FIGHTER DATA / TEKKEN 8
Yoshimitsu
376 entradas, incluindo variantesESCOLHER PERSONAGEMYOYoshimitsu
31On Block ≥ 0Neutras ou positivas
99On Block −9 a −1Vantagem negativa
114On Block ≤ −10Potencialmente puníveis
132Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~62 On cancel: fs12~20 js21~29 fs30~32 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Divine Sword Kagekiyo | H.2+3 | i18~19 | +4 | -3d | — | 51 | r36 1SS | M,m,m,m | js68~89 fs90~92 | Heat Smash Reversal Break Balcony Break Recovers 4 base health or 14 additional recoverable health on hit Enter DGF +10 r29 with U…Ver notas completasHeat Smash Reversal Break Balcony Break Recovers 4 base health or 14 additional recoverable health on hit Enter DGF +10 r29 with U on block Transition to attack throw after 1st hit 9 chip damage on block Jail from 1st attack |
| Enma's Flame | 3,1 | ,i22~24 | +7 | +18g | — | 12,20 | t63 r23 DGF | m,h | ,js26~ | Heat Engager Heat Dash +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block …Ver notas completasHeat Engager Heat Dash +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block Does not transition to DGF during Heat activation or Heat Dash Power up in NSS or Heat Recovers in 1SS |
| Kuzuryu | f+1+2 | i20 | -12 | +8a (-1) | — | 23 | t57 r37 1SS | M | — | Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 4 chip damage on block Power up in NSS or Heat (29 damage and extended range)Sometimes written 1SS.f+1+2 |
| Oma Kugiuchi | b+2,2 | ,i22~23 | -9 | +2a | — | 12,21 | t72 r34 | m,h | — | Heat Engager Heat Dash +43d (+35) Weapon Combo from 1st hit with 1f delay Combo from 1st CH with 7f delay Interrupt with i3 from 1…Ver notas completasHeat Engager Heat Dash +43d (+35) Weapon Combo from 1st hit with 1f delay Combo from 1st CH with 7f delay Interrupt with i3 from 1st block Input can be delayed 14f Sometimes written 1SS.b+2,2 b+2,1SS.2 |
| Ganto | KIN.f+2 | i12~13 | -1 | +9a (+0) | — | 25 | t53 r40 | h | — | Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon |
| Dragonfly Twister | DGF.4 | i18~20 | -4 | +14g | — | 24 | t47 r27 | m | js1~19 | Heat Engager Heat Dash +5, +62a (+42) Balcony Break |
| God Slayer | NSS.KIN.f+1+2 | i24~25 | +14c | +14c | +49a | 20 | t53 r28 1SS | m | js8~ | Weapon Transition to FLE on hit or block only Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base hea…Ver notas completasWeapon Transition to FLE on hit or block only Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less H.KIN.f+1+2: Consumes 90F of remaining Heat time |
| Dragonfly Blade (Heat) | H.DGF.1 | i30~31 | +2 | +30d | +46a | 26 | t60 r29 | M | js1~27 | Floor Break Weapon 13 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Consumes 240F of remaining Heat time |
| Red Spider Lily (Heat) | H.DGF.f+1+2 | i16~17 i11~12 i11~12 | +4 | +18a (+9) | — | 10,10,20 | t70 r31 | h,h,h | js1~65 | Homing Balcony Break Weapon Jail from 1st block Combo from 1st hit 16 chip damage on block Recovers 1 base health or 5 additional …Ver notas completasHoming Balcony Break Weapon Jail from 1st block Combo from 1st hit 16 chip damage on block Recovers 1 base health or 5 additional recoverable health on hit Consumes 90F of remaining Heat time |
| 1,NSS.1 | 1,NSS.1 | ,i23 | -9 | +22a (+17) | — | 5,22 | t67 r34 1SS | h,m | — | Floor Break Weapon Combo from 1st hit with 1f delay Input can be delayed 3f Interrupt with i4 from 1st block 8 chip damage on bloc…Ver notas completasFloor Break Weapon Combo from 1st hit with 1f delay Input can be delayed 3f Interrupt with i4 from 1st block 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 1,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.1,1 |
| 3,NSS.1 | 3,NSS.1 | ,i22~24 | +7 | +18g | — | 12,22 | t63 r23 DGF | m,h | ,js26~ | Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit 6 chip damage on block Recovers 1 base health or 6 a…Ver notas completasHeat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit 6 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less Does not transition to DGF during Heat Dash Recovers in 1SS 3,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.3,1 |
| Enma's Soul Blade | 3,2,NSS.1+2 | ,i26~27 | -14c | +20a (+10) | — | 12,12,27 | t100 r34 1SS | m,m,M | — | Balcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f 10 chip damage on block Clea…Ver notas completasBalcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f 10 chip damage on block Clean hit 35 damage Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 3,2,H.1+2: Consumes 180F of remaining Heat timeSometimes written NSS.3,2,1+2 |
| Soul Stealer | NSS.1+4 | i8~11 | -20 | +14 +64a | — | 20 | t47 r36 1SS | m | — | Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 addition…Ver notas completasStrong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Can be done from Crouch Level 1 Crumple stun +14~17 after hit H.1+4: Consumes 300F of remaining Heat time Sometimes written NSS Flash |
| Nine-Headed Dragon | NSS.f+1+2 | i20 | -7 | +29a (+3) | — | 29 | t57 r37 1SS | M | — | Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 8 chip damage on block Recovers 1 base health or 6 additional recoverab…Ver notas completasHeat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less Extended range H.f+1+2: Consumes 270F of heat timer during heat Steel pedal |
| Wood Chopper | df+3,NSS.1 | ,i23~24 | -9 | +16a | +52a | 10,24 | t75 r33 1SS | m,M | — | Floor Break Weapon Combo from 1st hit Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when…Ver notas completasFloor Break Weapon Combo from 1st hit Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 9 chip damage on block Input can be held to transition to d+1* df+3,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.df+3,1 |
| Quick Chop | NSS.d+1 | i24~25 | -9 | +16a | +52a | 24 | t58 r33 1SS | M | — | Floor Break Weapon Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recovera…Ver notas completasFloor Break Weapon Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 9 chip damage on block Input can be held to transition to d+1* H.d+1: Consumes 90F of remaining Heat time |
| Double Decapitation | uf+1,NSS.1 | ,i29~30 | -10 | +9c | — | 10,22 | t81 r33 1SS | m,M | — | Floor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st bloc…Ver notas completasFloor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st block Transition to FLE on hit only Restores 3 additional recoverable health on hit Sometimes written NSS.uf+1,1 |
| Soul Blade Yoshimitsu | NSS.ub+1+2 | i24~25 | -8c | +16a (+6) | — | 30 | t63 r38 1SS | M | — | Balcony Break Weapon 12 chip damage on block Clean hit 39 damage Recovers 1 base health or 6 additional recoverable health on hit …Ver notas completasBalcony Break Weapon 12 chip damage on block Clean hit 39 damage Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less -12c if blocked at tip range H.ub+1+2: Consumes 180F of remaining Heat time |
| uf+3+4,1,4,NSS.1 | uf+3+4,1,4,NSS.1 | ,i24~25 | -9 | +16a | +52a | 20,8,15,24 | t170 r33 1SS | M,h,m,M | — | Balcony Break Floor Break Weapon Can transition to d+1*,n 9 chip damage on block Recovers 1 base health or 6 additional recoverabl…Ver notas completasBalcony Break Floor Break Weapon Can transition to d+1*,n 9 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or lessSometimes written NSS.uf+3+4,1,4,1 |
| KIN.1,NSS.1 | KIN.1,NSS.1 | ,i23~24 i14~15 | -1 | +37a (+29) | — | 10,5,20 | t67 r27 1SS | m,m,m | — | Balcony Break Floor Break Weapon Combo from 1st hit with 2f delay 4 chip damage on block Recovers 1 base health or 6 additional re…Ver notas completasBalcony Break Floor Break Weapon Combo from 1st hit with 2f delay 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or lessSometimes written NSS.KIN.1,1 KIN.NSS.1,1 |
| KIN.2,NSS.1+2 | KIN.2,NSS.1+2 | ,i32~34 | -3 | +15a | — | 15,30 | t111 r49 1SS | m,M | — | Balcony Break Floor Break Weapon 9 chip damage on block Recovers 5 base health or 10? additional recoverable health on hit Recover…Ver notas completasBalcony Break Floor Break Weapon 9 chip damage on block Recovers 5 base health or 10? additional recoverable health on hit Recovers 1 base health on hit when remaining recoverable health is 7 to 12 Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5) +15d on backturned hit KIN.2,H.1+2: Consumes 90F of remaining Heat timeSometimes written NSS.KIN.2,1+2 KIN.NSS.2,1+2 |
| KIN.2,NSS.1+2* | KIN.2,NSS.1+2* | ,i47~49 | +11 | +69a (+49) | — | 15,30 | r49 1SS | m,M | — | Balcony Break Floor Break Weapon Guard Break 12 chip damage on block Recovers 1 base health or 6 additional recoverable health on …Ver notas completasBalcony Break Floor Break Weapon Guard Break 12 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less +26d (+26) on airborne hit +40a on backturned hit KIN.2,H.1+2*: Consumes 210F of remaining Heat timeSometimes written NSS.KIN.2,1+2* KIN.NSS.2,1+2* |
| NSS.KIN.1+4 | NSS.KIN.1+4 | i12~15 | -20 | +14 +64a | — | 20 | t51 r36 1SS | m | — | Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 addition…Ver notas completasStrong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Can be done from Crouch Level 1 Crumple stun +14~17 after hit H.1+4: Consumes 300F of remaining Heat time Sometimes written KIN.NSS.1+4 |
| NSS.KIN.f+1 | NSS.KIN.f+1 | i19~20 i6~7 i7~8 | -5 | +18a (+11) | — | 6,6,12 | t66 r31 1SS | M,M,M | — | Weapon Combos from any hit 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base…Ver notas completasWeapon Combos from any hit 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less H.KIN.f+1: Consumes 90F of remaining Heat timeSometimes written KIN.NSS.f+1 |
| NSS.KIN.f+1* | NSS.KIN.f+1* | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | — | 6,6,6,6,6,12 | t94 r35 1SS | M,M,M,M,M,M | — | Weapon Combos from any hit 14 chip damage on block Recovers 5 base health or 10 additional recoverable health on hit Recovers 1 ba…Ver notas completasWeapon Combos from any hit 14 chip damage on block Recovers 5 base health or 10 additional recoverable health on hit Recovers 1 base health on hit when remaining recoverable health is 10-15 Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 Recovers 5 base health on hit when remaining recoverable health is 3 or less H.KIN.f+1*: Consumes 90F of remaining Heat time Sometimes written KIN.NSS.f+1* |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| Naguri Kabuto Wari | 1,1 | ,i23 | -9 | +4c | — | 5,19 | t67 r34 1SS | h,m | — | Floor Break Weapon Combo from 1st hit with 1f delay Move can be delayed 3f Interrupt with i4 from 1st block 3 chip damage on block…Ver notas completasFloor Break Weapon Combo from 1st hit with 1f delay Move can be delayed 3f Interrupt with i4 from 1st block 3 chip damage on block Power up in NSS or Heat Sometimes written 1SS.1,1 1,1SS.1 |
| Right Jab | 2 | i11 | -1 | +5 | +8 | 10 | t31 r20 | h | — | — |
| Seiken Douharai | 2,1 | ,i26~27 | -9 | +12a | — | 10,23 | t71 r32 | h,m | — | Balcony Break Weapon Combo from 1st CH with 1f delay Move cannot be delayed Cancel to -12 -6 r30 with B Interrupt with i8 from 1st…Ver notas completasBalcony Break Weapon Combo from 1st CH with 1f delay Move cannot be delayed Cancel to -12 -6 r30 with B Interrupt with i8 from 1st block Replaced by a different move in NSSSometimes written 1SS.2,1 2,1SS.1 |
| Mushibami | 2,2 | ,i24 | -1 | +15g | — | 10,18 | t63 r27 | h,h | — | Tornado Balcony Break (airborne) Combo from 1st hit with 1f delay Move cannot be delayed Enter KIN r25 with 1+2 Transitions to NSS…Ver notas completasTornado Balcony Break (airborne) Combo from 1st hit with 1f delay Move cannot be delayed Enter KIN r25 with 1+2 Transitions to NSS on hit or block only Recovers 2f faster on hit or block Interrupt with i5 from 1st block Hit vs BT +20a (+11) |
| PK Combo | 2,3 | ,i26~27 | -10 | +16a (+7) | — | 10,24 | t71 r33 | h,h | — | Balcony Break Combo from 1st CH with 2f delay Interrupt with i6 from 1st block Whiffs vs SSR from 1st block Move can be delayed 5f |
| PDK Combo | 2,d+3 | ,i22 | -12 | -1 | — | 10,11 | t66 r31 FC | h,L | cs10~ | Combo from 1st hit with 2f delay Interrupt with i4 from 1st block Input can be delayed 2f Move cannot be delayed |
| Enma | 3 | i15~16 | -9 | +5 | — | 12 | t45 r29 | m | — | — |
| Enma's Flame | 3,1 | ,i22~24 | +7 | +18g | — | 12,20 | t63 r23 DGF | m,h | ,js26~ | Heat Engager Heat Dash +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block …Ver notas completasHeat Engager Heat Dash +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block Does not transition to DGF during Heat activation or Heat Dash Power up in NSS or Heat Recovers in 1SS |
| 3,2 | 3,2 | ,i22 | -12 | +1 | — | 12,12 | t69 r31 | m,m | — | Interrupt with i1 from 1st block |
| Enma's Cleansing Sword | 3,2,1+2 | ,i26~27 | -14c | +20a (+10) | — | 12,12,26 | t100 r34 1SS | m,m,M | — | Balcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f Interrupt with i7 from 2nd b…Ver notas completasBalcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f Interrupt with i7 from 2nd block 5 chip damage on block Power up in NSS or Heat |
| Tobi Ushiwaka | 3~4 | i17~18 i28~29 | -6 | +3 | — | 6,22 | t58 r29 | m,m | js12~37 fs38~40 | Jail from 1st attack Enter DGF +5 +14 r18 with 1SS.U Cannot transition after frame 29 |
| Kangaroo Kick | 4~3 | i25~26 | -13 | +52a (+42) | — | 25 | t63 r37 | m | cs4~22 fs10~50 | Tornado Evasive, can go under some mids |
| Magic 4 | 4 | i12~13 | -11 | +0 | +20a (+10) | 16 | t42 r29 | h | — | Balcony Break (airborne) |
| Double Roundhouse | 4,4 | ,i24~25 | -4 | +4 | — | 16,16 | t73 r31 | h,h | — | Combo from 1st hit with 4f delay Move cannot be delayed |
| 4,4,2 | 4,4,2 | ,i30~31 | -22 | -12 | — | 16,16,5 | t114 r41 BT | h,h,m | — | Yoshimitsu recovers sideturned on block |
| Wheel of Arrows | 4,4,2,2 | ,i22~23 | -24 | -13b | — | 16,16,5,6 | t138 r42 | h,h,m,h | — | Combo from 3rd hit |
| Wheel of Arrows > Sword Stab | 4,4,2,2,1 | ,i67 | — | -18 | — | 16,16,5,6,30 | t234 r73 | h,h,m,h,m! | — | Weapon Sometimes written 1SS.4,4,2,2,1 4,4,2,2,1SS.1 |
| Wheel of Arrows > Sword Poke Windmill | 4,4,2,2,1~1 | ,i28~113 | — | -58 | — | 16,16,5,6,30,22 | t235 r30 | h,h,m,h,m!,m! | — | Weapon Cancel early to r26 with B (earliest cancel -12a) Possible to double-hitSometimes written 1SS.4,4,2,2,1~1 4,4,2,2,1SS.1~1 |
| Triple Roundhouse Combo | 4,4,4 | ,i24~25 | -4 | +18a (+9) | — | 16,16,20 | t102 r31 | h,h,h | — | Balcony Break Combo from 2nd CH with 4f delay Move cannot be delayed |
| Soul Stealer | 1+4 | i6~9 | -20 | +14c | — | 20 | t45 r36 | m | — | Weapon 70% proration on standing hit Recovers 12f faster on hit Hit vs BT +11d (FDFT) Power up in NSS or Heat Can be done from Crouch Level 1Sometimes written 1SS.1+4 Flash |
| Spirit Shield | 1+2+3 | i22~40 | -8~+10g | +0~+18 | +16~+34 | 0 | t60 r20 | m | — | Weapon Can hit grounded when up-close and off-axis Sometimes written 1SS.1+2+3 |
| Manji Backfist | f+2 | i17~18 | -4 | +14g | +39a | 18 | t46 r28 | h | — | Balcony Break |
| Manji Backfist Shredder | f+2,1 | ,i26~27 | -12 | +17a (+10) | — | 18,21 | t77 r32 | h,M | — | Tornado Weapon Combo from 1st CH +66a (+50)Sometimes written 1SS.f+2,1 f+2,1SS.1 |
| Backfist > Stone Fist | f+2,db+2 | ,i15 | -5 | +6 | — | 18,8 | t43 r24 FC | h,m | — | Input can be delayed 2f Move cannot be delayed Leads to db+2 extensions |
| Oni Kick | f+3 | i16~17 | -9 | +17a (+8) | — | 24 | t49 r32 | h | — | Homing Balcony Break |
| Zig Zag | f+3,4 | ,i23~24 | -6 | +37a (+23) | — | 24,20 | t87 r28 BT | h,m | ,js22~29 fs30~32 | Knee 2nd hit delayed 18f Interrupt with i17 from 1st block |
| Toita Daoshi | f+4 | i18 | -13 | +21a (+11) | — | 20 | t53 r35 | m | pc7~17 | Balcony Break -9 on block after absorbing an attack 8 chip damage on attack absorption |
| Kuzuryu | f+1+2 | i20 | -12 | +8a (-1) | — | 23 | t57 r37 1SS | M | — | Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 4 chip damage on block Power up in NSS or Heat (29 damage and extended range)Sometimes written 1SS.f+1+2 |
| Kamikaze | f+3+4 | i21~25 | -13~-9 | -8a (-15) | — | 18,3,3,3 | t58 r33 | m,M,M,M | — | Balcony Break Floor Break Head Floor break occurs on 4th hit Transition to FLE on hit only Attacks after 1st only come out on hit …Ver notas completasBalcony Break Floor Break Head Floor break occurs on 4th hit Transition to FLE on hit only Attacks after 1st only come out on hit Combo from 1st hit does 2,1,1 damage Combo does 2 extra damage from FLE.n Cancel to r65 BT earliest on frame 10 with b Automatically transitions to r55 IND on self-wallsplat Total and recovery frames on hit r19 t88 Sometimes written 1SS.f+3+4 |
| Tsuka Atemi | df+1 | i13 | -4 | +5 | — | 14 | t38 r25 | m | — | — |
| Tsuka Atemi to Back Knuckle | df+1,2 | ,i25~26 | -4 | +14g | +39a | 14,16 | t69 r28 | m,h | — | Balcony Break Combo from 1st CH with 2f delay Interrupt with i5 from 1st block Move cannot be delayed |
| Tsuka Atemi Shredder | df+1,2,1 | ,i26~27 | -12 | +17a (+10) | — | 14,16,19 | t100 r32 | m,h,M | — | Tornado Weapon Combo from 2nd CH +66a (+50) Interrupt with i1 from 2nd blockSometimes written 1SS.df+1,2,1 df+1,2,1SS.1 |
| Tsuka Atemi > Slap U Crazy | df+1,2,db+2 | ,i15 | -5 | +6 | — | 14,16,8 | t84 r24 FC | m,h,m | — | Jail from 2nd block Leads to db+2 extensions |
| Autumn Leaves | df+1,4 | ,i17 | -12 | +4 | — | 14,17 | t63 r31 | m,m | — | Jail from 1st attack with 2f delay Input can be delayed 2f Move cannot be delayed 2nd hit can whiff at certain ranges, -20 on whiff |
| Basic Uppercut | df+2 | i15~16 | -7 | +34a (+24) | — | 13 | t41 r25 | m | — | +4s against crouching Launches crouching on CH Can evade jabs on frames ?~? |
| df+3 | df+3 | i17~18 | -4 | +4 | — | 10 | t43 r25 FC | m | — | — |
| Wood Cutter | df+3,1 | ,i23~24 | -9 | +4c | +6a | 10,20 | t75 r33 1SS | m,M | — | Floor Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block Power up in NSS or Heat Input can be…Ver notas completasFloor Break Weapon Combo from 1st hit Interrupt with i1 from 1st block 4 chip damage on block Power up in NSS or Heat Input can be held to transition to d+1*Sometimes written 1SS.df+3,1 df+3,1SS.1 |
| Side Kick | df+4 | i12 | -7 | +4 | — | 15 | t40 r28 | m | — | Recovers 2f faster on hit or block |
| Gehosen (Simple Input) | df+1+4 | i20~21 | -17 | +35a (+25) | — | 20 | t62 r41 | M | js20~42 fs43~45 | Weapon Can be performed in FC Recovers 7f faster on hit Transition to r34 KIN with 1+2 Transition to r30 KIN with 1+2 only when pe…Ver notas completasWeapon Can be performed in FC Recovers 7f faster on hit Transition to r34 KIN with 1+2 Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after Faster startup and 22 damage with input f,n,d,df+1 Sometimes written 1SS.df+1+4 |
| Flashing Steel (Simple Input) | df+2+3 | i17~18 | -13 | +6g | +58a (+38) | 18 | t54 r36 | m | cs9~17 | Balcony Break Weapon Can be performed in FC Faster startup and 20 damage with input f,n,d,df+2 |
| Quick Slash | d+1 | i24~25 | -9 | +1c | +6a | 15 | t58 r33 1SS | M | — | Floor Break Weapon 4 chip damage on block Power up in NSS or HeatSometimes written 1SS.d+1 |
| Death Slash (1) | d+1*(1),n | i55~56 | — | +4c | +6a | 20 | t88 r33 1SS | M! | — | Floor Break Weapon Slowly realigns while charging Can be canceled with b* |
| Death Slash (2) | d+1*(2),n | i99~100 | — | +4c | +6a | 25 | t123 r33 1SS | M! | — | Floor Break Weapon Slowly realigns while charging Can be canceled with b* |
| Death Slash (3) | d+1*(3),n | i130~131 | — | +4c | +6a | 30 | t158 r33 1SS | M! | — | Floor Break Weapon Slowly realigns while charging Can be canceled with b* |
| Death Slash (4) | d+1*(4),n | i179~180 | — | +16a | +52a | 40 | t193 r33 1SS | M! | — | Floor Break Weapon Slowly realigns while charging Can be canceled with b* |
| Death Slash (5) | d+1*(5),n | i214~215 | — | +16a | +52a | 60 | t228 r33 1SS | M! | — | Floor Break Weapon Slowly realigns while charging Can be canceled with b* |
| Death Slash (6) | d+1*(6),n | i249~250 | — | +16a | +52a | 200 | t263 r33 1SS | M! | — | Floor Break Weapon Slowly realigns while charging Can be canceled with b* |
| d+2 | d+2 | i16~17 | -9~-8 | +0~+1 | — | 12 | t52 r35 | M | — | Weapon |
| Heshikirigari | d+2,1 | ,i27~28 | -9 | +17a (+8) | — | 12,23 | t83 r32 | M,h | — | Balcony Break Weapon Combo from 1st hit with 8f delay Input can be delayed 16f Move can be delayed 10fSometimes written 1SS.d+2,1 d+2,1SS.1 |
| Heshikirimutou | d+2,2 | ,i22~23 | -12 | +7g | +28a (+22) | 12,15 | t76 r30 | M,m | — | Weapon Combo from 1st hit with 13f delay Input can be delayed 16f Move can be delayed 10f In 1SS Enter NSS r31 with B |
| Heshikiribarai | d+2,2,1 | ,i19~20 | -9 | +8a (-1) | — | 12,15,20 | t107 r40 | M,m,h | — | Balcony Break Weapon Input can be delayed 10f Move can be delayed 9f Sometimes written 1SS.d+2,2,1 d+2,2,1SS.1 |
| Heshikiriseibatsu | d+2,2,2 | ,i25~27 | -13 | +16a (+9) | — | 12,15,19 | t106 r32 | M,m,M | — | Tornado Weapon Input can be delayed 10f Move can be delayed 9f Steel pedal |
| Heshikirinagi | d+2,2,d+1 | ,i29~30 | -12 | +2c | +42a | 12,15,17 | t108 r32 | M,m,m | — | Floor Break Weapon Input can be delayed 10f Move can be delayed 9f Last hit has shorter range and no Weapon property in NSS |
| Low Sweep | d+3 | i15~17 | -18~-16 | -4~-2 | — | 12 | t49 r32 FC | L | cs4~ | Most commonly impacts on frame 16, except when tracking right |
| Toe Check | d+4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs4~ | — |
| Harakiri | d+1+4 | i29~30 | — | -32a | — | 60 | t117 r87 FDFA | m! | — | Weapon 60 self damage during 1st recovery frame Can connect from the front if the opponent attacks into it Sometimes written 1SS.d+1+4 |
| d+1+4,B+1 | d+1+4,B+1 | ,i1~39 | — | -29a | — | 60,18 | t156 r78 FDFA | m!,m! | — | Weapon 6 self damage |
| d+1+4,B+1,1 | d+1+4,B+1,1 | ,i1~18 | — | -29a | — | 60,18,20 | t175 r79 FDFA | m!,m!,m! | — | Weapon 6 self damage |
| d+1+4,B+1,1,1 | d+1+4,B+1,1,1 | ,i1~18 | — | -29a | — | 60,18,20,21 | t193 r79 FDFA | m!,m!,m!,m! | — | Weapon 10 self damage |
| d+1+4,B+1,1,1,1 | d+1+4,B+1,1,1,1 | ,i1~18 | — | -29a | — | 60,18,20,21,28 | t211 r79 FDFA | m!,m!,m!,m!,m! | — | Weapon 12 self damage |
| Harakiri > Manji Blood Dance | d+1+4,B+1,1,1,1,1 | ,i1~35 | — | -30a | — | 60,18,20,21,28,30 | t229 r62 FDFA | m!,m!,m!,m!,m!,m! | — | Weapon 17 self-damage The entire string deals 111 self damage |
| db+1 | db+1 | i26~28 | -11~-9 | +4~+6 | +7~+9 | 12 | t56 r28 FC | L | cs8~ | Unavailable in NSS |
| Nebular Burst | db+1,2 | ,i25~26 | -13 | +0 | +6g | 12,20 | t89 r36 | L,m | — | Balcony Break (airborne or CH) Combo from 1st with 1f delay Combo from 1st CH with 8f delay Input can be delayed 8f |
| db+2 | db+2 | i15 | -5 | +6 | — | 8 | t39 r24 FC | m | — | — |
| db+2,2 | db+2,2 | ,i10~14 | -9~-5 | +2~+6 | — | 8,7 | t53 r24 FC | m,m | — | Combo from 1st hit |
| db+2,2,2 | db+2,2,2 | ,i10~14 | -9~-5 | +2~+6 | — | 8,7,6 | t68 r24 FC | m,m,m | — | Combo from 1st hit |
| db+2,2,2,2 | db+2,2,2,2 | ,i10~14 | -9~-5 | +2~+6 | — | 8,7,6,5 | t83 r24 FC | m,m,m,m | — | Combo from 3rd CH |
| db+2,2,2,2,2 | db+2,2,2,2,2 | ,i10~14 | -9~-5 | +2~+6 | — | 8,7,6,5,4 | t98 r24 FC | m,m,m,m,m | — | Combo from 4th hit Combo from 3rd CH |
| Stone Fists | db+2,2,2,2,2,2 | ,i10~14 | -49 | -37 | — | 8,7,6,5,4,3 | t153 r64 FUFT | m,m,m,m,m,m | — | Combo from 5th CH |
| db+3 | db+3 | i18~19 | -25 | -14 | — | 8 | t62 r43 FC | l | cs6~ | — |
| db+3,3 | db+3,3 | ,i15~17 | -19 | -7 | — | 8,7 | t72 r35 FC | l,l | ,cs1~ | Combo from 1st hit Enter IND r20 with d+3+4 |
| db+3,3,3 | db+3,3,3 | ,i15~17 | -19~-17 | -7~-5 | — | 8,7,7 | t90 r35 FC | l,l,l | ,cs1~ | Combo from 2nd CH Enter IND r20 with d+3+4 |
| db+3,3,3,3 | db+3,3,3,3 | ,i15~17 | -19 | -7 | — | 8,7,7,5 | t108 r35 FC | l,l,l,l | ,cs1~ | Combo from 3rd CH Enter IND r20 with d+3+4 |
| db+3,3,3,3,3 | db+3,3,3,3,3 | ,i15~17 | -19 | -7 | — | 8,7,7,5,5 | t126 r35 FC | l,l,l,l,l | ,cs1~ | Combo from 4th CH Enter IND r20 with d+3+4 |
| Manji Spin Low Kicks | db+3,3,3,3,3,3 | ,i9~11 | -26 | -15 | — | 8,7,7,5,5,5 | t146 r43 FUFT | l,l,l,l,l,l | ,cs1~ | Combo from 5th CH |
| Manji Spin Low Kicks Front Kick | db+3,3,3,3,3,4 | ,i12~13 | -8 | +23a (+13) | — | 8,7,7,5,5,15 | t148 r26 | l,l,l,l,l,m | — | Balcony Break Enter KIN -6 +25a (+15) r21 with 1+2 Enter NSS -6 +25a (+15) r24 with B Same animation as ws4 Can be performed follo…Ver notas completasBalcony Break Enter KIN -6 +25a (+15) r21 with 1+2 Enter NSS -6 +25a (+15) r24 with B Same animation as ws4 Can be performed following any number of db+3 lows except the first and last |
| Nozuchi Fumi | db+4 | i17 | -12 | -1 | — | 14 | t48 r31 | L | — | — |
| Bad Stomach (BDS) | DB+1+2 | — | — | — | — | — | r10 BDS | — | cs11~ | Continues as long as DB is held Transition to r25 releasing db Actionable after 10f, mashing delays follow-ups Follow-ups are fastest with inputs timed on frame 11 |
| Poison Breath | BDS.1 | i21~40 | — | +32a~+51a | — | 25 | t45 r5 | h! | — | — |
| Backflip Kick | BDS.3 | i17~30 | -15~-2 | -13~+0 | — | 23 | t60 r30 | m | js14~27 fs28~30 | Can hit from the front of the opponent attacks into it |
| b+1 | b+1 | i17 | +1 | +7 | +12 | 8 | t35 r18 | h | — | Can transition to Spinning Evade with b+3 or b+4 |
| b+1,1 | b+1,1 | ,i11~12 | +4 | +5 | +10 | 8,9 | t43 r14 | h,h | — | Combo from 1st hit Can transition to Spinning Evade with b+3 or b+4 |
| b+1,1,1 | b+1,1,1 | ,i11~12 | +4 | +5 | +10 | 8,9,10 | t55 r14 | h,h,h | — | Combo from 1st hit Can transition to Spinning Evade with b+3 or b+4 |
| b+1,1,1,1 | b+1,1,1,1 | ,i11~12 | +4 | +5 | +10 | 8,9,10,12 | t67 r14 | h,h,h,h | — | Combo from 3rd CH Can transition to Spinning Evade with b+3 or b+4 |
| b+1,1,1,1,1 | b+1,1,1,1,1 | ,i11~12 | +4 | +5 | +10 | 8,9,10,12,14 | t79 r14 | h,h,h,h,h | — | Combo from 4th hit Combo from 3rd CH Can transition to Spinning Evade with b+3 or b+4 |
| Slap U Silly | b+1,1,1,1,1,1 | ,i11~12 | -73 | -71 | -67 | 8,9,10,12,14,16 | t168 r80 FUFT | h,h,h,h,h,h | — | Combo from 4th hit Combo from 3rd CH |
| b+1,1,db+3 | b+1,1,db+3 | ,i13~14 | -20 | -9 | — | 8,9,7 | t81 r38 FC | h,h,l | ,cs10~ | Combo from 1st hit Can combo to DB+3 extensions Can be performed after one or three b+1 |
| b+1,1,db+3,3 | b+1,1,db+3,3 | ,i15~17 | -19 | -7 | — | 8,9,7,5 | t98 r38 FC | h,h,l,l | ,cs1~ | Combo from 3rd CH Can combo to db+3 extensions Enter IND r20 with d+3+4 Can be performed after one or three b+1 |
| b+2 | b+2 | i14~15 | -9 | +2 | — | 12 | t42 r27 | m | — | Enter KIN r27 with 1+2 |
| Oma Gehosen | b+2,1 | ,i27~28 | -17 | +28a (+18) | — | 12,20 | t84 r41 | m,M | js28~49 fs50~52 | Weapon Combo from 1st CH with 2f delay Enter KIN r30 with 1+2 Input can be delayed 14f Sometimes written 1SS.b+2,1 b+2,1SS.1 |
| Oma Kugiuchi | b+2,2 | ,i22~23 | -9 | +2a | — | 12,21 | t72 r34 | m,h | — | Heat Engager Heat Dash +43d (+35) Weapon Combo from 1st hit with 1f delay Combo from 1st CH with 7f delay Interrupt with i3 from 1…Ver notas completasHeat Engager Heat Dash +43d (+35) Weapon Combo from 1st hit with 1f delay Combo from 1st CH with 7f delay Interrupt with i3 from 1st block Input can be delayed 14f Sometimes written 1SS.b+2,2 b+2,1SS.2 |
| b+3 | b+3 | — | — | — | — | — | r31 | — | — | 8 self-damage Can be performed from backturn (reverse direction) i4 startup |
| b+3,3 | b+3,3 | — | — | — | — | — | t34 r25 | — | — | 10 self-damage 18 self-damage in total |
| b+3,3,3 | b+3,3,3 | — | — | — | — | — | t43 r25 | — | — | 5 self-damage 23 self-damage in total |
| b+3,3,3,3 | b+3,3,3,3 | — | — | — | — | — | t52 r25 | — | — | 5 self-damage 28 self-damage in total |
| b+3,3,3,3,3 | b+3,3,3,3,3 | — | — | — | — | — | t61 r25 | — | — | 5 self-damage 33 self-damage in total |
| Spinning Evade | b+3,3,3,3,3,3 | — | — | — | — | — | t134 r89 FUFT | — | — | 5 self-damage 38 self-damage in total |
| ub+1 | ub+1 | i24~25 | -5 | +4c | — | 17 | t50 r25 | m | js9~27 fs28~30 | Floor Break Weapon Performs u+1 with a vertical jump Sometimes written 1SS.ub+1 |
| Avoiding the Puddle | ub+4 | i20~22 | -19 | +12a (+2) | — | 17 | t58 r36 | m | js9~32 fs33~35 | Balcony Break Floor Break |
| Cleansing Sword Yoshimitsu | ub+1+2 | i24~25 | -8c | +27a (+17) | — | 25 | t53 r28 1SS | M | — | Balcony Break Weapon 5 chip damage on block Power up in NSS or HeatSometimes written 1SS.ub+1+2 |
| Sword Stab | ub+1+3 | i50~52 | — | -24 | — | 40 | t129 r77 | m! | — | Weapon Punishable on close hit with FUFT.3 Sometimes written 1SS.ub+1+3 |
| Face Splitter | ub+1+3,1+2 | ,i18~19 | — | +1~+2 | +45a | 40,18 | t72 r33 | m!,h! | — | Floor Break Weapon Sometimes written 1SS.ub+1+3,1+2 |
| Sword Poke Windmill | ub+1+3,n,1 | ,i28~113 i2~4 | — | -57a | — | 40,22 | t136 r30 | m!,m! | — | Weapon Cancel early to r25 with B on frame 64 Possible to double-hit during cancelSometimes written 1SS.ub+1+3,n,1 ub+1+3,1SS.n,1 |
| Helmet Strike | u+1 | i24~25 | -4 | +5c | +50a | 20 | t49 r24 | m | js9~27 fs28~30 | Floor Break Weapon Sometimes written 1SS.u+1 |
| Guillotine Crow Kick | u+3+4 | i39~42 i3~6 | +1c~+4c | +24a | — | 10,12 | t71 r23 | M,M | js11~42 fs43~45 | Floor Break Floor break occurs on 2nd hit Evades some mid attacks from frames ?-? Yoshimitsu becomes invisible on frames 15~30 but can still be floated |
| uf+1 | uf+1 | i17 | -10 | +2c | — | 10 | t50 r33 1SS | m | — | Weapon Good right sidestep tracking Transition to KIN -3 +9 r26 with 1+2 H.uf+1: Consumes 90F of remaining Heat time |
| Kasane Kaishaku | uf+1,1 | ,i29~30 | -10 | +9c | — | 10,17 | t81 r33 1SS | m,M | — | Floor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st bloc…Ver notas completasFloor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st block Transition to FLE on hit only Power up in NSS or Heat Sometimes written 1SS.uf+1,1 uf+1,1SS.1 |
| Kurama Itto | uf+2 | i35~36 | -16 | +6g | +25a | 25 | t70 r34 FC | L | js10~29 fs30~32 | Weapon Cancel to r47 FC with D on frame 27 |
| Rising Knee | uf+3 | i15 | -13 | +32a (+22) | — | 15 | t48 r33 | m | js9~33 fs34~36 | Knee Can evade jabs at frames 5-7 Sometimes written Hopkick Hopknee |
| Avoiding the Puddle | uf+4 | i20~22 | -9 | +22a | — | 21 | t48 r26 | m | js9~32 fs33~35 | Homing Balcony Break Floor Break |
| Poison Wind | uf+3+4 | i31~35 | -16~-12 | -4a | — | 20 | t66 r31 | M | js10~32 fs33~35 | Floor Break In 1SS cancel to DGF r41 with 1+2 on frame 23 In 1SS enter FLE r28 with d+1+2 In 1SS enter IND r28 with d+1+2 (or NSS.…Ver notas completasFloor Break In 1SS cancel to DGF r41 with 1+2 on frame 23 In 1SS enter FLE r28 with d+1+2 In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2) On hit, transitions to -4a r49 backward jump automatically Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT |
| Poison Wind Bronze Fist | uf+3+4,1 | ,i16~18 | -1 | -43 | — | 20,8 | t71 r18 | M,h | — | On hit, transitions to r49 backward jump automatically Combo from 1st hit vs grounded Combo from 1st hit |
| Poison Wind Silver Fist | uf+3+4,1,4 | ,i17~28 i28~39 | -14~+13g | +27a (+17a) | — | 20,8,15 | t146 r11 | M,h,m | ,js29~56 fs57~59 | Combos from 1st (requires wall) |
| Poison Wind Gold Strike | uf+3+4,1,4,1 | ,i24~25 | -9 | +1c | +6a | 20,8,15,15 | t170 r33 1SS | M,h,m,M | — | Floor Break Weapon 4 chip damage on block Power up in NSS or HeatSometimes written 1SS.uf+3+4,b+1,4,1 uf+3+4,b+1,4,1SS.1 |
| Poison Wind Steel Smash | uf+3+4,1,3+4 | ,i31~35 | +0c~+4c | -14a | — | 20,8,21 | t132 r26 | M,h,M | ,js28~50 fs51~53 | Floor Break 3rd hit delayed 18f, effective startup i49~53 On hit, transitions to r49 backward jump automatically |
| Poison Wind Eclipse Kick | uf+3+4,3 | ,i39~42 i3~6 | -4c~-1c | +27a | — | 20,10,10 | t108 r20 | M,M,M | ,js16~47 fs48~50 | Floor Break Floor break occurs on 3rd hit Evades mid attacks from frames ?-? |
| Poison Wind > Kangaroo Kick | uf+3+4,3+4 | ,i25~26 | -13 | +52a (+42) | — | 20,25 | t103 r37 | M,m | ,cs9~27 fs15~55 | Tornado Combo from 1st hit |
| Death Copter | uf+1+3 | i113~114 | — | +30a | — | 40 | t133 r19 | M! | js9~110 fs111~113 | Floor Break Weapon Cancel to r64 DGF with 1+2 on frame 34 Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 Becomes…Ver notas completasFloor Break Weapon Cancel to r64 DGF with 1+2 on frame 34 Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 Becomes a different move in NSSSometimes written 1SS.uf+1+3 |
| Death Copter Slice (1) | uf+1+3,d | i55~56 | -3 | +34a | — | 25 | t81 r25 | M | js9~52 fs53~55 | Floor Break Weapon 10 chip damage on block Input during frames 1-31 of uf+1+3 |
| Death Copter Slice (2) | uf+1+3<d | i83~84 | -1 | +34a | — | 30 | t109 r25 | M | js9~80 fs81~83 | Floor Break Weapon 12 chip damage on block Input during frames 35-60 of uf+1+3 |
| Death Copter Trick | uf+1+3,b | i93~94 | — | +24a | — | 35 | t119 r25 | M! | js9~90 fs91~93 | Floor Break Weapon Cancel to r106 DGF with 1+2 on frame 79 Input during frames 1-31 of uf+1+3 Yoshimitsu will transition to BT if the opponent is far |
| Sword Smash | f,F+2 | i15 | -9 | +4 | — | 15 | t48 r33 | m | — | Elbow Cannot be buffered Increased pushback on CH |
| Yomi Kakenuke | f,F+2:2 | — | — | +8d | — | 15,18 | r57 BT | m,t | — | Transitions to attack throw only on front hit (air hit OK) 3f perfect input window on frames 13~15, +2 damage After hit, enter IND r20 with d+3+4 |
| Iwatsubute | f,F+3 | i23~24 | -4 | +5 | — | 20 | t56 r32 | m | — | Enter KIN r25 +3 +12 with 1+2 Cannot be buffered |
| Fubuki | f,F+4 | i15~16 | -6 | +37a (+23) | — | 20 | t44 r28 BT | m | js13~21 fs22~24 | Balcony Break Knee Cannot be buffered -12 if Yoshimitsu holds back to turn around and block |
| Solar Kick | f,F+1+2 | i22~24 | -8 | +3c | — | 22 | t49 r25 BT | m | js10~21 fs22~24 js25~29 fs30~32 | Floor Break Cannot be buffered Visually similar to f,F+3+4 |
| Reverse Cartwheel | f,F+3+4 | i22~24 | -20 | -9c | — | 15 | t61 r37 | m | js10~27 fs28~30 | Floor Break Cannot be buffered Visually similar to f,F+1+2 |
| f,F+3+4,1+2 | f,F+3+4,1+2 | ,i12~18 | -31 | -2a (-12) | — | 15,15 | t140 r46 | m,m | ,js24~46 fs47~90 | Balcony Break Combo from 1st CH Tremendous forward travel Automatically recovers to r55 IND on self-wallsplat |
| Solar Kick Shark Attack | f,F+3+4,1+2,3+4 | ,i27 | -13 | +52a (+42) | — | 15,15,20 | t162 r38 | m,m,m | ,js1~13 fs14~54 | Tornado Combo from 2nd hit Combo from 1st CH Tremendous forward travelSometimes written Shark Attack |
| Suicide | f,F+1+4 | i45 | — | -65a | — | 60 | t170 r125 FDFT | m! | — | Weapon Cannot be buffered 60 self-damage during 1st recovery frame NSS.f,F+1+4 will always cancel into f,F+1+4,n Dealing lethal da…Ver notas completasWeapon Cannot be buffered 60 self-damage during 1st recovery frame NSS.f,F+1+4 will always cancel into f,F+1+4,n Dealing lethal damage will award the victory to Yoshimitsu Holding any direction will trigger the attack, not just forward |
| Confusion | f,F+1+4,n | — | — | — | — | 60 | r33 BT | m! | — | — |
| Double Suicide | f,F+1+4,F | ,i35~37 | — | -60a | — | 60,185 | t216 r124 FDFT | m!,m! | — | Weapon 200 self-damage during 1st recovery frame Dealing lethal damage will award the victory to Yoshimitsu |
| Thunder Blade | b,B+1+4 | i59~61 | — | +2a | — | 50 | t112 r51 | m! | — | Weapon Cannot be buffered Poor hitbox, will go over crouching opponents sometimesSometimes written 1SS.b,B+1+4 |
| Thunder Blade Feint to Soul Stealer | b,B+1+4,B | i22~25 | -20 | +14c | — | 20 | t86 r36 | m | — | Weapon 70% proration on standing hit Recovers 12f faster on hit Hit vs BT +11d (FDFT) Power up in NSS or Heat Can be done from Crouch Level 1Sometimes written 1SS.b,B+1+4,B |
| Gehosen | f,n,d,df+1 | i17~18 | -17 | +35a (+25a) | — | 22 | t59 r41 | M | js17~39 fs40~42 | Weapon Can be buffered Enter KIN r30 with 1+2 Can be performed from FC Sometimes written 1SS.f,n,d,df+1 CD+1 |
| Flashing Steel | f,n,d,df+2 | i14~15 | -13 | +6g | +58a (+38) | 20 | t51 r36 | m | cs6~14 | Balcony Break Weapon Can be buffered Can be performed in FCSometimes written CD+2 |
| Moonsault Slayer | qcf+1 | i28~34 i37 i58~60 | +0~+2 | +30a | — | 24,15,35 | t88 r28 | h,h,M | js10~55 fs56~58 | Floor Break 2nd and 3rd Weapon 14 chip damage on block Can be buffered Can be performed in FC 1st and 2nd hits connect only vs air…Ver notas completasFloor Break 2nd and 3rd Weapon 14 chip damage on block Can be buffered Can be performed in FC 1st and 2nd hits connect only vs airborne opponent Sometimes written 1SS.qcf+1 d,df,f+1 |
| Manji Kick | f,f,F+3 | i22~23 | +5g | +13a (+3) | — | 30 | t59 r36 | M | js3~33 fs34~36 | Balcony Break 9 chip damage on block Enter DGF +7 +15a (+5) r34 with 1SS.U |
| hFC.1 | hFC.1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs1~ | Transition to r24 with f Transition input can be delayed 16f |
| hFC.2 | hFC.2 | i11 | -4 | +5 | — | 8 | t34 r23 FC | sl | cs1~ | — |
| hFC.d+3 | hFC.d+3 | i16 | -17 | -6 | — | 10 | t52 r36 FC | L | cs1~ | — |
| hFC.d+4 | hFC.d+4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs1~ | — |
| Knee Cap | hFC.df+4 | i18~19 | -26 | +4c | +31a | 18 | t47 r28 FC | L | cs1~ | Homing Enter IND -26 +8c +35a r24 with d+3+4 Can be done from Crouch Level 1 |
| hFC.db+3 | hFC.db+3 | i18~19 | -25 | -14 | — | 8 | t62 r43 FC | l | cs1~ | Leads to db+3 extensions Can be done from Crouch Level 1 |
| Sword Sweep Samurai Cutter | FC.DF+1 | i26 | — | +70a (+54) | — | [12;12] | t70 r44 | l! | cs1~34 | Weapon 100% recoverable damage Cannot be buffered after Heat Dash Must hold DF for 5 frames i27 effective startup (with FC.db,b+1 …Ver notas completasWeapon 100% recoverable damage Cannot be buffered after Heat Dash Must hold DF for 5 frames i27 effective startup (with FC.db,b+1 input) i31 effective startup (with FC.DF+1 input) i37 effective startup (FC.db,b+1 from manual crouch) i41 effective startup (FC.DF+1 from manual crouch) Sometimes written 1SS.FC.DF+1 |
| ws1 | ws1 | i13~14 | -10 | +1 | +6 | 12 | t42 r28 | m | — | — |
| ws1,1 | ws1,1 | ,i18 | -11 | +0 | — | 12,12 | t68 r30 | m,h | — | Floor Break Combo from 1st hit with 11f delay Combo from 1st CH with 13f delay Input can be delayed 13f Move can be delayed 8f Cancel to Spinning Evade -5 -16 r25 with b+3_b+4 |
| ws1,1,1 | ws1,1,1 | ,i18 | -11 | +0 | — | 12,12,12 | t86 r30 | m,h,h | — | Floor Break Combo from 1st CH with 12f delay Input can be delayed 12f |
| Door Knocker | ws1,1,1,1 | ,i25~26 | +0c | +6c | — | 12,12,12,25 | t109 r27 | m,h,h,m | — | Floor Break Combos from 3rd CH with 5f delay Input can be delayed 12f |
| Door Knocker to Back Knuckle | ws1,2 | ,i25~26 | -4 | +14g | +39a | 12,18 | t71 r28 | m,h | — | Balcony Break Combos from 1st hit with 4f delay Combos from 1st CH with 9f delay Input can be delayed 15f Move can be delayed 13f |
| Door Knocker Shredder | ws1,2,1 | ,i26~27 | -12 | +17a (+10) | — | 12,18,21 | t102 r32 | m,h,M | — | Tornado Weapon Combo from 2nd CH Sometimes written 1SS.ws1,2,1 ws1,2,1SS.1 |
| Door Knocker > Back Knuckle Slap U Crazy | ws1,2,db+2 | i15 | -5 | +6 | — | 12,18,8 | t82 r24 FC | m,h,m | — | Leads to db+2 extensions |
| Exorcism Fist | ws2 | i15~16 | -4 | +7 | — | 13 | t43 r27 BT | m | — | Balcony Break (airborne) |
| Scowling Moon God | ws2,1 | ,i27~28 | -3a | +36a (+26) | — | 13,14 | t72 r27 DGF | m,m | — | Weapon Combo from 1st hit with 1f delay Sometimes written 1SS.ws2,1 ws2,1SS.1 |
| ws3 | ws3 | i16 | -6 | +3 | — | 12 | t45 r29 | m | — | — |
| Kimon Matagi | ws3,2 | ,i32 | -12c | +0a | — | 12,20 | t88 r40 | m,m | — | Floor Break Weapon Combo from 1st hit |
| Toe Smash | ws4 | i11~12 | -6 | +5 | — | 14 | t36 r24 | m | — | Enter KIN r24 with 1+2 Enter NSS r24 with B |
| Kincho | 1+2 | — | — | — | — | — | r15 KIN | — | ps3~9 | Transition to r17 FC with D Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves |
| Guillotine Crow Trap | 1+2,P | i15~18 i3~6 | +1c~+4c | +14a | — | 10,12 | t75 r23 | M,M | is1~20 js11~42 fs43~45 | Sometimes written KIN.P |
| Kincho Forward Dash | KIN.f | — | — | — | — | — | t65 r5 KIN | — | cs5~25 | — |
| KIN.1 | KIN.1 | i17 | -12 | -1 | — | 10 | t48 r31 1SS | m | — | Floor Break Weapon 2 chip damage on block in NSS H.KIN.1: Consumes 90F of remaining Heat time |
| Doushi Kiri | KIN.1,1 | ,i23~24 i14~15 | -9 | +7c | — | 10,5,15 | t86 r27 1SS | m,m,m | — | Floor Break Weapon Combo from 1st hit with 2f delay Power up in NSS or Heat Sometimes written 1SS.KIN.1,1 KIN.1,1SS.1 |
| KIN.2 | KIN.2 | i21~22 | -14 | +26a (+16) | — | 15 | t65 r43 | m | — | Weapon |
| Tenshu Kuzushi | KIN.2,1+2 | ,i32~34 | -15~-13 | +2a | — | 15,30 | t109 r49 1SS | m,M | — | Balcony Break Floor Break Weapon 6 chip damage on block Power in NSS or Heat -3d on backturned hit Sometimes written 1SS.KIN.2,1+2 KIN.2,1SS.1+2 |
| Tenshu Kuzushi (Hold) | KIN.2,1+2* | ,i47~49 | +2~+4 | +2a | — | 15,30 | r49 1SS | m,M | — | Balcony Break Floor Break Weapon 9 chip damage on block Power in NSS or Heat -3d on backturned hit Sometimes written 1SS.KIN.2,1+2* KIN.2,1SS.1+2* |
| Shibakari | KIN.3 | i25~32 | -16~-9 | +13a | +25a | 17 | t60 r28 FC | L | js10~20 fs21~23 cs24~ | — |
| Whirlwind | KIN.4 | i16~17 | +0 | +20a (+11) | +49a | 23 | t46 r29 | h | — | Homing Balcony Break Enter KIN +3 +23a (+14) r26 with 1+2 Enter MED -1 +19a (+10) r28 with 3+4 |
| Ashura Blade | KIN.1+2 | i12~13 i6~7 i7~8 i11~13 | -6 | +11a | — | 4,4,4,24 | t80 r37 BT | m,m,m,m | js25~39 fs40~42 | Floor Break Weapon Combos from any hit Despite being i12, it always connects on i13 after f,F+3,1+2 on hit |
| Kincho Soul Stealer | KIN.1+4 | i10~13 | -20 | +14c | — | 20 | t49 r36 | m | — | Weapon 70% proration on standing hit Recovers 12f faster on hit Hit vs BT +11d (FDFT) Power up in NSS or Heat Can be done from Crouch Level 1Sometimes written 1SS.KIN.1+4 |
| Ishigaki Kuzushi | KIN.d+1 | i23~24 | -13 | +3 | +38a | 20 | t55 r31 FC | L | cs22~ | Weapon Cancel to r34 FC with DB on frame 16 Sometimes written 1SS.KIN.d+1 |
| Submission Chakram | KIN.f+1 | i19~20 i6~7 i7~8 | -5 | -2 | — | 6,6,10 | t66 r31 1SS | M,M,M | — | Weapon Combos from any hit 8 chip damage on block Powers in NSS or Heat Sometimes written 1SS.KIN.f+1 |
| Submission Chakram (Hold) | KIN.f+1* | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -12 | +29a (+14) | — | 6,6,6,6,6,10 | t94 r35 1SS | M,M,M,M,M,M | — | Weapon Combos from any hit 14 chip damage on block Powers in NSS or Heat Sometimes written 1SS.KIN.f+1* |
| Ganto | KIN.f+2 | i12~13 | -1 | +9a (+0) | — | 25 | t53 r40 | h | — | Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon |
| Oyashiro Kuzushi | KIN.f+1+2 | i24~25 | +14c | +14c | +49a | 20 | t53 r28 1SS | m | js8~ | Weapon Transition to FLE on hit or block only Power up in NSS or Heat Sometimes written 1SS.KIN.f+1+2 |
| KIN.b+2 | KIN.b+2 | i15~16 | -9 | +2 | — | 15 | t43 r27 | m | — | Weapon |
| Ikaruga | KIN.b+2,1 | ,i23~24 | -12 | +30a (+20) | — | 15,19 | t69 r29 | m,M | — | Tornado Weapon Combo from 1st hit Sometimes written 1SS.KIN.b+2,1 |
| Mumyo Juji Ken | KIN.b+1+2 | i46 | — | +6a | — | 25 | t95 r49 | m! | — | Weapon Backswing blow Unavailable in NSS Move is delayed by 5f |
| Kincho Manji Dragonfly | KIN.u+1+2 | — | — | — | — | — | r34 DGF | — | js14~ | Can be counterhit on frames 1~19Sometimes written 1SS.KIN.u+1+2 |
| Meditation | 3+4 | — | — | — | — | — | r20 MED | — | — | Yoshimitsu recovers in BT |
| Heal Pulse | MED.n | — | — | — | — | — | r30 MED | — | — | May be canceled into another MED move at 26-28 frames into the animation: Restores recoverable health successively +1 health (1st …Ver notas completasMay be canceled into another MED move at 26-28 frames into the animation: Restores recoverable health successively +1 health (1st pulse) +2 health (2nd pulse) +3 health (3rd onward) |
| MED.f | MED.f | — | — | — | — | — | r7 | — | — | Transition to BT with 3+4 Can be cancelled into instant while standing Closes distance with the opponent |
| MED.d | MED.d | — | — | — | — | — | r15 | — | — | Transitions into sidewalk with held input |
| MED.1 | MED.1 | i17~18 | -13 | +3 | +38a | 20 | t49 r31 FC | L | cs6~ | WeaponSometimes written 1SS.MED.1 |
| Back Handspring | MED.3 | i17~28 i28~39 | +2~+13 | +43a | — | 15,15 | t50 r11 BT | m,M | js14~41 fs42~44 | Floor Break BT.d+3 is guaranteed on meaty block 1st hit only connects if the opponent is close enough |
| Meditation Healing | MED.1+2 | i30~34 | — | -1a | — | 10 | t72 r38 | m! | — | Recovers 12 base health |
| Meditation to Backturn | MED.3+4 | — | — | — | — | — | r20 BT | — | — | — |
| Meditation Backturned Flash | MED.1+4 | i6~9 | -20 | +14c | — | 20 | t45 r36 BT | m | — | Weapon 70% proration on standing hit Recovers 12f faster on hit Hit vs BT +11d (FDFT) Power up in NSS or Heat Can be done from Crouch Level 1Sometimes written 1SS.MED.1+4 |
| Flea | d+1+2 | — | — | — | — | — | r20 FLE | — | js8~17 fs18~20 | Unavailable in NSS Cancel to r38 standing with db (FLE.db) |
| Flea Idle | FLE.n | i2~60 | -18~ | +48a (+38a) | — | 7 | t61 r1 FLE | M | js1~ | Balcony Break Weapon Hitlines exist on the sword and directly behind Yoshimitsu Can be canceled at any time into another FLE move …Ver notas completasBalcony Break Weapon Hitlines exist on the sword and directly behind Yoshimitsu Can be canceled at any time into another FLE move After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken |
| Flea Digger Strike | FLE.n,FLE.d | i10 | — | +30a (+20) | — | 7,0 | t30 r20 FLE | M,M | js1~30 | Available only on hit Evades mids from frames 7-12 Can be cancelled into other FLE moves (except FLE.n) |
| Flea Cancel | FLE.db | — | — | — | — | — | r38 | — | js1~12 fs13~15 | — |
| Flea Roll | FLE.1 | — | — | — | — | — | r40 FC | — | fs1~25 cs26~ | — |
| Flea > Sliding Headbutt | FLE.2 | i24~28 | -12~-8 | +30a | — | 20 | t55 r27 FDFA | L | fs1~ cs6~ | Side switches on close hit Can combo to ws4 on no side switch |
| Flea Dance | FLE.3 | — | — | — | — | — | r15 FLE | — | js1~ | Evades like a sidestep |
| Skull Splitter | FLE.1+2 | i18~19 | -9 | +4 | +31a (+21) | 16 | t47 r28 | m | cs6~17 | Tornado Head |
| Flea > Kangaroo Kick | FLE.3+4 | i25~26 | -13 | +52a (+42) | — | 25 | t63 r37 | m | fs1~26 cs6~22 | Tornado |
| Running Flea | FLE.f,f | i17~19 i6~8 i5~7 i6~8 i6~8 | -10 | +1 | — | 3,3,3,3,3 | r18? FLE | M,M,M,M,M | js1~ | Combos from any hit Floor break on all hits Sometimes combos into FLE.n |
| Flea Digger | FLE.d | — | — | — | — | — | t30 r30 FLE | — | js1~3 fs4~15 cs4~15 js16~30 | Evades mids from frames 7-12 Can be canceled into other FLE moves (except FLE.n) |
| Flea to Dragonfly Slash | FLE.f+2 | i20~21 | +7 | +19a (+10) | +64a (+44) | 23 | t51 r30 DGF | h | js1~ | Homing Balcony Break Weapon |
| Flea > Indian Stance | FLE.d+3+4 | — | — | — | — | — | r30 IND | — | js1~16 cs16~30 fs17~ | — |
| Flea > Manji Dragonfly | FLE.u+1+2 | — | — | — | — | — | r46 DGF | — | js1~ | — |
| Flea > Dragonfly Feint | FLE.u+3+4 | i38~40 | +4~+6 | +21a (+12) | — | 30 | t60 r20 FUFT | m | js1~37 fs38~40 | Balcony Break Tech roll to r33 FC on frames 41-42 |
| Jumping Flea | FLE.uf | i30~45 | +10g~25g | +32a | — | 25 | t55 r10 FLE | m | js1~ | Balcony Break 10 chip damage on block Opponent recovers crouching on block |
| Flea Step (WFL) | FLE.f | — | — | — | — | — | r50 FLE | — | js1~ | In WFL from frames 2?-32? Cancel into FLE.f,f with f within 19? frames |
| Sakanobori | WFL.3 | i17 | -16 | +2a (-7) | — | 25 | t60 r43 FLE | m | js1~ | Balcony Break Clean hit, 1st hit 25 > 37 damage Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage Can side switch on throw hit |
| Tsurubebi | WFL.4 | i23~24 | -9 | +15c | — | 15 | t50 r26 FUFT | L | js1~12 cs12~ fs13~ | Transition to r24 IND on hit only |
| Indian Stance | d+3+4 | — | — | — | — | — | r20 IND | — | cs6~ fs6~ | All stance moves are bufferable |
| Indian Stance Healing | IND.n | — | — | — | — | — | r30 IND | — | cs1~ fs1~ | Recovers 3 recoverable health with each pulse Can be cancelled into other IND moves Inputting anything other than IND.3+4 or IND.u…Ver notas completasRecovers 3 recoverable health with each pulse Can be cancelled into other IND moves Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out |
| Indian Stance Cancel | IND.u | — | — | — | — | — | r29 | — | fs1~29 | Evasive, can go under some attacks if timed |
| Indian Stance Vacuum Dance | IND.f | — | — | — | — | — | r49 | — | fs1~50 | If closer than 1.75 units, recovers r49, 1 unit behind the opponent If in BT.IND closer than 1.75 units, recovers r49, 4.2 units a…Ver notas completasIf closer than 1.75 units, recovers r49, 1 unit behind the opponent If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent If farther than 1.75 units, recovers r49 BT in the same location Evasive, can go under some attacks |
| Indian Stance Storm | IND.1 | i53~55 | — | +0c~+2c | — | 15 | t88 r28 | M! | js30~52 fs53~55 | Floor Break Weapon Same animation as the ending of qcf+1 Sometimes written 1SS.IND.1 |
| Indian Stance Stone Fists | IND.2 | i39~43 | -8~-5 | +2~+6 | — | 7 | t71 r28 FC | m | — | Leads to db+2 extensions Greater forward momentum than a standing db+2 |
| IND.3 | IND.3 | i32~38 | -31 | -2a (-12) | — | 15 | t102 r46 | m | js12~34 fs35~90 | Balcony Break Automatically recovers to r55 IND on self-wallsplat |
| Indian Stance Cannon | IND.3,3+4 | ,i27 | -13 | +52a (+42) | — | 15,20 | t122 r38 | m,m | ,js1~13 fs14~54 | Tornado Combo from 1st hit Tremendous forward travel |
| Indian Stance Knee Cap | IND.4 | i47~48 | -26 | +4c | +31a | 18 | t47 r28 FC | L | cs1~ | Homing Enter IND -26 +8 +35a r24 with d+3+4 |
| Indian Stance Flea | IND.1+2 | — | — | — | — | — | r30 FLE | — | js1~27 fs28~30 | Unavailable in NSS |
| Indian Tobi Ushiwaka | IND.3+4 | i17~18 i10~11 | -6 | +3 | — | 6,22 | t76 r29 | m,m | js12~37 fs38~40 | Homing Transition to DGF r18 with 1SS.U (+5/+14) |
| Indian Levitation | IND.D+3+4* | — | — | — | — | — | r1 IND | — | cs1~ fs1~ | Allows 8-way directional movement in IND Continues as long as 3+4 is held Holding a directional input and pressing 1, 2 or 1+2 wil…Ver notas completasAllows 8-way directional movement in IND Continues as long as 3+4 is held Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2 |
| Indian Stance Manji Dragonfly | IND.u+1+2 | — | — | — | — | — | r25 DGF | — | js1~ | Unavailable in NSS |
| No Sword Stance Mutou no Kiwami | b+1+2 | — | — | — | — | — | r35 NSS | — | cs8~50 | Cannot block during transition |
| Battou Kakugo | NSS.b+1+2 | — | — | — | — | — | r35 1SS | — | cs8~50 | Cannot block during transition |
| 1,NSS.1 | 1,NSS.1 | ,i23 | -9 | +22a (+17) | — | 5,22 | t67 r34 1SS | h,m | — | Floor Break Weapon Combo from 1st hit with 1f delay Input can be delayed 3f Interrupt with i4 from 1st block 8 chip damage on bloc…Ver notas completasFloor Break Weapon Combo from 1st hit with 1f delay Input can be delayed 3f Interrupt with i4 from 1st block 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 1,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.1,1 |
| Karakuri Uzumaki | 2,NSS.1 | ,i23~24 i18 | -5 | +19a | — | 10,5,15 | t107 r30 NSS | h,h | — | Balcony Break Combo from 1st hit Interrupt with i3 from 1st block Jail from 2nd attack Duckable Sometimes written NSS.2,1 |
| 3,NSS.1 | 3,NSS.1 | ,i22~24 | +7 | +18g | — | 12,22 | t63 r23 DGF | m,h | ,js26~ | Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit 6 chip damage on block Recovers 1 base health or 6 a…Ver notas completasHeat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit 6 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less Does not transition to DGF during Heat Dash Recovers in 1SS 3,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.3,1 |
| Enma's Soul Blade | 3,2,NSS.1+2 | ,i26~27 | -14c | +20a (+10) | — | 12,12,27 | t100 r34 1SS | m,m,M | — | Balcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f 10 chip damage on block Clea…Ver notas completasBalcony Break Weapon Combo from 2nd hit with 4f delay Input can be delayed 10f Move can be delayed 9f 10 chip damage on block Clean hit 35 damage Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 3,2,H.1+2: Consumes 180F of remaining Heat timeSometimes written NSS.3,2,1+2 |
| 4,4,2,2,NSS.1 | 4,4,2,2,NSS.1 | ,i67 | -54 | -17a | — | 16,16,5,6,30 | r73 NSS | h,h,m,h,m | — | Sometimes written NSS.4,4,2,2,1 |
| 4,4,2,2,NSS.1~1 | 4,4,2,2,NSS.1~1 | ,i20~105 | — | -49a (-75) | — | 16,16,5,6,30,40 | r30 NSS | h,h,m,h,m,h! | — | Balcony Break Cancel early to r30 with BSometimes written NSS.4,4,2,2,1~1 |
| Soul Stealer | NSS.1+4 | i8~11 | -20 | +14 +64a | — | 20 | t47 r36 1SS | m | — | Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 addition…Ver notas completasStrong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Can be done from Crouch Level 1 Crumple stun +14~17 after hit H.1+4: Consumes 300F of remaining Heat time Sometimes written NSS Flash |
| Spirit Spinner | NSS.1+2+3 | i22~40 | -18~+0 | +26d (-32) | +16~+34 | 25 | t70 r30 IND | h | — | Balcony Break |
| Manji Backfist Swipe | f+2,NSS.1 | ,i26~27 | -12 | +17a (+10) | — | 18,21 | t77 r32 NSS | h,m | — | Tornado Airborne combo from 1st CH (+66a (+50)) Sometimes written NSS.f+2,1 |
| Nine-Headed Dragon | NSS.f+1+2 | i20 | -7 | +29a (+3) | — | 29 | t57 r37 1SS | M | — | Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 8 chip damage on block Recovers 1 base health or 6 additional recoverab…Ver notas completasHeat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less Extended range H.f+1+2: Consumes 270F of heat timer during heat Steel pedal |
| Bull Rush Chariot Tackle | NSS.f+3+4 | i21~25 | -13~-9 | +20a (+11) | — | 20 | t58 r33 NSS | m | — | Balcony Break Head Cancel to r55 BT with b Enter IND +12a (+3) r29 with d+3+4 on hit Automatically recovers to r55 IND on self-wallsplat Recovers 12f faster on hit +20a on side hit |
| Tsuka Atemi Swipe | df+1,2,NSS.1 | ,i26~27 | -12 | +17a (+10) | — | 14,16,19 | t100 r32 NSS | m,h,M | — | Tornado Combo from 2nd CHSometimes written NSS.df+1,2,1 |
| Wood Chopper | df+3,NSS.1 | ,i23~24 | -9 | +16a | +52a | 10,24 | t75 r33 1SS | m,M | — | Floor Break Weapon Combo from 1st hit Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when…Ver notas completasFloor Break Weapon Combo from 1st hit Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 9 chip damage on block Input can be held to transition to d+1* df+3,H.1: Consumes 90F of remaining Heat timeSometimes written NSS.df+3,1 |
| Moonlight (Simple Input) | NSS.df+1+4 | i20~21 | -17 | +35a (+25) | — | 19 | t62 r41 NSS | m | js20~42 fs43~45 | Enter KIN r37 with 1+2 Can be buffered Can be performed in FC Power up input NSS.f,n,d,df+1 Replaced by 1SS.df+1+4 when performed in BT |
| Quick Chop | NSS.d+1 | i24~25 | -9 | +16a | +52a | 24 | t58 r33 1SS | M | — | Floor Break Weapon Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recovera…Ver notas completasFloor Break Weapon Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less 9 chip damage on block Input can be held to transition to d+1* H.d+1: Consumes 90F of remaining Heat time |
| Heshikirigari | d+2,NSS.1 | ,i27~28 | -9 | +10g | — | 12,18 | t83? r32 NSS | M,h | — | Balcony Break Combo from 1st hit with 8f delay Input can be delayed 16f Move can be delayed 10fSometimes written NSS.d+2,1 |
| d+2,2,NSS.1 | d+2,2,NSS.1 | ,i19~20 | -9 | +8a (-1) | — | 12,15,20 | t107 r40 NSS | M,m,h | — | Balcony Break Input can be delayed 10f Move can be delayed 9fSometimes written NSS.d+2,2,1 |
| d+2,2,NSS.d+1 | d+2,2,NSS.d+1 | ,i29~30 | -12 | +2c | +42a | 12,15,17 | t108 r32 NSS | M,m,m | — | Floor Break Input can be delayed 10f Move can be delayed 9fSometimes written NSS.d+2,2,d+1 |
| No Sword Stance > Indian Stance | NSS.d+1+2 | — | — | — | — | — | r20 IND | — | cs7~ fs7~ | — |
| Unfinished Business | NSS.d+1+4 | — | — | — | — | — | r65 NSS | — | — | Yoshimitsu is invisible on frames 50~64, but can still be hit Transition to 1SS.IND with D Transition to DGF with U |
| Manji Shagapan | NSS.db+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~ | Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit |
| b+2,NSS.1 | b+2,NSS.1 | ,i27~28 | -17 | +28a (+18) | — | 12,17 | t84 r41 NSS | m,m | js28~49 fs50~52 | Enter KIN r30 with 1+2 Combo from 1st CH with 2f delay Input can be delayed 14fSometimes written NSS.b+2,1 |
| b+2,NSS.2 | b+2,NSS.2 | ,i22~23 | -9 | +0 | — | 12,18 | t72 r34 NSS | m,h | — | Heat Engager Heat Dash +5, +43d (+35) Combo from 1st with 1f delay Combo from 1st CH with 7f delay Input can be delayed 14fSometimes written NSS.b+2,2 |
| NSS.ub+1 | NSS.ub+1 | i25~26 | -5 | +4c | — | 21 | t50 r25 NSS | m | js9~27 fs28~30 | Floor Break |
| Soul Blade Yoshimitsu | NSS.ub+1+2 | i24~25 | -8c | +16a (+6) | — | 30 | t63 r38 1SS | M | — | Balcony Break Weapon 12 chip damage on block Clean hit 39 damage Recovers 1 base health or 6 additional recoverable health on hit …Ver notas completasBalcony Break Weapon 12 chip damage on block Clean hit 39 damage Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less -12c if blocked at tip range H.ub+1+2: Consumes 180F of remaining Heat time |
| Spinning Finger Stab | NSS.ub+1+3 | i51~65 | — | -23 | — | 50 | t129 r64 NSS | m! | — | Punishable on close hit with FUFT.3 |
| Face Slapper | NSS.ub+1+3,1+2 | ,i18~19 | -15 | -4 | +45a | 50,15 | t72 r33 NSS | m!,h | — | Floor Break |
| Index Poke Windmill | NSS.ub+1+3,n,1 | ,i20~105 | — | -49a (-75) | — | 50,40 | t135 r30 NSS | m!,h! | — | Balcony Break Cancel to r94 with B on frame 64 |
| NSS.u+1 | NSS.u+1 | i25~26 | -4 | +5c | +15a | 24 | t49 r24 NSS | m | js9~27 fs28~30 | Floor Break |
| Ishiusu Tsubushi | NSS.u+1+2 | i27~29 | +5 | +21g | — | 18 | t41 r12 IND | L | js9~24 fs25~ | Floor Break Can't be low parried Opponent recovers crouching |
| uf+1 | uf+1 | i17 | -10 | +2c | — | 10 | t50 r33 1SS | m | — | Weapon Good right sidestep tracking Transition to KIN -3 +9 r26 with 1+2 H.uf+1: Consumes 90F of remaining Heat time |
| Double Decapitation | uf+1,NSS.1 | ,i29~30 | -10 | +9c | — | 10,22 | t81 r33 1SS | m,M | — | Floor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st bloc…Ver notas completasFloor Break Weapon Combo from 1st hit with 4f delay Input can be delayed 4f Move can be delayed 3f Interrupt with i6 from 1st block Transition to FLE on hit only Restores 3 additional recoverable health on hit Sometimes written NSS.uf+1,1 |
| Safe Heron Jump | NSS.uf+1+3 | — | — | — | — | — | r41 FC | — | js9~35 fs36~38 | — |
| uf+3+4,1,4,NSS.1 | uf+3+4,1,4,NSS.1 | ,i24~25 | -9 | +16a | +52a | 20,8,15,24 | t170 r33 1SS | M,h,m,M | — | Balcony Break Floor Break Weapon Can transition to d+1*,n 9 chip damage on block Recovers 1 base health or 6 additional recoverabl…Ver notas completasBalcony Break Floor Break Weapon Can transition to d+1*,n 9 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or lessSometimes written NSS.uf+3+4,1,4,1 |
| Thunder Palm Strike | NSS.b,B+1+4 | i65~70 | — | -3a (-12) | +29a (-18) | 40 | t112 r42 NSS | m! | — | Balcony Break |
| Thunder Palm Strike Feint to Soul Stealer | NSS.b,B+1+4,B | ,i22~25 | -20 | +14 +64a | — | 20 | t86 r36 1SS | m | — | Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 addition…Ver notas completasStrong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Can be done from Crouch Level 1 Crumple stun +14~17 after hit H.1+4: Consumes 300F of remaining Heat time |
| Moonlight | NSS.f,n,d,df+1 | i17~18 | -17 | +35a (+25a) | — | 19 | t59 r41 NSS | m | js17~39 fs40~42 | Weapon Can be buffered Enter KIN r30 with 1+2 Can be performed from FC Sometimes written NSS.CD+1 |
| Moonsault | NSS.qcf+1 | i53~56 | -8c | +5a | — | 30 | t88 r32 NSS | M | js10~55 fs56~58 | Floor Break Can be buffered Can be performed in FCSometimes written NSS.d,df,f+1 |
| NSS.FC.DF+1 | NSS.FC.DF+1 | i25~26 | -16 | +27a | — | 12 | t60 r34 NSS | l | cs1~34 | Sometimes written FC.NSS.DF+1 |
| Agonbaku | NSS.FC.DF+1,2 | ,i25~26 | -14 | +14 | — | 12,20 | t85 r32 NSS | l,L | ,cs1~45 | Floor Break Combo from 1st hit Interrupt with i7 from 1st block Sometimes written FC.NSS.DF+1,2 |
| Spinning Cleave | NSS.FC.df+3 | i20~21 | -26 | +67a (+51) | — | 12 | t54 r36 FC | L | cs1~ | Sometimes written FC.NSS.df+3 |
| ws2,NSS.1 | ws2,NSS.1 | ,i23 | -6 | +5 | — | 13,16 | t64? r25 BT | m,h | — | Elbow Combo from 1st hit Move cannot be interruptedSometimes written NSS.ws2,1 |
| Scowling Aratama | ws2,NSS.1,2 | ,i25 | -5 | +5 | +63a | 13,16,18 | t87 r27 BT | m,h,m | — | Balcony Break (airborne) Elbow Combo from 2nd CH Interrupt with i5 from 2nd block Sometimes written NSS.ws2,1,2 |
| Scowling Spirit | ws2,NSS.1,3 | ,i25~26 | -7 | +27a (+17) | — | 13,16,25 | t88 r27 | m,h,h | — | Balcony Break Combo from 2nd CH Interrupt with i5 from 2nd blockSometimes written NSS.ws2,1,3 |
| KIN.1 | KIN.1 | i17 | -12 | -1 | — | 10 | t48 r31 1SS | m | — | Floor Break Weapon 2 chip damage on block in NSS H.KIN.1: Consumes 90F of remaining Heat time |
| KIN.1,NSS.1 | KIN.1,NSS.1 | ,i23~24 i14~15 | -1 | +37a (+29) | — | 10,5,20 | t67 r27 1SS | m,m,m | — | Balcony Break Floor Break Weapon Combo from 1st hit with 2f delay 4 chip damage on block Recovers 1 base health or 6 additional re…Ver notas completasBalcony Break Floor Break Weapon Combo from 1st hit with 2f delay 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or lessSometimes written NSS.KIN.1,1 KIN.NSS.1,1 |
| KIN.2,NSS.1+2 | KIN.2,NSS.1+2 | ,i32~34 | -3 | +15a | — | 15,30 | t111 r49 1SS | m,M | — | Balcony Break Floor Break Weapon 9 chip damage on block Recovers 5 base health or 10? additional recoverable health on hit Recover…Ver notas completasBalcony Break Floor Break Weapon 9 chip damage on block Recovers 5 base health or 10? additional recoverable health on hit Recovers 1 base health on hit when remaining recoverable health is 7 to 12 Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5) +15d on backturned hit KIN.2,H.1+2: Consumes 90F of remaining Heat timeSometimes written NSS.KIN.2,1+2 KIN.NSS.2,1+2 |
| KIN.2,NSS.1+2* | KIN.2,NSS.1+2* | ,i47~49 | +11 | +69a (+49) | — | 15,30 | r49 1SS | m,M | — | Balcony Break Floor Break Weapon Guard Break 12 chip damage on block Recovers 1 base health or 6 additional recoverable health on …Ver notas completasBalcony Break Floor Break Weapon Guard Break 12 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less +26d (+26) on airborne hit +40a on backturned hit KIN.2,H.1+2*: Consumes 210F of remaining Heat timeSometimes written NSS.KIN.2,1+2* KIN.NSS.2,1+2* |
| NSS.KIN.1+4 | NSS.KIN.1+4 | i12~15 | -20 | +14 +64a | — | 20 | t51 r36 1SS | m | — | Strong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 addition…Ver notas completasStrong Aerial Tailspin Weapon Knockdown against BT opponent, +19a (+9) 4 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Can be done from Crouch Level 1 Crumple stun +14~17 after hit H.1+4: Consumes 300F of remaining Heat time Sometimes written KIN.NSS.1+4 |
| NSS.KIN.f+1 | NSS.KIN.f+1 | i19~20 i6~7 i7~8 | -5 | +18a (+11) | — | 6,6,12 | t66 r31 1SS | M,M,M | — | Weapon Combos from any hit 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base…Ver notas completasWeapon Combos from any hit 8 chip damage on block Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less H.KIN.f+1: Consumes 90F of remaining Heat timeSometimes written KIN.NSS.f+1 |
| NSS.KIN.f+1* | NSS.KIN.f+1* | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | — | 6,6,6,6,6,12 | t94 r35 1SS | M,M,M,M,M,M | — | Weapon Combos from any hit 14 chip damage on block Recovers 5 base health or 10 additional recoverable health on hit Recovers 1 ba…Ver notas completasWeapon Combos from any hit 14 chip damage on block Recovers 5 base health or 10 additional recoverable health on hit Recovers 1 base health on hit when remaining recoverable health is 10-15 Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4 Recovers 5 base health on hit when remaining recoverable health is 3 or less H.KIN.f+1*: Consumes 90F of remaining Heat time Sometimes written KIN.NSS.f+1* |
| NSS.KIN.d+1 | NSS.KIN.d+1 | i23~24 | -13 | +3 | +38a | 17 | t55 r31 FC | L | cs22~ | Cancel to r34 FC with DB on frame 16Sometimes written KIN.NSS.d+1 |
| God Slayer | NSS.KIN.f+1+2 | i24~25 | +14c | +14c | +49a | 20 | t53 r28 1SS | m | js8~ | Weapon Transition to FLE on hit or block only Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base hea…Ver notas completasWeapon Transition to FLE on hit or block only Recovers 1 base health or 6 additional recoverable health on hit Recovers 1 base health when remaining recoverable health is 5 or less H.KIN.f+1+2: Consumes 90F of remaining Heat time |
| NSS.IND.1 | NSS.IND.1 | i48~51 | -8c | +5a | — | 15 | t88 r32 NSS | M | js30~52 fs53~55 | Floor Break Same animation as the ending of NSS.qcf+1 Sometimes written IND.NSS.1 |
| NSS.BT.d+1 | NSS.BT.d+1 | i17~18 | -13 | +3 | +38a | 15 | t49 r31 FC | l | cs6~ | Yoshimitsu remains in NSSSometimes written BT.NSS.d+1 |
| Manji Dragonfly | u+1+2 | — | — | — | — | — | r15 DGF | — | js8~ | Cancel to r12 with db_d_df (js1~10) Unavailable in NSS Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames |
| Dragonfly Forward | DGF.f | — | — | — | — | — | t35 r1 DGF | — | js1~ | realigns with opponent, creates distance |
| Dragonfly Blade | DGF.1 | i30~31 | -2c | +10a | +46a | 22 | t60 r29 | M | js1~27 | Floor Break Weapon 11 chip damage on block Power up in Heat |
| Dragonfly Fist | DGF.2 | i16~18 | +4 | +13s | — | 15 | t33 r15 DGF | h | js1~ | — |
| Ubume | DGF.2,4 | ,i26~28 | -14 | +15a (+8) | — | 15,22 | t79 r33 | h,M | ,js1~46 fs47~49 | Tornado Combo from 1st hit Enter NSS r33 with B |
| Dragonfly Sweep | DGF.3 | i22~23 | -13 | +6c | +28a | 18 | t54 r31 | L | js1~18 | Airborne attack, can't be low parried |
| Dragonfly Twister | DGF.4 | i18~20 | -4 | +14g | — | 24 | t47 r27 | m | js1~19 | Heat Engager Heat Dash +5, +62a (+42) Balcony Break |
| Manji Dragonfly > Flea | DGF.1+2 | — | — | — | — | — | r30 FLE | — | js1~27 fs28~30 | — |
| Spirited Away | DGF.3+4 | i20~21 | — | +0 | — | 17,18 | t55 r34 DGF | h!,t | js1~ | Floor Break Transitions to attack throw on front hit (air hit OK) Attack throw recovers standing |
| Dragonfly Slash | DGF.f+2 | i20~21 | +7 | +19a (+10) | +64a (+44) | 23 | t51 r30 DGF | h | js1~ | Homing Balcony Break Weapon |
| Red Spider Lily | DGF.f+1+2 | i16~17 i11~12 i11~12 | -2 | +18a (+9) | — | 9,9,18 | t70 r31 | h,h,h | js1~65 | Homing Balcony Break Weapon Jail from 1st block Combo from 1st hit 9 chip damage on block Power up in Heat |
| Manji Dragonfly > Indian Stance | DGF.d+3+4 | — | — | — | — | — | r30 IND | — | js1~27 fs28~ cs31~ | — |
| BT.1 | BT.1 | i15 | -3 | +8 | — | 16 | t37 r22 BT | h | — | Elbow |
| Aratama | BT.1,2 | ,i25 | -5 | +5 | +63a | 16,18 | t67 r27 BT | h,m | — | Balcony Break (airborne) Elbow Combo from 1st CH Interrupt with i5 from 1st block |
| Magatama | BT.1,3 | ,i25~26 | -7 | +27a (+17) | — | 16,25 | t68 r27 | h,h | — | Balcony Break Combo from 1st CH Interrupt with i5 from 1st block |
| Manji Backfist 2 | BT.2 | i16~17 | -4 | +14g | +39a | 18 | t45 r28 | h | — | Balcony Break Leads to f+2 extensions |
| Perilous Spirit | BT.3 | i24~26 | -3~-1 | +11a | — | 20 | t53 r27 BT | m | js6~29 fs30~32 | Floor Break |
| Shisetsu Genman | BT.d+1 | i17~18 | -13 | +3 | +38a | 20 | t49 r31 FC | L | cs6~ | WeaponSometimes written 1SS.BT.d+1 |
| Trailokya Pilgrimage | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r39 1SS | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | r55 | — | — | Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completasCan't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds |
| Inner Palm | SS.1 | i17~18 | -9 | +2 | +27a (+17) | 21 | t50 r32 | m | — | Sidestep adds minimum 9f, effective startup i26~27 |
| Shrine | SS.2 | i16~17 | -13 | +28a (+18) | — | 22 | t48 r31 | m | — | Tornado Sidestep adds minimum 9f, effective startup i25~26 |
| Indian Stance Healing | FUFT.d+3+4 | — | — | — | — | — | r30 IND | — | fs1~ | — |
| (Tackle reverse) | (Tackle reverse) | — | +0d | — | — | 25 | — | t | — | Available only after reversing Ultimate Tackle with 1+2 Unbreakable (even in NSS) |
| Wall Jump Backflip | (back to wall).b,b,UB | i35~38 | +1 | +34d | — | 21 | t55 r17 BT | m | fs5~7 is8~24 fs25~33 js34~37 fs38~40 | — |
| Oni Killer | 1+3 | i12~14 | -3 | +1d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 |
| Sword Face Smash | 2+4 | i12~14 | +0 | +1 | — | 35 | t45 r31 | t | — | Homing Floor Break Throw break 1 or 2 Side switch on hit |
| Wheels of Hell | Left throw | — | -3 | +0d | — | 45 | — | t | — | Throw break 1 Side switch on hit |
| Neck Breaker | Right throw | — | -3 | -3d | — | 40 | — | t | — | Throw break 2 |
| Tornado Drop | Back throw | — | — | +1d | — | 50 | BT | t | — | Floor Break Unbreakable |
| Rainbow Drop | uf+1+2 | i11 | +0 | +1 | — | 40 | t39 r28 | t | — | Floor Break Throw break 1+2 Side switch on breakSometimes written Skittles |
| Soul Siphon | qcf+2 | i15~16 | +0 | +0 | — | 22 | t39 r23 | t | — | Throw break 1+2 35 damage as a backthrow Yoshimitsu recovers 16 health On break: -Opponent recovers 22 health (35 on backthrow) -Y…Ver notas completasThrow break 1+2 35 damage as a backthrow Yoshimitsu recovers 16 health On break: -Opponent recovers 22 health (35 on backthrow) -Yoshimitsu loses 16 healthSometimes written d,df,f+2 |
| Soul Possession | qcb,f+2 | i15~16 | — | +0 | — | 0 | t39 r23 | t | — | Unbreakable Opponent recovers 26 health Yoshimitsu loses 35 healthSometimes written d,db,b,f+2 |
| 1SS 10 Hit Combo 1 — etapa 1 | 1 | i10 | +1 | +8 | — | 7 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 1 — etapa 2 | 2 | i17 | -9 | -3 | — | 12 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 1 — etapa 3 | 1 | i28 | -6[1] | +7[1] | — | 15 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 1 — etapa 4 | 4 | i29 | -25 | -14 | — | 9 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 1 — etapa 5 | 4 | i33 | -25 | -14 | — | 9 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 1 — etapa 6 | 4 | i33 | -25 | -14 | — | 5 | — | l[2] | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 1 — etapa 7 | 1 | i30~31 | -12 | -1 | — | 5 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 1 — etapa 8 | 1 | i23~24 | - | -4 | — | 8 | — | m![3] | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 1 — etapa 9 | 1 | i15~16 | - | +27a | — | 8 | — | m![3] | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 1 — etapa 10 | 1 | i14~15 | - | +6a | — | 25 | — | m![3] | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 2 — etapa 1 | 1 | i10 | +1 | +8 | — | 7 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 2 — etapa 2 | 2 | i17 | -9 | -3 | — | 12 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 2 — etapa 3 | 1 | i28 | -6[1] | +7[1] | — | 15 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 2 — etapa 4 | 4 | i29 | -25 | -14 | — | 9 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 2 — etapa 5 | 2 | i23~26 | -6 | +5 | — | 3 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 2 — etapa 6 | 2 | i10~12 | -8 | +2 | — | 3 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 2 — etapa 7 | 2 | i12 | +4 | -7 | — | 3 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 2 — etapa 8 | 4[4] | i28~30 | -18 | -7 | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 2 — etapa 9 | 1 | i35~36 | - | -15 | — | 8 | — | m![3] | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 1SS 10 Hit Combo 2 — etapa 10 | 1 | i32~33 | - | +36a (+20) | — | 20 | — | l![3] | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 1 — etapa 1 | 1 | i10 | +1 | +8 | — | 7 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 1 — etapa 2 | 2 | i15~16 | -13 | -2 | — | 12 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 1 — etapa 3 | 1 | i23~24 | -12 | -1 | — | 15 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 1 — etapa 4 | 4 | i29 | -25 | -14 | — | 9 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 1 — etapa 5 | 4 | i33 | -25 | -14 | — | 9 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 1 — etapa 6 | 4 | i33 | -25 | -14 | — | 5 | — | l[2] | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 1 — etapa 7 | 1 | i30~31 | -12 | -1 | — | 5 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 1 — etapa 8 | 1 | i23~24 | -15 | -4 | — | 8 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 1 — etapa 9 | 1 | i15~16 | -34 | -23 | — | 8 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 1 — etapa 10 | 1 | i14~15 | -32 | +5a | — | 25 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 2 — etapa 1 | 1 | i10 | +1 | +8 | — | 7 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 2 — etapa 2 | 2 | i15~16 | -13 | -2 | — | 12 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 2 — etapa 3 | 1 | i23~24 | -12 | -1 | — | 15 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 2 — etapa 4 | 4 | i29 | -25 | -14 | — | 9 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 2 — etapa 5 | 2 | i23~26 | -6 | +5 | — | 3 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 2 — etapa 6 | 2 | i10~12 | -8 | +2 | — | 3 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 2 — etapa 7 | 2 | i12 | +4 | -7 | — | 3 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 2 — etapa 8 | 4[4] | i28~30 | -18 | -7 | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 2 — etapa 9 | 1 | i35~36 | -26 | -15 | — | 8 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| NSS 10 Hit Combo 2 — etapa 10 | 1 | i32~33 | -52 | +36a (+20) | — | 20 | — | l | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63483 · Atualizado em 2026-11-05T01:46:06+00:00
Conteúdo próprio da Wavu sob CC0, salvo exceções. Materiais da Bandai Namco, imagens e vídeos não foram copiados.