FIGHTER DATA / TEKKEN 8
Reina
192 entradas, incluindo variantesESCOLHER PERSONAGEMREReina
14On Block ≥ 0Neutras ou positivas
55On Block −9 a −1Vantagem negativa
80On Block ≤ −10Potencialmente puníveis
43Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Divine Dominance of Annihilation | H.2+3 | i21 | +8 | +0d | — | 20,35 | t103 r80 WRA | m,m | — | Heat Smash Balcony Break Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1 Jails from 1st block Transitions to attack throw on 1st hit f…Ver notas completasHeat Smash Balcony Break Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1 Jails from 1st block Transitions to attack throw on 1st hit for a total of 50 dmg Transitions to r53 WRA on 2nd block, whiff or hit +19a WRA if only second hit connects (25 dmg) 7 chip damage on block |
| Senjomanji Lethal Fury | 3,4,H.4 | ,i27 | -8 | +23a (+3) | — | 12,20,28 | t114 r42 | h,m,m | — | Balcony Break Combo from 1st hit Jail from 2nd block Consumes 240F of remaining Heat time 11 chip damage on block |
| Aerial Manji Lethal Fury | 3+4,4,H.4 | ,i27 | -8 | +23a (+3) | — | 5,10,20,28 | t69 r42 | m,m,m,m | — | Balcony Break Combo from 2nd hit Consumes 240F of remaining Heat time |
| Ouhen Manji Lethal Fury | f+3+4,H.4 | ,i27 | -8 | +23a (+3) | — | 25,28 | t69 r42 | m,m | — | Balcony Break Combo from 1st hit |
| f+3+4*,H.4 | f+3+4*,H.4 | ,i27 | -8 | +23a (+3) | — | 30,28 | t69 r42 | m,m | — | Balcony Break Combo from 1st block Airborne combo from 1st hit does 19 damage if 1st connect on block or hit |
| Demon's Lethal Fury | d+2,H.1+2 | ,i12~13 | +5 UNS | +33a (+7) | — | 17,28 | t71 r31 | mm | — | Balcony Break Jail from 1st block Combo from 1st hit Transition to UNS r34 on block (+5) 5 chip damage on block Consumes 300F of remaining Heat time |
| Charging Hard | H.d+1+2 | — | — | — | — | — | t70 r30 | — | ps20~60 | Automatically parries limb-based, non-airborne mids and highs Deals 40 damage on successful parry +1d on successful parry Consumes…Ver notas completasAutomatically parries limb-based, non-airborne mids and highs Deals 40 damage on successful parry +1d on successful parry Consumes 240F of remaining Heat time Throws received are unbreakable Sometimes written WRA HW |
| Divine Wrath of Annihilation | H.WRA.d+3+4 | i18~19 | -17 | +0 | — | 12,8,3,12 | t125 r44 | l,m,m,m | — | Spike Floor Break Alternate input: H.WRA.R1 Jails if any hit is blocked Transitions to attack throw on 1st hit for a total of 35 d…Ver notas completasSpike Floor Break Alternate input: H.WRA.R1 Jails if any hit is blocked Transitions to attack throw on 1st hit for a total of 35 dmg +4a (-5) if any hit after the 1st connects Consumes 600F of remaining Heat time |
| Muso Basara | df+1,2 | ,i22~23 | -14 | +12a | — | 8,20 | t60 r37 | m,m | — | Heat Engager Heat Dash +5, +43d (+35) Head Combo from 1st hit with 2F delay Move can be delayed by 5F Input can be delayed by 7F |
| Trailokya Splits Kick | f,F+3 | i20~22 | -3 | +20a | — | 20 | t50 r28 | m | — | Balcony Break Heat Engager Heat Dash +5, +67a (+50) Spike |
| Sen Kaijo-geri | SEN.3 | i12~13 | +1 | +7 | — | 22 | r26 | h | — | Homing Heat Engager Heat Dash +5, +43d (+35) Deals chip damage on block |
| Unpu Tobi-Manji | UNS.4 | i18~19 | -8 | +43a (-15) | — | 23 | r29 | m | cs6~16 | Balcony Break Heat Engager Heat Dash +5, +62a (+42) 6 chip damage on block Can be cancelled into crouch with DB/D/DF |
| Iron Hand | WRA.2 | i15~16 | -9 | +11a (+2) | — | 30 | t48 r32 | m | — | Balcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Sometimes written HW.2 |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| 1,1 | 1,1 | ,i15 | -1 | +8 | — | 5,6 | t44 r19 | h,h | — | Jail from 1st attack with 2f delay |
| Flash Punch Combo | 1,1,2 | ,i13 | -17 | +11 | — | 5,6,12 | t78 r38 | h,h,m | — | Wall Crush +23g on hit, +14g without transition Combo from 1st hit with 11f delay Transition to SEN r29 on hit only Cancel to r38 on hit with B (+2) +16a (+7) / +7a (-2) on BT hit |
| One Two Strike | 1,2 | ,i10 | -3 | +8 | — | 5,6 | t42 r22 | h,h | — | Jail from 1st block with 4F delay Combo from 1st hit with 4F delay |
| Back Fist Combo | 1,2,2 | ,i17 | -14 | +0 | — | 5,6,14 | t72 r33 | h,h,h | — | Jail from 2nd block with 2F delay Combo from 2nd hit with 2F delay Combo from 2nd CH with 3F delay Move can be delayed by 1F Input…Ver notas completasJail from 2nd block with 2F delay Combo from 2nd hit with 2F delay Combo from 2nd CH with 3F delay Move can be delayed by 1F Input can be delayed by 3F Transition to UNS r26 with u_d (-7/+7) |
| 1,2,3 | 1,2,3 | ,i21~22 | -10 | +1 | — | 5,6,10 | t72 r28 | h,h,m | — | Knee Combo from 2nd CH with 3f delay Input can be delayed 3f Move can be delayed 2f |
| Sting the Works | 1,2,3,4 | ,i22~23 | -4 | +21a (+12) | — | 5,6,10,21 | t97 r28 | h,h,m,h | — | Strong Aerial Tailspin CH-confirmable from 2nd CH Combo from 3rd hit with 5f delay Input can be delayed 10f Move can be delayed 8f Interrupt with i5 from 3rd block |
| 2 | 2 | i12 | -4 | +7 | — | 5 | t35 r23 | h | — | — |
| 2,2 | 2,2 | ,i14~15 | -11 | +0 | — | 5,5 | t57 r29 | h,h | — | Jail from 1st block with 1f delay Combo from 1st hit with 1f delay |
| Ganzan Basara | 2,2,1 | ,i22~23 | -14 | +12a | — | 5,5,20 | t89 r37 | h,h,m | — | Balcony Break Spike Head Hit-confirmable from 1st hit Combo from 1st hit with 5f delay Input can be delayed 10f Move can be delayed 9f |
| 2,2,2 | 2,2,2 | ,i29 | -6 | +6 | — | 5,5,21 | t88 r30 | h,h,m | — | Transition to WRA r30 with D (-6/+6) Transition to WRA is safe (can be cancelled early enough with crouch dash) Combo from 2nd hit…Ver notas completasTransition to WRA r30 with D (-6/+6) Transition to WRA is safe (can be cancelled early enough with crouch dash) Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo Input can be delayed 10f Move can be delayed 9f Interrupt with i11 from 2nd block |
| Bishamon Massacre | 2,2,2,1 | ,i35~37 | -15~13 | +30a (+20) | — | 5,5,21,20 | t128 r32 | h,h,m,m | js37~57 fs58~60 | Tornado Combo from 3rd hit with 1f delay Input can be delayed 4f Move can be delayed 3f Evasive, can go under jabs |
| Raging Bishamon | 2,2,2,2 | ,i31 | -14 | +21a (+0) | — | 5,5,21,25 | t128 r38 | h,h,m,m | — | Balcony Break Combo from 3rd hit with 4f delay Move can be delayed 3f Blue spark with input qcf+2 for 5 more damage |
| Ondeko | 2~1 | i11(~14) | -14 | +31d (+23) | — | 4,18 | t73 r33 | m,m | — | Balcony Break Spike Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. 5f input window tracks to the left |
| 3 | 3 | i18~19 | -11 | +5 | — | 12 | t48 r29 | h | cs8~17 | Homing |
| Senjo-zuki | 3,2 | ,i20 | -9 | +8 | +66a (+50) | 12,16 | t72 r32 | h,h | — | Tornado Combo from 1st hit |
| Senjo-manji | 3,4 | ,i20 | -14 | +50 (+19) | +54a | 12,20 | t76 r36 | h,m | — | Combo from 1st hit |
| Nobility Hunter | 4 | i13~14 | -8 | +11g | +35a | 20 | t45 r31 | h | — | Balcony Break Opponent is FUFA on CH |
| Demon Breath | 1+2 | i12~13 | -10~-9 | +24a (+14) | — | 25 | t44 r31 | m | — | — |
| 3+4 | 3+4 | i18 i26 | -8 | +3c | — | 5,10 | t53 r27 FC | m,m | js9~26 | Spike |
| Aerial Manji-geri | 3+4,4 | ,i16 | -14 | +50 (+19) | +54a | 5,10,20 | t105? r36 | m,m,m | — | Combo from 1st hit with 4f delay |
| Fukuteki | 1+4 | — | — | — | — | — | r30 FC | — | cs1~30 | Transition to WGS with DF after 14 frames Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF |
| f+2 | f+2 | i13 | -9 | -3 | — | 8 | t41 r28 | h | — | Transition to r16 UNS (+0/+6) with u_d |
| Sousoku Rengeki | f+2,3 | ,i18~19 | -9 | +2 | +6 | 8,16 | t49 r30 | h,m | — | Jails from 1st hit without delay Combo from 1st hit with 6F delay Transition to SEN (-2/+9/+13) with input F Cannot block up to i12 on empty transition on block Can be delayed |
| Sentai | f+3 | — | — | — | — | — | t28 r14 SEN | — | — | — |
| Kamadhatu Splits Kick | f+4 | i19~20 | +2c | +5c | +29d | 20 | t44 r24 | m | — | +13c on crouching hit Opponent is FDFA on CH Spike |
| Senshin-zuki | f+1+2 | i32 | -11 | +7 | — | 22 | t65 r33 | m | cs6~17 | Wall Crush +19g on hit Transition to SSH r20 with 3_uf_uf+3_uf+4 |
| Ouhen Manji-geri | f+3+4 | i43 | -14 | +50 (+19) | +55a | 25 | t46 r36 | m | cs6~33 | Cancel to r24 FC at earliest with input DB/D/DF |
| Ouhen Fubi Manji-geri | f+3+4* | i67 | +10 | +52a | — | 30 | t48 r38 | m | cs6~57 | Guard Break Cancel to r24 FC at earliest with input DB/D/DF 9 chip damage in heat |
| df+1 | df+1 | i13~14 | -3 | +4 | — | 8 | t34 r20 | m | — | Transition to SEN r18 with F (-3/+4) Cannot block up to i15 on empty transition on block |
| Muso Tensho | df+1,1 | ,i20 | -4 | +7 | — | 8,10 | t43 r23 | m,h | — | Combo from 1st hit with 4F delay Move can be delayed by 5F Input can be delayed by 7F |
| Muso Basara | df+1,2 | ,i22~23 | -14 | +12a | — | 8,20 | t60 r37 | m,m | — | Heat Engager Heat Dash +5, +43d (+35) Head Combo from 1st hit with 2F delay Move can be delayed by 5F Input can be delayed by 7F |
| Queen Bee Stinger | df+2 | i15~16 | -12 | +30a (+20) | — | 13 | t47 r29 | m | — | +2 on hit on crouching opp. +30a (+20) on CH on crouching opp. |
| Wind God Step | df+3 | — | — | — | — | — | r20 | sp | — | Transition to SEN with f+3 |
| df+4 | df+4 | i15 | -4 | +7 | — | 14 | t38 r23 | m | — | — |
| df+4,2 | df+4,2 | ,i18 | -8 | +6 | — | 14,10 | t48 r30 | m,m | — | Transition to WRA r28 with D (-6/+8) Combo from 1st hit |
| Gekirosatsu | df+4,2,3 | ,i27 | -8 | +35a | +71a (+55) | 14,10,20 | t60 r33 | m,m,h | ,cs7~15 | Tornado Combo from 2nd CH with 8F delay Move can be delayed by 9F Input can be delayed by 10F |
| df+3+4 | df+3+4 | i16,i5~9 | -15 | +2 | — | 5,10 | t59 r29 | m,h | cs9~14 | Transition to attack throw on CH |
| Nen Dougarami | CH.df+3+4 | i16 | — | +0 | — | 6,35 | t134 | m,t | — | Spike |
| Kasho Maki-manji | df+3+4,4 | ,i20 | -14 | +50 (+19) | +54a | 5,10,20 | t56 r36 | m,h,m | — | Combo from 1st hit |
| Crouch Jab | d+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~ | Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit |
| Tecchuu-ate | d+2 | i15 | +0c | +3c | +33d | 17 | t42 r27 | m | — | Spike Elbow Does not knockdown on counter hit after inputting d+2,H.1+2 |
| Unsoku Kou | d+3 | — | — | — | — | — | t52 r18 UNS | sp | ps5~12 | Transition to UNS (Kou, d) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with u+3 Transition to SEN r14 with f+…Ver notas completasTransition to UNS (Kou, d) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with u+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Punch parry, transitions to WGS on successful parry with +13 |
| Crouch Shin Kick | d+4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs4~ | -4c on crouching hit |
| Heaven's Wrath | d+1+2 | — | — | — | — | — | t70 r30 | — | — | Transition to r14 SEN with f+3 Transition to r2 WGS with DF Sometimes written WRA HW |
| Eisaimon | db+2 | i20~21,i9~10 | -16 | -3 | +3c | 10,12 | — | l,l | — | — |
| db+4 | db+4 | i16 | -13 | -2 | +2 | 7 | — | L | — | — |
| Un Oshi-kuzushi | db+4,1+2 | ,i15 | -12 | +39d (-19) | — | 7,20 | r34 | L,m | — | Balcony Break Combo from 1st CH even with delay Can be delayed CH-confirmable from 1st CH |
| b+1 | b+1 | i18 | -4 | +6 | — | 14 | t42 r24 | h | — | — |
| b+1,1 | b+1,1 | ,i22 | -10 | -4 | — | 14,15 | t71 r29 | h,m | — | Combo from 1st hit with 8F delay Interrupt with i3 from 1st block Move can be delayed by 10F Input can be delayed by 12F |
| b+1,1,3 | b+1,1,3 | ,i15~17 | -10 | +3 | — | 14,15,13 | r28 | h,m,m | — | Transition to SEN r18 with F (+0/+13) Cannot block up to i14 on empty transition on block Combo from 2nd CH Jails from 2nd block |
| Hen-in 4 Hit Combo | b+1,1,3,3 | ,i32 | -16 | +48 (+17) | +53a | 14,15,13,20 | r37 | h,m,m,m | — | — |
| Sin Smiter | b+2 | i16~17 | -9 | +3 | — | 14 | t47 r30 | m | — | Homing |
| Unsoku Gen | b+3 | — | — | — | — | — | t90 r20 UNS | — | — | Transition to UNS (Gen) Transition to UNS (Kou) r18 with u+3_d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execu…Ver notas completasTransition to UNS (Gen) Transition to UNS (Kou) r18 with u+3_d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF See also Unsoku Cancel |
| Ebi-geri | b+4 | i18 | -8 | +35a | +71a (+55) | 20 | t51 r33 | h | cs6~17 | Tornado |
| Tatenashi | b+1+3 | — | — | — | — | — | t35 r27 | — | ps3~9 | Parry mids and highs Converts incoming damage to recoverable health Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move |
| Clairvoyant Fatal Violet | b+1+4 | i64 | — | +20d (-1) | — | 50 | t114 r50 | ub(m) | — | Balcony Break Cancel to r40 with b,b at frame 40 |
| Kugai Dachi | b+1+2 | i18 | -13 | +14cg | — | 20 | t54 r36 | m | pc7~17 | Balcony Break -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state |
| Unsoku Kou | u+3 | — | — | — | — | — | t52 r18 UNS | sp | ps5~12 | Transition to UNS (Kou, u) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with d+3 Transition to SEN r14 with f+…Ver notas completasTransition to UNS (Kou, u) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Punch parry, transitions to WGS on successful parry with +13 |
| Seigan Ugachi | uf+1 | i13 | -9 | +8 | +17 | 15 | r33 | h | — | Transitions to WRA (-/+8/+17) on hit |
| uf+2 | uf+2 | i15-i16 | -12 | +9 | — | 17 | r29 | h | — | Normal hit offsets opponent slightly to the left of the axis and rotates them. Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. |
| uf+3 | uf+3 | i21~22 | -10 | +1 | — | 10 | r27 | h | js11~ | — |
| Tobisenzuki | uf+3,1 | ,i16 | -5 | +5 | — | 10,15 | r26 | h,m | — | +13c on crouching hit Jails on 1st block Combo from 1st hit |
| Silver Gleam | uf+4 | i17~18 | -13 | +70a (+54) | — | 15 | r32 | m | js9~ | Tornado Sometimes written hopkick |
| Silver Gleam | ub+4 | i17~18 | -13 | +16a (-1) | — | 13 | r32 | m | js9~ | Tornado Balcony Break Sometimes written hopkick |
| uf+3+4 | uf+3+4 | i20,i4 | -10 | -1 | — | 10,10 | — | mm | js9~ | — |
| Un Hiensatsu | uf+3+4,1+2 | ,i17 | -14 | -4 | — | 10,10,20 | r35 | mm,m | — | Combo from 1st hit |
| Fading Shadow | ub+1+2 | — | — | — | — | — | t50 | sp | js10~24 fs25~27 | Transition to WGS r50 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after transition |
| Swift Shadow | u+1+2 | — | — | — | — | — | t40 | sp | js10~24 fs25~27 | Transition to Wind God Step r36 with input DF Execute EWGF or EWGK by inputting 2/3 exactly one frame after transition |
| Raiden | f,F+2 | i12 | -9 | +2 | — | 14 | t45 r33 | m | — | Transition to SEN r22 with F (+2/+13) Cannot block up to i12 on empty transition on block |
| Trailokya Splits Kick | f,F+3 | i20~22 | -3 | +20a | — | 20 | t50 r28 | m | — | Balcony Break Heat Engager Heat Dash +5, +67a (+50) Spike |
| Un Hien-geri | f,F+3+4 | i16~19 | -2 | +23c | +49a | 22 | t41 r22 | h | js8~27 fs28~30 | Balcony Break Forces tech backroll on hit |
| Ten Chuten-geri | f,f,F+3 | i24~27 | +6 | +32a (+24) | — | 22 | t56 r29 | m | js3~34 fs35~37 | Balcony Break 6 chip damage on block |
| Un Tobi Kaijo-geri | f,f,F+4 | i26~27 | +4 | +31a (+5) | — | 23 | t60 r33 | h | js17~26 fs27~29 | Strong Aerial Tailspin Balcony Break Homing Transition to WRA r29 with D (+8/+35a (+9)) 4 chip damage on block |
| FC.d+3 | FC.d+3 | i16 | -17 | -6 | — | 10 | — | l | cs1~ | — |
| Nen Hangetsu-ate | FC.df+3 | i20 | -17 | +54a (+34) | — | 25 | r39 | m | cs1~, fs18~19 | Balcony Break Can evade some mids |
| Manji-geri | FC.df+4 | i15 | -14 | +54a | — | 20 | r35 | m | — | Balcony Break |
| Jewel Snatcher | ws1 | i13 | -13 | +13 SEN | — | 12 | t49 r36 | m | — | Transition to SEN r39 on hit |
| Benten Thrust | ws2 | i18 | -8 | +9 | +14c | 20 | t52 r34 | m | cs1~6 | Balcony Break |
| ws3 | ws3 | i15~16 | -10 | +1 | — | 14 | t44 r28 | m | — | — |
| Twin Stingers | ws3,4 | ,i22~23 | -4 | +21a (+12) | — | 14,19 | t68 r28 | m,h | — | Strong Aerial Tailspin Balcony Break Combo from 1st hit with 8F delay Move can be delayed by 10F Input can be delayed by 12F |
| ws4 | ws4 | i11~12 | -6 | +5 | — | 10 | t36 r24 | m | — | — |
| Seven Seas Splits Kick | ws4,4 | ,i17~18 | -17 | -1c | — | 10,15 | t66 r36 | m,m | — | Combo from 1st hit with 7F delay Jails from 1st block with 2F delay Transition to WRA r29 with D (-10/+6) Move can be delayed by 6F Input can be delayed by 7F |
| Hen Gyakujo-geri | ws3+4 | i14~15 | -8 | +14 | — | 14 | t44 r29 | m | cs1~13 | — |
| Fukuteki | ws1+4 | — | — | — | — | — | r30 FC | — | cs1~30 | Transition to WGS with DF after 14 frames Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF |
| Wind God Step | df+3 | — | — | — | — | — | r20 | sp | — | Transition to SEN with f+3 |
| Thunder God Fist | WGS.1 | i19~21 | -22 | +24a (+14) | — | 24/26 | t59 r38 | m | js19~40 fs41~43 | 26 dmg if manual CDSometimes written tgf |
| Lightning Splits Kick | WGS.1,3 | ,i26~30 | -12 | +14a / +18d (-17) | — | 24/26,22 (15) | t83 r33 | m,m | js1~31 | Spike Airborne combo from 1st hit (+18d (-17)) Interrupt with i9 from 1st block 6 chip damage on block |
| Lightning Wheel | WGS.1,4 | ,i23~27 | -7 | +13a (-13) / +1a (+0) | — | 24/26,26 (18) | t95 r48 | m,h | js1~30 fs31~33 | Balcony Break Wall Crush +0c on block Airborne combo from 1st hit (+1a (+0)) Interrupt with i2 from 1st block 10 chip damage on block |
| Wind God Fist | WGS.2 | i11~12 | -10 | +35a (+25) | — | 15/20 | t40 r28 | h | — | Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) 4 chip damage on block 20dmg if manual CDSometimes written wgf |
| Electric Wind God Fist | f,n,d,df#2 | i11~12 (~i13) | +5 | +35a (+25) | — | 23 | t36 r24 | h | — | 4 chip damage on block Sometimes written ewgf |
| War God Kick | WGS.df+3 | i15~17 | -13 | +13a (-4) | +23a (+17) | 17/21 | t56 r39 FC | M | — | Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time) 4 chip damage on block 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat |
| Electric War God Kick | f,n,d,df#3 | i15~17 | -9 | +13a (-4) | +23a (+17) | 23 | t56 r39 FC | M | — | Balcony Break 4 chip damage on block Sometimes written ewgk |
| WGS.DF+4 | WGS.DF+4 | i16 | -23 | +2c | — | 6/8 | t55 r39 FC | L | cs15~55 | 8 dmg if manual CD |
| Ruthless Demon | WGS.DF+4,2 | ,i24 | -22 | -1 | — | 6/8,20 | t86 r41 | L,h | — | Transition to WRA with D (-15/+6) Combo from 1st hit Sometimes written hellsweep |
| Spinning Demon | WGS.DF+4,4 | ,i17~18 | -23 | +2 | +23a | 6/8,16 | t77 r37 FC | L,L | cs10~55 | Combo from 1st hit Sometimes written hellsweep |
| Sentai | f+3 | — | — | — | — | — | t28 r14 SEN | — | — | — |
| SEN.1 | SEN.1 | i16 | -14 | +1 | — | 12 | r36 | m | pc6~15 | -9 and 2 chip damage on block after absorbing an attack in power crush state |
| Furin Kazan | SEN.1,2 | ,i26 | -16 | +21a (+0) | — | 12,25 | r39 | m,m | — | Balcony Break Blue spark with input qcf+2 for 5 extra damage Hit-confirmable from 1st hit or if attack was absorbed Combo from 1st…Ver notas completasBalcony Break Blue spark with input qcf+2 for 5 extra damage Hit-confirmable from 1st hit or if attack was absorbed Combo from 1st hit even with 9?F delay Can be delayed by 10?F -9 and 7 chip damage on block after absorbing an attack in power crush state |
| Rashomon | SEN.2 | i13 | -6 | +8 | — | 20 | r31 | m | — | Tornado Transition to WRA (-6/+8) with D Transition to WRA is safe (can cancel WRA with crouch dash early enough) |
| Sen Kaijo-geri | SEN.3 | i12~13 | +1 | +7 | — | 22 | r26 | h | — | Homing Heat Engager Heat Dash +5, +43d (+35) Deals chip damage on block |
| Kandachi-geri | SEN.4 | i26~27 | +4 | +12d | — | 24 | r26 | M | js8~16 fs17~19 | Deals chip damage on block Spike |
| Inverse Deva Laser | SEN.1+2 | i14~15,i12~13 | -6 WRA | +31a (+23) | — | 13,17 | r32? WRA | m,m | — | Tornado Balcony Break Transitions to r32? WRA after recovery |
| Yaksha Sweep | SEN.3+4 | i20~21, i35~36 | -29/-11 | +4 | — | 10,12 | — | L,h | cs10~34 | Homing -29 stagger block on 1st block -11 on 2nd block |
| Haburi-kaze | SEN.1+3 | i16 | — | -3 | — | 12 | — | th(h) | — | Throw break: none Opponent recovery on hit: FUFA |
| Senshin-zuki | f+1+2 | i32 | -11 | +7 | — | 22 | t65 r33 | m | cs6~17 | Wall Crush +19g on hit Transition to SSH r20 with 3_uf_uf+3_uf+4 |
| Senshin Karami-ate | SSH.3 | i22 | -26 | -4c | — | 26 | t66 r44 | L | — | i42 effective startup |
| Nen Ashigarami | SSH.CH.3 | i22 | — | +0d | — | 33,18 | t161? | L | — | Floor Break |
| Senshin Hiei | SSH.uf | — | — | — | — | — | t44 | sp | fs1~13 js14~30 fs31~33 | — |
| Senshin Chuten-geri | SSH.uf+3 | i30~33 | +6 | +32a (+24) | — | 22 | t62 r29 | m | fs1~13 js12~37 fs38~40 | Balcony Break i50~53 effective startup 6 chip damage on block |
| Senshin Tobi Kaijo-geri | SSH.uf+4 | i32~33 | +4 | +31a (+5) | — | 28 | t66 r33 | h | fs1~22 js23~32 fs33~35 | Balcony Break Homing i52~53 effective startup 5 chip damage on block Transition to WRA r29 with D (+8/+35a (+9)) |
| Unsoku Gen | b+3 | — | — | — | — | — | t90 r20 UNS | — | — | Transition to UNS (Gen) Transition to UNS (Kou) r18 with u+3_d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execu…Ver notas completasTransition to UNS (Gen) Transition to UNS (Kou) r18 with u+3_d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF See also Unsoku Cancel |
| Unsoku Kou | d+3 | — | — | — | — | — | t52 r18 UNS | sp | ps5~12 | Transition to UNS (Kou, d) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with u+3 Transition to SEN r14 with f+…Ver notas completasTransition to UNS (Kou, d) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with u+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Punch parry, transitions to WGS on successful parry with +13 |
| Unsoku Kou | u+3 | — | — | — | — | — | t52 r18 UNS | sp | ps5~12 | Transition to UNS (Kou, u) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with d+3 Transition to SEN r14 with f+…Ver notas completasTransition to UNS (Kou, u) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Punch parry, transitions to WGS on successful parry with +13 |
| Stone Cutter | UNS.2 | i13 | -3 | +8 | +14c | 15 | — | h | — | Homing |
| Unpu Tobi-Manji | UNS.4 | i18~19 | -8 | +43a (-15) | — | 23 | r29 | m | cs6~16 | Balcony Break Heat Engager Heat Dash +5, +62a (+42) 6 chip damage on block Can be cancelled into crouch with DB/D/DF |
| Fusenkyaku | UNS.3 | i16~17 | -6 | +4 | +58a | 17 | t48 r31 | m | — | - WDS.3: Unbufferable. i18 effective startup Sometimes written f,n,3 |
| Santei Gedan-Geri | UNS.d+4 | i20 | -12 | +3 SEN | +13 SEN | 14 | t53 r33 | L | cs6~35 | Transition to SEN on hit only Transition to standing (+0/+10) on hit with B WDS.4: Unbufferable. i22 effective startup Sometimes written f,n,4 |
| Senshin-zuki | UNS.1+2 | i32 | -11 | +7 | — | 22 | t65 r33 | m | cs6~17 | Wall Crush +19g on hit Transition to SSH r20 with 3_uf_uf+3_uf+4 |
| Ouhen Manji-geri | UNS.3+4 | i43 | -14 | +50 (+19) | +55a | 25 | t46 r36 | m | cs6~33 | Cancel to r24 FC at earliest with input DB/D/DF |
| Ouhen Fubi Manji-geri | UNS.3+4* | i67 | +10 | +52a | — | 30 | t48 r38 | m | cs6~57 | Guard Break Cancel to r24 FC at earliest with input DB/D/DF 9 chip damage in heat |
| Fading Shadow | UNS.ub+1+2 | — | — | — | — | — | t50 | sp | js10~24 fs25~27 | Transition to WGS r50 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after transition |
| Swift Shadow | UNS.u+1+2 | — | — | — | — | — | t40 | sp | js10~24 fs25~27 | Transition to Wind God Step r36 with input DF Execute EWGF or EWGK by inputting 2/3 exactly one frame after transition |
| Heaven's Wrath | d+1+2 | — | — | — | — | — | t70 r30 | — | — | Transition to r14 SEN with f+3 Transition to r2 WGS with DF Sometimes written WRA HW |
| WRA.1 | WRA.1 | i12 | -4 | +8 | +14c | 12 | t40 r28 | h | — | Homing Transition to SEN with F (+0/+12/+18c) Cannot block up to i13 on empty transition on block Transition to UNS with u_d (+0/+12/+18c) Sometimes written HW.1 |
| Funkei Goma | WRA.1,4 | ,i25~26 | -9c | +9d | — | 12,22 | t84 r40 | h,M | — | Balcony Break Spike Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Move cannot be delayed Input can be delayed …Ver notas completasBalcony Break Spike Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Move cannot be delayed Input can be delayed by 6F 6 chip damage on block Sometimes written HW.1,4 |
| Iron Hand | WRA.2 | i15~16 | -9 | +11a (+2) | — | 30 | t48 r32 | m | — | Balcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Sometimes written HW.2 |
| WRA.3 | WRA.3 | i28 | -6 | +22a (+12) | — | 17 | t56 r28 | m | js9~36 fs37~39 | Balcony Break 3 chip damage on block Sometimes written HW.3 |
| Hell Axle | WRA.3,4 | ,i18~19 | +6 | +17a (+16) | — | 17,20 | t79 r31 | m,m | js1~26 fs27~29 | Balcony Break Jails from 1st block with 1F delay Combo from 1st hit with 1F delay 8 chip damage on block (11 total) Transition to …Ver notas completasBalcony Break Jails from 1st block with 1F delay Combo from 1st hit with 1F delay 8 chip damage on block (11 total) Transition to WRA with D (+8/+19a (+18)) gives wallsplat at specific distances from the wall can hard wall break if 1st hit connect close to the wall Available only on 1st hit or block Move cannot be delayed Input can be delayed by 1F Sometimes written Hunting Hawk HW.3,4 |
| WRA.4 | WRA.4 | i17~18,i13 | -10 | +7c | — | 6,8 | t62 r29 | M,M | — | Spike on 2nd hit Combo from 1st CH Both hits jail on block Sometimes written HW.4 |
| WRA.4,2 | WRA.4,2 | ,i15 | -18 | -7 | — | 6,8,8 | t89 r37 | M,M,m | — | Jails from 2nd block with 4F delay Combo from 1st CH or 2nd hit with 14F delay Move can be delayed by 10F Input can be delayed by 14F Sometimes written HW.4,2 |
| WRA.4,2,2 | WRA.4,2,2 | ,i15 | -12 | -1 | — | 6,8,8,4 | t104 r37 | M,M,m,h | — | Jails from 1st block with 4F delay Combo from 1st CH or 2nd hit with 10F delay Sometimes written HW.4,2,2 |
| Kongo Gekimetsujin | WRA.4,2,2,1+2 | ,i24~25 | -20 | +24a (+3) | — | 6,8,8,4,22 | t137 r45 | M,M,m,h,m | — | Balcony Break Blue spark with input qcf+1+2 for 6 extra damage Jail from 1st block with 1F delay Combo from 1st CH or 2nd hit with…Ver notas completasBalcony Break Blue spark with input qcf+1+2 for 6 extra damage Jail from 1st block with 1F delay Combo from 1st CH or 2nd hit with 1F delay Move can be delayed by 15F Sometimes written HW.4,2,2,1+2 |
| Demon Bolt | WRA.1+2 | i15~16 | -13~-12 | +16g | — | 30 | t49 r33 | m | pc6~14 | Balcony Break Opponent recovers crouching on hit -1 frame advantage and 12 chip damage on block after absorbing an attack in power crush state Sometimes written HW.1+2 |
| Goma-sai | WRA.3+4 | i18~19 | +0c~+1c | +5d | — | 26 | t53 r34 | M | — | Spike 7 chip damage on block Opponent is FDFA on normal hit Sometimes written HW.3+4 |
| Heaven's Roar | WRA.1+3 | i16 | — | +10d | — | 20 | t44 r28 | t(h) | — | Unbreakable Opponent recovery on hit: FUFT Does 35 damage on wall hit +22d (-17?) on wall hit Sometimes written HW.1+3 HW.2+4 |
| WRA.d+4 | WRA.d+4 | i16~17 | -15 | -4 | +2 | 9 | t50 r33 FC | L | cs6~50 | Sometimes written HW.d+4 |
| Harai Kuzushi-manji | WRA.d+4,3 | ,i21~22 | -16 | +48 (+17) | +53a | 9,20 | t78 r37 | L,m | cs1~9 | Combo from 1st CH with 15F delay Input can be delayed 16F Move can be delayed 13F Sometimes written HW.d+4,3 |
| Wind Step | f,n | — | — | — | — | — | t20 r2 | — | ps2~8 | Can transition to WGS with input DF Punch parry, transitions to WGS on successful parry with +10 Stance moves are unbufferable |
| Fusenkyaku | WDS.3 | i16~17 | -6 | +4 | +58a | 17 | t48 r31 | m | — | - WDS.3: Unbufferable. i18 effective startup Sometimes written f,n,3 |
| Santei Gedan-Geri | WDS.4 | i20 | -12 | +3 SEN | +13 SEN | 14 | t53 r33 | L | cs6~35 | Transition to SEN on hit only Transition to standing (+0/+10) on hit with B WDS.4: Unbufferable. i22 effective startup Sometimes written f,n,4 |
| Sacred Dismantle Spark | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Jirin Sweep | SS.4 | i18~19 | -13 | +0 | +13g | 17 | — | l | — | Sometimes written sidestep 4 |
| Rear Manji-geri | BT.4 | i17 | -14 | +54a | — | 20 | r35 | m | — | Strong Aerial TailspinSometimes written back facing 4 back turned 4 |
| Taunt | 2+3+4 | — | — | — | — | — | — | sp | — | Input d+2+3+4 to get Heihachi's secret taunt |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | sp | — | — |
| OTG.d+4 | OTG.d+4 | i19 | -19 | -8 / -8a (-16) | — | 14 (11) | — | L | — | 22 (17) dmg if done with input OTG.d+4 alone |
| Totetsu Jyurin | OTG.d+4,1 | ,i20~21 | -26 | -10 / -15a (-23) | — | 14 (11),17 (20) | — | L,L | — | Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg Jails from 1st block Combo from 1st hit |
| Wall Jump | b,b,UB | i39-41 | +4c | +22a | — | 21 | r25 | m | js | Requires back close to wall to execute |
| Gekka Hyojin | 1+3 | i12~14 | -3 | +0 | — | 35 | t45 r31 | th(h) | — | Floor Break Homing Throw break 1 or 2 Opponent recovery on hit: FUFA off-axis to the left |
| Saijin Ikkoku | 2+4 | i12~14 | -6 | +0 | — | 35 | t45 r31 | th(h) | — | Homing Throw break: 1 or 2 Opponent recovery on hit: FUFA Side switch on Hit or Throw break |
| Gekka Hyojin | Left throw | i12~14 | -3 | +0 | — | 40 | — | th(h) | — | Throw break: 1 Opponent recovery on hit: FUFA off-axis to the left |
| Saijin Ikkoku | Right throw | i12~14 | -3 | +0 | — | 40 | — | th(h) | — | Throw break 2 Opponent recovery on hit: FUFA |
| Trailokyavijaya | Back throw | i12~14 | — | +0 | — | 50 | — | th(h) | — | Break: none Opponent recovery on hit: FDFA |
| Stonehead | uf+1+2 | i12 | -6 | +25 (+8) | — | 35 | — | th(h) | — | Balcony Break Throw break: 1+2 Side switch on Throw break |
| Raidou Hitsumetsu | d,db,b,f+2 | i12 | -3 | +0 | — | 40 | — | th(h) | — | Balcony Break Throw break: 2 Opponent recovery on hit: FUFT |
| Haburi-kaze | SEN.1+3 | i16 | — | -3 | — | 12 | — | th(h) | — | Throw break: none Opponent recovery on hit: FUFA |
| Heaven's Roar | WRA.1+3 | i16 | — | +10d | — | 20 | t44 r28 | t(h) | — | Unbreakable Opponent recovery on hit: FUFT Does 35 damage on wall hit +22d (-17?) on wall hit Sometimes written HW.1+3 HW.2+4 |
| 10 Hit Combo 1 — etapa 1 | 2 | i12 | -4 | +7 | — | 6 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 2 | 2 | i14~15 | -11 | +0 | — | 6 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 3 | 2 | i29 | -4 | +6 | — | 21 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 4 | 3 | i30~31 | -18 | -7 | — | 8 | — | l | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 5 | 1 | i36 | -20 | -10 | — | 6 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 6 | 1 | i22 | -19 | -13 | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 7 | 3 | i15~17 | -16 | -5 | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 8 | 3 | i32 | -26 | -12 | — | 10 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 9 | 1 | i35~36 | -22 | +24 (+14) | — | 12 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 10 | 4 | i23~27 | -12 | -4 (-5) | — | 18 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 1 | 2 | i12 | -4 | +7 | — | 6 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 2 | 2 | i14~15 | -11 | +0 | — | 6 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 3 | 2 | i29 | -4 | +6 | — | 21 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 4 | 3 | i30~31 | -18 | -7 | — | 8 | — | l | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 5 | 1 | i36 | -20 | -10 | — | 6 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 6 | 1 | i22 | -19 | -13 | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 7 | 3 | i15~17 | -16 | -5 | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 8 | 3 | i32 | -26 | -12 | — | 10 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 9 | 1 | i35~36 | -22 | +24 (+14) | — | 12 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 10 | 3 | i26~30 | -16 | +14 (-21) | — | 15 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 61909 · Atualizado em 2026-11-05T01:46:06+00:00
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