ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Jun

166 entradas, incluindo variantes
ESCOLHER PERSONAGEMJUJun
16On Block ≥ 0Neutras ou positivas
54On Block −9 a −1Vantagem negativa
50On Block ≤ −10Potencialmente puníveis
46Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16
Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot ca…Ver notas completas
Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. Gain 5 Kazama Essence on Heat Burst activation
Yomotsu OoyumiH.2+3i13 i32~75-6~+37g+21a~+64a (-5~+38)—20,30t76 r1m,m—Heat Smash Balcony Break Restores 32 recoverable on hit (16 on block) 10 chip damage on block Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
Yomotsu MihashiraH.GEN.1,1+2i20~21 i26~41-14+25a (+7)—14,26 (18)t87 r25L,Mcs11~21
Reversal Break Balcony Break Jail from 1st block Airborne combo from 1st hit Has good left sidestep tracking Restores 6 recoverabl…Ver notas completas
Reversal Break Balcony Break Jail from 1st block Airborne combo from 1st hit Has good left sidestep tracking Restores 6 recoverable (3 on block) 5 chip damage on block Consumes 600F of remaining Heat time Gain 5 Kazama Essence on normal hit, airborne hit or block
H.f+1+2,PH.f+1+2,Pi12—+40g—0t42 r30 MIAhps5~Sabaki, parries mid or high punches or kicks Consumes 240F of remaining Heat time
Shunkei1+2i13-12+28a—26t47 r34m—Balcony Break Heat Engager Heat Dash +43d (+35) Gain 10 Kazama Essence on Heat activation
Ame-no-Habakirif+2,1+2i29~32-9+32a (+17)—20,20t80 r30M,M—
Heat Engager Heat Dash +5, +42a (+27) Balcony Break Jail from 1st attack Chip damage (8) on block Deals 18 damage to self (12 reco…Ver notas completas
Heat Engager Heat Dash +5, +42a (+27) Balcony Break Jail from 1st attack Chip damage (8) on block Deals 18 damage to self (12 recoverable) Available only on hit or block Gain 16 Kazama Essence on Heat activation Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
Zuiun RenkyakuIZU.3i16~15 i14~15-6+12a (+3)—10,16t71 r32m,hjs20~53 fs54~56Heat Engager Heat Dash +5, +36a (+26) Balcony Break Jail from 1st attack Gain 10 Kazama Essence on Heat activation
Ame-no-NubokoMIA.2i16-20+26a (+0)—28t56 r40sm—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break DA: Range increases to 4.0 Deals 8 (DA:11) chip damage on block Deals 6 damage…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break DA: Range increases to 4.0 Deals 8 (DA:11) chip damage on block Deals 6 damage to self (4 recoverable) Unparryable Gain 16 Kazama Essence on Heat activation Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
KaguraSS.4i18~20+6+8c—20t47 r27m—Heat Engager Heat Dash +5, +67a (+50) Spike Gain 10 Kazama Essence on Heat activation
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Suikei > Izumo Smash1,1,i25-1+8+135,15t56 r20 IZUh,m—
Move can be delayed by 1f Input can be delayed by 2f Interrupt with i7 from 1st block Transition to standing with B (t64 r28) Rest…Ver notas completas
Move can be delayed by 1f Input can be delayed by 2f Interrupt with i7 from 1st block Transition to standing with B (t64 r28) Restores 2 health and 2 recoverable on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit
Spear Step1,2,i16-3+6—5,8t52 r24h,h—Jail from 1st attack with 2f delay Combo from 1st hit with 2f delay Transition to r16 SS with u_d (+1/-13, +10g/-4?) r16 when attacking in SS stance r30? when exiting SS stance
Spear Step > Izumo Strike1,2,2,i16~17+4+11+20c5,8,12t88 r39 IZUh,h,h—
Homing Combo from 2nd hit with 9F delay Jails attack inputs with 1F delay (crouch assist bufferable) Duckable Restores 2 health on…Ver notas completas
Homing Combo from 2nd hit with 9F delay Jails attack inputs with 1F delay (crouch assist bufferable) Duckable Restores 2 health on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit
Spear Step > Spin Kick1,2,4,i27~28-12+5+15a (+6)5,8,16t90 r34h,h,m—
Balcony Break (airborne) Wall Crush +17g on hit and 3 chip damage Not a true combo on 2nd hit or CH (bug? breaks neutral guard) In…Ver notas completas
Balcony Break (airborne) Wall Crush +17g on hit and 3 chip damage Not a true combo on 2nd hit or CH (bug? breaks neutral guard) Interrupt with i5 from 1st block Input can be delayed 9f
Suiren Leg Scythe1,3,i23-12+2+6c5,12t65 r31h,L—Combo from 1st CH with 2f delay Interrupt with i5 from 1st block
Right Jab2i12-4+7—7t35 r23h——
2,12,1,i21-6+7—7,9t58 r25h,m—Elbow Combo from 1st hit with 9f delay Interrupt with i1 from 1st block Input can be delayed 10f
2,1,42,1,4,i10-12-1—7,9,12t74 r31h,m,m—Knee Jail from 2nd block Combo from 1st hit
Byakuren Tsukinuki2,1,4,1,i30-9+10a (+1)+42a (-5)7,9,12,30t107 r34h,m,m,m—
Balcony Break Weapon (Projectile) Combo from 3rd CH Move can be delayed 10f Interrupt with i10 from 1st block Whiffs vs SWL from 1…Ver notas completas
Balcony Break Weapon (Projectile) Combo from 3rd CH Move can be delayed 10f Interrupt with i10 from 1st block Whiffs vs SWL from 1st block 9 chip damage on block Deals 6 damage to self (4 recoverable) Unparryable by traditional parries, Asuka, Nina, etc Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
Byakuren Tamasudare2,1,4,3,i25-9+13a (+4)—7,9,12,21t105 r37h,m,m,h—Balcony Break Combo from 3rd CH with 5F delay Interrupt with i5 from 1st block Input can be delayed 10f
Byakuren Misogi2,1,1+2,i22+2+22cg—7,9,21t85 r26h,m,h—Balcony Break Elbow Combo from 2nd CH with 9f delay Interrupt with i6 from 2nd block Forces tech backroll on hit
Shion3i14~15-10+2—14t46 r31m—Balcony Break
Shion Kannagi3,1i14~15-4+22cg—14,20t71 r29m,h—
Tornado Balcony Break Combo from 1st hit with 9F delay Interrupt with i4 from 1st block Forces tech back roll on hit Move can be d…Ver notas completas
Tornado Balcony Break Combo from 1st hit with 9F delay Interrupt with i4 from 1st block Forces tech back roll on hit Move can be delayed by 6F Input can be delayed by 9F Gain 6 Kazama essence on normal hit and 5 on airborne hit
Magic Four4i12-9+7+32d17t40 r28h——
Shunkei1+2i13-12+28a—26t47 r34m—Balcony Break Heat Engager Heat Dash +43d (+35) Gain 10 Kazama Essence on Heat activation
Ryuuntsui - Misogi3+4i23~24 i30~31 i16-6+26a (+8)—6,18,20t55 r24m,M,Mjs5~33 fs34~36
Spike 3rd hit available only as combo from 2nd hit Transition to r22 FC with D on whiff or block Deals 12 damage to self (8 recove…Ver notas completas
Spike 3rd hit available only as combo from 2nd hit Transition to r22 FC with D on whiff or block Deals 12 damage to self (8 recoverable) Gain 12 Kazama Essence on normal hit and 6 on airborne hit
1+41+4i14 i17-3 / -19-3+45,8t52 r21SL,h—-19 from 1st block CH advantage listed is for the 2nd hit
1+4,21+4,2,i19-2+9—5,8,10t71 r21SL,h,h—Combo from 2nd CH Interrupt with i16 from 1st block Move cannot be interrupted from 2nd block Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies)
White Heron Dance1+4,2,4,i24-15+11a (+2)—5,8,10,23t108 r34SL,h,h,m—Combo from 3rd CH Interrupt with i4 from 3rd block
White Heron Lower Dance1+4,2,d+4,i24~25-23~-22+27a—5,8,10,15t105 r30SL,h,h,L,cs10~38Combo from 3rd CH Interrupt with i4 from 3rd block
1+4,31+4,3,i24~25-11~-10+1~+2—5,8,15t85 r29SL,h,m—Combo from 2nd CH Interrupt with i19 from 1st block Interrupt with i3 from 2nd block Whiffs vs SS, SW from 1st block (SSR/SWR more consistent w/ big bodies)
White Heron Sun Palm1+4,3,1,i33~34-13~-12+17a (+10)—5,8,15,20t120 r32SL,h,m,m—Interrupt with i12 from 3rd block Whiffs vs SWL from 3rd block
White Heron Moon Kick1+4,3,4,i25~26-13~-12+4c~+5c+26a5,8,15,17t111 r31SL,h,m,L—Combo from 3rd CH Interrupt with i4 from 3rd block
Izumo Smashf+1i20+0+9+1415t39 r19 IZUm—Restores 2 health and 2 recoverable on hit Recover to standing with B (t48 r28) Gain 6 Kazama Essence on normal hit and 5 on airborne hit
Demon Slayerf+2i17~18-18+33a (+23)—20t54 r36M—Cancel to r26 FC with D Increased tracking when f2,1+2's input is buffered late
Ame-no-Habakirif+2,1+2i29~32-9+32a (+17)—20,20t80 r30M,M—
Heat Engager Heat Dash +5, +42a (+27) Balcony Break Jail from 1st attack Chip damage (8) on block Deals 18 damage to self (12 reco…Ver notas completas
Heat Engager Heat Dash +5, +42a (+27) Balcony Break Jail from 1st attack Chip damage (8) on block Deals 18 damage to self (12 recoverable) Available only on hit or block Gain 16 Kazama Essence on Heat activation Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
f+3f+3i16-9+7—13t44 r28m—Enter SS -16 +14g r21 with u_d r21 when attacking after SS r35 when blocking after SS
Kanbashira > Izumo Strikef+3,2,i20~21+4+11+20c13,17t81 r39 IZUm,h—
Homing Combo from 1st hit with 10F delay Interrupt with i5 from 1st block Move can be delayed by 5F Input can be delayed by 10F Re…Ver notas completas
Homing Combo from 1st hit with 10F delay Interrupt with i5 from 1st block Move can be delayed by 5F Input can be delayed by 10F Restores 2 health on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit
Double Kanbashiraf+3,4,i20~22-13~-11+28a (+13)—13,22t78 r35m,M—Tornado Combo from 1st hit with 10F delay Interrupt with i5 from 1st block Move can be delayed by 5F Input can be delayed by 10F
Getsukankyakuf+4i19~21+3~+5+13~+15—21t44 r23h—Balcony Break (airborne) Homing
Inner Peacef+1+2i12+2+26g+23(5)t36 r24h—
Balcony Break (airborne) Transition to r20 MIA on hit only Deals 5 recoverable damage Cannot cause a K.O. Deals 6 damage to self (…Ver notas completas
Balcony Break (airborne) Transition to r20 MIA on hit only Deals 5 recoverable damage Cannot cause a K.O. Deals 6 damage to self (4 recoverable) Power up in Heat (ps5~12) Unparryable Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
Wheel Kickf+2+3i28~29+0+25a—21t56 r27hps4~15Balcony Break (airborne) Punch sabaki Crumple stun launcher (+51a) on parry effect
Mid Checkdf+1i13~14-3+8—10t35 r21m——
Habotandf+1,1,i24~25-11+5+13g10,17t68 r29m,m—Combo from 1st hit Interrupt with i5 from 1st block
Aya Stitchdf+1,2,i22~23-4+6+1110,12t61 r23m,h—Combo from 1st hit with 1F delay Interrupt with i4 from 1st block Move cannot be delayed Input can be delayed by 1F
Mizuhodf+2i16~17-12+29a (+19)—14t47 r30m—Launches crouching opponent Increased tracking when f2,1+2's input is buffered late
Ame-no-Murakumodf+2,1+2i25~26-9+38a (+28)—14,12t74 r31m,M—
Combo from 1st hit Chip damage (4) on block First hit does 8dmg, 20dmg total Deals 24 damage to self (16 recoverable) Available on…Ver notas completas
Combo from 1st hit Chip damage (4) on block First hit does 8dmg, 20dmg total Deals 24 damage to self (16 recoverable) Available only on hit or block Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
Kazakiridf+3i17-8+19a (+10)—22t48 r31m—Homing Balcony Break
Katabamidf+4i15-14+48a (+17)+52a22t53 r38m—Tornado Balcony Break (airborne) Crumple stun launcher (+52a) on CH
df+3+4df+3+4i24~25-11+1—17t56 r31m——
Heavenly Sun Palmdf+3+4,1,i33~34-13+17a (+10)—17,20t91 r32m,m—Interrupt with i12 from 1st block Whiffs vs SWL from 1st block
Heavenly Moon Kickdf+3+4,4,i25~26-13+4c+26a17,17t82 r31m,L—Combo from 1st CH Interrupt with i4 from 1st block
Narumid+2i20~21-4c+9c+18a18t51 r30 FCm—Spike
d+4d+4i15-12-1—10t46 r31L—-1c on crouching hit
Suminagashid+4,4,i25~26-9+13a (+4)—10,20t78 r36L,h—Balcony Break Combo from 1st CH Interrupt with i6 from 1st block
Kamudo-no-Tsurugid+1+2i26-9+72a (+56)—28t58 r32Mcs8~24
Tornado Chip damage (11) on block Divine Aura: 12 chip damage on block Divine Aura: +4 damage on hit (32) Deals 12 damage to self …Ver notas completas
Tornado Chip damage (11) on block Divine Aura: 12 chip damage on block Divine Aura: +4 damage on hit (32) Deals 12 damage to self (8 recoverable) Unparryable (projectile) Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
Double Lift Kicksd+3+4i14 i24~27-6+30a (+20)—5,15t58 r31l,hjs5~27 fs28~30Combo from 1st CH Jail from 1st attack -25 if 1st hit is blocked Sometimes written Cancan
db+1db+1i15~16-8+1—7t44 r28m——
db+1,1db+1,1,i21-11+0—7,8t66 r30m,m—Jail from 1st block Combo from 1st hit
Hourai's Dancedb+1,1,1+2,i17 i26 i49-15+21a (+11)—7,8,5,5,20t121 r34m,m,m,m,m—
Balcony Break Jail from 1st block with 2F delay Combo from 1st hit with 2F delay Restores 4 health and 4 recoverable Unparryable G…Ver notas completas
Balcony Break Jail from 1st block with 2F delay Combo from 1st hit with 2F delay Restores 4 health and 4 recoverable Unparryable Gain 10 Kazama Essence on normal hit and 7 on airborne hit Move cannot be delayed Input can be delayed by 2F
Ayamedb+2i23~24-12+2+14g17t54 r30 FCLcs15~54—
Leg Scythedb+3i18-12+2+6c14t49 r31L——
db+4db+4i22~24-11~-9+0~+2+3~+514t52 r28Lcs6~41Transition to r28 FC with D
db+4,4db+4,4,i31~33-7~-5+4~+6+35a14,15t80 r24L,L,cs1~49Combo from 1st CH Interrupt with i12 from 1st block Slight mid evasion Can be low parried from block or normal hit only Transition to r28 FC with D
Kariashidb+4,4,4,i31~33-7~-5+4~+6+35a14,15,16 (11)t112 r24L,L,L,cs1~49Airborne combo from 2nd CH (+24a (+17)) Transition to r28 FC with D Interrupt with i12 from 2nd block Can be low parried from block or normal hit only
Kariashi Hakurodb+4,1+4,i22 i17-3-3+414,5 (3),8 (4)t109 r21L,sl,h—
Combo from 1st CH with 8F delay Airborne combo from 2nd or 3rd CH with 8F delay (+29a (+22)) Interrupt with i12 from any block Lin…Ver notas completas
Combo from 1st CH with 8F delay Airborne combo from 2nd or 3rd CH with 8F delay (+29a (+22)) Interrupt with i12 from any block Links to 1+4 extensions Alternate inputs: db+4,4,n,1+4 (t124) db+4,4,4,1+4 (t156) Move cannot be delayed Input can be delayed by 8F CH advantage listed is for the last hit
Violetb+1i29~30-10~-9+6~+7+0d19t58 r28 FCLcs6~58Cancel to r39 FC with D on frame 25 Transition to attack throw on CH, +22 damage, total 44 Opponent recovers FDFA on CH
b+2b+2i14~15-9+2—10t44 r29m——
b+2,1b+2,1,i15~16-9+2—10,7t68 r27m,h—
Elbow Combo from 1st hit with 15F delay Interrupt with i4 from 1st block Enter GEN +0 +11g r18 with F Enter MIA +0 +11g r18 with B…Ver notas completas
Elbow Combo from 1st hit with 15F delay Interrupt with i4 from 1st block Enter GEN +0 +11g r18 with F Enter MIA +0 +11g r18 with B Move can be delayed by 5F Input can be delayed by 15F
Ryuen Saika Shikeib+2,1,1,i25-13+13a (+4)—10,7,20t98 r32m,h,m—Balcony Break Combo from 2nd CH with 4f delay Interrupt with i6 from 2nd block Move can be delayed 14f
Ryuen Saika Renkenb+2,1,2,i23-9+30a (+15)+69a (+53)10,7,22t99 r35m,h,M—
Tornado Weapon Projectile Combo from 2nd CH with 6F delay Interrupt with i4 from 2nd block 9 chip damage on block Deals 12 damage …Ver notas completas
Tornado Weapon Projectile Combo from 2nd CH with 6F delay Interrupt with i4 from 2nd block 9 chip damage on block Deals 12 damage to self (8 recoverable) Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit Move can be delayed by 14f
Ryuen Saika Renshuub+2,1,4,i23~25-8~-7+16cg—10,7,24t96 r30m,h,h—Balcony Break Combo from 2nd CH with 6f delay Interrupt with i4 from 2nd block Move can be delayed 14f Forces tech back roll on hit
Ryuen Magushib+2,2,i16~17-9+3—10,10t44 r27m,m—Combo from 1st hit with 15F delay Interrupt with i5 from 1st block
Dragon Wheel Kickb+3i16~17-19~-18+22a (+12)—20t54 r37mjs10~37 fs38~40Sometimes written Backflip
Ryuusha Renkenb+3,2,i20-9+30a (+15)+69a (+53)20,22 (15)t97 r35m,M—
Tornado Weapon Projectile Airborne combo from 1st hit with 25F delay (+67a (+51)) Interrupt with i26 from 1st block Whiffs vs SW f…Ver notas completas
Tornado Weapon Projectile Airborne combo from 1st hit with 25F delay (+67a (+51)) Interrupt with i26 from 1st block Whiffs vs SW from 1st block Chip damage (8) on block Deals 12 damage to self (8 recoverable) Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit Move cannot be delayed
Dragon Wheel Leg Cutterb+3,4,i20~22-11+0~+2+320,14t92 r28m,L,cs1~42Combo from 1st hit with 25F delay Interrupt with i26 from 1st block Links to db+4 extensions Transition in r28 FC with D Move cannot be delayed
b+4b+4i13~14-7+5—14t42 r28m—Knee
Shirabyoushib+4,2,i22~23-13+12g+28a (+18)14,17t68 r31m,M—Combo from 1st hit with 8f delay Move cannot be interrupted
Omoikaneb+3+4i22~23-12+9a (+0)—25t58 r35mpc7~27Balcony Break -8 and 10 chip damage on block after attack absorption
Izumo Strikeu+2i23~24+4+11+20c17t40 r16 IZUh—Homing Restores 2 health and 2 recoverable on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit Stance moves can be delayed by 15F
Chikurau+4i22~23-3~-2+22a—21t53 r30mjs8~28 fs29~31Balcony Break (airborne)
Divine Exile - Heavenuf+1i10 i26-14+12a (+3)—6,30t44 r34h,h—
Balcony Break Jail from 1st attack Deals 12 damage to self (8 recoverable) 2nd hit available only on hit or block Recovery listed …Ver notas completas
Balcony Break Jail from 1st attack Deals 12 damage to self (8 recoverable) 2nd hit available only on hit or block Recovery listed is for the 1st hit Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
Totsuka-no-Tsurugiuf+2i19-9+30a (+15)+69a (+53)24t54 r35Mcs6~16Tornado 9 chip damage on block Deals 12 damage to self (8 recoverable) Unparryable Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
Iwatouf+3i20~21-6+5+30a17t45 r24mjs11~27 fs28~30Balcony Break (airborne)
uf+4uf+4i16~18-20-9s—10t60 r42mjs10~40 fs41~43—
Housenka - Misogiuf+4,3,i29 i18-12+84a (+68)—10,8,20t80 r31m,m,M,js1~20 fs21~23
Tornado Combo from 1st hit Whiffs vs SSR, SWR from 1st block Interrupt with i8 from 1st block Transition to MIA on hit only 3rd hi…Ver notas completas
Tornado Combo from 1st hit Whiffs vs SSR, SWR from 1st block Interrupt with i8 from 1st block Transition to MIA on hit only 3rd hit available only as combo from 2nd hit 3rd hit deals 12 damage to self (8 recoverable) Gain 5 Kazama Essence on normal hit or airborne hit
Shinkiub+1+2i57~58—+6a—50t95 r37m!—Balcony Break
Saiuntsuiuf+3+4i20~23 i2~6-8~-4+18a—5,21t58 r28 FCm,Mjs9~30Spike
f,F+2f,F+2i16~17-12+3—16t48 r31m—Transition to GEN +1 +16g r18 with F on frame 21 with 10F delay Transition to MIA +1 +16g r18 with B on frame 21 with 10F delay
Suiei Ura Saikaf,F+2,2,i21-13+8a+53a16,22t75 r37m,m—Tornado Balcony Break Elbow Combo from 1st hit with 8f delay Interrupt with i1 from 1st block +7F crumple stun on CH
Suiei Kagetsuf,F+2,3,i20~21-8~-7+29a (+14)—16,22t73 r35m,h—Combo from 1st hit with 8f delay Move cannot be interrupted
f,F+3f,F+3i18~19-9+2—23t51 r32m—Homing Balcony Break (airborne)
Yukimigurumaf,F+3,3+4,i35~36 i5~6+3+14a—23,12,15t86 r25m,m,m,fs25~39Spike 7 chip damage on block Interrupt with i11 from 1st block Interrupt with i5 from 1st hit Whiffs vs SSR from 1st block +14d on BT hit
Tokkei - Misogif,F+1+2i22+6+23a (+13)—32t54 r32m—
Balcony Break Transition to +9, +26a (+16) GEN with F Transition to +9, +26a (+16) MIA with B 20?f hitstop on hit 6 chip damage on…Ver notas completas
Balcony Break Transition to +9, +26a (+16) GEN with F Transition to +9, +26a (+16) MIA with B 20?f hitstop on hit 6 chip damage on block Deals 6 damage to self (4 recoverable) Non-limb attack, unparryable by Asuka, Nina, etc Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
Ame-no-Uzumef,f,F+3i24~28+3~+7+14a (+5)+46d (-1)28t55 r27mjs3~30 fs31~33Balcony Break 8 chip damage on block Sometimes written wr3
hFC.3+4hFC.3+4i21~22 i23~24-6+5c—10,10t48 r24m,mjs5~19 fs20~22Transition to r24 FC with D Can be done from Crouch Level 1
Twin Cloud KickshFC.3+4,3,i31~32 i40~41+0~+1+15a—10,10,10,10t97 r24m,m,m,m,js~21~31 fs32~40Transition to r24 FC with D Interrupt with i11 from 1st block Whiffs vs SS, SW from 1st block
Divine Exile - EarthFC.df+1i10, i25~26-19+26a (+11)—6,30t44 r34 FCsl,mcs1~44
Deals 18 damage to self (12 recoverable) 2nd hit available only on hit or block Recovery listed is for the 1st hit, t74 both hits …Ver notas completas
Deals 18 damage to self (12 recoverable) 2nd hit available only on hit or block Recovery listed is for the 1st hit, t74 both hits Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
GraceFC.df+2i16~17-11+0+1412t46 r29 FCLcs1~46—
KanamegaeshiFC.df+3i21-19+0c—12t59 r38Lcs1~47Clean hit +10a, 15 damage Opponent recovers FDFA on CL
ws1ws1i12~13-6+5—14t37 r24h——
ws1,1ws1,1,i15~16-9+2—14,7t60 r27h,h—Elbow Combo from 1st hit with 4F delay Move cannot be interrupted Enter GEN +0 +11g r18 with F Enter MIA +0 +11g r18 with B Move cannot be delayed Input can be delayed by 4F
Tenkan Saika Shikeiws1,1,1,i25-13+13a (+4)—14,7,20t90 r32h,h,m—Balcony Break Combo from 2nd CH with 4f delay Interrupt with i6 from 2nd block Move can be delayed by 14f
Tenkan Saika Renkenws1,1,2,i23-9+30a (+15)+69a (+53)14,7,22t91 r35h,h,M—
Tornado Combo from 2nd CH with 6f delay Interrupt with i4 from 2nd block Move can be delayed by 14f 8 chip damage on block Deals r…Ver notas completas
Tornado Combo from 2nd CH with 6f delay Interrupt with i4 from 2nd block Move can be delayed by 14f 8 chip damage on block Deals recoverable self-damage when not in Heat Unparryable Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
Tenkan Saika Renshuuws1,1,4,i23~25-8+16c—14,7,24t88 r30h,h,h—Balcony Break Combo from 2nd CH with 6f delay Interrupt with i4 from 2nd block Move can be delayed by 14f +13d on BT hit Forces tech backroll on hit
ws1,4ws1,4,i22~23-11+0c—14,16t67 r29h,m—Spike Combo from 1st hit with 7F delay Interrupt with i5 from 1st block Move can be delayed 10f Input can be delayed 12f
Tomoezakuraws1,4,2,i23~24-16+0c+13a14,16,17t97 r34 FCh,m,L,cs17~Spike Combo from 2nd CH Interrupt with i5 from 2nd block
Tomoefujiws1,4,1+2,i25~26-20+16a (+11)—14,16,28t104 r39h,m,m—Balcony Break Elbow Combo from 2nd CH Interrupt with i7 from 1st block Whiffs vs SSL, SWL from 2nd block
ws2ws2i13~14-8+5+32a12t40 r26m—Hits grounded up-close only
Hyakkaouws2,1,i22~23-12+19a (10)—12,20t67 r30m,m—Balcony Break Combo from 1st hit Interrupt with i3 from 1st block
Giohws3i14~15-13+25a (+5)—16t53 r38Mjs17~33 fs34~36—
Ichikakuws4i11~12-12+18a (+11)—21t43 r31m——
Sudare Nagashiws1+2i21-2+5+14 +63a20t48 r27m—Elbow Cancel to r39 FC with D on frame 20
Flowing Moon Scentws3+4i18~19-21+38a (+28)—23t58 r39mfs15~36Tornado
KasanegasumiSS.2i16-9+14a (+5)+34d (+26)27t47 r31m—Balcony Break Tornado Restores 3 health and 3 recoverable on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit
KaguraSS.4i18~20+6+8c—20t47 r27m—Heat Engager Heat Dash +5, +67a (+50) Spike Gain 10 Kazama Essence on Heat activation
SankouchouSS.1+2i16 i17 i15~16-4+7c—7,9,18t76 r25 FCh,h,m—Homing Spike Jail from 1st attack Combo from 1st or 2nd hit
Izumo Strikeu+2i23~24+4+11+20c17t40 r16 IZUh—Homing Restores 2 health and 2 recoverable on hit Gain 6 Kazama Essence on normal hit and 5 on airborne hit Stance moves can be delayed by 15F
IZU.1IZU.1i13~14-7+4—7t39 r25h—Enter GEN -6, +5 r18 with F Enter MIA -6, +5 r18 with B
Haraede KannagiIZU.1,1,i23~24-4+22d—7,26t63 r25h,h—
Balcony Break Tornado Combo from 1st hit with 6f delay Interrupt with i4 from 1st block Restores 1 health on hit Restores 1 additi…Ver notas completas
Balcony Break Tornado Combo from 1st hit with 6f delay Interrupt with i4 from 1st block Restores 1 health on hit Restores 1 additional recoverable on hit Non-limb attack, unparryable by Asuka, Nina, etc Gain 6 Kazama Essence on normal hit and 5 on airborne hit
Haraede MusubiIZU.1,2,i24-13+6a+15a7,20t72 r34h,m—Spike Combo from 1st hit with 5F delay Interrupt with i5 from 1st block Move can be delayed by 6F
Setsurinbu - MisogiIZU.2i23~25-13~-11+34a (+24)—24t59 r34Mcs6~20Tornado Chip damage (9) on block Deals 12 damage to self (8 recoverable) Unparryable Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
Zuiun RenkyakuIZU.3i16~15 i14~15-6+12a (+3)—10,16t71 r32m,hjs20~53 fs54~56Heat Engager Heat Dash +5, +36a (+26) Balcony Break Jail from 1st attack Gain 10 Kazama Essence on Heat activation
IZU.4IZU.4i19-37-1c+23a10t59 r37 FCLcs13~Stagger low
Wakeikazuchi - MisogiIZU.4,1,i19~20-14~-13+14a (+3)—10,21t82 r37L,M,js22~38 fs39~41
Balcony Break 2nd hit only available as combo from 1st hit DA: +9 damage on hit (30) Deals 18 damage to self (12 recoverable) Unpa…Ver notas completas
Balcony Break 2nd hit only available as combo from 1st hit DA: +9 damage on hit (30) Deals 18 damage to self (12 recoverable) Unparryable Gain 20 Kazama Essence on normal or airborne hit
MihikarioroshiIZU.1+2i21~22-12+19a—24t52 r30Mpc8~20Balcony Break Spike Frame advantage is -6c if an attack is absorbed
TsukuyomiIZU.1+3i14-6+0d—35t39 r25t—Throw break 1+2 Restores 8 life and 12 recoverable Gain 8 Kazama Essence on hit
Dianthus GardenIZU.f+1+2i16~17-6+5+2521t49 r32m—Homing Balcony Break (airborne) Only i15 or faster attacks guaranteed on CH Jab evasion Gain 6 Kazama Essence on normal hit and 5 on airborne hit
Genjitsuf+3+4—————t55 r16 GEN—ps1~40Transition to r18 FC with D Stance moves can be delayed by 24F Parries low punches or kicks Parries throws
RurikoukaiGEN.1i20~21-12+3c+26a22t52 r31 FCLcs11~Has good left sidestep tracking
Kazama Style SpiritGEN.2i16~17-13~-12+0d—16,32t51 r34m,tpc8~15
Transition to attack throw on front standing or airborne hit Deals 12 damage to self (8 recoverable) Frame advantage is -9 if an a…Ver notas completas
Transition to attack throw on front standing or airborne hit Deals 12 damage to self (8 recoverable) Frame advantage is -9 if an attack is absorbed Chip damage on block if an attack is absorbed +10a (+1) and Balcony Break on BT hit Gain 8 Kazama Essence on normal hit or airborne hit
GEN.3GEN.3i17~20-4c~-1c+4c~+7c—14t48 r28M—Spike
Getsuun RenkenGEN.3,2,i24-9+33a (+18)—14,16t76 r32M,M—
Combo from 1st hit with 8f delay Move cannot be interrupted Deals 12 damage to self (8 recoverable) Unparryable Move can be delaye…Ver notas completas
Combo from 1st hit with 8f delay Move cannot be interrupted Deals 12 damage to self (8 recoverable) Unparryable Move can be delayed by 10F Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
NichiunGEN.4i26~28+4~+6+26a (+17)—24t50 r22hjs16~33 fs34~36Homing Balcony Break
AmaterasuGEN.P (Low)——+0d—20t199t—Restores 14 health and 14 recoverable Opponent recovers FDFA Gain 20 Kazama Essence
Throw ReversalGEN.P (Throw)——+0d—40t124t—Restores 8 health and 8 recoverable Opponent recovers FUFA (sideways) Gain 20 Kazama Essence
Yomotsu MihashiraH.GEN.1,1+2i20~21 i26~41-14+25a (+7)—14,26 (18)t87 r25L,Mcs11~21
Reversal Break Balcony Break Jail from 1st block Airborne combo from 1st hit Has good left sidestep tracking Restores 6 recoverabl…Ver notas completas
Reversal Break Balcony Break Jail from 1st block Airborne combo from 1st hit Has good left sidestep tracking Restores 6 recoverable (3 on block) 5 chip damage on block Consumes 600F of remaining Heat time Gain 5 Kazama Essence on normal hit, airborne hit or block
Miareb+1+2—————t100 r10 MIA——Enter SS r16 with u_d r30 when blocking after SS Cancel to r15 with DB Stays in stance indefinitely Restores 3 recoverable health and gain Kazama Essence with each pulse
Ame-no-SakahokoMIA.1i24~25-9+72a (+56)—30t56 r31M—Tornado 12 Chip damage on block Deals 9 damage to self (8 recoverable) Unparryable Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
Ame-no-NubokoMIA.2i16-20+26a (+0)—28t56 r40sm—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break DA: Range increases to 4.0 Deals 8 (DA:11) chip damage on block Deals 6 damage…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break DA: Range increases to 4.0 Deals 8 (DA:11) chip damage on block Deals 6 damage to self (4 recoverable) Unparryable Gain 16 Kazama Essence on Heat activation Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
YakumodachiMIA.1+2i20~21+4+11g—17IZUmcs8~21Homing Strong Aerial Tailspin Balcony Break on airborne hit Transitions to IZU on hit or block Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
GenjitsuMIA.F—————t55 r16 GEN—ps1~40Transition to r18 FC with D Stance moves can be delayed by 24F Parries low punches or kicks Parries throws
Amatsu IzanamiR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4—————r55——
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
Attack Reversalb+1+3—————t45—ps5~12Parries mid or high punches or kicks
b+1+3,Pb+1+3,P——-4d—25t131t—Opponent recovers FDFT
Back Handspringub,b—————r49spjs9~40, fs41~43—
Wall Jump Attack(Back to wall).b,b,UBi39~41+4c~+6c+22a—21t67 r26mfs5~13 is8~13 js14~46 fs47~49—
Shiho Nage1+3i12~14+0+0d—35t45 r31t—Homing Throw break 1 or 2
Katanuki2+4i12~14—+0d—35t45 r31t—Homing Throw break 1 or 2 Side switch on hit
Cloud TasteLeft throw—-3+0d—40—t—Throw break 1
Wind WheelRight throw—-3+0d—40—t—Throw break 2 Side switch on hit
Twisted LimbsBack throw——+7d—50—t—Unbreakable Side switch
White Mountaindf+2+3i12-6-6d—40t39 r27t—Throw break 2 Floor Break
Riaiuf+1+2i12-6+0d—40t39 r27t—Throw break 1+2
Falling RainFC.db+1+2i14~15-6+56a (+28)—15,15,15t41 r26t—Throw break 1+2 Opponent can tech roll to reduce the landing damage
TsukuyomiIZU.1+3i14-6+0d—35t39 r25t—Throw break 1+2 Restores 8 life and 12 recoverable Gain 8 Kazama Essence on hit
10 Hit Combo — etapa 1ws1i12~13-6~-5+5~+6—14—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 21,i15~16-9~-8+2—7—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 31+4,i14 i17-12-1—5,8—SL,h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 42,i19-12-1—6—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 51,i21~22-18~17-2~-1—6—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 62,i23~24-16~-15-11~-10—7—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 74,i21~22-37~-36-1~+0—10—L—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 84,i16~18-25~-24+1a (+0)—13—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 93,i28~30-13~-12+8a—20—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 62067 · Atualizado em 2026-11-05T01:46:04+00:00

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