ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Reina

192 entradas, incluindo variantes
ESCOLHER PERSONAGEMREReina
14On Block ≥ 0Neutras ou positivas
55On Block −9 a −1Vantagem negativa
80On Block ≤ −10Potencialmente puníveis
43Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Divine Dominance of AnnihilationH.2+3i21+8+0d—20,35t103 r80 WRAm,m—
Heat Smash Balcony Break Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1 Jails from 1st block Transitions to attack throw on 1st hit f…Ver notas completas
Heat Smash Balcony Break Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1 Jails from 1st block Transitions to attack throw on 1st hit for a total of 50 dmg Transitions to r53 WRA on 2nd block, whiff or hit +19a WRA if only second hit connects (25 dmg) 7 chip damage on block
Senjomanji Lethal Fury3,4,H.4,i27-8+23a (+3)—12,20,28t114 r42h,m,m—Balcony Break Combo from 1st hit Jail from 2nd block Consumes 240F of remaining Heat time 11 chip damage on block
Aerial Manji Lethal Fury3+4,4,H.4,i27-8+23a (+3)—5,10,20,28t69 r42m,m,m,m—Balcony Break Combo from 2nd hit Consumes 240F of remaining Heat time
Ouhen Manji Lethal Furyf+3+4,H.4,i27-8+23a (+3)—25,28t69 r42m,m—Balcony Break Combo from 1st hit
f+3+4*,H.4f+3+4*,H.4,i27-8+23a (+3)—30,28t69 r42m,m—Balcony Break Combo from 1st block Airborne combo from 1st hit does 19 damage if 1st connect on block or hit
Demon's Lethal Furyd+2,H.1+2,i12~13+5 UNS+33a (+7)—17,28t71 r31mm—Balcony Break Jail from 1st block Combo from 1st hit Transition to UNS r34 on block (+5) 5 chip damage on block Consumes 300F of remaining Heat time
Charging HardH.d+1+2—————t70 r30—ps20~60
Automatically parries limb-based, non-airborne mids and highs Deals 40 damage on successful parry +1d on successful parry Consumes…Ver notas completas
Automatically parries limb-based, non-airborne mids and highs Deals 40 damage on successful parry +1d on successful parry Consumes 240F of remaining Heat time Throws received are unbreakable Sometimes written WRA HW
Divine Wrath of AnnihilationH.WRA.d+3+4i18~19-17+0—12,8,3,12t125 r44l,m,m,m—
Spike Floor Break Alternate input: H.WRA.R1 Jails if any hit is blocked Transitions to attack throw on 1st hit for a total of 35 d…Ver notas completas
Spike Floor Break Alternate input: H.WRA.R1 Jails if any hit is blocked Transitions to attack throw on 1st hit for a total of 35 dmg +4a (-5) if any hit after the 1st connects Consumes 600F of remaining Heat time
Muso Basaradf+1,2,i22~23-14+12a—8,20t60 r37m,m—Heat Engager Heat Dash +5, +43d (+35) Head Combo from 1st hit with 2F delay Move can be delayed by 5F Input can be delayed by 7F
Trailokya Splits Kickf,F+3i20~22-3+20a—20t50 r28m—Balcony Break Heat Engager Heat Dash +5, +67a (+50) Spike
Sen Kaijo-geriSEN.3i12~13+1+7—22r26h—Homing Heat Engager Heat Dash +5, +43d (+35) Deals chip damage on block
Unpu Tobi-ManjiUNS.4i18~19-8+43a (-15)—23r29mcs6~16Balcony Break Heat Engager Heat Dash +5, +62a (+42) 6 chip damage on block Can be cancelled into crouch with DB/D/DF
Iron HandWRA.2i15~16-9+11a (+2)—30t48 r32m—Balcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Sometimes written HW.2
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
1,11,1,i15-1+8—5,6t44 r19h,h—Jail from 1st attack with 2f delay
Flash Punch Combo1,1,2,i13-17+11—5,6,12t78 r38h,h,m—Wall Crush +23g on hit, +14g without transition Combo from 1st hit with 11f delay Transition to SEN r29 on hit only Cancel to r38 on hit with B (+2) +16a (+7) / +7a (-2) on BT hit
One Two Strike1,2,i10-3+8—5,6t42 r22h,h—Jail from 1st block with 4F delay Combo from 1st hit with 4F delay
Back Fist Combo1,2,2,i17-14+0—5,6,14t72 r33h,h,h—
Jail from 2nd block with 2F delay Combo from 2nd hit with 2F delay Combo from 2nd CH with 3F delay Move can be delayed by 1F Input…Ver notas completas
Jail from 2nd block with 2F delay Combo from 2nd hit with 2F delay Combo from 2nd CH with 3F delay Move can be delayed by 1F Input can be delayed by 3F Transition to UNS r26 with u_d (-7/+7)
1,2,31,2,3,i21~22-10+1—5,6,10t72 r28h,h,m—Knee Combo from 2nd CH with 3f delay Input can be delayed 3f Move can be delayed 2f
Sting the Works1,2,3,4,i22~23-4+21a (+12)—5,6,10,21t97 r28h,h,m,h—Strong Aerial Tailspin CH-confirmable from 2nd CH Combo from 3rd hit with 5f delay Input can be delayed 10f Move can be delayed 8f Interrupt with i5 from 3rd block
22i12-4+7—5t35 r23h——
2,22,2,i14~15-11+0—5,5t57 r29h,h—Jail from 1st block with 1f delay Combo from 1st hit with 1f delay
Ganzan Basara2,2,1,i22~23-14+12a—5,5,20t89 r37h,h,m—Balcony Break Spike Head Hit-confirmable from 1st hit Combo from 1st hit with 5f delay Input can be delayed 10f Move can be delayed 9f
2,2,22,2,2,i29-6+6—5,5,21t88 r30h,h,m—
Transition to WRA r30 with D (-6/+6) Transition to WRA is safe (can be cancelled early enough with crouch dash) Combo from 2nd hit…Ver notas completas
Transition to WRA r30 with D (-6/+6) Transition to WRA is safe (can be cancelled early enough with crouch dash) Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo Input can be delayed 10f Move can be delayed 9f Interrupt with i11 from 2nd block
Bishamon Massacre2,2,2,1,i35~37-15~13+30a (+20)—5,5,21,20t128 r32h,h,m,mjs37~57 fs58~60Tornado Combo from 3rd hit with 1f delay Input can be delayed 4f Move can be delayed 3f Evasive, can go under jabs
Raging Bishamon2,2,2,2,i31-14+21a (+0)—5,5,21,25t128 r38h,h,m,m—Balcony Break Combo from 3rd hit with 4f delay Move can be delayed 3f Blue spark with input qcf+2 for 5 more damage
Ondeko2~1i11(~14)-14+31d (+23)—4,18t73 r33m,m—Balcony Break Spike Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. 5f input window tracks to the left
33i18~19-11+5—12t48 r29hcs8~17Homing
Senjo-zuki3,2,i20-9+8+66a (+50)12,16t72 r32h,h—Tornado Combo from 1st hit
Senjo-manji3,4,i20-14+50 (+19)+54a12,20t76 r36h,m—Combo from 1st hit
Nobility Hunter4i13~14-8+11g+35a20t45 r31h—Balcony Break Opponent is FUFA on CH
Demon Breath1+2i12~13-10~-9+24a (+14)—25t44 r31m——
3+43+4i18 i26-8+3c—5,10t53 r27 FCm,mjs9~26Spike
Aerial Manji-geri3+4,4,i16-14+50 (+19)+54a5,10,20t105? r36m,m,m—Combo from 1st hit with 4f delay
Fukuteki1+4—————r30 FC—cs1~30Transition to WGS with DF after 14 frames Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
f+2f+2i13-9-3—8t41 r28h—Transition to r16 UNS (+0/+6) with u_d
Sousoku Rengekif+2,3,i18~19-9+2+68,16t49 r30h,m—Jails from 1st hit without delay Combo from 1st hit with 6F delay Transition to SEN (-2/+9/+13) with input F Cannot block up to i12 on empty transition on block Can be delayed
Sentaif+3—————t28 r14 SEN———
Kamadhatu Splits Kickf+4i19~20+2c+5c+29d20t44 r24m—+13c on crouching hit Opponent is FDFA on CH Spike
Senshin-zukif+1+2i32-11+7—22t65 r33mcs6~17Wall Crush +19g on hit Transition to SSH r20 with 3_uf_uf+3_uf+4
Ouhen Manji-gerif+3+4i43-14+50 (+19)+55a25t46 r36mcs6~33Cancel to r24 FC at earliest with input DB/D/DF
Ouhen Fubi Manji-gerif+3+4*i67+10+52a—30t48 r38mcs6~57Guard Break Cancel to r24 FC at earliest with input DB/D/DF 9 chip damage in heat
df+1df+1i13~14-3+4—8t34 r20m—Transition to SEN r18 with F (-3/+4) Cannot block up to i15 on empty transition on block
Muso Tenshodf+1,1,i20-4+7—8,10t43 r23m,h—Combo from 1st hit with 4F delay Move can be delayed by 5F Input can be delayed by 7F
Muso Basaradf+1,2,i22~23-14+12a—8,20t60 r37m,m—Heat Engager Heat Dash +5, +43d (+35) Head Combo from 1st hit with 2F delay Move can be delayed by 5F Input can be delayed by 7F
Queen Bee Stingerdf+2i15~16-12+30a (+20)—13t47 r29m—+2 on hit on crouching opp. +30a (+20) on CH on crouching opp.
Wind God Stepdf+3—————r20sp—Transition to SEN with f+3
df+4df+4i15-4+7—14t38 r23m——
df+4,2df+4,2,i18-8+6—14,10t48 r30m,m—Transition to WRA r28 with D (-6/+8) Combo from 1st hit
Gekirosatsudf+4,2,3,i27-8+35a+71a (+55)14,10,20t60 r33m,m,h,cs7~15Tornado Combo from 2nd CH with 8F delay Move can be delayed by 9F Input can be delayed by 10F
df+3+4df+3+4i16,i5~9-15+2—5,10t59 r29m,hcs9~14Transition to attack throw on CH
Nen DougaramiCH.df+3+4i16—+0—6,35t134m,t—Spike
Kasho Maki-manjidf+3+4,4,i20-14+50 (+19)+54a5,10,20t56 r36m,h,m—Combo from 1st hit
Crouch Jabd+1i10-5+6—5t34 r24 FCslcs4~Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Tecchuu-ated+2i15+0c+3c+33d17t42 r27m—Spike Elbow Does not knockdown on counter hit after inputting d+2,H.1+2
Unsoku Koud+3—————t52 r18 UNSspps5~12
Transition to UNS (Kou, d) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with u+3 Transition to SEN r14 with f+…Ver notas completas
Transition to UNS (Kou, d) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with u+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Punch parry, transitions to WGS on successful parry with +13
Crouch Shin Kickd+4i12-15-4—6t46 r34 FClcs4~-4c on crouching hit
Heaven's Wrathd+1+2—————t70 r30——Transition to r14 SEN with f+3 Transition to r2 WGS with DF Sometimes written WRA HW
Eisaimondb+2i20~21,i9~10-16-3+3c10,12—l,l——
db+4db+4i16-13-2+27—L——
Un Oshi-kuzushidb+4,1+2,i15-12+39d (-19)—7,20r34L,m—Balcony Break Combo from 1st CH even with delay Can be delayed CH-confirmable from 1st CH
b+1b+1i18-4+6—14t42 r24h——
b+1,1b+1,1,i22-10-4—14,15t71 r29h,m—Combo from 1st hit with 8F delay Interrupt with i3 from 1st block Move can be delayed by 10F Input can be delayed by 12F
b+1,1,3b+1,1,3,i15~17-10+3—14,15,13r28h,m,m—Transition to SEN r18 with F (+0/+13) Cannot block up to i14 on empty transition on block Combo from 2nd CH Jails from 2nd block
Hen-in 4 Hit Combob+1,1,3,3,i32-16+48 (+17)+53a14,15,13,20r37h,m,m,m——
Sin Smiterb+2i16~17-9+3—14t47 r30m—Homing
Unsoku Genb+3—————t90 r20 UNS——
Transition to UNS (Gen) Transition to UNS (Kou) r18 with u+3_d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execu…Ver notas completas
Transition to UNS (Gen) Transition to UNS (Kou) r18 with u+3_d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF See also Unsoku Cancel
Ebi-gerib+4i18-8+35a+71a (+55)20t51 r33hcs6~17Tornado
Tatenashib+1+3—————t35 r27—ps3~9Parry mids and highs Converts incoming damage to recoverable health Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move
Clairvoyant Fatal Violetb+1+4i64—+20d (-1)—50t114 r50ub(m)—Balcony Break Cancel to r40 with b,b at frame 40
Kugai Dachib+1+2i18-13+14cg—20t54 r36mpc7~17Balcony Break -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Unsoku Kouu+3—————t52 r18 UNSspps5~12
Transition to UNS (Kou, u) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with d+3 Transition to SEN r14 with f+…Ver notas completas
Transition to UNS (Kou, u) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Punch parry, transitions to WGS on successful parry with +13
Seigan Ugachiuf+1i13-9+8+1715r33h—Transitions to WRA (-/+8/+17) on hit
uf+2uf+2i15-i16-12+9—17r29h—Normal hit offsets opponent slightly to the left of the axis and rotates them. Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
uf+3uf+3i21~22-10+1—10r27hjs11~—
Tobisenzukiuf+3,1,i16-5+5—10,15r26h,m—+13c on crouching hit Jails on 1st block Combo from 1st hit
Silver Gleamuf+4i17~18-13+70a (+54)—15r32mjs9~Tornado Sometimes written hopkick
Silver Gleamub+4i17~18-13+16a (-1)—13r32mjs9~Tornado Balcony Break Sometimes written hopkick
uf+3+4uf+3+4i20,i4-10-1—10,10—mmjs9~—
Un Hiensatsuuf+3+4,1+2,i17-14-4—10,10,20r35mm,m—Combo from 1st hit
Fading Shadowub+1+2—————t50spjs10~24 fs25~27Transition to WGS r50 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after transition
Swift Shadowu+1+2—————t40spjs10~24 fs25~27Transition to Wind God Step r36 with input DF Execute EWGF or EWGK by inputting 2/3 exactly one frame after transition
Raidenf,F+2i12-9+2—14t45 r33m—Transition to SEN r22 with F (+2/+13) Cannot block up to i12 on empty transition on block
Trailokya Splits Kickf,F+3i20~22-3+20a—20t50 r28m—Balcony Break Heat Engager Heat Dash +5, +67a (+50) Spike
Un Hien-gerif,F+3+4i16~19-2+23c+49a22t41 r22hjs8~27 fs28~30Balcony Break Forces tech backroll on hit
Ten Chuten-gerif,f,F+3i24~27+6+32a (+24)—22t56 r29mjs3~34 fs35~37Balcony Break 6 chip damage on block
Un Tobi Kaijo-gerif,f,F+4i26~27+4+31a (+5)—23t60 r33hjs17~26 fs27~29Strong Aerial Tailspin Balcony Break Homing Transition to WRA r29 with D (+8/+35a (+9)) 4 chip damage on block
FC.d+3FC.d+3i16-17-6—10—lcs1~—
Nen Hangetsu-ateFC.df+3i20-17+54a (+34)—25r39mcs1~, fs18~19Balcony Break Can evade some mids
Manji-geriFC.df+4i15-14+54a—20r35m—Balcony Break
Jewel Snatcherws1i13-13+13 SEN—12t49 r36m—Transition to SEN r39 on hit
Benten Thrustws2i18-8+9+14c20t52 r34mcs1~6Balcony Break
ws3ws3i15~16-10+1—14t44 r28m——
Twin Stingersws3,4,i22~23-4+21a (+12)—14,19t68 r28m,h—Strong Aerial Tailspin Balcony Break Combo from 1st hit with 8F delay Move can be delayed by 10F Input can be delayed by 12F
ws4ws4i11~12-6+5—10t36 r24m——
Seven Seas Splits Kickws4,4,i17~18-17-1c—10,15t66 r36m,m—Combo from 1st hit with 7F delay Jails from 1st block with 2F delay Transition to WRA r29 with D (-10/+6) Move can be delayed by 6F Input can be delayed by 7F
Hen Gyakujo-geriws3+4i14~15-8+14—14t44 r29mcs1~13—
Fukutekiws1+4—————r30 FC—cs1~30Transition to WGS with DF after 14 frames Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
Wind God Stepdf+3—————r20sp—Transition to SEN with f+3
Thunder God FistWGS.1i19~21-22+24a (+14)—24/26t59 r38mjs19~40 fs41~4326 dmg if manual CDSometimes written tgf
Lightning Splits KickWGS.1,3,i26~30-12+14a / +18d (-17)—24/26,22 (15)t83 r33m,mjs1~31Spike Airborne combo from 1st hit (+18d (-17)) Interrupt with i9 from 1st block 6 chip damage on block
Lightning WheelWGS.1,4,i23~27-7+13a (-13) / +1a (+0)—24/26,26 (18)t95 r48m,hjs1~30 fs31~33Balcony Break Wall Crush +0c on block Airborne combo from 1st hit (+1a (+0)) Interrupt with i2 from 1st block 10 chip damage on block
Wind God FistWGS.2i11~12-10+35a (+25)—15/20t40 r28h—Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) 4 chip damage on block 20dmg if manual CDSometimes written wgf
Electric Wind God Fistf,n,d,df#2i11~12 (~i13)+5+35a (+25)—23t36 r24h—4 chip damage on block Sometimes written ewgf
War God KickWGS.df+3i15~17-13+13a (-4)+23a (+17)17/21t56 r39 FCM—Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time) 4 chip damage on block 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat
Electric War God Kickf,n,d,df#3i15~17-9+13a (-4)+23a (+17)23t56 r39 FCM—Balcony Break 4 chip damage on block Sometimes written ewgk
WGS.DF+4WGS.DF+4i16-23+2c—6/8t55 r39 FCLcs15~558 dmg if manual CD
Ruthless DemonWGS.DF+4,2,i24-22-1—6/8,20t86 r41L,h—Transition to WRA with D (-15/+6) Combo from 1st hit Sometimes written hellsweep
Spinning DemonWGS.DF+4,4,i17~18-23+2+23a6/8,16t77 r37 FCL,Lcs10~55Combo from 1st hit Sometimes written hellsweep
Sentaif+3—————t28 r14 SEN———
SEN.1SEN.1i16-14+1—12r36mpc6~15-9 and 2 chip damage on block after absorbing an attack in power crush state
Furin KazanSEN.1,2,i26-16+21a (+0)—12,25r39m,m—
Balcony Break Blue spark with input qcf+2 for 5 extra damage Hit-confirmable from 1st hit or if attack was absorbed Combo from 1st…Ver notas completas
Balcony Break Blue spark with input qcf+2 for 5 extra damage Hit-confirmable from 1st hit or if attack was absorbed Combo from 1st hit even with 9?F delay Can be delayed by 10?F -9 and 7 chip damage on block after absorbing an attack in power crush state
RashomonSEN.2i13-6+8—20r31m—Tornado Transition to WRA (-6/+8) with D Transition to WRA is safe (can cancel WRA with crouch dash early enough)
Sen Kaijo-geriSEN.3i12~13+1+7—22r26h—Homing Heat Engager Heat Dash +5, +43d (+35) Deals chip damage on block
Kandachi-geriSEN.4i26~27+4+12d—24r26Mjs8~16 fs17~19Deals chip damage on block Spike
Inverse Deva LaserSEN.1+2i14~15,i12~13-6 WRA+31a (+23)—13,17r32? WRAm,m—Tornado Balcony Break Transitions to r32? WRA after recovery
Yaksha SweepSEN.3+4i20~21, i35~36-29/-11+4—10,12—L,hcs10~34Homing -29 stagger block on 1st block -11 on 2nd block
Haburi-kazeSEN.1+3i16—-3—12—th(h)—Throw break: none Opponent recovery on hit: FUFA
Senshin-zukif+1+2i32-11+7—22t65 r33mcs6~17Wall Crush +19g on hit Transition to SSH r20 with 3_uf_uf+3_uf+4
Senshin Karami-ateSSH.3i22-26-4c—26t66 r44L—i42 effective startup
Nen AshigaramiSSH.CH.3i22—+0d—33,18t161?L—Floor Break
Senshin HieiSSH.uf—————t44spfs1~13 js14~30 fs31~33—
Senshin Chuten-geriSSH.uf+3i30~33+6+32a (+24)—22t62 r29mfs1~13 js12~37 fs38~40Balcony Break i50~53 effective startup 6 chip damage on block
Senshin Tobi Kaijo-geriSSH.uf+4i32~33+4+31a (+5)—28t66 r33hfs1~22 js23~32 fs33~35Balcony Break Homing i52~53 effective startup 5 chip damage on block Transition to WRA r29 with D (+8/+35a (+9))
Unsoku Genb+3—————t90 r20 UNS——
Transition to UNS (Gen) Transition to UNS (Kou) r18 with u+3_d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execu…Ver notas completas
Transition to UNS (Gen) Transition to UNS (Kou) r18 with u+3_d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF See also Unsoku Cancel
Unsoku Koud+3—————t52 r18 UNSspps5~12
Transition to UNS (Kou, d) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with u+3 Transition to SEN r14 with f+…Ver notas completas
Transition to UNS (Kou, d) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with u+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Punch parry, transitions to WGS on successful parry with +13
Unsoku Kouu+3—————t52 r18 UNSspps5~12
Transition to UNS (Kou, u) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with d+3 Transition to SEN r14 with f+…Ver notas completas
Transition to UNS (Kou, u) Transition to UNS (Gou) r20 with b+3 Transition to UNS (Kou) r18 with d+3 Transition to SEN r14 with f+3 Transition to WGS r1 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Punch parry, transitions to WGS on successful parry with +13
Stone CutterUNS.2i13-3+8+14c15—h—Homing
Unpu Tobi-ManjiUNS.4i18~19-8+43a (-15)—23r29mcs6~16Balcony Break Heat Engager Heat Dash +5, +62a (+42) 6 chip damage on block Can be cancelled into crouch with DB/D/DF
FusenkyakuUNS.3i16~17-6+4+58a17t48 r31m—- WDS.3: Unbufferable. i18 effective startup Sometimes written f,n,3
Santei Gedan-GeriUNS.d+4i20-12+3 SEN+13 SEN14t53 r33Lcs6~35Transition to SEN on hit only Transition to standing (+0/+10) on hit with B WDS.4: Unbufferable. i22 effective startup Sometimes written f,n,4
Senshin-zukiUNS.1+2i32-11+7—22t65 r33mcs6~17Wall Crush +19g on hit Transition to SSH r20 with 3_uf_uf+3_uf+4
Ouhen Manji-geriUNS.3+4i43-14+50 (+19)+55a25t46 r36mcs6~33Cancel to r24 FC at earliest with input DB/D/DF
Ouhen Fubi Manji-geriUNS.3+4*i67+10+52a—30t48 r38mcs6~57Guard Break Cancel to r24 FC at earliest with input DB/D/DF 9 chip damage in heat
Fading ShadowUNS.ub+1+2—————t50spjs10~24 fs25~27Transition to WGS r50 with DF Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after transition
Swift ShadowUNS.u+1+2—————t40spjs10~24 fs25~27Transition to Wind God Step r36 with input DF Execute EWGF or EWGK by inputting 2/3 exactly one frame after transition
Heaven's Wrathd+1+2—————t70 r30——Transition to r14 SEN with f+3 Transition to r2 WGS with DF Sometimes written WRA HW
WRA.1WRA.1i12-4+8+14c12t40 r28h—Homing Transition to SEN with F (+0/+12/+18c) Cannot block up to i13 on empty transition on block Transition to UNS with u_d (+0/+12/+18c) Sometimes written HW.1
Funkei GomaWRA.1,4,i25~26-9c+9d—12,22t84 r40h,M—
Balcony Break Spike Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Move cannot be delayed Input can be delayed …Ver notas completas
Balcony Break Spike Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Move cannot be delayed Input can be delayed by 6F 6 chip damage on block Sometimes written HW.1,4
Iron HandWRA.2i15~16-9+11a (+2)—30t48 r32m—Balcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Sometimes written HW.2
WRA.3WRA.3i28-6+22a (+12)—17t56 r28mjs9~36 fs37~39Balcony Break 3 chip damage on block Sometimes written HW.3
Hell AxleWRA.3,4,i18~19+6+17a (+16)—17,20t79 r31m,mjs1~26 fs27~29
Balcony Break Jails from 1st block with 1F delay Combo from 1st hit with 1F delay 8 chip damage on block (11 total) Transition to …Ver notas completas
Balcony Break Jails from 1st block with 1F delay Combo from 1st hit with 1F delay 8 chip damage on block (11 total) Transition to WRA with D (+8/+19a (+18)) gives wallsplat at specific distances from the wall can hard wall break if 1st hit connect close to the wall Available only on 1st hit or block Move cannot be delayed Input can be delayed by 1F Sometimes written Hunting Hawk HW.3,4
WRA.4WRA.4i17~18,i13-10+7c—6,8t62 r29M,M—Spike on 2nd hit Combo from 1st CH Both hits jail on block Sometimes written HW.4
WRA.4,2WRA.4,2,i15-18-7—6,8,8t89 r37M,M,m—Jails from 2nd block with 4F delay Combo from 1st CH or 2nd hit with 14F delay Move can be delayed by 10F Input can be delayed by 14F Sometimes written HW.4,2
WRA.4,2,2WRA.4,2,2,i15-12-1—6,8,8,4t104 r37M,M,m,h—Jails from 1st block with 4F delay Combo from 1st CH or 2nd hit with 10F delay Sometimes written HW.4,2,2
Kongo GekimetsujinWRA.4,2,2,1+2,i24~25-20+24a (+3)—6,8,8,4,22t137 r45M,M,m,h,m—
Balcony Break Blue spark with input qcf+1+2 for 6 extra damage Jail from 1st block with 1F delay Combo from 1st CH or 2nd hit with…Ver notas completas
Balcony Break Blue spark with input qcf+1+2 for 6 extra damage Jail from 1st block with 1F delay Combo from 1st CH or 2nd hit with 1F delay Move can be delayed by 15F Sometimes written HW.4,2,2,1+2
Demon BoltWRA.1+2i15~16-13~-12+16g—30t49 r33mpc6~14Balcony Break Opponent recovers crouching on hit -1 frame advantage and 12 chip damage on block after absorbing an attack in power crush state Sometimes written HW.1+2
Goma-saiWRA.3+4i18~19+0c~+1c+5d—26t53 r34M—Spike 7 chip damage on block Opponent is FDFA on normal hit Sometimes written HW.3+4
Heaven's RoarWRA.1+3i16—+10d—20t44 r28t(h)—Unbreakable Opponent recovery on hit: FUFT Does 35 damage on wall hit +22d (-17?) on wall hit Sometimes written HW.1+3 HW.2+4
WRA.d+4WRA.d+4i16~17-15-4+29t50 r33 FCLcs6~50Sometimes written HW.d+4
Harai Kuzushi-manjiWRA.d+4,3,i21~22-16+48 (+17)+53a9,20t78 r37L,mcs1~9Combo from 1st CH with 15F delay Input can be delayed 16F Move can be delayed 13F Sometimes written HW.d+4,3
Wind Stepf,n—————t20 r2—ps2~8Can transition to WGS with input DF Punch parry, transitions to WGS on successful parry with +10 Stance moves are unbufferable
FusenkyakuWDS.3i16~17-6+4+58a17t48 r31m—- WDS.3: Unbufferable. i18 effective startup Sometimes written f,n,3
Santei Gedan-GeriWDS.4i20-12+3 SEN+13 SEN14t53 r33Lcs6~35Transition to SEN on hit only Transition to standing (+0/+10) on hit with B WDS.4: Unbufferable. i22 effective startup Sometimes written f,n,4
Sacred Dismantle SparkR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Jirin SweepSS.4i18~19-13+0+13g17—l—Sometimes written sidestep 4
Rear Manji-geriBT.4i17-14+54a—20r35m—Strong Aerial TailspinSometimes written back facing 4 back turned 4
Taunt2+3+4——————sp—Input d+2+3+4 to get Heihachi's secret taunt
Ki Charge1+2+3+4——————sp——
OTG.d+4OTG.d+4i19-19-8 / -8a (-16)—14 (11)—L—22 (17) dmg if done with input OTG.d+4 alone
Totetsu JyurinOTG.d+4,1,i20~21-26-10 / -15a (-23)—14 (11),17 (20)—L,L—Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg Jails from 1st block Combo from 1st hit
Wall Jumpb,b,UBi39-41+4c+22a—21r25mjsRequires back close to wall to execute
Gekka Hyojin1+3i12~14-3+0—35t45 r31th(h)—Floor Break Homing Throw break 1 or 2 Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku2+4i12~14-6+0—35t45 r31th(h)—Homing Throw break: 1 or 2 Opponent recovery on hit: FUFA Side switch on Hit or Throw break
Gekka HyojinLeft throwi12~14-3+0—40—th(h)—Throw break: 1 Opponent recovery on hit: FUFA off-axis to the left
Saijin IkkokuRight throwi12~14-3+0—40—th(h)—Throw break 2 Opponent recovery on hit: FUFA
TrailokyavijayaBack throwi12~14—+0—50—th(h)—Break: none Opponent recovery on hit: FDFA
Stoneheaduf+1+2i12-6+25 (+8)—35—th(h)—Balcony Break Throw break: 1+2 Side switch on Throw break
Raidou Hitsumetsud,db,b,f+2i12-3+0—40—th(h)—Balcony Break Throw break: 2 Opponent recovery on hit: FUFT
Haburi-kazeSEN.1+3i16—-3—12—th(h)—Throw break: none Opponent recovery on hit: FUFA
Heaven's RoarWRA.1+3i16—+10d—20t44 r28t(h)—Unbreakable Opponent recovery on hit: FUFT Does 35 damage on wall hit +22d (-17?) on wall hit Sometimes written HW.1+3 HW.2+4
10 Hit Combo 1 — etapa 12i12-4+7—6—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 22i14~15-11+0—6—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 32i29-4+6—21—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 43i30~31-18-7—8—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 51i36-20-10—6—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 61i22-19-13—6—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 73i15~17-16-5—6—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 83i32-26-12—10—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 91i35~36-22+24 (+14)—12—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 104i23~27-12-4 (-5)—18—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 12i12-4+7—6—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 22i14~15-11+0—6—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 32i29-4+6—21—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 43i30~31-18-7—8—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 51i36-20-10—6—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 61i22-19-13—6—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 73i15~17-16-5—6—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 83i32-26-12—10—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 91i35~36-22+24 (+14)—12—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 103i26~30-16+14 (-21)—15—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 61909 · Atualizado em 2026-11-05T01:46:06+00:00

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