FIGHTER DATA / TEKKEN 8
Clive
133 entradas, incluindo variantesESCOLHER PERSONAGEMCLClive
15On Block ≥ 0Neutras ou positivas
35On Block −9 a −1Vantagem negativa
50On Block ≤ −10Potencialmente puníveis
33Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Infernal Flames of Rebirth | H.2+3 | i18 | +5 | -10 | — | 55 | t147 r48 | m,t,m,m,m,m,m,m | js23~117 fs118~120 | Heat Smash Balcony Break Transition to attack throw on 1st hit 45 damage Balcony Break on 1st whiff Recover 27-45 recoverable heal…Ver notas completasHeat Smash Balcony Break Transition to attack throw on 1st hit 45 damage Balcony Break on 1st whiff Recover 27-45 recoverable health on hit: Regain 18?-19? additional recoverable health on hit Recover 19 recoverable health on 1st whiff and 2nd hit: Regain 12? additional recoverable health on 1st whiff and 2nd hit 10 chip damage on block |
| Dancing Steel | H.PHX.2+3 | i15~16 | +8 | +0 | — | 42 | t106 r34 | m | — | Heat Smash Floor Break Weapon Increases ZAN gauge by 1.16 on hit Increases ZAN gauge by 0.66 on block Transition to throw on hit O…Ver notas completasHeat Smash Floor Break Weapon Increases ZAN gauge by 1.16 on hit Increases ZAN gauge by 0.66 on block Transition to throw on hit Opponent recovers in FDFA state Only deals recoverable damage (32) damage balcony break on 1st whiff 6 chip damage on block |
| Lethal Ignition | f+2,2,H.1 | i26~27 | -9 | +14c | — | 10,7,25 | r33? | m,m,m | — | Balcony Break Combo from 1st hit with 8F delay Interrupt with i7 Move cannot be delayed Input can be delayed by 8F Consumes 150F o…Ver notas completasBalcony Break Combo from 1st hit with 8F delay Interrupt with i7 Move cannot be delayed Input can be delayed by 8F Consumes 150F of remaining Heat time Forces tech backroll on hit 5 chip damage on block |
| Lethal Ignition (Hold) | f+2,2,H.1* | i42~43 | +11 | +52a | — | 10,7,30 | r33? | m,m,m | — | Guard Break Consumes 150F of remaining Heat time Interrupt with i23 from 2nd block Interrupt with i12 from 2nd hit Whiffs vs SSL, …Ver notas completasGuard Break Consumes 150F of remaining Heat time Interrupt with i23 from 2nd block Interrupt with i12 from 2nd hit Whiffs vs SSL, SW from 2nd block Whiffs vs SSR, SWR from 2nd hit 12 chip damage on block |
| df+1,H.1 | df+1,H.1 | i22~23,i20~21 | -12 | +3c | — | 10,13,15 | r36? | m,M,m | — | Weapon 2nd hit Combo from 1st hit with 1F delay Input can be delayed by 1F Move cannot be delayed by 2F Move is delayed by 2F Inte…Ver notas completasWeapon 2nd hit Combo from 1st hit with 1F delay Input can be delayed by 1F Move cannot be delayed by 2F Move is delayed by 2F Interrupt with i4 from 1st block Consumes 150F of remaining Heat time Transition to r15 PHX with F or 4 on hit or block (-1/+14c) 5 chip damage on block |
| Crimson Rush | df+1,H.1,1 | ,i25~26,i20~21 | -12 | +14a(+4a) | — | 10,13,15,17,22 | r41? | m,M,m,m,m | — | Balcony Break Weapon 2nd hit Move cannot be delayed Input can be delayed by 25F Interrupt with i3 from 3rd block 7 chip damage on block |
| df+1,H.1,2 | df+1,H.1,2 | ,i23~24,i12~13 | -9 | +8 | — | 10,13,15,10,12 | — | m,M,m,h,h | — | Weapon 1st hit Jail from 3rd normal hit Interrupt with i1 Transition to r15 PHX with F or 4 on hit or block (-3/+14) 4 chip damage on block |
| Crimson Eruption | df+1,H.1,2,1 | ,i20~21,i11~12 | -12 | +15a(-2a) | — | 10,13,15,10,12,10,16 | — | m,M,m,h,h,M,M | — | Tornado Balcony Break Weapon 2nd hit Combo from 5th hit with 17F delay Move cannot be interrupted Move cannot be delayed Input can…Ver notas completasTornado Balcony Break Weapon 2nd hit Combo from 5th hit with 17F delay Move cannot be interrupted Move cannot be delayed Input can be delayed by 17F 5 chip damage on block Tornado launching steel pedal |
| H.u+1+2 | H.u+1+2 | i19~20,i20~21 | -12 | +3c | — | 18,21 | r36? | M,m | — | Weapon 2nd hit Consumes 150F of remaining Heat time Transition to r15 PHX with F or 4 on hit or block (-1/+14c) 7 chip damage on block |
| Blazing Rush | H.u+1+2,1 | ,i25~26,i20~21 | -12 | +14a(+4a) | — | 18,21,17,22 | r41? | M,m,m,m | — | Balcony Break Weapon 2nd hit Move cannot be delayed Input can be delayed by 25F Interrupt with i3 from 2nd block 7 chip damage on block Same move as (df+1,H.1),1 |
| H.u+1+2,2 | H.u+1+2,2 | ,i23~24,i12~13 | -9 | +8 | — | 18,21,10,12 | — | M,m,h,h | — | Weapon 1st hit Jail from 2nd normal hit 4 chip damage on block Transition to r15 PHX with F or 4 on hit or block (-3/+14) Same move as (df+1,H.1),2 |
| Blazing Eruption | H.u+1+2,2,1 | ,i20~21,i11~12 | -12 | +15a(-2a) | — | 18,21,10,12,10,16 | — | M,m,h,h,M,M | — | Tornado Balcony Break Weapon 2nd hit Combo from 4th hit with 17F delay Move cannot be delayed Input can be delayed by 17F 5 chip d…Ver notas completasTornado Balcony Break Weapon 2nd hit Combo from 4th hit with 17F delay Move cannot be delayed Input can be delayed by 17F 5 chip damage on block Same move as (df+1,H.1,2),1 Tornado launching steel pedal |
| Twin Flames | PHX.2,H.1+2 | ,i23~24 | +4 | +25a(-1a) | — | 12,32 | — | m,m | — | Balcony Break Weapon Combo from 1st hit Interrupt with i7 from 1st block 6 chip damage on block Consumes 150F of remaining Heat time |
| Flame Bash | 1+2 | i13 | -9 | +2 | — | 21 | t46 r33 | m | — | Heat Engager Heat Dash +5, +43d (+35d) Balcony Break (airborne) Weapon On hit regain 5 additional recoverable health |
| Burning Chain | f+2,2,2 | ,i27~28 | -13 | +9a | — | 10,7,20 | t112 r40 | m,m,M | — | Heat Engager Heat Dash +5, +67a {+50) Balcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd b…Ver notas completasHeat Engager Heat Dash +5, +67a {+50) Balcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd block Input can be delayed by 8F Move cannot be delayed |
| Prominence | f+1+2 | i16~17 i19 | -12 | +20a (+10) | — | 10,18 | t72 r36 | m,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon 5 chip damage on block |
| Slash Burst | SS.2,1 | ,i22~23 | -15 | +9cg | — | 12,23 | t80 r38 | M,m | — | Heat Engager Heat Dash +5, +45a (+35a) Balcony Break Weapon Input 1 during the 1st hit animation on frames 16~18 to add +3 damage …Ver notas completasHeat Engager Heat Dash +5, +45a (+35a) Balcony Break Weapon Input 1 during the 1st hit animation on frames 16~18 to add +3 damage Combo from 1st hit with 11f delay Jail from 1st block with 5F delay Input can be delayed 11f Move can be delayed 10f Force tech backroll on hit |
| Scarlet Cyclone | PHX.1+2 | i23~24, i19~20 | -7 | +9a (+0) | — | 10,23 | t84 r40 | m,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon 6 chip damage on block On hit regain 3 additional recoverable health |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| Double Blow | 1,1 | ,i18~19 | -3 | +6 | — | 5,13 | t52 r23 | h,h | — | Jail from 1st block Combo from 1st hit Enter PHX -3 +6 r23 with F or 4 on hit or block at frame 25 |
| Finishing Steel | 1,2 | ,i21~22 | -14 | +22a (+17) | — | 5,20 | t65 r33 | h,M | — | Floor Break Weapon Combo from 1st hit with 2f delay Increases ZAN gauge by 0.40 on hit Increases ZAN gauge by 0.14 on block Only d…Ver notas completasFloor Break Weapon Combo from 1st hit with 2f delay Increases ZAN gauge by 0.40 on hit Increases ZAN gauge by 0.14 on block Only deals recoverable damage +11d on BT hit +14c on side hit; forces tech backroll |
| Rapid Assault | 1,f+2 | ,i25~26 | +1 | +13g | — | 5,22 | t65 r29 | h,h | — | Balcony Break Weapon Combo from 1st CH Input can be delayed 2f 6 chip damage on block +20a (+11) on BT hit |
| 2 | 2 | i12 | +0 | +7 | — | 11 | t35 r23 | h | — | Weapon |
| Magic Burst | 2,1 | ,i17~18 | -13 | +8a (-1) | — | 11,20 | t66 r36 | h,h | — | Balcony Break Weapon Jail from 1st block Combo from 1st hit Input 1 during the 1st hit animation on frames 10~12 to add +3 damage |
| 2,2 | 2,2 | ,i23 | -8 | -1 | — | 11,9 | t67 r32 | h,m | — | Balcony Break (airborne) Weapon Combo from 1st hit Jail from 1st block Enter PHX -1 +6 r25 with F or 4 on hit or block |
| Assault Burst | 2,2,1 | ,i17~18 | -13 | +8a (-1) | +28d(+20d) | 11,9,18 | t95 r36 | h,m,m | — | Balcony Break Weapon Combo from 1st CH Combo from 2nd CH with 10f? delay Jail from 1st block with 1F delay Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage |
| Gleipnir-Cutter | 2,2,2 | ,i27~28 i31~32 | -11 | +21a (+4) | — | 11,9,15,20 (24) | t104 r35 | h,m,M,m | — | Tornado Balcony Break Weapon Power up in Heat (24 damage) Input can be delayed 6f Move cannot be delayed Transition to PHX on hit only Cancel PHX transition with B |
| Gungnir Dance | 2,2,1+2 | ,i27 i23~24 | -9c | +1a | — | 11,9,10,18 | t141 r44 | h,m,m,M | ,js41~54 fs55~57 | Balcony Break Spike Weapon Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) Increases ZAN gauge by 0.24 on block (0.10 + 0.14) Inc…Ver notas completasBalcony Break Spike Weapon Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) Increases ZAN gauge by 0.24 on block (0.10 + 0.14) Increases ZAN gauge by 0.40 on hit if only the final hit connects Increases ZAN gauge by 0.14 on block if only the final hit connects Only deals recoverable damage Hit vs BT -4d Input can be delayed 8f Move cannot be delayed |
| 3 | 3 | i16 | -13 | -2 | — | 16 | t48 r32 | m | — | — |
| Fine Hound | 3,2 | ,i23~24 i29~41 | -12~+0 | +22a (+12) | — | 16,15,15 (20) | t94 r53 | m,m,m | — | Balcony Break Weapon Combo from 1st CH Jail from 2nd block 3rd hit never combos on standing hit 3rd hit available only on hit or b…Ver notas completasBalcony Break Weapon Combo from 1st CH Jail from 2nd block 3rd hit never combos on standing hit 3rd hit available only on hit or block Interrupt with i4 from 1st block +23a (+13) on BT hit Power up in Heat (15,20dmg) |
| Bright Wing | 3,3 | ,i30~32 | -18~-16 | +12a (-5) | +36a (+26) | 16,20 | t85 r36 WOL | m,M | ,fs31~ | Tornado Balcony Break Input can be delayed 1f |
| 4 | 4 | i12 | -10 | +1 | — | 8 | t41 r29 | m | — | — |
| Mercenary Cut | 4,2 | ,i20~21 | -11 | +3 | — | 8,17 | t68 r32 | m,M | — | Weapon Combo from 1st hit Input can be delayed 3f |
| Roundabout | 4,4 | ,i25 | -8 | +0 | — | 8,13 | t75 r35 | m,h | — | Combo from 1st hit Input can be delayed 3f Enter PHX +6 +14 r21 with F or 4 on hit or block |
| Flame Bash | 1+2 | i13 | -9 | +2 | — | 21 | t46 r33 | m | — | Heat Engager Heat Dash +5, +43d (+35d) Balcony Break (airborne) Weapon On hit regain 5 additional recoverable health |
| Wings of Light | 3+4 | — | — | — | — | — | r37 | — | fs5~ ps9~ | Strong low parry effect (active while moving) Move backward/forward with b_f Cancel to r53 with db_d_df Sometimes written WOL |
| f+2 | f+2 | i15 | -12 | -4 | — | 10 | t49 r34 | m | — | Weapon |
| Firewheel | f+2,1 | ,i21~22 | +1 | +20g | — | 10,13 | t63 r22 | m,h | — | Balcony Break Combo from 1st hit |
| f+2,2 | f+2,2 | ,i17~18 | -8 | +3 | — | 10,7 | t70 r33 | m,m | — | Weapon Combo from 1st CH Jail from 1st block Enter PHX -5 +6 r30 with F or 4 on hit or block |
| Sanngetall | f+2,2,1+2 | ,i27~28 | -13c | +9a | — | 10,7,18 | t112 r40 | m,m,M | — | Balcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd block Increases ZAN gauge by 0.70 on hi…Ver notas completasBalcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd block Increases ZAN gauge by 0.70 on hit Increases ZAN gauge by 0.30 on block Only deals recoverable damage Input can be delayed by 8F Move cannot be delayed |
| Burning Chain | f+2,2,2 | ,i27~28 | -13 | +9a | — | 10,7,20 | t112 r40 | m,m,M | — | Heat Engager Heat Dash +5, +67a {+50) Balcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd b…Ver notas completasHeat Engager Heat Dash +5, +67a {+50) Balcony Break Spike Weapon Combo from 1st CH Combo from 2nd hit Interrupt with i8 from 2nd block Input can be delayed by 8F Move cannot be delayed |
| Knight's Gambit | f+3 | i20~21 | -14 | +37a | — | 15 | t59 r38 | M | js9~24 fs25~27 | Spike 3 chip damage on block |
| Phoenix Shift | f+4 | — | — | — | — | — | t45 r15 | — | — | Actionable after 15f Stance moves can be delayed by 9F Block at frame 35 (i35 standing guard) |
| Prominence | f+1+2 | i16~17 i19 | -12 | +20a (+10) | — | 10,18 | t72 r36 | m,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon 5 chip damage on block |
| Mid Check | df+1 | i14~15 | -3 | +4 | — | 10 | t36 r21 | m | — | — |
| df+1,2 | df+1,2 | ,i23 | -16 | -8 | — | 10,13 | t81 r43 | m,h | — | Strong Aerial Tailspin Weapon Combo from 1st hit Enter PHX +6 +14 r21 with F or 4 on hit or block |
| Outlaw Burst | df+1,2,1 | ,i26~27 | -15 | +32a (+11) | — | 10,13,15 | t105 r38 | m,h,m | — | Balcony Break Weapon Combo from 1st hit Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage |
| df+1,4 | df+1,4 | ,i20~21 | -10 | +1 | — | 10,12 | t67 r31 | m,m | — | Knee Combo from 1st hit |
| Outlaw Wing | df+1,4,3 | ,i27~28 | -18~-16 | +12a (-5) | +36a (+26) | 10,12,20 | t103 r36 WOL | m,m,M | ,fs28~ | Tornado Balcony Break Move can be delayed by 9f |
| Wyrm Killer | df+2 | i15~16 i26~27 | -13 | +30a (+20) | — | 5,10 | t51 r35 | m,m | — | Weapon 2nd hit available only on hit or block |
| df+2,2 | df+2,2 | ,i18~19 | — | +5a (-2) | — | 5,10,20 | — | m,m,m | ,js9~ | Weapon Available only as combo from 2nd hit Available on standing hit only |
| Aerial Combination | df+2,2,2 | ,i26~27 i3~4 | — | +60a (+44) | — | 5,10,20,6,25 | PHX | m,m,m,m,M | — | Tornado Weapon Available only as combo from 3rd hit Available on standing hit only |
| df+3 | df+3 | i29~30 | -26 | +3c | — | 20 | t65 r35 FC | L | cs6~65 | Homing |
| Hydro Blast | df+3,1 | ,i27~29 i3~10 | — | +3c | — | 20,18,20 | t115 r45 | L,M,M | — | Available only as combo from 1st hit 38 damage in total for the full string with scaling Input 1 during the 1st hit animation on frames 25~28 to add +4 damage |
| Door Knocker | df+4 | i14 | -9 | +5 | — | 13 | t43 r29 | m | — | — |
| Scorching Sweep | d+1 | i18~19 | -13 | +2 | — | 14 | t50 r31 FC | L | cs6~ | — |
| Crouch Straight | d+2 | i11 | -6 | +5 | — | 8 | t36 r25 FC | sl | cs4~ | +5c on crouching hit |
| Crouch Spin Kick | d+3 | i16 | -17 | -6 | — | 10 | t52 r36 FC | L | cs4~ | -6c on crouching hit |
| Crouch Shin Kick | d+4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs4~ | -4c on crouching hit |
| Pile Driver | d+1+2 | i22~23 | -6 | +9a (-8) | +63a (+47) | 23 | t63 r40 | M | — | Tornado Balcony Break Weapon 6 chip damage on block |
| db+1 | db+1 | i17~18 | +0 | +4 | +12a | 10 | t53 r35 | h | — | Homing 5 chip damage on block |
| Tidal Surge | db+1,1 | i21~22 i18~19 | — | +31d (+10d) | — | 10,7,20 | — | h,m,m | — | Tornado Homing Balcony Break Available only as combo from 1st hit Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage |
| db+2 | db+2 | i17~18 | -12 | -1 | — | 10 | t50 r32 | m | — | Weapon |
| Ice Spikes | db+2,1 | ,i25~26 | -13 | +27a (+12a) | — | 10,23 | t81 r37 | m,M | — | Tornado Weapon Combo from 1st hit |
| Ice Spikes (Hold) | db+2,1* | ,i40~41 | -3 | +27a (+12a) | — | 10,27 | r | m,M | — | Tornado Weapon 10 chip damage on block |
| Cold Cyclone | db+4 | i19~20 | -18 | +4c | +67a (+51a) | 20 | t56 r36 | L | — | Effectively homing? |
| db+1+2 | db+1+2 | i17~18 i23 | -11 | -2c | — | 12,10 | t79 r38 | M,m | — | Weapon 6 chip damage on block |
| Gouge | db+1+2,1 | ,i22~i23 | -13 | +24a (+9a) | — | 12,10,20 | t110 r40 | M,m,M | — | Balcony Break (BT) Weapon Combo from 2nd CH Transition to +41a (+23) GAR on airborne hit Cancel GAR transition with B 6 chip damage on block |
| Blue Bolt | b+1 | i17~18 | -13 | +10g | +57a | 18 | t50 r32 | m | — | Homing Balcony Break Weapon |
| Executioner | b+2 | i20~21 | -6 | +9 | — | 20 | t55 r34 | h | — | Strong Aerial Tailspin Balcony Break Weapon Enter PHX +4 +23 r24 with F or 4 on block or hit Hit vs BT +15a (+6) Effectively homing? |
| Precision Dodge | b+3 | — | — | — | — | — | t45 r32 | — | ps5~13 | Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves |
| Mercenary Kick | b+4 | i18~19 | -9 | +16cg | +25a (+19a) | 20 | t52 r33 | M | — | Balcony Break Steel pedal, opponent recovers in FUFT Opponent recovers crouching on standing hit |
| Windup Windup Counter | b+1+2 | i24~25 | -14 | +14a (+4a) | — | 25 | t65 r40 | m | pc7~23 | Balcony Break Weapon Reversal Break (after attack absorb) 34 in total damage after absorbing an attack in power crush state Damage…Ver notas completasBalcony Break Weapon Reversal Break (after attack absorb) 34 in total damage after absorbing an attack in power crush state Damage taken during power crush state is recoverable -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state |
| uf+2 | uf+2 | i20, i4, i3 | -17 | +14a (+7) | — | 10,12 (8),12 (6) | t66 r37 | m,m,m | js20~45 fs46~48 | 3 chip damage on block 24 damage in total with scaling |
| Wicked Wheel | uf+2,2 | ,i16 | +0 | +24a (-14) / +11a (+1) | — | 10,12 (8),12 (6),30 (12) | t94 r44 | m,m,m,h | ,js1~43 fs44~46 | Balcony Break Combo from 1st hit with 14F delay Move cannot be delayed +11a (+1) from 4th hit 3 chip damage on block 36 damage in …Ver notas completasBalcony Break Combo from 1st hit with 14F delay Move cannot be delayed +11a (+1) from 4th hit 3 chip damage on block 36 damage in total with scaling Last hit available on hit or block only |
| Updraft | uf | — | — | — | — | — | r17 GAR | — | js9~43 | — |
| Griffin Hunter | GAR.1 | i15~17 | -5~-3 | +17a | — | 18 | t43? r26? | m | js1~23 fs24~26 | Balcony Break Spike 21 damage with delayed input Jump takes 17f, effective minimum startup i32~34 3 (4) chip damage on block -12 o…Ver notas completasBalcony Break Spike 21 damage with delayed input Jump takes 17f, effective minimum startup i32~34 3 (4) chip damage on block -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1 |
| GAR.2 | GAR.2 | i18~19 | -15 | -13 | — | 20 | t90? r54? | m | js1~49 | Weapon 24 damage with delayed input -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2 Jump takes 17f, effective minimum startup i35~36 js1~48 with u+2 |
| Burning Rain | GAR.2,2 | i26~27 i3~4 | -17 | +13d (-4d) | — | 20,6,25 | t105? r36? | m,m,M | js1~26 fs27~29 | Tornado Weapon Combo from 1st hit |
| Lift Kick | GAR.3 | i12 | -3 | +21a (-4a) | — | 12 | t49? r37? | h | js1~29 fs30~32 | Balcony Break 15 damage with delayed input +6 on hit with ub+3 Jump takes 17f, effective minimum startup i29 |
| Sky Kick | GAR.4 | i10 | -4 | +2 | — | 10 | t51? r41? | h | js1~31 fs32~34 | Balcony Break 13 damage with delayed input 8 damage, 11 delayed input damage with ub+4 Jump takes 17f, effective minimum startup i27 js1~27 fs28~30 with ub+4 and u+4 |
| Soul Cleave | f,F+2 | i19~20 | -7 | +13a | +38a | 21 | t58 r36 | m | — | Balcony Break Spike Weapon Increases ZAN gauge by 0.50 on hit Increases ZAN gauge by 0.14 on block Only deals recoverable damage |
| Staff of Judgment | f,F+1+2 | i20 | +3 | +9c | — | 22 | t50 r30 | m | — | Spike Weapon 2 chip damage on block |
| Judgment Bolt | CH.f,F+1+2 | i20 | — | — | +0d | 50 | t200? r181? | m | — | Weapon Throw from front hit Opponent recovers FUFA |
| Pulverize | b,B+1+4 | i80~81 | — | +56a | — | 40 | t138 r57 | m! | — | Hitstop on frame 80 for 20f |
| Lunge | f,f,F+2 | i24~26 | -4 | +31d (+10) | — | 20 | t64 r38 | m | — | Balcony Break Weapon Enter PHX +8 +43d (+22) r26 with F or 4 on hit or block 4 chip damage on block Sometimes written wr2 |
| Deadly Embrace | qcf+1 | i20-31 | -12~-10 | +8cg~+10cg | — | 5 | t65 r34 | h | — | Balcony Break Weapon Hold to power up 1 chip damage on block Cancel to r15 PHX with 4 or F from frames 10-16 Transitions to unbrea…Ver notas completasBalcony Break Weapon Hold to power up 1 chip damage on block Cancel to r15 PHX with 4 or F from frames 10-16 Transitions to unbreakable throw from i23-31 5,10 +3 Throw deals recoverable damage only Forces tech backroll on hit |
| Deadly Embrace (hold) | qcf+1* | i30-41 | -5~-3 | +16a~+18a (+6~+8) | — | 10 | t75? r34 | h | — | Balcony Break Weapon 2 chip damage on block Cancel to r25 PHX with 4 or F from frames 10-16 Transitions to unbreakable throw from …Ver notas completasBalcony Break Weapon 2 chip damage on block Cancel to r25 PHX with 4 or F from frames 10-16 Transitions to unbreakable throw from i33-41 10,15 +3 Throw deals recoverable damage only |
| Crouch Jab | FC.1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs1~34 | Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit |
| Swift Edge | FC.df+2 | i19~20 | -13 | +3c | — | 18 | t52 r32 | L | cs1~20 | Weapon |
| ws1 | ws1 | i13~14 | -4 | +3 | +8 | 11 | t40 r26 | m | — | Elbow Enter PHX -1 +6 +11 r23 with F or 4 on hit or block |
| Wild Steel | ws1,2 | ,i26~27 | -12 | +9 | +21a | 11,19 | t74 r33 | m,m | — | Balcony Break Weapon Combo from 1st hit with 3f delay Combo from 1st CH with 8f delay Interrupt with i3 from 1st block Input can b…Ver notas completasBalcony Break Weapon Combo from 1st hit with 3f delay Combo from 1st CH with 8f delay Interrupt with i3 from 1st block Input can be delayed 8f Increases ZAN gauge by 0.50 on hit Increases ZAN gauge by 0.14 on block |
| Echo Breaker | ws2 | i15~16 | -14~-13 | +53a | — | 15 | t51 r35 | m | — | Weapon |
| Fame Wolf | ws3 | i20~21, i28~41 | -8 | +21a (+11a) | — | 20,15(20) | t75 r54 | m,m | — | Homing Balcony Break Power up in Heat: 20 damage and +20a(+10a) on hit Jail from 1st block |
| Sabaton Smash | ws4 | i11~12 | -5 | +6 | — | 14 | t35 r23 | m | — | Enter PHX -5 +6 r23 with F or 4 on hit or block |
| Flame Bash | 1+2 | i13 | -9 | +2 | — | 21 | t46 r33 | m | — | Heat Engager Heat Dash +5, +43d (+35d) Balcony Break (airborne) Weapon On hit regain 5 additional recoverable health |
| Phoenix Shift | f+4 | — | — | — | — | — | t45 r15 | — | — | Actionable after 15f Stance moves can be delayed by 9F Block at frame 35 (i35 standing guard) |
| Heatwave | PHX.1 | i21 | -14 | +0d | — | 16,15,10 | t57 r36 | M,m,t | pc7~20 | Weapon Transition to attack throw on front standing hit -9 frame advantage and 6 chip damage on block after absorbing an attack in…Ver notas completasWeapon Transition to attack throw on front standing hit -9 frame advantage and 6 chip damage on block after absorbing an attack in power crush state On 1st hit regain 5 additional recoverable health +4d on side or BT hit |
| Shift Strike | PHX.2 | i15 | -9 | +4c | +35d (+27) | 12 | t45 r30 | m | — | Balcony Break on CH Weapon 3 chip damage on block |
| Rising Flame | PHX.2,1 | ,i25~26 | -12 | +24a (+9) | — | 12,23 | t86 r39 | m,M | — | Tornado Weapon On hit regain 5 additional recoverable health Combo from 1st hit with 9f delay Airborne combo from 1st CH with 12F …Ver notas completasTornado Weapon On hit regain 5 additional recoverable health Combo from 1st hit with 9f delay Airborne combo from 1st CH with 12F delay Grounded combo with more than 12F delay Interrupt with i9 from 1st block Input can be delayed 16f Move can be delayed 10f |
| Steel Slash | PHX.2,2 | ,i20 | -13 | +5d / +5a (-4) | — | 12,8,18 | t81 r40 | m,m,t | — | Balcony Break Weapon Combo from 1st hit with 6F delay Interrupt with i4 from 1st block Transition to attack throw on hit Cancel th…Ver notas completasBalcony Break Weapon Combo from 1st hit with 6F delay Interrupt with i4 from 1st block Transition to attack throw on hit Cancel throw transition with B Increases ZAN gauge by 0.72 on hit Increases ZAN gauge by 0.40 on hit without throw Increases ZAN gauge by 0.10 on block Side switch on hit Move cannot be delayed Input can be delayed by 6F |
| PHX.3 | PHX.3 | i21 | -26 | -3c | — | 8 | t63 r42 | L | — | Stagger on block |
| Vanagandr | PHX.3,2 | ,i30 i29~34 | — | +39a (+29) | — | 8,18 (12),20/36 (10/18) | t108 r21 | L,m,m | — | Balcony Break Power up in Heat Available only as combo from 1st hit 30 (38 in heat) damage in total for the full string with scali…Ver notas completasBalcony Break Power up in Heat Available only as combo from 1st hit 30 (38 in heat) damage in total for the full string with scaling 20f timestop on hit during Heat -20 on 2nd block (impossible?) |
| Dark Surge | PHX.3,1+2 | ,i27~28 i23~24 | — | +6d (-29) | — | 8,12 (8),20 (10) | t128 r48 | L,m,M | ,js41~54 fs55~57 | Spike Available only as combo from 1st hit Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) Increases ZAN gauge by 0.24 on block (…Ver notas completasSpike Available only as combo from 1st hit Increases ZAN gauge by 0.70 on hit (0.30 + 0.40) Increases ZAN gauge by 0.24 on block (0.10 + 0.14) 30 damage in total for the full string with scaling Only deals recoverable damage -13c on 2nd block (impossible?) |
| Firestarter | PHX.4 | i15~16 | -13 | -1c | +13c | 15 | t47 r31 FC | L | cs6~47 | — |
| Scarlet Cyclone | PHX.1+2 | i23~24, i19~20 | -7 | +9a (+0) | — | 10,23 | t84 r40 | m,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon 6 chip damage on block On hit regain 3 additional recoverable health |
| Bolt Boot | PHX.3+4 | i28~29 | +7 | +18a (+8) | — | 20 | t66 r37 | m | js18~39 fs40~42 | Homing Balcony Break 6 chip damage on block |
| Arm of Darkness (ZAN1) Zantetsuken (ZAN2-4) Ultimate Zantetsuken (ZAN5) | PHX.1+4 | i22 | -15 | +9a (ZAN1) | — | 8-63 | t61 r39 | m | — | Increases ZAN gauge by 0.20 on ZAN1 hit Increases ZAN gauge by 0.10 on ZAN1 block Transitions to attack throw on hit with ZAN2-5 R…Ver notas completasIncreases ZAN gauge by 0.20 on ZAN1 hit Increases ZAN gauge by 0.10 on ZAN1 block Transitions to attack throw on hit with ZAN2-5 Resets ZAN gauge on hit with ZAN2-5 Damage increases with ZAN gauge level: ZAN1: 8 ZAN2: 33 ZAN3: 38 ZAN4: 48 ZAN5: 63 |
| Gigaflare | uf+1+2 | i15~17 | -5 | +0d | — | 40 | t42 r25 | t | — | Throw break 1+2 PHX.uf+1+2: i15~17 startup Can be done from FC Opponent recovers in FDFA |
| Wings of Light | 3+4 | — | — | — | — | — | r37 | — | fs5~ ps9~ | Strong low parry effect (active while moving) Move backward/forward with b_f Cancel to r53 with db_d_df Sometimes written WOL |
| Radiant Counter | 3+4,P | ,i27~28 | — | +61a (+45) | — | ,20 | t70 r42 | ,M | ,is1~27 fs28~70 | Tornado Sometimes written WOL Parry |
| Dia | WOL.1 | i18~27 | -20~-11 | +8~+17 | — | 23 | t60 r33 | sm | fs1~60 | Weapon Transition to PHX r15 on hit |
| Impulse Follow Up Flare | WOL.2 | i25~40 | -38~-23 | -12cg~+3cg | — | 30,70 | t85 r45 | sm,t | fs1~46 | Weapon Transition to attack throw on airborne hit 56 damage in total with attack throw and scaling Forces tech backroll on hit |
| Radiant Backflip | WOL.3 | i27~28 | -15~-14 | +61a (+45) | — | 20 | t70 r42 | M | ,js1~52 fs53~55 | Tornado Instant tornado |
| Phoenix Shift | WOL.4 | — | — | — | — | — | t45 r15 | — | — | Actionable after 15f Stance moves can be delayed by 9F Block at frame 35 (i35 standing guard) |
| Arm of Darkness (ZAN1) Zantetsuken (ZAN2-4) Ultimate Zantetsuken (ZAN5) | 1+4 | i22 | -15 | +9a (ZAN1) | — | 10-75 | t61 r39 | m | — | Removes Recoverable Health (ZAN5 only) Weapon Increases ZAN gauge by 0.20 on ZAN1 hit Increases ZAN gauge by 0.10 on ZAN1 block Tr…Ver notas completasRemoves Recoverable Health (ZAN5 only) Weapon Increases ZAN gauge by 0.20 on ZAN1 hit Increases ZAN gauge by 0.10 on ZAN1 block Transitions to attack throw on hit with ZAN2-5 Resets ZAN gauge on hit with ZAN2-5 Damage increases with ZAN gauge level: ZAN1: 10 ZAN2: 45 ZAN3: 48 ZAN4: 58 ZAN5: 75 |
| Hellfire | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | r55 | — | — | Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completasCan't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds |
| SS.2 | SS.2 | i17~18 | -9 | -2 | — | 12 | t54 r36 | M | — | Weapon Side step takes 9f, effective startup i26 |
| Slash Burst | SS.2,1 | ,i22~23 | -15 | +9cg | — | 12,23 | t80 r38 | M,m | — | Heat Engager Heat Dash +5, +45a (+35a) Balcony Break Weapon Input 1 during the 1st hit animation on frames 16~18 to add +3 damage …Ver notas completasHeat Engager Heat Dash +5, +45a (+35a) Balcony Break Weapon Input 1 during the 1st hit animation on frames 16~18 to add +3 damage Combo from 1st hit with 11f delay Jail from 1st block with 5F delay Input can be delayed 11f Move can be delayed 10f Force tech backroll on hit |
| Stone Smite | SS.1+2 | i25~26 | +2 | +49a | — | 21 | t62 r36 | M | — | Spike Weapon 6 chip damage on block Transition to FC with D Side step takes 9f, effective startup i34~35 |
| Precision Dodge | b+3 | — | — | — | — | — | t45 r32 | — | ps5~13 | Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves |
| b+3,P | b+3,P | — | — | — | — | — | r50 | — | ,is1~16 | 13f timestop Earliest cancel to parry attacks r23 (r36?) |
| Precision Counter | b+3,P,2 | i20~21 | +3 | +16a (+6a) | — | 35 | t60 r39 | m | ,is1~9 fs10~20 | Reversal Break Balcony Break Weapon Move can be delayed by 20F |
| Dash of Steel | b+3,P,1+2 | i20~21 | -13 | +5d | — | 35 | t60 r39 | m,t | ,is1~20 | Reversal Break Weapon Increases ZAN gauge by 0.72 on hit Increases ZAN gauge by 0.10 on block Move can be delayed by 20F Transition to attack throw on hit Side switch on hit |
| Fangs of Ruin | 1+3 | i12~14 | -5 | +0d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 Can be done from FC Opponent recovers in FUFA state |
| Punisher | 2+4 | i12~14 | -5 | +0d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 Can be done from FC Side switch on hit and on throw break Opponent recovers in FUFT |
| Fangs of Ruin | Left throw | i12~14 | -3 | +0d | — | 40 | — | t | — | Throw break 1 Opponent recovers in FUFA |
| Punisher | Right throw | i12~14 | -3 | +0d | — | 40 | — | t | — | Throw break 2 Side switch on hit Opponent recovers in FUFT |
| Judgment Bolt | Back throw | — | — | +0d | — | 50 | — | t | — | Unbreakable Opponent recovers in FUFA |
| Gigaflare | uf+1+2 | i12~14 | -5 | +0d | — | 40 | t39 r25 | t | — | Throw break 1+2 PHX.uf+1+2: i15~17 startup Can be done from FC Opponent recovers in FDFA |
| 10 Hit Combo — etapa 1 | 4 | — | — | — | — | — | — | M | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 61570 · Atualizado em 2026-11-05T01:46:04+00:00
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