ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Devil Jin

159 entradas, incluindo variantes
ESCOLHER PERSONAGEMDEDevil Jin
12On Block ≥ 0Neutras ou positivas
41On Block −9 a −1Vantagem negativa
54On Block ≤ −10Potencialmente puníveis
52Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Vindictive HelixH.2+3i18~28+11 MCR+5d—20,22,10t65 r37m,h,tjs15~52 fs53~55
Heat Smash Balcony Break Jail from 1st attack Transition to attack throw on hit Transition to MCR r29 on block only -14 on an empt…Ver notas completas
Heat Smash Balcony Break Jail from 1st attack Transition to attack throw on hit Transition to MCR r29 on block only -14 on an empty MCR transition Cancel to r37 on block with B (+2~+12) 5 chip damage on block +48? (+8?) on wall hit
Inner PurgatoryH.MCR.1+2i20—+0d—12,27t55 r35h!,tjs1~12Transition to attack throw on standing or airborne hit Consumes 600F of the heat timer
Wheel of Pain > Annihilation Beam4~3,H.1+2i24~35+2~+13+4cg~+15cg—21,15t103 r33M,SM—
Tornado Weapon Balcony Break Projectile (unparryable) Forces tech back roll on hit +58a (+42) from previous hit Jail from 1st bloc…Ver notas completas
Tornado Weapon Balcony Break Projectile (unparryable) Forces tech back roll on hit +58a (+42) from previous hit Jail from 1st block 3 chip damage on block Consumes 210F of remaining heat time +1d on BT hit
Hisou > Annihilation Beamuf+3+4,H.1+2i25~50-15+0d—8,20,20t121 r36m,m,tjs0~67 fs68~70
Weapon Projectile (unparryable) 4 chip damage on block Available only on hit or block Unavailable on whiff Jail from 1st block Shi…Ver notas completas
Weapon Projectile (unparryable) 4 chip damage on block Available only on hit or block Unavailable on whiff Jail from 1st block Shift to r96 attack throw on front-facing hit Combo from 1st hit with 13F delay Move cannot be delayed Input can be delayed by 13F Consumes 240F of remaining heat time -21a (-31) on BT hit
Laser Crush > Annihilation Beamb,f+2,1,4,H.1+2i24~35+2~+13+4cg~+15cg—12,12,21,15t144 r33m,m,M,SM—
Balcony Break Tornado Weapon Projectile (unparryable) Forces tech back roll on hit +59a(+43) from previous hit Jail from 3rd block…Ver notas completas
Balcony Break Tornado Weapon Projectile (unparryable) Forces tech back roll on hit +59a(+43) from previous hit Jail from 3rd block 3 chip damage on block Consumes 210F of remaining heat time +1d on BT hit
Spinning Demon Leviathanf,n,d,DF+4,H.3,i31—+72a (+56a)—7,26 (18)t82 r34L,SM,js15~27 fs28~30
Tornado Available only on hit 18 damage with combo scaling from 1st Consumes 600F of remaining Heat timer on hit or block or whiff…Ver notas completas
Tornado Available only on hit 18 damage with combo scaling from 1st Consumes 600F of remaining Heat timer on hit or block or whiff +70a (+54) FUFA on BT hit Sometimes written CD.DF+4,H.3 CD.4,H.3
Spiral of Madness > Annihilation Beamf,n,d,df+1+2,H.1+2i25~36+2~+13+4cg~+15cg—25,20t97 r33m,SM—
Tornado Weapon Projectile (unparryable) +60a(+44) from previous hit Jail from 1st block 4 chip damage on block Consumes 600F of re…Ver notas completas
Tornado Weapon Projectile (unparryable) +60a(+44) from previous hit Jail from 1st block 4 chip damage on block Consumes 600F of remaining heat time No pushback on 1st CH Forces tech back roll on hit +1d on BT hit
Rakshasa's Furyb+2,3,i25~27-14+8a (-1)—11,23t78 r35h,m,js25~47 ,fs48~50Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit Interrupt with i7 from 1st block Move cannot be delayed +8d on side or BT hit
Wicked Jambu Spearb+3i29~32-18~-15+10a~+13a—24t69 r37Mjs8~33 fs34~36
Heat Engager Heat Dash +5, +43d (+35) Balcony Break 6 chip damage on heat dash Backswing blow Max distance from opponent when perf…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break 6 chip damage on heat dash Backswing blow Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) +5d~8d on BT hit
Wraith Kickuf+4i18-8+11—21t50 r32mjs8~18Heat Engager Heat Dash +62a (+42) Balcony Break +18a (+9) on BT hit
Demon's Pawf,F+2i15~16-8+15a (+6)—24t45 r29m—Heat Engager Heat Dash +36a (+26) Balcony Break 7 chip damage on block Active frame 1 range: 2.73
Dark Arachnid TwisterMCR.2,2,i24-26-14c+2a—12,20t79 r36m,M,js1~17 ,fs18~20Heat Engager Heat Dash +5, +43d (+35) Floor Break Combo from 1st hit with 2F delay Opponent recovers FDFA on hit Interrupt with i3 Input can be delayed by 2F Move cannot be delayed
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Double Jab1,1,i15-1+8—5,6t44 r19h,h—Jail from 1st attack with 3F delay Combo from 1st hit with 3F delay
Flash Claw Combo1,1,2,i13~14-17+18a (+13)—5,6,14t76 r37h,h,m—Balcony Break on airborne hit Jail from 1st block with 5F delay Combo from 1st hit with 11F delay +41? (+3?) on wall hit +7a (-2) on BT hit
One Two Strike1,2,i10-3+8—5,8t42 r22h,h—Jail from 1st attack with 4F delay Combo from 1st hit with 4F delay
Back Fist Combo1,2,2,i17-12+4—5,8,12t70 r31h,h,h—Combo from 1st hit with 11F delay Jail from 2nd hit with 2F delay Move can be delayed 9F Input can be delayed 11F
1,2,31,2,3,i29~31+4+24a—5,8,25t76 r24h,h,m—Floor Break Input can be delayed 1f Move cannot be delayed Interrupt with i10 from 2nd block Whiffs vs SS, SW from 2nd block
Shoot the Works1,2,3,4,i36~38+0~+2+11c~+13c—5,8,25,30t107 r17h,h,m,m—Floor Break Interrupt with i7 from 3rd block Whiffs vs SSL, SWL from 3rd block
One Two Knee1,2,4,i11-10+4—5,8,10t63 r26h,h,m—Knee Jail from 1st block Combo from 1st hit Move is delayed 6F Input cannot be delayed
22i10+0+9—9t29 r19h——
Demon Backhand Spin2,2,i17-13-2—9,20t61 r32h,h—Jail from 1st attack with 2f delay Move cannot be delayed
33i17~19-12-6—16t53 r34m——
3,13,1,i29~30+2+8—16,11t68 r21m,h—Combo from 1st hit Interrupt with i3 from 1st block Move cancels 2nd and 3rd active frames of 3
Hell Cyclone3,1,2,i25~28-11+72a (+56)—16,11,20t112 r29m,h,M—Tornado Interrupt with i9 from 2nd block Whiffs vs SSR from 2nd block Move can be delayed 4F Input can be delayed 12F
Hell Spiral3,1,4,i23~24-9+15a (+6)+59a16,11,20t108 r29m,h,m—Balcony Break on normal hit Interrupt with i7 from 2nd block Whiffs vs SSR, SWR from 2nd block 4f timestop on CH Move can be delayed 4F Input can be delayed 12F
Demon March3,1,f,F—-2+4—16,11t72 r25m,h——
Last Rites4i17~18-5+10g—24t50 r32h—Homing Balcony Break 7 chip damage on block +17a (+8) on BT hit
Wheel of Pain4~3i29-32-7c+14a—21t65 r33Mjs14~23 fs24~26Floor Break Parryable by traditional kick parries Effective startup i30
Tsujikaze1+2i17 i25~26-12+7—12,25t101 r35m,m—Homing Balcony Break Interrupt with i1 from 1st block 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) +14a (+5) on BT hit
1+41+4i16~17,i14-3+4—5,5t50 r21SL,h—-17 from 1st block Can be performed in reverse during backturn (Fox Step)
Three Ring Alaya1+4,2,i24~25-12+72a (+56)—5,5,20t85 r31SL,h,m—Tornado Combo from 2nd CH Interrupt with i4 from 2nd block 6 chip damage on block
Fly (FLY)3+4—————t104 r40 FLY—js20~58 fs59~61—
893Pf+2i17~18-8+3—14t46 r29m—Floor Break
893P > Knee Kickf+2,4,i15-11+0+29a (+23)14,17t64 r30m,m—Knee Jail from 1st block with 3F delay Combo from 1st hit with 14F delay 4f timestop on CH Move can be delayed 13F Input can be delayed by 14F
Mourning Crow (MCR)f+3—————t45 r20 MCR—js18~32 fs33~35Stance moves can be delayed by 10f
f+4f+4i15~16-12-1—10t46 r30m——
Twisted Samsaraf+4,3,i26~27-22+18a (+8)—10,15t94 r51m,m,js27~51 ,fs52~54Tornado Combo on 1st CH with 3F delay Interrupt with i7 from 1st block Whiffs vs SSR, SWR from 1st block Move can be delayed by 15F Enter FLY +36a (+26) with ub_u_uf on hit
df+1df+1i13-6+5+911t38 r25m——
Dark Twin Lancerdf+1,2,i17-9+26a (+16)—11,20t66 r30m,h—Balcony Break Combo on 1st hit with 6F delay Combo on 1st CH with 10F delay Interrupt with i3 from 1st block Move can be delayed by 4F Input can be delayed by 10F
Dark Twin Apparitiondf+1,4,i20~21-13+16cg+31d (+23d)11,23t72 r33m,m—
Balcony Break Combo on 1st CH with 10F delay Interrupt with i5 from 1st block Transition to MCR r33 with F on hit or CH (+16cg/+31…Ver notas completas
Balcony Break Combo on 1st CH with 10F delay Interrupt with i5 from 1st block Transition to MCR r33 with F on hit or CH (+16cg/+31d (+23d)) -9 on an empty MCR transition on hit +11d on BT hit Move can be delayed by 5F Input can be delayed by 10F
Bloody Glaivedf+2i15-9+6+917t41 r26m—Transition to MCR r25 with F on hit or CH (+14/+17) -11/-8 on an empty MCR transition Has good right sidestep tracking 4f timestop on CH
df+3df+3i16~17-9+2—12t44 r27m—+2c on hit against crouching opponents
df+3,2df+3,2,i19-13-7—12,10t72 r37m,m—Combo from 1st hit Move cannot be interrupted
Rengokudf+3,2,4,i26-27-22+18a (+8)—12,10,20t114 r51m,m,m,js27~50 ,fs51~53Tornado Combo from 2nd CH with 4f delay Interrupt with i1 from 1st block Jail from 2nd hit with 4F delay Enter FLY +36a (+26) with ub_u_uf on hit Move can be delayed 16f
df+4df+4i13~14-9+2—10t41 r27m——
Tsunami Kickdf+4,4,i13~14-15-4c—10,16t63 r33m,m—Floor Break Jail from 1st block with 3F delay Combo from 1st hit with 10F delay Move can be delayed 10F
Corpse Thrustd+1i18~19-14+20a (+10)—25t54 r35mpc7~17
Balcony Break Damage taken during power crush state is recoverable. Reversal Break and -9 on block if an attack is absorbed 10 chi…Ver notas completas
Balcony Break Damage taken during power crush state is recoverable. Reversal Break and -9 on block if an attack is absorbed 10 chip damage on block after absorbing an attack in power crush state
Crouch Straightd+2i11-4+7—8t34 r23 FCslcs4~+7c on crouching hit
Broken Plated+3i18~19-12-1+7c12t49 r30L—Pseudo homing
Crouch Shin Kickd+4i12-15-4—6t46 r34 FClcs4~46-4c on crouching hit
Double Lift Kicksd+3+4i15-16 i15-16-15+30a (+20)—5,20t79 r33m,mjs16~30—
Crouch Jabdb+1i10-5+6—5t34 r24 FCslcs4~Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Malicious Macedb+2i21~22-13+3c+26a15t53 r31 FCLcs6~4 chip damage on block
Crouch Spin Kickdb+3i16-17-6—10t52 r36 FCLcs4~-6c on crouching hit
Demon's Speardb+1+2i23~38-9+4—15t46 r31m—Cancel to r27 MCR with F (js27~) at frame 5 onwards Balcony Break on air hit
Demon's Spear (Slight Hold)db+1+2*i39~60+5g+7+37d (+29)25t41 r26m—Balcony Break on CH or air hit Cancel to r27 MCR with F (js27~) 10 chip damage on block
Demon's Lance (Max Hold)db+1+2**i61~63+10+37d—42t44 r31m—Balcony Break Guard Break Cancel to r27 MCR with F (js27~) 16 chip damage on block 20f timestop on hit +11d on BT hit
Hellfire Blastdb+1+4i32~63—-30cg~+1cg—40t110 r47h!—Balcony Break -22cg~-19cg on average Forces tech back roll on hit -25d~-22d on average on BT hit (-33d~-2d)
b+1b+1i12-6+5—10t37 r25h—Tracks SSR/SWR completely
Brimstone Strikeb+1,2,i23-14+23a (+13)—10,20t73 r33h,m—
Balcony Break Combo from 1st hit with 7f delay Interrupt with i8 from 1st block Whiffs vs SSL, SSR, SWL, SWR after 1st block Input…Ver notas completas
Balcony Break Combo from 1st hit with 7f delay Interrupt with i8 from 1st block Whiffs vs SSL, SSR, SWL, SWR after 1st block Input can be delayed by 15f Move can be delayed by 10f Cancel to r32 with B on frame 17 (-18/-7)
b+2b+2i14~16-13-2—11t46 r30h——
Rakshasa's Rampageb+2,1,i30-31-16+29a (+19)—11,21t82 r34h,m,js30~51 ,fs52~54Tornado Interrupt with i13 from 1st block Can evade some jab interrupts Move cannot be delayed Input can be delayed by 1F
Rakshasa's Furyb+2,3,i25~27-14+8a (-1)—11,23t78 r35h,m,js25~47 ,fs48~50Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit Interrupt with i7 from 1st block Move cannot be delayed +8d on side or BT hit
Wicked Jambu Spearb+3i29~32-18~-15+10a~+13a—24t69 r37Mjs8~33 fs34~36
Heat Engager Heat Dash +5, +43d (+35) Balcony Break 6 chip damage on heat dash Backswing blow Max distance from opponent when perf…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break 6 chip damage on heat dash Backswing blow Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) +5d~8d on BT hit
Demon Steel Pedalb+4i17~18-8+6+30a (+24)20t46 r28M—4f timestop on CH Opponent recovers FDFA on grounded hit
Aratama Strikeb+1+2i20~21+3c+7c+24d21t50 r29m—Spike Opponent recovers FDFA on CH 4 chip damage on block
Lightning Screw Uppercutb+1+4i63~64—+20a (+10)—60t136 r42m!fs64~85—
Samsarau+4i20~21-25+15a (+5)—22t75 r54mjs9~44 fs45~47
Tornado May evade some highs during frames 5-9 Might evade some mids during frames 7-9 Increased evasion when performed from crouc…Ver notas completas
Tornado May evade some highs during frames 5-9 Might evade some mids during frames 7-9 Increased evasion when performed from crouching state Enter FLY +35a (+25) with ub_u_uf on hit
Hellfire Cannonu+1+2i18-35———27t43 r8h—Hits airborne opponents only
Infernal Shackleuf+1i21~23+11~+13 MCR+16~+18 MCR—10t65 r42h—
Strong Aerial Tailspin Weapon Balcony Break on airborne hit Projectile (unparryable) Transition to MCR r29 on hit or block only -1…Ver notas completas
Strong Aerial Tailspin Weapon Balcony Break on airborne hit Projectile (unparryable) Transition to MCR r29 on hit or block only -14/-9 on an "empty" transition r47 opponent hitstun 2 chip damage on block
Decapitating Sworduf+2i20~23-4+25a—25t48 r25h—Homing Balcony break on airborne hit
Reaper's Scytheuf+3i28~29+3c+13—21t58 r29mjs9~25 fs26~28Floor Break +24d on BT hit
Wraith Kickuf+4i18-8+11—21t50 r32mjs8~18Heat Engager Heat Dash +62a (+42) Balcony Break +18a (+9) on BT hit
Hisouuf+3+4i16~17 i13~14-16+7cg—8,20t90 r40m,mjs10~47 fs48~50Balcony Break Forces tech back roll on hit Pseudo homing to SSL/SWL side +4d on BT hit
Demon's Pawf,F+2i15~16-8+15a (+6)—24t45 r29m—Heat Engager Heat Dash +36a (+26) Balcony Break 7 chip damage on block Active frame 1 range: 2.73
Demon's Shaftf,F+4i20~21-6+16cg+55a22t54 r33mjs10~30 fs31~33Balcony Break on normal hit Active frame 1 range: 3.70 +11a (+2) on BT hit 4f timestop on CH
b,f+2b,f+2i15~17-9-1—12t46 r29m—Input bufferable -1c on hit against crouching opponents
b,f+2,1b,f+2,1,i14~15-10+1—12,12t66 r28m,m—Elbow Jail from 1st block with 6f delay Combo from 1st hit with 13f delay Move can be delayed by 7f Input can be delayed by 13f
Laser Cannonb,f+2,1,2,i22~23-8+15a (+6)+45a (+0)12,12,24t95 r29m,m,m—
Balcony Break Combo on 2nd CH with 7f delay Interrupt with i8 from 1st block Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsis…Ver notas completas
Balcony Break Combo on 2nd CH with 7f delay Interrupt with i8 from 1st block Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsistent with less evasive sidesteps) Input can be delayed 20f Move can be delayed 15f 7 chip damage on block
Laser Scraperb,f+2,1,df+2,i18~19-13+25a (+8)—12,12,20t71 r31m,m,m—
Tornado Balcony Break on grounded hit only Combo on 2nd CH with 11f delay Interrupt with i5 from 1st block Whiffs vs SSR, SWR from…Ver notas completas
Tornado Balcony Break on grounded hit only Combo on 2nd CH with 11f delay Interrupt with i5 from 1st block Whiffs vs SSR, SWR from 1st block Input can be delayed 20f Move can be delayed 14f Opponent recovers FDFA on hit
Laser Crushb,f+2,1,4,i26~29-8c+14a—12,12,21t107 r34m,m,M,js12~20 ,fs21~23Floor Break Interrupt with i13 from 1st block Whiffs vs SS, SW from 1st block Move can be delayed by 14f Input can be delayed by 20f
Laser Sliceb,f+2,3,i19~20-5+16cg—12,21t76 r33m,h—
Balcony Break Combo from 1st hit with 6F delay Interrupt with i4 from 1st block Opponent recovers crouching on hit Transition to M…Ver notas completas
Balcony Break Combo from 1st hit with 6F delay Interrupt with i4 from 1st block Opponent recovers crouching on hit Transition to MCR r35 with F on hit (+14) -11 on an empty MCR transition Move cannot be delayed Input can be delayed by 6F +11d (+9d MCR) on BT hit
b,f+1+2b,f+1+2i25 i6 i6 i6 i6 i6-17+31a (-2)—6,6,6,6,6,6t148? r44mjs24~80 fs81~83Weapon Projectile (unparryable) 17 damage on hit with scaling 6 chip damage on block
Gates of Hadesb,f+1+2,2,i28~31-31-14a (-23)—6,6,6,6,6,6,30 (9)t149? r56m,M,js28~69 ,fs70~72Balcony break on standing hit only Combo from 1st hit with 7F delay 9 damage with scaling from 1st Move cannot be delayed Input can be delayed by 7F
Leaping Side Kickf,f,F+3i22~25+6~+9+13a (+3)—30t59 r34mjs3~25 fs26~28Balcony Break 9 chip damage on block Active frame 1 range: 2.90 Active frame 2 range: 3.53 Active frame 3 range: 3.62 Sometimes written wr3
Solo Pistonws1i13~14-6+5+912t38 r24m——
Solo Piston > Infernal Shacklews1,1,i30~32+11 MCR+16 MCR—12,10t88 r41m,h—
Strong Aerial Tailspin Balcony Break On air hit Weapon Projectile (unparryable) Combo from 1st CH with 1F delay Interrupt with i12…Ver notas completas
Strong Aerial Tailspin Balcony Break On air hit Weapon Projectile (unparryable) Combo from 1st CH with 1F delay Interrupt with i12 from 1st block Whiffs vs SSR, SWR from 1st block Transition to MCR r29 on block or hit only -14/-9 on an empty MCR transition 2 chip damage on block Move cannot be delayed Input can be delayed by 1F
Solo Piston > Bloody Glaivews1,2,i22-11+6+1012,15t63 r26m,m—
Combo from 1st hit with 7F delay Combo from 1st CH with 10F delay 4f timestop on CH Interrupt with i4 from 1st block Transition to…Ver notas completas
Combo from 1st hit with 7F delay Combo from 1st CH with 10F delay 4f timestop on CH Interrupt with i4 from 1st block Transition to MCR r25 with F on hit or CH (+14/+17) -11/-8 on an empty MCR transition Move can be delayed 9F Input can be delayed 10F
Twin Revivalws1,4,i24~25-5+17a (+8)—12,21t72 r32m,h—Balcony Break Combo from 1st hit with 4f delay Interrupt with i6 from 1st block Whiffs vs SSR from 1st block Input can be delayed 4f Move can be delayed 3f
Alayaws2i14~15-12~-11+72a (+56)—20t46 r31m—Tornado First active frame range: 2.50 6 chip damage on block Slight jab evasion properties
Organ Wreckerws3i14-11+9+1416t40 r26m—
Knee Transition to MCR r25 with F on hit or CH (+14/+23) -12/-3 on an empty MCR transition Alternate input: hold 3 then input f,n,…Ver notas completas
Knee Transition to MCR r25 with F on hit or CH (+14/+23) -12/-3 on an empty MCR transition Alternate input: hold 3 then input f,n,d,df+4 or f,n,d,df+3+4 Jab evasion from frame 1? to 9?
ws4ws4i11~12-3+8—10t33 r21m——
Wretched Heelws4,4,i27~28-16+7c—10,20t74 r34m,M—Spike Combo from 1st hit with 1F delay Interrupt with i8 from 1st block Input can be delayed by 1F Move cannot be delayed
Wheel of Painws4~3i29-32-7c+14a—21t65 r33Mjs14~23 fs24~26Floor Break Parryable by traditional kick parries Effective startup i30
Wind God Stepf,n,d,df—————t20 r1 CD——
Cannot be buffered Stance moves can be buffered out of heat engager or heat dash Recovers in FC at frame 20 Cancel to sidestep wit…Ver notas completas
Cannot be buffered Stance moves can be buffered out of heat engager or heat dash Recovers in FC at frame 20 Cancel to sidestep with u Cancel to block with b from frames 1 to 6 Cancel to t1~t3 hFC with b from frames 7 to 9 Sometimes written CD
Demon Hopf,n,d,df,UF—————r26—js1~20 fs21~23Can access wr3 by inputting 3 on frames 1~2 Unable to act from frames 3~26 Sometimes written CD.UF
Thunder God Fistf,n,d,df+1i22~24-16~-14+29a (+19)—30t57 r33mjs22~43 fs44~46Active frame 1 range: 2.36 Active frame 2 range: 2.52 Sometimes written CD.1
Heaven's Doorf,n,d,df+1,UF——-4d—30,10—m,t—Floor Break Transition to attack throw on hit Available only on hit Opponent recovers FDFA on hit Sometimes written CD.1,UF
Wind God Fistf,n,d,df+2i11~12 (i15+)-10+39a (+29)—20t40 r28h—Turns into EWGF (f,n,d,df#2) while in heat Consumes 70F of remaining heat time while in heat 4 chip damage on block while in heat Sometimes written WGF CD.2
Electric Wind God Fistf,n,d,df#2i11~12 (i14+)+5+39a (+29)—23t36 r24h—4 chip damage on block Can also be performed with f,n,df#2 (i13+) Sometimes written EWGF Electric CD.df#2
Demon's Hooff,n,d,df+3i26~28-8c+16a—25t60 r32Mjs5~28Floor Break 7 chip damage on block Active frame 1 range: 3.62 Active frame 2 range: 3.63? Sometimes written CD.3
Demon's Tailf,n,d,DF+3i33~34-23-2a—24t75 r41Ljs5~28Opponent recovers FDFA on hit Active frame 1 range: 3.89 Hold df for at least 13F after inputting f,n,d,df+3 Sometimes written CD.DF+3
f,n,d,DF+4f,n,d,DF+4i16-23c-5c—7t59 r43L—Sometimes written Hellsweep CD.DF+4 CD.4
Spinning Demon Scythef,n,d,DF+4,4,i25~26-16+7c+14a7,28t77 r34L,m—Spike Combo from 1st hitSometimes written CD.DF+4,4 CD.4,4
Spinning Demon Hellfire Beamf,n,d,DF+4,1+2,i29~40—+58a (+42)—7,14 (9)t86 r29L,SM—Tornado Available only on hit Opponent recovers FUFA on hit 9 damage with scaling from previous hit Sometimes written CD.DF+4,1+2 CD.4,1+2
Spiral of Madnessf,n,d,df+1+2i26~27-5+32d (+24d)—25t59 r32m—Homing Balcony Break 7 chip damage on block Opponent recovers FUFA on CH +12d on BT hit Sometimes written CD.1+2
Organ Wreckerf,n,d,df+3+4i14-11+9+1416t40 r26m—
Knee Transition to MCR r25 with F on hit or CH (+14/+23) -12/-3 on an empty MCR transition Alternate input: hold 3 then input f,n,…Ver notas completas
Knee Transition to MCR r25 with F on hit or CH (+14/+23) -12/-3 on an empty MCR transition Alternate input: hold 3 then input f,n,d,df+4 or f,n,d,df+3+4 Jab evasion from frame 1? to 9?
Fly (FLY)3+4—————t104 r40 FLY—js20~58 fs59~61—
Near DeathFLY.1i18~19-3+67a (+47)—20t46 r27hjs1~12 fs13~15Strong Aerial Tailspin Balcony Break +22a (+13) on BT hit
Infernal AnnihilationFLY.2i36—+0d—20,20t80 r44h!,tjs1~60 fs61~63Floor Break Transition to attack throw on front standing or airborne hit +1a (-8) on BT hit
AmaraFLY.3i15~22-15~-8+8cg~+15cg—30t55 r33M—Balcony Break Spike Forces tech back roll on hit Opponent recovers in FC? +5d on BT hit
FLY.4FLY.4i20~21-29-20s—10t70 r49Mjs1~50 fs51~53—
Forsaken SoulFLY.4,1,i40~41+1+71a (+51)—10,20t85 r23M,hjs1~Strong Aerial Tailspin Balcony Break Interrupt with i19 from 1st block Whiffs vs SW from 1st block +40a (+33) on neutral guard hit from 1st hit +26a (+17) on BT hit
FLY.4,2FLY.4,2,i22~23-27+14a (+4)/ +52a (+7)—10,20 (14)t91 r47M,m—Airborne combo from 1st hit (+52a (+7)) Interrupt with i1 from 1st block
FLY.4,2,1FLY.4,2,1,i22~24-16+29a (+19a) / +17a (+10) / +16a (+9)—10,20 (14),20 (14/10)t124 r33M,m,m,js22~43 fs44~46
Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) Interrupt with i24 from 2nd block Whiffs vs SS, SW…Ver notas completas
Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) Interrupt with i24 from 2nd block Whiffs vs SS, SW from 2nd block Move cannot be delayed Input is delayed by 24F Effective startup i45~47
Cursed StarstormFLY.4,2,1,UF——-4d—10,20 (14),20 (14/10),14 (10/7/6)t202M,m,m,tjs1~Floor Break Airborne combo from 1st hit Transition to attack throw on hit Available only on hit Opponent recovers FDFA on hit
Devil StarstormFLY.4,2,1+2,i27~28 i22~60—-6a—10,20 (14),14 (10/7), 20 (10/8)t187 r54M,m,m!,M!,js1~Available only as airborne combo from 2nd hit
Infernal DestructionFLY.1+2i50~100—-72cg~-22cg—30t170 r70M!js1~111 fs112~114Balcony Break -72c~-56c on average Forces tech back roll on hit -75d~-25d on BT hit
Cross Infernal DestructionFLY.f+1+2i32~75—-65cg~-22cg—30t255 r70M!,js1~Balcony Break -52c~-50c on average? Forces tech back roll on hit Recovers front-facing when done from BT FLY -68d~-25d on BT hit
Mourning Crow (MCR)f+3—————t45 r20 MCR—js18~32 fs33~35Stance moves can be delayed by 10f
Tiger ThrushMCR.1i22+8+20d—20t56 r34mjs1~38 fs39~41Spike Opponent recovers FDFA on hit 6 chip damage on block
MCR.2MCR.2i15~16-9-1—12t46 r30mjs1~37 fs38~40Homing
Dark Arachnid TwisterMCR.2,2,i24-26-14c+2a—12,20t79 r36m,M,js1~17 ,fs18~20Heat Engager Heat Dash +5, +43d (+35) Floor Break Combo from 1st hit with 2F delay Opponent recovers FDFA on hit Interrupt with i3 Input can be delayed by 2F Move cannot be delayed
Venomous TormentMCR.3i23-7+70a (+54)—26t57 r34SMjs1~19 fs20~22Tornado 7 chip damage on block Projectile (unparryable)
MCR.4MCR.4i20~21-29-20s—10t70 r49Mjs1~50 fs51~53—
Forsaken SoulMCR.4,1,i40~41+1+71a (+51)—10,20t85 r23M,hjs1~Strong Aerial Tailspin Balcony Break Interrupt with i19 from 1st block Whiffs vs SW from 1st block +40a (+33) on neutral guard hit from 1st hit +26a (+17) on BT hit
MCR.4,2MCR.4,2,i22~23-27+14a (+4)/ +52a (+7)—10,20 (14)t91 r47M,m—Airborne combo from 1st hit (+52a (+7)) Interrupt with i1 from 1st block
MCR.4,2,1MCR.4,2,1,i22~24-16+29a (+19a) / +17a (+10) / +16a (+9)—10,20 (14),20 (14/10)t124 r33M,m,m,js22~43 fs44~46
Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) Interrupt with i24 from 2nd block Whiffs vs SS, SW…Ver notas completas
Airborne combo from 1st hit or 2nd hit with 24F delay (+17a (+10) or +16a (+9)) Interrupt with i24 from 2nd block Whiffs vs SS, SW from 2nd block Move cannot be delayed Input is delayed by 24F Effective startup i45~47
Cursed StarstormMCR.4,2,1,UF——-4d—10,20 (14),20 (14/10),14 (10/7/6)t202M,m,m,tjs1~Floor Break Airborne combo from 1st hit Transition to attack throw on hit Available only on hit Opponent recovers FDFA on hit
Devil StarstormMCR.4,2,1+2,i27~28 i22~60—-6a—10,20 (14),14 (10/7), 20 (10/8)t187 r54M,m,m!,M!,js1~Available only as airborne combo from 2nd hit
Inner TurmoilMCR.1+2i20—+0—12t55 r35h!js1~12 fs13~15Balcony Break (airborne)
Devil Dimension: Tainted ChainsR.df+1+2i20-18+0d—55+t78 r42m,tpc8~20 js8~17 fs18~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 (10-15,3-5,42-60) 114f timestop …Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 (10-15,3-5,42-60) 114f timestop (192 total frames) Freezes match timer on activation by 73F if idle recovery not canceled (57F if canceled, 15F on hit) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage Opponent recovers FDFA on hit
Devil TwisterSS.2i17~18-22+72a—25t60 r42m—Transition to Hell's Gate on hit with U Sidestep adds 9f, effective move startup: i26
Hell's GateSS.2,Ui37~38 i22~60—-5a—25,35 (24), 40 (20)—m,m!,M!—Only available as combo from 1st hit 44 damage with scaling
Imperial Wrathb+1+3i15-8+16a (+6)—30t49 r35mpc4~14
Balcony Break 50% damage reduction when absorbing attacks Attack only available on successful power crush Reversal Break, -8 on bl…Ver notas completas
Balcony Break 50% damage reduction when absorbing attacks Attack only available on successful power crush Reversal Break, -8 on block and 12 chip damage on block after attack absorption t49 r34 on hit or block
YomigaeriFUFT.u+3+4—————t88 r35 FLY—fs1~9, js10~55, fs56~58FUFA shift to Fly leaves attacker in backturn (Fox Step)
Hellfire IncineratorOTG.d+1+2i23~31-16~-8+5a~+13a—25t57 r27L—Balcony Break on airborne hit Weapon Projectile (unparryable) Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a) Can be done from Crouch Level 1
Ki Charge1+2+3+4—————r55—js6~47 fs48~50
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
Wall Jump Sidekick(back to wall).b,b,UBi36~38+0c+8a—21t68 r30mfs5~13 is8~13 js14~45 fs46~48—
Double High Sweep1+3i12~14+0+2d—35t45 r31t—Homing Throw break: 1 or 2 Can be done from FC Transition to BT on break
Judgment2+4i12~14-3+0d—35t45 r31t—Homing Throw break 1 or 2 Side switch on hit Opponent recovers FUFA on hit Can be done from FC
Shoulder FlipLeft Throw—-3+1d—43—t—Throw break 1 Opponent recovers FUFA on hit
Over the LimitRight Throw—-3+0d—40—t—Throw break 2 Side switch on hit Opponent recovers FDFA on hit
Pivoting Hip ThrowBack Throw——+1d—50—t—Unbreakable Side switch on hit
White Mountaindf+2+3i12-2-6d—40t39 r27t—Floor Break Throw break 2 Can be done from FC
Stoneheaduf+1+2i12+0+25d (+7)—35t39 r27t—Balcony Break Throw break 1+2 Side switch on throw break Can be done from FC
Complicated Wireqcb+1+3i12-2+0d—40t39 r27t—Throw break 1 Opponent recovers FUFA on hit Can be done from FC
Obliterationf,hcf+1+2i12-6+0d—45t39 r27t—Throw break 1+2 Side switch on hit when done on opponent's front and left sides from P1 side Sideswap on hit when done on opponent's left side from P2 side Can be done from FC
10 Hit Combo — etapa 1f+2i17-18-8+3—14—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 24i15-110—17—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 33i20~21-14-3~-2—10—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 41+4i12-13-21c-10(?)—7—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 51i19-10+1—7—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 62i10-12-18-7~-5—10—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 71i13-15-21-8~-6—15—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 84i26-29-8c+14a—21—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 91+2i24-35-23+4c—15—sm—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63396 · Atualizado em 2026-11-05T01:46:04+00:00

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