FIGHTER DATA / TEKKEN 8
Leroy
147 entradas, incluindo variantesESCOLHER PERSONAGEMLELeroy
13On Block ≥ 0Neutras ou positivas
37On Block −9 a −1Vantagem negativa
34On Block ≤ −10Potencialmente puníveis
63Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Twin Dragon Thunderclap | H.2+3 | i15, i25, i4, i4, i4, i3, i5, i10~11 | +6 | +0 / +5 | — | 50 (25) | t101 r28 HRM | m | — | Heat Smash Balcony Break Alternate input: H.HRM.2+3 Also possible after Twin Dragon Gate is successful Transition to HRM on block …Ver notas completasHeat Smash Balcony Break Alternate input: H.HRM.2+3 Also possible after Twin Dragon Gate is successful Transition to HRM on block Transition to attack throw on 1st hit 12 chip damage |
| Chain Punch: Stem | 1+2,1+2,1 | ,i17~18 | -17~-16 | +7a(-2)~+8a(-1) | — | 9,9,20 | — | h,h,h,h,h,h,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Combo from 1st hit Delayable jails |
| Lao Weng Xuan Feng Jiao | f+4,4 | ,i28~30 | -6 | +20a (+11) | — | 14,24 | t75 r28 | m,h | js17~29 fs30~32 | Heat Engager Heat Dash +5, +62a (+42) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block |
| Chanhui Zhang | d+1+2 | i17~18 | -4~-3 | +6c | — | 21 | t49 r32 | m | — | Heat Engager Heat Dash +5, +67a (+50) |
| Tan Sau Shui Yue Tu | db+1+2 | i32~33 | -11~-10 | +36d (+15) | — | 25 | — | m | ps4~20 | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Punch and kick Sabaki 7 chip damage on block |
| Chain Punch: Root | HRM.1+2,1 | i17~18 | -17 | +7a(-2) | — | 3,3,3,3,20 | t90 r36 | m,h,h,h,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Jail from 1st block with 11F delay Combo from 1st hit with 11F delay Mov…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Jail from 1st block with 11F delay Combo from 1st hit with 11F delay Move can be delayed by 10F Input can be delayed by 11F |
| Outcast Dark Deluge | H.b+1+2 | i12 | -9 | +35a (+27) | +60a | 20 | t50 r38 | m | — | Balcony Break Consumes 210F of remaining Heat time Crumple stun +14F after CH |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| 1,1 | 1,1 | i18~19 | -9~-8 | +2~+3 | — | 5,7 | t57 r25 | h,m | — | Jail from 1st block with no delay Combo from 1st CH with 3F delay |
| 1,1,1+2 | 1,1,1+2 | i19~20 | -9~-8 | -2~-1 | — | 5,7,12 | t104 r30 | h,m,h | — | Power up during Heat (partially uses remaining Heat time) Combo from 2nd hit |
| Chain Punch: Sheath | 1,1,1+2,1 | ,i23~24 | -16~-15 | +20a(+15)~+21a(+17) | — | 5,7,12,15 | t132 r65 | h,m,h,m | — | Combo from 3rd hit |
| Front Palm | 1,2 | ,i12 | -3 | +7 | — | 5,9 | t45 r23 | h,h | — | Jails |
| Front Palm Pulsing Fist | 1,2,1 | ,i27~28 | -6~-5 | +8~+9 | — | 5,9,17 | — | h,h,h | ps10~24 | Strong Attack Reversal Follow-up after successful parry with input 1 or 2 Delayable Combo from 2nd hit CH |
| Front Palm Xuan Feng Jiao | 1,2,3 | ,i23~24 | -6~-5 | +20a(+11)~+21a(+13) | — | 5,9,21 | — | h,h,h | js | Balcony Break Combo from 2nd hit CH |
| Front Palm Snap Kick | 1,2,4 | ,i16 | -9 | +3 | — | 5,9,11 | HRM | h,h,m | — | Transition to HRM Combo from 1st hit Jail from 1st block |
| 2 | 2 | i12 | +0 | +9 | — | 10 | t30 r18 | h | — | — |
| 2,1 | 2,1 | ,i12~13 | -7~-6 | +4~+5 | — | 10,12 | t51 r10 | h,m | — | Elbow Jail from 1st block |
| 2,1,2 | 2,1,2 | ,i20~21 | -7~-6 | +4~+5 | — | 10,12,17 | — | h,m,h | ps2~16 | Elbow Strong Attack Reversal Follow-up after successful parry with input 1 or 2 Delayable Combo from 2nd hit CH |
| Claws of Fury | 2,1,2,1 | ,i21~23 | -13~-11 | +16a(-1)~+18a(+3) | +30a(+20) | 10,12,17,21 | — | h,m,h,m | — | Balcony Break Tornado Elbow Combo from 3rd hit Delayable |
| Needle Elbow | 2,2 | ,i25~26 | -7~-6 | +7~+8 | — | 10,20 | — | h,h | — | Elbow chip damage on block |
| 3 | 3 | i15 | -8 | +3 | — | 14 | — | m | — | — |
| Hissing Snake | 3,3 | ,i18 | -14 | +2 | +15d | 14,13 | — | m,L | — | Delayable Combo from 1st hit |
| 4 | 4 | i12 | -11 | 0 | — | 15 | — | h | — | — |
| Falling Bamboo | 4,4 | ,i15~16 | -13~-12 | +3~+4 | — | 1513 | — | h,m | — | Combo from 1st hit |
| 1+2 | 1+2 | i14 | -2 | 4 | — | 9 | — | h,h,h | — | Power up during Heat (partially uses remaining Heat time) |
| 1+2,1+2 | 1+2,1+2 | i9 | -2 | 7 | — | 9,9 | — | h,h,h,h,h,h | — | Power up during Heat (partially uses remaining Heat time) Combo from 1st hit jails |
| Chain Punch: Stem | 1+2,1+2,1 | ,i17~18 | -17~-16 | +7a(-2)~+8a(-1) | — | 9,9,20 | — | h,h,h,h,h,h,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Combo from 1st hit Delayable jails |
| Hermit | 3+4 | — | — | — | — | — | r17 HRM | sp | ps3~ | Auto Strong low parry Stays indefinitely in stance Transition to r16 standing with HRM.3+4 Recovers in standing guard after 6F? |
| f+2 | f+2 | i14~16 | -9~-7 | +2~+4 | — | 15 | t42 r26 | h | — | Elbow Has good left sidestep tracking |
| f+2,3 | f+2,3 | ,i18 | -10 | +2 | — | 1515 | t65 r30 | h,m | — | Combo from 1st hit with 10F delay Interrupt with i1 from 1st block Move can be delayed by 10F Input can be delayed by 11F |
| Lone Dragon Storm | f+2,3,4 | ,i21~22 | -9 | +8 | +14 | 151520 | t91 r29 HRM | h,m,m | — | Knee Transition to HRM Combo from 2nd CH with 11F delay Interrupt with i5 from 1st block Move can be delayed by 10F Input can be delayed by 15F |
| f+3 | f+3 | i14~15 | -7~-6 | +7~+8 | — | 14 | t40 r25 | m | — | Knee Alternative input: ws3 |
| f+3,1+2 | f+3,1+2 | i13,i9,i7 | -8 | -6 | — | 14,5,5,5 | t76 r31 | m,h,h,h | — | Jail from 1st block with 1F delay Combo from 1st CH with 1F delay Power up during Heat (18dmg, 12 chip damage) Consumes 120F of re…Ver notas completasJail from 1st block with 1F delay Combo from 1st CH with 1F delay Power up during Heat (18dmg, 12 chip damage) Consumes 120F of remaining Heat Time Move cannot be delayed Input can be delayed by 1F |
| Strike of the Five Precepts | f+3,1+2,4 | ,i20~21 | -16~-15 | +13a (+6) | — | 14,5,5,5,20 | t103 r36 | m,h,h,h,m | — | Tornado Jail from 1st block with 1F delay Combo from 1st CH or 2nd hit with 1F delay Move cannot be delayed Input can be delayed by 1F |
| f+4 | f+4 | i16~17 | -9~-8 | +4 | — | 14 | t47 r30 | m | — | — |
| Lao Weng Xuan Feng Jiao | f+4,4 | ,i28~30 | -6 | +20a (+11) | — | 14,24 | t75 r28 | m,h | js17~29 fs30~32 | Heat Engager Heat Dash +5, +62a (+42) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block |
| Dragon Elbow Crash | f+1+2 | i17~18 | -13 | +20a (+15) | — | 20 | t53 r35 | m | pc7~16 | Balcony Break Elbow -9 and 8 chip damage on block after absorption |
| df+1 | df+1 | i13~14 | -6 | +5 | — | 10 | t34 r24 | m | — | — |
| Chopping Snap Kick | df+1,4 | ,i18 | -9 | +3 | — | 10,16 | t62 r29 HRM | m,m | — | Transition to HRM Combo from 1st hit with 3F delay Move can be delayed by 1F Input can be delayed by 3F |
| df+1,1+2 | df+1,1+2 | i14,i6 (i7),i6 (i7) | -2 | +4 | — | 10,3,3,3 | t64 r21 | m,h,h,h | — | Combo from 1st hit Power up during Heat (Consumes 150F of remaining Heat time) 12 damage on hit, and 6 chip damage on block |
| Admonishment Whirl | df+1,1+2,2 | ,i24 | -10 | +3 | +33a (+25) | 10,3,3,3,17 | t100 r32 | m,h,h,h,m | ps4~12 | Combo from 1st or 4th CH with 1F delay Move cannot be delayed Input can be delayed with 1F |
| df+2 | df+2 | i15~16 | -6 | +6 | — | 7 | t41 r25 | m | — | — |
| Rising Dragons | df+2,1+2 | i19~20, i11~12 | -18 | +33a (+23) | — | 7,5,10 | t88 r40 | m,h,m | — | Jail from 1st block Combo from 1st hit |
| df+3 | df+3 | i16 | -11 | +0 | — | 14 | t46 r30 | m | — | — |
| df+3,1 | df+3,1 | ,i16~17 | +0 | +6 | — | 14,12 | t52 r18 | m,h | — | Combo from 1st hit Leads to 10-hit string |
| Poison Strike | df+3,1,1+2 | ,i20~21 | -13 | +34d (+13) | — | 14,12,25 | t102 r36 | m,h,m | — | Balcony Break Combo from 1st hit CH Combo from 2nd hit CH with 5F delay Move can be delayed by 12F Input can be delayed by 14F |
| df+4 | df+4 | i13 | -6 | +6 | — | 14 | t39 r26 HRM | m | — | Transition to HRM |
| Snap Kick Knee | df+4,3 | ,i20~21 | -9 | +7 | +37d (+29) | 14,14 | t65 r27 | m,m | — | Knee Combo from 1st hit CH with 7F delay Move can be delayed by 3F Input can be delayed by 7F Interrupt with i3 from 1st block |
| Jawbreaker Bow Kick | df+3+4 | i18~19 | -2 | +70a(+54)~+71a(+55) | — | 23 | t55 r36 | h | js18~31 fs32~34 | Tornado 9 chip damage on block Has jab evasion properties Recovers 3F faster on hit (t52 r33) |
| d+1 | d+1 | i10 | -5 | +6 | — | 5 | — | sl | cs | — |
| d+1,2 | d+1,2 | ,i15~16 | -10~-9 | -1~0 | — | 5,8 | — | sl,m | — | Combos from 1st hit CH |
| Ru Huan Snap Kick | d+1,2,4 | ,i15 | -9 | +3 | — | 5,8,11 | HRM | sl,m,m | — | Transition to HRM Combos from 2nd hit |
| d+2 | d+2 | i15~16 | -13~-12 | -2~-1 | +3~+4 | 11 | — | L | cs | — |
| Falling Fist Sweep | d+2,4 | ,i24~25 | -13~-12 | -2c | +38d | 11,11 | — | L,L | cs | — |
| d+3 | d+3 | i16 | -13 | -2 | — | 8 | — | L | — | — |
| Twin Snake Strike | d+3,2 | ,i24~25 | -3~-2 | +8~+9 | — | 8,11 | HRM | L,h | — | Transition to HRM Combos from 1st hit |
| d+4 | d+4 | i14~15 | -12~-11 | -1~0 | — | 9 | r20 | L | — | — |
| Razor Kick | d+4,4 | ,i18~19 | -11~-10 | +1~+2 | — | 9,16 | HRM | L,m | — | Transition to HRM Combos from 1st hit CH |
| Chanhui Zhang | d+1+2 | i17~18 | -4~-3 | +6c | — | 21 | t49 r32 | m | — | Heat Engager Heat Dash +5, +67a (+50) |
| db+1 | db+1 | i16~17 | -9~-8 | +1~+2 | — | 12 | — | m | — | — |
| Shadow Ram Punch | db+1,2 | i21~22 | -12~-11 | +17a(+0) | — | 12,20 | — | m,M | — | Tornado Balcony Break Combo from 1st hit |
| Shadow Raccoon Swing | db+1,3 | i18~19 | +0~+1 | +8~+9 | +31a | 12,17 | — | m,h | — | delayable Combo from 1st hit |
| Shadow Double Fist Punch | db+1,1+2 | i21~22 | -10~-9 | +23a (+18) | +41a | 12,25 | — | m,m | — | Balcony Break Combo from 1st hit CH |
| Amputation Kick | db+3 | i20~21 | -8~-7 | +5~+6 | +14c | 12 | HRM | L | cs6~39 | Transition to HRM |
| Fan Sweep | db+4 | i17 | -15 | -4c | +36d | 13 | FC | L | cs6~51 | — |
| Tan Sau Shui Yue Tu | db+1+2 | i32~33 | -11~-10 | +36d (+15) | — | 25 | — | m | ps4~20 | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Punch and kick Sabaki 7 chip damage on block |
| Hermit's Fist | b+1 | i13 | -6 | +5 | — | 17 | — | h | — | Shifts to throw "Knee Snap" on front grounded CH |
| Knee Snap | CH b+1 | i13 | — | +0d | — | 20,25 | — | h,th | — | — |
| Twin Dragon Gate | b+2 | — | — | — | — | — | t45 r30 | sp | ps5~15 | Parry Becomes Superior Twin Dragon Gate upon perfect parry (ps5~6 or ps3~4 from HRM) Is ps3~15 from HRM.b+2 Shift to r7 t34 on suc…Ver notas completasParry Becomes Superior Twin Dragon Gate upon perfect parry (ps5~6 or ps3~4 from HRM) Is ps3~15 from HRM.b+2 Shift to r7 t34 on successful parry Can perform Twin Dragon Thunderclap and Chain Punch: Branch Recover to r16 standing with any input Can automatically parry successive hits (ps1~34) and return to r7 t34 on each hit Successive hits recover 15F of remaining Heat time |
| Chain Punch: Branch | P.b+2,1 | i13 | -10 | +21g | — | 35 | — | m | — | Balcony Break Elbow (last hit) Alternate input: P.b+2,2 power up during Heat (partially uses remaining Heat time) |
| Superior Twin Dragon Gate | P:b+2 | — | — | — | — | — | — | sp | — | Alternate input: P:HRM.b+2 Parry Performed when opponent attack connects on ps5~6 (ps3~4 from HRM) Shift to r7 t34 on successful p…Ver notas completasAlternate input: P:HRM.b+2 Parry Performed when opponent attack connects on ps5~6 (ps3~4 from HRM) Shift to r7 t34 on successful parry Can perform Twin Dragon Thunderclap and Superior Chain Punch: Branch Recover to r16 standing with any input Can automatically parry successive hits (ps1~34) and return to r7 t34 on each hit Successive hits recover 15F of remaining Heat time |
| Superior Chain Punch: Branch | P:b+2,1 | i13,i | -10 | +29a | — | 40 | — | m | — | Elbow (last two hits) Alternate input: P:b+2,2 Power up during Heat (recovers heat) |
| Beheading Back Kick | b+3 | i22~23 | +9~+10 | +16~+17c | — | 27 | HRM | h | — | Balcony Break Homing Strong Aerial Tailspin Transition to HRM Cancel to HRM with 3+4 chip damage on block |
| Zhuan Shen Jiao | b+4 | i17~18 | -9 | +4 | — | 16 | — | m | — | Homing |
| Outcast Arrow | b+1+2 | i12 | -10 | +2 | +60a | 17 | t50 r38 | m | — | Crumple stun +14F after CH |
| Earth Sunder Chain | b+3+4 | i18~19 | -8 | +7 | — | 21,25 | t56 r37 | M,th | — | Balcony Break Shifts to throw on airborne hit (+0d) |
| Enter the Dragon | ub+2 | i20 | -10 | +3 | +33d (+25) | 17 | — | m | ps4~12 | Has punch parry effect +33d (+25) on successful parry |
| Pulsing Fist | uf+1 | i16~17 | -9 | +5 | — | 17 | — | h | ps6~13 | Strong Attack Reversal Follow-up upon successful reversal with input 1 or 2 |
| Zhuan Shen Long Fang Quan | uf+2 | i24~25 | +1 | +10a (+1) | — | 25 | — | m | js | Balcony Break Alternate input: u+2 chip damage on block |
| Floating Kick | uf+3 | i20~24 | -8 | +14a (+5) | — | 25 | — | m | js | Balcony Break Alternate input: ub+3 or u+3 |
| Floating Axe Drop | uf+4 | i23~25 | -8~-6 | +21a | — | 22 | — | m | js9 | Alternate input: ub+4 or u+4 |
| uf+3+4 | uf+3+4 | i14~15,i10~11 | -14 | +16a | — | 8,10 | — | m,m | js | Balcony Break |
| Biting Dragons | uf+3+4,1+2 | ,i30~31 | -13 | +23a (+13) | — | 8,10,17 (11) | — | m,m,m | — | Balcony Break Combos from 1st hit |
| Delayed Rising Toe Kick | uf,n,4 | i23~25 | -13 | +32a (+22) | — | 20 | — | m | js | — |
| f,F+2 | f,F+2 | i14~15 | -11~-10 | 0~+1 | — | 8 | — | m | — | — |
| Cleansing Arrow | f,F+2,2 | ,i17~18 | -15~-14 | +55~+56 | — | 8,13 | — | m,m | — | Combos from 1st hit |
| Viper Bow Kick | f,F+3 | i18~23 | -2~+3 | +33d | — | 20 | — | h | js | Strong Aerial Tailspin Balcony Break 6 chip damage on block |
| f,F+4 | f,F+4 | i16~17 | -4~-3 | +9~+10g | — | 16 | HRM | m | — | Transition to HRM |
| Sacrum Severance | f,F+4,2 | ,i27~28 | -14~-13 | +34a (+19) | +43a (-33) | 16,21 | — | m,m | — | Tornado Combos from 1st hit Has evasive properties |
| Chakra Elbow | qcf+2 | i16~17 | -6~-5 | +29a (+22) | — | 20 | — | h | — | Elbow 4 chip damage on block |
| Piercing Charge | d,df,f+3+4,F | i56~57 | — | -1~0d | — | 80 | — | m! | ps20~60 | Strong Attack Reversal Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch |
| Dragon's Heel | f,f,F+3 | i24~27 | +6~+9 | +15c | — | 30 | — | m | js | Balcony Break 9 chip damage on block Forces tech backroll on hit |
| FC.df+4 | FC.df+4 | i15~16 | -13~-12 | -2~-1 | +3~+4 | 14 | — | L | cs | — |
| Reverse Cross Kick | FC.df+4,1 | ,i20~21 | -13~-12 | +31a (+21) | — | 14,15 | — | L,m | — | Combos from 1st hit CH |
| ws1 | ws1 | i13~14 | -7 | +3 | — | 14 | — | m | — | Elbow |
| Elbow Slash Snap Kick | ws1,4 | ,i21 | -9 | +3 | — | 14,16 | HRM | m,m | — | Transition to HRM Combos from 1st hit |
| Arrow Shower | ws2 | i15~16 | -14 | +51a | — | 21 | — | m | — | — |
| Toe Smash | ws4 | i11~12 | -6 | +5 | — | 16 | — | m | — | — |
| f+3 | f+3 | i14~15 | -7~-6 | +7~+8 | — | 14 | t40 r25 | m | — | Knee Alternative input: ws3 |
| f+3,1+2 | f+3,1+2 | i13,i9,i7 | -8 | -6 | — | 14,5,5,5 | t76 r31 | m,h,h,h | — | Jail from 1st block with 1F delay Combo from 1st CH with 1F delay Power up during Heat (18dmg, 12 chip damage) Consumes 120F of re…Ver notas completasJail from 1st block with 1F delay Combo from 1st CH with 1F delay Power up during Heat (18dmg, 12 chip damage) Consumes 120F of remaining Heat Time Move cannot be delayed Input can be delayed by 1F |
| Strike of the Five Precepts | f+3,1+2,4 | ,i20~21 | -16~-15 | +13a (+6) | — | 14,5,5,5,20 | t103 r36 | m,h,h,h,m | — | Tornado Jail from 1st block with 1F delay Combo from 1st CH or 2nd hit with 1F delay Move cannot be delayed Input can be delayed by 1F |
| Nimble Shift | HRM.SS | — | — | — | — | — | — | sp | — | Can access sidestep movesSometimes written NMS |
| Lone Dragon Slice | SS.4 | i18~19 | -12 | +4 | +14 | 17 | — | L | — | Can be delayed |
| Chain Punch: Seed | SS.1+2 | i14, i6, i6 | +7 | +25g | — | 3, 3, 20 | t58? r30 | h,h,h | — | Balcony Break Opponent recovers crouching on hit 8 chip damage on block Power up during Heat (partially uses remaining Heat time) |
| Lone Dragon Tempest | SS.3+4 | i20~21, i9~10 | +3 | +8 | — | 20,6 | HRM | m,m | js23~36 | * Transitions to HRM |
| Hermit | 3+4 | — | — | — | — | — | r17 HRM | sp | ps3~ | Auto Strong low parry Stays indefinitely in stance Transition to r16 standing with HRM.3+4 Recovers in standing guard after 6F? |
| Tan Zhang | HRM.1 | i24~25 | -10~-9 | +0~+1 | — | 17 | t56 r31 | m | ps3~12 | Sabaki: parries high or mid punches or kicks Shift to HRM.1,2 on successful parry |
| Tan Zhang Lian Zhao | HRM.1,2 | i20~21 | -3 | +28g | +59a | 17,17 | t73 r26 | m,h | — | Elbow Jail from 1st block with no delay Duckable Combo from 1st hit with 11F delay Combo from 1st hit on successful parry Move can be delayed by 10F Input can be delayed by 11F |
| HRM.2 | HRM.2 | i12~13 | -2 | +5~+6 | — | 14 | t37 r24 | h | — | — |
| Double Jawbreaker | HRM.2,3 | i24~25 | -9~-8 | +16a (-1) | +34a | 14,23 | t74 r36 | h,h | js22~35 fs36~38 | Tornado 9 chip damage on block Combo from 1st hit with 5F delay Move can be delayed by 10F |
| HRM.3 | HRM.3 | i16 | -13 | -2 | — | 8 | t48 r32 | L | — | -2c on crouching opponents |
| Stampeding Dragon | HRM.3,4 | i22~23 | -15~-14 | +1~+2 | — | 8,16 | t73 r34 | L,m | — | Combo from 1st hit Interrupt with i2 from 1st block |
| HRM.4 | HRM.4 | i11~12 | -7~-6 | +7~+8 | — | 13 | t37 r25 HRM | M | — | Transition to HRM |
| Cautious Dragon | HRM.4,1+2 | i24~25 i8~9 | -14~-13 | +27a (+12) | — | 13,5,20 | t87 r37 | M,M,m | — | Tornado Combo from 1st hit with 3F delay Interrupt with i8 from 1st block Move cannot be delayed Input can be delayed by 3F |
| HRM.1+2 | HRM.1+2 | i14, i5, i5, i5 | -2 | +5 | — | 3,3,3,3 | t68 r33 | m,h,h,h | — | 12 damage total Power up during Heat (Consumes 150F of remaining Heat time) 16 damage on hit, and 8 chip damage on block |
| Chain Punch: Root | HRM.1+2,1 | i17~18 | -17 | +7a(-2) | — | 3,3,3,3,20 | t90 r36 | m,h,h,h,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Jail from 1st block with 11F delay Combo from 1st hit with 11F delay Mov…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break Elbow Jail from 1st block with 11F delay Combo from 1st hit with 11F delay Move can be delayed by 10F Input can be delayed by 11F |
| Villain Slayer | HRM.f+1 | i14~15 | +0 | +15g | — | 17 | t42 r27 | h | — | Balcony Break |
| Duan Tou Xuan Feng Jiao | HRM.f+4 | i26~29 | +0 | +40a | — | 21 | t62 r33 | M | js13~30 | 8 chip damage on block |
| Prayer Fist | HRM.b+1 | i20~22 | +4 | +7c | +52a | 21 | t54 r32 | M | — | 6 chip damage on block |
| HRM.b+3 | HRM.b+3 | i20~21 | -26 | -9 | — | 12 | t59 r38 | L | — | -9c on crouching hit |
| Twin Dragon Acceptance | HRM.b+3,2 | i31~32 | -16 | +4a (-5) / +0a (-1) | — | 12,27 (18) | t92 r39 | L,m | — | Balcony Break Airborne combo from 1st hit (+0a (-1)) Combo deals [30; 12] damage |
| Razor Sweep | HRM.b+4 | i20~21 | -13 | +4c | +28a | 17 | t52 r31 | L | cs8~37 | Homing |
| HRM.P | HRM.P | — | — | +16 | — | 15 | — | sp | — | Low parry |
| Nimble Shift | HRM.SS | — | — | — | — | — | — | sp | — | Can access sidestep movesSometimes written NMS |
| Dark Dragon Commandment | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Go Sugar | 1+4 | i100~279 | -26~+153 | +24~+203 | — | 16 | — | L | — | 1 chip damage on block Power up during Heat (Consumes 150F? of remaining Heat time) +70a~249a on hit |
| Taunt | 1+3+4 | — | — | — | — | — | — | sp | ps20~100 | Strong Attack Reversal Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | sp | — | — |
| Master's Lesson | f+2+3 | i16~17 i24 i26~27 | -7 | +73a | — | 10,10,15 | — | m,m,m | — | Weapon Only once per match chip damage on block Sometimes written cane |
| Master's Sermon | db+2+3 | i20~21 i15~16 | -14 | +67a (+51) | — | 10,14 (9) | — | L,M | — | Weapon Tornado Only once per match chip damage on block Tracks to both sides effectively homing |
| OTG.db+2 | OTG.db+2 | i17~18 | -16 | -5 | — | — | — | l | — | Power up during Heat (partially uses remaining Heat time) |
| Tremor Punch | OTG.db+2,1+2 | — | -13 | -2 | — | — | — | l,l | — | — |
| Wall Jump Backflip | (back to wall).b,b,UB | i35~38 | +1 | +34d | — | 21 | t55 r17 BT | m | fs5~7 is8~24 fs25~33 js34~37 fs38~40 | — |
| Devastating Chain Punch | 1+3 | i12~14 | -3 | — | — | 35 | t45 r31 | t | — | Floor Break Homing Throw break: 1 or 2 Opponent status on hit: FUFT perpendicular |
| Corkscrew Strike | 2+4 | i12~14 | -3 | — | — | 35 | t45 r31 | t | — | Homing Throw break: 1 or 2 Opponent status on hit: FUFA Side switch on hit |
| Devastating Chain Punch | Left throw | i12~14 | -3 | — | — | 40 | — | t | — | Spike Throw break: 1 Opponent status on hit: FUFT perpendicular |
| Corkscrew Strike | Right throw | i12~14 | -3 | — | — | 40 | — | t | — | Throw break: 2 Opponent status on hit: FUFA Side switch on hit |
| Lone Dragon's Rage | Back throw | i12~14 | — | — | — | 50 | — | t | — | Spike Throw break: none Opponent status on hit: FDFA |
| Lian Jin Xuan Feng Jiao | uf+1+2 | i12~14 | -2 | — | — | 35 | — | t | — | Throw break: 1+2 Opponent status on hit: FUFA off-axis to the left |
| 10 Hit Combo — etapa 1 | df+3 | i16 | -11 | 0 | — | 14 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 2 | 1 | i16~17 | 0 | +6 | — | 12 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 3 | 4 | i23~24 | -18c | -7 | — | 7 | — | l | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 4 | 1+2 | i25 | -16 | -3 | — | 15 | — | h,h,h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 5 | 2 | i23~24 | -17 | -5 | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 6 | 1+2 | i19~20 | -26 | KND(+15) | — | 15 | — | m,m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 7 | 1+2 | i58 | -19 | +1 (0) | — | 17 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 61970 · Atualizado em 2026-11-05T01:46:05+00:00
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