ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Jack-8

229 entradas, incluindo variantes
ESCOLHER PERSONAGEMJAJack-8
21On Block ≥ 0Neutras ou positivas
61On Block −9 a −1Vantagem negativa
93On Block ≤ −10Potencialmente puníveis
54Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Meteor RaidH.2+3i10-9-2d (-12)—50—h,m,t—Heat Smash Balcony Break 10 chip damage on block
Piston Gun Assaultb+2i19+2+2a—27t57 r38m—Heat Engager Heat Dash +5, +36a(+26) Balcony Break Gain GMC on Heat activation Can be charged to power up
Piston Gun Assault (charged)b+2*i35-2+17a (+9)—40t67 r47m—Heat Engager Heat Dash +5, +36a(+26) Balcony Break Wall Crush +5g on block and 3 chip damage Gain GMC on hit or block 16 chip damage on block Gain GMC on Heat activation
Tyulpan Blastb+1+2i14-19-1d (-10)—28—m—Heat Engager Heat Dash +5, +43d(+35) Balcony Break Gain GMC on Heat activation
Full Metal DeathblowGMH.4i14~18+4+21d (+11)—30r30h—Heat Engager Heat Dash +5, +43d (+35) Balcony Break 9 chip damage on block Gain GMC on Heat activation
Particle BarrierGMH.3+4i20 pc6-13+14c—20—SMpc6Heat Engager Heat Dash +5, +43d (+35) Balcony Break 6 chip damage on block when absorbing an attack Gain GMC on Heat activation Forces tech backroll on hit
Particle Barrier - GammaGMC.3+4i20 pc6-9+14c—24—smpc6
Heat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block…Ver notas completas
Heat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block Gain GMC on Heat activation Forces backroll on hit
Iron Gunmand+2+4i12!+6d—25—t—Heat Engager Cannot Heat Dash Crouch Throw (Unbreakable) Can be done from crouch Alternate input GMH.2+4 Gain GMC on Heat activation
Iron GunmanGMH.2+4i15!+6d—25—t—Heat Engager Cannot Heat Dash Crouch Throw (Unbreakable) Alternate input d+2+4 Gain GMC on Heat activation
Gamma Howl (Gamma Charge)3+4—————t40? r30 GMH—pc7~22
When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when abso…Ver notas completas
When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when absorbing an attack GMC is always in effect during Heat Alternate input: ws3+4
Jaguar Hook - GammaGMC.1i22-6+73a (+57)—22—m—Strong Aerial Tailspin Homing Partially uses remaining Heat time Chip damage on block (4)
Exaton Blast - GammaGMC.2i20 pc1+11+31a (+5)—42r34hpc1Tornado Guard Break Reversal Break Balcony Break Partially uses remaining Heat time 4 chip damage on block
Particle Barrier - GammaGMC.3+4i20 pc6-9+14c—24—smpc6
Heat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block…Ver notas completas
Heat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block Gain GMC on Heat activation Forces backroll on hit
Hyper Merkabah HeadbuttH.f+3+4i22~23+0+9c—30—m—Head Transition to GMH with D (+8 oB, +17c oH) Partially uses remaining heat time 6 chip damage on block
Hyper TerrapulserH.uf+3i19-12+8c—[16]—Ljs9
Spike Only deals recoverable damage Cannot K.O. Automatically transitions to GMH on hit Partially uses remaining heat time 3 chip …Ver notas completas
Spike Only deals recoverable damage Cannot K.O. Automatically transitions to GMH on hit Partially uses remaining heat time 3 chip damage on block Unparryable u+3/ub+3: less forward movement
Jab1i12-2+6+910t33 r21h——
Jab > Jackhammer1,1i15~16-14c+4c+19d10,22—h,m—Elbow Combo from 1st hit with 9F delay Interrupt with i4 from 1st block Transition to GMH with D (+4 oB, +8c oH, +23d cH) Input can be delayed by 9F Move cannot be delayed
Jab > Stunning Hook1,2i19-2+30a—10,24—h,h—Balcony Break Combo from 1st hit CH with 9F delay Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block Input can be delayed by 9F Move cannot be delayed
22i11+1+9—10t31 r20h—Recovers 2f faster on hit or block (t29 r18)
2,12,1i16-3+2—10,12—h,m—Elbow Combo from 1st hit Jail from 1st block
Jab Elbow Smash2,1,2i33-34-12+29a (+19)—10,12,20r FCh,m,m—Interrupt with i7 from 1st block Whiffs vs SSR, SWR from 1st block
Piston Gun Fusillade2,1,1+2i33~36, i8~14, i3~6, i7~13, i5~6-4+13d—10,12,10,6,6,6,20r26?h,m,h,h,h,h,h—Interrupt with i7 from 1st block Jails from 3rd block Duckable Chip damage on block (10)
Flying Fortress2,1,uf—+1+6—10,12r38 FCh,mjs12Recover in crouch Move can be delayed by 4F Input can be delayed by 14F Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Make Some Noise2,1,uf+1+2i21~22+5 GMH+17c GMH—10,12,20—h,m,mjs12
Strong Aerial Tailspin Transition to GMH on hit or block Interrupt with i13 from 1st block Interrupt with i8 from 1st hit Whiffs v…Ver notas completas
Strong Aerial Tailspin Transition to GMH on hit or block Interrupt with i13 from 1st block Interrupt with i8 from 1st hit Whiffs vs SS, SWR from 1st block Whiffs vs SSR from 1st hit Input can be delayed by 14F Move cannot be delayed 4 chip damage on block
Mimesis Savage Knee2,3i19-13+5+30d (+22)10,18—h,m—Knee Balcony Break on airborne hit or CH Combo from 1st hit Move cannot be interrupted
33i15~16-9+5—18—m—Knee Transition to GMH with D (+2 oB, +16g oH, +16 ch) Alternate input f+3 or ws3
Two-Step Die3,2i23-9+18cg—18,20—m,h—Balcony Break Combos from 1st hit Interrupt with i2 from 1st block Forces tech back roll on hit Alternate input f+3,2 or ws3,2
Machine Press3,1+2i25~26-11c+2d+48a18,22—m,m—Combos from 1st hit CH Interrupt with i4 from 1st block Alternate input f+3,1+2 or ws3,1+2
Right Kick4i16-4+7+32a (+22)18—h—Balcony Break on CH
Tornado Punch1+2i15~16-13+67a (+51)—8,14—m,m—Tornado Homing Instant Tornado High evasion from frames 4? to 12?
Gamma Howl (Gamma Charge)3+4—————t40? r30 GMH—pc7~22
When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when abso…Ver notas completas
When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when absorbing an attack GMC is always in effect during Heat Alternate input: ws3+4
1+41+4i22~———————Alternate input hcf Can be held for up to 5 spins
Gigaton Punch1+4,1i17(43~)+21g+7a (-2)+39d (-8)25—m—Balcony Break Alternate input hcf,1 to power up Chip damage on block (7)
Gigaton Punch (2/3/4/5 spins)1+4*,1i17(68/93/118~)!+70d—35/45/55/199—m—Balcony Break Unblockable
Windup Uppercut1+4,df+1i20~23-17+52a (+42)—21—M—Tornado Non just frame version of 1+4:df+1 Alternate input hcf,df+1 to power up
Prime Windup Uppercut1+4:df+1i20~23-17+66a (+50)—30—M—Tornado Instant Tornado Just frame version of 1+4,df+1 Alternate input hcf:df+1 to power up
f+1f+1i14~15-6+5—13—m—Effectively homing?
Impact Driverf+1,1i25-7+8d (-1)+40d (-7)13,25—m,h—Combos from 1st hit Interrupt with i6 from 1st block Whiffs vs SSR from 1st block
f+1,2f+1,2i22~23-6+5—13,12—m,h—Balcony Break Combos from 1st hit Interrupt with i3 from 1st block
Drilling Enginef+1,2,1i26~27-12+65a (+49)—13,12,20—m,h,m—Tornado Instant Tornado Interrupt with i7 from 1st block
Piston Gun Blasterf+1,2,2i33~34+3+3a—13,12,22—m,h,m—Can be charged to power up Interrupt with i14 from 2nd block Interrupt with i3 from 1st hit
Piston Gun Blaster (charged)f+1,2,2*i61-10+13d (-13)—13,12,40—m,h,m—
Balcony Break Wall Crush +0g on block; 3 additional chip damage Gain GMC on hit or block Interrupt with i42 from 2nd block Interru…Ver notas completas
Balcony Break Wall Crush +0g on block; 3 additional chip damage Gain GMC on hit or block Interrupt with i42 from 2nd block Interrupt with i30 from 2nd hit Whiffs vs SS, SW from 2nd block or hit 16 chip damage on block
Pinpoint Assaultf+2i10-12+5+32a (+24)22t43 r33h—Sometimes written Stop Sign
f+4f+4i17-4+7+32a (+22)20—h—Balcony Break on CH
Dark Greetingf+4~1i65!+5—80—h—Unblockable
Sudden Elbowf+4~1,2i15 (66~)+8+0d—30—M—Elbow Floor Break
Rolling Death Crusherf+1+2i27~28, i2~3-12+32d (+6)—12,20—m,mpc7~26Balcony Break -6 and 12 chip damage on block after attack absorption
Merkabah Headbuttf+3+4i22~23-11+9c—24—m—Head Transition to GMH with D (-3 oB, +15c oH)
df+1df+1i14-4+3+512—m——
Overheatdf+1,1i29-11+21cg+72a (+56)12,20—m,m—Tornado Balcony Break Combos from 1st hit CH Interrupt with i8 from 1st block Whiffs vs SSL, SWL from 1st block Delayable
df+1,2df+1,2i29-12-1—1210—m,h—Combos from 1st hit CH Interrupt with i8 from 1st block Whiffs vs SSR, SWR from 1st block Delayable
df+1,2,1df+1,2,1i15-10-2—1210,2—m,h,h—Jail from 2nd block with ?F delay On air hit +22a (+15) Combos from 2nd hit Combos from 1st hit CH
Overdrivedf+1,2,1,2i9-18+35d (-23)—1210,2,20—m,h,h,h—Balcony Break Jail from 2nd block with ?F delay On air hit +12 (+5) Combos from 2nd hit Combos from 1st hit CH
Programmed Uppercutdf+2i15-14+31a (+21)—13—m——
Cosmic Sweeperdf+2,1i21-32+40a (+22)—13,16 (24)—m,h—Transition to GMH with D (+45a (+27) oH) 16 damage with scaling from 1st hit Can be charged to power up
Cosmic Sweeper (charged)df+2,1*i35-46+69a (+53)—13,22 (32)—m,h—Tornado Transition to GMH with D Gain GMC on hit (+70a (+54) oH)) 28 damage with scaling from 1st hit
df+3df+3i16-9+2—16—m——
Combine Harvesterdf+3,2i20-7+25d—1620—m,h—Balcony Break Elbow Move cannot be interrupted
Mimesis Wrench Kickdf+4i15-9+5+14c17—m——
Dump Truckdf+3+4i13-23+10a (+1)—28—m—Balcony Break Shoulder
Body Pressdf+1+3i30~49-18c~+1c+0a~+19a—20FDFASMjs15~?Transition to 25dmg +3d high attack throw on close range standing hit -12c~-10c on block on average
Debuggerdf+1+4i34-37+18d—23—Lcs6~89Homing Alternate input b,db,d,df+1 to power up 28dmg i29~30 Alternate input is completely bufferable
Megaton Blastdf+2+3i22-9+31d (-5)—26—m—Balcony Break Alternate input b,db,d,df+2 to power up 31dmg Alternate input is completely bufferable
d+1d+1i10-5+6—5FCslcs4—
d+2d+2i11-4+7—8FCslcs4Alternate input FC.2
d+2,1d+2,1i24-14-3—8,6FCsl,l—Alternate input FC.2,1 Combos from 1st hit First two hits of 10 hit combo
d+3d+3i20-17-6—12FClcs4Alternate input FC.d+3
d+4d+4i16-15-4—10FClcs4Alternate input FC.d+4
Double Axed+1+2i27-18+42a (+32)—28—mcs6—
Sit Downd+3+4—————SIT——Transitions to SIT (Sit Down)
db+1db+1i12-12+1—13FCl——
db+1,1db+1,1i16-12-1—13,5FCl,l—Combos from 1st hit Jails from 1st block with ?F delay
db+1,1,1db+1,1,1i16-12-1—13,5,5FCl,l,l—Combo from 1st hit (even on 2nd whiff) or 2nd hit with ?F delay Whiffs from 1st or 2nd block (-28) May whiff from 1st hit (-31)
Machinegun Blastdb+1,1,1,2i19-11+43a (-4)—13,5,5,21—l,l,l,m—Balcony Break Interrupt with i16 from 2nd block Interrupt with i19 from 1st hit Whiffs vs SSR, SWR from 2nd block or 1st hit
Power Shoveldb+2i22-18+3c+33d24—lcs6Can be charged to power up
Power Shovel (charged)db+2*i35~36-33+17d—30—l—Gain GMC on hit or block 9 chip damage on block
Cossack Kickdb+3i21-20-9—15—l——
db+3,4db+3,4i27-16-9—15,12—l,l—Interrupt with i7 from 1st block
db+3,4,3db+3,4,3i27-19-8—15,12,12—l,l,l—Interrupt with i7 from 2nd block
db+3,4,3,4db+3,4,3,4i27-16-5—15,12,12,12—l,l,l,l—Interrupt with i7 from 3rd block
db+3,4,3,4,3db+3,4,3,4,3i27-19-8—15,12,12,12,12—l,l,l,l,l—Interrupt with i7 from 4th block
Cossack Kicksdb+3,4,3,4,3,4i27-16-5—15,12,12,12,12,12—l,l,l,l,l,l—Interrupt with i7 from 5th block
Cossack Smashdb+3, ... 1+2i34+14g+17cg—15,21—l,h—Balcony Break Interrupt with i14 from 1st block Interrupt with i3 from 1st hit Forces tech backroll on hit
Big Bootdb+4i16-13-2—14FClcs6—
Megaton Earthquakedb+1+2i18-70-5d—8,21—l,l—Floor Break
b+1b+1i20-11+8—17t52 r31m——
Double Bicepsb+1,2i26-14c+15d+47a17,17t89 r38m,m—
Elbow Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Interrupt with i8 from 1st block Whiffs vs SSR from 1st bl…Ver notas completas
Elbow Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Interrupt with i8 from 1st block Whiffs vs SSR from 1st block Move can be delayed by 7F Input can be delayed by 11F
Piston Gun Assaultb+2i19+2+2a—27t57 r38m—Heat Engager Heat Dash +5, +36a(+26) Balcony Break Gain GMC on Heat activation Can be charged to power up
Piston Gun Assault (charged)b+2*i35-2+17a (+9)—40t67 r47m—Heat Engager Heat Dash +5, +36a(+26) Balcony Break Wall Crush +5g on block and 3 chip damage Gain GMC on hit or block 16 chip damage on block Gain GMC on Heat activation
b+3b+3i16-9+2—14t44 r27m——
b+3,2b+3,2i22-4+1—1413t67 r23m,h—Combo from 1st hit Interrupt with i3 from 1st block Whiffs vs SSR from 1st block Transition to GMH with D (+0 oB, +5 oH)
Mad Dozerb+3,2,2i25-9+18cg—141320t91 r30m,h,h—Balcony Break Interrupt with i5 from 2nd block Whiffs vs SSR from 1st block Can be charged to power up Forces tech back roll on hit
Mad Dozer (charged)b+3,2,2*i67-7+13d (+5)—141340r48m,h,m—
Balcony Break Wall Crush +3 on block Gain GMC on hit or block Interrupt with i47 from 2nd block Interrupt with i42 from 2nd hit Wh…Ver notas completas
Balcony Break Wall Crush +3 on block Gain GMC on hit or block Interrupt with i47 from 2nd block Interrupt with i42 from 2nd hit Whiffs vs SS, SW from 2nd hit or block 16 chip damage on block
b+4b+4i13-13-2-2s16t45 r32m—Knee
Sherman Stompb+4,4i30-4c+3d—16,21t80 r35m,M—Combo from 1st CH When comboing from 1st CH: Floor Break -8d on hit Interrupt with i10 from 1st block
Tyulpan Blastb+1+2i14-19-1d (-10)—28—m—Heat Engager Heat Dash +5, +43d(+35) Balcony Break Gain GMC on Heat activation
Mimesis Rusty Nailb+3+4i25+4c+12c—24FCm—Head
Barrel Jacket Hammerub+1+2i20-9+23d—30—hpc7Balcony Break Homing -2 and 12 chip damage on block after attack absorption
u+4u+4i25-16+15a (+5)—25—mjsBalcony Break Alternate input ub+4, uf+4
Patriot Fistu+1+2i19-13+49a (+39)—23—h——
Giant Foot Stompu+3+4i94~100!+17d—40—mjsUnblockable Can input additional 3+4 (up to 4 times) to fly farther and deal more damage Alternate input ub+3+4
Sky Sweeperuf+1i17—+71a (+55)—10—h—Tornado Only hits airborne opponents Transition to GMH with D (+75a (+59)) Can be charged to power up Alternate input ub+1, u+1
Sky Sweeper (charged)uf+1*i35—+69a (+53)—32—h—Tornado Only hits airborne opponents Transition to GMH with D (+70a (+54)) Gain GMC on hit Alternate input ub+1*, u+1*
Reactor Elbowuf+2i24~25+4c+13c+11d25—mjs9Elbow
uf,n,2uf,n,2i32-1c+10c—28—mjs—
Terrapulseruf+3i23-12+8c GMH—[8]—Ljs9Spike Only deals recoverable damage Cannot K.O. Only spikes when hit up close Automatically transitions to GMH on hit Unparryable u+3/ub+3: less forward movement
Pancake Pressuf+3+4i34 js8+13cg+20d—23—Mjs8Spike Automatically transitions to SIT on hit or block
Jackhammerf,F+1i15~16-6+8c+23d22—m—Elbow Transition to GMH with D (+4 oB, +8c oH, +23d cH)
Rocket Uppercutf,F+2i18-16+53a (+43)—23—m—Strong Aerial Tailspin? Can be charged to power up
Rocket Uppercut (charged)f,F+2*34-15+61a—35—m—Tornado Gain GMC on hit or block 14 chip damage on block
Granite Stompingf,F+3i26+4+9c+22a22—M—Transition to FC with D
Rocket Kickf,F+4i16-10+15d (+5)—32—m—Tornado Balcony Break Chip damage on block (12)
f,F+1+2f,F+1+2i15-15+22cs—20—m—Homing
Cross Cut Blastf,F+1+2,2i32-9+11a (+2)—20,24—m,m—Balcony Break Airborne Combos from 1st hit Interrupt with i13 from 1st block Whiffs vs SSR, SWR from 1st block
High and Low Cross Cutf,F+1+2,1+2i28-19+13d—20,21—m,lcsAirborne combo from 1st hit Interrupt with i9 from 1st block
Sliding Attackf,F+1+4i21~30 (i31~40)-82~-73-88~-79—25—M (L)jsi31~40 Low attack on landing (-110~-101 oB, -65~-56 oH)
Cemaho Chopf,f,F+2i22+6+10—25—m—Chip damage on block (7) Guarantees i10 moves on hit Unparryable (running attack) Alternate input wr2
Mimesis Charging Tacklef,f,F+1+2i20~23+4+7a (-2)—34—m—Balcony Break Shoulder Chip damage on block (10) Alternate input wr1+2
Debuggerb,db,d,df+1i29-37+18d—28—l—Homing Alternate input df+1+4 Sometimes written debug
Megaton Blastb,db,d,df+2i22-9+31d (-5)—31—m—Balcony Break Alternate input df+2+3
HCFHCFi22~———————Alternate input 1+4 Can be looped together in 360 motions for up to 5 spins
Gigaton PunchHCF,1i17(43~)+21g+7a (-2)+39d (-8)30—m—Balcony Break Alternate input 1+4,1 Chip damage on block (9)
Windup UppercutHCF,df+1i20~23-17+52a (+42)—25—M—Tornado Non blue spark version, for a just frame version search "EMGF" Alternate input 1+4,df+1 Sometimes written one
Prime Windup UppercutHCF:df+1i20~23-17+66a (+50)—36—M—Tornado Instant Tornado Just frame version of hcf,df+1, for a normal version search "one" Alternate input 1+4:df+1 Sometimes written EMGF
hFC.1hFC.1i19~21-8+3—10t46 r25 FCLcs1~46Can be done from Crouch Level 1 +3c on crouching hit
Double Low HammerhFC.1,1i31~33-12~-10+4~+6—10,14t85 r29 FCL,Lcs1~62Interrupt with i14 from 1st block Interrupt with i4 from 1st hit Move cannot be delayed Input can be delayed by 2F
Megaton StrikehFC.1,2i32-11+11a (+2)+43a (-4)10,24FCL,m—Balcony Break Interrupt with i15 from 1st block Interrupt with i4 from 1st hit Whiffs vs SS, SW from 1st block
hFC.2hFC.2i11-4+7—8FCslcs1Alternate input d+2
hFC.2,1hFC.2,1i24-14-3—8,6FCsl,l—Alternate input d+2,1 Combos from 1st hit First two hits of 10 hit combo Interrupt with i4 from 1st block
hFC.3hFC.3i20-17-6—12FClcs1Alternate input d+3
hFC.4hFC.4i16-15-4—10FClcs1Alternate input d+4
hFC.1+2hFC.1+2i24-15+13d—21FClcs1Alternate input FC.db+1+2 Can be done from Crouch Level 1
Low Cross CombohFC.1+2,1+2i40-18+42a (+32)—2123—l,m—Combos from 1st hit Interrupt with i22 from 1st block
FC.df+1FC.df+1i23-21-11c—5—m——
FC.df+1,2FC.df+1,2i16-21-11c—5,8—m,m—Combos from 1st hit Jail from 1st block with ?F delay
FC.df+1,2,1FC.df+1,2,1i16-11+16cs—5,8,11—m,m,m—Combos from 1st hit Jail from 1st block with ?F delay
Windmill PunchesFC.df+1,2,1,1i21+15+13BT—5,8,11,30—m,m,m,h—Guard Break Interrupt with i9 from 1st block
FC.df+2FC.df+2i17-13-2—12FCmcs—
FC.df+2,1FC.df+2,1i26-4+7—12,10FCm,mcsCombos from 1st hit with ?F delay Interrupt with i9 from 1st block
Swing R KnuckleFC.df+2,1,2i27-12+29a (+19)—12,10,10FCm,m,mcsCombos from 1st hit CH Interrupt with i8 from 2nd block Whiffs vs SSR, SWR from 2nd block
Swing R Knuckle HighFC.df+2,f+1i19-4+32a—12,23FCm,hcsBalcony Break Combos from 1st hit Interrupt with i2 from 1st block
Swing R Knuckle LowFC.df+2,d+1i22-11+0—12,8FCm,lcsBalcony Break Combos from 1st hit Interrupt with i5 from 1st block
FC.df+4FC.df+4i12-12+4—10—m—Knee
Mimesis Spike PressFC.df+4,2i20-14+4c+19d10,17—m,M—Elbow Combo from 1st hit with ?F delay Move cannot be interrupted
Atomic Shoulder TackleFC.df+3+4i21-9+6cg—28—m—Balcony Break Shoulder Can be charged to power up
Flying FortressFC.df+3+4,uf—-1+14g—28FCmjs15Recover in crouch Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Make Some NoiseFC.df+3+4,uf+1+2i21~22+5 GMH+17c GMH—28,20GMHm,mjs15Transition to GMH on hit or block Interrupt with i15 from 1st block Whiffs vs SS, SW from 1st block Input can be delayed by 14F Move cannot be delayed 4 chip damage on block
Atomic Shoulder Tackle (charged)FC.df+3+4*i30~35-4+21d (+13d)—32—m—Balcony Break Reversal Break Shoulder Gain GMC on hit or block 9 chip damage on block
Flying FortressFC.df+3+4*,uf—+4+29d (+21d)—32FCmjs15Recover in crouch Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Make Some NoiseFC.df+3+4*,uf+1+2i21~22+5 GMH+17c GMH—32,20GMHm,mjs15
Transition to GMH on hit or block Combo from 1st hit Interrupt with i10 from 1st block WHiffs vs SSR from 1st block Input can be d…Ver notas completas
Transition to GMH on hit or block Combo from 1st hit Interrupt with i10 from 1st block WHiffs vs SSR from 1st block Input can be delayed by 14F Move cannot be delayed 4 chip damage on block
hFC.db+1hFC.db+1i14-11+3—14FClcs1Can be done from Crouch Level 1
hFC.db+1,1hFC.db+1,1i24-6+5—14,10FCl,mcsSpike Interrupt with i5 from 1st block
PulverizerhFC.db+1,1,1i20-14+9a—14,10,20—l,m,m—Balcony Break Interrupt with i4 from 2nd block Can be charged to power up
Pulverizer (charged)hFC.db+1,1,1*i34~35-6+15a (+7)—14,10,30—l,m,m—
Balcony Break Gain GMC on hit or block Interrupt with i18 from 2nd block Interrupt with i7 from 2nd hit Whiffs vs SS, SW from 2nd …Ver notas completas
Balcony Break Gain GMC on hit or block Interrupt with i18 from 2nd block Interrupt with i7 from 2nd hit Whiffs vs SS, SW from 2nd block Whiffs vs SSR, SWR from 2nd hit 12 chip damage on block
Killing Uppercutws1i15-13+34a (+24)—14—m——
ws2ws2i14-7+4—10—m—Elbow
V-Twinws2,1i15-14c+3d+49a10,17—m,m—Combos from 1st hit Interrupt with i2 from 1st block
V-Deathblowws2,4i16+4+21a (+11)—10,26—m,h—Balcony Break Combos from 1st hit Interrupt with i3 from 1st block Chip damage on block (7)
33i15~16-9+5—18—m—Knee Transition to GMH with D (+2 oB, +16g oH, +16 ch) Alternate input f+3 or ws3
Two-Step Die3,2i23-9+18cg—18,20—m,h—Balcony Break Combos from 1st hit Interrupt with i2 from 1st block Forces tech back roll on hit Alternate input f+3,2 or ws3,2
Machine Press3,1+2i25~26-11c+2d+48a18,22—m,m—Combos from 1st hit CH Interrupt with i4 from 1st block Alternate input f+3,1+2 or ws3,1+2
Toe Smashws4i11-6+5—20—m——
ws1+2ws1+2i20-15+26a (+16)—14—m——
ws1+2,1+2ws1+2,1+2i17-15+15d—14,12—m,m—Floor Break Combos from 1st hit Move cannot be interrupted
Double Hammer Thrashws1+2,1+2,1+2i27~28-23+6d—14,12,14—m,m,l—Balcony Break Combos from 1st hit Interrupt with i9 from 2nd block
Gamma Howl (Gamma Charge)3+4—————t40? r30 GMH—pc7~22
When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when abso…Ver notas completas
When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when absorbing an attack GMC is always in effect during Heat Alternate input: ws3+4
Juggernaut HookGMH.1i22-9+25d—20—m—Homing Balcony Break
Exaton BlastGMH.2i20+11g+21d (+11)—40r34h—Balcony Break Tornado
Granite StompGMH.3i24+4+9c+22a28—M—Floor Break Transition to FC with D (+7 oH, +2 oB)
Full Metal DeathblowGMH.4i14~18+4+21d (+11)—30r30h—Heat Engager Heat Dash +5, +43d (+35) Balcony Break 9 chip damage on block Gain GMC on Heat activation
Gun BombGMH.1+3i15!+0d—30—t—Crouch Throw (Unbreakable) Floor Break Alternate input d+1+3
Iron GunmanGMH.2+4i15!+6d—25—t—Heat Engager Cannot Heat Dash Crouch Throw (Unbreakable) Alternate input d+2+4 Gain GMC on Heat activation
Mimesis OverkillGMH.1+2i16-6+0d—45 (57)—th—57 Damage if opponent hits the wall Throw Break 1+2 Swaps positions on break
Particle BarrierGMH.3+4i20 pc6-13+14c—20—SMpc6Heat Engager Heat Dash +5, +43d (+35) Balcony Break 6 chip damage on block when absorbing an attack Gain GMC on Heat activation Forces tech backroll on hit
Prime Windup UppercutGMH.f+1i20-17+66a (+50)—26—M—Tornado Instant Tornado
MegalodrillerGMH.f+2i17-13+30a (+4)—34—m—Balcony Break
Walking FortressGMH.f—————r GMH———
Breakout FortressGMH.ubjs12————FC—js12Recover in crouch
Flying FortressGMH.ufjs12————FC—js12Recover in crouch Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Make Some NoiseGMH.uf+1+2i21~22+5 GMH+17c GMH—20GMHmjs15Transition to GMH on hit or block Input can be delayed by 14F 4 chip damage on block
Jaguar Hook - GammaGMC.1i22-6+73a (+57)—22—m—Strong Aerial Tailspin Homing Partially uses remaining Heat time Chip damage on block (4)
Exaton Blast - GammaGMC.2i20 pc1+11+31a (+5)—42r34hpc1Tornado Guard Break Reversal Break Balcony Break Partially uses remaining Heat time 4 chip damage on block
Particle Barrier - GammaGMC.3+4i20 pc6-9+14c—24—smpc6
Heat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block…Ver notas completas
Heat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block Gain GMC on Heat activation Forces backroll on hit
Sit Downd+3+4—————SIT——Transitions to SIT (Sit Down)
SIT.1SIT.1i19-48-37—10—lfs—
SIT.1,2SIT.1,2i15-47-36—1010—l,lfsCombos from 1st hit Interrupt with i1 from 1st block
SIT.1,2,1SIT.1,2,1i15-47-36—101010—l,l,lfsCombos from 1st hit Interrupt with i1 from 2nd block
Sit PunchesSIT.1,2,1,2i15-47-36—10101010—l,l,l,lfsCombos from 1st hit Interrupt with i1 from 3rd block Alternate input SIT.2,1,2,1 String moves recover 4 frames faster with alternate input
Ground AssaultSIT.1+2i24-44-12d—21—mfs—
Extra Pancake PressSIT.3+4i54+13cg+20d—35SITMjsCan access other SIT moves on recovery. Cannot access SIT3+4 on recovery.
Forward RollSIT.f———————fs—
Backward RollSIT.b———————fs—
Dischargerss1i32+6c+59a—23—M——
Piston Gun Snipess2i17+9+35d (+27)—20—h—Balcony Break Transition to GMH with D (+9 oB, +35d (+27) oH) Chip damage on block (6)
Get Up PunchFUFT.d+1+2i28+18g+39d—18SITm—Recovers in SIT, then stands up
Terraforming CannonR.df+1+2i20-18+0d—55+t62 r42M,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4—————————
Rotary Catapult1+3i12+0+1d—35t45 r31t—Homing Throw Break 1 or 2 Swaps positions on break Transition to BT on break
Piston Gun Back Breaker2+4i12-6-3d—35t45 r31t—Homing Throw Break 1 or 2 Swaps positions on break Side Switch
Side Left BombLeft Throwi12-3+1d—40—t—Throw Break 1 Balcony Break
Father's LoveRight Throwi12-3+0d—40—t—Throw Break 2 Side Swap
Spinal CrushBack Throw 1+3i12!+3d—70—t—Unbreakable Floor Break
Throw AwayBack Throw 2+4i12!+17d—70—t—Balcony Break Unbreakable 80 damage on wall splat
Volcanodf+2+4i11-2+26a—10—t—Throw Break 2
Volcano Blasterdf,DF+2+4i14-2+54a—10—t—Throw Break 2
Body Smashdb+2+3i11-2+14c—25—t—Throw Break 2 Floor Break
Ground Zerouf+1+2i11-6-10d—35—t—Throw Break 1+2 Floor Break
Lift Up Megaton Hituf+1+2,d,df+2i11, i61-6+19a (-7)—40—t—Throw Break 1+2 Balcony Break Wallsplats opponent Opponent can block followup with B on frame 60 If blocked, does 20 chip dmg and is -2 oB
Pile Driverdb,n,f+1+2i11-6-1d—50—t—Throw Break 1+2 Floor Break
Pyramid Driverqcf+1i11-2-2d—40—t—Throw Break 1 Floor Break
Back Breakerqcb+2i11-2+5d—45—t—Throw Break 2
Mimesis OverkillGMH.1+2i16-6+0d—45 (57)—th—57 Damage if opponent hits the wall Throw Break 1+2 Swaps positions on break
Gun BombGMH.1+3i15!+0d—30—t—Crouch Throw (Unbreakable) Floor Break Alternate input d+1+3
Iron GunmanGMH.2+4i15!+6d—25—t—Heat Engager Cannot Heat Dash Crouch Throw (Unbreakable) Alternate input d+2+4 Gain GMC on Heat activation
Gun Bombd+1+3i12!+0d—30—t—Crouch Throw (Unbreakable) Floor Break Can be done from crouch Alternate input GMH.1+3
Iron Gunmand+2+4i12!+6d—25—t—Heat Engager Cannot Heat Dash Crouch Throw (Unbreakable) Can be done from crouch Alternate input GMH.2+4 Gain GMC on Heat activation
Cossack Compactordb+3, ... d+1+2i34—0—15,4,5,5,5,5,21—l,m (th)—Crouch throw (Unbreakable) Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
Twin Drivers(During Enemy wall stun) 1+3i12!+0d—33—t—Wall throw (Unbreakable) Alternate input 2+4 or uf+1+2
10 Hit Combo 1 — etapa 1d+2i11-11+0—8—sl—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 21i24~26-14-3—6—L—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 31i31~33-21-10—5—L—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 41i26~27-12-1—7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 52i27~28-19-8—7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 61i25-21-10—6—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 72i16~17-22-12—6—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 81i16~17-25-11—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 91+2i24~26-27-11—21—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 101+2i17~18-26+5a—25—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 62055 · Atualizado em 2026-11-05T01:46:04+00:00

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