ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Leroy

147 entradas, incluindo variantes
ESCOLHER PERSONAGEMLELeroy
13On Block ≥ 0Neutras ou positivas
37On Block −9 a −1Vantagem negativa
34On Block ≤ −10Potencialmente puníveis
63Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Twin Dragon ThunderclapH.2+3i15, i25, i4, i4, i4, i3, i5, i10~11+6+0 / +5—50 (25)t101 r28 HRMm—
Heat Smash Balcony Break Alternate input: H.HRM.2+3 Also possible after Twin Dragon Gate is successful Transition to HRM on block …Ver notas completas
Heat Smash Balcony Break Alternate input: H.HRM.2+3 Also possible after Twin Dragon Gate is successful Transition to HRM on block Transition to attack throw on 1st hit 12 chip damage
Chain Punch: Stem1+2,1+2,1,i17~18-17~-16+7a(-2)~+8a(-1)—9,9,20—h,h,h,h,h,h,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Combo from 1st hit Delayable jails
Lao Weng Xuan Feng Jiaof+4,4,i28~30-6+20a (+11)—14,24t75 r28m,hjs17~29 fs30~32Heat Engager Heat Dash +5, +62a (+42) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block
Chanhui Zhangd+1+2i17~18-4~-3+6c—21t49 r32m—Heat Engager Heat Dash +5, +67a (+50)
Tan Sau Shui Yue Tudb+1+2i32~33-11~-10+36d (+15)—25—mps4~20Heat Engager Heat Dash +5, +43d (+35) Balcony Break Punch and kick Sabaki 7 chip damage on block
Chain Punch: RootHRM.1+2,1i17~18-17+7a(-2)—3,3,3,3,20t90 r36m,h,h,h,m—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Jail from 1st block with 11F delay Combo from 1st hit with 11F delay Mov…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Jail from 1st block with 11F delay Combo from 1st hit with 11F delay Move can be delayed by 10F Input can be delayed by 11F
Outcast Dark DelugeH.b+1+2i12-9+35a (+27)+60a20t50 r38m—Balcony Break Consumes 210F of remaining Heat time Crumple stun +14F after CH
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
1,11,1i18~19-9~-8+2~+3—5,7t57 r25h,m—Jail from 1st block with no delay Combo from 1st CH with 3F delay
1,1,1+21,1,1+2i19~20-9~-8-2~-1—5,7,12t104 r30h,m,h—Power up during Heat (partially uses remaining Heat time) Combo from 2nd hit
Chain Punch: Sheath1,1,1+2,1,i23~24-16~-15+20a(+15)~+21a(+17)—5,7,12,15t132 r65h,m,h,m—Combo from 3rd hit
Front Palm1,2,i12-3+7—5,9t45 r23h,h—Jails
Front Palm Pulsing Fist1,2,1,i27~28-6~-5+8~+9—5,9,17—h,h,hps10~24Strong Attack Reversal Follow-up after successful parry with input 1 or 2 Delayable Combo from 2nd hit CH
Front Palm Xuan Feng Jiao1,2,3,i23~24-6~-5+20a(+11)~+21a(+13)—5,9,21—h,h,hjsBalcony Break Combo from 2nd hit CH
Front Palm Snap Kick1,2,4,i16-9+3—5,9,11HRMh,h,m—Transition to HRM Combo from 1st hit Jail from 1st block
22i12+0+9—10t30 r18h——
2,12,1,i12~13-7~-6+4~+5—10,12t51 r10h,m—Elbow Jail from 1st block
2,1,22,1,2,i20~21-7~-6+4~+5—10,12,17—h,m,hps2~16Elbow Strong Attack Reversal Follow-up after successful parry with input 1 or 2 Delayable Combo from 2nd hit CH
Claws of Fury2,1,2,1,i21~23-13~-11+16a(-1)~+18a(+3)+30a(+20)10,12,17,21—h,m,h,m—Balcony Break Tornado Elbow Combo from 3rd hit Delayable
Needle Elbow2,2,i25~26-7~-6+7~+8—10,20—h,h—Elbow chip damage on block
33i15-8+3—14—m——
Hissing Snake3,3,i18-14+2+15d14,13—m,L—Delayable Combo from 1st hit
44i12-110—15—h——
Falling Bamboo4,4,i15~16-13~-12+3~+4—1513—h,m—Combo from 1st hit
1+21+2i14-24—9—h,h,h—Power up during Heat (partially uses remaining Heat time)
1+2,1+21+2,1+2i9-27—9,9—h,h,h,h,h,h—Power up during Heat (partially uses remaining Heat time) Combo from 1st hit jails
Chain Punch: Stem1+2,1+2,1,i17~18-17~-16+7a(-2)~+8a(-1)—9,9,20—h,h,h,h,h,h,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Combo from 1st hit Delayable jails
Hermit3+4—————r17 HRMspps3~Auto Strong low parry Stays indefinitely in stance Transition to r16 standing with HRM.3+4 Recovers in standing guard after 6F?
f+2f+2i14~16-9~-7+2~+4—15t42 r26h—Elbow Has good left sidestep tracking
f+2,3f+2,3,i18-10+2—1515t65 r30h,m—Combo from 1st hit with 10F delay Interrupt with i1 from 1st block Move can be delayed by 10F Input can be delayed by 11F
Lone Dragon Stormf+2,3,4,i21~22-9+8+14151520t91 r29 HRMh,m,m—Knee Transition to HRM Combo from 2nd CH with 11F delay Interrupt with i5 from 1st block Move can be delayed by 10F Input can be delayed by 15F
f+3f+3i14~15-7~-6+7~+8—14t40 r25m—Knee Alternative input: ws3
f+3,1+2f+3,1+2i13,i9,i7-8-6—14,5,5,5t76 r31m,h,h,h—
Jail from 1st block with 1F delay Combo from 1st CH with 1F delay Power up during Heat (18dmg, 12 chip damage) Consumes 120F of re…Ver notas completas
Jail from 1st block with 1F delay Combo from 1st CH with 1F delay Power up during Heat (18dmg, 12 chip damage) Consumes 120F of remaining Heat Time Move cannot be delayed Input can be delayed by 1F
Strike of the Five Preceptsf+3,1+2,4,i20~21-16~-15+13a (+6)—14,5,5,5,20t103 r36m,h,h,h,m—Tornado Jail from 1st block with 1F delay Combo from 1st CH or 2nd hit with 1F delay Move cannot be delayed Input can be delayed by 1F
f+4f+4i16~17-9~-8+4—14t47 r30m——
Lao Weng Xuan Feng Jiaof+4,4,i28~30-6+20a (+11)—14,24t75 r28m,hjs17~29 fs30~32Heat Engager Heat Dash +5, +62a (+42) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block
Dragon Elbow Crashf+1+2i17~18-13+20a (+15)—20t53 r35mpc7~16Balcony Break Elbow -9 and 8 chip damage on block after absorption
df+1df+1i13~14-6+5—10t34 r24m——
Chopping Snap Kickdf+1,4,i18-9+3—10,16t62 r29 HRMm,m—Transition to HRM Combo from 1st hit with 3F delay Move can be delayed by 1F Input can be delayed by 3F
df+1,1+2df+1,1+2i14,i6 (i7),i6 (i7)-2+4—10,3,3,3t64 r21m,h,h,h—Combo from 1st hit Power up during Heat (Consumes 150F of remaining Heat time) 12 damage on hit, and 6 chip damage on block
Admonishment Whirldf+1,1+2,2,i24-10+3+33a (+25)10,3,3,3,17t100 r32m,h,h,h,mps4~12Combo from 1st or 4th CH with 1F delay Move cannot be delayed Input can be delayed with 1F
df+2df+2i15~16-6+6—7t41 r25m——
Rising Dragonsdf+2,1+2i19~20, i11~12-18+33a (+23)—7,5,10t88 r40m,h,m—Jail from 1st block Combo from 1st hit
df+3df+3i16-11+0—14t46 r30m——
df+3,1df+3,1,i16~17+0+6—14,12t52 r18m,h—Combo from 1st hit Leads to 10-hit string
Poison Strikedf+3,1,1+2,i20~21-13+34d (+13)—14,12,25t102 r36m,h,m—Balcony Break Combo from 1st hit CH Combo from 2nd hit CH with 5F delay Move can be delayed by 12F Input can be delayed by 14F
df+4df+4i13-6+6—14t39 r26 HRMm—Transition to HRM
Snap Kick Kneedf+4,3,i20~21-9+7+37d (+29)14,14t65 r27m,m—Knee Combo from 1st hit CH with 7F delay Move can be delayed by 3F Input can be delayed by 7F Interrupt with i3 from 1st block
Jawbreaker Bow Kickdf+3+4i18~19-2+70a(+54)~+71a(+55)—23t55 r36hjs18~31 fs32~34Tornado 9 chip damage on block Has jab evasion properties Recovers 3F faster on hit (t52 r33)
d+1d+1i10-5+6—5—slcs—
d+1,2d+1,2,i15~16-10~-9-1~0—5,8—sl,m—Combos from 1st hit CH
Ru Huan Snap Kickd+1,2,4,i15-9+3—5,8,11HRMsl,m,m—Transition to HRM Combos from 2nd hit
d+2d+2i15~16-13~-12-2~-1+3~+411—Lcs—
Falling Fist Sweepd+2,4,i24~25-13~-12-2c+38d11,11—L,Lcs—
d+3d+3i16-13-2—8—L——
Twin Snake Striked+3,2,i24~25-3~-2+8~+9—8,11HRML,h—Transition to HRM Combos from 1st hit
d+4d+4i14~15-12~-11-1~0—9r20L——
Razor Kickd+4,4,i18~19-11~-10+1~+2—9,16HRML,m—Transition to HRM Combos from 1st hit CH
Chanhui Zhangd+1+2i17~18-4~-3+6c—21t49 r32m—Heat Engager Heat Dash +5, +67a (+50)
db+1db+1i16~17-9~-8+1~+2—12—m——
Shadow Ram Punchdb+1,2i21~22-12~-11+17a(+0)—12,20—m,M—Tornado Balcony Break Combo from 1st hit
Shadow Raccoon Swingdb+1,3i18~19+0~+1+8~+9+31a12,17—m,h—delayable Combo from 1st hit
Shadow Double Fist Punchdb+1,1+2i21~22-10~-9+23a (+18)+41a12,25—m,m—Balcony Break Combo from 1st hit CH
Amputation Kickdb+3i20~21-8~-7+5~+6+14c12HRMLcs6~39Transition to HRM
Fan Sweepdb+4i17-15-4c+36d13FCLcs6~51—
Tan Sau Shui Yue Tudb+1+2i32~33-11~-10+36d (+15)—25—mps4~20Heat Engager Heat Dash +5, +43d (+35) Balcony Break Punch and kick Sabaki 7 chip damage on block
Hermit's Fistb+1i13-6+5—17—h—Shifts to throw "Knee Snap" on front grounded CH
Knee SnapCH b+1i13—+0d—20,25—h,th——
Twin Dragon Gateb+2—————t45 r30spps5~15
Parry Becomes Superior Twin Dragon Gate upon perfect parry (ps5~6 or ps3~4 from HRM) Is ps3~15 from HRM.b+2 Shift to r7 t34 on suc…Ver notas completas
Parry Becomes Superior Twin Dragon Gate upon perfect parry (ps5~6 or ps3~4 from HRM) Is ps3~15 from HRM.b+2 Shift to r7 t34 on successful parry Can perform Twin Dragon Thunderclap and Chain Punch: Branch Recover to r16 standing with any input Can automatically parry successive hits (ps1~34) and return to r7 t34 on each hit Successive hits recover 15F of remaining Heat time
Chain Punch: BranchP.b+2,1i13-10+21g—35—m—Balcony Break Elbow (last hit) Alternate input: P.b+2,2 power up during Heat (partially uses remaining Heat time)
Superior Twin Dragon GateP:b+2——————sp—
Alternate input: P:HRM.b+2 Parry Performed when opponent attack connects on ps5~6 (ps3~4 from HRM) Shift to r7 t34 on successful p…Ver notas completas
Alternate input: P:HRM.b+2 Parry Performed when opponent attack connects on ps5~6 (ps3~4 from HRM) Shift to r7 t34 on successful parry Can perform Twin Dragon Thunderclap and Superior Chain Punch: Branch Recover to r16 standing with any input Can automatically parry successive hits (ps1~34) and return to r7 t34 on each hit Successive hits recover 15F of remaining Heat time
Superior Chain Punch: BranchP:b+2,1i13,i-10+29a—40—m—Elbow (last two hits) Alternate input: P:b+2,2 Power up during Heat (recovers heat)
Beheading Back Kickb+3i22~23+9~+10+16~+17c—27HRMh—Balcony Break Homing Strong Aerial Tailspin Transition to HRM Cancel to HRM with 3+4 chip damage on block
Zhuan Shen Jiaob+4i17~18-9+4—16—m—Homing
Outcast Arrowb+1+2i12-10+2+60a17t50 r38m—Crumple stun +14F after CH
Earth Sunder Chainb+3+4i18~19-8+7—21,25t56 r37M,th—Balcony Break Shifts to throw on airborne hit (+0d)
Enter the Dragonub+2i20-10+3+33d (+25)17—mps4~12Has punch parry effect +33d (+25) on successful parry
Pulsing Fistuf+1i16~17-9+5—17—hps6~13Strong Attack Reversal Follow-up upon successful reversal with input 1 or 2
Zhuan Shen Long Fang Quanuf+2i24~25+1+10a (+1)—25—mjsBalcony Break Alternate input: u+2 chip damage on block
Floating Kickuf+3i20~24-8+14a (+5)—25—mjsBalcony Break Alternate input: ub+3 or u+3
Floating Axe Dropuf+4i23~25-8~-6+21a—22—mjs9Alternate input: ub+4 or u+4
uf+3+4uf+3+4i14~15,i10~11-14+16a—8,10—m,mjsBalcony Break
Biting Dragonsuf+3+4,1+2,i30~31-13+23a (+13)—8,10,17 (11)—m,m,m—Balcony Break Combos from 1st hit
Delayed Rising Toe Kickuf,n,4i23~25-13+32a (+22)—20—mjs—
f,F+2f,F+2i14~15-11~-100~+1—8—m——
Cleansing Arrowf,F+2,2,i17~18-15~-14+55~+56—8,13—m,m—Combos from 1st hit
Viper Bow Kickf,F+3i18~23-2~+3+33d—20—hjsStrong Aerial Tailspin Balcony Break 6 chip damage on block
f,F+4f,F+4i16~17-4~-3+9~+10g—16HRMm—Transition to HRM
Sacrum Severancef,F+4,2,i27~28-14~-13+34a (+19)+43a (-33)16,21—m,m—Tornado Combos from 1st hit Has evasive properties
Chakra Elbowqcf+2i16~17-6~-5+29a (+22)—20—h—Elbow 4 chip damage on block
Piercing Charged,df,f+3+4,Fi56~57—-1~0d—80—m!ps20~60Strong Attack Reversal Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Dragon's Heelf,f,F+3i24~27+6~+9+15c—30—mjsBalcony Break 9 chip damage on block Forces tech backroll on hit
FC.df+4FC.df+4i15~16-13~-12-2~-1+3~+414—Lcs—
Reverse Cross KickFC.df+4,1,i20~21-13~-12+31a (+21)—14,15—L,m—Combos from 1st hit CH
ws1ws1i13~14-7+3—14—m—Elbow
Elbow Slash Snap Kickws1,4,i21-9+3—14,16HRMm,m—Transition to HRM Combos from 1st hit
Arrow Showerws2i15~16-14+51a—21—m——
Toe Smashws4i11~12-6+5—16—m——
f+3f+3i14~15-7~-6+7~+8—14t40 r25m—Knee Alternative input: ws3
f+3,1+2f+3,1+2i13,i9,i7-8-6—14,5,5,5t76 r31m,h,h,h—
Jail from 1st block with 1F delay Combo from 1st CH with 1F delay Power up during Heat (18dmg, 12 chip damage) Consumes 120F of re…Ver notas completas
Jail from 1st block with 1F delay Combo from 1st CH with 1F delay Power up during Heat (18dmg, 12 chip damage) Consumes 120F of remaining Heat Time Move cannot be delayed Input can be delayed by 1F
Strike of the Five Preceptsf+3,1+2,4,i20~21-16~-15+13a (+6)—14,5,5,5,20t103 r36m,h,h,h,m—Tornado Jail from 1st block with 1F delay Combo from 1st CH or 2nd hit with 1F delay Move cannot be delayed Input can be delayed by 1F
Nimble ShiftHRM.SS——————sp—Can access sidestep movesSometimes written NMS
Lone Dragon SliceSS.4i18~19-12+4+1417—L—Can be delayed
Chain Punch: SeedSS.1+2i14, i6, i6+7+25g—3, 3, 20t58? r30h,h,h—Balcony Break Opponent recovers crouching on hit 8 chip damage on block Power up during Heat (partially uses remaining Heat time)
Lone Dragon TempestSS.3+4i20~21, i9~10+3+8—20,6HRMm,mjs23~36* Transitions to HRM
Hermit3+4—————r17 HRMspps3~Auto Strong low parry Stays indefinitely in stance Transition to r16 standing with HRM.3+4 Recovers in standing guard after 6F?
Tan ZhangHRM.1i24~25-10~-9+0~+1—17t56 r31mps3~12Sabaki: parries high or mid punches or kicks Shift to HRM.1,2 on successful parry
Tan Zhang Lian ZhaoHRM.1,2i20~21-3+28g+59a17,17t73 r26m,h—Elbow Jail from 1st block with no delay Duckable Combo from 1st hit with 11F delay Combo from 1st hit on successful parry Move can be delayed by 10F Input can be delayed by 11F
HRM.2HRM.2i12~13-2+5~+6—14t37 r24h——
Double JawbreakerHRM.2,3i24~25-9~-8+16a (-1)+34a14,23t74 r36h,hjs22~35 fs36~38Tornado 9 chip damage on block Combo from 1st hit with 5F delay Move can be delayed by 10F
HRM.3HRM.3i16-13-2—8t48 r32L—-2c on crouching opponents
Stampeding DragonHRM.3,4i22~23-15~-14+1~+2—8,16t73 r34L,m—Combo from 1st hit Interrupt with i2 from 1st block
HRM.4HRM.4i11~12-7~-6+7~+8—13t37 r25 HRMM—Transition to HRM
Cautious DragonHRM.4,1+2i24~25 i8~9-14~-13+27a (+12)—13,5,20t87 r37M,M,m—Tornado Combo from 1st hit with 3F delay Interrupt with i8 from 1st block Move cannot be delayed Input can be delayed by 3F
HRM.1+2HRM.1+2i14, i5, i5, i5-2+5—3,3,3,3t68 r33m,h,h,h—12 damage total Power up during Heat (Consumes 150F of remaining Heat time) 16 damage on hit, and 8 chip damage on block
Chain Punch: RootHRM.1+2,1i17~18-17+7a(-2)—3,3,3,3,20t90 r36m,h,h,h,m—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Jail from 1st block with 11F delay Combo from 1st hit with 11F delay Mov…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Jail from 1st block with 11F delay Combo from 1st hit with 11F delay Move can be delayed by 10F Input can be delayed by 11F
Villain SlayerHRM.f+1i14~15+0+15g—17t42 r27h—Balcony Break
Duan Tou Xuan Feng JiaoHRM.f+4i26~29+0+40a—21t62 r33Mjs13~308 chip damage on block
Prayer FistHRM.b+1i20~22+4+7c+52a21t54 r32M—6 chip damage on block
HRM.b+3HRM.b+3i20~21-26-9—12t59 r38L—-9c on crouching hit
Twin Dragon AcceptanceHRM.b+3,2i31~32-16+4a (-5) / +0a (-1)—12,27 (18)t92 r39L,m—Balcony Break Airborne combo from 1st hit (+0a (-1)) Combo deals [30; 12] damage
Razor SweepHRM.b+4i20~21-13+4c+28a17t52 r31Lcs8~37Homing
HRM.PHRM.P——+16—15—sp—Low parry
Nimble ShiftHRM.SS——————sp—Can access sidestep movesSometimes written NMS
Dark Dragon CommandmentR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Go Sugar1+4i100~279-26~+153+24~+203—16—L—1 chip damage on block Power up during Heat (Consumes 150F? of remaining Heat time) +70a~249a on hit
Taunt1+3+4——————spps20~100Strong Attack Reversal Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Ki Charge1+2+3+4——————sp——
Master's Lessonf+2+3i16~17 i24 i26~27-7+73a—10,10,15—m,m,m—Weapon Only once per match chip damage on block Sometimes written cane
Master's Sermondb+2+3i20~21 i15~16-14+67a (+51)—10,14 (9)—L,M—Weapon Tornado Only once per match chip damage on block Tracks to both sides effectively homing
OTG.db+2OTG.db+2i17~18-16-5———l—Power up during Heat (partially uses remaining Heat time)
Tremor PunchOTG.db+2,1+2—-13-2———l,l——
Wall Jump Backflip(back to wall).b,b,UBi35~38+1+34d—21t55 r17 BTmfs5~7 is8~24 fs25~33 js34~37 fs38~40—
Devastating Chain Punch1+3i12~14-3——35t45 r31t—Floor Break Homing Throw break: 1 or 2 Opponent status on hit: FUFT perpendicular
Corkscrew Strike2+4i12~14-3——35t45 r31t—Homing Throw break: 1 or 2 Opponent status on hit: FUFA Side switch on hit
Devastating Chain PunchLeft throwi12~14-3——40—t—Spike Throw break: 1 Opponent status on hit: FUFT perpendicular
Corkscrew StrikeRight throwi12~14-3——40—t—Throw break: 2 Opponent status on hit: FUFA Side switch on hit
Lone Dragon's RageBack throwi12~14———50—t—Spike Throw break: none Opponent status on hit: FDFA
Lian Jin Xuan Feng Jiaouf+1+2i12~14-2——35—t—Throw break: 1+2 Opponent status on hit: FUFA off-axis to the left
10 Hit Combo — etapa 1df+3i16-110—14—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 21i16~170+6—12—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 34i23~24-18c-7—7—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 41+2i25-16-3—15—h,h,h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 52i23~24-17-5—7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 61+2i19~20-26KND(+15)—15—m,m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 71+2i58-19+1 (0)—17—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 61970 · Atualizado em 2026-11-05T01:46:05+00:00

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