ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Bob

172 entradas, incluindo variantes
ESCOLHER PERSONAGEMBOBob
19On Block ≥ 0Neutras ou positivas
70On Block −9 a −1Vantagem negativa
64On Block ≤ −10Potencialmente puníveis
19Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Prix Fixe Justice BeatH.2+3i16~17, i29+6+0d—14,20 (50)t86 r39m,t—
Heat Smash Reversal Break Balcony Break Transition to attack throw on hit (50dmg) +10a (-7) on 2nd hit Just frame input (H.2+3:3:4…Ver notas completas
Heat Smash Reversal Break Balcony Break Transition to attack throw on hit (50dmg) +10a (-7) on 2nd hit Just frame input (H.2+3:3:4) for 5-10 total damage Input 3 during frames 53~55, input 4 during frames 94~96
Appetizer Break1,2,2i20~21-14+5—5,10,20t82 r37h,h,m—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st CH with 3F delay Interrupt with i1 from 1st block Move can be delayed by 2F Input can be delayed by 3F
Spicy Ringdf+4,4i25~26-13+11a (+2)—12,24t74 r33h,mfs24~34
Heat Engager Heat Dash +43d (+35) Balcony Break Knee Combo from 1st hit with 3F delay Interrupt with i7 from 1st block Whiffs vs S…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break Knee Combo from 1st hit with 3F delay Interrupt with i7 from 1st block Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves) Move can be delayed by 2F Input can be delayed by 3F
Slash Butcherws1,2i24~25-5+8a (-1)—11,23t75 r35m,hjs23~37, fs38~40Heat Engager Heat Dash +43d (+35) Balcony Break Elbow Combo from 1st hit with 6F delay Interrupt with i4 from 1st block 20f timestop on hit 4 chip damage on block
Zip Cutterf,F+2i14-8+14a—21t50 r36m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break
Lyonnaise PressureBAL.1,2i24~25+1+28a (+18)—16,21t68 r26m,h—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8F delay Move cannot be interrupted (crouch assist bufferable)
f+2,H.1+2f+2,H.1+2i19, i17-9+13a (+6)—10,10,10t87 r37h,m,mjs40~51, fs52~54Combo from 1st hit with 5F delay Jail from 1st block with 1F delay Consumes 270F of remaining Heat Time Move can be delayed by 4F Input can be delayed by 5F
Federal Whopper à la Cartef+2,H.1+2,1i25~30-12+15d (-20)—10,10,10,20 (14)t115 r35h,m,m,Mjs2~29, fs30~32Floor Break Combo from 1st hit Jail from 3rd block 14dmg with scaling from prev hit 20F timestop on hit +13d from 4th hit (impossible?)
Breaking Villain à la CarteH.df+3+4i21-13+7+75a (+59)20t53 r32L—Transition to BAL r29 on hit FC r52 transition with no input (Cannot block i16 moves) Consumes 300F of remaining Heat Time
Verdict Pound à la Carteuf+1,2,H.2i31+5+23a (+13)—10,16,24t102 r32m,m,m—Balcony Break Combo from 1st hit Interrupt with i8 from 2nd block Whiffs vs SSL, SWL from 2nd block Consumes 300F of remaining Heat Time 20F timestop on hit Input cannot be delayed
Lyonnaise Lockdown à la CarteBAL.1,H.4i24~25+4+0d—16,11,20 (14)t102 r27m,m,m (t)js23~58, fs59~73
Floor Break Balcony Break +17a from 3rd hit Shift to attack throw r86 on front hit Combo from 1st hit with 8F delay 25dmg with sca…Ver notas completas
Floor Break Balcony Break +17a from 3rd hit Shift to attack throw r86 on front hit Combo from 1st hit with 8F delay 25dmg with scaling from 2nd hit Move cannot be interrupted +22a (-13) on back hit Consumes 240F of remaining Heat Time
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
1,11,1i17-3+5—5,7t49 r22h,h—Jails from 1st block with 1F delay Combo from 1st hit with 3F delay
Straight Rondel1,1,2i19-12+3—5,7,12t77 r31h,h,h—Jails from 1st block Combo from 1st hit
One Two Punch1,2,i13-3+7—5,10t45 r22h,h—Jail from 1st block with 3F delay Combo from 1st hit with 3F delay
Appetizer Break1,2,2i20~21-14+5—5,10,20t82 r37h,h,m—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st CH with 3F delay Interrupt with i1 from 1st block Move can be delayed by 2F Input can be delayed by 3F
Course Sarat1,4i16-6+5—5,15t51 r25h,h—Jails from 1st block with 2F delay Combo from 1st hit with 3F delay
Course Achuto1,d+4i22-12-1—5,13t63 r31h,l—Combo from 1st hit with 3F delay Interrupt with i3 from 1st block -1c on crouching hit
22i10+0+6—8t29 r19h——
2,12,1i23~25-7+0+38,10t60 r25h,m—Combo from 1st hit with 2F delay Interrupt with i3 from 1st block Move can be delayed by 7F
Barista Swirl2,1,4i27~28-10+11d—8,10,20t91 r28h,m,mfs17~37Spike Combo from 2nd CH Interrupt with i8 from 2nd block Whiffs vs SSR, SWR from 2nd block
33i15~16-6+5—14t40 r24m——
3,13,1i19-3+8—14,11t57 r22m,h—Combo from 1st hit Move cannot be interrupted
Gaufrettes Cutter3,1,1i19-13+6+23a14,11,20t89 r34m,h,m—Spike Combo from 2nd CH with 10F delay Move cannot be interrupted Move can be delayed by 9F Input can be delayed by 10F
Gaufrettes Punch3,2i22~23+1+19cg+70a (+54)14,20t69 r30m,h—Balcony Break Tornado Combo from 1st hit with no delay Combo from 1st CH with 7F delay Interrupt with i3 from 1st block Instant Tornado on CH Move can be delayed by 9F
Croque-Madame3,3i25~26-13+4a (-5)—14,18t76 r34m,m—Balcony Break Combo from 1st CH Interrupt with i6 from 1st block
44i13-9+4+9s15t39 r26h——
4,34,3i19~20-9+6—15,15t65 r30h,h—Combo from 1st hit with 2F delay Airborne combo from 1st CH with 2F delay (+21a (+14)) Interrupt with i1 from 1st block Move cannot be delayed Input can be delayed by 2F
Hopping Monsieur4,3,4i28~33-10+4c+3d15,15,20t100 r32h,h,Mjs18~35Spike Combo from 2nd CH with 6F delay Airborne combo from 1st CH (-7d) Interrupt with i6 from 1st block
Hopping Macaron4,4i32~37+2c+5d—15,22t82 r30h,Mjs19~37Spike Airborne combo from 1st CH with 2F delay (-7d) Interrupt with i14 from 1st block Whiffs vs SS, SW from 1st block
1+21+2i19~20-13+0c—18t57 r37m—Spike Transition to BAL r23 with F on hit or block (+1/+14c) FC r46 transition with no input (cannot block i22 moves after transition on block)
Black Poele1+2,1+2i18~19-15+11a (-6)+26a (+18)18,20t81 r38m,m—Balcony Break Combo from 1st hit with 5F delay Move cannot be interrupted Move can be delayed by 16F Input can be delayed by 20F
3+43+4i25, i8-9+1—14, 14t62 r29M,Mfs15~29—
3+4,43+4,4i28~29-14+16a—14, 14,14t100 r37M,M,mjs9~30, fs31~33Spike Interrupt with i8 from 1st block Whiffs vs SS, SW from 1st block Move cannot be delayed Input can be delayed by 1F
Supermax Parade3+4,4,2i19~20-14+1a (-16)—14, 14,14,25t135 r47M,M,m,m—Balcony Break Spike combo from 2nd hit (-4a (-16)) Move cannot be interrupted 20f timestop on hit
f+2f+2i12-7+3—10t39 r27h——
Circle Whopperf+2,3i14~15-15+12a (+3)—10,22t67 r35h,M—Balcony Break Jails from 1st block with 6F delay Combo from 1st hit with 10F delay Move can be delayed by 5F Input can be delayed by 10F Recovers 3F faster on hit (t64 r32)
f+3f+3i21~24-2+3c+9c18t49 r25m—Spike
Mergeuz Kick Combof+3,4i28~29+3+10a (+1)+55cs18,23t93 r34m,m—
Balcony Break Combo from 1st CH with 6F delay Interrupt with i11 from 1st block Interrupt with i5 from 1st hit Whiffs vs SS, SW fr…Ver notas completas
Balcony Break Combo from 1st CH with 6F delay Interrupt with i11 from 1st block Interrupt with i5 from 1st hit Whiffs vs SS, SW from 1st block Whiffs vs SSR from 1st hit 4f timestop on CH Move cannot be delayed Input can be delayed by 6F
Spinning Linguinef+4i16~17-6+19a+3d20 (38)t50 r33h—Homing Shift to 14dmg throw on CH from the front
Giga Jackerf+1+2i16~17-14+12a (+3)—23t50 r33mpc7~15Balcony Break Body slam 9 chip damage and -9 on block after attack absorption Recovers 1F faster on hit (t49 r32)
Spinner Ballf+3+4—————r25 BALspcs8~48Transition to BAL Transition to FC r48 with no input Stance moves can be delayed by 18F Cannot block in stance
df+1df+1i14-2+5—13t36 r22m——
Escalope Elbowdf+1,2i19-10+6—13,15t65 r31m,m—Elbow Jail from 1st block with 1F delay Combo from 1st hit with 3F delay Combo from 1st CH with 8F delay Move can be delayed by 10F Input can be delayed by 11F
Escalope Pounddf+1,d+1i26~27-13c+6c+13c13,20t78 r36 FCm,Mjs19~29, fs30~32Elbow Spike Combo from 1st CH with 1F delay Interrupt with i6 from 1st block Recovers 4F faster on hit (t72 r32) Move can be delayed by 7F Input can be delayed by 8F
Slash Darnedf+2i15~16-8+3s+33a (+23)14t42 r26m—Slight jab evasion (frames 8 to 10?)
Shrimp Turnoverdf+3i19~20-9+19a (+2)+73a (+57)19t52 r32m—Balcony Break Tornado Instant Tornado on CH Recovers 2F faster on hit (t50 r30)
df+4df+4i13~14-6+5—12t38 r24h——
Plain Ringdf+4,3i20~21-8+4—12,23t64 r28h,h—
Combo from 1st hit with 3F delay Interrupt with i2 from 1st block Transition to BAL r20 with F (+12g/+0) FC r37 transition with no…Ver notas completas
Combo from 1st hit with 3F delay Interrupt with i2 from 1st block Transition to BAL r20 with F (+12g/+0) FC r37 transition with no input (Cannot block i17 moves when transitioning on block) Move can be delayed by 2F Input can be delayed by 3F
Spicy Ringdf+4,4i25~26-13+11a (+2)—12,24t74 r33h,mfs24~34
Heat Engager Heat Dash +43d (+35) Balcony Break Knee Combo from 1st hit with 3F delay Interrupt with i7 from 1st block Whiffs vs S…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break Knee Combo from 1st hit with 3F delay Interrupt with i7 from 1st block Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves) Move can be delayed by 2F Input can be delayed by 3F
Coupe Chopd+1i18~19-8+7c+12d18t50 r31 FCM—Spike Recovers 4F faster on hit or block (t46 r27)
d+2d+2i15-9+2—12t43 r28m——
d+2,1d+2,1i14~15-11+0—12,11t60 r29m,m—Jail from 1st block with 2F delay Combo from 1st hit with 2F delay Move can be delayed by 1F Input can be delayed by 2F
d+2,1,2d+2,1,2i22~24-12-1—12,11,18t89 r34m,m,m—Interrupt with i3 from 1st block Move can be delayed by 10F
Combination Minced+2,1,2,2i29-15+15a (+5)—12,11,18,21t124 r40m,m,m,m—Balcony Break Combo from 3rd hit with 4F delay Interrupt with i6 from 3rd block Whiffs vs SSL, SWL from 3rd block 20f timestop on hit Move can be delayed by 10F
Combination Bled+2,3i41-2+9+67a12,21t79 r23m,m—Knee Interrupt with i21 from 1st block Interrupt with i10 from 1st hit Whiffs vs SS, SW from 1st block 4f timestop on CH Crumple stun on CH Move can be delayed by 2F
Combination Baldod+2,4i17-13+14a (+7)—12,21t68 r36m,mjs19~32, fs33~35Balcony Break Jail from 1st block with 2F delay Combo from 1st hit with 2F delay
d+3d+3i19~20-18-7—12t56 r36 FCLcs6~56-7c on crouching hit
Panini Sweepd+3,4i25~26-8+10g—12,15r32L,h—Balcony Break Combo from 1st CH with 4F delay
d+4d+4i16-12-1—11t47 r31l—-1c on crouching hit
d+4,3d+4,3i23~24-7-2—11,12t71 r31l,h—Combo from 1st CH Interrupt with i3 from 1st block
Tornado Mixerd+4,3,4i25~26-15+8a (-1)—11,12,15t102 r36l,h,m—Balcony Break Combo from 1st CH or 2nd hit Move cannot be interrupted
d+1+2d+1+2i14, i11-9+2—6,6t53 r28h,h——
d+1+2,2d+1+2,2i10~11-8+3—6,6,6t62 r26h,h,m—Jail from 1st block Combo from 1st hit
Apicius Speciald+1+2,2,1i7~8-16+12a—6,6,6,20t93 r40h,h,m,h—Jail from 1st block Combo from 4th hit with 9F delay Transition to Ki Charge r53 with U on hit (-1d) Move cannot be delayed Input can be delayed by 9F
Duck Flipd+3+4i15~16 i5~7-12+21a (+14)—12,14t61 r35M,mfs20~34Slight jab evasion especially at range (frames 6 to 9?) +3~+5 on second hit
Crouch Jabdb+1i10-5+6—5t34 r24 FCslcs4~Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Bite Uppercutdb+2i14-8+6—17t43 r29m—Slight jab evasion especially with pushback or after certain hit reactions (stomach stuns? frames 3 to 7?)
Liaison Spikedb+3i20-12+2+14g17t51 r31L——
db+4db+4i24~25-12-1—15t55 r30Lcs6~38-1c on crouching hit
db+4,4db+4,4i25~27-12-2—15,14t82 r30L,mjs14~28, fs29~31Spike Combo from 1st CH Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block
db+4,4,3db+4,4,3i12-9+3—15,14,12t103 r33L,m,h—Jails from 2nd block Combo from 2nd CH with 6F delay Duckable Move cannot be delayed Input can be delayed by 6F
Contorno Farcedb+4,4,3,3i35~38-12+29d—15,14,12,18t136 r28L,m,h,M—Spike Combo from 3rd CH Interrupt with i10 from 3rd block
Abats Snipedb+1+2i17~18-13+33a (+23)—16t54 r36m—Strong jab evasion (frames 5 to 13?)
db+3+4db+3+4i19-31+6—10t65 r46L—Stagger low
Huile Slipdb+3+4,4i9-28+8c / -9c+1d10,18t88 r47L,l—Spike Combo from 1st hit -9c if only the second hit connects
b+1b+1i18~19-8+5c—15t54 r35m—Elbow Spike
Ravenousb+1,2i23~24-8+7—15,16t70 r27m,m—Combo from 1st hit Jails attack inputs from 1st block (cannot CH)
b+2b+2i13~14-5+6—12t37 r23m——
Combination Saltyb+2,1i23-13+7—12,23t70 r32m,m—
Elbow Spike Combo from 1st hit with 1F delay Transition to BAL r27 with F on hit (+12g) FC r50 transition with no input (Cannot bl…Ver notas completas
Elbow Spike Combo from 1st hit with 1F delay Transition to BAL r27 with F on hit (+12g) FC r50 transition with no input (Cannot block i11 moves) Interrupt with i5 from 1st block Move cannot be delayed Input can be delayed by 1F
b+2,2b+2,2i18-3+8—12,12t55 r22m,h—Combo from 1st hit with 4F delay Move cannot be interrupted Move can be delayed by 3F Input can be delayed by 4F
b+2,2,4b+2,2,4i22-13+3—12,12,13t87 r32m,h,m—Knee Combos from 2nd CH with 8F delay Interrupt with i2 from 2nd block Move can be delayed by 10F
Combination Bitterb+2,2,4,4i23~24-7+18a (+9)—12,12,13,20t110 r31m,h,m,h—Balcony Break Combo from 2nd CH or 3rd hit with 3F delay Interrupt with i3 from 3rd block
Whopping Kickb+3i17~18-15+12a (+3)+27a (+21)20t53 r35M—Recovers 3F faster on hit (t50 r32)
b+4b+4i15-11+4+913t45 r30m—Knee
Combination Zestyb+4,3i32~33,i15~16-9+17a (+0)—13,16,20 (24)t96 r32m,m,hjs27~52, fs53~55
Balcony Break Tornado Combo from 1st CH Interrupt with i12 from 1st block Whiffs vs SSR, SWR from 1st block Transition to BAL r24 …Ver notas completas
Balcony Break Tornado Combo from 1st CH Interrupt with i12 from 1st block Whiffs vs SSR, SWR from 1st block Transition to BAL r24 with F (-1/+25a (+8)) FC r47 transition with no input (Cannot block i24 moves on block transition) Input 3 during frames 30~33 to power up (+4 damage)
Combination Bittersweetb+4,4i23-3+18a (+9)—13,20t70 r32m,h—Balcony Break Combo from 1st hit Interrupt with i3 from 1st block 4 chip damage on block
b+1+2b+1+2i17~18-9+8c—20t50 r32m—Spike Head
b+1+2,1b+1+2,1i30-11+0—20,10t79 r32m,m—Combo from 1st CH with 8F delay Interrupt with i5 from 1st block Move can be delayed by 9F
Three Star Combob+1+2,1,2i12-16+8a (-1)—20,10,20t108 r41m,m,h—Balcony Break Jail from 2nd block with 9F delay Combo from 1st CH or 2nd hit with 20F delay 20F timestop on hit Move can be delayed by 12F Input can be delayed by 20F
Onigiri Bomberb+3+4i18~20-7+18a (+8)—26t55 r35mjs10~22, fs23~25Balcony Break Hip 20F timestop on hit 5 chip damage on block
Hot Cross Bunub+1i26-15+15a (+6)—25t62 r36m—Balcony Break Backswing blow Recovers 6F faster on hit (t56 r30)
ub+4ub+4—————t58—js9~33, fs34~36Transition to BAL r51 with F at frame 38
Hatching Punchub+4,1i11~13 (i28~30)-9+11a (+2)—25t61 r31 FCmjs1~27, fs28~30Balcony Break i28~30 effective startup (ub+4 takes 17 frames) 20f timestop on hit
ub+3+4ub+3+4i18, i10-9+18a (+11)—6,6t60 r32m,m—Slight jab evasion especially from crouching (frames 3 to 12?)
Runner Flipub+3+4,4i29~31-11+20a (+11)/+21a (+14)—6,6,23 (16)t88 r28m,m,mjs17~31Balcony Break Airborne combo from 1st hit (+21a (+14)) Interrupt with i6 from 1st block
Pepperoni Fallu+3i22~23+3+7+9c20t49 r26Mjs9~20Spike Transition to BAL r23 with F (+7/+12g/+16c) FC r49 transition with no input (Cannot block i16 and i11 moves after block and hit transitions respectively)
u+1+2u+1+2i16~18-11-3—15t52 r34mjs13~24, fs25~27
Head Slight jab evasion? Transition to BAL r23 on hit or block with F (+0/+8) FC r46 transition with no input (Cannot block i23 an…Ver notas completas
Head Slight jab evasion? Transition to BAL r23 on hit or block with F (+0/+8) FC r46 transition with no input (Cannot block i23 and i15 moves on block or hit transitions respectively)
Cracker Rigatoniu+1+2,4i18~19-8-2d—15,20t90 r40m,hjs10~27, fs28~30Tornado Combo from 1st hit with 13F delay Interrupt with i7 from 1st block Move cannot be delayed Input can be delayed by 13F
Cracker Jackeru+1+2,1+2i18~22-17+8a (-1)—15,25t86 r33m,m—Balcony Break Body slam Combo from 1st hit with 13F delay Interrupt with i7 from 1st block Move can be delayed by 14F Input can be delayed by 27F
Straineru+3+4i24~28+1+6c—20t58 r30 FCMjs12~29Spike 4 chip damage on block
uf+1uf+1i16-9+3—10t44 r28m—Has good right sidestep tracking
Double Pounduf+1,2i20~21-9+8—10,16t70 r32m,m—Combo from 1st hit with 6F delay Interrupt with i1 from 1st block Move can be delayed by 5F Input can be delayed by 6F
Verdict Pound à la Carteuf+1,2,H.2i31+5+23a (+13)—10,16,24t102 r32m,m,m—Balcony Break Combo from 1st hit Interrupt with i8 from 2nd block Whiffs vs SSL, SWL from 2nd block Consumes 300F of remaining Heat Time 20F timestop on hit Input cannot be delayed
Flying Jambonuf+3i20-13+33a (+23)—20t53 r33mjs9~26, fs27~29Recovers 2F faster on hit (t51 r31)
Langouste Tailuf+4i26~28-4+22a—20t54 r26mjs9~28, fs29~31Spike
uf+3+4uf+3+4i21, i10-25,-15-4—10,12t65 r34L,hjs24~30, fs31~33—
Rolling Kebabuf+3+4,4i18-4+22a (+13)—10,12,20t77 r28L,h,hjs1~17, fs18~20Balcony Break Strong Aerial Tailspin Combo from 2nd CH Jails attack inputs from 2nd block Move cannot be interrupted from 1st hit Duckable
Delayed Rising Toe Kickuf,n,4i23~25-13+32a (+22a)—20t55 r30mjs9~30 fs31~33Sometimes written Delayed Hopkick
Zip Cutterf,F+2i14-8+14a—21t50 r36m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break
Jumbo Pancakef,F+3i18~19-6+32a—18t53 r34hjs11~27, fs28~30Balcony Break Strong Aerial Tailspin Transition to CD r26 with DF (+2/+40a) Has good left sidestep tracking
f,F+4f,F+4i22~23-9+2—12t50 r27mjs14~26, fs27~29Homing +2c on crouching hit
Double Chapatif,F+4,4i14~16-12+11a (+2)—12,20t76 r37m,mjs1~27, fs28~30Balcony Break Combo from 1st hit Available on hit or block only Input cannot be delayed
Grater Langousteb,B+1+4i72~74—+7d—60t105 r31m!js51~69, fs70~72Spike 20f timestop on hit Cancel to r47 FC with DB at frame 42
Grater Langouste Feint Knuckleb,B+1+4,2i15~16 (i57~58)-11+11a—25t96 r38m—Balcony Break Spike i57~58 actual startup Input 2 at frame 42
Quick Langousteb,B+2+3i48~50—+13d—25t87 r37h!js20~47, fs48~50Strong Aerial Tailspin
Perfect Slashf,f,F+3i20~24+6+10a (+0)—30t60 r36mjs3~25, fs26~28Balcony Break 9 chip damage on block
Supersize Missilef,f,F+3+4i26~33+0+2cg—27t72 r39Mjs15~35, fs36~38Balcony Break Forces tech back roll on hit 5 chip damage on block
Crouch JabhFC.1i10-5+6—5t34 r24 FCslcs1~34Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Crouch StraighthFC.2i11-4+7—8t34 r23 FCslcs1~34+7c on crouching hit
Crouch Spin KickhFC.3i16-16-6—12t50 r32 FCLcs1~52-2c on crouching hit
Crouch Shin KickhFC.4i12-15-4—6t48 r34 FClcs1~46-4c on crouching hit
FC.df+2FC.df+2i14-8+3—14t41 r27m—+3c on crouching hit
FC.df+2,1FC.df+2,1i21-7+4—14,12t61 r26m,m—Combo from 1st hit Interrupt with i1 from 1st block +4c on crouching hit
Polpo SwingFC.df+2,1,1+2i26-13+11a (+2)—14,12,25t95 r34m,m,m—Balcony Break Combo from 2nd CH with 4F delay Interrupt with i6 from 1st block Move can be delayed by 9F
Gourmand SwingFC.df+4i19-12+3+29d14t50 r31Lcs1~26—
ws1ws1i13~15-11+0—11t45 r30m—Elbow
Slash Butcherws1,2i24~25-5+8a (-1)—11,23t75 r35m,hjs23~37, fs38~40Heat Engager Heat Dash +43d (+35) Balcony Break Elbow Combo from 1st hit with 6F delay Interrupt with i4 from 1st block 20f timestop on hit 4 chip damage on block
Hot Guimauvews1,3i25~26-13+11a (+2)—11,25t74 r33m,M—Balcony Break Hip Combo from 1st hit Interrupt with i5 from 1st block
ws2ws2i14-7+4—10t40 r26m——
Spinach Upperws2,1i28~31-20+33a (+23)—10,10t83 r38m,m—Tornado Combo from 1st hit with 2F delay Interrupt with i8 from 1st block Whiffs vs SSL, SWL from 1st block
Spinach Hammerws2,2i23-13c+5c+17d10,20t78 r37m,m—Combo from 1st hit with 7F delay Interrupt with i7 from 1st block Move can be delayed by 10F Input can be delayed by 14F
ws3ws3i17~18-8~-7+17a (+8)—17t50 r32h—Balcony Break Homing
Brioche Starws3,3+4i33~41-4c+17d—17,28 (19)t88 r29 FCh,Mjs15~37, fs38~40Spike Airborne combo from 1st hit (-8d) Interrupt with i8 from 1st block
Toe Smashws4i11~12-6+5—16t36 r24m——
Rising Matzows1+2i15~17-8+17a (+10)+31a (+21)20t48 r31m——
United Stepf,n,d,df—————t20 r1——
Cannot be buffered Stance moves can be buffered out of heat dash Recovers in FC at frame 20 Cancel to SS with u Cancel to standing…Ver notas completas
Cannot be buffered Stance moves can be buffered out of heat dash Recovers in FC at frame 20 Cancel to SS with u Cancel to standing block with b from frames 1 to 9Sometimes written CD
Langue Washerf,n,d,df+1i13~14 (i16+)-4+78a (+62)—21t38 r24h—Balcony Break Instant Tornado on hit Can also be performed with f,n,df#1 (i15+) 4 chip damage on block Recovers 2F faster on hit or block (t36 r22)
Spiral Rockyf,n,d,df+2i16~17-23+76a—24t65 r48Mjs17~39, fs40~42Tornado Parryable Recovers 5F faster on hit (t60 r43)
f,n,d,df+3f,n,d,df+3i16~17-10-5s—16t51 r34mjs14~27, fs28~30Knee
Gambero Knee Rushf,n,d,df+3,2i23~24+3+19a / +24a (-11)—16,27 (18)t71 r30m,hjs1~33, fs34~36
Balcony Break Spike (airborne) Airborne combo from 1st hit (+24d (-11)) Jails attack inputs from 1st block (crouch assist bufferab…Ver notas completas
Balcony Break Spike (airborne) Airborne combo from 1st hit (+24d (-11)) Jails attack inputs from 1st block (crouch assist bufferable) Transition to FC r30 with D (+3/+19a/+25a (-10)) Duckable 5 chip damage on block
Gambero Spin Heelf,n,d,df+3,4i26-11c+16a (+6) / +21a (+11)—16,30 (21)t82 r39m,Mjs1~25, fs26~28Balcony Break Combo from 1st hit Interrupt with i1 from 1st block 20f timestop on hit
f,n,d,DF+4f,n,d,DF+4i18~19-28-1—16t54 r35 FCL—Stagger low
Cutting Coppaf,n,d,DF+4,1+2i25-17+7a (+6) / +2d—16,25 (17)t82 r38L,m—Balcony Break Airborne combo from 1st hit (+7a (+6))
Granchi Canonf,n,d,df+1+2i15-10+24a (+14)—20t47 r32m—Balcony Break Can be charged to power up i28 latest uncharged startup with max charge delay
Granchi Canon (charged)f,n,d,df+1+2*i28+4+39a—33t60 r32m—Balcony Break Charge for 23-28F 6 chip damage on block
Spinner Ballf+3+4—————r25 BALspcs8~48Transition to BAL Transition to FC r48 with no input Stance moves can be delayed by 18F Cannot block in stance
BAL.1BAL.1i15~17-5+5—16t45 r28m——
Lyonnaise PressureBAL.1,2i24~25+1+28a (+18)—16,21t68 r26m,h—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8F delay Move cannot be interrupted (crouch assist bufferable)
Lyonnaise Lockdown à la CarteBAL.1,H.4i24~25+4+0d—16,11,20 (14)t102 r27m,m,m (t)js23~58, fs59~73
Floor Break Balcony Break +17a from 3rd hit Shift to attack throw r86 on front hit Combo from 1st hit with 8F delay 25dmg with sca…Ver notas completas
Floor Break Balcony Break +17a from 3rd hit Shift to attack throw r86 on front hit Combo from 1st hit with 8F delay 25dmg with scaling from 2nd hit Move cannot be interrupted +22a (-13) on back hit Consumes 240F of remaining Heat Time
Galette SlicerBAL.2i23~24-8+12g—21t54 r30 FCm—Balcony Break Homing Strong Aerial Tailspin
Roulette CutterBAL.3i24~25+4+17a (+0)—25t57 r32mjs21~25, fs26~43Balcony Break Tornado
Stealing HomeBAL.4i23~26-24+27d+25a14t66 r40Lcs1~55Transition to FC r32 on CH Side switch on CH 4f timestop on CH
Perfect PressBAL.3+4i29~33-13c+13d—28t76 r43Mfs1~16, js17~29, fs30~32Floor Break Hip
Giga JackerBAL.1+2i16~17-14+12a (+3)—23t50 r33mpc7~15Balcony Break Body slam 9 chip damage and -9 on block after attack absorption Recovers 1F faster on hit (t49 r32)
Steak and FriesBAL.uf+1+2i21, i30-3+5g—35t48 r27t—Throw break: 1+2
Steak and Fries (Perfect)BAL.uf+1+2:3i12,i30-3+26a (+0)—45t39 r27t—Balcony Break Throw break: 1+2 Input 3 during frames 26 to 29 of 2nd hit
Ultimate Full-CourseR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4—————r55——
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
Ki Charge (hold)1+2+3+4*—————r105 FC—js55~82, fs83~85
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
Perfect Bodyb+1+3i41?, i30—+5g / +26a (+0)—[10],20 (25)t45 r33spps5~12
Balcony Break (Perfect) Parries high and mid punches Attack performed on successful parry Shift to Steak and Fries (FC.db+1+2) on …Ver notas completas
Balcony Break (Perfect) Parries high and mid punches Attack performed on successful parry Shift to Steak and Fries (FC.db+1+2) on successful parry Input 3 during frames 26 to 29 of 2nd hit to power up (+5 damage)
Banh mi StrikeSS.1+2i15~16-5c+13cg—24t50 r34m—Balcony Break i24~25 effective startup (sidestep takes 9f) Forces tech back roll on hit
Plague PickBT.d+2i15~16-9+14a (+5)+59a17t46 r30m—Balcony Break 4f timestop on CH Crumple stun +13F on CH
Wall Jump Backflip(back to wall).b,b,UBi35~38+1+34d—21t55 r17 BTmfs5~7 is8~24 fs25~33 js34~37 fs38~40—
Quarter Deck1+3i12~14-3+0d—35t45 r31t—Homing Throw break 1 or 2 Opponent recovers FDFT
Cooler Shaker2+4i12~14-3+0d—35t45 r31t—Floor Break Throw break 1 or 2 Swaps sides on successful throw
CorkscrewLeft Throw—-3+0d—40 (45)—t—Throw break: 1 Can fully wall splat (45 damage) Opponent recovers FDFA
Eye OpenerRight Throw—-3+0d—40—t—Throw break: 1 Opponent recovers FUFT
Deglacer ThrowBack Throw——+0d—50 (60)—t—Unbreakable Can fully wall splat (60 damage) Opponent recovers FDFA
Shatter the Caskuf+1+2i12-3+0d—40 (45)t39 r27t—Throw break: 1+2 Opponent recovers FDFA 45 damage on wall splat Swaps sides on throw break
Steak and FriesFC.db+1+2i12,i30-3+5g—35t39 r27t—Throw break: 1+2
Steak and Fries (Perfect)FC.db+1+2:3i12,i30-3+26a (+0)—45t39 r27t—Balcony Break Throw break: 1+2 Input 3 during frames 26 to 29 of 2nd hit

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63431 · Atualizado em 2026-11-05T01:46:03+00:00

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