ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Xiaoyu

185 entradas, incluindo variantes
ESCOLHER PERSONAGEMXIXiaoyu
20On Block ≥ 0Neutras ou positivas
72On Block −9 a −1Vantagem negativa
55On Block ≤ −10Potencialmente puníveis
38Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Divine Shooting StarH.2+3i15~16, i9~10, i7~8, i15~17+9+0d—8,10,12,20 (50)t106 r38 BTm,m,m,Mjs9~40, fs41~43, fs69~99
Heat Smash Balcony Break Shift to attack throw on 1st hit (50 damage) +9a (-8) BT or +5a (-12) standing from 2nd hit 20f timestop …Ver notas completas
Heat Smash Balcony Break Shift to attack throw on 1st hit (50 damage) +9a (-8) BT or +5a (-12) standing from 2nd hit 20f timestop on 4th hit Transition to standing r42 with F_B_U_D (+5 oB) 7 chip damage on block
Innumerable MoonsH.BT.2+3i15~16, i7~8, i9~10, i23~27+9+20g—7,7,7,30t100 r33 HYPm,m,m,mjs53~76, fs77~79
Heat Smash Spike Transition to HYP 2nd step 20f timestop on hit Can be +10 on block against smaller characters Transition to stand…Ver notas completas
Heat Smash Spike Transition to HYP 2nd step 20f timestop on hit Can be +10 on block against smaller characters Transition to standing r48 with F (+3/+5) Opponent blockstun extended by 9F (r46 -> r55) 7 chip damage on block
Bai Yang Yan Di Pof+2,1,H.2i26~28+6+23a+50a12,14,20t90 r25 BTm,h,mjs9~27, fs28
Balcony Break Spike Consumes 240F of remaining Heat time Combo from 1st hit with no delay Combo from 2nd CH with 6F delay Interrup…Ver notas completas
Balcony Break Spike Consumes 240F of remaining Heat time Combo from 1st hit with no delay Combo from 2nd CH with 6F delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Move can be delayed by 10F (Cannot be delayed by 1-4F) Transition to standing r27 with F (+4/+21a/+47a) js9~27, fs28~30 6 chip damage on block
Bai Lian Yan Di Pof,F+1,H.2i26~28+6+23a~+25a+49a~+51a13,20t71 r25 BTm,mjs9~27, fs28
Balcony Break Combo from 1st hit Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block Typically +24a from 1st hit i2…Ver notas completas
Balcony Break Combo from 1st hit Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block Typically +24a from 1st hit i29~30 effective startup Move is delayed 3F Transition to standing r27 with F (+4/+21a/+47a) js9~27, fs28~30 Consumes 240F of remaining Heat time 6 chip damage on block
Blue Luan SweepHYP.3i20-13+7c—17—Lcs6~30
Homing Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in …Ver notas completas
Homing Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. Consumes 600F of heat timer during heat
Storming Flowerdb+1i18-9+14a (+5)—22t48 r30m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break Clean hit damage: 30 20f timeestop on hit
Moonhare Palmb+4,1i27~28-14+14cg—10,20t77 r33m,m—
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block Forces tech back…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block Forces tech back roll on hit i29~30 effective startup Move can be delayed by 5F Input can be delayed by 7F
Battering StormBT.1+2,4i23~24+3+19a (+10)—6,6,20BTm,m,h—
Heat Engager Heat Dash +62a (+42) Balcony Break Combo from 1st hit with 14F delay Interrupt with i6 from 1st block Whiffs vs SSR f…Ver notas completas
Heat Engager Heat Dash +62a (+42) Balcony Break Combo from 1st hit with 14F delay Interrupt with i6 from 1st block Whiffs vs SSR from 1st block Move can be delayed by 8F Input can be delayed by 15F 6 chip damage on block Transition to BT
Spin StickerHYP.2i18-4+22a (+13)—25—m—
Heat Engager Heat Dash +36a (+26) Balcony Break Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and bec…Ver notas completas
Heat Engager Heat Dash +36a (+26) Balcony Break Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. Consumes 240?F of heat timer during heat 9 chip damage on block (2 steps) 14 chip damage on block (3 steps)
Phoenix Double PalmAOP.2,1i21~22-12+13a (+4)—10,20t66 r30m,m—
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8F delay Interrupt with i2 from 1st block Move can be dela…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8F delay Interrupt with i2 from 1st block Move can be delayed by 12F Cancel to BT r32 with B at frame 19 (-14/-3)
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Bayonet1,2i11-3+7—5,8—h,h—Combo from 1st hit with 4F delay Jail from 1st block with 4F delay
Bayonet Thruster1,2,1i16~17-9+14a (+5)—5,8,20—h,h,m—Balcony Break Combo from 2nd CH with 10F delay Jail from 2nd block with 3F delay
Fan Dance1,d+2i20~23-3+8+105,10t52 r21 BTh,m—
Combo from 1st hit with 5F delay Interrupt with i1 from 1st block 3rd and 4th active frames are inactive when transitioning to BT …Ver notas completas
Combo from 1st hit with 5F delay Interrupt with i1 from 1st block 3rd and 4th active frames are inactive when transitioning to BT or HYP (i20~21 actual startup) Move can be delayed by 10F Transition to standing t53 r20 with 1,D+2 or F_DF_DB_U_UF (-4/+7/+9) Transition to HYP r20 with B_UB (-2/+9/+11)
Fan Dance > Birds Flock1,d+2,1+2i29~31-12+17a—5,10,24—h,m,m—Combo from 2nd hit CH Interrupt with i11 from 2nd block Whiffs vs SSL, SWL from 2nd block
22i10-2+6—8—h——
April Showers2,1i19-4+7—8,10BTh,m—Combo from 1st CH Jail from 1st block Transition to standing by holding any direction (-4, +7)
Cloud Kick3i14~15-11+22a—17—h——
44i11-9+8+33a15—h—Balcony Break on CH
Birds Flock1+2i20~21-7+20a—24—m——
Crescent Moon Kick3+4i23~25-1c+3c+19a23t54 r29Mjs10~22 fs23~25Spike Transition to AOP r30 with D (+0/+4c/+20a) AOP transition is r32 on whiff
f+2f+2i16~17-5+4—12t42 r25m——
f+2,1f+2,1i20-6+5+712,14t62 r25m,h—
Jail from 1st block Combo from 1st hit Transition to HYP r21 with B (+0/+11/+13) r19 +0/+11 when performing HYP.2 -2/+9/+11 effect…Ver notas completas
Jail from 1st block Combo from 1st hit Transition to HYP r21 with B (+0/+11/+13) r19 +0/+11 when performing HYP.2 -2/+9/+11 effective frame advantage when performing other stance actions (framedata display bug?)
Bai Yang Zhuan Wuf+2,1,4i26~27-13+17a (+8)+62a (+42)12,14,20t96 r32m,h,m—Balcony Break Combo from 2nd CH with 6F delay Interrupt with i6 from 1st block Whiffs vs SWL from 1st block Move can be delayed by 10F
f+3f+3i16~18-9+2—14—M—Knee Doesn't hit grounded if opponent is on-axis in FUFT
f+3,1f+3,1i22~23-3+8—14,8BTM,m—Combo from 1st hit Interrupt with i3 from 1st block
Talons of Furyf+3,1,4i26~28-22+62a (+46)—14,8,20—M,m,M—Tornado Instant Tornado Combo from 2nd hit CH Interrupt with i8 from 2nd block
Wings of Furyf+3,1,1+2i16~18 i5~6-12+7c—14,8,6,20—M,m,m,M—Spike Combo from 2nd CH Jail from 2nd block with ?F delay
Swivel Kickf+4i19~21+1+13—23—h—Homing Chip on block [4]
Clouded Peakf+1+2i12~13-16+15d (+10)—30—m—Balcony Break Shoulder
Forward Rollf+3+4—————t37 FC—js9~Transition to AOP with D
Forward Roll > Phoenix Talonf+3+4,3+4i20~21 i4~5 i5~8+8+2d—8,8,14—m,m,mjs23~—
Belly Chopdf+1i14-2+9—13t35 r21 BTmcs6~13Transition to standing r23 by holding any direction (-4/+7)
df+2df+2i14-6+7—15—m——
Moon Swallowdf+2,3i23~24-1+35a (+9)—15,23r30m,h—
Balcony Break Cancel to r32 FC with DB, D, or DF at frame 15 (-3, -16) Combo from 1st hit with 8F delay Interrupt with i6 from 1st…Ver notas completas
Balcony Break Cancel to r32 FC with DB, D, or DF at frame 15 (-3, -16) Combo from 1st hit with 8F delay Interrupt with i6 from 1st block Move can be delayed by 6F Input can be delayed by 9F
Moon Scorched Feather Tackledf+2,1+2i24~25-14+21a (+16)—15,25—m,m—Balcony Break Shoulder Combo from 1st hit with 7F delay Interrupt with i7 from 1st block Move can be delayed by 6F Input can be delayed by 9F
Phoenix Taildf+3i29~30-23+71a (+55)—23t62 r32Lcs6~48Tornado Instant Tornado Homing Cancel to BT r31 with B at frame 16 Transition to AOP r32 cs1~ with D at frame 32 on hit or whiff Snake Edge
df+4df+4i12-4+7—12—m——
Sunset Fand+1i17~19 i4~6 i3~9-9~-3+7c~13c—7,7,7t54 r22 FCm,m,M—
Transition to AOP r26 cs4~ with D+1 (-13~-7/+3c~+9c) Typically -8~-6 on block and +8c on hit This move can become more minus if th…Ver notas completas
Transition to AOP r26 cs4~ with D+1 (-13~-7/+3c~+9c) Typically -8~-6 on block and +8c on hit This move can become more minus if the final hit whiffs Standing (-14~-12/-3c~-1c) AOP (-18~-16/-7c~-1c)
Crouch Straightd+2i11-4+7—8t34 r23 FCslcs4~34+7c on crouching hit
d+3d+3i14-12-3+112r31 FCLcs6~45—
Giant Slayerd+3,4i25~26+0+26a (+17)—12,21t67 r23L,h—
Balcony Break Combo from 1st CH with 1F delay Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block i29~30 effective …Ver notas completas
Balcony Break Combo from 1st CH with 1F delay Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block i29~30 effective startup Move is delayed 4F Move cannot be delayed Input can be delayed by 1F
Crouch Shin Kickd+4i12-15-4—6t46 r34 FClcs4~46-4c on crouching hit
Phoenixd+1+2—————r15 AOP—cs1~
Transition to AOP Stays in stance indefinitely Cannot block in stance Transition to r10 FC with AOP.u i11 block Can move forwards …Ver notas completas
Transition to AOP Stays in stance indefinitely Cannot block in stance Transition to r10 FC with AOP.u i11 block Can move forwards or backwards with f or b Transition to r5 BT when performing an action while facing away from the opponent BT.d+1+2: r20 AOP
Spinnerd+3+4—————t25sp—Sidesteps to the foreground u+3+4: Sidesteps to the background
Storming Flowerdb+1i18-9+14a (+5)—22t48 r30m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break Clean hit damage: 30 20f timeestop on hit
Feathered Fandb+2i18~19-8+5c+1213BTLcs6~—
Knee Crackerdb+3i15+2c+2c+140—L——
Nutcrackerdb+4i18-12+4c+1414—L—This move is +20 on a traded hit
Hypnotistdb+1+2—————r20 HYP—ps2~10
Transition to HYP db+1+2: perform Hypnotist right ub+1+2: perform Hypnotist left Actionable for 70F Stance move properties change …Ver notas completas
Transition to HYP db+1+2: perform Hypnotist right ub+1+2: perform Hypnotist left Actionable for 70F Stance move properties change with amount of time spent in stance: 1 step: 20~25F 2 steps: 45~50F 3 steps: 70~90F Cannot block during stance Transition to r1 standing with b_db_u_uf_f_df or 1 at frame 40 Transition to HYP r20 (reverse direction) with 1+2 Can be performed at frame 25 of manual stance transition Punch parry (+9 HYP, opponent BT) Alternate input ub+1+2
Great Wall Leftb+1i8~13-12+1~+6—10t39 r26m—Transition to BT r29 on hit Transition to standing r26 on hit with B+1 (-1~+4)
b+2b+2i15~16-6+5—13t40 r24 BTm—Homing Transition to BT +5c on crouching hit
Seven Star Fistb+2,2i21~23-7+4+22a13,15t67 r24 BTm,L—
Transition to BT Combo from 1st hit with 8F delay Interrupt with i6 from 1st block +4c on crouching hit i25~26 effective startup M…Ver notas completas
Transition to BT Combo from 1st hit with 8F delay Interrupt with i6 from 1st block +4c on crouching hit i25~26 effective startup Move can be delayed by 6F Input can be delayed by 10F
Peacock Kickb+3i18~19+3+8c+32d22t40 r21 BTh—Transition to BT Unparryable by standard kick parries (backturned heel?) 6 chip damage on block
b+4b+4i13~14-9+0—10t48 r34m——
Moonhare Palmb+4,1i27~28-14+14cg—10,20t77 r33m,m—
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block Forces tech back…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block Forces tech back roll on hit i29~30 effective startup Move can be delayed by 5F Input can be delayed by 7F
Cross Lifting Palmsb+1+2i15~16, i5~6-13+29a (+19)—8,12t55 r32M,M—Recovers 2F faster on hit (t53 r30) Pseudo homing (strong realign properties)
High Mid Parryb+1+3——+6——t35 r23—ps5~12 ps1~16 (BT)Transition to BT r39 on successful parry Alternate input b+2+4 Also possible during HYP and BT
Rain Danceb+3+4—————t30 r21 BT——Transition to BT BT.b+3+4: t40 r25 BT (spins backwards) AOP.b+3+4: t25 r15 BT cs1~15
From the Ashesub+3i20~21-13+36a (+26)—23AOPmjs18~Tornado Transition to AOP
Born of Fireub+4i22~24-13+13a (-4)—20t59 r35Mpc7~21Tornado Balcony Break -9 and 5 chip damage on block after attack absorption
u+1+2u+1+2i16~18 i2~4-11+0c—5,5—m,m——
u+1+2,2u+1+2,2i27-12-1—5,5,12—m,m,m—Combo from 1st CH Interrupt with i7 from 1st block
Fortune Cookieu+1+2,2,1i27~28-12+16a (+7)—5,5,12,20—m,m,m,m—Balcony Break Combo from 2nd hit Combo from 1st CH Interrupt with i7 from 1st block Cancel to BT r38 with B (-19/-8) at frame 25
Silver Needleuf+1i33~35-7~-5+10c~+12c—15AOPLjs9~Transition to AOP Cancel to FC r42 with D at frame 27
Phoenix Flightuf+2i26~27+6+7c+49a23BTmjs9~Spike Transition to standing with F (+4, +5c, +47a) Alternate input u+2 Chip on block [6]
Bolting Rabbituf+3i16~17-13+29a (+19)—13—mjs9~—
Flare Kickuf+4i23~26-7+4c+24a20—mjs9~Spike Transition to FC with D (-7, +4c, +24a) Transition with AOP with d+1+2 (-9, +2c, +22)
Shooting Staruf+3+4i16~17, i10~11, i8~9-1+4d—8,10,12BTm,m,mjs9~Balcony Break Spike Transition to BT on block or whiff Transition to standing on hit
Delayed Rising Toe Kickuf,n,4i23~24-18+27a (+17)—20—mjs9~—
f,F+1f,F+1i15-11+7c—13t45 r30m—Spike Transition to AOP r24 cs1~ with D (-5/+13c)
Poison Flowerf,F+1,3i18~19-1+20a (+11)—13,20t61 r24m,h—Balcony Break Combo from 1st hit Interrupt with i1 from 1st block i21~22 effective startup Move is delayed 3F
Eclipsing Moonf,F+1,4i21~22-12+22a—13,20t70 r30m,m—Combo from 1st CH Interrupt with i4 from 1st block i24~25 effective startup Move is delayed 3F
f,F+2f,F+2i15-5+6—12t39 r24m——
Fortunef,F+2,1i27~28-12+16a (+7)—12,20t70 r27m,m—Balcony Break Combo from 1st hit with 3F delay Interrupt with i7 from 1st block 20f timestop on hit Move can be delayed by 12F Cancel to BT r38 with B (-19/-8) at frame 25
Raccoon Swingf,F+3i14~15-5~-4+6~+7+12~+1312t38 r23 BTM—+6c~+7c on crouching hit
Soaring Blazef,F+4i20~23+9+13cg+58a (+38)20t50 r27hjs15~31, fs32~34Strong Aerial Tailspin Balcony Break Transition to HYP r34 on hit or block r30 when performing HYP.2+3 (+13/+17cg) 6 chip damage on block
f,F+1+2f,F+1+2i14~16-9+5—12t44 r28m——
X Marks the Spotf,F+1+2,1+2i19~20-8+7c+43a12,20t68 r32m,m—Spike Combo from 1st hit with 6F delay Jail from 1st block with no delay Move can be delayed by 14F
Front Layoutf,F+3+4i37~45-5~+3+36a~+44a—23t61 r16Mjs9~41, fs42~44Spike Typically -5~-2 on block and +37a~+39a on hit 9 chip damage on block
Diving Falconf,f,F+3i23~30+7g~+14g+29a (+19)—20t44 r14 AOPmjs3~31 fs32~34Balcony Break Transition to AOP 6 chip damage on block
hFC.1hFC.1i10-5+6—5FCslcs1~34—
hFC.2hFC.2i11-4+7—8FCslcs1~34—
hFC.3hFC.3i15~17-15-4—11FCLcs1~49—
hFC.3,2hFC.3,2i18+0+7—11,6BTL,h—Combo from 1st hit CH Interrupt with i3 from 1st block Whiffs vs SSL, SWL from 1st block
hFC.3,2,1hFC.3,2,1i14-1+6+1011,6,6—L,h,h—Transition to HYP with B (-2, +5) Combo from 2nd hit Jail from 2nd block with ?F delay
Fire DancerhFC.3,2,1,4i18~20-18+33a (+23)—11,6,6,12—L,h,h,M—Combo from 3rd hit CH with 11F delay Jail from 3rd block with no delay Move can be delayed by 14F
hFC.4hFC.4i12-15-4—6FClcs1~46—
FC.df+2FC.df+2i19-8+3—8BTLcs1~27Transition to FC BT with DF_D_DB
Lotus TwistFC.df+2,1i18-8+5c—8,10BTL,lcs1~45Combo from 1st hit Jail from 1st block with ?F delay Transition to FC BT with DF_D_DB
FC.df+4FC.df+4i18~20-7+4—13AOPLcs1~Transition to AOP Alternate input AOP.f+4
Flower GardenFC.df+4,4i27~29-6+5—13,13FCL,Lcs1~Combo from 1st hit CH Interrupt with i8 from 1st block Alternate input AOP.f+4,4
Low Back Turnhdb+3+4—————r25? BT FC—cs1~25Transition to BT FC
ws1ws1i12~13-7+4—8t38 r25m——
Whirlwind Cross Kickws1,4i22~23-10+12g—8,16t67 r30 BTm,m—Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block Move can be delayed by 7F Input can be delayed by 8F
Sunflowerws2i13~14-3+7+38a (+28)17t35 r21 BTm—Transition to r22 standing by holding down any direction (-4, +6, +37a (+27))
Jasmine Blossomws2*i22~23-3+38a (+28)—20t44 r21 BTm—Transition to r22 standing by holding down any direction (-4, +37a (+27))
Rising Axe Kickws3i22~23+3+6c+51a22t46 r23m—Transition to FC +3 +6c with D
Skyscraper Kickws4i11~13-10+20a (+13)—20t41 r28m——
ws1+2ws1+2i14~16-9+5—12t44 r28m——
X Marks the Spotws1+2,1+2i19~20-8+7c+43a12,20t68 r32m,m—Spike Combo from 1st hit with 6F delay Jail from 1st block with no delay Move can be delayed by 14F
Street SweeperSS.4i18-13-2+29a19FCLcs6~—
Rain Danceb+3+4—————t30 r21 BT——Transition to BT BT.b+3+4: t40 r25 BT (spins backwards) AOP.b+3+4: t25 r15 BT cs1~15
BT.1BT.1i16~18-5+4+64a17t42 r24 BTm—Elbow Jab evasion Transition to BT
Waking ProminenceBT.1,2i24~25-13+17a—17,20t77 r32m,mjs9~18, fs19~21
Tornado Balcony Break Combo from 1st hit Interrupt with i6 from 1st block i26~27 effective startup Move is delayed 2F Move cannot …Ver notas completas
Tornado Balcony Break Combo from 1st hit Interrupt with i6 from 1st block i26~27 effective startup Move is delayed 2F Move cannot be delayed Cancel to FC r33 with D at frame 18 (-16/-7/+53a)
BT.2BT.2i12+0+6—9t31 r19 BTh—Transition to BT
BT.2,1BT.2,1i14-1+6+109,8t46 r20h,h—Transition to HYP r41 with B (-2, +5) Combo from 1st hit Jail from 1st block
Dark & StormyBT.2,1,4i18~20-18+33a (+23)—9,8,15—h,h,M—Combo from 2nd CH with 11F delay Jail from 2nd block with no delay Move can be delayed by 14F
BT.2,2BT.2,2,i21~23-7+5—9,12BTh,m—Combos from 1st CH Interrupt with i1 from 1st block Transition to BT
Turn of FortuneBT.2,2,1,i12~14,i17~19,i21~27-14~-8+3c~+9c—9,12,7,7,7FCh,m,m,M,M—
Transition to FC Transition to AOP with D (-10, +5c) Combos from 2nd hit Frame advantage on block is character-dependent (-13 on b…Ver notas completas
Transition to FC Transition to AOP with D (-10, +5c) Combos from 2nd hit Frame advantage on block is character-dependent (-13 on bigger characters down to -10 on smaller ones) -11 on block and +4c on hit on average Jail from 2nd block with ?F delay This move can become more minus if the final hit whiffs Standing (-20~-18/-7~-5)) AOP (-17~-15/-6~-4)
Peg LegBT.3i16-5+12—13BTMjs5~+21d on backturned hit Transition to BT
MistrustBT.4i13~15-18+33a (+23)—13—M——
BT.1+2BT.1+2i16~18,i3~5-6+8—6,6—m,m——
Battering StormBT.1+2,4i23~24+3+19a (+10)—6,6,20BTm,m,h—
Heat Engager Heat Dash +62a (+42) Balcony Break Combo from 1st hit with 14F delay Interrupt with i6 from 1st block Whiffs vs SSR f…Ver notas completas
Heat Engager Heat Dash +62a (+42) Balcony Break Combo from 1st hit with 14F delay Interrupt with i6 from 1st block Whiffs vs SSR from 1st block Move can be delayed by 8F Input can be delayed by 15F 6 chip damage on block Transition to BT
Battering WindsBT.1+2,1+2i17~18, i4~5-13+8d—6,6,6,6—m,m,m—Combo from 1st hit with 15F delay Move cannot be interrupted Move can be delayed by 8F Input can be delayed by 15F
Monkey KickBT.3+4i18~19-16+10a (+1)+33a25BTmjs9Balcony Break Transition to BT
Spinning Push HandsBT.f+1+2i23-8+3+521—mps1~5?Sabaki punch parry 50 damage, +20d Transition to BT
BT.f+3+4BT.f+3+4—————FC BT—cs1~8 js9~ cs28~30Transition to FC BT
Cyclone LeftBT.f+3+4,3+4i12-11+40a (+30)—23BTMcs1?~13? fs1?~13?"Cali Roll"Sometimes written Cali Roll
BT.d+3BT.d+3i16-12+7c—12t47 r31L——
Spinning CraneBT.d+3,4i19~20-5+20a (+11)+37a12,20t67 r29L,h—
Strong Aerial Tailspin Balcony Break Combo from 1st CH with 12F delay Interrupt with i1 from 1st block i21~22 effective startup Mo…Ver notas completas
Strong Aerial Tailspin Balcony Break Combo from 1st CH with 12F delay Interrupt with i1 from 1st block i21~22 effective startup Move is delayed 2F Move can be delayed by 10F Input can be delayed by 12F
Hou Sao TuiBT.d+4i20~22-26-1+27d19—Lcs8~Instant Tornado Clean hit damage: 20 +27d on clean hit
Reverse Low ParryBT.d+1+3——+51a (+35)——t40? r25?—ps1?~14?Low Parry from BT Alternate input BT.d+2+4
Spin Tornado Up (Down)BT.d+3+4————————Xiaoyu spins and steps to the right Alternate input BT.u+3+4 (steps to the left)
Reverse Knee CrackerBT.db+4i15+2c+2c+140—L—Alternate input BT.df+4
Scorched Feather TackleBT.b+1+2i17~18-14+21a (+16)—25t52 r34mpc6~16Balcony Break Shoulder -9 and 10 chip damage on block after attack absorption
High Mid ParryBT.b+1+3——+6——t40—ps1~16Transition to BT on successful parry Alternate input BT.b+2+4 Also possible front-facing and during HYP
Silver NeedleBT.uf+1i33~35-7~-5+12c~+14c—15AOPLjs9~Transition to AOP Cancel to FC r42 with D at frame 27
Back LayoutBT.f,F+3+4i39~51-3~+9+38a~+50a—23 (20)t61 r10 BTM (t)js10~46, fs47~49
Spike Shift to unbreakable attack throw (+0d) when connecting at close range on front standing block/hit (i44+?) Sideswitch Oppone…Ver notas completas
Spike Shift to unbreakable attack throw (+0d) when connecting at close range on front standing block/hit (i44+?) Sideswitch Opponent recovers FDFT Typically connects on i43~48 at +1~+6 on block and +42a~+47a +2 to +4? on block on average Transition to BT FC r1 with D at frame 55 9 chip damage on block
Hypnotistdb+1+2—————r20 HYP—ps2~10
Transition to HYP db+1+2: perform Hypnotist right ub+1+2: perform Hypnotist left Actionable for 70F Stance move properties change …Ver notas completas
Transition to HYP db+1+2: perform Hypnotist right ub+1+2: perform Hypnotist left Actionable for 70F Stance move properties change with amount of time spent in stance: 1 step: 20~25F 2 steps: 45~50F 3 steps: 70~90F Cannot block during stance Transition to r1 standing with b_db_u_uf_f_df or 1 at frame 40 Transition to HYP r20 (reverse direction) with 1+2 Can be performed at frame 25 of manual stance transition Punch parry (+9 HYP, opponent BT) Alternate input ub+1+2
Spin StickerHYP.2i18-4+22a (+13)—25—m—
Heat Engager Heat Dash +36a (+26) Balcony Break Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and bec…Ver notas completas
Heat Engager Heat Dash +36a (+26) Balcony Break Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. Consumes 240?F of heat timer during heat 9 chip damage on block (2 steps) 14 chip damage on block (3 steps)
Blue Luan SweepHYP.3i20-13+7c—17—Lcs6~30
Homing Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in …Ver notas completas
Homing Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. Consumes 600F of heat timer during heat
Falling Tiger KickHYP.4i14-2+57a—20—h—Balcony Break
HypnotistHYP.1+2—————r20 HYP—ps2~10Starts taking steps in the opposite direction Can be performed at frame 25 of manual stance transition
Deadly OrchidHYP.3+4i25~26+8+30a—20—hjs12~27, fs28~30Strong Aerial Tailspin Cancel to BT r40 (js1~8 fs9~11) with B at frame 19 8 chip damage on block
Thunder StrikeHYP.2+3i61—+10a—40—m!—Unblockable High evasion 20F timestop on hit Cancel to BT FC r56 with b,b at frame 30 Cannot buffer stance moves
High Mid Parryb+1+3——+6——t35 r23—ps5~12 ps1~16 (BT)Transition to BT r39 on successful parry Alternate input b+2+4 Also possible during HYP and BT
Phoenixd+1+2—————r15 AOP—cs1~
Transition to AOP Stays in stance indefinitely Cannot block in stance Transition to r10 FC with AOP.u i11 block Can move forwards …Ver notas completas
Transition to AOP Stays in stance indefinitely Cannot block in stance Transition to r10 FC with AOP.u i11 block Can move forwards or backwards with f or b Transition to r5 BT when performing an action while facing away from the opponent BT.d+1+2: r20 AOP
AOP.1AOP.1i18-5+6—11t42 r24 FCm—Transition to HYP r21 with B (-2/+9) +6c on crouching hit
Double ServingAOP.1,2i21~22-3+30g—11,15t65 r24 BTm,h—Combo from 1st hit with 9F delay Interrupt with i2 from 1st block Move can be delayed by 11F Input can be delayed by 12F
Twin Mandarin BlowsAOP.1,4i25~27-9+15d (-2)—11,20t79 r33 BTm,M—Tornado Balcony Break Combo from 1st hit with 5F delay Interrupt with i6 from 1st block Move can be delayed by 11F Input can be delayed by 12F
AOP.2AOP.2i13~14-11+0—10t43 r29m——
Phoenix Double PalmAOP.2,1i21~22-12+13a (+4)—10,20t66 r30m,m—
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8F delay Interrupt with i2 from 1st block Move can be dela…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8F delay Interrupt with i2 from 1st block Move can be delayed by 12F Cancel to BT r32 with B at frame 19 (-14/-3)
Piercing Spear KickAOP.3i25~30-16~-11+0~+5+27a19t60 r30 FCLcs1~604f timestop on CH
Rising Front KickAOP.4i12~13-3+8—14t34 r21m—Inconsistent grounded hit (more consistent on side hit)
Phoenix CannonAOP.1+2i19-1+19a (+10)+64a25t45 r26m—Tornado Balcony Break
Sliding FirecrackerAOP.3+4i23~25-33+1d FC—22t75 r50 FUFTLcs1~44, fs45~75Transition to FC r53 on hit
AOP.f+2AOP.f+2i19-8+3—8BTLcs1~27Transition to FC BT with DF_D_DB
Lotus TwistAOP.f+2,1i18-8+5c—8,10BTL,lcs1~45Combo from 1st hit Jail from 1st block with ?F delay Transition to FC BT with DF_D_DB
AOP.f+4AOP.f+4i18~20-7+4—13AOPLcs1~Transition to AOP i18~19 when AOP.f+4,4 is input.
Flower GardenAOP.f+4,4i27~29-6+5—13,13FCL,Lcs1~Combo from 1st CH Interrupt with i8 from 1st block
Roll BallAOP.f+3+4—————r29 FC—cs1~29, fs11~24Transition to AOP r44 with D
ButterflyAOP.d—————t40 r1 AOP—cs1~40Xiaoyu ducks lower will evade most mids especially at frames 6~21
Phoenix SwipeAOP.d+1i19~21-12-1+0d13t50 r29 FCLcs1~50Floor Break Shift to attack throw on CH
Return to the NestCH AOP.d+1i19~20——+0d40t124 r104L,tcs1~20Floor Break Attack throw on CH i19~20 on CH
Wave CrestAOP.d+1+2i26-8+42a (+32)—21t54 r28mcs1~25—
AOP.uf+3AOP.uf+3i15~17-17+27a (+17)—14t50 r33mjs10~35, fs36~38Alternate input AOP.ub+3, AOP.u+3 AOP.u+3: No forward momentum AOP.ub+3: Backwards momentum
Alley-OopAOP.uf+3,1i24~25-4+7c~+8c—14,22 (15)t65 r22 AOPm,mjs1~19, fs20~22, cs27~47Spike Airborne combo from 1st hit with 5F delay (+9a) Interrupt with i8 from 1st block
Double Scissor KickAOP.uf+3,4i15~17-14-3+22g14,17—m,M—Alternate input AOP.ub+3,4 AOP.u+3,4 Interrupt with i6 from 1st block
AOP.uf+4AOP.uf+4i16~26-10+1—12FCmjsTransition to AOP with D (-12, +0) Transition to BT with B (-15, -3) Alternate input AOP.u+4
Flower PowerAOP.uf+4,4i23-12-1—12,12FCm,mjsCombo from 1st hit only AOP.uf+4 connects on frame 21 or later Interrupt with i14 from 1st block Alternate input AOP.u+4,4
JumpingAOP.uf—————r40 FC—cs1~5, js9~35, fs36~38Alternate input AOP.ub AOP.u
Jumping PirouetteWhile in the air 3i12~16 (i27~31)-4~+0+29d—30—mcs1~5, js9~15, fs16~Strong Aerial Tailspin Balcony Break Transition to AOP with D (-3, +28) Typically connects on frame 14 at -2/+29d Jump for 6~15F
Crane KickWhile landing 4i8 (i39)-8+23a (+13)—25—mjsBalcony Break Jump for 6~15F
Sky KickWhile landing 3i15-18+27a—19FCL—i46 effective startup (Jump takes 31F) Jump for 16~31F
Wang's Celestial EpicR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
False Salute1+3+4———————js8~15—
Greetings2+3+4—————————
Ki Charge1+2+3+4—————————
Wall Jump Backflip(back to wall).b,b,UBi35~38+1+34d—21t55 r17 BTmfs5~7 is8~24 fs25~33 js34~37 fs38~40Transition to BT
Jade1+3i12-6+1d—35—t—Homing Throw break 1 or 2
Ruby2+4i12-3+0d—35—t—Homing Throw break 1 or 2 Side swap
Arm FlipLeft Throwi12-3+0d—45—t—Throw break 1
Dump the BucketRight Throwi12-3+0d—45—t—Throw break 2
Crank upBack Throwi12—+0d—50—t—Unbreakable
Wang's Waning Moonf+2+3i14-2+20a—20—t—Balcony Break Throw Break 1+2 16 additional damage on wall splat Side Swap
Dragon Falldf+2+4i12-2+0d—38—t—Throw Break 2 Floor Break Side Swap
Dislocatoruf+1+2i12+0+0d—40—t—Throw Break 1+2 Side swap
Bei Shen Zhuan WuBT.f+1+3i31~33-6+1d—35t74 r41tjs1~23 fs24~26Homing Throw Break 1 Alternate input BT.f+2+4 (Throw Break 2) Cancel to r40 FC with D
Wang's Waning Moon (BT)BT.f+2+3i31~33-2+20a—20—tjs1~23 fs24~26Homing Balcony Break Throw Break 1+2 16 additional damage on wall splat Cancel to r40 FC with D
Feng Huang Zhuan WuAOP.1+3i12-6+1d—35—tcs1~30Actual startup: i32 AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1) AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2) Cancel to r40 FC with D at frame 30
1st Hitu+4i23~26-7+4c+24a20—mjs9~Spike Transition to FC with D (-7, +4c, +24a) Transition with AOP with d+1+2 (-9, +2c, +22)
2nd Hitu+4,1,i18-10-4-120,4r29m,h—10-hit combo string
3rd Hitu+4,1,2,i11-10+1—20,4,7r29m,h,h—10-hit combo string Combo from 2nd hit Jail from 2nd block

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63413 · Atualizado em 2026-11-05T01:46:06+00:00

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