ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Clive

133 entradas, incluindo variantes
ESCOLHER PERSONAGEMCLClive
15On Block ≥ 0Neutras ou positivas
35On Block −9 a −1Vantagem negativa
50On Block ≤ −10Potencialmente puníveis
33Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Infernal Flames of RebirthH.2+3i18+5-10—55t147 r48m,t,m,m,m,m,m,mjs23~117 fs118~120
Heat Smash Balcony Break Transition to attack throw on 1st hit 45 damage Balcony Break on 1st whiff Recover 27-45 recoverable heal…Ver notas completas
Heat Smash Balcony Break Transition to attack throw on 1st hit 45 damage Balcony Break on 1st whiff Recover 27-45 recoverable health on hit: Regain 18?-19? additional recoverable health on hit Recover 19 recoverable health on 1st whiff and 2nd hit: Regain 12? additional recoverable health on 1st whiff and 2nd hit 10 chip damage on block
Dancing SteelH.PHX.2+3i15~16+8+0—42t106 r34m—
Heat Smash Floor Break Weapon Increases ZAN gauge by 1.16 on hit Increases ZAN gauge by 0.66 on block Transition to throw on hit O…Ver notas completas
Heat Smash Floor Break Weapon Increases ZAN gauge by 1.16 on hit Increases ZAN gauge by 0.66 on block Transition to throw on hit Opponent recovers in FDFA state Only deals recoverable damage (32) damage balcony break on 1st whiff 6 chip damage on block
Lethal Ignitionf+2,2,H.1i26~27-9+14c—10,7,25r33?m,m,m—
Balcony Break Combo from 1st hit with 8F delay Interrupt with i7 Move cannot be delayed Input can be delayed by 8F Consumes 150F o…Ver notas completas
Balcony Break Combo from 1st hit with 8F delay Interrupt with i7 Move cannot be delayed Input can be delayed by 8F Consumes 150F of remaining Heat time Forces tech backroll on hit 5 chip damage on block
Lethal Ignition (Hold)f+2,2,H.1*i42~43+11+52a—10,7,30r33?m,m,m—
Guard Break Consumes 150F of remaining Heat time Interrupt with i23 from 2nd block Interrupt with i12 from 2nd hit Whiffs vs SSL, …Ver notas completas
Guard Break Consumes 150F of remaining Heat time Interrupt with i23 from 2nd block Interrupt with i12 from 2nd hit Whiffs vs SSL, SW from 2nd block Whiffs vs SSR, SWR from 2nd hit 12 chip damage on block
df+1,H.1df+1,H.1i22~23,i20~21-12+3c—10,13,15r36?m,M,m—
Weapon 2nd hit Combo from 1st hit with 1F delay Input can be delayed by 1F Move cannot be delayed by 2F Move is delayed by 2F Inte…Ver notas completas
Weapon 2nd hit Combo from 1st hit with 1F delay Input can be delayed by 1F Move cannot be delayed by 2F Move is delayed by 2F Interrupt with i4 from 1st block Consumes 150F of remaining Heat time Transition to r15 PHX with F or 4 on hit or block (-1/+14c) 5 chip damage on block
Crimson Rushdf+1,H.1,1,i25~26,i20~21-12+14a(+4a)—10,13,15,17,22r41?m,M,m,m,m—Balcony Break Weapon 2nd hit Move cannot be delayed Input can be delayed by 25F Interrupt with i3 from 3rd block 7 chip damage on block
df+1,H.1,2df+1,H.1,2,i23~24,i12~13-9+8—10,13,15,10,12—m,M,m,h,h—Weapon 1st hit Jail from 3rd normal hit Interrupt with i1 Transition to r15 PHX with F or 4 on hit or block (-3/+14) 4 chip damage on block
Crimson Eruptiondf+1,H.1,2,1,i20~21,i11~12-12+15a(-2a)—10,13,15,10,12,10,16—m,M,m,h,h,M,M—
Tornado Balcony Break Weapon 2nd hit Combo from 5th hit with 17F delay Move cannot be interrupted Move cannot be delayed Input can…Ver notas completas
Tornado Balcony Break Weapon 2nd hit Combo from 5th hit with 17F delay Move cannot be interrupted Move cannot be delayed Input can be delayed by 17F 5 chip damage on block Tornado launching steel pedal
H.u+1+2H.u+1+2i19~20,i20~21-12+3c—18,21r36?M,m—Weapon 2nd hit Consumes 150F of remaining Heat time Transition to r15 PHX with F or 4 on hit or block (-1/+14c) 7 chip damage on block
Blazing RushH.u+1+2,1,i25~26,i20~21-12+14a(+4a)—18,21,17,22r41?M,m,m,m—Balcony Break Weapon 2nd hit Move cannot be delayed Input can be delayed by 25F Interrupt with i3 from 2nd block 7 chip damage on block Same move as (df+1,H.1),1
H.u+1+2,2H.u+1+2,2,i23~24,i12~13-9+8—18,21,10,12—M,m,h,h—Weapon 1st hit Jail from 2nd normal hit 4 chip damage on block Transition to r15 PHX with F or 4 on hit or block (-3/+14) Same move as (df+1,H.1),2
Blazing EruptionH.u+1+2,2,1,i20~21,i11~12-12+15a(-2a)—18,21,10,12,10,16—M,m,h,h,M,M—
Tornado Balcony Break Weapon 2nd hit Combo from 4th hit with 17F delay Move cannot be delayed Input can be delayed by 17F 5 chip d…Ver notas completas
Tornado Balcony Break Weapon 2nd hit Combo from 4th hit with 17F delay Move cannot be delayed Input can be delayed by 17F 5 chip damage on block Same move as (df+1,H.1,2),1 Tornado launching steel pedal
Twin FlamesPHX.2,H.1+2,i23~24+4+25a(-1a)—12,32—m,m—Balcony Break Weapon Combo from 1st hit Interrupt with i7 from 1st block 6 chip damage on block Consumes 150F of remaining Heat time
Flame Bash1+2i13-9+2—21t46 r33m—Heat Engager Heat Dash +5, +43d (+35d) Balcony Break (airborne) Weapon On hit regain 5 additional recoverable health
Burning Chainf+2,2,2,i27~28-13+9a—10,7,20t112 r40m,m,M—
Heat Engager Heat Dash +5, +67a {+50) Balcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd b…Ver notas completas
Heat Engager Heat Dash +5, +67a {+50) Balcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd block Input can be delayed by 8F Move cannot be delayed
Prominencef+1+2i16~17 i19-12+20a (+10)—10,18t72 r36m,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon 5 chip damage on block
Slash BurstSS.2,1,i22~23-15+9cg—12,23t80 r38M,m—
Heat Engager Heat Dash +5, +45a (+35a) Balcony Break Weapon Input 1 during the 1st hit animation on frames 16~18 to add +3 damage …Ver notas completas
Heat Engager Heat Dash +5, +45a (+35a) Balcony Break Weapon Input 1 during the 1st hit animation on frames 16~18 to add +3 damage Combo from 1st hit with 11f delay Jail from 1st block with 5F delay Input can be delayed 11f Move can be delayed 10f Force tech backroll on hit
Scarlet CyclonePHX.1+2i23~24, i19~20-7+9a (+0)—10,23t84 r40m,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon 6 chip damage on block On hit regain 3 additional recoverable health
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Double Blow1,1,i18~19-3+6—5,13t52 r23h,h—Jail from 1st block Combo from 1st hit Enter PHX -3 +6 r23 with F or 4 on hit or block at frame 25
Finishing Steel1,2,i21~22-14+22a (+17)—5,20t65 r33h,M—
Floor Break Weapon Combo from 1st hit with 2f delay Increases ZAN gauge by 0.40 on hit Increases ZAN gauge by 0.14 on block Only d…Ver notas completas
Floor Break Weapon Combo from 1st hit with 2f delay Increases ZAN gauge by 0.40 on hit Increases ZAN gauge by 0.14 on block Only deals recoverable damage +11d on BT hit +14c on side hit; forces tech backroll
Rapid Assault1,f+2,i25~26+1+13g—5,22t65 r29h,h—Balcony Break Weapon Combo from 1st CH Input can be delayed 2f 6 chip damage on block +20a (+11) on BT hit
22i12+0+7—11t35 r23h—Weapon
Magic Burst2,1,i17~18-13+8a (-1)—11,20t66 r36h,h—Balcony Break Weapon Jail from 1st block Combo from 1st hit Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
2,22,2,i23-8-1—11,9t67 r32h,m—Balcony Break (airborne) Weapon Combo from 1st hit Jail from 1st block Enter PHX -1 +6 r25 with F or 4 on hit or block
Assault Burst2,2,1,i17~18-13+8a (-1)+28d(+20d)11,9,18t95 r36h,m,m—Balcony Break Weapon Combo from 1st CH Combo from 2nd CH with 10f? delay Jail from 1st block with 1F delay Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Gleipnir-Cutter2,2,2,i27~28 i31~32-11+21a (+4)—11,9,15,20 (24)t104 r35h,m,M,m—Tornado Balcony Break Weapon Power up in Heat (24 damage) Input can be delayed 6f Move cannot be delayed Transition to PHX on hit only Cancel PHX transition with B
Gungnir Dance2,2,1+2,i27 i23~24-9c+1a—11,9,10,18t141 r44h,m,m,M,js41~54 fs55~57
Balcony Break Spike Weapon Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) Increases ZAN gauge by 0.24 on block (0.10 + 0.14) Inc…Ver notas completas
Balcony Break Spike Weapon Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) Increases ZAN gauge by 0.24 on block (0.10 + 0.14) Increases ZAN gauge by 0.40 on hit if only the final hit connects Increases ZAN gauge by 0.14 on block if only the final hit connects Only deals recoverable damage Hit vs BT -4d Input can be delayed 8f Move cannot be delayed
33i16-13-2—16t48 r32m——
Fine Hound3,2,i23~24 i29~41-12~+0+22a (+12)—16,15,15 (20)t94 r53m,m,m—
Balcony Break Weapon Combo from 1st CH Jail from 2nd block 3rd hit never combos on standing hit 3rd hit available only on hit or b…Ver notas completas
Balcony Break Weapon Combo from 1st CH Jail from 2nd block 3rd hit never combos on standing hit 3rd hit available only on hit or block Interrupt with i4 from 1st block +23a (+13) on BT hit Power up in Heat (15,20dmg)
Bright Wing3,3,i30~32-18~-16+12a (-5)+36a (+26)16,20t85 r36 WOLm,M,fs31~Tornado Balcony Break Input can be delayed 1f
44i12-10+1—8t41 r29m——
Mercenary Cut4,2,i20~21-11+3—8,17t68 r32m,M—Weapon Combo from 1st hit Input can be delayed 3f
Roundabout4,4,i25-8+0—8,13t75 r35m,h—Combo from 1st hit Input can be delayed 3f Enter PHX +6 +14 r21 with F or 4 on hit or block
Flame Bash1+2i13-9+2—21t46 r33m—Heat Engager Heat Dash +5, +43d (+35d) Balcony Break (airborne) Weapon On hit regain 5 additional recoverable health
Wings of Light3+4—————r37—fs5~ ps9~Strong low parry effect (active while moving) Move backward/forward with b_f Cancel to r53 with db_d_df Sometimes written WOL
f+2f+2i15-12-4—10t49 r34m—Weapon
Firewheelf+2,1,i21~22+1+20g—10,13t63 r22m,h—Balcony Break Combo from 1st hit
f+2,2f+2,2,i17~18-8+3—10,7t70 r33m,m—Weapon Combo from 1st CH Jail from 1st block Enter PHX -5 +6 r30 with F or 4 on hit or block
Sanngetallf+2,2,1+2,i27~28-13c+9a—10,7,18t112 r40m,m,M—
Balcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd block Increases ZAN gauge by 0.70 on hi…Ver notas completas
Balcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd block Increases ZAN gauge by 0.70 on hit Increases ZAN gauge by 0.30 on block Only deals recoverable damage Input can be delayed by 8F Move cannot be delayed
Burning Chainf+2,2,2,i27~28-13+9a—10,7,20t112 r40m,m,M—
Heat Engager Heat Dash +5, +67a {+50) Balcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd b…Ver notas completas
Heat Engager Heat Dash +5, +67a {+50) Balcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd block Input can be delayed by 8F Move cannot be delayed
Knight's Gambitf+3i20~21-14+37a—15t59 r38Mjs9~24 fs25~27Spike 3 chip damage on block
Phoenix Shiftf+4—————t45 r15——Actionable after 15f Stance moves can be delayed by 9F Block at frame 35 (i35 standing guard)
Prominencef+1+2i16~17 i19-12+20a (+10)—10,18t72 r36m,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon 5 chip damage on block
Mid Checkdf+1i14~15-3+4—10t36 r21m——
df+1,2df+1,2,i23-16-8—10,13t81 r43m,h—Strong Aerial Tailspin Weapon Combo from 1st hit Enter PHX +6 +14 r21 with F or 4 on hit or block
Outlaw Burstdf+1,2,1,i26~27-15+32a (+11)—10,13,15t105 r38m,h,m—Balcony Break Weapon Combo from 1st hit Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
df+1,4df+1,4,i20~21-10+1—10,12t67 r31m,m—Knee Combo from 1st hit
Outlaw Wingdf+1,4,3,i27~28-18~-16+12a (-5)+36a (+26)10,12,20t103 r36 WOLm,m,M,fs28~Tornado Balcony Break Move can be delayed by 9f
Wyrm Killerdf+2i15~16 i26~27-13+30a (+20)—5,10t51 r35m,m—Weapon 2nd hit available only on hit or block
df+2,2df+2,2,i18~19—+5a (-2)—5,10,20—m,m,m,js9~Weapon Available only as combo from 2nd hit Available on standing hit only
Aerial Combinationdf+2,2,2,i26~27 i3~4—+60a (+44)—5,10,20,6,25PHXm,m,m,m,M—Tornado Weapon Available only as combo from 3rd hit Available on standing hit only
df+3df+3i29~30-26+3c—20t65 r35 FCLcs6~65Homing
Hydro Blastdf+3,1,i27~29 i3~10—+3c—20,18,20t115 r45L,M,M—Available only as combo from 1st hit 38 damage in total for the full string with scaling Input 1 during the 1st hit animation on frames 25~28 to add +4 damage
Door Knockerdf+4i14-9+5—13t43 r29m——
Scorching Sweepd+1i18~19-13+2—14t50 r31 FCLcs6~—
Crouch Straightd+2i11-6+5—8t36 r25 FCslcs4~+5c on crouching hit
Crouch Spin Kickd+3i16-17-6—10t52 r36 FCLcs4~-6c on crouching hit
Crouch Shin Kickd+4i12-15-4—6t46 r34 FClcs4~-4c on crouching hit
Pile Driverd+1+2i22~23-6+9a (-8)+63a (+47)23t63 r40M—Tornado Balcony Break Weapon 6 chip damage on block
db+1db+1i17~18+0+4+12a10t53 r35h—Homing 5 chip damage on block
Tidal Surgedb+1,1i21~22 i18~19—+31d (+10d)—10,7,20—h,m,m—Tornado Homing Balcony Break Available only as combo from 1st hit Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage
db+2db+2i17~18-12-1—10t50 r32m—Weapon
Ice Spikesdb+2,1,i25~26-13+27a (+12a)—10,23t81 r37m,M—Tornado Weapon Combo from 1st hit
Ice Spikes (Hold)db+2,1*,i40~41-3+27a (+12a)—10,27rm,M—Tornado Weapon 10 chip damage on block
Cold Cyclonedb+4i19~20-18+4c+67a (+51a)20t56 r36L—Effectively homing?
db+1+2db+1+2i17~18 i23-11-2c—12,10t79 r38M,m—Weapon 6 chip damage on block
Gougedb+1+2,1,i22~i23-13+24a (+9a)—12,10,20t110 r40M,m,M—Balcony Break (BT) Weapon Combo from 2nd CH Transition to +41a (+23) GAR on airborne hit Cancel GAR transition with B 6 chip damage on block
Blue Boltb+1i17~18-13+10g+57a18t50 r32m—Homing Balcony Break Weapon
Executionerb+2i20~21-6+9—20t55 r34h—Strong Aerial Tailspin Balcony Break Weapon Enter PHX +4 +23 r24 with F or 4 on block or hit Hit vs BT +15a (+6) Effectively homing?
Precision Dodgeb+3—————t45 r32—ps5~13Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
Mercenary Kickb+4i18~19-9+16cg+25a (+19a)20t52 r33M—Balcony Break Steel pedal, opponent recovers in FUFT Opponent recovers crouching on standing hit
Windup Windup Counterb+1+2i24~25-14+14a (+4a)—25t65 r40mpc7~23
Balcony Break Weapon Reversal Break (after attack absorb) 34 in total damage after absorbing an attack in power crush state Damage…Ver notas completas
Balcony Break Weapon Reversal Break (after attack absorb) 34 in total damage after absorbing an attack in power crush state Damage taken during power crush state is recoverable -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state
uf+2uf+2i20, i4, i3-17+14a (+7)—10,12 (8),12 (6)t66 r37m,m,mjs20~45 fs46~483 chip damage on block 24 damage in total with scaling
Wicked Wheeluf+2,2,i16+0+24a (-14) / +11a (+1)—10,12 (8),12 (6),30 (12)t94 r44m,m,m,h,js1~43 fs44~46
Balcony Break Combo from 1st hit with 14F delay Move cannot be delayed +11a (+1) from 4th hit 3 chip damage on block 36 damage in …Ver notas completas
Balcony Break Combo from 1st hit with 14F delay Move cannot be delayed +11a (+1) from 4th hit 3 chip damage on block 36 damage in total with scaling Last hit available on hit or block only
Updraftuf—————r17 GAR—js9~43—
Griffin HunterGAR.1i15~17-5~-3+17a—18t43? r26?mjs1~23 fs24~26
Balcony Break Spike 21 damage with delayed input Jump takes 17f, effective minimum startup i32~34 3 (4) chip damage on block -12 o…Ver notas completas
Balcony Break Spike 21 damage with delayed input Jump takes 17f, effective minimum startup i32~34 3 (4) chip damage on block -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1
GAR.2GAR.2i18~19-15-13—20t90? r54?mjs1~49Weapon 24 damage with delayed input -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2 Jump takes 17f, effective minimum startup i35~36 js1~48 with u+2
Burning RainGAR.2,2i26~27 i3~4-17+13d (-4d)—20,6,25t105? r36?m,m,Mjs1~26 fs27~29Tornado Weapon Combo from 1st hit
Lift KickGAR.3i12-3+21a (-4a)—12t49? r37?hjs1~29 fs30~32Balcony Break 15 damage with delayed input +6 on hit with ub+3 Jump takes 17f, effective minimum startup i29
Sky KickGAR.4i10-4+2—10t51? r41?hjs1~31 fs32~34Balcony Break 13 damage with delayed input 8 damage, 11 delayed input damage with ub+4 Jump takes 17f, effective minimum startup i27 js1~27 fs28~30 with ub+4 and u+4
Soul Cleavef,F+2i19~20-7+13a+38a21t58 r36m—Balcony Break Spike Weapon Increases ZAN gauge by 0.50 on hit Increases ZAN gauge by 0.14 on block Only deals recoverable damage
Staff of Judgmentf,F+1+2i20+3+9c—22t50 r30m—Spike Weapon 2 chip damage on block
Judgment BoltCH.f,F+1+2i20——+0d50t200? r181?m—Weapon Throw from front hit Opponent recovers FUFA
Pulverizeb,B+1+4i80~81—+56a—40t138 r57m!—Hitstop on frame 80 for 20f
Lungef,f,F+2i24~26-4+31d (+10)—20t64 r38m—Balcony Break Weapon Enter PHX +8 +43d (+22) r26 with F or 4 on hit or block 4 chip damage on block Sometimes written wr2
Deadly Embraceqcf+1i20-31-12~-10+8cg~+10cg—5t65 r34h—
Balcony Break Weapon Hold to power up 1 chip damage on block Cancel to r15 PHX with 4 or F from frames 10-16 Transitions to unbrea…Ver notas completas
Balcony Break Weapon Hold to power up 1 chip damage on block Cancel to r15 PHX with 4 or F from frames 10-16 Transitions to unbreakable throw from i23-31 5,10 +3 Throw deals recoverable damage only Forces tech backroll on hit
Deadly Embrace (hold)qcf+1*i30-41-5~-3+16a~+18a (+6~+8)—10t75? r34h—
Balcony Break Weapon 2 chip damage on block Cancel to r25 PHX with 4 or F from frames 10-16 Transitions to unbreakable throw from …Ver notas completas
Balcony Break Weapon 2 chip damage on block Cancel to r25 PHX with 4 or F from frames 10-16 Transitions to unbreakable throw from i33-41 10,15 +3 Throw deals recoverable damage only
Crouch JabFC.1i10-5+6—5t34 r24 FCslcs1~34Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Swift EdgeFC.df+2i19~20-13+3c—18t52 r32Lcs1~20Weapon
ws1ws1i13~14-4+3+811t40 r26m—Elbow Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
Wild Steelws1,2,i26~27-12+9+21a11,19t74 r33m,m—
Balcony Break Weapon Combo from 1st hit with 3f delay Combo from 1st CH with 8f delay Interrupt with i3 from 1st block Input can b…Ver notas completas
Balcony Break Weapon Combo from 1st hit with 3f delay Combo from 1st CH with 8f delay Interrupt with i3 from 1st block Input can be delayed 8f Increases ZAN gauge by 0.50 on hit Increases ZAN gauge by 0.14 on block
Echo Breakerws2i15~16-14~-13+53a—15t51 r35m—Weapon
Fame Wolfws3i20~21, i28~41-8+21a (+11a)—20,15(20)t75 r54m,m—Homing Balcony Break Power up in Heat: 20 damage and +20a(+10a) on hit Jail from 1st block
Sabaton Smashws4i11~12-5+6—14t35 r23m—Enter PHX -5 +6 r23 with F or 4 on hit or block
Flame Bash1+2i13-9+2—21t46 r33m—Heat Engager Heat Dash +5, +43d (+35d) Balcony Break (airborne) Weapon On hit regain 5 additional recoverable health
Phoenix Shiftf+4—————t45 r15——Actionable after 15f Stance moves can be delayed by 9F Block at frame 35 (i35 standing guard)
HeatwavePHX.1i21-14+0d—16,15,10t57 r36M,m,tpc7~20
Weapon Transition to attack throw on front standing hit -9 frame advantage and 6 chip damage on block after absorbing an attack in…Ver notas completas
Weapon Transition to attack throw on front standing hit -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state On 1st hit regain 5 additional recoverable health +4d on side or BT hit
Shift StrikePHX.2i15-9+4c+35d (+27)12t45 r30m—Balcony Break on CH Weapon 3 chip damage on block
Rising FlamePHX.2,1,i25~26-12+24a (+9)—12,23t86 r39m,M—
Tornado Weapon On hit regain 5 additional recoverable health Combo from 1st hit with 9f delay Airborne combo from 1st CH with 12F …Ver notas completas
Tornado Weapon On hit regain 5 additional recoverable health Combo from 1st hit with 9f delay Airborne combo from 1st CH with 12F delay Grounded combo with more than 12F delay Interrupt with i9 from 1st block Input can be delayed 16f Move can be delayed 10f
Steel SlashPHX.2,2,i20-13+5d / +5a (-4)—12,8,18t81 r40m,m,t—
Balcony Break Weapon Combo from 1st hit with 6F delay Interrupt with i4 from 1st block Transition to attack throw on hit Cancel th…Ver notas completas
Balcony Break Weapon Combo from 1st hit with 6F delay Interrupt with i4 from 1st block Transition to attack throw on hit Cancel throw transition with B Increases ZAN gauge by 0.72 on hit Increases ZAN gauge by 0.40 on hit without throw Increases ZAN gauge by 0.10 on block Side switch on hit Move cannot be delayed Input can be delayed by 6F
PHX.3PHX.3i21-26-3c—8t63 r42L—Stagger on block
VanagandrPHX.3,2,i30 i29~34—+39a (+29)—8,18 (12),20/36 (10/18)t108 r21L,m,m—
Balcony Break Power up in Heat Available only as combo from 1st hit 30 (38 in heat) damage in total for the full string with scali…Ver notas completas
Balcony Break Power up in Heat Available only as combo from 1st hit 30 (38 in heat) damage in total for the full string with scaling 20f timestop on hit during Heat -20 on 2nd block (impossible?)
Dark SurgePHX.3,1+2,i27~28 i23~24—+6d (-29)—8,12 (8),20 (10)t128 r48L,m,M,js41~54 fs55~57
Spike Available only as combo from 1st hit Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) Increases ZAN gauge by 0.24 on block (…Ver notas completas
Spike Available only as combo from 1st hit Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) Increases ZAN gauge by 0.24 on block (0.10 + 0.14) 30 damage in total for the full string with scaling Only deals recoverable damage -13c on 2nd block (impossible?)
FirestarterPHX.4i15~16-13-1c+13c15t47 r31 FCLcs6~47—
Scarlet CyclonePHX.1+2i23~24, i19~20-7+9a (+0)—10,23t84 r40m,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon 6 chip damage on block On hit regain 3 additional recoverable health
Bolt BootPHX.3+4i28~29+7+18a (+8)—20t66 r37mjs18~39 fs40~42Homing Balcony Break 6 chip damage on block
Arm of Darkness (ZAN1) Zantetsuken (ZAN2-4) Ultimate Zantetsuken (ZAN5)PHX.1+4i22-15+9a (ZAN1)—8-63t61 r39m—
Increases ZAN gauge by 0.20 on ZAN1 hit Increases ZAN gauge by 0.10 on ZAN1 block Transitions to attack throw on hit with ZAN2-5 R…Ver notas completas
Increases ZAN gauge by 0.20 on ZAN1 hit Increases ZAN gauge by 0.10 on ZAN1 block Transitions to attack throw on hit with ZAN2-5 Resets ZAN gauge on hit with ZAN2-5 Damage increases with ZAN gauge level: ZAN1: 8 ZAN2: 33 ZAN3: 38 ZAN4: 48 ZAN5: 63
Gigaflareuf+1+2i15~17-5+0d—40t42 r25t—Throw break 1+2 PHX.uf+1+2: i15~17 startup Can be done from FC Opponent recovers in FDFA
Wings of Light3+4—————r37—fs5~ ps9~Strong low parry effect (active while moving) Move backward/forward with b_f Cancel to r53 with db_d_df Sometimes written WOL
Radiant Counter3+4,P,i27~28—+61a (+45)—,20t70 r42,M,is1~27 fs28~70Tornado Sometimes written WOL Parry
DiaWOL.1i18~27-20~-11+8~+17—23t60 r33smfs1~60Weapon Transition to PHX r15 on hit
Impulse Follow Up FlareWOL.2i25~40-38~-23-12cg~+3cg—30,70t85 r45sm,tfs1~46Weapon Transition to attack throw on airborne hit 56 damage in total with attack throw and scaling Forces tech backroll on hit
Radiant BackflipWOL.3i27~28-15~-14+61a (+45)—20t70 r42M,js1~52 fs53~55Tornado Instant tornado
Phoenix ShiftWOL.4—————t45 r15——Actionable after 15f Stance moves can be delayed by 9F Block at frame 35 (i35 standing guard)
Arm of Darkness (ZAN1) Zantetsuken (ZAN2-4) Ultimate Zantetsuken (ZAN5)1+4i22-15+9a (ZAN1)—10-75t61 r39m—
Removes Recoverable Health (ZAN5 only) Weapon Increases ZAN gauge by 0.20 on ZAN1 hit Increases ZAN gauge by 0.10 on ZAN1 block Tr…Ver notas completas
Removes Recoverable Health (ZAN5 only) Weapon Increases ZAN gauge by 0.20 on ZAN1 hit Increases ZAN gauge by 0.10 on ZAN1 block Transitions to attack throw on hit with ZAN2-5 Resets ZAN gauge on hit with ZAN2-5 Damage increases with ZAN gauge level: ZAN1: 10 ZAN2: 45 ZAN3: 48 ZAN4: 58 ZAN5: 75
HellfireR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4—————r55——
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
SS.2SS.2i17~18-9-2—12t54 r36M—Weapon Side step takes 9f, effective startup i26
Slash BurstSS.2,1,i22~23-15+9cg—12,23t80 r38M,m—
Heat Engager Heat Dash +5, +45a (+35a) Balcony Break Weapon Input 1 during the 1st hit animation on frames 16~18 to add +3 damage …Ver notas completas
Heat Engager Heat Dash +5, +45a (+35a) Balcony Break Weapon Input 1 during the 1st hit animation on frames 16~18 to add +3 damage Combo from 1st hit with 11f delay Jail from 1st block with 5F delay Input can be delayed 11f Move can be delayed 10f Force tech backroll on hit
Stone SmiteSS.1+2i25~26+2+49a—21t62 r36M—Spike Weapon 6 chip damage on block Transition to FC with D Side step takes 9f, effective startup i34~35
Precision Dodgeb+3—————t45 r32—ps5~13Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
b+3,Pb+3,P—————r50—,is1~1613f timestop Earliest cancel to parry attacks r23 (r36?)
Precision Counterb+3,P,2i20~21+3+16a (+6a)—35t60 r39m,is1~9 fs10~20Reversal Break Balcony Break Weapon Move can be delayed by 20F
Dash of Steelb+3,P,1+2i20~21-13+5d—35t60 r39m,t,is1~20Reversal Break Weapon Increases ZAN gauge by 0.72 on hit Increases ZAN gauge by 0.10 on block Move can be delayed by 20F Transition to attack throw on hit Side switch on hit
Fangs of Ruin1+3i12~14-5+0d—35t45 r31t—Homing Throw break 1 or 2 Can be done from FC Opponent recovers in FUFA state
Punisher2+4i12~14-5+0d—35t45 r31t—Homing Throw break 1 or 2 Can be done from FC Side switch on hit and on throw break Opponent recovers in FUFT
Fangs of RuinLeft throwi12~14-3+0d—40—t—Throw break 1 Opponent recovers in FUFA
PunisherRight throwi12~14-3+0d—40—t—Throw break 2 Side switch on hit Opponent recovers in FUFT
Judgment BoltBack throw——+0d—50—t—Unbreakable Opponent recovers in FUFA
Gigaflareuf+1+2i12~14-5+0d—40t39 r25t—Throw break 1+2 PHX.uf+1+2: i15~17 startup Can be done from FC Opponent recovers in FDFA
10 Hit Combo — etapa 14——————M—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 61570 · Atualizado em 2026-11-05T01:46:04+00:00

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