ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Steve

189 entradas, incluindo variantes
ESCOLHER PERSONAGEMSTSteve
22On Block ≥ 0Neutras ou positivas
73On Block −9 a −1Vantagem negativa
64On Block ≤ −10Potencialmente puníveis
30Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
BretwaldaH.2+3i16~17, i18~19, i23~24, i17~18, i7~8, i10~11, i34+8 LNH+0—10,4,2,3,3,3,25—m,th—Heat Smash Floor Break Spike Cancel to standing on block with B (-9) 7 chip damage on block
Five Fox Furyb+1+2,H.1+2i16,i12,i12,i12,i19-4+36a (+10)—8,4,3,3,20t103 r29m,h,m,h,m—Balcony Break Jail from 1st block Combo from 1st hit Transition to FLK r22 with B (+3/+43a (+17)) Consumes 300F of remaining heat time
H.df+3+4H.df+3+4—————t40? r13 EXDspcs1~19 ps1~14Transition to r13 EXD Transition to r25 FC with db Consumes 150F of remaining heat time Auto low parry effect
Two-Faced (TFA)H.EXD.1+3i18~19————t45 r26h (th)—Homing Unbreakable Transition to TFA Can buffer TFA.1 or TFA.2 throw breaks from frames 20-35 of TFA recovery
Two-FacedH.LNH.P————15—m,tps25~95?Parries high and mid punches and kicks? Active after LNH is actionable Transition to TFA after successful parry Throws received are unbreakable
Dominion RushTFA.1—+0+14—15—th—Press 1 for throw break 15F throw break window 10F throw break window on CH Consumes 240F of remaining heat time on successful throw Consumes 120F of Heat time on break
Debutante BallTFA.2—+0+0d—50 (60)—th—
Press 2 for throw break 15F throw break window 1F throw break window on CH (bug) Consumes 480F of remaining heat time on successfu…Ver notas completas
Press 2 for throw break 15F throw break window 1F throw break window on CH (bug) Consumes 480F of remaining heat time on successful throw Consumes 240F of Heat time on break 60 damage on wall splat
Sonic Fang1+2i14, i9~10-12+18a (+11)—7,21r31?m,m—Heat Engager Heat Dash +5, +43d (+35)
Rocket Launcherqcf+1i16-10+16a (+7)—21r29?m—Heat Engager Heat Dash (+5, +36a (+26) Balcony Break Transition to r18? FLK with B (-3/+23a (+14)/+23a (+14)) r18? FLK FC cancel?
Eraserf,f,F+2i20~24+6+10d—30r36?mjs9~Heat Engager Heat Dash (+5, +67a (+50)) Balcony Break Spike 9 chip damage on block
Cyclone PunchALB.2i23~24-3+16a (+7)—22—m—Heat Engager Heat Dash (+36a (+26)) Balcony Break
Vigilant BlowLNH.1i14-15-9+15g—21t42 r27m—Balcony Break Heat Engager Heat Dash +5, +43d (+35) Homing Transition to r18 FLK (-3/+21g) with B
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Double Jab1,1i15-3+3—5,7t47 r22h,h—
Combo from 1st hit with 4F delay Jails from 1st block with 2F delay Move can be delayed by 4F Transition to LWV with 3 (-6/+0) Tra…Ver notas completas
Combo from 1st hit with 4F delay Jails from 1st block with 2F delay Move can be delayed by 4F Transition to LWV with 3 (-6/+0) Transition to RWV with 4 (-6/+0) Transition to SWY with b+3_4 (-6/+0) Transition to r20? DCK with f+3_4 (-2/+4) r22? DCK FC cancel?
Jab > Body Blow1,d+1i25-6+0+55,15—h,m—Transition to r18? FLK with b (+0/+6/+11) r18? FLK FC cancel? Interrupt with i7 from 1st block Move can be delayed by 3F
Double Jab > Body Blow1,1,d+1i25-6+0+55,7,15—h,h,m—Transition to r18? FLK with b (+0/+6/+11) r18? FLK FC cancel? Interrupt with i6 from 1st block Move can be delayed by 3F
Lightning Combo1,1,2i13~14-7+4—5,7,13t55 r25h,h,h—
Combo from 1st hit with 3F delay Jail from 1st block with 3F delay Move can be delayed by 3F Transition to LWV with 3 (-5/+6) Tran…Ver notas completas
Combo from 1st hit with 3F delay Jail from 1st block with 3F delay Move can be delayed by 3F Transition to LWV with 3 (-5/+6) Transition to RWV with 4 (-5/+6) Transition to SWY with b+3_4 (-5/+6) Transition to r20? DCK with f+3_4 (-3/+8) r22? DCK FC cancel?
Left Right1,2i10-3+8—5,10—h,h—
Combo from 1st hit Jail from 1st block Transition to LWV with 3 (-4/+7) Transition to RWV with 4 (-4/+7) Transition to SWY with b+…Ver notas completas
Combo from 1st hit Jail from 1st block Transition to LWV with 3 (-4/+7) Transition to RWV with 4 (-4/+7) Transition to SWY with b+3_4 (-4/+7) Transition to r20? DCK with f+3_4 (-2/+9) r22? DCK FC cancel?
1,2,11,2,1i14-3+3—5,10,15—h,h,h—Combo from 1st CH or 2nd CH Jail from 1st block Transition to r19? PAB with f (-2/+4) Transition to r18? FLK with b (-1/+5) r18? PAB/FLK FC cancel?
British Edge Combo1,2,1,2i18~19-10+16a (+7)—5,10,15,15—h,h,h,m—
Balcony Break Combo from 3rd CH Move cannot be interrupted Transition to LWV with 3 (-6/+20a (+11)) Transition to RWV with 4 (-6/+…Ver notas completas
Balcony Break Combo from 3rd CH Move cannot be interrupted Transition to LWV with 3 (-6/+20a (+11)) Transition to RWV with 4 (-6/+20a (+11)) Transition to SWY with b+3_4 (-6/+20a (+11)) Transition to r20? DCK with f+3_4 (-4/+22a (+13)) r22? DCK FC cancel?
British Edge Combo 21,2,1,d+2i26~27-12+1c+14d5,10,15,19r30h,h,h,lcs10~Transition to r30 FC with d_db Interrupt with i9 from 1st block
22i12-1+5—12—h——
2,12,1i19-5+6—12,14—h,h—Combo from 1st hit Jail from 1st block Transition to r15? PAB with f (+2/+13g/+13) Transition to r14? FLK with b (+3/+14g/+14) r14? PAB/FLK FC cancel?
Vanguard Rush2,1,2i25-11+13a (+4)—12,14,22—h,h,m—Balcony Break Combo from 2nd CH with 3?F delay Interrupt with i6 from 1st block Move can be delayed by 10?F
Cromwell Combination2,2i22~24-14+6—12,17—h,m—Tornado Combo from 1st hit Interrupt with i2 from 1st block
Ducking Left3—————t35 r8 LWVsp—
Actionable for 21F Transition to r15 SWY with b+3_4 after 7F with 14F delay Transition to r1 DCK with f+3_4 after 7F with 14F dela…Ver notas completas
Actionable for 21F Transition to r15 SWY with b+3_4 after 7F with 14F delay Transition to r1 DCK with f+3_4 after 7F with 14F delay Transition to r8 RWV with d+3_4 (steps right) after 20F Can cancel into r1 block when transitioning from attacks that transition to LWV SWY transition notes: Transition is t45? r15 cs1~36? and actionable for 21F. Can transition from SWY into LWV/RWV after 10F with 10F delay? Can transition from SWY into DCK after 25F DCK transition notes: Transition is t60? r15 cs1~35? and actionable for 35F. Can transition from DCK into LWV/RWV after 25?F Can transition from DCK into SWY after 35?F
Ducking Right4—————t35 r8 RWVsp—
Actionable for 21F Transition to r15 SWY with b+3_4 after 7F with 14F delay Transition to r1 DCK with f+3_4 after 7F with 14F dela…Ver notas completas
Actionable for 21F Transition to r15 SWY with b+3_4 after 7F with 14F delay Transition to r1 DCK with f+3_4 after 7F with 14F delay Transition to r8 LWV with u+3_4 (steps left) after 20F Can cancel into r1 block when transitioning from attacks that transition to RWV SWY transition notes: Transition is t45? r15 cs1~36? and actionable for 21F. Can transition from SWY into LWV/RWV after 10F with 10F delay? Can transition from SWY into DCK after 25F DCK transition notes: Transition is t60? r15 cs1~35? and actionable for 35F. Can transition from DCK into LWV/RWV after 25?F Can transition from DCK into SWY after 35?F
Sonic Fang1+2i14, i9~10-12+18a (+11)—7,21r31?m,m—Heat Engager Heat Dash +5, +43d (+35)
Quick Spin3+4—————t30 r1 ALBsp—Transition into ALB Transition to r10 PAB with F after 20F Transition into i13 ALB.d_u with d_u after 24F
f+2f+2i21~22-6+5—11—m——
Ducking Body Blow > Left Hookf+2,1i15-5+1—11,12r21?m,h—
Combo from 1st hit with 7F delay Move cannot be interrupted Move can be delayed by 16F Transition to r15? PAB with f (+0/+4) Trans…Ver notas completas
Combo from 1st hit with 7F delay Move cannot be interrupted Move can be delayed by 16F Transition to r15? PAB with f (+0/+4) Transition to r14? FLK with b (+1/+5) r14? PAB/FLK FC cancel?
Ducking Psyche-out Bodyf+2,1~2i31-10+36d (+28)—11,20—m,m—Balcony Break Interrupt with i16 from 1st block Whiffs vs SSR, SWR from 1st block
f+2,2f+2,2i16~17-6+11g—11,15r26? LNHm,m—Combo from 1st hit with 6F delay Jail from 1st block with ?F delay Move can be delayed by 16F Transition to LNH Transition to r29? standing with b (-10/+7)
Conqueror Combinationf+2,2,1+2i18~19, i7~8, i16-12+5c—11,15,5,8,20—m,m,m,m,m—Combo from 2nd CH Move cannot be interrupted Spike Floor Break
f+1+2f+1+2i15~16, i7~9-14-3—10,12—m,h—Jail from 1st block
Shotgun Combinationf+1+2,2i18~19-13+3d—10,12,20—m,h,m—Combo from 2nd hit Move cannot be interrupted
Left Uppercutdf+1i13~14-2+5—12t33 r19m—Transition to LWV with 3 (-7/0) Transition to RWV with 4 (-7/0) Transition to SWY with b+3_4 (-7/0) Transition to r20? DCK with f+3_4 (-5/+2) r22? DCK FC cancel?
Uppercut Cross Combodf+1,2i19-6+3+512,13t57 r25m,h—
Combo from 1st hit Cancel to r16? LWV with 3 (-16/-9) at frame 17 Cancel to r16? RWV with 4 (-16/-9) at frame 17 Cancel to r16? SW…Ver notas completas
Combo from 1st hit Cancel to r16? LWV with 3 (-16/-9) at frame 17 Cancel to r16? RWV with 4 (-16/-9) at frame 17 Cancel to r16? SWY with b+3_4 (-16/-9) at frame 17 Cancel to r14? DCK with f+3_4 (-14/-7) at frame 17 r15? DCK FC cancel?
Uppercut Psyche-out Hookdf+1,2~1i30~31-2+2+61a12,20r17?m,h—Transition to r14? FLK with b (+0/+4/+63a) r14? FLK FC cancel? Interrupt with i11 from 1st block Interrupt with i4 from 1st hit Whiffs vs SS, SW from 1st block
Uppercut Psyche-out Bodydf+1,2~2i37-10+36d (+28)—12,12—m,m—Balcony Break Interrupt with i18 from 1st block Interrupt with i11 from 1st hit Whiffs vs SSR, SWR from 1st block or hit
Uppercut Psyche-out Left Right Combodf+1,2~f+1+2i34, i9-3+0+312,8,12r22m,h,h—
Interrupt with i15 from 1st block Interrupt with i8 from 1st hit Whiffs vs SW from 1st block Transition to r22? LWV with 3 (-4/-1/…Ver notas completas
Interrupt with i15 from 1st block Interrupt with i8 from 1st hit Whiffs vs SW from 1st block Transition to r22? LWV with 3 (-4/-1/+2) Transition to r22? RWV with 4 (-4/-1/+2) Transition to r22? SWY with b+3_4 (-4/-1/+2) Transition to r20? DCK with f+3_4 (-2/+1/+4) r22? DCK FC cancel?
Crescent Hookdf+2i16~17-11+6+10c10r30m—
Transition to r22? LWV with 3 (-7/+10/+14c) Transition to r22? RWV with 4 (-7/+10/+14c) Transition to r22? SWY with b+3_4 (-7/+10/…Ver notas completas
Transition to r22? LWV with 3 (-7/+10/+14c) Transition to r22? RWV with 4 (-7/+10/+14c) Transition to r22? SWY with b+3_4 (-7/+10/+14c) Transition to r18? DCK with f+3_4 (-3/+14g/+18c~+19c) r19? DCK FC cancel?
Knee Blasterd+1i16-13-2—12r31 FClcs6~—
d+2d+2i17-18-5—11—lcs6~—
d+2,1d+2,1i14~15-11-5+011,8r29l,m—
Combo from 1st CH with 13F delay Move cannot be interrupted from 1st block or hit Move can be delayed by 13F Transition to r22 LWV…Ver notas completas
Combo from 1st CH with 13F delay Move cannot be interrupted from 1st block or hit Move can be delayed by 13F Transition to r22 LWV with 3 (-6/+0/+5) Transition to r22 RWV with 4 (-6/+0/+5) Transition to r22 SWY with b+3_4 (-6/+0/+5) Transition to r20 DCK with f+3_4 (-4/+2/+7) r22? DCK FC cancel?
Wildman Combod+2,1,2i24~25-2+27a (+18)+56a11,8,17r22l,m,h—Balcony Break Combo from 2nd CH Interrupt with i6 from 2nd block
Crouch Jabdb+1i10-5+6—5t34 r24 FCslcs4~Transition to standing with f
Knee Clipperdb+2i26~27-12+1c+14d21r30lcs6~Transition to r30 FC with d_db
db+3db+3i16-13+0—10—l——
Foot Stomp Right Hookdb+3,2i15~16-6+8—10,10r30 LNHl,h—Combo from 1st hit -27 on block after blocking first hit Transition to LNH Transition to r34 standing with b (-31/-10/+4)
Stun Gundb+1+2i28~29-13+29a (+21)—21r38?mpc7~27-9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Quick Hookb+1i13~14-14+2+61a10t43 r29h—Transition to FLK r16 with B (-1/+10/+69) Cannot block i12 on block (must cancel into FC to block) Recovers 5F faster on hit (t38 r24) 4f timestop on CH
Quick Drawb+1,2i17~18+3+8—10,17t62 r30 LNHh,h—Homing Strong Aerial Tailspin Transition to LNH Combo from 1st hit Interrupt with i1 from 1st block Transition to standing r34 with b (-1/+4)
Swindlerb+1,2~1i30~31-8+4+63a10,17t71 r26h,m—Interrupt with i14 from 1st block Interrupt with i3 from 1st hit 4f timestop on CH
b+1,d+2b+1,d+2i27~28-11+0—10,10—h,lcs13~Combo from 1st hit Interrupt with i10 from 1st block Transition to r25? PAB with f (-9/+2) r25? PAB FC cancel?
Frigate Combob+1,d+2,1i25~27-9+35a (+20a)—10,10,10—h,l,m—Tornado Combo from 2nd CH Interrupt with i6 from 2nd block
Body Bombb+2i17~18-13+14—20r32?m—Can evade highs
Fox Furyb+1+2i16, i12-8+19d—8,20t73 r29m,h—Balcony Break Jail from 1st attack
Bounty Hunterub+2i17~18+5+14c—17r30? LNHh—Strong Aerial Tailspin Homing 5 chip damage on block Transition into LNH Transition to r30 standing with b (+1/+10c)
Swindlerub+2~1i30~31-8+4+63a17—m——
Hellfireub+1+2i66~69—+12a (+1)—70—ub(m)—Balcony Break
Dreadnought Uppercutu+2i17~19-15+34a (+24)—14t53 r34mjs12~32Tornado Jab evasion (frames 11 to 14?)
Over the Topuf+1i19~21-6+5—18t44 r23mjs9~Spike
Burst Hammeruf+2i22~25-14+52a—20t56 r31mjs9~Spike
uf+3uf+3i36~37-12+9—20—ljs9~—
Jump-in Foot Stomp Right Hookuf+3,2i15~16-6+8—20,10r30? LNHl,h—Combo from 1st hit -27 on block after blocking 1st hit Transition to r34? standing with b (-31/-10/+4)
Jumping Duck Kickuf+4i23~24-9+22a (+5)+36a (+26)20—mjs9~Balcony Break
Beat Downf,F+2i14~17-13c+12d—24t57 r40m—Spike
Rocket Launcherqcf+1i16-10+16a (+7)—21r29?m—Heat Engager Heat Dash (+5, +36a (+26) Balcony Break Transition to r18? FLK with B (-3/+23a (+14)/+23a (+14)) r18? FLK FC cancel?
Low Cross Blasterqcf+2i19-18+2c—18t56? r37?lcs10~Transition to r36? PAB with F (-18/+2c) r36? FC cancel?
Eraserf,f,F+2i20~24+6+10d—30r36?mjs9~Heat Engager Heat Dash (+5, +67a (+50)) Balcony Break Spike 9 chip damage on block
Sliding Low Punchafter_2steps+1i16-12+17d—23—lcs6~—
Finishing BlowFC.df+2i16~17-15+34a (+24)—20t52 r35m—Tornado
Knee ClipperFC.db+2i26~27-12+1c+14d21r30lcs6~Transition to r30 FC with d_db
Patella SmashFC.df+1i15~16-12+2—11PABlcs6~Alternate input: FC df1
WS.1WS.1i11~12-3+3+812—m——
Eagle JabWS.1,1i15-3+3—12,7r22?m,h—
Combo from 1st hit Combo from 1st CH with 11F delay Move can be delayed by 11F Jails attack inputs with ?F from 1st block (movemen…Ver notas completas
Combo from 1st hit Combo from 1st CH with 11F delay Move can be delayed by 11F Jails attack inputs with ?F from 1st block (movement bufferable) Duckable Transition to r22? LWV with 3 (-6/+0) Transition to r22? RWV with 4 (-6/+0) Transition to r22? SWY with b+3_4 (-6/+0) Transition to r20? DCK with f+3_4 (-2/+4) r22? DCK FC cancel?
WildmanWS.1,2i13~14-13+3c+23d12,17—m,m—Spike Combo from 1st hit with 1F delay Combo from 1st CH with 11F delay Jail from 1st block with 3F delay Move can be delayed by 11F
WS.2WS.2i13~15-7+4—17—m—Transition to r22? LWV with 3 (-7/+4) Transition to r22? RWV with 4 (-7/+4) Transition to r22? SWY with b+3_4 (-7/+4) Transition to r20? DCK with f+3_4 (-5/+6) r22? DCK FC cancel?
Nighthawk CombinationWS.2,2i16~17-6+11—17,15r24? LNHm,m—Combo from 1st hit with 5F delay Jail from 1st block with no delay Move can be delayed by 5F Transition to LNH Input b to cancel LNH at r29? (-10/+7)
Sonic Fangws1+2i14, i9~10-12+18a (+11)—7,21r31?m,m—Heat Engager Heat Dash +5, +43d (+35)
Ducking Left3—————t35 r8 LWVsp—
Actionable for 21F Transition to r15 SWY with b+3_4 after 7F with 14F delay Transition to r1 DCK with f+3_4 after 7F with 14F dela…Ver notas completas
Actionable for 21F Transition to r15 SWY with b+3_4 after 7F with 14F delay Transition to r1 DCK with f+3_4 after 7F with 14F delay Transition to r8 RWV with d+3_4 (steps right) after 20F Can cancel into r1 block when transitioning from attacks that transition to LWV SWY transition notes: Transition is t45? r15 cs1~36? and actionable for 21F. Can transition from SWY into LWV/RWV after 10F with 10F delay? Can transition from SWY into DCK after 25F DCK transition notes: Transition is t60? r15 cs1~35? and actionable for 35F. Can transition from DCK into LWV/RWV after 25?F Can transition from DCK into SWY after 35?F
LWV.1LWV.1i14-10+1—14—m—Input b to r18? FLK (-3/+8/+8)
Double StingerLWV.1,1i24~26-13+28a (+19)—14,22—m,m—Strong Aerial Tailspin Balcony Break Combo from 1st hit with 5F delay Interrupt with i4 from 1st block Move can be delayed by 10F
LWV.1,f+1LWV.1,f+1i17-3+3—14,9—m,m—Combo from 1st hit with 10F delay Jail from 1st block with 1F delay Move can be delayed by 10F
Centurion RushLWV.1,f+1,1i16+3+7+68a14,9,8r18?m,m,h—Combo from 1st or 2nd hit Transition to r14? FLK with b (+4/+8/+69a) r14? FLK FC cancel? Move cannot be interrupted
Bee Sting ComboLWV.1,2i22~23+3+8—14,14r30? LNHm,h—
Strong Aerial Tailspin Homing Combo from 1st hit with 7F delay Interrupt with i2 from 1st block Move can be delayed by 10F Transit…Ver notas completas
Strong Aerial Tailspin Homing Combo from 1st hit with 7F delay Interrupt with i2 from 1st block Move can be delayed by 10F Transition to LNH Input b to cancel LNH at r34? (-1/+4/+4)
SwindlerLWV.1,2~1i30~31-8+4+63a14,17—m,m—
Input 1 at frame 17 of LWV.1,2 Interrupt with i15 from 1st block Interrupt with i4 from 1st hit Whiffs vs SWL from 1st block (must…Ver notas completas
Input 1 at frame 17 of LWV.1,2 Interrupt with i15 from 1st block Interrupt with i4 from 1st hit Whiffs vs SWL from 1st block (must perform delayed sidewalk by performing SSL -> SWL)
LWV.2LWV.2i14~16-5+4—13—m—Shoulder Transition to r10? PAB with f (-1/+8) r10? PAB FC cancel?
Right Shoulder Rush > Billy ClubLWV.2,1i19-8+4c+7d13,21—m,m—Spike Combo from 1st CH with 5F delay Interrupt with i2 from 1st block Move can be delayed by 11F
Nemesis HookLWV.1+2i14-9+8+35d (+27)20—h—Balcony Break
Ducking Right4—————t35 r8 RWVsp—
Actionable for 21F Transition to r15 SWY with b+3_4 after 7F with 14F delay Transition to r1 DCK with f+3_4 after 7F with 14F dela…Ver notas completas
Actionable for 21F Transition to r15 SWY with b+3_4 after 7F with 14F delay Transition to r1 DCK with f+3_4 after 7F with 14F delay Transition to r8 LWV with u+3_4 (steps left) after 20F Can cancel into r1 block when transitioning from attacks that transition to RWV SWY transition notes: Transition is t45? r15 cs1~36? and actionable for 21F. Can transition from SWY into LWV/RWV after 10F with 10F delay? Can transition from SWY into DCK after 25F DCK transition notes: Transition is t60? r15 cs1~35? and actionable for 35F. Can transition from DCK into LWV/RWV after 25?F Can transition from DCK into SWY after 35?F
RWV.1RWV.1i14~16-5~-3+4~+6—13—m—Shoulder Transition to r10? PAB with f (-1~+1/+8~+10) r10? PAB FC cancel?
Hawk Swoop ComboRWV.1,2i22~23+3+8—13,17r30? LNHm,h—
Strong Aerial Tailspin Homing Combo from 1st hit with 2F delay Interrupt with i5 from 1st block Move can be delayed by 11F Transit…Ver notas completas
Strong Aerial Tailspin Homing Combo from 1st hit with 2F delay Interrupt with i5 from 1st block Move can be delayed by 11F Transition into LNH Input b to cancel LNH at r34? (-1/+4/+4)
SwindlerRWV.1,2~1i30~31-8+4+63a13,17—m,m—Input 1 at frame 17 of RWV.1,2 Interrupt with i18 from 1st block Interrupt with i9 from 1st hit Whiffs vs SSL, SWL from 1st block
Gut DrillRWV.2i14~15-13+10a (+1)+31a (+5)22—m—Balcony Break
Quick Spin3+4—————t30 r1 ALBsp—Transition into ALB Transition to r10 PAB with F after 20F Transition into i13 ALB.d_u with d_u after 24F
Cyclone PunchALB.2i23~24-3+16a (+7)—22—m—Heat Engager Heat Dash (+36a (+26)) Balcony Break
Cyclone Knee ClipALB.d+2i34-12+1c+14d17—lcs6~—
Cyclone Left (Right)ALB.di13————t44 r31sp—Transition to r10 PAB with F after 20F
Double Cyclone PunchALB.d,1i12~13-3+16a (+7)—34—sp,m—Balcony Break ALB.d_u takes 37 frames, effective startup is i49~50
Double Cyclone Knee PunchALB.d,d+1i22~23-12+14d—30—sp,lcs6~ALB.d_u takes 37 frames, effective startup time is i59~60
Duckingf+3_4—————t35 r6 DCKspcs1~25
Transition to DCK Actionable for 19F Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay Input d+3_4 to r25 cs1~25 RWV after 9F …Ver notas completas
Transition to DCK Actionable for 19F Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay Input b+3_4 to r10 SWY after 14F with 5F delay Input f+3_4 to r6 EXD after 19F Transition to r15 FC with db after 9F with 10F delay WV transition notes: Transition is t45 r25 cs1~25 and actionable for 14F. Can immediately transition into r15 SWY with 14F delay? Can immediately transition into r1 DCK with 14F delay?
Fox HuntDCK.1i19~20-7+58a (+27)+34a (+24)17—m——
SkyscraperDCK.2i19~21-14+35a (+25)—15—m——
PunisherDCK.f+2i15~16+5+14c+55a21LNHh—Strong Aerial Tailspin Transition to standing (+1/+10c/+51a) with B 6 chip damage on block
SwindlerDCK.f+2~1i28~29-8+4+63a17—m——
DCK.1+2DCK.1+2i16, i7-9+2—3,3—m,m——
DCK.1+2,1+2DCK.1+2,1+2i5, i2-9+2—3,3,3,3—m,m,m,m—Combo from 1st hit Jail from 1st block?
DCK.1+2,1+2,1+2DCK.1+2,1+2,1+2i5, i2-9+2—3,3,3,3,2,2—m,m,m,m,m,m—Combo from 1st hit Jail from 1st block?
Gatling GunDCK.1+2,1+2,1+2,1+2i7, i9-12+32a (+22)—3,3,3,3,2,2,2,12—m,m,m,m,m,m,m,m—Combo from 1st hit Jail from 1st block?
Ducking InDCK.f+3_4—————t35 r6 EXDsp—
Transition to EXD Actionable for 19F Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay Input d+3_4 to r18 cs1~25 RWV after 9F …Ver notas completas
Transition to EXD Actionable for 19F Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay Input b+3_4 to r10 SWY after 14F with 5F delay Input db to r15 FC with db after 9F with 10F delay WV transition notes: Transition is t38 r18 cs1~18 and actionable for 14F. Can immediately transition into r15 SWY with 14F delay? Can immediately transition into r1 DCK with 14F delay?
Ducking InDCK.f+3_4—————t35 r6 EXDsp—
Transition to EXD Actionable for 19F Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay Input d+3_4 to r18 cs1~25 RWV after 9F …Ver notas completas
Transition to EXD Actionable for 19F Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay Input b+3_4 to r10 SWY after 14F with 5F delay Input db to r15 FC with db after 9F with 10F delay WV transition notes: Transition is t38 r18 cs1~18 and actionable for 14F. Can immediately transition into r15 SWY with 14F delay? Can immediately transition into r1 DCK with 14F delay?
Power Fox HuntEXD.1i19~20-7+44d (+36)+41a (+31)21—m—8 chip damage on block
Power SkyscraperEXD.2i19~21-14+61a (+51)—21—m—6 chip damage on block
Power PunisherEXD.f+2i15~16+5+56a—28LNHh—Strong Aerial Tailspin Transition to standing (+1/+52a) with B 11 chip damage on block
SwindlerEXD.f+2~1i28~29-8+4+63a17—m——
EXD.1+2EXD.1+2i16, i7-9+2—3,3—m,m——
EXD.1+2,1+2EXD.1+2,1+2i5, i2-9+2—3,3,3,3—m,m,m,m—Combo from 1st hit Jail from 1st block?
EXD.1+2,1+2,1+2EXD.1+2,1+2,1+2i5, i2-9+2—3,3,3,3,2,2—m,m,m,m,m,m—Combo from 1st hit Jail from 1st block?
Gatling GunEXD.1+2,1+2,1+2,1+2i7, i9-12+32a (+22)—3,3,3,3,2,2,2,12—m,m,m,m,m,m,m,m—Combo from 1st hit Jail from 1st block?
Peekaboof+3+4—————t20? r1 PABsp—
Transition to PAB i21? auto high/mid block Can move forward with f after 20F Can transition to r1 FC with db after 20F Can transit…Ver notas completas
Transition to PAB i21? auto high/mid block Can move forward with f after 20F Can transition to r1 FC with db after 20F Can transition to r1 standing with f+3+4 after 20F Stance moves and the following transitions can be performed instantly after inputting f+3+4: Transition to r7? LWV with 3 (laterally evasive) Transition to r7? RWV with 4 (laterally evasive) Transition to r1? ALB with 3+4 Transition to r6 DCK with f+3_4 Transition to r10 SWY with b+3_4
PAB.1PAB.1i12~13-2+9—10PABh——
PAB.1,2PAB.1,2i15~16+0+8—10,14PABh,h—Combo from 1st hit Jail from 1st block
Albion CombinationPAB.1,2,1i18~20-13+8c+44a10,14,21PABh,h,m—Spike Combo from 2nd CH with 8F delay Jail from 1st block with no delay Move can be delayed by 10F
Spite HookPAB.2i14+5+14c—19LNHhps7?-13Homing Transition to standing with B (+1/+10c) Punch parry +0d and 25 damage on a successful parry 5 chip damage on block
SwindlerPAB.2~1i27~28-8+4+63a17—m——
Ten CountPAB.1+2i110+0d—45—th—1+2 for throw break
PAB.f+2PAB.f+2i18~19-13+31a (+16)—18PABm——
Straight Punch CombinationPAB.f+2,1i34~35+1+24a (+14)—18,24—m,m—Balcony Break Combo from 1st hit Interrupt with i15 from 1st block
Nimrod CombinationPAB.f+1+2i12, i15~16-5+24a (+15)—12,23—h,h—Balcony Break
PAB.df+1PAB.df+1i15~16-9+2—12PABm——
PAB.df+1,1PAB.df+1,1i19~20-10+1—12,14PABm,m—Combo from 1st hit with 7F delay Interrupt with i2 from 1st block Move can be delayed by 12f
PAB.df+1,1,2PAB.df+1,1,2i22-11-3—12,14,12PABm,m,m—Combo from 2nd CH with 5F delay Interrupt with i4 from 2nd block Whiffs vs SSR, SWR from 2nd block Move can be delayed by 10F
Argos RushPAB.df+1,1,2,1i16-13+17d—12,14,12,20—m,m,m,m—Spike Combo from 3rd hit with 2F delay Jail from 3rd block with no delay Move can be delayed by 2F
Cross CutPAB.df+1,2i17-18+3+8—12,20LNHm,h—Strong Aerial Tailspin Homing Combo from 1st hit with 8F delay Transition to LNH Transition to standing with B (-1/+4)
SwindlerPAB.df+1,2~1i30~31-8+4+63a12,17—m,m—Move cannot be interrupted
Cutting ElbowPAB.df+2i16~17-10+31a (+21)—16PABm—Elbow
Patella SmashPAB.d+1i15~16-12+2—11PABlcs6~Alternate input: FC df1
Knuckle PlowPAB.d+2i28~29-12+7+32a25FClcs6~Cancel into FC with DB
PAB.b+1PAB.b+1i17~18-19-6—15—m——
PAB.b+1,1PAB.b+1,1i18~19-7-1—15,10r25?m,h—Combo from 1st hit with 11F delay Move cannot be interrupted Move can be delayed by 13F
PAB.b+1,1,2PAB.b+1,1,2i18~20-11-5—15,10,12—m,h,m—Combo from 2nd CH with 4F delay Move cannot be interrupted Move can be delayed by 10F
Lancaster CombinationPAB.b+1,1,2,1i21-10+16a (+7)—15,10,12,21—m,h,m,m—Balcony Break Combo from 3rd hit Jails attack inputs from 3rd block Transition to r18? FLK with b (-3/+23a (+14)) r18? FLK FC cancel?
Swaying HookPAB.b+2i28~29-13+11a (+2)—25—m—Balcony Break Backswing Blow
Dreadnought UppercutPAB.uf+2i17~19-15+34a (+24)—23t53 r34mjs9~Tornado
Swayingb+3_4—————t35 r10 SWYspcs1~25
Transition to SWY Actionable for 15F Transition to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay Transition to r25 cs1?~25? …Ver notas completas
Transition to SWY Actionable for 15F Transition to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay Transition to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay Transition to r6 DCK with f+3_4 after 20F in SWY WV transition notes: Transition is t45 r25 cs1~25 and actionable for 14F. Can immediately transition into r15 SWY with 14F delay? Can immediately transition into r1 DCK with 14F delay?
Billy ClubSWY.1i16~17-1c~+0c+14c~+15c—26—m—Can be +15c at farther ranges 10 chip damage on block
Snake CharmerSWY.2i17~18-18+36a—30—mcs1~—
Position ChangeSWY.1+2i10~15-2+1 / +10~17wc———th—
3 damage on wall crush +10 when opponent hits the wall, if the throw is successful Frame advantage on wall crush increases up to +…Ver notas completas
3 damage on wall crush +10 when opponent hits the wall, if the throw is successful Frame advantage on wall crush increases up to +17 the further the opponent is from the wall Throw break 1+2 10F throw break window for NH and CH SWY.1+2
SWY.1+2~b_u_dSWY.1+2~b_u_di10~15-2+1 / +13~23?wc———th—
3 damage on wall crush +13 when opponent hits the wall after being rotated by < 90 degrees +17 when opponent hits the wall after b…Ver notas completas
3 damage on wall crush +13 when opponent hits the wall after being rotated by < 90 degrees +17 when opponent hits the wall after being rotated by > 90 degrees +23? when opponent hits the wall after being rotated by 180 degrees? Frame advantage on wall crush increases up to +23? the further the opponent is from the wall Throw break 1+2 14F? throw break window for NH and CH SWY.1+2
Flicker Stanceb+3+4—————t70 r5 FLKsp—
Transition to FLK i16 standing block from manual transition Cancel to r1 FC with db Cancel to r6 DCK with f+3_4 Cancel to r10 SWY …Ver notas completas
Transition to FLK i16 standing block from manual transition Cancel to r1 FC with db Cancel to r6 DCK with f+3_4 Cancel to r10 SWY with b+3_4 Transition to r8 LWV with 3 Transition to r8 RWV with 4 Stance moves can be delayed by 55F
FLK.1FLK.1i12-4+7—14t35 r23h—Transition to r20 FLK with b (-1/+10g/+10) Transition to r2 ALB with 3+4 (+17g/+28g/+28) ALB Transition can be delayed by 62F when transitioning into FLK
FLK.1,1FLK.1,1i15-9+0—14,8t52 r25h,h—
Combo from 1st CH with 3F delay Jails attack inputs from 1st block with 3F delay Duckable Transition to r20 FLK with b (-4/+5) Tra…Ver notas completas
Combo from 1st CH with 3F delay Jails attack inputs from 1st block with 3F delay Duckable Transition to r20 FLK with b (-4/+5) Transition to r2 ALB with 3+4 (+14g/+23g/+23) ALB Transition can be delayed by 62F when transitioning into FLK
FLK.1,1,1FLK.1,1,1i15-9+0—14,8,8t67 r25h,h,h—
Combo from 2nd CH with 1F delay Jails from 2nd hit with 1F delay Jails attack inputs from 2nd block with 1F delay Duckable Transit…Ver notas completas
Combo from 2nd CH with 1F delay Jails from 2nd hit with 1F delay Jails attack inputs from 2nd block with 1F delay Duckable Transition to r20 FLK with b (-4/+5) Transition to r2 ALB with 3+4 (+14g/+23) ALB Transition can be delayed by 62F when transitioning into FLK
Spiteful CombinationFLK.1,1,1,2i20~22-12+17a (+0)—14,8,8,22t96 r31h,h,h,m—Tornado Balcony Break Combo from 3rd hit with 1F delay Interrupt with i4 from 3rd block Move cannot be delayed Input can be delayed by 1F
FLK.1,1,2FLK.1,1,2i20~22-12+17a (+0)—14,8,22t80 r31h,h,m—Tornado Balcony Break Combo from 2nd CH Interrupt with i3 from 2nd block
FLK.1,1,f+1FLK.1,1,f+1i15-5+0c+10d14,8,17t72 r30h,h,m—Spike Combo from 2nd CH with 10F delay Jails attack inputs from 2nd block with 1F delay Move can be delayed by 11F
FLK.1,1,d+1FLK.1,1,d+1i15~17+0+18g+42a14,8,23t67 r23h,h,h—Balcony Break Combo from 2nd CH with 10F delay Jail from 2nd hit with 11F delay Jails attack inputs from 2nd block with 1F delay (crouch assist bufferable) Duckable
FLK.1,2FLK.1,2i20~22-12+17a (+0)—14,22t65 r31h,m—Tornado Combo from 1st CH Move cannot be interrupted
Tempest ComboFLK.1,f+1i15-5+0c+10d14,17t57 r30h,m—Spike Combo from 1st CH with 14F delay Jails attack inputs from 1st block with 4F delay
Power Hook ComboFLK.1,d+1i15~17+0+18g+42a14,23t52 r23h,h—Balcony Break Combo from 1st CH with 14F delay Jail from 1st hit with 14F delay Jails attack inputs from 1st block with 4F delay (crouch assist bufferable) Duckable
Fly SwatterFLK.2i18~19-5c+7a+42a21t51 r32m—Spike 6 chip damage on block
British LancerFLK.b+2i14~15-9+35d (+27)—21t44 r29hpc8~13Tornado Balcony Break +0 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Griffin ThrowFLK.1+2i12~14-6+0d—40t35 r21th—1+2 for throw break Side switch Opponent recovers FUFA
Dreadnought UppercutFLK.u+2i17~19-15+34a (+24)—14t53 r34mjs12~32Tornado Jab evasion (frames 11 to 14?)
Lion Heartub+3—————t100 r24 LNHsp—
Transition to LNH Actionable for 120F Transition to LWV with 3 (steps left) Transition to RWV with 4 (steps right) Transition to D…Ver notas completas
Transition to LNH Actionable for 120F Transition to LWV with 3 (steps left) Transition to RWV with 4 (steps right) Transition to DCK with f+3_4 Transition to SWY b+3_4 Sometimes written Outfox
Vigilant BlowLNH.1i14-15-9+15g—21t42 r27m—Balcony Break Heat Engager Heat Dash +5, +43d (+35) Homing Transition to r18 FLK (-3/+21g) with B
BloodhoundLNH.2i16-17-13+61a (+51)—22—m—Tornado
Swingfire AdvanceLNH.1+2i18-19+12+51a (+31)—24r42?h—Guard Break Reversal Break Balcony Break 9 chip damage on block
Two-FacedH.LNH.P————15—m,tps25~95?Parries high and mid punches and kicks? Active after LNH is actionable Transition to TFA after successful parry Throws received are unbreakable
Dear Land of HopeR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Taunt1+2+4—————————
Ki Charge1+2+3+4—————————
CheapshotOTG.d+1+2i17-11c+2—16 (12)t46 r30L—+0d (-8) on grounded hit
Parryb+1+3—————t35 r23spps5~12Parry h and m punches +7? on successful parry Press 1 on successful parry for follow-up i14,30dmg (-12/+24a (+18)/+26a (+16))
Gut Wrencher1+3i12~14-6+0d—35t45 r31t—Homing Throw break 1 or 2 Opponent left FUFA
Brain Pulverizer2+4i12~14-3+0d—35t45 r31t—Homing Floor Break Throw break 1 or 2 Sideswitch Opponent left FDFT
Choke SlamLeft throw—-3+0d—40—t—Throw break 1 Opponent left FUFR?
Throw DownRight throw—-3+0d—40—t—Throw break 2 Opponent left FUFL?
Schoolyard BullyBack throw——+5d—55—t—Unbreakable Sideswitch Opponent left FUFT
Armlock Throwuf+1+2i12~13+0+0d—40t39 r26t—1+2 Throw break Sideswitch Opponent left FUFA
Spinning Elbow Dropqcb+2+4i12~14-2+0d—40t39 r25t—2 Throw break Opponent left FUFA
Uppercut Psyche-out Left Right Combodf+1,2~f+1+2i34, i9-3+0+312,8,12r22m,h,h—
Interrupt with i15 from 1st block Interrupt with i8 from 1st hit Whiffs vs SW from 1st block Transition to r22? LWV with 3 (-4/-1/…Ver notas completas
Interrupt with i15 from 1st block Interrupt with i8 from 1st hit Whiffs vs SW from 1st block Transition to r22? LWV with 3 (-4/-1/+2) Transition to r22? RWV with 4 (-4/-1/+2) Transition to r22? SWY with b+3_4 (-4/-1/+2) Transition to r20? DCK with f+3_4 (-2/+1/+4) r22? DCK FC cancel?
3rd hitdf+1,2~f+1+2,1i17~18-19-8—12,8,12,7rm,h,h,m—10-hit combo string Combo from 2nd CH
4th hitdf+1,2~f+1+2,1,1i23~26-25-17—12,8,12,7,8rm,h,h,m,m—10-hit combo string Combo from 3rd hit
5th hitdf+1,2~f+1+2,1,1,2i22~23—-8—12,8,12,7,8,8rm,h,h,m,m,m—10-hit combo string Combo from 4th hit
6th hitdf+1,2~f+1+2,1,1,2,1i15~15-9+5—12,8,12,7,8,8,8rm,h,h,m,m,m,h—10-hit combo string

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63412 · Atualizado em 2026-11-05T01:46:06+00:00

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