FIGHTER DATA / TEKKEN 8
Jack-8
229 entradas, incluindo variantesESCOLHER PERSONAGEMJAJack-8
21On Block ≥ 0Neutras ou positivas
61On Block −9 a −1Vantagem negativa
93On Block ≤ −10Potencialmente puníveis
54Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Meteor Raid | H.2+3 | i10 | -9 | -2d (-12) | — | 50 | — | h,m,t | — | Heat Smash Balcony Break 10 chip damage on block |
| Piston Gun Assault | b+2 | i19 | +2 | +2a | — | 27 | t57 r38 | m | — | Heat Engager Heat Dash +5, +36a(+26) Balcony Break Gain GMC on Heat activation Can be charged to power up |
| Piston Gun Assault (charged) | b+2* | i35 | -2 | +17a (+9) | — | 40 | t67 r47 | m | — | Heat Engager Heat Dash +5, +36a(+26) Balcony Break Wall Crush +5g on block and 3 chip damage Gain GMC on hit or block 16 chip damage on block Gain GMC on Heat activation |
| Tyulpan Blast | b+1+2 | i14 | -19 | -1d (-10) | — | 28 | — | m | — | Heat Engager Heat Dash +5, +43d(+35) Balcony Break Gain GMC on Heat activation |
| Full Metal Deathblow | GMH.4 | i14~18 | +4 | +21d (+11) | — | 30 | r30 | h | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break 9 chip damage on block Gain GMC on Heat activation |
| Particle Barrier | GMH.3+4 | i20 pc6 | -13 | +14c | — | 20 | — | SM | pc6 | Heat Engager Heat Dash +5, +43d (+35) Balcony Break 6 chip damage on block when absorbing an attack Gain GMC on Heat activation Forces tech backroll on hit |
| Particle Barrier - Gamma | GMC.3+4 | i20 pc6 | -9 | +14c | — | 24 | — | sm | pc6 | Heat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block…Ver notas completasHeat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block Gain GMC on Heat activation Forces backroll on hit |
| Iron Gunman | d+2+4 | i12 | ! | +6d | — | 25 | — | t | — | Heat Engager Cannot Heat Dash Crouch Throw (Unbreakable) Can be done from crouch Alternate input GMH.2+4 Gain GMC on Heat activation |
| Iron Gunman | GMH.2+4 | i15 | ! | +6d | — | 25 | — | t | — | Heat Engager Cannot Heat Dash Crouch Throw (Unbreakable) Alternate input d+2+4 Gain GMC on Heat activation |
| Gamma Howl (Gamma Charge) | 3+4 | — | — | — | — | — | t40? r30 GMH | — | pc7~22 | When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when abso…Ver notas completasWhen timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when absorbing an attack GMC is always in effect during Heat Alternate input: ws3+4 |
| Jaguar Hook - Gamma | GMC.1 | i22 | -6 | +73a (+57) | — | 22 | — | m | — | Strong Aerial Tailspin Homing Partially uses remaining Heat time Chip damage on block (4) |
| Exaton Blast - Gamma | GMC.2 | i20 pc1 | +11 | +31a (+5) | — | 42 | r34 | h | pc1 | Tornado Guard Break Reversal Break Balcony Break Partially uses remaining Heat time 4 chip damage on block |
| Particle Barrier - Gamma | GMC.3+4 | i20 pc6 | -9 | +14c | — | 24 | — | sm | pc6 | Heat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block…Ver notas completasHeat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block Gain GMC on Heat activation Forces backroll on hit |
| Hyper Merkabah Headbutt | H.f+3+4 | i22~23 | +0 | +9c | — | 30 | — | m | — | Head Transition to GMH with D (+8 oB, +17c oH) Partially uses remaining heat time 6 chip damage on block |
| Hyper Terrapulser | H.uf+3 | i19 | -12 | +8c | — | [16] | — | L | js9 | Spike Only deals recoverable damage Cannot K.O. Automatically transitions to GMH on hit Partially uses remaining heat time 3 chip …Ver notas completasSpike Only deals recoverable damage Cannot K.O. Automatically transitions to GMH on hit Partially uses remaining heat time 3 chip damage on block Unparryable u+3/ub+3: less forward movement |
| Jab | 1 | i12 | -2 | +6 | +9 | 10 | t33 r21 | h | — | — |
| Jab > Jackhammer | 1,1 | i15~16 | -14c | +4c | +19d | 10,22 | — | h,m | — | Elbow Combo from 1st hit with 9F delay Interrupt with i4 from 1st block Transition to GMH with D (+4 oB, +8c oH, +23d cH) Input can be delayed by 9F Move cannot be delayed |
| Jab > Stunning Hook | 1,2 | i19 | -2 | +30a | — | 10,24 | — | h,h | — | Balcony Break Combo from 1st hit CH with 9F delay Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block Input can be delayed by 9F Move cannot be delayed |
| 2 | 2 | i11 | +1 | +9 | — | 10 | t31 r20 | h | — | Recovers 2f faster on hit or block (t29 r18) |
| 2,1 | 2,1 | i16 | -3 | +2 | — | 10,12 | — | h,m | — | Elbow Combo from 1st hit Jail from 1st block |
| Jab Elbow Smash | 2,1,2 | i33-34 | -12 | +29a (+19) | — | 10,12,20 | r FC | h,m,m | — | Interrupt with i7 from 1st block Whiffs vs SSR, SWR from 1st block |
| Piston Gun Fusillade | 2,1,1+2 | i33~36, i8~14, i3~6, i7~13, i5~6 | -4 | +13d | — | 10,12,10,6,6,6,20 | r26? | h,m,h,h,h,h,h | — | Interrupt with i7 from 1st block Jails from 3rd block Duckable Chip damage on block (10) |
| Flying Fortress | 2,1,uf | — | +1 | +6 | — | 10,12 | r38 FC | h,m | js12 | Recover in crouch Move can be delayed by 4F Input can be delayed by 14F Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) |
| Make Some Noise | 2,1,uf+1+2 | i21~22 | +5 GMH | +17c GMH | — | 10,12,20 | — | h,m,m | js12 | Strong Aerial Tailspin Transition to GMH on hit or block Interrupt with i13 from 1st block Interrupt with i8 from 1st hit Whiffs v…Ver notas completasStrong Aerial Tailspin Transition to GMH on hit or block Interrupt with i13 from 1st block Interrupt with i8 from 1st hit Whiffs vs SS, SWR from 1st block Whiffs vs SSR from 1st hit Input can be delayed by 14F Move cannot be delayed 4 chip damage on block |
| Mimesis Savage Knee | 2,3 | i19 | -13 | +5 | +30d (+22) | 10,18 | — | h,m | — | Knee Balcony Break on airborne hit or CH Combo from 1st hit Move cannot be interrupted |
| 3 | 3 | i15~16 | -9 | +5 | — | 18 | — | m | — | Knee Transition to GMH with D (+2 oB, +16g oH, +16 ch) Alternate input f+3 or ws3 |
| Two-Step Die | 3,2 | i23 | -9 | +18cg | — | 18,20 | — | m,h | — | Balcony Break Combos from 1st hit Interrupt with i2 from 1st block Forces tech back roll on hit Alternate input f+3,2 or ws3,2 |
| Machine Press | 3,1+2 | i25~26 | -11c | +2d | +48a | 18,22 | — | m,m | — | Combos from 1st hit CH Interrupt with i4 from 1st block Alternate input f+3,1+2 or ws3,1+2 |
| Right Kick | 4 | i16 | -4 | +7 | +32a (+22) | 18 | — | h | — | Balcony Break on CH |
| Tornado Punch | 1+2 | i15~16 | -13 | +67a (+51) | — | 8,14 | — | m,m | — | Tornado Homing Instant Tornado High evasion from frames 4? to 12? |
| Gamma Howl (Gamma Charge) | 3+4 | — | — | — | — | — | t40? r30 GMH | — | pc7~22 | When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when abso…Ver notas completasWhen timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when absorbing an attack GMC is always in effect during Heat Alternate input: ws3+4 |
| 1+4 | 1+4 | i22~ | — | — | — | — | — | — | — | Alternate input hcf Can be held for up to 5 spins |
| Gigaton Punch | 1+4,1 | i17(43~) | +21g | +7a (-2) | +39d (-8) | 25 | — | m | — | Balcony Break Alternate input hcf,1 to power up Chip damage on block (7) |
| Gigaton Punch (2/3/4/5 spins) | 1+4*,1 | i17(68/93/118~) | ! | +70d | — | 35/45/55/199 | — | m | — | Balcony Break Unblockable |
| Windup Uppercut | 1+4,df+1 | i20~23 | -17 | +52a (+42) | — | 21 | — | M | — | Tornado Non just frame version of 1+4:df+1 Alternate input hcf,df+1 to power up |
| Prime Windup Uppercut | 1+4:df+1 | i20~23 | -17 | +66a (+50) | — | 30 | — | M | — | Tornado Instant Tornado Just frame version of 1+4,df+1 Alternate input hcf:df+1 to power up |
| f+1 | f+1 | i14~15 | -6 | +5 | — | 13 | — | m | — | Effectively homing? |
| Impact Driver | f+1,1 | i25 | -7 | +8d (-1) | +40d (-7) | 13,25 | — | m,h | — | Combos from 1st hit Interrupt with i6 from 1st block Whiffs vs SSR from 1st block |
| f+1,2 | f+1,2 | i22~23 | -6 | +5 | — | 13,12 | — | m,h | — | Balcony Break Combos from 1st hit Interrupt with i3 from 1st block |
| Drilling Engine | f+1,2,1 | i26~27 | -12 | +65a (+49) | — | 13,12,20 | — | m,h,m | — | Tornado Instant Tornado Interrupt with i7 from 1st block |
| Piston Gun Blaster | f+1,2,2 | i33~34 | +3 | +3a | — | 13,12,22 | — | m,h,m | — | Can be charged to power up Interrupt with i14 from 2nd block Interrupt with i3 from 1st hit |
| Piston Gun Blaster (charged) | f+1,2,2* | i61 | -10 | +13d (-13) | — | 13,12,40 | — | m,h,m | — | Balcony Break Wall Crush +0g on block; 3 additional chip damage Gain GMC on hit or block Interrupt with i42 from 2nd block Interru…Ver notas completasBalcony Break Wall Crush +0g on block; 3 additional chip damage Gain GMC on hit or block Interrupt with i42 from 2nd block Interrupt with i30 from 2nd hit Whiffs vs SS, SW from 2nd block or hit 16 chip damage on block |
| Pinpoint Assault | f+2 | i10 | -12 | +5 | +32a (+24) | 22 | t43 r33 | h | — | Sometimes written Stop Sign |
| f+4 | f+4 | i17 | -4 | +7 | +32a (+22) | 20 | — | h | — | Balcony Break on CH |
| Dark Greeting | f+4~1 | i65 | ! | +5 | — | 80 | — | h | — | Unblockable |
| Sudden Elbow | f+4~1,2 | i15 (66~) | +8 | +0d | — | 30 | — | M | — | Elbow Floor Break |
| Rolling Death Crusher | f+1+2 | i27~28, i2~3 | -12 | +32d (+6) | — | 12,20 | — | m,m | pc7~26 | Balcony Break -6 and 12 chip damage on block after attack absorption |
| Merkabah Headbutt | f+3+4 | i22~23 | -11 | +9c | — | 24 | — | m | — | Head Transition to GMH with D (-3 oB, +15c oH) |
| df+1 | df+1 | i14 | -4 | +3 | +5 | 12 | — | m | — | — |
| Overheat | df+1,1 | i29 | -11 | +21cg | +72a (+56) | 12,20 | — | m,m | — | Tornado Balcony Break Combos from 1st hit CH Interrupt with i8 from 1st block Whiffs vs SSL, SWL from 1st block Delayable |
| df+1,2 | df+1,2 | i29 | -12 | -1 | — | 1210 | — | m,h | — | Combos from 1st hit CH Interrupt with i8 from 1st block Whiffs vs SSR, SWR from 1st block Delayable |
| df+1,2,1 | df+1,2,1 | i15 | -10 | -2 | — | 1210,2 | — | m,h,h | — | Jail from 2nd block with ?F delay On air hit +22a (+15) Combos from 2nd hit Combos from 1st hit CH |
| Overdrive | df+1,2,1,2 | i9 | -18 | +35d (-23) | — | 1210,2,20 | — | m,h,h,h | — | Balcony Break Jail from 2nd block with ?F delay On air hit +12 (+5) Combos from 2nd hit Combos from 1st hit CH |
| Programmed Uppercut | df+2 | i15 | -14 | +31a (+21) | — | 13 | — | m | — | — |
| Cosmic Sweeper | df+2,1 | i21 | -32 | +40a (+22) | — | 13,16 (24) | — | m,h | — | Transition to GMH with D (+45a (+27) oH) 16 damage with scaling from 1st hit Can be charged to power up |
| Cosmic Sweeper (charged) | df+2,1* | i35 | -46 | +69a (+53) | — | 13,22 (32) | — | m,h | — | Tornado Transition to GMH with D Gain GMC on hit (+70a (+54) oH)) 28 damage with scaling from 1st hit |
| df+3 | df+3 | i16 | -9 | +2 | — | 16 | — | m | — | — |
| Combine Harvester | df+3,2 | i20 | -7 | +25d | — | 1620 | — | m,h | — | Balcony Break Elbow Move cannot be interrupted |
| Mimesis Wrench Kick | df+4 | i15 | -9 | +5 | +14c | 17 | — | m | — | — |
| Dump Truck | df+3+4 | i13 | -23 | +10a (+1) | — | 28 | — | m | — | Balcony Break Shoulder |
| Body Press | df+1+3 | i30~49 | -18c~+1c | +0a~+19a | — | 20 | FDFA | SM | js15~? | Transition to 25dmg +3d high attack throw on close range standing hit -12c~-10c on block on average |
| Debugger | df+1+4 | i34 | -37 | +18d | — | 23 | — | L | cs6~89 | Homing Alternate input b,db,d,df+1 to power up 28dmg i29~30 Alternate input is completely bufferable |
| Megaton Blast | df+2+3 | i22 | -9 | +31d (-5) | — | 26 | — | m | — | Balcony Break Alternate input b,db,d,df+2 to power up 31dmg Alternate input is completely bufferable |
| d+1 | d+1 | i10 | -5 | +6 | — | 5 | FC | sl | cs4 | — |
| d+2 | d+2 | i11 | -4 | +7 | — | 8 | FC | sl | cs4 | Alternate input FC.2 |
| d+2,1 | d+2,1 | i24 | -14 | -3 | — | 8,6 | FC | sl,l | — | Alternate input FC.2,1 Combos from 1st hit First two hits of 10 hit combo |
| d+3 | d+3 | i20 | -17 | -6 | — | 12 | FC | l | cs4 | Alternate input FC.d+3 |
| d+4 | d+4 | i16 | -15 | -4 | — | 10 | FC | l | cs4 | Alternate input FC.d+4 |
| Double Axe | d+1+2 | i27 | -18 | +42a (+32) | — | 28 | — | m | cs6 | — |
| Sit Down | d+3+4 | — | — | — | — | — | SIT | — | — | Transitions to SIT (Sit Down) |
| db+1 | db+1 | i12 | -12 | +1 | — | 13 | FC | l | — | — |
| db+1,1 | db+1,1 | i16 | -12 | -1 | — | 13,5 | FC | l,l | — | Combos from 1st hit Jails from 1st block with ?F delay |
| db+1,1,1 | db+1,1,1 | i16 | -12 | -1 | — | 13,5,5 | FC | l,l,l | — | Combo from 1st hit (even on 2nd whiff) or 2nd hit with ?F delay Whiffs from 1st or 2nd block (-28) May whiff from 1st hit (-31) |
| Machinegun Blast | db+1,1,1,2 | i19 | -11 | +43a (-4) | — | 13,5,5,21 | — | l,l,l,m | — | Balcony Break Interrupt with i16 from 2nd block Interrupt with i19 from 1st hit Whiffs vs SSR, SWR from 2nd block or 1st hit |
| Power Shovel | db+2 | i22 | -18 | +3c | +33d | 24 | — | l | cs6 | Can be charged to power up |
| Power Shovel (charged) | db+2* | i35~36 | -33 | +17d | — | 30 | — | l | — | Gain GMC on hit or block 9 chip damage on block |
| Cossack Kick | db+3 | i21 | -20 | -9 | — | 15 | — | l | — | — |
| db+3,4 | db+3,4 | i27 | -16 | -9 | — | 15,12 | — | l,l | — | Interrupt with i7 from 1st block |
| db+3,4,3 | db+3,4,3 | i27 | -19 | -8 | — | 15,12,12 | — | l,l,l | — | Interrupt with i7 from 2nd block |
| db+3,4,3,4 | db+3,4,3,4 | i27 | -16 | -5 | — | 15,12,12,12 | — | l,l,l,l | — | Interrupt with i7 from 3rd block |
| db+3,4,3,4,3 | db+3,4,3,4,3 | i27 | -19 | -8 | — | 15,12,12,12,12 | — | l,l,l,l,l | — | Interrupt with i7 from 4th block |
| Cossack Kicks | db+3,4,3,4,3,4 | i27 | -16 | -5 | — | 15,12,12,12,12,12 | — | l,l,l,l,l,l | — | Interrupt with i7 from 5th block |
| Cossack Smash | db+3, ... 1+2 | i34 | +14g | +17cg | — | 15,21 | — | l,h | — | Balcony Break Interrupt with i14 from 1st block Interrupt with i3 from 1st hit Forces tech backroll on hit |
| Big Boot | db+4 | i16 | -13 | -2 | — | 14 | FC | l | cs6 | — |
| Megaton Earthquake | db+1+2 | i18 | -70 | -5d | — | 8,21 | — | l,l | — | Floor Break |
| b+1 | b+1 | i20 | -11 | +8 | — | 17 | t52 r31 | m | — | — |
| Double Biceps | b+1,2 | i26 | -14c | +15d | +47a | 17,17 | t89 r38 | m,m | — | Elbow Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Interrupt with i8 from 1st block Whiffs vs SSR from 1st bl…Ver notas completasElbow Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Interrupt with i8 from 1st block Whiffs vs SSR from 1st block Move can be delayed by 7F Input can be delayed by 11F |
| Piston Gun Assault | b+2 | i19 | +2 | +2a | — | 27 | t57 r38 | m | — | Heat Engager Heat Dash +5, +36a(+26) Balcony Break Gain GMC on Heat activation Can be charged to power up |
| Piston Gun Assault (charged) | b+2* | i35 | -2 | +17a (+9) | — | 40 | t67 r47 | m | — | Heat Engager Heat Dash +5, +36a(+26) Balcony Break Wall Crush +5g on block and 3 chip damage Gain GMC on hit or block 16 chip damage on block Gain GMC on Heat activation |
| b+3 | b+3 | i16 | -9 | +2 | — | 14 | t44 r27 | m | — | — |
| b+3,2 | b+3,2 | i22 | -4 | +1 | — | 1413 | t67 r23 | m,h | — | Combo from 1st hit Interrupt with i3 from 1st block Whiffs vs SSR from 1st block Transition to GMH with D (+0 oB, +5 oH) |
| Mad Dozer | b+3,2,2 | i25 | -9 | +18cg | — | 141320 | t91 r30 | m,h,h | — | Balcony Break Interrupt with i5 from 2nd block Whiffs vs SSR from 1st block Can be charged to power up Forces tech back roll on hit |
| Mad Dozer (charged) | b+3,2,2* | i67 | -7 | +13d (+5) | — | 141340 | r48 | m,h,m | — | Balcony Break Wall Crush +3 on block Gain GMC on hit or block Interrupt with i47 from 2nd block Interrupt with i42 from 2nd hit Wh…Ver notas completasBalcony Break Wall Crush +3 on block Gain GMC on hit or block Interrupt with i47 from 2nd block Interrupt with i42 from 2nd hit Whiffs vs SS, SW from 2nd hit or block 16 chip damage on block |
| b+4 | b+4 | i13 | -13 | -2 | -2s | 16 | t45 r32 | m | — | Knee |
| Sherman Stomp | b+4,4 | i30 | -4c | +3d | — | 16,21 | t80 r35 | m,M | — | Combo from 1st CH When comboing from 1st CH: Floor Break -8d on hit Interrupt with i10 from 1st block |
| Tyulpan Blast | b+1+2 | i14 | -19 | -1d (-10) | — | 28 | — | m | — | Heat Engager Heat Dash +5, +43d(+35) Balcony Break Gain GMC on Heat activation |
| Mimesis Rusty Nail | b+3+4 | i25 | +4c | +12c | — | 24 | FC | m | — | Head |
| Barrel Jacket Hammer | ub+1+2 | i20 | -9 | +23d | — | 30 | — | h | pc7 | Balcony Break Homing -2 and 12 chip damage on block after attack absorption |
| u+4 | u+4 | i25 | -16 | +15a (+5) | — | 25 | — | m | js | Balcony Break Alternate input ub+4, uf+4 |
| Patriot Fist | u+1+2 | i19 | -13 | +49a (+39) | — | 23 | — | h | — | — |
| Giant Foot Stomp | u+3+4 | i94~100 | ! | +17d | — | 40 | — | m | js | Unblockable Can input additional 3+4 (up to 4 times) to fly farther and deal more damage Alternate input ub+3+4 |
| Sky Sweeper | uf+1 | i17 | — | +71a (+55) | — | 10 | — | h | — | Tornado Only hits airborne opponents Transition to GMH with D (+75a (+59)) Can be charged to power up Alternate input ub+1, u+1 |
| Sky Sweeper (charged) | uf+1* | i35 | — | +69a (+53) | — | 32 | — | h | — | Tornado Only hits airborne opponents Transition to GMH with D (+70a (+54)) Gain GMC on hit Alternate input ub+1*, u+1* |
| Reactor Elbow | uf+2 | i24~25 | +4c | +13c | +11d | 25 | — | m | js9 | Elbow |
| uf,n,2 | uf,n,2 | i32 | -1c | +10c | — | 28 | — | m | js | — |
| Terrapulser | uf+3 | i23 | -12 | +8c GMH | — | [8] | — | L | js9 | Spike Only deals recoverable damage Cannot K.O. Only spikes when hit up close Automatically transitions to GMH on hit Unparryable u+3/ub+3: less forward movement |
| Pancake Press | uf+3+4 | i34 js8 | +13cg | +20d | — | 23 | — | M | js8 | Spike Automatically transitions to SIT on hit or block |
| Jackhammer | f,F+1 | i15~16 | -6 | +8c | +23d | 22 | — | m | — | Elbow Transition to GMH with D (+4 oB, +8c oH, +23d cH) |
| Rocket Uppercut | f,F+2 | i18 | -16 | +53a (+43) | — | 23 | — | m | — | Strong Aerial Tailspin? Can be charged to power up |
| Rocket Uppercut (charged) | f,F+2* | 34 | -15 | +61a | — | 35 | — | m | — | Tornado Gain GMC on hit or block 14 chip damage on block |
| Granite Stomping | f,F+3 | i26 | +4 | +9c | +22a | 22 | — | M | — | Transition to FC with D |
| Rocket Kick | f,F+4 | i16 | -10 | +15d (+5) | — | 32 | — | m | — | Tornado Balcony Break Chip damage on block (12) |
| f,F+1+2 | f,F+1+2 | i15 | -15 | +22cs | — | 20 | — | m | — | Homing |
| Cross Cut Blast | f,F+1+2,2 | i32 | -9 | +11a (+2) | — | 20,24 | — | m,m | — | Balcony Break Airborne Combos from 1st hit Interrupt with i13 from 1st block Whiffs vs SSR, SWR from 1st block |
| High and Low Cross Cut | f,F+1+2,1+2 | i28 | -19 | +13d | — | 20,21 | — | m,l | cs | Airborne combo from 1st hit Interrupt with i9 from 1st block |
| Sliding Attack | f,F+1+4 | i21~30 (i31~40) | -82~-73 | -88~-79 | — | 25 | — | M (L) | js | i31~40 Low attack on landing (-110~-101 oB, -65~-56 oH) |
| Cemaho Chop | f,f,F+2 | i22 | +6 | +10 | — | 25 | — | m | — | Chip damage on block (7) Guarantees i10 moves on hit Unparryable (running attack) Alternate input wr2 |
| Mimesis Charging Tackle | f,f,F+1+2 | i20~23 | +4 | +7a (-2) | — | 34 | — | m | — | Balcony Break Shoulder Chip damage on block (10) Alternate input wr1+2 |
| Debugger | b,db,d,df+1 | i29 | -37 | +18d | — | 28 | — | l | — | Homing Alternate input df+1+4 Sometimes written debug |
| Megaton Blast | b,db,d,df+2 | i22 | -9 | +31d (-5) | — | 31 | — | m | — | Balcony Break Alternate input df+2+3 |
| HCF | HCF | i22~ | — | — | — | — | — | — | — | Alternate input 1+4 Can be looped together in 360 motions for up to 5 spins |
| Gigaton Punch | HCF,1 | i17(43~) | +21g | +7a (-2) | +39d (-8) | 30 | — | m | — | Balcony Break Alternate input 1+4,1 Chip damage on block (9) |
| Windup Uppercut | HCF,df+1 | i20~23 | -17 | +52a (+42) | — | 25 | — | M | — | Tornado Non blue spark version, for a just frame version search "EMGF" Alternate input 1+4,df+1 Sometimes written one |
| Prime Windup Uppercut | HCF:df+1 | i20~23 | -17 | +66a (+50) | — | 36 | — | M | — | Tornado Instant Tornado Just frame version of hcf,df+1, for a normal version search "one" Alternate input 1+4:df+1 Sometimes written EMGF |
| hFC.1 | hFC.1 | i19~21 | -8 | +3 | — | 10 | t46 r25 FC | L | cs1~46 | Can be done from Crouch Level 1 +3c on crouching hit |
| Double Low Hammer | hFC.1,1 | i31~33 | -12~-10 | +4~+6 | — | 10,14 | t85 r29 FC | L,L | cs1~62 | Interrupt with i14 from 1st block Interrupt with i4 from 1st hit Move cannot be delayed Input can be delayed by 2F |
| Megaton Strike | hFC.1,2 | i32 | -11 | +11a (+2) | +43a (-4) | 10,24 | FC | L,m | — | Balcony Break Interrupt with i15 from 1st block Interrupt with i4 from 1st hit Whiffs vs SS, SW from 1st block |
| hFC.2 | hFC.2 | i11 | -4 | +7 | — | 8 | FC | sl | cs1 | Alternate input d+2 |
| hFC.2,1 | hFC.2,1 | i24 | -14 | -3 | — | 8,6 | FC | sl,l | — | Alternate input d+2,1 Combos from 1st hit First two hits of 10 hit combo Interrupt with i4 from 1st block |
| hFC.3 | hFC.3 | i20 | -17 | -6 | — | 12 | FC | l | cs1 | Alternate input d+3 |
| hFC.4 | hFC.4 | i16 | -15 | -4 | — | 10 | FC | l | cs1 | Alternate input d+4 |
| hFC.1+2 | hFC.1+2 | i24 | -15 | +13d | — | 21 | FC | l | cs1 | Alternate input FC.db+1+2 Can be done from Crouch Level 1 |
| Low Cross Combo | hFC.1+2,1+2 | i40 | -18 | +42a (+32) | — | 2123 | — | l,m | — | Combos from 1st hit Interrupt with i22 from 1st block |
| FC.df+1 | FC.df+1 | i23 | -21 | -11c | — | 5 | — | m | — | — |
| FC.df+1,2 | FC.df+1,2 | i16 | -21 | -11c | — | 5,8 | — | m,m | — | Combos from 1st hit Jail from 1st block with ?F delay |
| FC.df+1,2,1 | FC.df+1,2,1 | i16 | -11 | +16cs | — | 5,8,11 | — | m,m,m | — | Combos from 1st hit Jail from 1st block with ?F delay |
| Windmill Punches | FC.df+1,2,1,1 | i21 | +15 | +13BT | — | 5,8,11,30 | — | m,m,m,h | — | Guard Break Interrupt with i9 from 1st block |
| FC.df+2 | FC.df+2 | i17 | -13 | -2 | — | 12 | FC | m | cs | — |
| FC.df+2,1 | FC.df+2,1 | i26 | -4 | +7 | — | 12,10 | FC | m,m | cs | Combos from 1st hit with ?F delay Interrupt with i9 from 1st block |
| Swing R Knuckle | FC.df+2,1,2 | i27 | -12 | +29a (+19) | — | 12,10,10 | FC | m,m,m | cs | Combos from 1st hit CH Interrupt with i8 from 2nd block Whiffs vs SSR, SWR from 2nd block |
| Swing R Knuckle High | FC.df+2,f+1 | i19 | -4 | +32a | — | 12,23 | FC | m,h | cs | Balcony Break Combos from 1st hit Interrupt with i2 from 1st block |
| Swing R Knuckle Low | FC.df+2,d+1 | i22 | -11 | +0 | — | 12,8 | FC | m,l | cs | Balcony Break Combos from 1st hit Interrupt with i5 from 1st block |
| FC.df+4 | FC.df+4 | i12 | -12 | +4 | — | 10 | — | m | — | Knee |
| Mimesis Spike Press | FC.df+4,2 | i20 | -14 | +4c | +19d | 10,17 | — | m,M | — | Elbow Combo from 1st hit with ?F delay Move cannot be interrupted |
| Atomic Shoulder Tackle | FC.df+3+4 | i21 | -9 | +6cg | — | 28 | — | m | — | Balcony Break Shoulder Can be charged to power up |
| Flying Fortress | FC.df+3+4,uf | — | -1 | +14g | — | 28 | FC | m | js15 | Recover in crouch Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) |
| Make Some Noise | FC.df+3+4,uf+1+2 | i21~22 | +5 GMH | +17c GMH | — | 28,20 | GMH | m,m | js15 | Transition to GMH on hit or block Interrupt with i15 from 1st block Whiffs vs SS, SW from 1st block Input can be delayed by 14F Move cannot be delayed 4 chip damage on block |
| Atomic Shoulder Tackle (charged) | FC.df+3+4* | i30~35 | -4 | +21d (+13d) | — | 32 | — | m | — | Balcony Break Reversal Break Shoulder Gain GMC on hit or block 9 chip damage on block |
| Flying Fortress | FC.df+3+4*,uf | — | +4 | +29d (+21d) | — | 32 | FC | m | js15 | Recover in crouch Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) |
| Make Some Noise | FC.df+3+4*,uf+1+2 | i21~22 | +5 GMH | +17c GMH | — | 32,20 | GMH | m,m | js15 | Transition to GMH on hit or block Combo from 1st hit Interrupt with i10 from 1st block WHiffs vs SSR from 1st block Input can be d…Ver notas completasTransition to GMH on hit or block Combo from 1st hit Interrupt with i10 from 1st block WHiffs vs SSR from 1st block Input can be delayed by 14F Move cannot be delayed 4 chip damage on block |
| hFC.db+1 | hFC.db+1 | i14 | -11 | +3 | — | 14 | FC | l | cs1 | Can be done from Crouch Level 1 |
| hFC.db+1,1 | hFC.db+1,1 | i24 | -6 | +5 | — | 14,10 | FC | l,m | cs | Spike Interrupt with i5 from 1st block |
| Pulverizer | hFC.db+1,1,1 | i20 | -14 | +9a | — | 14,10,20 | — | l,m,m | — | Balcony Break Interrupt with i4 from 2nd block Can be charged to power up |
| Pulverizer (charged) | hFC.db+1,1,1* | i34~35 | -6 | +15a (+7) | — | 14,10,30 | — | l,m,m | — | Balcony Break Gain GMC on hit or block Interrupt with i18 from 2nd block Interrupt with i7 from 2nd hit Whiffs vs SS, SW from 2nd …Ver notas completasBalcony Break Gain GMC on hit or block Interrupt with i18 from 2nd block Interrupt with i7 from 2nd hit Whiffs vs SS, SW from 2nd block Whiffs vs SSR, SWR from 2nd hit 12 chip damage on block |
| Killing Uppercut | ws1 | i15 | -13 | +34a (+24) | — | 14 | — | m | — | — |
| ws2 | ws2 | i14 | -7 | +4 | — | 10 | — | m | — | Elbow |
| V-Twin | ws2,1 | i15 | -14c | +3d | +49a | 10,17 | — | m,m | — | Combos from 1st hit Interrupt with i2 from 1st block |
| V-Deathblow | ws2,4 | i16 | +4 | +21a (+11) | — | 10,26 | — | m,h | — | Balcony Break Combos from 1st hit Interrupt with i3 from 1st block Chip damage on block (7) |
| 3 | 3 | i15~16 | -9 | +5 | — | 18 | — | m | — | Knee Transition to GMH with D (+2 oB, +16g oH, +16 ch) Alternate input f+3 or ws3 |
| Two-Step Die | 3,2 | i23 | -9 | +18cg | — | 18,20 | — | m,h | — | Balcony Break Combos from 1st hit Interrupt with i2 from 1st block Forces tech back roll on hit Alternate input f+3,2 or ws3,2 |
| Machine Press | 3,1+2 | i25~26 | -11c | +2d | +48a | 18,22 | — | m,m | — | Combos from 1st hit CH Interrupt with i4 from 1st block Alternate input f+3,1+2 or ws3,1+2 |
| Toe Smash | ws4 | i11 | -6 | +5 | — | 20 | — | m | — | — |
| ws1+2 | ws1+2 | i20 | -15 | +26a (+16) | — | 14 | — | m | — | — |
| ws1+2,1+2 | ws1+2,1+2 | i17 | -15 | +15d | — | 14,12 | — | m,m | — | Floor Break Combos from 1st hit Move cannot be interrupted |
| Double Hammer Thrash | ws1+2,1+2,1+2 | i27~28 | -23 | +6d | — | 14,12,14 | — | m,m,l | — | Balcony Break Combos from 1st hit Interrupt with i9 from 2nd block |
| Gamma Howl (Gamma Charge) | 3+4 | — | — | — | — | — | t40? r30 GMH | — | pc7~22 | When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when abso…Ver notas completasWhen timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH Recover recoverable health when absorbing an attack GMC is always in effect during Heat Alternate input: ws3+4 |
| Juggernaut Hook | GMH.1 | i22 | -9 | +25d | — | 20 | — | m | — | Homing Balcony Break |
| Exaton Blast | GMH.2 | i20 | +11g | +21d (+11) | — | 40 | r34 | h | — | Balcony Break Tornado |
| Granite Stomp | GMH.3 | i24 | +4 | +9c | +22a | 28 | — | M | — | Floor Break Transition to FC with D (+7 oH, +2 oB) |
| Full Metal Deathblow | GMH.4 | i14~18 | +4 | +21d (+11) | — | 30 | r30 | h | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break 9 chip damage on block Gain GMC on Heat activation |
| Gun Bomb | GMH.1+3 | i15 | ! | +0d | — | 30 | — | t | — | Crouch Throw (Unbreakable) Floor Break Alternate input d+1+3 |
| Iron Gunman | GMH.2+4 | i15 | ! | +6d | — | 25 | — | t | — | Heat Engager Cannot Heat Dash Crouch Throw (Unbreakable) Alternate input d+2+4 Gain GMC on Heat activation |
| Mimesis Overkill | GMH.1+2 | i16 | -6 | +0d | — | 45 (57) | — | th | — | 57 Damage if opponent hits the wall Throw Break 1+2 Swaps positions on break |
| Particle Barrier | GMH.3+4 | i20 pc6 | -13 | +14c | — | 20 | — | SM | pc6 | Heat Engager Heat Dash +5, +43d (+35) Balcony Break 6 chip damage on block when absorbing an attack Gain GMC on Heat activation Forces tech backroll on hit |
| Prime Windup Uppercut | GMH.f+1 | i20 | -17 | +66a (+50) | — | 26 | — | M | — | Tornado Instant Tornado |
| Megalodriller | GMH.f+2 | i17 | -13 | +30a (+4) | — | 34 | — | m | — | Balcony Break |
| Walking Fortress | GMH.f | — | — | — | — | — | r GMH | — | — | — |
| Breakout Fortress | GMH.ub | js12 | — | — | — | — | FC | — | js12 | Recover in crouch |
| Flying Fortress | GMH.uf | js12 | — | — | — | — | FC | — | js12 | Recover in crouch Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2) |
| Make Some Noise | GMH.uf+1+2 | i21~22 | +5 GMH | +17c GMH | — | 20 | GMH | m | js15 | Transition to GMH on hit or block Input can be delayed by 14F 4 chip damage on block |
| Jaguar Hook - Gamma | GMC.1 | i22 | -6 | +73a (+57) | — | 22 | — | m | — | Strong Aerial Tailspin Homing Partially uses remaining Heat time Chip damage on block (4) |
| Exaton Blast - Gamma | GMC.2 | i20 pc1 | +11 | +31a (+5) | — | 42 | r34 | h | pc1 | Tornado Guard Break Reversal Break Balcony Break Partially uses remaining Heat time 4 chip damage on block |
| Particle Barrier - Gamma | GMC.3+4 | i20 pc6 | -9 | +14c | — | 24 | — | sm | pc6 | Heat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block…Ver notas completasHeat Engager Heat Dash +5, +36a(+26) Balcony Break Partially uses remaining Heat time Consumes GMC upon use 7 chip damage on block Gain GMC on Heat activation Forces backroll on hit |
| Sit Down | d+3+4 | — | — | — | — | — | SIT | — | — | Transitions to SIT (Sit Down) |
| SIT.1 | SIT.1 | i19 | -48 | -37 | — | 10 | — | l | fs | — |
| SIT.1,2 | SIT.1,2 | i15 | -47 | -36 | — | 1010 | — | l,l | fs | Combos from 1st hit Interrupt with i1 from 1st block |
| SIT.1,2,1 | SIT.1,2,1 | i15 | -47 | -36 | — | 101010 | — | l,l,l | fs | Combos from 1st hit Interrupt with i1 from 2nd block |
| Sit Punches | SIT.1,2,1,2 | i15 | -47 | -36 | — | 10101010 | — | l,l,l,l | fs | Combos from 1st hit Interrupt with i1 from 3rd block Alternate input SIT.2,1,2,1 String moves recover 4 frames faster with alternate input |
| Ground Assault | SIT.1+2 | i24 | -44 | -12d | — | 21 | — | m | fs | — |
| Extra Pancake Press | SIT.3+4 | i54 | +13cg | +20d | — | 35 | SIT | M | js | Can access other SIT moves on recovery. Cannot access SIT3+4 on recovery. |
| Forward Roll | SIT.f | — | — | — | — | — | — | — | fs | — |
| Backward Roll | SIT.b | — | — | — | — | — | — | — | fs | — |
| Discharger | ss1 | i32 | +6c | +59a | — | 23 | — | M | — | — |
| Piston Gun Snipe | ss2 | i17 | +9 | +35d (+27) | — | 20 | — | h | — | Balcony Break Transition to GMH with D (+9 oB, +35d (+27) oH) Chip damage on block (6) |
| Get Up Punch | FUFT.d+1+2 | i28 | +18g | +39d | — | 18 | SIT | m | — | Recovers in SIT, then stands up |
| Terraforming Cannon | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | M,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | — | — | — |
| Rotary Catapult | 1+3 | i12 | +0 | +1d | — | 35 | t45 r31 | t | — | Homing Throw Break 1 or 2 Swaps positions on break Transition to BT on break |
| Piston Gun Back Breaker | 2+4 | i12 | -6 | -3d | — | 35 | t45 r31 | t | — | Homing Throw Break 1 or 2 Swaps positions on break Side Switch |
| Side Left Bomb | Left Throw | i12 | -3 | +1d | — | 40 | — | t | — | Throw Break 1 Balcony Break |
| Father's Love | Right Throw | i12 | -3 | +0d | — | 40 | — | t | — | Throw Break 2 Side Swap |
| Spinal Crush | Back Throw 1+3 | i12 | ! | +3d | — | 70 | — | t | — | Unbreakable Floor Break |
| Throw Away | Back Throw 2+4 | i12 | ! | +17d | — | 70 | — | t | — | Balcony Break Unbreakable 80 damage on wall splat |
| Volcano | df+2+4 | i11 | -2 | +26a | — | 10 | — | t | — | Throw Break 2 |
| Volcano Blaster | df,DF+2+4 | i14 | -2 | +54a | — | 10 | — | t | — | Throw Break 2 |
| Body Smash | db+2+3 | i11 | -2 | +14c | — | 25 | — | t | — | Throw Break 2 Floor Break |
| Ground Zero | uf+1+2 | i11 | -6 | -10d | — | 35 | — | t | — | Throw Break 1+2 Floor Break |
| Lift Up Megaton Hit | uf+1+2,d,df+2 | i11, i61 | -6 | +19a (-7) | — | 40 | — | t | — | Throw Break 1+2 Balcony Break Wallsplats opponent Opponent can block followup with B on frame 60 If blocked, does 20 chip dmg and is -2 oB |
| Pile Driver | db,n,f+1+2 | i11 | -6 | -1d | — | 50 | — | t | — | Throw Break 1+2 Floor Break |
| Pyramid Driver | qcf+1 | i11 | -2 | -2d | — | 40 | — | t | — | Throw Break 1 Floor Break |
| Back Breaker | qcb+2 | i11 | -2 | +5d | — | 45 | — | t | — | Throw Break 2 |
| Mimesis Overkill | GMH.1+2 | i16 | -6 | +0d | — | 45 (57) | — | th | — | 57 Damage if opponent hits the wall Throw Break 1+2 Swaps positions on break |
| Gun Bomb | GMH.1+3 | i15 | ! | +0d | — | 30 | — | t | — | Crouch Throw (Unbreakable) Floor Break Alternate input d+1+3 |
| Iron Gunman | GMH.2+4 | i15 | ! | +6d | — | 25 | — | t | — | Heat Engager Cannot Heat Dash Crouch Throw (Unbreakable) Alternate input d+2+4 Gain GMC on Heat activation |
| Gun Bomb | d+1+3 | i12 | ! | +0d | — | 30 | — | t | — | Crouch Throw (Unbreakable) Floor Break Can be done from crouch Alternate input GMH.1+3 |
| Iron Gunman | d+2+4 | i12 | ! | +6d | — | 25 | — | t | — | Heat Engager Cannot Heat Dash Crouch Throw (Unbreakable) Can be done from crouch Alternate input GMH.2+4 Gain GMC on Heat activation |
| Cossack Compactor | db+3, ... d+1+2 | i34 | — | 0 | — | 15,4,5,5,5,5,21 | — | l,m (th) | — | Crouch throw (Unbreakable) Can be executed after any hit of Cossack Kicks (DB+3,4,3...) |
| Twin Drivers | (During Enemy wall stun) 1+3 | i12 | ! | +0d | — | 33 | — | t | — | Wall throw (Unbreakable) Alternate input 2+4 or uf+1+2 |
| 10 Hit Combo 1 — etapa 1 | d+2 | i11 | -11 | +0 | — | 8 | — | sl | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 2 | 1 | i24~26 | -14 | -3 | — | 6 | — | L | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 3 | 1 | i31~33 | -21 | -10 | — | 5 | — | L | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 4 | 1 | i26~27 | -12 | -1 | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 5 | 2 | i27~28 | -19 | -8 | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 6 | 1 | i25 | -21 | -10 | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 7 | 2 | i16~17 | -22 | -12 | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 8 | 1 | i16~17 | -25 | -11 | — | 8 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 9 | 1+2 | i24~26 | -27 | -11 | — | 21 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 10 | 1+2 | i17~18 | -26 | +5a | — | 25 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 62055 · Atualizado em 2026-11-05T01:46:04+00:00
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