FIGHTER DATA / TEKKEN 8
Jun
166 entradas, incluindo variantesESCOLHER PERSONAGEMJUJun
16On Block ≥ 0Neutras ou positivas
54On Block −9 a −1Vantagem negativa
50On Block ≤ −10Potencialmente puníveis
46Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot ca…Ver notas completasHeat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. Gain 5 Kazama Essence on Heat Burst activation |
| Yomotsu Ooyumi | H.2+3 | i13 i32~75 | -6~+37g | +21a~+64a (-5~+38) | — | 20,30 | t76 r1 | m,m | — | Heat Smash Balcony Break Restores 32 recoverable on hit (16 on block) 10 chip damage on block Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit |
| Yomotsu Mihashira | H.GEN.1,1+2 | i20~21 i26~41 | -14 | +25a (+7) | — | 14,26 (18) | t87 r25 | L,M | cs11~21 | Reversal Break Balcony Break Jail from 1st block Airborne combo from 1st hit Has good left sidestep tracking Restores 6 recoverabl…Ver notas completasReversal Break Balcony Break Jail from 1st block Airborne combo from 1st hit Has good left sidestep tracking Restores 6 recoverable (3 on block) 5 chip damage on block Consumes 600F of remaining Heat time Gain 5 Kazama Essence on normal hit, airborne hit or block |
| H.f+1+2,P | H.f+1+2,P | i12 | — | +40g | — | 0 | t42 r30 MIA | h | ps5~ | Sabaki, parries mid or high punches or kicks Consumes 240F of remaining Heat time |
| Shunkei | 1+2 | i13 | -12 | +28a | — | 26 | t47 r34 | m | — | Balcony Break Heat Engager Heat Dash +43d (+35) Gain 10 Kazama Essence on Heat activation |
| Ame-no-Habakiri | f+2,1+2 | i29~32 | -9 | +32a (+17) | — | 20,20 | t80 r30 | M,M | — | Heat Engager Heat Dash +5, +42a (+27) Balcony Break Jail from 1st attack Chip damage (8) on block Deals 18 damage to self (12 reco…Ver notas completasHeat Engager Heat Dash +5, +42a (+27) Balcony Break Jail from 1st attack Chip damage (8) on block Deals 18 damage to self (12 recoverable) Available only on hit or block Gain 16 Kazama Essence on Heat activation Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| Zuiun Renkyaku | IZU.3 | i16~15 i14~15 | -6 | +12a (+3) | — | 10,16 | t71 r32 | m,h | js20~53 fs54~56 | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Jail from 1st attack Gain 10 Kazama Essence on Heat activation |
| Ame-no-Nuboko | MIA.2 | i16 | -20 | +26a (+0) | — | 28 | t56 r40 | sm | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break DA: Range increases to 4.0 Deals 8 (DA:11) chip damage on block Deals 6 damage…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break DA: Range increases to 4.0 Deals 8 (DA:11) chip damage on block Deals 6 damage to self (4 recoverable) Unparryable Gain 16 Kazama Essence on Heat activation Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| Kagura | SS.4 | i18~20 | +6 | +8c | — | 20 | t47 r27 | m | — | Heat Engager Heat Dash +5, +67a (+50) Spike Gain 10 Kazama Essence on Heat activation |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| Suikei > Izumo Smash | 1,1 | ,i25 | -1 | +8 | +13 | 5,15 | t56 r20 IZU | h,m | — | Move can be delayed by 1f Input can be delayed by 2f Interrupt with i7 from 1st block Transition to standing with B (t64 r28) Rest…Ver notas completasMove can be delayed by 1f Input can be delayed by 2f Interrupt with i7 from 1st block Transition to standing with B (t64 r28) Restores 2 health and 2 recoverable on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| Spear Step | 1,2 | ,i16 | -3 | +6 | — | 5,8 | t52 r24 | h,h | — | Jail from 1st attack with 2f delay Combo from 1st hit with 2f delay Transition to r16 SS with u_d (+1/-13, +10g/-4?) r16 when attacking in SS stance r30? when exiting SS stance |
| Spear Step > Izumo Strike | 1,2,2 | ,i16~17 | +4 | +11 | +20c | 5,8,12 | t88 r39 IZU | h,h,h | — | Homing Combo from 2nd hit with 9F delay Jails attack inputs with 1F delay (crouch assist bufferable) Duckable Restores 2 health on…Ver notas completasHoming Combo from 2nd hit with 9F delay Jails attack inputs with 1F delay (crouch assist bufferable) Duckable Restores 2 health on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| Spear Step > Spin Kick | 1,2,4 | ,i27~28 | -12 | +5 | +15a (+6) | 5,8,16 | t90 r34 | h,h,m | — | Balcony Break (airborne) Wall Crush +17g on hit and 3 chip damage Not a true combo on 2nd hit or CH (bug? breaks neutral guard) In…Ver notas completasBalcony Break (airborne) Wall Crush +17g on hit and 3 chip damage Not a true combo on 2nd hit or CH (bug? breaks neutral guard) Interrupt with i5 from 1st block Input can be delayed 9f |
| Suiren Leg Scythe | 1,3 | ,i23 | -12 | +2 | +6c | 5,12 | t65 r31 | h,L | — | Combo from 1st CH with 2f delay Interrupt with i5 from 1st block |
| Right Jab | 2 | i12 | -4 | +7 | — | 7 | t35 r23 | h | — | — |
| 2,1 | 2,1 | ,i21 | -6 | +7 | — | 7,9 | t58 r25 | h,m | — | Elbow Combo from 1st hit with 9f delay Interrupt with i1 from 1st block Input can be delayed 10f |
| 2,1,4 | 2,1,4 | ,i10 | -12 | -1 | — | 7,9,12 | t74 r31 | h,m,m | — | Knee Jail from 2nd block Combo from 1st hit |
| Byakuren Tsukinuki | 2,1,4,1 | ,i30 | -9 | +10a (+1) | +42a (-5) | 7,9,12,30 | t107 r34 | h,m,m,m | — | Balcony Break Weapon (Projectile) Combo from 3rd CH Move can be delayed 10f Interrupt with i10 from 1st block Whiffs vs SWL from 1…Ver notas completasBalcony Break Weapon (Projectile) Combo from 3rd CH Move can be delayed 10f Interrupt with i10 from 1st block Whiffs vs SWL from 1st block 9 chip damage on block Deals 6 damage to self (4 recoverable) Unparryable by traditional parries, Asuka, Nina, etc Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit |
| Byakuren Tamasudare | 2,1,4,3 | ,i25 | -9 | +13a (+4) | — | 7,9,12,21 | t105 r37 | h,m,m,h | — | Balcony Break Combo from 3rd CH with 5F delay Interrupt with i5 from 1st block Input can be delayed 10f |
| Byakuren Misogi | 2,1,1+2 | ,i22 | +2 | +22cg | — | 7,9,21 | t85 r26 | h,m,h | — | Balcony Break Elbow Combo from 2nd CH with 9f delay Interrupt with i6 from 2nd block Forces tech backroll on hit |
| Shion | 3 | i14~15 | -10 | +2 | — | 14 | t46 r31 | m | — | Balcony Break |
| Shion Kannagi | 3,1 | i14~15 | -4 | +22cg | — | 14,20 | t71 r29 | m,h | — | Tornado Balcony Break Combo from 1st hit with 9F delay Interrupt with i4 from 1st block Forces tech back roll on hit Move can be d…Ver notas completasTornado Balcony Break Combo from 1st hit with 9F delay Interrupt with i4 from 1st block Forces tech back roll on hit Move can be delayed by 6F Input can be delayed by 9F Gain 6 Kazama essence on normal hit and 5 on airborne hit |
| Magic Four | 4 | i12 | -9 | +7 | +32d | 17 | t40 r28 | h | — | — |
| Shunkei | 1+2 | i13 | -12 | +28a | — | 26 | t47 r34 | m | — | Balcony Break Heat Engager Heat Dash +43d (+35) Gain 10 Kazama Essence on Heat activation |
| Ryuuntsui - Misogi | 3+4 | i23~24 i30~31 i16 | -6 | +26a (+8) | — | 6,18,20 | t55 r24 | m,M,M | js5~33 fs34~36 | Spike 3rd hit available only as combo from 2nd hit Transition to r22 FC with D on whiff or block Deals 12 damage to self (8 recove…Ver notas completasSpike 3rd hit available only as combo from 2nd hit Transition to r22 FC with D on whiff or block Deals 12 damage to self (8 recoverable) Gain 12 Kazama Essence on normal hit and 6 on airborne hit |
| 1+4 | 1+4 | i14 i17 | -3 / -19 | -3 | +4 | 5,8 | t52 r21 | SL,h | — | -19 from 1st block CH advantage listed is for the 2nd hit |
| 1+4,2 | 1+4,2 | ,i19 | -2 | +9 | — | 5,8,10 | t71 r21 | SL,h,h | — | Combo from 2nd CH Interrupt with i16 from 1st block Move cannot be interrupted from 2nd block Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies) |
| White Heron Dance | 1+4,2,4 | ,i24 | -15 | +11a (+2) | — | 5,8,10,23 | t108 r34 | SL,h,h,m | — | Combo from 3rd CH Interrupt with i4 from 3rd block |
| White Heron Lower Dance | 1+4,2,d+4 | ,i24~25 | -23~-22 | +27a | — | 5,8,10,15 | t105 r30 | SL,h,h,L | ,cs10~38 | Combo from 3rd CH Interrupt with i4 from 3rd block |
| 1+4,3 | 1+4,3 | ,i24~25 | -11~-10 | +1~+2 | — | 5,8,15 | t85 r29 | SL,h,m | — | Combo from 2nd CH Interrupt with i19 from 1st block Interrupt with i3 from 2nd block Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies) |
| White Heron Sun Palm | 1+4,3,1 | ,i33~34 | -13~-12 | +17a (+10) | — | 5,8,15,20 | t120 r32 | SL,h,m,m | — | Interrupt with i12 from 3rd block Whiffs vs SWL from 3rd block |
| White Heron Moon Kick | 1+4,3,4 | ,i25~26 | -13~-12 | +4c~+5c | +26a | 5,8,15,17 | t111 r31 | SL,h,m,L | — | Combo from 3rd CH Interrupt with i4 from 3rd block |
| Izumo Smash | f+1 | i20 | +0 | +9 | +14 | 15 | t39 r19 IZU | m | — | Restores 2 health and 2 recoverable on hit Recover to standing with B (t48 r28) Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| Demon Slayer | f+2 | i17~18 | -18 | +33a (+23) | — | 20 | t54 r36 | M | — | Cancel to r26 FC with D Increased tracking when f2,1+2's input is buffered late |
| Ame-no-Habakiri | f+2,1+2 | i29~32 | -9 | +32a (+17) | — | 20,20 | t80 r30 | M,M | — | Heat Engager Heat Dash +5, +42a (+27) Balcony Break Jail from 1st attack Chip damage (8) on block Deals 18 damage to self (12 reco…Ver notas completasHeat Engager Heat Dash +5, +42a (+27) Balcony Break Jail from 1st attack Chip damage (8) on block Deals 18 damage to self (12 recoverable) Available only on hit or block Gain 16 Kazama Essence on Heat activation Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| f+3 | f+3 | i16 | -9 | +7 | — | 13 | t44 r28 | m | — | Enter SS -16 +14g r21 with u_d r21 when attacking after SS r35 when blocking after SS |
| Kanbashira > Izumo Strike | f+3,2 | ,i20~21 | +4 | +11 | +20c | 13,17 | t81 r39 IZU | m,h | — | Homing Combo from 1st hit with 10F delay Interrupt with i5 from 1st block Move can be delayed by 5F Input can be delayed by 10F Re…Ver notas completasHoming Combo from 1st hit with 10F delay Interrupt with i5 from 1st block Move can be delayed by 5F Input can be delayed by 10F Restores 2 health on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| Double Kanbashira | f+3,4 | ,i20~22 | -13~-11 | +28a (+13) | — | 13,22 | t78 r35 | m,M | — | Tornado Combo from 1st hit with 10F delay Interrupt with i5 from 1st block Move can be delayed by 5F Input can be delayed by 10F |
| Getsukankyaku | f+4 | i19~21 | +3~+5 | +13~+15 | — | 21 | t44 r23 | h | — | Balcony Break (airborne) Homing |
| Inner Peace | f+1+2 | i12 | +2 | +26g | +23 | (5) | t36 r24 | h | — | Balcony Break (airborne) Transition to r20 MIA on hit only Deals 5 recoverable damage Cannot cause a K.O. Deals 6 damage to self (…Ver notas completasBalcony Break (airborne) Transition to r20 MIA on hit only Deals 5 recoverable damage Cannot cause a K.O. Deals 6 damage to self (4 recoverable) Power up in Heat (ps5~12) Unparryable Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| Wheel Kick | f+2+3 | i28~29 | +0 | +25a | — | 21 | t56 r27 | h | ps4~15 | Balcony Break (airborne) Punch sabaki Crumple stun launcher (+51a) on parry effect |
| Mid Check | df+1 | i13~14 | -3 | +8 | — | 10 | t35 r21 | m | — | — |
| Habotan | df+1,1 | ,i24~25 | -11 | +5 | +13g | 10,17 | t68 r29 | m,m | — | Combo from 1st hit Interrupt with i5 from 1st block |
| Aya Stitch | df+1,2 | ,i22~23 | -4 | +6 | +11 | 10,12 | t61 r23 | m,h | — | Combo from 1st hit with 1F delay Interrupt with i4 from 1st block Move cannot be delayed Input can be delayed by 1F |
| Mizuho | df+2 | i16~17 | -12 | +29a (+19) | — | 14 | t47 r30 | m | — | Launches crouching opponent Increased tracking when f2,1+2's input is buffered late |
| Ame-no-Murakumo | df+2,1+2 | i25~26 | -9 | +38a (+28) | — | 14,12 | t74 r31 | m,M | — | Combo from 1st hit Chip damage (4) on block First hit does 8dmg, 20dmg total Deals 24 damage to self (16 recoverable) Available on…Ver notas completasCombo from 1st hit Chip damage (4) on block First hit does 8dmg, 20dmg total Deals 24 damage to self (16 recoverable) Available only on hit or block Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit |
| Kazakiri | df+3 | i17 | -8 | +19a (+10) | — | 22 | t48 r31 | m | — | Homing Balcony Break |
| Katabami | df+4 | i15 | -14 | +48a (+17) | +52a | 22 | t53 r38 | m | — | Tornado Balcony Break (airborne) Crumple stun launcher (+52a) on CH |
| df+3+4 | df+3+4 | i24~25 | -11 | +1 | — | 17 | t56 r31 | m | — | — |
| Heavenly Sun Palm | df+3+4,1 | ,i33~34 | -13 | +17a (+10) | — | 17,20 | t91 r32 | m,m | — | Interrupt with i12 from 1st block Whiffs vs SWL from 1st block |
| Heavenly Moon Kick | df+3+4,4 | ,i25~26 | -13 | +4c | +26a | 17,17 | t82 r31 | m,L | — | Combo from 1st CH Interrupt with i4 from 1st block |
| Narumi | d+2 | i20~21 | -4c | +9c | +18a | 18 | t51 r30 FC | m | — | Spike |
| d+4 | d+4 | i15 | -12 | -1 | — | 10 | t46 r31 | L | — | -1c on crouching hit |
| Suminagashi | d+4,4 | ,i25~26 | -9 | +13a (+4) | — | 10,20 | t78 r36 | L,h | — | Balcony Break Combo from 1st CH Interrupt with i6 from 1st block |
| Kamudo-no-Tsurugi | d+1+2 | i26 | -9 | +72a (+56) | — | 28 | t58 r32 | M | cs8~24 | Tornado Chip damage (11) on block Divine Aura: 12 chip damage on block Divine Aura: +4 damage on hit (32) Deals 12 damage to self …Ver notas completasTornado Chip damage (11) on block Divine Aura: 12 chip damage on block Divine Aura: +4 damage on hit (32) Deals 12 damage to self (8 recoverable) Unparryable (projectile) Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit |
| Double Lift Kicks | d+3+4 | i14 i24~27 | -6 | +30a (+20) | — | 5,15 | t58 r31 | l,h | js5~27 fs28~30 | Combo from 1st CH Jail from 1st attack -25 if 1st hit is blocked Sometimes written Cancan |
| db+1 | db+1 | i15~16 | -8 | +1 | — | 7 | t44 r28 | m | — | — |
| db+1,1 | db+1,1 | ,i21 | -11 | +0 | — | 7,8 | t66 r30 | m,m | — | Jail from 1st block Combo from 1st hit |
| Hourai's Dance | db+1,1,1+2 | ,i17 i26 i49 | -15 | +21a (+11) | — | 7,8,5,5,20 | t121 r34 | m,m,m,m,m | — | Balcony Break Jail from 1st block with 2F delay Combo from 1st hit with 2F delay Restores 4 health and 4 recoverable Unparryable G…Ver notas completasBalcony Break Jail from 1st block with 2F delay Combo from 1st hit with 2F delay Restores 4 health and 4 recoverable Unparryable Gain 10 Kazama Essence on normal hit and 7 on airborne hit Move cannot be delayed Input can be delayed by 2F |
| Ayame | db+2 | i23~24 | -12 | +2 | +14g | 17 | t54 r30 FC | L | cs15~54 | — |
| Leg Scythe | db+3 | i18 | -12 | +2 | +6c | 14 | t49 r31 | L | — | — |
| db+4 | db+4 | i22~24 | -11~-9 | +0~+2 | +3~+5 | 14 | t52 r28 | L | cs6~41 | Transition to r28 FC with D |
| db+4,4 | db+4,4 | ,i31~33 | -7~-5 | +4~+6 | +35a | 14,15 | t80 r24 | L,L | ,cs1~49 | Combo from 1st CH Interrupt with i12 from 1st block Slight mid evasion Can be low parried from block or normal hit only Transition to r28 FC with D |
| Kariashi | db+4,4,4 | ,i31~33 | -7~-5 | +4~+6 | +35a | 14,15,16 (11) | t112 r24 | L,L,L | ,cs1~49 | Airborne combo from 2nd CH (+24a (+17)) Transition to r28 FC with D Interrupt with i12 from 2nd block Can be low parried from block or normal hit only |
| Kariashi Hakuro | db+4,1+4 | ,i22 i17 | -3 | -3 | +4 | 14,5 (3),8 (4) | t109 r21 | L,sl,h | — | Combo from 1st CH with 8F delay Airborne combo from 2nd or 3rd CH with 8F delay (+29a (+22)) Interrupt with i12 from any block Lin…Ver notas completasCombo from 1st CH with 8F delay Airborne combo from 2nd or 3rd CH with 8F delay (+29a (+22)) Interrupt with i12 from any block Links to 1+4 extensions Alternate inputs: db+4,4,n,1+4 (t124) db+4,4,4,1+4 (t156) Move cannot be delayed Input can be delayed by 8F CH advantage listed is for the last hit |
| Violet | b+1 | i29~30 | -10~-9 | +6~+7 | +0d | 19 | t58 r28 FC | L | cs6~58 | Cancel to r39 FC with D on frame 25 Transition to attack throw on CH, +22 damage, total 44 Opponent recovers FDFA on CH |
| b+2 | b+2 | i14~15 | -9 | +2 | — | 10 | t44 r29 | m | — | — |
| b+2,1 | b+2,1 | ,i15~16 | -9 | +2 | — | 10,7 | t68 r27 | m,h | — | Elbow Combo from 1st hit with 15F delay Interrupt with i4 from 1st block Enter GEN +0 +11g r18 with F Enter MIA +0 +11g r18 with B…Ver notas completasElbow Combo from 1st hit with 15F delay Interrupt with i4 from 1st block Enter GEN +0 +11g r18 with F Enter MIA +0 +11g r18 with B Move can be delayed by 5F Input can be delayed by 15F |
| Ryuen Saika Shikei | b+2,1,1 | ,i25 | -13 | +13a (+4) | — | 10,7,20 | t98 r32 | m,h,m | — | Balcony Break Combo from 2nd CH with 4f delay Interrupt with i6 from 2nd block Move can be delayed 14f |
| Ryuen Saika Renken | b+2,1,2 | ,i23 | -9 | +30a (+15) | +69a (+53) | 10,7,22 | t99 r35 | m,h,M | — | Tornado Weapon Projectile Combo from 2nd CH with 6F delay Interrupt with i4 from 2nd block 9 chip damage on block Deals 12 damage …Ver notas completasTornado Weapon Projectile Combo from 2nd CH with 6F delay Interrupt with i4 from 2nd block 9 chip damage on block Deals 12 damage to self (8 recoverable) Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit Move can be delayed by 14f |
| Ryuen Saika Renshuu | b+2,1,4 | ,i23~25 | -8~-7 | +16cg | — | 10,7,24 | t96 r30 | m,h,h | — | Balcony Break Combo from 2nd CH with 6f delay Interrupt with i4 from 2nd block Move can be delayed 14f Forces tech back roll on hit |
| Ryuen Magushi | b+2,2 | ,i16~17 | -9 | +3 | — | 10,10 | t44 r27 | m,m | — | Combo from 1st hit with 15F delay Interrupt with i5 from 1st block |
| Dragon Wheel Kick | b+3 | i16~17 | -19~-18 | +22a (+12) | — | 20 | t54 r37 | m | js10~37 fs38~40 | Sometimes written Backflip |
| Ryuusha Renken | b+3,2 | ,i20 | -9 | +30a (+15) | +69a (+53) | 20,22 (15) | t97 r35 | m,M | — | Tornado Weapon Projectile Airborne combo from 1st hit with 25F delay (+67a (+51)) Interrupt with i26 from 1st block Whiffs vs SW f…Ver notas completasTornado Weapon Projectile Airborne combo from 1st hit with 25F delay (+67a (+51)) Interrupt with i26 from 1st block Whiffs vs SW from 1st block Chip damage (8) on block Deals 12 damage to self (8 recoverable) Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit Move cannot be delayed |
| Dragon Wheel Leg Cutter | b+3,4 | ,i20~22 | -11 | +0~+2 | +3 | 20,14 | t92 r28 | m,L | ,cs1~42 | Combo from 1st hit with 25F delay Interrupt with i26 from 1st block Links to db+4 extensions Transition in r28 FC with D Move cannot be delayed |
| b+4 | b+4 | i13~14 | -7 | +5 | — | 14 | t42 r28 | m | — | Knee |
| Shirabyoushi | b+4,2 | ,i22~23 | -13 | +12g | +28a (+18) | 14,17 | t68 r31 | m,M | — | Combo from 1st hit with 8f delay Move cannot be interrupted |
| Omoikane | b+3+4 | i22~23 | -12 | +9a (+0) | — | 25 | t58 r35 | m | pc7~27 | Balcony Break -8 and 10 chip damage on block after attack absorption |
| Izumo Strike | u+2 | i23~24 | +4 | +11 | +20c | 17 | t40 r16 IZU | h | — | Homing Restores 2 health and 2 recoverable on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit Stance moves can be delayed by 15F |
| Chikura | u+4 | i22~23 | -3~-2 | +22a | — | 21 | t53 r30 | m | js8~28 fs29~31 | Balcony Break (airborne) |
| Divine Exile - Heaven | uf+1 | i10 i26 | -14 | +12a (+3) | — | 6,30 | t44 r34 | h,h | — | Balcony Break Jail from 1st attack Deals 12 damage to self (8 recoverable) 2nd hit available only on hit or block Recovery listed …Ver notas completasBalcony Break Jail from 1st attack Deals 12 damage to self (8 recoverable) 2nd hit available only on hit or block Recovery listed is for the 1st hit Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit |
| Totsuka-no-Tsurugi | uf+2 | i19 | -9 | +30a (+15) | +69a (+53) | 24 | t54 r35 | M | cs6~16 | Tornado 9 chip damage on block Deals 12 damage to self (8 recoverable) Unparryable Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| Iwato | uf+3 | i20~21 | -6 | +5 | +30a | 17 | t45 r24 | m | js11~27 fs28~30 | Balcony Break (airborne) |
| uf+4 | uf+4 | i16~18 | -20 | -9s | — | 10 | t60 r42 | m | js10~40 fs41~43 | — |
| Housenka - Misogi | uf+4,3 | ,i29 i18 | -12 | +84a (+68) | — | 10,8,20 | t80 r31 | m,m,M | ,js1~20 fs21~23 | Tornado Combo from 1st hit Whiffs vs SSR, SWR from 1st block Interrupt with i8 from 1st block Transition to MIA on hit only 3rd hi…Ver notas completasTornado Combo from 1st hit Whiffs vs SSR, SWR from 1st block Interrupt with i8 from 1st block Transition to MIA on hit only 3rd hit available only as combo from 2nd hit 3rd hit deals 12 damage to self (8 recoverable) Gain 5 Kazama Essence on normal hit or airborne hit |
| Shinki | ub+1+2 | i57~58 | — | +6a | — | 50 | t95 r37 | m! | — | Balcony Break |
| Saiuntsui | uf+3+4 | i20~23 i2~6 | -8~-4 | +18a | — | 5,21 | t58 r28 FC | m,M | js9~30 | Spike |
| f,F+2 | f,F+2 | i16~17 | -12 | +3 | — | 16 | t48 r31 | m | — | Transition to GEN +1 +16g r18 with F on frame 21 with 10F delay Transition to MIA +1 +16g r18 with B on frame 21 with 10F delay |
| Suiei Ura Saika | f,F+2,2 | ,i21 | -13 | +8a | +53a | 16,22 | t75 r37 | m,m | — | Tornado Balcony Break Elbow Combo from 1st hit with 8f delay Interrupt with i1 from 1st block +7F crumple stun on CH |
| Suiei Kagetsu | f,F+2,3 | ,i20~21 | -8~-7 | +29a (+14) | — | 16,22 | t73 r35 | m,h | — | Combo from 1st hit with 8f delay Move cannot be interrupted |
| f,F+3 | f,F+3 | i18~19 | -9 | +2 | — | 23 | t51 r32 | m | — | Homing Balcony Break (airborne) |
| Yukimiguruma | f,F+3,3+4 | ,i35~36 i5~6 | +3 | +14a | — | 23,12,15 | t86 r25 | m,m,m | ,fs25~39 | Spike 7 chip damage on block Interrupt with i11 from 1st block Interrupt with i5 from 1st hit Whiffs vs SSR from 1st block +14d on BT hit |
| Tokkei - Misogi | f,F+1+2 | i22 | +6 | +23a (+13) | — | 32 | t54 r32 | m | — | Balcony Break Transition to +9, +26a (+16) GEN with F Transition to +9, +26a (+16) MIA with B 20?f hitstop on hit 6 chip damage on…Ver notas completasBalcony Break Transition to +9, +26a (+16) GEN with F Transition to +9, +26a (+16) MIA with B 20?f hitstop on hit 6 chip damage on block Deals 6 damage to self (4 recoverable) Non-limb attack, unparryable by Asuka, Nina, etc Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit |
| Ame-no-Uzume | f,f,F+3 | i24~28 | +3~+7 | +14a (+5) | +46d (-1) | 28 | t55 r27 | m | js3~30 fs31~33 | Balcony Break 8 chip damage on block Sometimes written wr3 |
| hFC.3+4 | hFC.3+4 | i21~22 i23~24 | -6 | +5c | — | 10,10 | t48 r24 | m,m | js5~19 fs20~22 | Transition to r24 FC with D Can be done from Crouch Level 1 |
| Twin Cloud Kicks | hFC.3+4,3 | ,i31~32 i40~41 | +0~+1 | +15a | — | 10,10,10,10 | t97 r24 | m,m,m,m | ,js~21~31 fs32~40 | Transition to r24 FC with D Interrupt with i11 from 1st block Whiffs vs SS, SW from 1st block |
| Divine Exile - Earth | FC.df+1 | i10, i25~26 | -19 | +26a (+11) | — | 6,30 | t44 r34 FC | sl,m | cs1~44 | Deals 18 damage to self (12 recoverable) 2nd hit available only on hit or block Recovery listed is for the 1st hit, t74 both hits …Ver notas completasDeals 18 damage to self (12 recoverable) 2nd hit available only on hit or block Recovery listed is for the 1st hit, t74 both hits Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit |
| Grace | FC.df+2 | i16~17 | -11 | +0 | +14 | 12 | t46 r29 FC | L | cs1~46 | — |
| Kanamegaeshi | FC.df+3 | i21 | -19 | +0c | — | 12 | t59 r38 | L | cs1~47 | Clean hit +10a, 15 damage Opponent recovers FDFA on CL |
| ws1 | ws1 | i12~13 | -6 | +5 | — | 14 | t37 r24 | h | — | — |
| ws1,1 | ws1,1 | ,i15~16 | -9 | +2 | — | 14,7 | t60 r27 | h,h | — | Elbow Combo from 1st hit with 4F delay Move cannot be interrupted Enter GEN +0 +11g r18 with F Enter MIA +0 +11g r18 with B Move cannot be delayed Input can be delayed by 4F |
| Tenkan Saika Shikei | ws1,1,1 | ,i25 | -13 | +13a (+4) | — | 14,7,20 | t90 r32 | h,h,m | — | Balcony Break Combo from 2nd CH with 4f delay Interrupt with i6 from 2nd block Move can be delayed by 14f |
| Tenkan Saika Renken | ws1,1,2 | ,i23 | -9 | +30a (+15) | +69a (+53) | 14,7,22 | t91 r35 | h,h,M | — | Tornado Combo from 2nd CH with 6f delay Interrupt with i4 from 2nd block Move can be delayed by 14f 8 chip damage on block Deals r…Ver notas completasTornado Combo from 2nd CH with 6f delay Interrupt with i4 from 2nd block Move can be delayed by 14f 8 chip damage on block Deals recoverable self-damage when not in Heat Unparryable Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| Tenkan Saika Renshuu | ws1,1,4 | ,i23~25 | -8 | +16c | — | 14,7,24 | t88 r30 | h,h,h | — | Balcony Break Combo from 2nd CH with 6f delay Interrupt with i4 from 2nd block Move can be delayed by 14f +13d on BT hit Forces tech backroll on hit |
| ws1,4 | ws1,4 | ,i22~23 | -11 | +0c | — | 14,16 | t67 r29 | h,m | — | Spike Combo from 1st hit with 7F delay Interrupt with i5 from 1st block Move can be delayed 10f Input can be delayed 12f |
| Tomoezakura | ws1,4,2 | ,i23~24 | -16 | +0c | +13a | 14,16,17 | t97 r34 FC | h,m,L | ,cs17~ | Spike Combo from 2nd CH Interrupt with i5 from 2nd block |
| Tomoefuji | ws1,4,1+2 | ,i25~26 | -20 | +16a (+11) | — | 14,16,28 | t104 r39 | h,m,m | — | Balcony Break Elbow Combo from 2nd CH Interrupt with i7 from 1st block Whiffs vs SSL, SWL from 2nd block |
| ws2 | ws2 | i13~14 | -8 | +5 | +32a | 12 | t40 r26 | m | — | Hits grounded up-close only |
| Hyakkaou | ws2,1 | ,i22~23 | -12 | +19a (10) | — | 12,20 | t67 r30 | m,m | — | Balcony Break Combo from 1st hit Interrupt with i3 from 1st block |
| Gioh | ws3 | i14~15 | -13 | +25a (+5) | — | 16 | t53 r38 | M | js17~33 fs34~36 | — |
| Ichikaku | ws4 | i11~12 | -12 | +18a (+11) | — | 21 | t43 r31 | m | — | — |
| Sudare Nagashi | ws1+2 | i21 | -2 | +5 | +14 +63a | 20 | t48 r27 | m | — | Elbow Cancel to r39 FC with D on frame 20 |
| Flowing Moon Scent | ws3+4 | i18~19 | -21 | +38a (+28) | — | 23 | t58 r39 | m | fs15~36 | Tornado |
| Kasanegasumi | SS.2 | i16 | -9 | +14a (+5) | +34d (+26) | 27 | t47 r31 | m | — | Balcony Break Tornado Restores 3 health and 3 recoverable on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| Kagura | SS.4 | i18~20 | +6 | +8c | — | 20 | t47 r27 | m | — | Heat Engager Heat Dash +5, +67a (+50) Spike Gain 10 Kazama Essence on Heat activation |
| Sankouchou | SS.1+2 | i16 i17 i15~16 | -4 | +7c | — | 7,9,18 | t76 r25 FC | h,h,m | — | Homing Spike Jail from 1st attack Combo from 1st or 2nd hit |
| Izumo Strike | u+2 | i23~24 | +4 | +11 | +20c | 17 | t40 r16 IZU | h | — | Homing Restores 2 health and 2 recoverable on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit Stance moves can be delayed by 15F |
| IZU.1 | IZU.1 | i13~14 | -7 | +4 | — | 7 | t39 r25 | h | — | Enter GEN -6, +5 r18 with F Enter MIA -6, +5 r18 with B |
| Haraede Kannagi | IZU.1,1 | ,i23~24 | -4 | +22d | — | 7,26 | t63 r25 | h,h | — | Balcony Break Tornado Combo from 1st hit with 6f delay Interrupt with i4 from 1st block Restores 1 health on hit Restores 1 additi…Ver notas completasBalcony Break Tornado Combo from 1st hit with 6f delay Interrupt with i4 from 1st block Restores 1 health on hit Restores 1 additional recoverable on hit Non-limb attack, unparryable by Asuka, Nina, etc Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| Haraede Musubi | IZU.1,2 | ,i24 | -13 | +6a | +15a | 7,20 | t72 r34 | h,m | — | Spike Combo from 1st hit with 5F delay Interrupt with i5 from 1st block Move can be delayed by 6F |
| Setsurinbu - Misogi | IZU.2 | i23~25 | -13~-11 | +34a (+24) | — | 24 | t59 r34 | M | cs6~20 | Tornado Chip damage (9) on block Deals 12 damage to self (8 recoverable) Unparryable Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| Zuiun Renkyaku | IZU.3 | i16~15 i14~15 | -6 | +12a (+3) | — | 10,16 | t71 r32 | m,h | js20~53 fs54~56 | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Jail from 1st attack Gain 10 Kazama Essence on Heat activation |
| IZU.4 | IZU.4 | i19 | -37 | -1c | +23a | 10 | t59 r37 FC | L | cs13~ | Stagger low |
| Wakeikazuchi - Misogi | IZU.4,1 | ,i19~20 | -14~-13 | +14a (+3) | — | 10,21 | t82 r37 | L,M | ,js22~38 fs39~41 | Balcony Break 2nd hit only available as combo from 1st hit DA: +9 damage on hit (30) Deals 18 damage to self (12 recoverable) Unpa…Ver notas completasBalcony Break 2nd hit only available as combo from 1st hit DA: +9 damage on hit (30) Deals 18 damage to self (12 recoverable) Unparryable Gain 20 Kazama Essence on normal or airborne hit |
| Mihikarioroshi | IZU.1+2 | i21~22 | -12 | +19a | — | 24 | t52 r30 | M | pc8~20 | Balcony Break Spike Frame advantage is -6c if an attack is absorbed |
| Tsukuyomi | IZU.1+3 | i14 | -6 | +0d | — | 35 | t39 r25 | t | — | Throw break 1+2 Restores 8 life and 12 recoverable Gain 8 Kazama Essence on hit |
| Dianthus Garden | IZU.f+1+2 | i16~17 | -6 | +5 | +25 | 21 | t49 r32 | m | — | Homing Balcony Break (airborne) Only i15 or faster attacks guaranteed on CH Jab evasion Gain 6 Kazama Essence on normal hit and 5 on airborne hit |
| Genjitsu | f+3+4 | — | — | — | — | — | t55 r16 GEN | — | ps1~40 | Transition to r18 FC with D Stance moves can be delayed by 24F Parries low punches or kicks Parries throws |
| Rurikoukai | GEN.1 | i20~21 | -12 | +3c | +26a | 22 | t52 r31 FC | L | cs11~ | Has good left sidestep tracking |
| Kazama Style Spirit | GEN.2 | i16~17 | -13~-12 | +0d | — | 16,32 | t51 r34 | m,t | pc8~15 | Transition to attack throw on front standing or airborne hit Deals 12 damage to self (8 recoverable) Frame advantage is -9 if an a…Ver notas completasTransition to attack throw on front standing or airborne hit Deals 12 damage to self (8 recoverable) Frame advantage is -9 if an attack is absorbed Chip damage on block if an attack is absorbed +10a (+1) and Balcony Break on BT hit Gain 8 Kazama Essence on normal hit or airborne hit |
| GEN.3 | GEN.3 | i17~20 | -4c~-1c | +4c~+7c | — | 14 | t48 r28 | M | — | Spike |
| Getsuun Renken | GEN.3,2 | ,i24 | -9 | +33a (+18) | — | 14,16 | t76 r32 | M,M | — | Combo from 1st hit with 8f delay Move cannot be interrupted Deals 12 damage to self (8 recoverable) Unparryable Move can be delaye…Ver notas completasCombo from 1st hit with 8f delay Move cannot be interrupted Deals 12 damage to self (8 recoverable) Unparryable Move can be delayed by 10F Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit |
| Nichiun | GEN.4 | i26~28 | +4~+6 | +26a (+17) | — | 24 | t50 r22 | h | js16~33 fs34~36 | Homing Balcony Break |
| Amaterasu | GEN.P (Low) | — | — | +0d | — | 20 | t199 | t | — | Restores 14 health and 14 recoverable Opponent recovers FDFA Gain 20 Kazama Essence |
| Throw Reversal | GEN.P (Throw) | — | — | +0d | — | 40 | t124 | t | — | Restores 8 health and 8 recoverable Opponent recovers FUFA (sideways) Gain 20 Kazama Essence |
| Yomotsu Mihashira | H.GEN.1,1+2 | i20~21 i26~41 | -14 | +25a (+7) | — | 14,26 (18) | t87 r25 | L,M | cs11~21 | Reversal Break Balcony Break Jail from 1st block Airborne combo from 1st hit Has good left sidestep tracking Restores 6 recoverabl…Ver notas completasReversal Break Balcony Break Jail from 1st block Airborne combo from 1st hit Has good left sidestep tracking Restores 6 recoverable (3 on block) 5 chip damage on block Consumes 600F of remaining Heat time Gain 5 Kazama Essence on normal hit, airborne hit or block |
| Miare | b+1+2 | — | — | — | — | — | t100 r10 MIA | — | — | Enter SS r16 with u_d r30 when blocking after SS Cancel to r15 with DB Stays in stance indefinitely Restores 3 recoverable health and gain Kazama Essence with each pulse |
| Ame-no-Sakahoko | MIA.1 | i24~25 | -9 | +72a (+56) | — | 30 | t56 r31 | M | — | Tornado 12 Chip damage on block Deals 9 damage to self (8 recoverable) Unparryable Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit |
| Ame-no-Nuboko | MIA.2 | i16 | -20 | +26a (+0) | — | 28 | t56 r40 | sm | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break DA: Range increases to 4.0 Deals 8 (DA:11) chip damage on block Deals 6 damage…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break DA: Range increases to 4.0 Deals 8 (DA:11) chip damage on block Deals 6 damage to self (4 recoverable) Unparryable Gain 16 Kazama Essence on Heat activation Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| Yakumodachi | MIA.1+2 | i20~21 | +4 | +11g | — | 17 | IZU | m | cs8~21 | Homing Strong Aerial Tailspin Balcony Break on airborne hit Transitions to IZU on hit or block Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit |
| Genjitsu | MIA.F | — | — | — | — | — | t55 r16 GEN | — | ps1~40 | Transition to r18 FC with D Stance moves can be delayed by 24F Parries low punches or kicks Parries throws |
| Amatsu Izanami | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | r55 | — | — | Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completasCan't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds |
| Attack Reversal | b+1+3 | — | — | — | — | — | t45 | — | ps5~12 | Parries mid or high punches or kicks |
| b+1+3,P | b+1+3,P | — | — | -4d | — | 25 | t131 | t | — | Opponent recovers FDFT |
| Back Handspring | ub,b | — | — | — | — | — | r49 | sp | js9~40, fs41~43 | — |
| Wall Jump Attack | (Back to wall).b,b,UB | i39~41 | +4c~+6c | +22a | — | 21 | t67 r26 | m | fs5~13 is8~13 js14~46 fs47~49 | — |
| Shiho Nage | 1+3 | i12~14 | +0 | +0d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 |
| Katanuki | 2+4 | i12~14 | — | +0d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 Side switch on hit |
| Cloud Taste | Left throw | — | -3 | +0d | — | 40 | — | t | — | Throw break 1 |
| Wind Wheel | Right throw | — | -3 | +0d | — | 40 | — | t | — | Throw break 2 Side switch on hit |
| Twisted Limbs | Back throw | — | — | +7d | — | 50 | — | t | — | Unbreakable Side switch |
| White Mountain | df+2+3 | i12 | -6 | -6d | — | 40 | t39 r27 | t | — | Throw break 2 Floor Break |
| Riai | uf+1+2 | i12 | -6 | +0d | — | 40 | t39 r27 | t | — | Throw break 1+2 |
| Falling Rain | FC.db+1+2 | i14~15 | -6 | +56a (+28) | — | 15,15,15 | t41 r26 | t | — | Throw break 1+2 Opponent can tech roll to reduce the landing damage |
| Tsukuyomi | IZU.1+3 | i14 | -6 | +0d | — | 35 | t39 r25 | t | — | Throw break 1+2 Restores 8 life and 12 recoverable Gain 8 Kazama Essence on hit |
| 10 Hit Combo — etapa 1 | ws1 | i12~13 | -6~-5 | +5~+6 | — | 14 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 2 | 1 | ,i15~16 | -9~-8 | +2 | — | 7 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 3 | 1+4 | ,i14 i17 | -12 | -1 | — | 5,8 | — | SL,h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 4 | 2 | ,i19 | -12 | -1 | — | 6 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 5 | 1 | ,i21~22 | -18~17 | -2~-1 | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 6 | 2 | ,i23~24 | -16~-15 | -11~-10 | — | 7 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 7 | 4 | ,i21~22 | -37~-36 | -1~+0 | — | 10 | — | L | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 8 | 4 | ,i16~18 | -25~-24 | +1a (+0) | — | 13 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo — etapa 9 | 3 | ,i28~30 | -13~-12 | +8a | — | 20 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 62067 · Atualizado em 2026-11-05T01:46:04+00:00
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