ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Yoshimitsu

376 entradas, incluindo variantes
ESCOLHER PERSONAGEMYOYoshimitsu
31On Block ≥ 0Neutras ou positivas
99On Block −9 a −1Vantagem negativa
114On Block ≤ −10Potencialmente puníveis
132Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~62 On cancel: fs12~20 js21~29 fs30~32Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Divine Sword KagekiyoH.2+3i18~19+4-3d—51r36 1SSM,m,m,mjs68~89 fs90~92
Heat Smash Reversal Break Balcony Break Recovers 4 base health or 14 additional recoverable health on hit Enter DGF +10 r29 with U…Ver notas completas
Heat Smash Reversal Break Balcony Break Recovers 4 base health or 14 additional recoverable health on hit Enter DGF +10 r29 with U on block Transition to attack throw after 1st hit 9 chip damage on block Jail from 1st attack
Enma's Flame3,1,i22~24+7+18g—12,20t63 r23 DGFm,h,js26~
Heat Engager Heat Dash +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block …Ver notas completas
Heat Engager Heat Dash +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block Does not transition to DGF during Heat activation or Heat Dash Power up in NSS or Heat Recovers in 1SS
Kuzuryuf+1+2i20-12+8a (-1)—23t57 r37 1SSM—Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 4 chip damage on block Power up in NSS or Heat (29 damage and extended range)Sometimes written 1SS.f+1+2
Oma Kugiuchib+2,2,i22~23-9+2a—12,21t72 r34m,h—
Heat Engager Heat Dash +43d (+35) Weapon Combo from 1st hit with 1f delay Combo from 1st CH with 7f delay Interrupt with i3 from 1…Ver notas completas
Heat Engager Heat Dash +43d (+35) Weapon Combo from 1st hit with 1f delay Combo from 1st CH with 7f delay Interrupt with i3 from 1st block Input can be delayed 14f Sometimes written 1SS.b+2,2 b+2,1SS.2
GantoKIN.f+2i12~13-1+9a (+0)—25t53 r40h—Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon
Dragonfly TwisterDGF.4i18~20-4+14g—24t47 r27mjs1~19Heat Engager Heat Dash +5, +62a (+42) Balcony Break
God SlayerNSS.KIN.f+1+2i24~25+14c+14c+49a20t53 r28 1SSmjs8~
Weapon Transition to FLE on hit or block only Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base hea…Ver notas completas
Weapon Transition to FLE on hit or block only Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less H.KIN.f+1+2: Consumes 90F of remaining Heat time
Dragonfly Blade (Heat)H.DGF.1i30~31+2+30d+46a26t60 r29Mjs1~27Floor Break Weapon 13 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Consumes 240F of remaining Heat time
Red Spider Lily (Heat)H.DGF.f+1+2i16~17 i11~12 i11~12+4+18a (+9)—10,10,20t70 r31h,h,hjs1~65
Homing Balcony Break Weapon Jail from 1st block Combo from 1st hit 16 chip damage on block Recovers 1 base health or 5 additional …Ver notas completas
Homing Balcony Break Weapon Jail from 1st block Combo from 1st hit 16 chip damage on block Recovers 1 base health or 5 additional recoverable health on hit Consumes 90F of remaining Heat time
1,NSS.11,NSS.1,i23-9+22a (+17)—5,22t67 r34 1SSh,m—
Floor Break Weapon Combo from 1st hit with 1f delay Input can be delayed 3f Interrupt with i4 from 1st block 8 chip damage on bloc…Ver notas completas
Floor Break Weapon Combo from 1st hit with 1f delay Input can be delayed 3f Interrupt with i4 from 1st block 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 1,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.1,1
3,NSS.13,NSS.1,i22~24+7+18g—12,22t63 r23 DGFm,h,js26~
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit 6 chip damage on block Recovers 1 base health or 6 a…Ver notas completas
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit 6 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less Does not transition to DGF during Heat Dash Recovers in 1SS 3,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.3,1
Enma's Soul Blade3,2,NSS.1+2,i26~27-14c+20a (+10)—12,12,27t100 r34 1SSm,m,M—
Balcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f 10 chip damage on block Clea…Ver notas completas
Balcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f 10 chip damage on block Clean hit 35 damage Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 3,2,H.1+2: Consumes 180F of remaining Heat timeSometimes written NSS.3,2,1+2
Soul StealerNSS.1+4i8~11-20+14 +64a—20t47 r36 1SSm—
Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 addition…Ver notas completas
Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Can be done from Crouch Level 1 Crumple stun +14~17 after hit H.1+4: Consumes 300F of remaining Heat time Sometimes written NSS Flash
Nine-Headed DragonNSS.f+1+2i20-7+29a (+3)—29t57 r37 1SSM—
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 8 chip damage on block Recovers 1 base health or 6 additional recoverab…Ver notas completas
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less Extended range H.f+1+2: Consumes 270F of heat timer during heat Steel pedal
Wood Chopperdf+3,NSS.1,i23~24-9+16a+52a10,24t75 r33 1SSm,M—
Floor Break Weapon Combo from 1st hit Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when…Ver notas completas
Floor Break Weapon Combo from 1st hit Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 9 chip damage on block Input can be held to transition to d+1* df+3,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.df+3,1
Quick ChopNSS.d+1i24~25-9+16a+52a24t58 r33 1SSM—
Floor Break Weapon Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recovera…Ver notas completas
Floor Break Weapon Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 9 chip damage on block Input can be held to transition to d+1* H.d+1: Consumes 90F of remaining Heat time
Double Decapitationuf+1,NSS.1,i29~30-10+9c—10,22t81 r33 1SSm,M—
Floor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st bloc…Ver notas completas
Floor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st block Transition to FLE on hit only Restores 3 additional recoverable health on hit Sometimes written NSS.uf+1,1
Soul Blade YoshimitsuNSS.ub+1+2i24~25-8c+16a (+6)—30t63 r38 1SSM—
Balcony Break Weapon 12 chip damage on block Clean hit 39 damage Recovers 1 base health or 6 additional recoverable health on hit …Ver notas completas
Balcony Break Weapon 12 chip damage on block Clean hit 39 damage Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less -12c if blocked at tip range H.ub+1+2: Consumes 180F of remaining Heat time
uf+3+4,1,4,NSS.1uf+3+4,1,4,NSS.1,i24~25-9+16a+52a20,8,15,24t170 r33 1SSM,h,m,M—
Balcony Break Floor Break Weapon Can transition to d+1*,n 9 chip damage on block Recovers 1 base health or 6 additional recoverabl…Ver notas completas
Balcony Break Floor Break Weapon Can transition to d+1*,n 9 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or lessSometimes written NSS.uf+3+4,1,4,1
KIN.1,NSS.1KIN.1,NSS.1,i23~24 i14~15-1+37a (+29)—10,5,20t67 r27 1SSm,m,m—
Balcony Break Floor Break Weapon Combo from 1st hit with 2f delay 4 chip damage on block Recovers 1 base health or 6 additional re…Ver notas completas
Balcony Break Floor Break Weapon Combo from 1st hit with 2f delay 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or lessSometimes written NSS.KIN.1,1 KIN.NSS.1,1
KIN.2,NSS.1+2KIN.2,NSS.1+2,i32~34-3+15a—15,30t111 r49 1SSm,M—
Balcony Break Floor Break Weapon 9 chip damage on block Recovers 5 base health or 10? additional recoverable health on hit Recover…Ver notas completas
Balcony Break Floor Break Weapon 9 chip damage on block Recovers 5 base health or 10? additional recoverable health on hit Recovers 1 base health on hit when remaining recoverable health is 7 to 12 Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5) +15d on backturned hit KIN.2,H.1+2: Consumes 90F of remaining Heat timeSometimes written NSS.KIN.2,1+2 KIN.NSS.2,1+2
KIN.2,NSS.1+2*KIN.2,NSS.1+2*,i47~49+11+69a (+49)—15,30r49 1SSm,M—
Balcony Break Floor Break Weapon Guard Break 12 chip damage on block Recovers 1 base health or 6 additional recoverable health on …Ver notas completas
Balcony Break Floor Break Weapon Guard Break 12 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less +26d (+26) on airborne hit +40a on backturned hit KIN.2,H.1+2*: Consumes 210F of remaining Heat timeSometimes written NSS.KIN.2,1+2* KIN.NSS.2,1+2*
NSS.KIN.1+4NSS.KIN.1+4i12~15-20+14 +64a—20t51 r36 1SSm—
Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 addition…Ver notas completas
Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Can be done from Crouch Level 1 Crumple stun +14~17 after hit H.1+4: Consumes 300F of remaining Heat time Sometimes written KIN.NSS.1+4
NSS.KIN.f+1NSS.KIN.f+1i19~20 i6~7 i7~8-5+18a (+11)—6,6,12t66 r31 1SSM,M,M—
Weapon Combos from any hit 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base…Ver notas completas
Weapon Combos from any hit 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less H.KIN.f+1: Consumes 90F of remaining Heat timeSometimes written KIN.NSS.f+1
NSS.KIN.f+1*NSS.KIN.f+1*i19~20 i6~7 i7~8 i6~7 i7~8 i7~8-9+29a (+14)—6,6,6,6,6,12t94 r35 1SSM,M,M,M,M,M—
Weapon Combos from any hit 14 chip damage on block Recovers 5 base health or 10 additional recoverable health on hit Recovers 1 ba…Ver notas completas
Weapon Combos from any hit 14 chip damage on block Recovers 5 base health or 10 additional recoverable health on hit Recovers 1 base health on hit when remaining recoverable health is 10-15 Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 Recovers 5 base health on hit when remaining recoverable health is 3 or less H.KIN.f+1*: Consumes 90F of remaining Heat time Sometimes written KIN.NSS.f+1*
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Naguri Kabuto Wari1,1,i23-9+4c—5,19t67 r34 1SSh,m—
Floor Break Weapon Combo from 1st hit with 1f delay Move can be delayed 3f Interrupt with i4 from 1st block 3 chip damage on block…Ver notas completas
Floor Break Weapon Combo from 1st hit with 1f delay Move can be delayed 3f Interrupt with i4 from 1st block 3 chip damage on block Power up in NSS or Heat Sometimes written 1SS.1,1 1,1SS.1
Right Jab2i11-1+5+810t31 r20h——
Seiken Douharai2,1,i26~27-9+12a—10,23t71 r32h,m—
Balcony Break Weapon Combo from 1st CH with 1f delay Move cannot be delayed Cancel to -12 -6 r30 with B Interrupt with i8 from 1st…Ver notas completas
Balcony Break Weapon Combo from 1st CH with 1f delay Move cannot be delayed Cancel to -12 -6 r30 with B Interrupt with i8 from 1st block Replaced by a different move in NSSSometimes written 1SS.2,1 2,1SS.1
Mushibami2,2,i24-1+15g—10,18t63 r27h,h—
Tornado Balcony Break (airborne) Combo from 1st hit with 1f delay Move cannot be delayed Enter KIN r25 with 1+2 Transitions to NSS…Ver notas completas
Tornado Balcony Break (airborne) Combo from 1st hit with 1f delay Move cannot be delayed Enter KIN r25 with 1+2 Transitions to NSS on hit or block only Recovers 2f faster on hit or block Interrupt with i5 from 1st block Hit vs BT +20a (+11)
PK Combo2,3,i26~27-10+16a (+7)—10,24t71 r33h,h—Balcony Break Combo from 1st CH with 2f delay Interrupt with i6 from 1st block Whiffs vs SSR from 1st block Move can be delayed 5f
PDK Combo2,d+3,i22-12-1—10,11t66 r31 FCh,Lcs10~Combo from 1st hit with 2f delay Interrupt with i4 from 1st block Input can be delayed 2f Move cannot be delayed
Enma3i15~16-9+5—12t45 r29m——
Enma's Flame3,1,i22~24+7+18g—12,20t63 r23 DGFm,h,js26~
Heat Engager Heat Dash +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block …Ver notas completas
Heat Engager Heat Dash +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block Does not transition to DGF during Heat activation or Heat Dash Power up in NSS or Heat Recovers in 1SS
3,23,2,i22-12+1—12,12t69 r31m,m—Interrupt with i1 from 1st block
Enma's Cleansing Sword3,2,1+2,i26~27-14c+20a (+10)—12,12,26t100 r34 1SSm,m,M—
Balcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f Interrupt with i7 from 2nd b…Ver notas completas
Balcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f Interrupt with i7 from 2nd block 5 chip damage on block Power up in NSS or Heat
Tobi Ushiwaka3~4i17~18 i28~29-6+3—6,22t58 r29m,mjs12~37 fs38~40Jail from 1st attack Enter DGF +5 +14 r18 with 1SS.U Cannot transition after frame 29
Kangaroo Kick4~3i25~26-13+52a (+42)—25t63 r37mcs4~22 fs10~50Tornado Evasive, can go under some mids
Magic 44i12~13-11+0+20a (+10)16t42 r29h—Balcony Break (airborne)
Double Roundhouse4,4,i24~25-4+4—16,16t73 r31h,h—Combo from 1st hit with 4f delay Move cannot be delayed
4,4,24,4,2,i30~31-22-12—16,16,5t114 r41 BTh,h,m—Yoshimitsu recovers sideturned on block
Wheel of Arrows4,4,2,2,i22~23-24-13b—16,16,5,6t138 r42h,h,m,h—Combo from 3rd hit
Wheel of Arrows > Sword Stab4,4,2,2,1,i67—-18—16,16,5,6,30t234 r73h,h,m,h,m!—Weapon Sometimes written 1SS.4,4,2,2,1 4,4,2,2,1SS.1
Wheel of Arrows > Sword Poke Windmill4,4,2,2,1~1,i28~113—-58—16,16,5,6,30,22t235 r30h,h,m,h,m!,m!—Weapon Cancel early to r26 with B (earliest cancel -12a) Possible to double-hitSometimes written 1SS.4,4,2,2,1~1 4,4,2,2,1SS.1~1
Triple Roundhouse Combo4,4,4,i24~25-4+18a (+9)—16,16,20t102 r31h,h,h—Balcony Break Combo from 2nd CH with 4f delay Move cannot be delayed
Soul Stealer1+4i6~9-20+14c—20t45 r36m—Weapon 70% proration on standing hit Recovers 12f faster on hit Hit vs BT +11d (FDFT) Power up in NSS or Heat Can be done from Crouch Level 1Sometimes written 1SS.1+4 Flash
Spirit Shield1+2+3i22~40-8~+10g+0~+18+16~+340t60 r20m—Weapon Can hit grounded when up-close and off-axis Sometimes written 1SS.1+2+3
Manji Backfistf+2i17~18-4+14g+39a18t46 r28h—Balcony Break
Manji Backfist Shredderf+2,1,i26~27-12+17a (+10)—18,21t77 r32h,M—Tornado Weapon Combo from 1st CH +66a (+50)Sometimes written 1SS.f+2,1 f+2,1SS.1
Backfist > Stone Fistf+2,db+2,i15-5+6—18,8t43 r24 FCh,m—Input can be delayed 2f Move cannot be delayed Leads to db+2 extensions
Oni Kickf+3i16~17-9+17a (+8)—24t49 r32h—Homing Balcony Break
Zig Zagf+3,4,i23~24-6+37a (+23)—24,20t87 r28 BTh,m,js22~29 fs30~32Knee 2nd hit delayed 18f Interrupt with i17 from 1st block
Toita Daoshif+4i18-13+21a (+11)—20t53 r35mpc7~17Balcony Break -9 on block after absorbing an attack 8 chip damage on attack absorption
Kuzuryuf+1+2i20-12+8a (-1)—23t57 r37 1SSM—Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 4 chip damage on block Power up in NSS or Heat (29 damage and extended range)Sometimes written 1SS.f+1+2
Kamikazef+3+4i21~25-13~-9-8a (-15)—18,3,3,3t58 r33m,M,M,M—
Balcony Break Floor Break Head Floor break occurs on 4th hit Transition to FLE on hit only Attacks after 1st only come out on hit …Ver notas completas
Balcony Break Floor Break Head Floor break occurs on 4th hit Transition to FLE on hit only Attacks after 1st only come out on hit Combo from 1st hit does 2,1,1 damage Combo does 2 extra damage from FLE.n Cancel to r65 BT earliest on frame 10 with b Automatically transitions to r55 IND on self-wallsplat Total and recovery frames on hit r19 t88 Sometimes written 1SS.f+3+4
Tsuka Atemidf+1i13-4+5—14t38 r25m——
Tsuka Atemi to Back Knuckledf+1,2,i25~26-4+14g+39a14,16t69 r28m,h—Balcony Break Combo from 1st CH with 2f delay Interrupt with i5 from 1st block Move cannot be delayed
Tsuka Atemi Shredderdf+1,2,1,i26~27-12+17a (+10)—14,16,19t100 r32m,h,M—Tornado Weapon Combo from 2nd CH +66a (+50) Interrupt with i1 from 2nd blockSometimes written 1SS.df+1,2,1 df+1,2,1SS.1
Tsuka Atemi > Slap U Crazydf+1,2,db+2,i15-5+6—14,16,8t84 r24 FCm,h,m—Jail from 2nd block Leads to db+2 extensions
Autumn Leavesdf+1,4,i17-12+4—14,17t63 r31m,m—Jail from 1st attack with 2f delay Input can be delayed 2f Move cannot be delayed 2nd hit can whiff at certain ranges, -20 on whiff
Basic Uppercutdf+2i15~16-7+34a (+24)—13t41 r25m—+4s against crouching Launches crouching on CH Can evade jabs on frames ?~?
df+3df+3i17~18-4+4—10t43 r25 FCm——
Wood Cutterdf+3,1,i23~24-9+4c+6a10,20t75 r33 1SSm,M—
Floor Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block Power up in NSS or Heat Input can be…Ver notas completas
Floor Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block Power up in NSS or Heat Input can be held to transition to d+1*Sometimes written 1SS.df+3,1 df+3,1SS.1
Side Kickdf+4i12-7+4—15t40 r28m—Recovers 2f faster on hit or block
Gehosen (Simple Input)df+1+4i20~21-17+35a (+25)—20t62 r41Mjs20~42 fs43~45
Weapon Can be performed in FC Recovers 7f faster on hit Transition to r34 KIN with 1+2 Transition to r30 KIN with 1+2 only when pe…Ver notas completas
Weapon Can be performed in FC Recovers 7f faster on hit Transition to r34 KIN with 1+2 Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after Faster startup and 22 damage with input f,n,d,df+1 Sometimes written 1SS.df+1+4
Flashing Steel (Simple Input)df+2+3i17~18-13+6g+58a (+38)18t54 r36mcs9~17Balcony Break Weapon Can be performed in FC Faster startup and 20 damage with input f,n,d,df+2
Quick Slashd+1i24~25-9+1c+6a15t58 r33 1SSM—Floor Break Weapon 4 chip damage on block Power up in NSS or HeatSometimes written 1SS.d+1
Death Slash (1)d+1*(1),ni55~56—+4c+6a20t88 r33 1SSM!—Floor Break Weapon Slowly realigns while charging Can be canceled with b*
Death Slash (2)d+1*(2),ni99~100—+4c+6a25t123 r33 1SSM!—Floor Break Weapon Slowly realigns while charging Can be canceled with b*
Death Slash (3)d+1*(3),ni130~131—+4c+6a30t158 r33 1SSM!—Floor Break Weapon Slowly realigns while charging Can be canceled with b*
Death Slash (4)d+1*(4),ni179~180—+16a+52a40t193 r33 1SSM!—Floor Break Weapon Slowly realigns while charging Can be canceled with b*
Death Slash (5)d+1*(5),ni214~215—+16a+52a60t228 r33 1SSM!—Floor Break Weapon Slowly realigns while charging Can be canceled with b*
Death Slash (6)d+1*(6),ni249~250—+16a+52a200t263 r33 1SSM!—Floor Break Weapon Slowly realigns while charging Can be canceled with b*
d+2d+2i16~17-9~-8+0~+1—12t52 r35M—Weapon
Heshikirigarid+2,1,i27~28-9+17a (+8)—12,23t83 r32M,h—Balcony Break Weapon Combo from 1st hit with 8f delay Input can be delayed 16f Move can be delayed 10fSometimes written 1SS.d+2,1 d+2,1SS.1
Heshikirimutoud+2,2,i22~23-12+7g+28a (+22)12,15t76 r30M,m—Weapon Combo from 1st hit with 13f delay Input can be delayed 16f Move can be delayed 10f In 1SS Enter NSS r31 with B
Heshikiribaraid+2,2,1,i19~20-9+8a (-1)—12,15,20t107 r40M,m,h—Balcony Break Weapon Input can be delayed 10f Move can be delayed 9f Sometimes written 1SS.d+2,2,1 d+2,2,1SS.1
Heshikiriseibatsud+2,2,2,i25~27-13+16a (+9)—12,15,19t106 r32M,m,M—Tornado Weapon Input can be delayed 10f Move can be delayed 9f Steel pedal
Heshikirinagid+2,2,d+1,i29~30-12+2c+42a12,15,17t108 r32M,m,m—Floor Break Weapon Input can be delayed 10f Move can be delayed 9f Last hit has shorter range and no Weapon property in NSS
Low Sweepd+3i15~17-18~-16-4~-2—12t49 r32 FCLcs4~Most commonly impacts on frame 16, except when tracking right
Toe Checkd+4i12-15-4—6t46 r34 FClcs4~—
Harakirid+1+4i29~30—-32a—60t117 r87 FDFAm!—Weapon 60 self damage during 1st recovery frame Can connect from the front if the opponent attacks into it Sometimes written 1SS.d+1+4
d+1+4,B+1d+1+4,B+1,i1~39—-29a—60,18t156 r78 FDFAm!,m!—Weapon 6 self damage
d+1+4,B+1,1d+1+4,B+1,1,i1~18—-29a—60,18,20t175 r79 FDFAm!,m!,m!—Weapon 6 self damage
d+1+4,B+1,1,1d+1+4,B+1,1,1,i1~18—-29a—60,18,20,21t193 r79 FDFAm!,m!,m!,m!—Weapon 10 self damage
d+1+4,B+1,1,1,1d+1+4,B+1,1,1,1,i1~18—-29a—60,18,20,21,28t211 r79 FDFAm!,m!,m!,m!,m!—Weapon 12 self damage
Harakiri > Manji Blood Danced+1+4,B+1,1,1,1,1,i1~35—-30a—60,18,20,21,28,30t229 r62 FDFAm!,m!,m!,m!,m!,m!—Weapon 17 self-damage The entire string deals 111 self damage
db+1db+1i26~28-11~-9+4~+6+7~+912t56 r28 FCLcs8~Unavailable in NSS
Nebular Burstdb+1,2,i25~26-13+0+6g12,20t89 r36L,m—Balcony Break (airborne or CH) Combo from 1st with 1f delay Combo from 1st CH with 8f delay Input can be delayed 8f
db+2db+2i15-5+6—8t39 r24 FCm——
db+2,2db+2,2,i10~14-9~-5+2~+6—8,7t53 r24 FCm,m—Combo from 1st hit
db+2,2,2db+2,2,2,i10~14-9~-5+2~+6—8,7,6t68 r24 FCm,m,m—Combo from 1st hit
db+2,2,2,2db+2,2,2,2,i10~14-9~-5+2~+6—8,7,6,5t83 r24 FCm,m,m,m—Combo from 3rd CH
db+2,2,2,2,2db+2,2,2,2,2,i10~14-9~-5+2~+6—8,7,6,5,4t98 r24 FCm,m,m,m,m—Combo from 4th hit Combo from 3rd CH
Stone Fistsdb+2,2,2,2,2,2,i10~14-49-37—8,7,6,5,4,3t153 r64 FUFTm,m,m,m,m,m—Combo from 5th CH
db+3db+3i18~19-25-14—8t62 r43 FClcs6~—
db+3,3db+3,3,i15~17-19-7—8,7t72 r35 FCl,l,cs1~Combo from 1st hit Enter IND r20 with d+3+4
db+3,3,3db+3,3,3,i15~17-19~-17-7~-5—8,7,7t90 r35 FCl,l,l,cs1~Combo from 2nd CH Enter IND r20 with d+3+4
db+3,3,3,3db+3,3,3,3,i15~17-19-7—8,7,7,5t108 r35 FCl,l,l,l,cs1~Combo from 3rd CH Enter IND r20 with d+3+4
db+3,3,3,3,3db+3,3,3,3,3,i15~17-19-7—8,7,7,5,5t126 r35 FCl,l,l,l,l,cs1~Combo from 4th CH Enter IND r20 with d+3+4
Manji Spin Low Kicksdb+3,3,3,3,3,3,i9~11-26-15—8,7,7,5,5,5t146 r43 FUFTl,l,l,l,l,l,cs1~Combo from 5th CH
Manji Spin Low Kicks Front Kickdb+3,3,3,3,3,4,i12~13-8+23a (+13)—8,7,7,5,5,15t148 r26l,l,l,l,l,m—
Balcony Break Enter KIN -6 +25a (+15) r21 with 1+2 Enter NSS -6 +25a (+15) r24 with B Same animation as ws4 Can be performed follo…Ver notas completas
Balcony Break Enter KIN -6 +25a (+15) r21 with 1+2 Enter NSS -6 +25a (+15) r24 with B Same animation as ws4 Can be performed following any number of db+3 lows except the first and last
Nozuchi Fumidb+4i17-12-1—14t48 r31L——
Bad Stomach (BDS)DB+1+2—————r10 BDS—cs11~Continues as long as DB is held Transition to r25 releasing db Actionable after 10f, mashing delays follow-ups Follow-ups are fastest with inputs timed on frame 11
Poison BreathBDS.1i21~40—+32a~+51a—25t45 r5h!——
Backflip KickBDS.3i17~30-15~-2-13~+0—23t60 r30mjs14~27 fs28~30Can hit from the front of the opponent attacks into it
b+1b+1i17+1+7+128t35 r18h—Can transition to Spinning Evade with b+3 or b+4
b+1,1b+1,1,i11~12+4+5+108,9t43 r14h,h—Combo from 1st hit Can transition to Spinning Evade with b+3 or b+4
b+1,1,1b+1,1,1,i11~12+4+5+108,9,10t55 r14h,h,h—Combo from 1st hit Can transition to Spinning Evade with b+3 or b+4
b+1,1,1,1b+1,1,1,1,i11~12+4+5+108,9,10,12t67 r14h,h,h,h—Combo from 3rd CH Can transition to Spinning Evade with b+3 or b+4
b+1,1,1,1,1b+1,1,1,1,1,i11~12+4+5+108,9,10,12,14t79 r14h,h,h,h,h—Combo from 4th hit Combo from 3rd CH Can transition to Spinning Evade with b+3 or b+4
Slap U Sillyb+1,1,1,1,1,1,i11~12-73-71-678,9,10,12,14,16t168 r80 FUFTh,h,h,h,h,h—Combo from 4th hit Combo from 3rd CH
b+1,1,db+3b+1,1,db+3,i13~14-20-9—8,9,7t81 r38 FCh,h,l,cs10~Combo from 1st hit Can combo to DB+3 extensions Can be performed after one or three b+1
b+1,1,db+3,3b+1,1,db+3,3,i15~17-19-7—8,9,7,5t98 r38 FCh,h,l,l,cs1~Combo from 3rd CH Can combo to db+3 extensions Enter IND r20 with d+3+4 Can be performed after one or three b+1
b+2b+2i14~15-9+2—12t42 r27m—Enter KIN r27 with 1+2
Oma Gehosenb+2,1,i27~28-17+28a (+18)—12,20t84 r41m,Mjs28~49 fs50~52Weapon Combo from 1st CH with 2f delay Enter KIN r30 with 1+2 Input can be delayed 14f Sometimes written 1SS.b+2,1 b+2,1SS.1
Oma Kugiuchib+2,2,i22~23-9+2a—12,21t72 r34m,h—
Heat Engager Heat Dash +43d (+35) Weapon Combo from 1st hit with 1f delay Combo from 1st CH with 7f delay Interrupt with i3 from 1…Ver notas completas
Heat Engager Heat Dash +43d (+35) Weapon Combo from 1st hit with 1f delay Combo from 1st CH with 7f delay Interrupt with i3 from 1st block Input can be delayed 14f Sometimes written 1SS.b+2,2 b+2,1SS.2
b+3b+3—————r31——8 self-damage Can be performed from backturn (reverse direction) i4 startup
b+3,3b+3,3—————t34 r25——10 self-damage 18 self-damage in total
b+3,3,3b+3,3,3—————t43 r25——5 self-damage 23 self-damage in total
b+3,3,3,3b+3,3,3,3—————t52 r25——5 self-damage 28 self-damage in total
b+3,3,3,3,3b+3,3,3,3,3—————t61 r25——5 self-damage 33 self-damage in total
Spinning Evadeb+3,3,3,3,3,3—————t134 r89 FUFT——5 self-damage 38 self-damage in total
ub+1ub+1i24~25-5+4c—17t50 r25mjs9~27 fs28~30Floor Break Weapon Performs u+1 with a vertical jump Sometimes written 1SS.ub+1
Avoiding the Puddleub+4i20~22-19+12a (+2)—17t58 r36mjs9~32 fs33~35Balcony Break Floor Break
Cleansing Sword Yoshimitsuub+1+2i24~25-8c+27a (+17)—25t53 r28 1SSM—Balcony Break Weapon 5 chip damage on block Power up in NSS or HeatSometimes written 1SS.ub+1+2
Sword Stabub+1+3i50~52—-24—40t129 r77m!—Weapon Punishable on close hit with FUFT.3 Sometimes written 1SS.ub+1+3
Face Splitterub+1+3,1+2,i18~19—+1~+2+45a40,18t72 r33m!,h!—Floor Break Weapon Sometimes written 1SS.ub+1+3,1+2
Sword Poke Windmillub+1+3,n,1,i28~113 i2~4—-57a—40,22t136 r30m!,m!—Weapon Cancel early to r25 with B on frame 64 Possible to double-hit during cancelSometimes written 1SS.ub+1+3,n,1 ub+1+3,1SS.n,1
Helmet Strikeu+1i24~25-4+5c+50a20t49 r24mjs9~27 fs28~30Floor Break Weapon Sometimes written 1SS.u+1
Guillotine Crow Kicku+3+4i39~42 i3~6+1c~+4c+24a—10,12t71 r23M,Mjs11~42 fs43~45Floor Break Floor break occurs on 2nd hit Evades some mid attacks from frames ?-? Yoshimitsu becomes invisible on frames 15~30 but can still be floated
uf+1uf+1i17-10+2c—10t50 r33 1SSm—Weapon Good right sidestep tracking Transition to KIN -3 +9 r26 with 1+2 H.uf+1: Consumes 90F of remaining Heat time
Kasane Kaishakuuf+1,1,i29~30-10+9c—10,17t81 r33 1SSm,M—
Floor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st bloc…Ver notas completas
Floor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st block Transition to FLE on hit only Power up in NSS or Heat Sometimes written 1SS.uf+1,1 uf+1,1SS.1
Kurama Ittouf+2i35~36-16+6g+25a25t70 r34 FCLjs10~29 fs30~32Weapon Cancel to r47 FC with D on frame 27
Rising Kneeuf+3i15-13+32a (+22)—15t48 r33mjs9~33 fs34~36Knee Can evade jabs at frames 5-7 Sometimes written Hopkick Hopknee
Avoiding the Puddleuf+4i20~22-9+22a—21t48 r26mjs9~32 fs33~35Homing Balcony Break Floor Break
Poison Winduf+3+4i31~35-16~-12-4a—20t66 r31Mjs10~32 fs33~35
Floor Break In 1SS cancel to DGF r41 with 1+2 on frame 23 In 1SS enter FLE r28 with d+1+2 In 1SS enter IND r28 with d+1+2 (or NSS.…Ver notas completas
Floor Break In 1SS cancel to DGF r41 with 1+2 on frame 23 In 1SS enter FLE r28 with d+1+2 In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2) On hit, transitions to -4a r49 backward jump automatically Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
Poison Wind Bronze Fistuf+3+4,1,i16~18-1-43—20,8t71 r18M,h—On hit, transitions to r49 backward jump automatically Combo from 1st hit vs grounded Combo from 1st hit
Poison Wind Silver Fistuf+3+4,1,4,i17~28 i28~39-14~+13g+27a (+17a)—20,8,15t146 r11M,h,m,js29~56 fs57~59Combos from 1st (requires wall)
Poison Wind Gold Strikeuf+3+4,1,4,1,i24~25-9+1c+6a20,8,15,15t170 r33 1SSM,h,m,M—Floor Break Weapon 4 chip damage on block Power up in NSS or HeatSometimes written 1SS.uf+3+4,b+1,4,1 uf+3+4,b+1,4,1SS.1
Poison Wind Steel Smashuf+3+4,1,3+4,i31~35+0c~+4c-14a—20,8,21t132 r26M,h,M,js28~50 fs51~53Floor Break 3rd hit delayed 18f, effective startup i49~53 On hit, transitions to r49 backward jump automatically
Poison Wind Eclipse Kickuf+3+4,3,i39~42 i3~6-4c~-1c+27a—20,10,10t108 r20M,M,M,js16~47 fs48~50Floor Break Floor break occurs on 3rd hit Evades mid attacks from frames ?-?
Poison Wind > Kangaroo Kickuf+3+4,3+4,i25~26-13+52a (+42)—20,25t103 r37M,m,cs9~27 fs15~55Tornado Combo from 1st hit
Death Copteruf+1+3i113~114—+30a—40t133 r19M!js9~110 fs111~113
Floor Break Weapon Cancel to r64 DGF with 1+2 on frame 34 Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 Becomes…Ver notas completas
Floor Break Weapon Cancel to r64 DGF with 1+2 on frame 34 Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 Becomes a different move in NSSSometimes written 1SS.uf+1+3
Death Copter Slice (1)uf+1+3,di55~56-3+34a—25t81 r25Mjs9~52 fs53~55Floor Break Weapon 10 chip damage on block Input during frames 1-31 of uf+1+3
Death Copter Slice (2)uf+1+3<di83~84-1+34a—30t109 r25Mjs9~80 fs81~83Floor Break Weapon 12 chip damage on block Input during frames 35-60 of uf+1+3
Death Copter Trickuf+1+3,bi93~94—+24a—35t119 r25M!js9~90 fs91~93Floor Break Weapon Cancel to r106 DGF with 1+2 on frame 79 Input during frames 1-31 of uf+1+3 Yoshimitsu will transition to BT if the opponent is far
Sword Smashf,F+2i15-9+4—15t48 r33m—Elbow Cannot be buffered Increased pushback on CH
Yomi Kakenukef,F+2:2——+8d—15,18r57 BTm,t—Transitions to attack throw only on front hit (air hit OK) 3f perfect input window on frames 13~15, +2 damage After hit, enter IND r20 with d+3+4
Iwatsubutef,F+3i23~24-4+5—20t56 r32m—Enter KIN r25 +3 +12 with 1+2 Cannot be buffered
Fubukif,F+4i15~16-6+37a (+23)—20t44 r28 BTmjs13~21 fs22~24Balcony Break Knee Cannot be buffered -12 if Yoshimitsu holds back to turn around and block
Solar Kickf,F+1+2i22~24-8+3c—22t49 r25 BTmjs10~21 fs22~24 js25~29 fs30~32Floor Break Cannot be buffered Visually similar to f,F+3+4
Reverse Cartwheelf,F+3+4i22~24-20-9c—15t61 r37mjs10~27 fs28~30Floor Break Cannot be buffered Visually similar to f,F+1+2
f,F+3+4,1+2f,F+3+4,1+2,i12~18-31-2a (-12)—15,15t140 r46m,m,js24~46 fs47~90Balcony Break Combo from 1st CH Tremendous forward travel Automatically recovers to r55 IND on self-wallsplat
Solar Kick Shark Attackf,F+3+4,1+2,3+4,i27-13+52a (+42)—15,15,20t162 r38m,m,m,js1~13 fs14~54Tornado Combo from 2nd hit Combo from 1st CH Tremendous forward travelSometimes written Shark Attack
Suicidef,F+1+4i45—-65a—60t170 r125 FDFTm!—
Weapon Cannot be buffered 60 self-damage during 1st recovery frame NSS.f,F+1+4 will always cancel into f,F+1+4,n Dealing lethal da…Ver notas completas
Weapon Cannot be buffered 60 self-damage during 1st recovery frame NSS.f,F+1+4 will always cancel into f,F+1+4,n Dealing lethal damage will award the victory to Yoshimitsu Holding any direction will trigger the attack, not just forward
Confusionf,F+1+4,n————60r33 BTm!——
Double Suicidef,F+1+4,F,i35~37—-60a—60,185t216 r124 FDFTm!,m!—Weapon 200 self-damage during 1st recovery frame Dealing lethal damage will award the victory to Yoshimitsu
Thunder Bladeb,B+1+4i59~61—+2a—50t112 r51m!—Weapon Cannot be buffered Poor hitbox, will go over crouching opponents sometimesSometimes written 1SS.b,B+1+4
Thunder Blade Feint to Soul Stealerb,B+1+4,Bi22~25-20+14c—20t86 r36m—Weapon 70% proration on standing hit Recovers 12f faster on hit Hit vs BT +11d (FDFT) Power up in NSS or Heat Can be done from Crouch Level 1Sometimes written 1SS.b,B+1+4,B
Gehosenf,n,d,df+1i17~18-17+35a (+25a)—22t59 r41Mjs17~39 fs40~42Weapon Can be buffered Enter KIN r30 with 1+2 Can be performed from FC Sometimes written 1SS.f,n,d,df+1 CD+1
Flashing Steelf,n,d,df+2i14~15-13+6g+58a (+38)20t51 r36mcs6~14Balcony Break Weapon Can be buffered Can be performed in FCSometimes written CD+2
Moonsault Slayerqcf+1i28~34 i37 i58~60+0~+2+30a—24,15,35t88 r28h,h,Mjs10~55 fs56~58
Floor Break 2nd and 3rd Weapon 14 chip damage on block Can be buffered Can be performed in FC 1st and 2nd hits connect only vs air…Ver notas completas
Floor Break 2nd and 3rd Weapon 14 chip damage on block Can be buffered Can be performed in FC 1st and 2nd hits connect only vs airborne opponent Sometimes written 1SS.qcf+1 d,df,f+1
Manji Kickf,f,F+3i22~23+5g+13a (+3)—30t59 r36Mjs3~33 fs34~36Balcony Break 9 chip damage on block Enter DGF +7 +15a (+5) r34 with 1SS.U
hFC.1hFC.1i10-5+6—5t34 r24 FCslcs1~Transition to r24 with f Transition input can be delayed 16f
hFC.2hFC.2i11-4+5—8t34 r23 FCslcs1~—
hFC.d+3hFC.d+3i16-17-6—10t52 r36 FCLcs1~—
hFC.d+4hFC.d+4i12-15-4—6t46 r34 FClcs1~—
Knee CaphFC.df+4i18~19-26+4c+31a18t47 r28 FCLcs1~Homing Enter IND -26 +8c +35a r24 with d+3+4 Can be done from Crouch Level 1
hFC.db+3hFC.db+3i18~19-25-14—8t62 r43 FClcs1~Leads to db+3 extensions Can be done from Crouch Level 1
Sword Sweep Samurai CutterFC.DF+1i26—+70a (+54)—[12;12]t70 r44l!cs1~34
Weapon 100% recoverable damage Cannot be buffered after Heat Dash Must hold DF for 5 frames i27 effective startup (with FC.db,b+1 …Ver notas completas
Weapon 100% recoverable damage Cannot be buffered after Heat Dash Must hold DF for 5 frames i27 effective startup (with FC.db,b+1 input) i31 effective startup (with FC.DF+1 input) i37 effective startup (FC.db,b+1 from manual crouch) i41 effective startup (FC.DF+1 from manual crouch) Sometimes written 1SS.FC.DF+1
ws1ws1i13~14-10+1+612t42 r28m——
ws1,1ws1,1,i18-11+0—12,12t68 r30m,h—Floor Break Combo from 1st hit with 11f delay Combo from 1st CH with 13f delay Input can be delayed 13f Move can be delayed 8f Cancel to Spinning Evade -5 -16 r25 with b+3_b+4
ws1,1,1ws1,1,1,i18-11+0—12,12,12t86 r30m,h,h—Floor Break Combo from 1st CH with 12f delay Input can be delayed 12f
Door Knockerws1,1,1,1,i25~26+0c+6c—12,12,12,25t109 r27m,h,h,m—Floor Break Combos from 3rd CH with 5f delay Input can be delayed 12f
Door Knocker to Back Knucklews1,2,i25~26-4+14g+39a12,18t71 r28m,h—Balcony Break Combos from 1st hit with 4f delay Combos from 1st CH with 9f delay Input can be delayed 15f Move can be delayed 13f
Door Knocker Shredderws1,2,1,i26~27-12+17a (+10)—12,18,21t102 r32m,h,M—Tornado Weapon Combo from 2nd CH Sometimes written 1SS.ws1,2,1 ws1,2,1SS.1
Door Knocker > Back Knuckle Slap U Crazyws1,2,db+2i15-5+6—12,18,8t82 r24 FCm,h,m—Leads to db+2 extensions
Exorcism Fistws2i15~16-4+7—13t43 r27 BTm—Balcony Break (airborne)
Scowling Moon Godws2,1,i27~28-3a+36a (+26)—13,14t72 r27 DGFm,m—Weapon Combo from 1st hit with 1f delay Sometimes written 1SS.ws2,1 ws2,1SS.1
ws3ws3i16-6+3—12t45 r29m——
Kimon Matagiws3,2,i32-12c+0a—12,20t88 r40m,m—Floor Break Weapon Combo from 1st hit
Toe Smashws4i11~12-6+5—14t36 r24m—Enter KIN r24 with 1+2 Enter NSS r24 with B
Kincho1+2—————r15 KIN—ps3~9Transition to r17 FC with D Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
Guillotine Crow Trap1+2,Pi15~18 i3~6+1c~+4c+14a—10,12t75 r23M,Mis1~20 js11~42 fs43~45Sometimes written KIN.P
Kincho Forward DashKIN.f—————t65 r5 KIN—cs5~25—
KIN.1KIN.1i17-12-1—10t48 r31 1SSm—Floor Break Weapon 2 chip damage on block in NSS H.KIN.1: Consumes 90F of remaining Heat time
Doushi KiriKIN.1,1,i23~24 i14~15-9+7c—10,5,15t86 r27 1SSm,m,m—Floor Break Weapon Combo from 1st hit with 2f delay Power up in NSS or Heat Sometimes written 1SS.KIN.1,1 KIN.1,1SS.1
KIN.2KIN.2i21~22-14+26a (+16)—15t65 r43m—Weapon
Tenshu KuzushiKIN.2,1+2,i32~34-15~-13+2a—15,30t109 r49 1SSm,M—Balcony Break Floor Break Weapon 6 chip damage on block Power in NSS or Heat -3d on backturned hit Sometimes written 1SS.KIN.2,1+2 KIN.2,1SS.1+2
Tenshu Kuzushi (Hold)KIN.2,1+2*,i47~49+2~+4+2a—15,30r49 1SSm,M—Balcony Break Floor Break Weapon 9 chip damage on block Power in NSS or Heat -3d on backturned hit Sometimes written 1SS.KIN.2,1+2* KIN.2,1SS.1+2*
ShibakariKIN.3i25~32-16~-9+13a+25a17t60 r28 FCLjs10~20 fs21~23 cs24~—
WhirlwindKIN.4i16~17+0+20a (+11)+49a23t46 r29h—Homing Balcony Break Enter KIN +3 +23a (+14) r26 with 1+2 Enter MED -1 +19a (+10) r28 with 3+4
Ashura BladeKIN.1+2i12~13 i6~7 i7~8 i11~13-6+11a—4,4,4,24t80 r37 BTm,m,m,mjs25~39 fs40~42Floor Break Weapon Combos from any hit Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
Kincho Soul StealerKIN.1+4i10~13-20+14c—20t49 r36m—Weapon 70% proration on standing hit Recovers 12f faster on hit Hit vs BT +11d (FDFT) Power up in NSS or Heat Can be done from Crouch Level 1Sometimes written 1SS.KIN.1+4
Ishigaki KuzushiKIN.d+1i23~24-13+3+38a20t55 r31 FCLcs22~Weapon Cancel to r34 FC with DB on frame 16 Sometimes written 1SS.KIN.d+1
Submission ChakramKIN.f+1i19~20 i6~7 i7~8-5-2—6,6,10t66 r31 1SSM,M,M—Weapon Combos from any hit 8 chip damage on block Powers in NSS or Heat Sometimes written 1SS.KIN.f+1
Submission Chakram (Hold)KIN.f+1*i19~20 i6~7 i7~8 i6~7 i7~8 i7~8-12+29a (+14)—6,6,6,6,6,10t94 r35 1SSM,M,M,M,M,M—Weapon Combos from any hit 14 chip damage on block Powers in NSS or Heat Sometimes written 1SS.KIN.f+1*
GantoKIN.f+2i12~13-1+9a (+0)—25t53 r40h—Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon
Oyashiro KuzushiKIN.f+1+2i24~25+14c+14c+49a20t53 r28 1SSmjs8~Weapon Transition to FLE on hit or block only Power up in NSS or Heat Sometimes written 1SS.KIN.f+1+2
KIN.b+2KIN.b+2i15~16-9+2—15t43 r27m—Weapon
IkarugaKIN.b+2,1,i23~24-12+30a (+20)—15,19t69 r29m,M—Tornado Weapon Combo from 1st hit Sometimes written 1SS.KIN.b+2,1
Mumyo Juji KenKIN.b+1+2i46—+6a—25t95 r49m!—Weapon Backswing blow Unavailable in NSS Move is delayed by 5f
Kincho Manji DragonflyKIN.u+1+2—————r34 DGF—js14~Can be counterhit on frames 1~19Sometimes written 1SS.KIN.u+1+2
Meditation3+4—————r20 MED——Yoshimitsu recovers in BT
Heal PulseMED.n—————r30 MED——
May be canceled into another MED move at 26-28 frames into the animation: Restores recoverable health successively +1 health (1st …Ver notas completas
May be canceled into another MED move at 26-28 frames into the animation: Restores recoverable health successively +1 health (1st pulse) +2 health (2nd pulse) +3 health (3rd onward)
MED.fMED.f—————r7——Transition to BT with 3+4 Can be cancelled into instant while standing Closes distance with the opponent
MED.dMED.d—————r15——Transitions into sidewalk with held input
MED.1MED.1i17~18-13+3+38a20t49 r31 FCLcs6~WeaponSometimes written 1SS.MED.1
Back HandspringMED.3i17~28 i28~39+2~+13+43a—15,15t50 r11 BTm,Mjs14~41 fs42~44Floor Break BT.d+3 is guaranteed on meaty block 1st hit only connects if the opponent is close enough
Meditation HealingMED.1+2i30~34—-1a—10t72 r38m!—Recovers 12 base health
Meditation to BackturnMED.3+4—————r20 BT———
Meditation Backturned FlashMED.1+4i6~9-20+14c—20t45 r36 BTm—Weapon 70% proration on standing hit Recovers 12f faster on hit Hit vs BT +11d (FDFT) Power up in NSS or Heat Can be done from Crouch Level 1Sometimes written 1SS.MED.1+4
Flead+1+2—————r20 FLE—js8~17 fs18~20Unavailable in NSS Cancel to r38 standing with db (FLE.db)
Flea IdleFLE.ni2~60-18~+48a (+38a)—7t61 r1 FLEMjs1~
Balcony Break Weapon Hitlines exist on the sword and directly behind Yoshimitsu Can be canceled at any time into another FLE move …Ver notas completas
Balcony Break Weapon Hitlines exist on the sword and directly behind Yoshimitsu Can be canceled at any time into another FLE move After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Flea Digger StrikeFLE.n,FLE.di10—+30a (+20)—7,0t30 r20 FLEM,Mjs1~30Available only on hit Evades mids from frames 7-12 Can be cancelled into other FLE moves (except FLE.n)
Flea CancelFLE.db—————r38—js1~12 fs13~15—
Flea RollFLE.1—————r40 FC—fs1~25 cs26~—
Flea > Sliding HeadbuttFLE.2i24~28-12~-8+30a—20t55 r27 FDFALfs1~ cs6~Side switches on close hit Can combo to ws4 on no side switch
Flea DanceFLE.3—————r15 FLE—js1~Evades like a sidestep
Skull SplitterFLE.1+2i18~19-9+4+31a (+21)16t47 r28mcs6~17Tornado Head
Flea > Kangaroo KickFLE.3+4i25~26-13+52a (+42)—25t63 r37mfs1~26 cs6~22Tornado
Running FleaFLE.f,fi17~19 i6~8 i5~7 i6~8 i6~8-10+1—3,3,3,3,3r18? FLEM,M,M,M,Mjs1~Combos from any hit Floor break on all hits Sometimes combos into FLE.n
Flea DiggerFLE.d—————t30 r30 FLE—js1~3 fs4~15 cs4~15 js16~30Evades mids from frames 7-12 Can be canceled into other FLE moves (except FLE.n)
Flea to Dragonfly SlashFLE.f+2i20~21+7+19a (+10)+64a (+44)23t51 r30 DGFhjs1~Homing Balcony Break Weapon
Flea > Indian StanceFLE.d+3+4—————r30 IND—js1~16 cs16~30 fs17~—
Flea > Manji DragonflyFLE.u+1+2—————r46 DGF—js1~—
Flea > Dragonfly FeintFLE.u+3+4i38~40+4~+6+21a (+12)—30t60 r20 FUFTmjs1~37 fs38~40Balcony Break Tech roll to r33 FC on frames 41-42
Jumping FleaFLE.ufi30~45+10g~25g+32a—25t55 r10 FLEmjs1~Balcony Break 10 chip damage on block Opponent recovers crouching on block
Flea Step (WFL)FLE.f—————r50 FLE—js1~In WFL from frames 2?-32? Cancel into FLE.f,f with f within 19? frames
SakanoboriWFL.3i17-16+2a (-7)—25t60 r43 FLEmjs1~Balcony Break Clean hit, 1st hit 25 > 37 damage Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage Can side switch on throw hit
TsurubebiWFL.4i23~24-9+15c—15t50 r26 FUFTLjs1~12 cs12~ fs13~Transition to r24 IND on hit only
Indian Stanced+3+4—————r20 IND—cs6~ fs6~All stance moves are bufferable
Indian Stance HealingIND.n—————r30 IND—cs1~ fs1~
Recovers 3 recoverable health with each pulse Can be cancelled into other IND moves Inputting anything other than IND.3+4 or IND.u…Ver notas completas
Recovers 3 recoverable health with each pulse Can be cancelled into other IND moves Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out
Indian Stance CancelIND.u—————r29—fs1~29Evasive, can go under some attacks if timed
Indian Stance Vacuum DanceIND.f—————r49—fs1~50
If closer than 1.75 units, recovers r49, 1 unit behind the opponent If in BT.IND closer than 1.75 units, recovers r49, 4.2 units a…Ver notas completas
If closer than 1.75 units, recovers r49, 1 unit behind the opponent If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent If farther than 1.75 units, recovers r49 BT in the same location Evasive, can go under some attacks
Indian Stance StormIND.1i53~55—+0c~+2c—15t88 r28M!js30~52 fs53~55Floor Break Weapon Same animation as the ending of qcf+1 Sometimes written 1SS.IND.1
Indian Stance Stone FistsIND.2i39~43-8~-5+2~+6—7t71 r28 FCm—Leads to db+2 extensions Greater forward momentum than a standing db+2
IND.3IND.3i32~38-31-2a (-12)—15t102 r46mjs12~34 fs35~90Balcony Break Automatically recovers to r55 IND on self-wallsplat
Indian Stance CannonIND.3,3+4,i27-13+52a (+42)—15,20t122 r38m,m,js1~13 fs14~54Tornado Combo from 1st hit Tremendous forward travel
Indian Stance Knee CapIND.4i47~48-26+4c+31a18t47 r28 FCLcs1~Homing Enter IND -26 +8 +35a r24 with d+3+4
Indian Stance FleaIND.1+2—————r30 FLE—js1~27 fs28~30Unavailable in NSS
Indian Tobi UshiwakaIND.3+4i17~18 i10~11-6+3—6,22t76 r29m,mjs12~37 fs38~40Homing Transition to DGF r18 with 1SS.U (+5/+14)
Indian LevitationIND.D+3+4*—————r1 IND—cs1~ fs1~
Allows 8-way directional movement in IND Continues as long as 3+4 is held Holding a directional input and pressing 1, 2 or 1+2 wil…Ver notas completas
Allows 8-way directional movement in IND Continues as long as 3+4 is held Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2
Indian Stance Manji DragonflyIND.u+1+2—————r25 DGF—js1~Unavailable in NSS
No Sword Stance Mutou no Kiwamib+1+2—————r35 NSS—cs8~50Cannot block during transition
Battou KakugoNSS.b+1+2—————r35 1SS—cs8~50Cannot block during transition
1,NSS.11,NSS.1,i23-9+22a (+17)—5,22t67 r34 1SSh,m—
Floor Break Weapon Combo from 1st hit with 1f delay Input can be delayed 3f Interrupt with i4 from 1st block 8 chip damage on bloc…Ver notas completas
Floor Break Weapon Combo from 1st hit with 1f delay Input can be delayed 3f Interrupt with i4 from 1st block 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 1,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.1,1
Karakuri Uzumaki2,NSS.1,i23~24 i18-5+19a—10,5,15t107 r30 NSSh,h—Balcony Break Combo from 1st hit Interrupt with i3 from 1st block Jail from 2nd attack Duckable Sometimes written NSS.2,1
3,NSS.13,NSS.1,i22~24+7+18g—12,22t63 r23 DGFm,h,js26~
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit 6 chip damage on block Recovers 1 base health or 6 a…Ver notas completas
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit 6 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less Does not transition to DGF during Heat Dash Recovers in 1SS 3,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.3,1
Enma's Soul Blade3,2,NSS.1+2,i26~27-14c+20a (+10)—12,12,27t100 r34 1SSm,m,M—
Balcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f 10 chip damage on block Clea…Ver notas completas
Balcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f 10 chip damage on block Clean hit 35 damage Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 3,2,H.1+2: Consumes 180F of remaining Heat timeSometimes written NSS.3,2,1+2
4,4,2,2,NSS.14,4,2,2,NSS.1,i67-54-17a—16,16,5,6,30r73 NSSh,h,m,h,m—Sometimes written NSS.4,4,2,2,1
4,4,2,2,NSS.1~14,4,2,2,NSS.1~1,i20~105—-49a (-75)—16,16,5,6,30,40r30 NSSh,h,m,h,m,h!—Balcony Break Cancel early to r30 with BSometimes written NSS.4,4,2,2,1~1
Soul StealerNSS.1+4i8~11-20+14 +64a—20t47 r36 1SSm—
Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 addition…Ver notas completas
Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Can be done from Crouch Level 1 Crumple stun +14~17 after hit H.1+4: Consumes 300F of remaining Heat time Sometimes written NSS Flash
Spirit SpinnerNSS.1+2+3i22~40-18~+0+26d (-32)+16~+3425t70 r30 INDh—Balcony Break
Manji Backfist Swipef+2,NSS.1,i26~27-12+17a (+10)—18,21t77 r32 NSSh,m—Tornado Airborne combo from 1st CH (+66a (+50)) Sometimes written NSS.f+2,1
Nine-Headed DragonNSS.f+1+2i20-7+29a (+3)—29t57 r37 1SSM—
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 8 chip damage on block Recovers 1 base health or 6 additional recoverab…Ver notas completas
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less Extended range H.f+1+2: Consumes 270F of heat timer during heat Steel pedal
Bull Rush Chariot TackleNSS.f+3+4i21~25-13~-9+20a (+11)—20t58 r33 NSSm—Balcony Break Head Cancel to r55 BT with b Enter IND +12a (+3) r29 with d+3+4 on hit Automatically recovers to r55 IND on self-wallsplat Recovers 12f faster on hit +20a on side hit
Tsuka Atemi Swipedf+1,2,NSS.1,i26~27-12+17a (+10)—14,16,19t100 r32 NSSm,h,M—Tornado Combo from 2nd CHSometimes written NSS.df+1,2,1
Wood Chopperdf+3,NSS.1,i23~24-9+16a+52a10,24t75 r33 1SSm,M—
Floor Break Weapon Combo from 1st hit Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when…Ver notas completas
Floor Break Weapon Combo from 1st hit Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 9 chip damage on block Input can be held to transition to d+1* df+3,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.df+3,1
Moonlight (Simple Input)NSS.df+1+4i20~21-17+35a (+25)—19t62 r41 NSSmjs20~42 fs43~45Enter KIN r37 with 1+2 Can be buffered Can be performed in FC Power up input NSS.f,n,d,df+1 Replaced by 1SS.df+1+4 when performed in BT
Quick ChopNSS.d+1i24~25-9+16a+52a24t58 r33 1SSM—
Floor Break Weapon Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recovera…Ver notas completas
Floor Break Weapon Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 9 chip damage on block Input can be held to transition to d+1* H.d+1: Consumes 90F of remaining Heat time
Heshikirigarid+2,NSS.1,i27~28-9+10g—12,18t83? r32 NSSM,h—Balcony Break Combo from 1st hit with 8f delay Input can be delayed 16f Move can be delayed 10fSometimes written NSS.d+2,1
d+2,2,NSS.1d+2,2,NSS.1,i19~20-9+8a (-1)—12,15,20t107 r40 NSSM,m,h—Balcony Break Input can be delayed 10f Move can be delayed 9fSometimes written NSS.d+2,2,1
d+2,2,NSS.d+1d+2,2,NSS.d+1,i29~30-12+2c+42a12,15,17t108 r32 NSSM,m,m—Floor Break Input can be delayed 10f Move can be delayed 9fSometimes written NSS.d+2,2,d+1
No Sword Stance > Indian StanceNSS.d+1+2—————r20 IND—cs7~ fs7~—
Unfinished BusinessNSS.d+1+4—————r65 NSS——Yoshimitsu is invisible on frames 50~64, but can still be hit Transition to 1SS.IND with D Transition to DGF with U
Manji ShagapanNSS.db+1i10-5+6—5t34 r24 FCslcs4~Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
b+2,NSS.1b+2,NSS.1,i27~28-17+28a (+18)—12,17t84 r41 NSSm,mjs28~49 fs50~52Enter KIN r30 with 1+2 Combo from 1st CH with 2f delay Input can be delayed 14fSometimes written NSS.b+2,1
b+2,NSS.2b+2,NSS.2,i22~23-9+0—12,18t72 r34 NSSm,h—Heat Engager Heat Dash +5, +43d (+35) Combo from 1st with 1f delay Combo from 1st CH with 7f delay Input can be delayed 14fSometimes written NSS.b+2,2
NSS.ub+1NSS.ub+1i25~26-5+4c—21t50 r25 NSSmjs9~27 fs28~30Floor Break
Soul Blade YoshimitsuNSS.ub+1+2i24~25-8c+16a (+6)—30t63 r38 1SSM—
Balcony Break Weapon 12 chip damage on block Clean hit 39 damage Recovers 1 base health or 6 additional recoverable health on hit …Ver notas completas
Balcony Break Weapon 12 chip damage on block Clean hit 39 damage Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less -12c if blocked at tip range H.ub+1+2: Consumes 180F of remaining Heat time
Spinning Finger StabNSS.ub+1+3i51~65—-23—50t129 r64 NSSm!—Punishable on close hit with FUFT.3
Face SlapperNSS.ub+1+3,1+2,i18~19-15-4+45a50,15t72 r33 NSSm!,h—Floor Break
Index Poke WindmillNSS.ub+1+3,n,1,i20~105—-49a (-75)—50,40t135 r30 NSSm!,h!—Balcony Break Cancel to r94 with B on frame 64
NSS.u+1NSS.u+1i25~26-4+5c+15a24t49 r24 NSSmjs9~27 fs28~30Floor Break
Ishiusu TsubushiNSS.u+1+2i27~29+5+21g—18t41 r12 INDLjs9~24 fs25~Floor Break Can't be low parried Opponent recovers crouching
uf+1uf+1i17-10+2c—10t50 r33 1SSm—Weapon Good right sidestep tracking Transition to KIN -3 +9 r26 with 1+2 H.uf+1: Consumes 90F of remaining Heat time
Double Decapitationuf+1,NSS.1,i29~30-10+9c—10,22t81 r33 1SSm,M—
Floor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st bloc…Ver notas completas
Floor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st block Transition to FLE on hit only Restores 3 additional recoverable health on hit Sometimes written NSS.uf+1,1
Safe Heron JumpNSS.uf+1+3—————r41 FC—js9~35 fs36~38—
uf+3+4,1,4,NSS.1uf+3+4,1,4,NSS.1,i24~25-9+16a+52a20,8,15,24t170 r33 1SSM,h,m,M—
Balcony Break Floor Break Weapon Can transition to d+1*,n 9 chip damage on block Recovers 1 base health or 6 additional recoverabl…Ver notas completas
Balcony Break Floor Break Weapon Can transition to d+1*,n 9 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or lessSometimes written NSS.uf+3+4,1,4,1
Thunder Palm StrikeNSS.b,B+1+4i65~70—-3a (-12)+29a (-18)40t112 r42 NSSm!—Balcony Break
Thunder Palm Strike Feint to Soul StealerNSS.b,B+1+4,B,i22~25-20+14 +64a—20t86 r36 1SSm—
Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 addition…Ver notas completas
Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Can be done from Crouch Level 1 Crumple stun +14~17 after hit H.1+4: Consumes 300F of remaining Heat time
MoonlightNSS.f,n,d,df+1i17~18-17+35a (+25a)—19t59 r41 NSSmjs17~39 fs40~42Weapon Can be buffered Enter KIN r30 with 1+2 Can be performed from FC Sometimes written NSS.CD+1
MoonsaultNSS.qcf+1i53~56-8c+5a—30t88 r32 NSSMjs10~55 fs56~58Floor Break Can be buffered Can be performed in FCSometimes written NSS.d,df,f+1
NSS.FC.DF+1NSS.FC.DF+1i25~26-16+27a—12t60 r34 NSSlcs1~34Sometimes written FC.NSS.DF+1
AgonbakuNSS.FC.DF+1,2,i25~26-14+14—12,20t85 r32 NSSl,L,cs1~45Floor Break Combo from 1st hit Interrupt with i7 from 1st block Sometimes written FC.NSS.DF+1,2
Spinning CleaveNSS.FC.df+3i20~21-26+67a (+51)—12t54 r36 FCLcs1~Sometimes written FC.NSS.df+3
ws2,NSS.1ws2,NSS.1,i23-6+5—13,16t64? r25 BTm,h—Elbow Combo from 1st hit Move cannot be interruptedSometimes written NSS.ws2,1
Scowling Aratamaws2,NSS.1,2,i25-5+5+63a13,16,18t87 r27 BTm,h,m—Balcony Break (airborne) Elbow Combo from 2nd CH Interrupt with i5 from 2nd block Sometimes written NSS.ws2,1,2
Scowling Spiritws2,NSS.1,3,i25~26-7+27a (+17)—13,16,25t88 r27m,h,h—Balcony Break Combo from 2nd CH Interrupt with i5 from 2nd blockSometimes written NSS.ws2,1,3
KIN.1KIN.1i17-12-1—10t48 r31 1SSm—Floor Break Weapon 2 chip damage on block in NSS H.KIN.1: Consumes 90F of remaining Heat time
KIN.1,NSS.1KIN.1,NSS.1,i23~24 i14~15-1+37a (+29)—10,5,20t67 r27 1SSm,m,m—
Balcony Break Floor Break Weapon Combo from 1st hit with 2f delay 4 chip damage on block Recovers 1 base health or 6 additional re…Ver notas completas
Balcony Break Floor Break Weapon Combo from 1st hit with 2f delay 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or lessSometimes written NSS.KIN.1,1 KIN.NSS.1,1
KIN.2,NSS.1+2KIN.2,NSS.1+2,i32~34-3+15a—15,30t111 r49 1SSm,M—
Balcony Break Floor Break Weapon 9 chip damage on block Recovers 5 base health or 10? additional recoverable health on hit Recover…Ver notas completas
Balcony Break Floor Break Weapon 9 chip damage on block Recovers 5 base health or 10? additional recoverable health on hit Recovers 1 base health on hit when remaining recoverable health is 7 to 12 Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5) +15d on backturned hit KIN.2,H.1+2: Consumes 90F of remaining Heat timeSometimes written NSS.KIN.2,1+2 KIN.NSS.2,1+2
KIN.2,NSS.1+2*KIN.2,NSS.1+2*,i47~49+11+69a (+49)—15,30r49 1SSm,M—
Balcony Break Floor Break Weapon Guard Break 12 chip damage on block Recovers 1 base health or 6 additional recoverable health on …Ver notas completas
Balcony Break Floor Break Weapon Guard Break 12 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less +26d (+26) on airborne hit +40a on backturned hit KIN.2,H.1+2*: Consumes 210F of remaining Heat timeSometimes written NSS.KIN.2,1+2* KIN.NSS.2,1+2*
NSS.KIN.1+4NSS.KIN.1+4i12~15-20+14 +64a—20t51 r36 1SSm—
Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 addition…Ver notas completas
Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Can be done from Crouch Level 1 Crumple stun +14~17 after hit H.1+4: Consumes 300F of remaining Heat time Sometimes written KIN.NSS.1+4
NSS.KIN.f+1NSS.KIN.f+1i19~20 i6~7 i7~8-5+18a (+11)—6,6,12t66 r31 1SSM,M,M—
Weapon Combos from any hit 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base…Ver notas completas
Weapon Combos from any hit 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less H.KIN.f+1: Consumes 90F of remaining Heat timeSometimes written KIN.NSS.f+1
NSS.KIN.f+1*NSS.KIN.f+1*i19~20 i6~7 i7~8 i6~7 i7~8 i7~8-9+29a (+14)—6,6,6,6,6,12t94 r35 1SSM,M,M,M,M,M—
Weapon Combos from any hit 14 chip damage on block Recovers 5 base health or 10 additional recoverable health on hit Recovers 1 ba…Ver notas completas
Weapon Combos from any hit 14 chip damage on block Recovers 5 base health or 10 additional recoverable health on hit Recovers 1 base health on hit when remaining recoverable health is 10-15 Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 Recovers 5 base health on hit when remaining recoverable health is 3 or less H.KIN.f+1*: Consumes 90F of remaining Heat time Sometimes written KIN.NSS.f+1*
NSS.KIN.d+1NSS.KIN.d+1i23~24-13+3+38a17t55 r31 FCLcs22~Cancel to r34 FC with DB on frame 16Sometimes written KIN.NSS.d+1
God SlayerNSS.KIN.f+1+2i24~25+14c+14c+49a20t53 r28 1SSmjs8~
Weapon Transition to FLE on hit or block only Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base hea…Ver notas completas
Weapon Transition to FLE on hit or block only Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less H.KIN.f+1+2: Consumes 90F of remaining Heat time
NSS.IND.1NSS.IND.1i48~51-8c+5a—15t88 r32 NSSMjs30~52 fs53~55Floor Break Same animation as the ending of NSS.qcf+1 Sometimes written IND.NSS.1
NSS.BT.d+1NSS.BT.d+1i17~18-13+3+38a15t49 r31 FClcs6~Yoshimitsu remains in NSSSometimes written BT.NSS.d+1
Manji Dragonflyu+1+2—————r15 DGF—js8~Cancel to r12 with db_d_df (js1~10) Unavailable in NSS Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
Dragonfly ForwardDGF.f—————t35 r1 DGF—js1~realigns with opponent, creates distance
Dragonfly BladeDGF.1i30~31-2c+10a+46a22t60 r29Mjs1~27Floor Break Weapon 11 chip damage on block Power up in Heat
Dragonfly FistDGF.2i16~18+4+13s—15t33 r15 DGFhjs1~—
UbumeDGF.2,4,i26~28-14+15a (+8)—15,22t79 r33h,M,js1~46 fs47~49Tornado Combo from 1st hit Enter NSS r33 with B
Dragonfly SweepDGF.3i22~23-13+6c+28a18t54 r31Ljs1~18Airborne attack, can't be low parried
Dragonfly TwisterDGF.4i18~20-4+14g—24t47 r27mjs1~19Heat Engager Heat Dash +5, +62a (+42) Balcony Break
Manji Dragonfly > FleaDGF.1+2—————r30 FLE—js1~27 fs28~30—
Spirited AwayDGF.3+4i20~21—+0—17,18t55 r34 DGFh!,tjs1~Floor Break Transitions to attack throw on front hit (air hit OK) Attack throw recovers standing
Dragonfly SlashDGF.f+2i20~21+7+19a (+10)+64a (+44)23t51 r30 DGFhjs1~Homing Balcony Break Weapon
Red Spider LilyDGF.f+1+2i16~17 i11~12 i11~12-2+18a (+9)—9,9,18t70 r31h,h,hjs1~65Homing Balcony Break Weapon Jail from 1st block Combo from 1st hit 9 chip damage on block Power up in Heat
Manji Dragonfly > Indian StanceDGF.d+3+4—————r30 IND—js1~27 fs28~ cs31~—
BT.1BT.1i15-3+8—16t37 r22 BTh—Elbow
AratamaBT.1,2,i25-5+5+63a16,18t67 r27 BTh,m—Balcony Break (airborne) Elbow Combo from 1st CH Interrupt with i5 from 1st block
MagatamaBT.1,3,i25~26-7+27a (+17)—16,25t68 r27h,h—Balcony Break Combo from 1st CH Interrupt with i5 from 1st block
Manji Backfist 2BT.2i16~17-4+14g+39a18t45 r28h—Balcony Break Leads to f+2 extensions
Perilous SpiritBT.3i24~26-3~-1+11a—20t53 r27 BTmjs6~29 fs30~32Floor Break
Shisetsu GenmanBT.d+1i17~18-13+3+38a20t49 r31 FCLcs6~WeaponSometimes written 1SS.BT.d+1
Trailokya PilgrimageR.df+1+2i20-18+0d—55+t62 r39 1SSm,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4—————r55——
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
Inner PalmSS.1i17~18-9+2+27a (+17)21t50 r32m—Sidestep adds minimum 9f, effective startup i26~27
ShrineSS.2i16~17-13+28a (+18)—22t48 r31m—Tornado Sidestep adds minimum 9f, effective startup i25~26
Indian Stance HealingFUFT.d+3+4—————r30 IND—fs1~—
(Tackle reverse)(Tackle reverse)—+0d——25—t—Available only after reversing Ultimate Tackle with 1+2 Unbreakable (even in NSS)
Wall Jump Backflip(back to wall).b,b,UBi35~38+1+34d—21t55 r17 BTmfs5~7 is8~24 fs25~33 js34~37 fs38~40—
Oni Killer1+3i12~14-3+1d—35t45 r31t—Homing Throw break 1 or 2
Sword Face Smash2+4i12~14+0+1—35t45 r31t—Homing Floor Break Throw break 1 or 2 Side switch on hit
Wheels of HellLeft throw—-3+0d—45—t—Throw break 1 Side switch on hit
Neck BreakerRight throw—-3-3d—40—t—Throw break 2
Tornado DropBack throw——+1d—50BTt—Floor Break Unbreakable
Rainbow Dropuf+1+2i11+0+1—40t39 r28t—Floor Break Throw break 1+2 Side switch on breakSometimes written Skittles
Soul Siphonqcf+2i15~16+0+0—22t39 r23t—
Throw break 1+2 35 damage as a backthrow Yoshimitsu recovers 16 health On break: -Opponent recovers 22 health (35 on backthrow) -Y…Ver notas completas
Throw break 1+2 35 damage as a backthrow Yoshimitsu recovers 16 health On break: -Opponent recovers 22 health (35 on backthrow) -Yoshimitsu loses 16 healthSometimes written d,df,f+2
Soul Possessionqcb,f+2i15~16—+0—0t39 r23t—Unbreakable Opponent recovers 26 health Yoshimitsu loses 35 healthSometimes written d,db,b,f+2
1SS 10 Hit Combo 1 — etapa 11i10+1+8—7—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 1 — etapa 22i17-9-3—12—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 1 — etapa 31i28-6[1]+7[1]—15—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 1 — etapa 44i29-25-14—9—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 1 — etapa 54i33-25-14—9—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 1 — etapa 64i33-25-14—5—l[2]—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 1 — etapa 71i30~31-12-1—5—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 1 — etapa 81i23~24--4—8—m![3]—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 1 — etapa 91i15~16-+27a—8—m![3]—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 1 — etapa 101i14~15-+6a—25—m![3]—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 2 — etapa 11i10+1+8—7—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 2 — etapa 22i17-9-3—12—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 2 — etapa 31i28-6[1]+7[1]—15—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 2 — etapa 44i29-25-14—9—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 2 — etapa 52i23~26-6+5—3—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 2 — etapa 62i10~12-8+2—3—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 2 — etapa 72i12+4-7—3—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 2 — etapa 84[4]i28~30-18-7—7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 2 — etapa 91i35~36--15—8—m![3]—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
1SS 10 Hit Combo 2 — etapa 101i32~33-+36a (+20)—20—l![3]—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 1 — etapa 11i10+1+8—7—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 1 — etapa 22i15~16-13-2—12—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 1 — etapa 31i23~24-12-1—15—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 1 — etapa 44i29-25-14—9—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 1 — etapa 54i33-25-14—9—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 1 — etapa 64i33-25-14—5—l[2]—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 1 — etapa 71i30~31-12-1—5—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 1 — etapa 81i23~24-15-4—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 1 — etapa 91i15~16-34-23—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 1 — etapa 101i14~15-32+5a—25—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 2 — etapa 11i10+1+8—7—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 2 — etapa 22i15~16-13-2—12—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 2 — etapa 31i23~24-12-1—15—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 2 — etapa 44i29-25-14—9—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 2 — etapa 52i23~26-6+5—3—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 2 — etapa 62i10~12-8+2—3—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 2 — etapa 72i12+4-7—3—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 2 — etapa 84[4]i28~30-18-7—7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 2 — etapa 91i35~36-26-15—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
NSS 10 Hit Combo 2 — etapa 101i32~33-52+36a (+20)—20—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63483 · Atualizado em 2026-11-05T01:46:06+00:00

Conteúdo próprio da Wavu sob CC0, salvo exceções. Materiais da Bandai Namco, imagens e vídeos não foram copiados.