ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Nina

210 entradas, incluindo variantes
ESCOLHER PERSONAGEMNINina
14On Block ≥ 0Neutras ou positivas
98On Block −9 a −1Vantagem negativa
66On Block ≤ −10Potencialmente puníveis
32Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Bullet AssassinationH.2+3i16 i28, i5, i5, i6, i40~41+5~+6-2d—20,9, 12 (8), 14 (7), 14 (5), 30 (52)t102 r35 FCm,h,h,h,h,m—
Heat Smash Spike Transition to attack throw on hit (52 damage) Transition to CD r30 with F on block (+7) +11 FC from 2nd block Las…Ver notas completas
Heat Smash Spike Transition to attack throw on hit (52 damage) Transition to CD r30 with F on block (+7) +11 FC from 2nd block Last hit is available only on 1st block or hit t151 r32 standing on block +40a (+7) from 2nd or 3rd or 4th hit +15a (+6) from 5th hit First received bullet is always 9dmg on hit 10f timestop on block 10 chip damage on block Jails Strong jab evasion (frames 7 to 11?)
Aconitef+4,2,i18-9+13c—15,22t81 r35m,h—
Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 14f delay Move cannot be interrupted Input can be dela…Ver notas completas
Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 14f delay Move cannot be interrupted Input can be delayed 15f Move can be delayed 9f Forces tech backroll on hit
Impact Palm Bombf+3+4,1i27-14+10a (+1)—12,22t76 r34m,m—
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 3F delay Combo from 1st CH with 4F delay Move can be delay…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 3F delay Combo from 1st CH with 4F delay Move can be delayed by 3F Input can be delayed by 4F Interrupt with i4 from 1st block
Reverberation Palm Bombdb+1+2i11 i18-14+10a (+1)—5,22t76 r34h,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Jail from 1st attack
Spiral Bombshell Blastf,f,F+1+2i20~21+4+12a (+3)—30t53 r32mjs5~14 fs15~17Heat Engager Heat Dash +5, +36a (+26) Balcony Break CDf+1+2: i22~23 js7~16, fs17~19, t55 9 chip damage on blockSometimes written wr1+2
Shut UpCD.2i16~17-8+32a (+17)—25t49 r32M—Heat Engager Heat Dash +5, +42a (+27) Balcony Break Sometimes written qcf+2 d,df,F+2
Biting Kiss Shot1,2,1,H.1+2,i25,i6,i6,i5,i5-2+29a (+3)—5,10,17,6,6,6,[5],[5]t140 r37h,h,h,h,h,h,h,h—
Balcony Break Weapon Jail from 3rd attack Combo from 2nd CH with 4F? delay 13 chip damage on block Consumes 180F of remaining Heat…Ver notas completas
Balcony Break Weapon Jail from 3rd attack Combo from 2nd CH with 4F? delay 13 chip damage on block Consumes 180F of remaining Heat time Move cannot be delayed Input can be delayed by 4F
Biting Kiss Shotdf+1,2,1,H.1+2,i25,i6,i6,i5,i5-2+29a (+3)—10,10,17,6,6,6,[5],[5]t150 r37m,h,h,h,h,h,h,h—
Balcony Break Weapon Jail from 3rd attack Combo from 2nd CH with 4F? delay 13 chip damage on block Consumes 180F of remaining Heat…Ver notas completas
Balcony Break Weapon Jail from 3rd attack Combo from 2nd CH with 4F? delay 13 chip damage on block Consumes 180F of remaining Heat time Move cannot be delayed Input can be delayed by 4F
Quick Kiss Shotf+3+4,H.2i30, i5, i6, i6-6+19a (+9)—12,12,12,5,5t103 r37m,sm,sm,sm,sm—
Balcony Break Combo from 1st CH with 5F delay Interrupt with i7 from 1st block Available only from 1st hit or block 12 chip damage…Ver notas completas
Balcony Break Combo from 1st CH with 5F delay Interrupt with i7 from 1st block Available only from 1st hit or block 12 chip damage on block Consumes 180F of remaining Heat time Move can be delayed by 4F Input can be delayed by 5F
Shockwave Palm > Kiss Shot PenetratorH.b+1+2i16, i8~10, i28, i5, i5, i6+0+33a (+7)—5,20,2,2,3,3t48 r32m,m,h,h,h,h—
Balcony Break Weapon Removes Recoverable Health Combo from 1st hit only if the second hit connects on i8 2nd hit available only as…Ver notas completas
Balcony Break Weapon Removes Recoverable Health Combo from 1st hit only if the second hit connects on i8 2nd hit available only as combo from 1st If the second hit connects on i9~10, frame advantage on hit will be -16~-15 Jails t109? r33 FC on hit 20f timestop on hit Consumes 240F of remaining Heat time 15 chip damage on block
Out of Sight > Kiss Shotb+3+4,H.1+2,i28, i5, i5, i6, i6-2+29a (+3)—16,6,6,6,[5],[5]t108 r37h,h,h,h,h,h—Balcony Break Weapon Combo from 1st hit with 7F delay Interrupt with i1 from 1st block 13 chip damage on block Consumes 180F of remaining Heat time
Fluttering Kiss Shotws1,H.1+2,i25, i5, i6, i6, i6-2+29a (+3)—17,6,6,6,[5],[5]t107 r37m,h,h,h,h,h—Balcony Break Weapon Combo from 1st hit Jails from 2nd hit 13 chip damage on block Consumes 180F of remaining Heat time
Haematopus Kiss Shotws4,3,H.1+2,i28, i5, i5, i6, i6-2+29a (+3)—15,24,6 (4),6 (3),6 (2),[5] ([1]),[5] ([1])t131 r37m,h,h,h,h,h,h—Balcony Break Weapon Airborne combo from 2nd hit (+13a (+12)) Jails from 3rd hit 13 chip damage on block Consumes 180F of remaining Heat time
Lapwing Kiss ShotCD.4,3,H.1+2,i28, i5, i5, i6, i6-2+29a (+3)—15,23,6 (4),6 (3),6 (2),[5] ([1]),[5] ([1])t134 r37m,hh,h,h,h,h—Balcony Break Weapon Airborne combo from 2nd hit (+13a (+12)) Jails from 3rd hit 13 chip damage on block Consumes 180F of remaining Heat timeSometimes written qcf+4,3,H.1+2
Spiral Kiss ShotSS.1+2,H.1+2,i30,i5,i6,i6-2+29a (+3)—22,8,8,[5],[5]t107 r37m,sm,sm,sm,sm—Balcony Break Weapon Combo from 1st hit Jails from 1st block 10 chip damage on block Consumes 180F of remaining Heat time
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Left Right Combo1,2,i10-3+8—5,10t42 r22h,h—Jail from 1st attack with 8f delay Enter SS +0 +11 t15 r9 with D_U
1,2,11,2,1,i26~27-3+2—5,10,17t79 r32h,h,h—Combo from 2nd CH with 4f delay Interrupt with i6 from 1st block Input can be delayed 6f
Biting Kiss Shot1,2,1,1+2,i25 i32 i39-9+8c—5,10,17,6,6,6t163? r40h,h,h,h,h,h—
Balcony Break Weapon Jail from 3rd block Combo from 2nd CH with 4F? delay 12 chip damage on block Power up in Heat Forces tech bac…Ver notas completas
Balcony Break Weapon Jail from 3rd block Combo from 2nd CH with 4F? delay 12 chip damage on block Power up in Heat Forces tech backroll on hit Move cannot be delayed Input can be delayed by 4F
Bermuda Triangle1,2,4,i22-6+20a (+11)+49a5,10,22t72 r30h,h,h—Balcony Break Combo from 2nd CH with 8f delay Interrupt with i2 from 1st block Input can be delayed 10f
Double Explosion1,2,1+2,i23-14+17a (+8)+36d (+28)5,10,22t77 r34h,h,m—Balcony Break Combo from 2nd CH with 7f delay Move can be delayed 10f Interrupt with i3 from 2nd block Recovers 6F faster on hit (r28 t71)
PK Combo1,4,i17~18-4+1+50a5,17t58 r28h,h—Combo from 1st hit Move cannot be interrupted Move can be delayed 2f
PK Combo > Assassin's Blade1,4,1,i25~26-11+15g+67a (+47a)5,17,21t93 r27h,h,m—Balcony Break Interrupt with i1 from 2nd block
Right Jab2i10+1+7—10t28 r18h——
Right Jab > Spider Knee2,3,i18-13+0d—10,15t68 r33h,m—
Knee Combo from 1st CH with 7f delay Input can be delayed 12f Move cannot be interrupted Transition to Triple Slaps throw automati…Ver notas completas
Knee Combo from 1st CH with 7f delay Input can be delayed 12f Move cannot be interrupted Transition to Triple Slaps throw automatically on standing front hit Throw is unbreakable, rest of the chain throw is breakable
33i14-16-5—14t49 r35h——
3,33,3,i17-14-3—14,4t64 r33h,h—Jail from 1st attack
3,3,33,3,3,i17-14-3—14,4,6t81 r33h,h,h—Jail from 1st block Duckable
Flash Kicks3,3,3,4,i24-6+20a (+11)—14,4,6,20t102 r30h,h,h,h—Balcony Break Combo from 3rd CH with 6f delay Interrupt with i4 from 1st block Input can be delayed 10f
Left High Kick > Spiral Explosion3,2,i19-9+36a—14,22t98? r31h,m—
Balcony Break Side roll takes 34 frames, effective startup i53 Interrupt with i33 from 1st block Whiffs vs SS, SW from 1st normal …Ver notas completas
Balcony Break Side roll takes 34 frames, effective startup i53 Interrupt with i33 from 1st block Whiffs vs SS, SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block) 6 chip damage on block Cancel to r38 FC with D
Head Ringer3,4,i22-6+20a (+11)—14,20t66 r30h,h—Balcony Break Combo from 1st hit with 8f delay Interrupt with i2 from 1st block Input can be delayed 10f
High Kick4i11-9+7+7s15t39 r28h——
Right High Kick > Spiral Explosion4,2,i19-9+3+37a15,22t96? r31h,m—
Balcony Break Side roll takes 35 frames, effective startup i54 Interrupt with i34 from 1st block Interrupt with i23 from 1st hit W…Ver notas completas
Balcony Break Side roll takes 35 frames, effective startup i54 Interrupt with i34 from 1st block Interrupt with i23 from 1st hit Whiffs vs SW from 1st normal hit (whiffs vs delayed SS/SW from 1st block) 6 chip damage on block Cancel to r38 FC with D
Easy Prey Kick Combo4,3,i29~30-2c+5c+21a15,20t72 r27h,m—Spike Interrupt with i13 from 1st block Whiffs vs SSR from 1st block
4,44,4,i28~39-7+4—15,21t70 r30h,h,js21~34 ,fs35~37Balcony break on airborne hit Airborne combo from 1st CH (+19a (+12)) Interrupt with i8 from 1st block
High Kick > Deadly Hunter4,4,4,i30~31-12+4c+46a15,21,20t100 r30h,h,L,cs16~55Balcony break on airborne hit Combo from 2nd CH Interrupt with i5 from 2nd block
High Kick > Deadly Assault4,4,3+4,i35~39 i43~49-6~+0+20a—15,21,8,21t151? r24h,h,M,M,js29~36 ,fs37~42Spike Combo from 2nd CH Interrupt with i10 from 2nd block Whiffs vs delayed SWL from 2nd block (Must perform SSL->SWL)
Ray Hands1+2i16~17-3+8—19t41 r24m—Homing
Fatal Blow3+4i18~19-10+11g—20t50 r31m—Balcony Break Homing Enter CD -6 +15g t34 r15 with F
Ivory Cutter1+4i15~16 i13~14-5+4c+6c4,20t72 r28m,m—Spike Transition to CD r25 with F (-2/+7c/+10c) Second hit is +7c on CH if the first hit whiffs
f+2f+2i13-3+8—12t35 r22h——
f+2,1f+2,1,i19~20-13-6s—12,12t68 r35h,m—Combo from 1st CH with 9f delay Jail from 1st block with ?F delay
Swallowtailf+2,1,3,i27~29-15~-13+27a—12,12,20t102 r39h,m,M,js26~40 ,fs41~43Tornado Aerial combo from 1st CH with 2f delay (+63a (+47)) Interrupt with i5 from 1st block Input can be delayed 19f Move can be delayed 18f
Mimosa Combof+2,1,4,i25~27-3~-1+23a (+14)+40a12,12,22t86 r25h,m,h—Balcony Break Aerial combo from 1st CH with 4f delay (+24a (+17)) Interrupt with i3 from 1st block Input can be delayed 19f Move can be delayed 18f
Siren's Kissf+3i14~15 i10~11+3~+4+24a (+15)+54a10,20t66 r25h,h—Balcony Break Does not jail 2nd hit is homing
f+4f+4i21~22-5+5—15t50 r28mjs12~24Enter SS +2 +12 with D_U
Aconitef+4,2,i18-9+13c—15,22t81 r35m,h—
Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 14f delay Move cannot be interrupted Input can be dela…Ver notas completas
Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 14f delay Move cannot be interrupted Input can be delayed 15f Move can be delayed 9f Forces tech backroll on hit
Blonde Bombf+1+2i17-14+11a (+2)—24t51 r34mpc7~16Balcony Break -8 and 9 chip damage on block after attack absorption
f+3+4f+3+4i14-6+1+612t43 r29m—Knee
Impact Palm Bombf+3+4,1i27-14+10a (+1)—12,22t76 r34m,m—
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 3F delay Combo from 1st CH with 4F delay Move can be delay…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 3F delay Combo from 1st CH with 4F delay Move can be delayed by 3F Input can be delayed by 4F Interrupt with i4 from 1st block
Quick Kiss Shotf+3+4,2i30, i5-9+8cg—12,12,12t92 r40m,sm,sm—
Balcony Break Combo from 1st CH with 5F delay Available only on 1st block or hit 4 chip damage on block Forces tech backroll on hi…Ver notas completas
Balcony Break Combo from 1st CH with 5F delay Available only on 1st block or hit 4 chip damage on block Forces tech backroll on hit Move can be delayed by 4F Input can be delayed by 5F Interrupt with i7 from 1st block
Uppercutdf+1i13~14-1+5—10t33 r19m——
Uppercut > Jabdf+1,2,i16-5+2—10,10t53 r23m,h—Jail from 1st block Combo from 1st hit Transition to SS r19 with D_U (-1/+6) Transition CD r18 with F (+0/+7) Links to 1 jab extensions
df+1,2,1df+1,2,1,i26~27-3+2—10,10,17t89? r32m,h,h—Interrupt with i7 from 1st block Whiffs vs SSL from 1st block Move cannot be delayed
Biting Kiss Shotdf+1,2,1,1+2,i25 i32 i39-9+8c—10,10,17,6,6,6t173? r40m,h,h,h,h,h—
Balcony Break Weapon Jail from 3rd block Combo from 2nd CH with 4F? delay 12 chip damage on block Power up in Heat Forces tech bac…Ver notas completas
Balcony Break Weapon Jail from 3rd block Combo from 2nd CH with 4F? delay 12 chip damage on block Power up in Heat Forces tech backroll on hit Move cannot be delayed Input can be delayed by 4F
Bermuda Triangledf+1,2,4,i22-6+20a (+11)+49a10,10,22t82? r30m,h,h—Balcony Break Move can be delayed by 10F Interrupt with i3 from 2nd block
Double Explosiondf+1,2,1+2,i23-14+17a (+8)+36d (+28)10,10,22t87? r34m,h,m—Balcony Break Move can be delayed by 10F Interrupt with i4 from 2nd block Recovers 6F faster on hit (r28 t81)
Silent Uppercutdf+2i15~16-7+34a (+24)—12t41 r25m—+4s on hit against crouching opponent Does not launch crouching opponent
df+3df+3i14-11+0+113t43 r29m——
df+3,1df+3,1,i30-8+3—13,10t71 r27m,h—
Combo from 1st CH Interrupt with i11 from 1st block Whiffs vs SSR, SWR from 1st block Must delay SSR or perform SSR to delayed SWR…Ver notas completas
Combo from 1st CH Interrupt with i11 from 1st block Whiffs vs SSR, SWR from 1st block Must delay SSR or perform SSR to delayed SWR Move can be delayed by 10f Cancel to SS -19 -8 -7 with D_U
Dead Drop Combodf+3,1,2,i25~27-12c+16d+16a13,10,20t106? r35m,h,M—Balcony Break Spike Combo from 1st CH or 2nd hit Interrupt with i5 from 2nd block Opponent is FDFA on NH Opponent is FUFT on CH, can combo
df+3,2df+3,2,i19+1+5+1213,9t51 r18m,h—Combo from 1st hit with 10f delay Move cannot be interrupted Enter SS 0 +4 +11 with D or U Enter CD -1 +3 +10 t29 r10 with F Enter SWA +8 +12 +19 with B
df+3,2,1df+3,2,1,i16-3+4—13,9,6t70 r21m,h,h—Combo from 2nd CH with 9f delay Jail from 2nd block with 3f delay Links to 10-hit combo
df+3,2,1,2df+3,2,1,2,i16—+1—13,9,6,6—m,h,h,h—Jail from 3rd block with 2f delay Combo from 3th CH with 9f delay Move can be delayed by 11f
df+3,2,1,2,1+2df+3,2,1,2,1+2,i23-14+17a (+8)+36d (+28)13,9,6,6,22t122 r34m,h,h,h,m—Balcony Break Combo from 4th CH with 7f delay Interrupt with i3 from 4th block Move can be delayed 10f Recovers 6F faster on hit (t116 r28)
Creeping Snakedf+3,2,1,4,i23-13-2—13,9,612t104? r32 FCm,h,h,L,cs10~55Combo from 3rd CH with 2f delay Interrupt with i4 from 3rd block -2c vs crouching opponents Move can be delayed by 11f
Creeping Snake > Geyser Cannondf+3,2,3,i19~20-17+36a (+26)—13,9,21t99 r37m,h,m—Tornado Combo from 2nd CH with 10f delay Interrupt with i8 from 2nd block
Creeping Snake > Right High Kickdf+3,2,4,i22-6+20a (+11)+49a13,9,22t85 r30m,h,h—Balcony Break Combo from 2nd CH with 8f delay Interrupt with i2 from 2nd block Move can be delayed by 9f
Bisection Combodf+3,3,i28-10+2c—13,14t69 r34m,m—Spike Combo from 1st hit with 2f delay Interrupt with i9 from 1st block Whiffs vs SSR and SW from 1st block Move can be delayed 10f
df+4df+4i12-4+7—15t35 r23m——
Wipe the Floordf+3+4i31~35-37+14a+55a (+39)20t80 r45 FCLcs4~80i20~24 startup with input d,DF+4 Instant tornado on CH
Low Jabd+1i10-5+5—5t34 r24 FCslcs4~Transition to standing r24 with f
Low Jab > Mid Kickd+1,4,i16~17-11+0—5,10t56 r29sl,m—Combo from 1st CH Jail from 1st block with ?F delay
d+2d+2i20-12+0+513t51 r31 FCLcs6~51Transition to CD r22/r23 with F (-8 r23/+2/+7) Recovers 6F faster on hit (t45 r25)
Vertical Slitterd+2,2,i28~29-12+17a (+0)—13,20t81 r32L,M—Tornado Balcony Break Combo from 1st CH Interrupt with i8 from 1st block
Left Spin Low Kickd+3i16-17-6—10t52 36 FCLcs4~—
Left Spin Low Kick > Right Upperd+3,2,i25~27-11~-9+12~+14—10,18t73 r30L,m—Combo from 1st CH Interrupt with i5 from 1st block
d+3,4d+3,4,i20-8+1—10,14t67 r31L,h—Combo from 1st CH Move cannot be interrupted
Easy Preyd+3,4,3,i29~30-7+22a—10,14,20t93 r27L,h,m—Balcony Break Spike Combo from 2nd hit Combo from 1st CH Interrupt with i5 from 2nd block
Right Low Kickd+4i12-15-4—6t46 r34 FClcs4~—
Right Low Kick > Back Spin Chopd+4,1,i24+0+6+116,10t55 r19l,h—Combo from 1st CH with 6f delay Interrupt with i4 from 1st block Input can be delayed 9f Cancel to SS with D_U (-13/-2) Cannot block up to i21 on block?
Right Backhand Body Blowdb+2i24~25-5+8+61a17t56 r31m—Strong Aerial Tailspin Homing Crumple stun +11F on CH
Stiletto Heeldb+3i20-13+4c+13a17t52 r32L——
Slicerdb+4i16~17-9a+2—5t44 r27 FDFTLcs6~16—
Geyser Cannon Combodb+4,3,i27~28-13+71a (+55)—5,21t78 r33L,m—Tornado Combo from 1st CH with 1f delay Interrupt with i8 from 1st block Whiffs vs SSR, SWR from 1st block
Reverberation Palm Bombdb+1+2i11 i18-14+10a (+1)—5,22t76 r34h,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Jail from 1st attack
Geyser Cannondb+3+4i18~19-17+36a (+26)—21t56 r37m—Tornado
Throat Slasherb+1i12~13-7+4—10t38 r25h——
Throat Slasher > Glass Jawb+1,4,i28~29-12+7+71a (+55)10,22t74 r32h,M—Tornado Combo from 1st hit with 1f delay Interrupt with i9 from 1st block Whiffs vs SSR from 1st block Can hit grounded when off-axis
b+2b+2i12-14-3—12t45 r33h—Homing Female characters can slap back with 2 on hit
b+2,2b+2,2,i14~15-6+5—12,12t53 r24h,h—Combo from 1st hit with 1?f delay Jail from 1st block with 1?f delay Move can be delayed 1?f
Backhand Combob+2,2,2,i25~26-9+9g+14c12,12,20t87 r33h,h,h—
Balcony Break Combo from 1st CH Combo from 2nd CH with 5f delay Interrupt with i5 from 2nd block 4F timestop on CH Cancel to SS -1…Ver notas completas
Balcony Break Combo from 1st CH Combo from 2nd CH with 5f delay Interrupt with i5 from 2nd block 4F timestop on CH Cancel to SS -10 +1 with D_U If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit Cannot block i25 moves on block or i14 on hit Input can be delayed 13f
b+3b+3i18-6+6c—10t48 r30m—Spike
Stinger Heel Kick Combob+3,4i20~21-8+14c+45a10,17t79 r33m,h—Combo from 1st hit with 16f delay Interrupt with i2 from 1st block Move can be delayed by 10F Input can be delayed by 17F
Spear Kickb+4i14-9+9+1515t42 r28h——
Shockwave Palmb+1+2i16 i8~10-4+5a—5,20t48 r32m,m—
Removes Recoverable Health Balcony break on airborne hit Combo from 1st hit only if the second hit connects on i8 2nd hit availabl…Ver notas completas
Removes Recoverable Health Balcony break on airborne hit Combo from 1st hit only if the second hit connects on i8 2nd hit available only as combo from 1st If the second hit connects on i9~10, frame advantage on hit will be -16 Powered up in heat
Out of Sightb+3+4i14~15-5+6—16t46 r31h—Has good left sidestep tracking
Out of Sight > Assassin Somersault Kickb+3+4,3,i28~29-15~-14+27a—16,20t86 r40h,M,js31~43 ,fs44~46Tornado Interrupt with i1 from 1st block
Out of Sight > Kiss Shotb+3+4,1+2,i28 i5 i5-5+8cg—16,6,6,6t134? r40h,h,h,h—Balcony Break Weapon Combo from 1st hit with 7F delay Interrupt with i1 from 1st block 12 chip damage on block Powered up in heat Forces tech back roll on hit
Reverse Ivory Cutterb+1+4i15 i13~14-15+34a (+24)—4,14t83 r35m,m—Tornado
Left Backhand Body Blowub+1i20~21-16+20a—15t56 r35m—Sidesteps to the left
ub+3ub+3i14-15-4—15t48 r34mjs6~26 fs27~29—
u+3u+3i14-15+16a (+6)—20t48 r34mjs6~26 fs27~29Balcony Break
Leaping Axe Kicku+4i23~28+0c~+5c+5g~+10g+22a21t51 r23Mjs7~30 fs31~33Spike Opponent recovers crouching on hit
Skull Splitteruf+1i26-5+26a—20t50 r24 FCmjs10~26Spike
uf+2uf+2i18-10+1—10t47 r29m——
Binding Whipuf+2,1,i21-13+49a (+40)—10,10t73 r32m,m—Spike Combo from 1st hit with 9f delay Interrupt with i3 from 1st block Move can be delayed 7f
Catapult Kickuf+3i14-10+21a (+11)—18t43 r29mjs6~26 fs27~29Balcony Break
uf+4uf+4i18-9-1—22t44 r26hjs9~30 fs31~33—
uf+4,3uf+4,3,i18-19-8—22,10t92 r38h,L,cs35~64Combo from 1st CH Move cannot be interrupted
Can Openeruf+4,3,4,i20-6+5—22,10,14t135 r25h,L,h—Combo from 2nd hit Move cannot be interrupted Enter SS -5 +6 with D_U
Running Jump Kickuf+3+4i23~30-23a~-16a+2d / +9a (-1)—20,13t65 r35 FUFTm,tjs3~34 fs35~
Balcony break on meaty hit Transition to Heel Hold (HHD) chain throw on hit (+2d) if the move connects on i23 +9a (-1) on meaty hi…Ver notas completas
Balcony break on meaty hit Transition to Heel Hold (HHD) chain throw on hit (+2d) if the move connects on i23 +9a (-1) on meaty hit UnbreakableSometimes written Leaping Heel Hold (HHD)
uf,n,D+3uf,n,D+3i43-17-6—15t101 r36Ljs9~30 fs31~33 cs34~53—
Hopping Low Kick to Right Uppercutuf,n,D+3,2,i25~27-11~-9+12~+14—15,18t100 r30L,m—Combo from 1st CH Interrupt with i5 from 1st block
uf,n,D+3,4uf,n,D+3,4,i20-8+1—15,14t94 r31L,h—Combo from 1st CH Move cannot be interrupted
Hopping Low Kick to Easy Preyuf,n,D+3,4,3,i29~30-7+22a—15,14,20t120 r27L,h,m—Balcony Break Spike Combo from 2nd hit Combo from 1st CH Interrupt with i5 from 2nd block
Sunset Strikef,F+2i14-4+32a (+24)—20t47 r35h—Balcony Break Cannot be buffered Transition to CD r23 with F (+6/+42a (+34))) 4 chip damage on block
Bad Habitf,F+3i15-14+8+52a24t49 r34M—Cannot be buffered
Kneel Kickf,F+4i28~32-10~-6+9g~+13g+21a20t57 r25 FUFTMjs4~
Spike Tech roll to r32 FC on frames 29~34 5 recoverable self-damage on whiff without tech roll Clean hit on block +16g~+20g, 30 da…Ver notas completas
Spike Tech roll to r32 FC on frames 29~34 5 recoverable self-damage on whiff without tech roll Clean hit on block +16g~+20g, 30 damage Opponent recovers crouching Cannot be buffered
Bombshell Blastf,F+1+2i23~24-5+12a (+3)—26t55 r32M—Balcony Break 5 chip damage on block Cannot be buffered
Bombshell Blastf,F+1+2*i33~34+8g+19a (+9)—32t58? r35M—Balcony Break 9 chip damage on block Cannot be buffered
f,f,F+3f,f,F+3i20~21-8+1—10t52 r31mjs4~18 fs19~21Sometimes written wr3
Electric Rayf,f,F+3,3,i32~35-4~-1+17a—10,20t86 r30m,M,js19~34 ,fs35~37Spike Combo from 1st hit Interrupt with i8 from 1st block Whiffs vs SSR, SWR from 1st block 6 chip damage on blockSometimes written wr3,3
Stingrayf,f,F+3,4,i24~25-13+34a (+19)—10,21t76 r30m,m—Tornado Combo from 1st hit Move cannot be interrupted Sometimes written wr3,4
Spiral Bombshell Blastf,f,F+1+2i20~21+4+12a (+3)—30t53 r32mjs5~14 fs15~17Heat Engager Heat Dash +5, +36a (+26) Balcony Break CDf+1+2: i22~23 js7~16, fs17~19, t55 9 chip damage on blockSometimes written wr1+2
Wipe the Floord,DF+4i20~24-37+14a+55a (+39)20t77 r53 FCLcs1~Faster version of df+3+4 Instant Tornado on CH
Evil Mistdb,qcf,n,DB+2+3i24~38—+36g~+50g—[10;10]t38 r0h!cs1~37Sometimes written qcf+2+3 d,df,F+2+3
Hunting Swan Power Chargeb,B+2+3i65—+25a—50t95 r30m!—Cancel to r25 with b,b
Crouch JabhFC.1i10-5+6—5t34 r24 FCslcs1~34Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
hFC.1,4hFC.1,4,i16~17-11+0—5,10t56 r29sl,m—Combo from 1st CH
Crouch StraighthFC.2i11-4+7—8t34 r23 FCslcs1~34+7c on crouching hit
Crouch Spin KickhFC.3i16-17-6—10t52 r36 FCLcs1~52-6c on crouching hit
Crouch Shin KickhFC.4i12-15-4—6t46 r34 FClcs1~-4c on crouching hit
Sadistic CupidFC.df+2i14-11-4d—15,15t45 r31m,t—Removes Recoverable Health
ws1ws1i13~14-6+5—17t38 r24m——
Diving Hornetws1,4,i34~35-3c+21d—17,20t67 r32m,m—
Spike Interrupt with i18 from 1st block Interrupt with i7 from 1st block Whiffs vs SWL from 1st block Whiffs vs SSR, SWR from 1st …Ver notas completas
Spike Interrupt with i18 from 1st block Interrupt with i7 from 1st block Whiffs vs SWL from 1st block Whiffs vs SSR, SWR from 1st hit Move can be delayed 3f Cancel to SS r28 with D_U (-13/-2) at frame 19
Fluttering Kiss Shotws1,1+2,i25 i5 i5-9+8c—17,6,6,6t130? r40m,h,h,h—Balcony Break Weapon Jail from 2nd block Combo from 1st hit Interrupt with i9 from 1st block 12 chip damage on block Powered up in heat Forces tech backroll on hit
Palm Uppercutws2i15~16-13+28a (+18)—15t47 r31m——
Spider Kneews3i13-13+0d—15t46 r33m,t—Knee Transition to Triple Slaps chain throw automatically on standing front hit Throw is unbreakable, rest of the chain throw is breakable
Toe Smashws4i11~12-4+7—15t34 r22m——
Toe Smash > Spiral Explosionws4,2,i19-9+36a—15,22t96? r31m,m—
Balcony Break Side roll takes 34 frames, effective startup i53 Chip damage on block Interrupt with i34 from 1st block Interrupt wi…Ver notas completas
Balcony Break Side roll takes 34 frames, effective startup i53 Chip damage on block Interrupt with i34 from 1st block Interrupt with i23 from 1st hit Whiffs vs SSR, SW from 1st hit (Whiffs vs delayed SS/SW from 1st block) Cancel to r38 FC with D
Flashing Escapews4,3,i25-10+14a (+5)—15,24t73 r36m,h—Balcony Break Combo from 1st CH Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block
Haematopus Kiss Shotws4,3,1+2,i28 i5 i5-9+8c—15,24,6 (4),6 (3),6 (2)t157? r40m,h,h,h,h—Balcony Break Jail from 3rd block Aerial combo from 2nd hit (+24a (-9)) Interrupt with i2 from 1st block 12 chip damage on block Powered up in heat Forces tech backroll on hit
Geyser Cannonws3+4i18~19-17+36a (+26)—21t56 r37m—Tornado
SnakeshotSS.1i14~15-10+3—15t41 r26m—Enter CD +10g +23g with F Enter SWA +10g +23g with B
Double ShotSS.1,2,i16~18-3+3—15,15t53 r20m,m—Jail from 1st block
Lift ShotSS.2i13~14-14+33a (+23)—15t46 r32m——
Heel SlicerSS.4i20-14+6c—14t49 r33Lcs6~39Sidestep adds minimum 9f, effective startup i29
TranquilizerSS.4,2i22-7+11cg—14,22t80 r37L,h—Tornado Balcony Break Combo from 1st CH Interrupt with i3 from 1st block Forces tech back roll on hit 6 chip damage on block
Spiral ExplosionSS.1+2i19-8+3+37a22t49 r30m—Balcony Break Sidestep adds minimum 9f, effective startup i28 6 chip damage on block
Spiral Kiss ShotSS.1+2,1+2i30,i5-9+16a (+16)—22,8,8t96 r40m,sm,sm—Balcony Break Weapon Available only on 1st hit or block Combo from 1st hit Jails from 1st block 6 chip damage on block
Ducking Stepqcf—————t29 r1? CD—cs1~20Perform WS moves with any direction except f Transition to r6? hFC with alternate input d,DF Cannot access stance movesSometimes written CD d,df,F Crouch Dash Rolling Dash
HellbringerCD.1i14~16+1~+3+3~+5+47a (+37)19t45 r26h—5 chip damage on block, bufferable Sometimes written qcf+1 d,df,F+1
Shut UpCD.2i16~17-8+32a (+17)—25t49 r32M—Heat Engager Heat Dash +5, +42a (+27) Balcony Break Sometimes written qcf+2 d,df,F+2
SideslipCD.3i19~28-20~-11+0c~+9c+21a17t58 r30Lcs10~49Sometimes written qcf+3 d,df,F+3
CD.4CD.4i14-8+6s—15t50 r36m—KneeSometimes written qcf+4 d,df,F+4
CD.4,3CD.4,3,i25-10+14a (+5)—15,23t76 r36m,h—Balcony Break Combo from 1st hit with 4f delay Move cannot be interrupted Move can be delayed 3f Sometimes written qcf+4,3 d,df,F+4,3
Lapwing Kiss ShotCD.4,3,1+2,i28,i5,i5-9+8c—15,236,6,6t160? r40m,hh,h,h—
Balcony Break Weapon Aerial combo from 1st hit (+24a (-9)) Interrupt with i2 from 2nd block 12 chip damage on block Powered up in …Ver notas completas
Balcony Break Weapon Aerial combo from 1st hit (+24a (-9)) Interrupt with i2 from 2nd block 12 chip damage on block Powered up in heat Forces tech backroll on hitSometimes written qcf+4,3,1+2 d,df,F+4,3,1+2
Evil MistCD.2+3i24~38—+36g~+50g—[10;10]t38 r0h!cs1~37Opponent can recover in crouch on hit with DSometimes written qcf+2+3 d,df,F+2+3
Swayqcb—————r1? SWA—cs1~20Cancel to SS with u Buffer to r10 SS with d Recovers in FC for 5 frames (21~25)Sometimes written d,db,b
Ice PickSWA.b+4i19~20-12+68a (+52)—20t58 r35M—Tornado Sometimes written qcb+4 d,db,b+4
Death by DegreesR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4—————r55——
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
Twist JabBT+1i8-8+3—15t35 r27h—Links to 1 jab extensions
Twisted MindOTG.d+3+4i17~18-17-7d—30 (21)r35?L—Spike
Wall Jump Backflip(back to wall).b,b,UBi35~38+1+34d—21t55 r17 BTmfs5~7 is8~24 fs25~33 js34~37 fs38~40—
Arm Grab Flip1+3i12~14-6-2—35t45 r31t—Homing Throw break 1 or 2 Opponent recovers FUFA
Over the Back Toss2+4i12~14+0+0d—35t45 r31t—Homing Throw break 1 or 2 Side switch Nina recovers BT
Shoulder Through Buster (STB)2+4,2—+0-5d—25—t—Unbreakable Side switch
Shoulder Through Arm BreakerSTB.2—+0-6d—5 (7)—t—Removes Recoverable Health Unbreakable Side switch Power up with input 2,1,3 (+2 damage)
KneebarLeft throw—-3+1d—40—t—Removes Recoverable Health Throw break 1 Can side switch on hit
Hammer ThrowRight throw—-3+1d—38—t—Throw break 2
Leaping Triangle HoldBack throw——+3d—60—t—Removes Recoverable Health Unbreakable Can side switch on hit
Elbow > Arm Grab Flipdf+1+3i11-2+1d—37t39 r28t—Throw break 1
Reverse Neck Breakerdf+2+4i11-2+1d—37t39 r28t—Removes Recoverable Health Throw break 2 Side switch on hit
Jumping Flipuf+1+2i12+0+29a (-32)—30,10t40 r28t——
Elbow Smashdf,df+1i12-6-2d—43t39 r27t—Floor Break Throw break 1+2
Attack Reversalb+1+3_b+2+4—-6———r35—ps5~12Damage is 25 + 50% of the opponent's attack Parries mid or high punches or kicks
Backhand Slap (BHS)f+2+4i13-2+0—15t39 r28t—Throw break 2 Alternate input: qcf+2+4
Arm Break (ABK)BHS.1—-3+3d—8 (13)—t—Throw break 1 Power up with 1,3,1 (+5 damage)
Double Arm BreakABK.1—-3+0d—15 (20)—t—Removes Recoverable Health Throw break 1 Power up with 3,1,1+2 (+5 damage)
Falling Arm BreakABK.2—-3+3d—15 (20)—t—Removes Recoverable Health Throw break 2 Power up with 2,1,3,4,1+2 (+5 damage)
Stomach Lock (TSS)BHS.2—-3+0d—9 (12),6 (8)—t—Throw break 2 Power up with 2,3,4,2 (+5 damage) Sometimes written Triple Slaps
Neck CrusherTSS.1—-3+0d—15 (20)—t—Removes Recoverable Health Throw break 1 Power up with 1,1,2,1+2 (+5 damage)
Leg Stretch Arm LockTSS.2——+3d—20 (25)—t—Removes Recoverable Health Throw break 2 Power up with 1,2,4,3,1+3 (+5 damage)
Seoi Gyaku Juji-gatameBHS.1+2—-3+3d—10 (15),10—t—Removes Recoverable Health Throw break 1+2 Can side switch on hit Power up with 3,4,3,1+2 (+5 damage)
Crab Hold (CHD)f+1+3i13-2+1d—15t39 r28t—Throw break 1 Alternate input: qcf+1+3
Commando Arm LockCHD.1—+0d+3d—25 (30)—t—Removes Recoverable Health Throw break 1 Power up with 3,4,1+2 (+5 damage)
Heel Hold (HHD)CHD.2—+0d+7—8 (13)—t—Throw break 2 Power up with 4,2,1+2 (+5 damage)
KneebarHHD.1—-9+3—20 (25)—t—Removes Recoverable Health Throw break 1 Power up with 3,4,2+4 (+5 damage) Sometimes written Double Snap
Double Heel HoldHHD.2—-9+0d—25 (30)—t—Removes Recoverable Health Throw break 2 Power up with 1,3,2+4,1+2 (+5 damage)
Betrayer (BTR)qcb,B+1+3i12—+6c—15t39 r27t—Unbreakable qcb,B+2+4
Arm Break (ABK)BTR.1—-3+4d—13 (18)—t—Throw break 1 Power up with 1,3,1 (+5 damage)
Double Arm BreakABK.1—-3+0d—15 (20)—t—Removes Recoverable Health Throw break 1 Power up with 3,1,1+2 (+5 damage)
Falling Arm BreakABK.2—-3+3d—15 (20)—t—Removes Recoverable Health Throw break 2 Power up with 2,1,3,4,1+2 (+5 damage)
Twisted Nightmare (NTM)BTR.2—-3+3d—10 (15)—t—Throw break 2 Power up with 2,1,1+2 (+5 damage)
Neck CrusherNTM.1—-3+3d—15 (20)—t—Removes Recoverable Health Throw break 1 Power up with 1,1,2,1+2 (+5 damage)
Leg Stretch Arm LockNTM.2—-3+3d—20 (25)—t—Removes Recoverable Health Throw break 2 Power up with 1,2,4,3,1+3 (+5 damage)
Running Jump Kickuf+3+4i23~30-23a~-16a+2d / +9a (-1)—20,13t65 r35 FUFTm,tjs3~34 fs35~
Balcony break on meaty hit Transition to Heel Hold (HHD) chain throw on hit (+2d) if the move connects on i23 +9a (-1) on meaty hi…Ver notas completas
Balcony break on meaty hit Transition to Heel Hold (HHD) chain throw on hit (+2d) if the move connects on i23 +9a (-1) on meaty hit UnbreakableSometimes written Leaping Heel Hold (HHD)
10 Hit Combo 1 — etapa 1df+3i14-11+0—13—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 22i19+1+5—9—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 31i16-3+4—6—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 42i16-10+1—6—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 54i18-20-4—9—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 63i18-25-14—9—L—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 74i21-15-4—5—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 82i29~30-19-8—6—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 94i22-15-4—5—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 103i24-23+60a (+44)—25—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 62022 · Atualizado em 2026-11-05T01:46:05+00:00

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