FIGHTER DATA / TEKKEN 8
Xiaoyu
185 entradas, incluindo variantesESCOLHER PERSONAGEMXIXiaoyu
20On Block ≥ 0Neutras ou positivas
72On Block −9 a −1Vantagem negativa
55On Block ≤ −10Potencialmente puníveis
38Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Divine Shooting Star | H.2+3 | i15~16, i9~10, i7~8, i15~17 | +9 | +0d | — | 8,10,12,20 (50) | t106 r38 BT | m,m,m,M | js9~40, fs41~43, fs69~99 | Heat Smash Balcony Break Shift to attack throw on 1st hit (50 damage) +9a (-8) BT or +5a (-12) standing from 2nd hit 20f timestop …Ver notas completasHeat Smash Balcony Break Shift to attack throw on 1st hit (50 damage) +9a (-8) BT or +5a (-12) standing from 2nd hit 20f timestop on 4th hit Transition to standing r42 with F_B_U_D (+5 oB) 7 chip damage on block |
| Innumerable Moons | H.BT.2+3 | i15~16, i7~8, i9~10, i23~27 | +9 | +20g | — | 7,7,7,30 | t100 r33 HYP | m,m,m,m | js53~76, fs77~79 | Heat Smash Spike Transition to HYP 2nd step 20f timestop on hit Can be +10 on block against smaller characters Transition to stand…Ver notas completasHeat Smash Spike Transition to HYP 2nd step 20f timestop on hit Can be +10 on block against smaller characters Transition to standing r48 with F (+3/+5) Opponent blockstun extended by 9F (r46 -> r55) 7 chip damage on block |
| Bai Yang Yan Di Po | f+2,1,H.2 | i26~28 | +6 | +23a | +50a | 12,14,20 | t90 r25 BT | m,h,m | js9~27, fs28 | Balcony Break Spike Consumes 240F of remaining Heat time Combo from 1st hit with no delay Combo from 2nd CH with 6F delay Interrup…Ver notas completasBalcony Break Spike Consumes 240F of remaining Heat time Combo from 1st hit with no delay Combo from 2nd CH with 6F delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Move can be delayed by 10F (Cannot be delayed by 1-4F) Transition to standing r27 with F (+4/+21a/+47a) js9~27, fs28~30 6 chip damage on block |
| Bai Lian Yan Di Po | f,F+1,H.2 | i26~28 | +6 | +23a~+25a | +49a~+51a | 13,20 | t71 r25 BT | m,m | js9~27, fs28 | Balcony Break Combo from 1st hit Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block Typically +24a from 1st hit i2…Ver notas completasBalcony Break Combo from 1st hit Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block Typically +24a from 1st hit i29~30 effective startup Move is delayed 3F Transition to standing r27 with F (+4/+21a/+47a) js9~27, fs28~30 Consumes 240F of remaining Heat time 6 chip damage on block |
| Blue Luan Sweep | HYP.3 | i20 | -13 | +7c | — | 17 | — | L | cs6~30 | Homing Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in …Ver notas completasHoming Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. Consumes 600F of heat timer during heat |
| Storming Flower | db+1 | i18 | -9 | +14a (+5) | — | 22 | t48 r30 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Clean hit damage: 30 20f timeestop on hit |
| Moonhare Palm | b+4,1 | i27~28 | -14 | +14cg | — | 10,20 | t77 r33 | m,m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block Forces tech back…Ver notas completasHeat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block Forces tech back roll on hit i29~30 effective startup Move can be delayed by 5F Input can be delayed by 7F |
| Battering Storm | BT.1+2,4 | i23~24 | +3 | +19a (+10) | — | 6,6,20 | BT | m,m,h | — | Heat Engager Heat Dash +62a (+42) Balcony Break Combo from 1st hit with 14F delay Interrupt with i6 from 1st block Whiffs vs SSR f…Ver notas completasHeat Engager Heat Dash +62a (+42) Balcony Break Combo from 1st hit with 14F delay Interrupt with i6 from 1st block Whiffs vs SSR from 1st block Move can be delayed by 8F Input can be delayed by 15F 6 chip damage on block Transition to BT |
| Spin Sticker | HYP.2 | i18 | -4 | +22a (+13) | — | 25 | — | m | — | Heat Engager Heat Dash +36a (+26) Balcony Break Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and bec…Ver notas completasHeat Engager Heat Dash +36a (+26) Balcony Break Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. Consumes 240?F of heat timer during heat 9 chip damage on block (2 steps) 14 chip damage on block (3 steps) |
| Phoenix Double Palm | AOP.2,1 | i21~22 | -12 | +13a (+4) | — | 10,20 | t66 r30 | m,m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8F delay Interrupt with i2 from 1st block Move can be dela…Ver notas completasHeat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8F delay Interrupt with i2 from 1st block Move can be delayed by 12F Cancel to BT r32 with B at frame 19 (-14/-3) |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| Bayonet | 1,2 | i11 | -3 | +7 | — | 5,8 | — | h,h | — | Combo from 1st hit with 4F delay Jail from 1st block with 4F delay |
| Bayonet Thruster | 1,2,1 | i16~17 | -9 | +14a (+5) | — | 5,8,20 | — | h,h,m | — | Balcony Break Combo from 2nd CH with 10F delay Jail from 2nd block with 3F delay |
| Fan Dance | 1,d+2 | i20~23 | -3 | +8 | +10 | 5,10 | t52 r21 BT | h,m | — | Combo from 1st hit with 5F delay Interrupt with i1 from 1st block 3rd and 4th active frames are inactive when transitioning to BT …Ver notas completasCombo from 1st hit with 5F delay Interrupt with i1 from 1st block 3rd and 4th active frames are inactive when transitioning to BT or HYP (i20~21 actual startup) Move can be delayed by 10F Transition to standing t53 r20 with 1,D+2 or F_DF_DB_U_UF (-4/+7/+9) Transition to HYP r20 with B_UB (-2/+9/+11) |
| Fan Dance > Birds Flock | 1,d+2,1+2 | i29~31 | -12 | +17a | — | 5,10,24 | — | h,m,m | — | Combo from 2nd hit CH Interrupt with i11 from 2nd block Whiffs vs SSL, SWL from 2nd block |
| 2 | 2 | i10 | -2 | +6 | — | 8 | — | h | — | — |
| April Showers | 2,1 | i19 | -4 | +7 | — | 8,10 | BT | h,m | — | Combo from 1st CH Jail from 1st block Transition to standing by holding any direction (-4, +7) |
| Cloud Kick | 3 | i14~15 | -11 | +22a | — | 17 | — | h | — | — |
| 4 | 4 | i11 | -9 | +8 | +33a | 15 | — | h | — | Balcony Break on CH |
| Birds Flock | 1+2 | i20~21 | -7 | +20a | — | 24 | — | m | — | — |
| Crescent Moon Kick | 3+4 | i23~25 | -1c | +3c | +19a | 23 | t54 r29 | M | js10~22 fs23~25 | Spike Transition to AOP r30 with D (+0/+4c/+20a) AOP transition is r32 on whiff |
| f+2 | f+2 | i16~17 | -5 | +4 | — | 12 | t42 r25 | m | — | — |
| f+2,1 | f+2,1 | i20 | -6 | +5 | +7 | 12,14 | t62 r25 | m,h | — | Jail from 1st block Combo from 1st hit Transition to HYP r21 with B (+0/+11/+13) r19 +0/+11 when performing HYP.2 -2/+9/+11 effect…Ver notas completasJail from 1st block Combo from 1st hit Transition to HYP r21 with B (+0/+11/+13) r19 +0/+11 when performing HYP.2 -2/+9/+11 effective frame advantage when performing other stance actions (framedata display bug?) |
| Bai Yang Zhuan Wu | f+2,1,4 | i26~27 | -13 | +17a (+8) | +62a (+42) | 12,14,20 | t96 r32 | m,h,m | — | Balcony Break Combo from 2nd CH with 6F delay Interrupt with i6 from 1st block Whiffs vs SWL from 1st block Move can be delayed by 10F |
| f+3 | f+3 | i16~18 | -9 | +2 | — | 14 | — | M | — | Knee Doesn't hit grounded if opponent is on-axis in FUFT |
| f+3,1 | f+3,1 | i22~23 | -3 | +8 | — | 14,8 | BT | M,m | — | Combo from 1st hit Interrupt with i3 from 1st block |
| Talons of Fury | f+3,1,4 | i26~28 | -22 | +62a (+46) | — | 14,8,20 | — | M,m,M | — | Tornado Instant Tornado Combo from 2nd hit CH Interrupt with i8 from 2nd block |
| Wings of Fury | f+3,1,1+2 | i16~18 i5~6 | -12 | +7c | — | 14,8,6,20 | — | M,m,m,M | — | Spike Combo from 2nd CH Jail from 2nd block with ?F delay |
| Swivel Kick | f+4 | i19~21 | +1 | +13 | — | 23 | — | h | — | Homing Chip on block [4] |
| Clouded Peak | f+1+2 | i12~13 | -16 | +15d (+10) | — | 30 | — | m | — | Balcony Break Shoulder |
| Forward Roll | f+3+4 | — | — | — | — | — | t37 FC | — | js9~ | Transition to AOP with D |
| Forward Roll > Phoenix Talon | f+3+4,3+4 | i20~21 i4~5 i5~8 | +8 | +2d | — | 8,8,14 | — | m,m,m | js23~ | — |
| Belly Chop | df+1 | i14 | -2 | +9 | — | 13 | t35 r21 BT | m | cs6~13 | Transition to standing r23 by holding any direction (-4/+7) |
| df+2 | df+2 | i14 | -6 | +7 | — | 15 | — | m | — | — |
| Moon Swallow | df+2,3 | i23~24 | -1 | +35a (+9) | — | 15,23 | r30 | m,h | — | Balcony Break Cancel to r32 FC with DB, D, or DF at frame 15 (-3, -16) Combo from 1st hit with 8F delay Interrupt with i6 from 1st…Ver notas completasBalcony Break Cancel to r32 FC with DB, D, or DF at frame 15 (-3, -16) Combo from 1st hit with 8F delay Interrupt with i6 from 1st block Move can be delayed by 6F Input can be delayed by 9F |
| Moon Scorched Feather Tackle | df+2,1+2 | i24~25 | -14 | +21a (+16) | — | 15,25 | — | m,m | — | Balcony Break Shoulder Combo from 1st hit with 7F delay Interrupt with i7 from 1st block Move can be delayed by 6F Input can be delayed by 9F |
| Phoenix Tail | df+3 | i29~30 | -23 | +71a (+55) | — | 23 | t62 r32 | L | cs6~48 | Tornado Instant Tornado Homing Cancel to BT r31 with B at frame 16 Transition to AOP r32 cs1~ with D at frame 32 on hit or whiff Snake Edge |
| df+4 | df+4 | i12 | -4 | +7 | — | 12 | — | m | — | — |
| Sunset Fan | d+1 | i17~19 i4~6 i3~9 | -9~-3 | +7c~13c | — | 7,7,7 | t54 r22 FC | m,m,M | — | Transition to AOP r26 cs4~ with D+1 (-13~-7/+3c~+9c) Typically -8~-6 on block and +8c on hit This move can become more minus if th…Ver notas completasTransition to AOP r26 cs4~ with D+1 (-13~-7/+3c~+9c) Typically -8~-6 on block and +8c on hit This move can become more minus if the final hit whiffs Standing (-14~-12/-3c~-1c) AOP (-18~-16/-7c~-1c) |
| Crouch Straight | d+2 | i11 | -4 | +7 | — | 8 | t34 r23 FC | sl | cs4~34 | +7c on crouching hit |
| d+3 | d+3 | i14 | -12 | -3 | +1 | 12 | r31 FC | L | cs6~45 | — |
| Giant Slayer | d+3,4 | i25~26 | +0 | +26a (+17) | — | 12,21 | t67 r23 | L,h | — | Balcony Break Combo from 1st CH with 1F delay Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block i29~30 effective …Ver notas completasBalcony Break Combo from 1st CH with 1F delay Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block i29~30 effective startup Move is delayed 4F Move cannot be delayed Input can be delayed by 1F |
| Crouch Shin Kick | d+4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs4~46 | -4c on crouching hit |
| Phoenix | d+1+2 | — | — | — | — | — | r15 AOP | — | cs1~ | Transition to AOP Stays in stance indefinitely Cannot block in stance Transition to r10 FC with AOP.u i11 block Can move forwards …Ver notas completasTransition to AOP Stays in stance indefinitely Cannot block in stance Transition to r10 FC with AOP.u i11 block Can move forwards or backwards with f or b Transition to r5 BT when performing an action while facing away from the opponent BT.d+1+2: r20 AOP |
| Spinner | d+3+4 | — | — | — | — | — | t25 | sp | — | Sidesteps to the foreground u+3+4: Sidesteps to the background |
| Storming Flower | db+1 | i18 | -9 | +14a (+5) | — | 22 | t48 r30 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Clean hit damage: 30 20f timeestop on hit |
| Feathered Fan | db+2 | i18~19 | -8 | +5c | +12 | 13 | BT | L | cs6~ | — |
| Knee Cracker | db+3 | i15 | +2c | +2c | +14 | 0 | — | L | — | — |
| Nutcracker | db+4 | i18 | -12 | +4c | +14 | 14 | — | L | — | This move is +20 on a traded hit |
| Hypnotist | db+1+2 | — | — | — | — | — | r20 HYP | — | ps2~10 | Transition to HYP db+1+2: perform Hypnotist right ub+1+2: perform Hypnotist left Actionable for 70F Stance move properties change …Ver notas completasTransition to HYP db+1+2: perform Hypnotist right ub+1+2: perform Hypnotist left Actionable for 70F Stance move properties change with amount of time spent in stance: 1 step: 20~25F 2 steps: 45~50F 3 steps: 70~90F Cannot block during stance Transition to r1 standing with b_db_u_uf_f_df or 1 at frame 40 Transition to HYP r20 (reverse direction) with 1+2 Can be performed at frame 25 of manual stance transition Punch parry (+9 HYP, opponent BT) Alternate input ub+1+2 |
| Great Wall Left | b+1 | i8~13 | -12 | +1~+6 | — | 10 | t39 r26 | m | — | Transition to BT r29 on hit Transition to standing r26 on hit with B+1 (-1~+4) |
| b+2 | b+2 | i15~16 | -6 | +5 | — | 13 | t40 r24 BT | m | — | Homing Transition to BT +5c on crouching hit |
| Seven Star Fist | b+2,2 | i21~23 | -7 | +4 | +22a | 13,15 | t67 r24 BT | m,L | — | Transition to BT Combo from 1st hit with 8F delay Interrupt with i6 from 1st block +4c on crouching hit i25~26 effective startup M…Ver notas completasTransition to BT Combo from 1st hit with 8F delay Interrupt with i6 from 1st block +4c on crouching hit i25~26 effective startup Move can be delayed by 6F Input can be delayed by 10F |
| Peacock Kick | b+3 | i18~19 | +3 | +8c | +32d | 22 | t40 r21 BT | h | — | Transition to BT Unparryable by standard kick parries (backturned heel?) 6 chip damage on block |
| b+4 | b+4 | i13~14 | -9 | +0 | — | 10 | t48 r34 | m | — | — |
| Moonhare Palm | b+4,1 | i27~28 | -14 | +14cg | — | 10,20 | t77 r33 | m,m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block Forces tech back…Ver notas completasHeat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block Forces tech back roll on hit i29~30 effective startup Move can be delayed by 5F Input can be delayed by 7F |
| Cross Lifting Palms | b+1+2 | i15~16, i5~6 | -13 | +29a (+19) | — | 8,12 | t55 r32 | M,M | — | Recovers 2F faster on hit (t53 r30) Pseudo homing (strong realign properties) |
| High Mid Parry | b+1+3 | — | — | +6 | — | — | t35 r23 | — | ps5~12 ps1~16 (BT) | Transition to BT r39 on successful parry Alternate input b+2+4 Also possible during HYP and BT |
| Rain Dance | b+3+4 | — | — | — | — | — | t30 r21 BT | — | — | Transition to BT BT.b+3+4: t40 r25 BT (spins backwards) AOP.b+3+4: t25 r15 BT cs1~15 |
| From the Ashes | ub+3 | i20~21 | -13 | +36a (+26) | — | 23 | AOP | m | js18~ | Tornado Transition to AOP |
| Born of Fire | ub+4 | i22~24 | -13 | +13a (-4) | — | 20 | t59 r35 | M | pc7~21 | Tornado Balcony Break -9 and 5 chip damage on block after attack absorption |
| u+1+2 | u+1+2 | i16~18 i2~4 | -11 | +0c | — | 5,5 | — | m,m | — | — |
| u+1+2,2 | u+1+2,2 | i27 | -12 | -1 | — | 5,5,12 | — | m,m,m | — | Combo from 1st CH Interrupt with i7 from 1st block |
| Fortune Cookie | u+1+2,2,1 | i27~28 | -12 | +16a (+7) | — | 5,5,12,20 | — | m,m,m,m | — | Balcony Break Combo from 2nd hit Combo from 1st CH Interrupt with i7 from 1st block Cancel to BT r38 with B (-19/-8) at frame 25 |
| Silver Needle | uf+1 | i33~35 | -7~-5 | +10c~+12c | — | 15 | AOP | L | js9~ | Transition to AOP Cancel to FC r42 with D at frame 27 |
| Phoenix Flight | uf+2 | i26~27 | +6 | +7c | +49a | 23 | BT | m | js9~ | Spike Transition to standing with F (+4, +5c, +47a) Alternate input u+2 Chip on block [6] |
| Bolting Rabbit | uf+3 | i16~17 | -13 | +29a (+19) | — | 13 | — | m | js9~ | — |
| Flare Kick | uf+4 | i23~26 | -7 | +4c | +24a | 20 | — | m | js9~ | Spike Transition to FC with D (-7, +4c, +24a) Transition with AOP with d+1+2 (-9, +2c, +22) |
| Shooting Star | uf+3+4 | i16~17, i10~11, i8~9 | -1 | +4d | — | 8,10,12 | BT | m,m,m | js9~ | Balcony Break Spike Transition to BT on block or whiff Transition to standing on hit |
| Delayed Rising Toe Kick | uf,n,4 | i23~24 | -18 | +27a (+17) | — | 20 | — | m | js9~ | — |
| f,F+1 | f,F+1 | i15 | -11 | +7c | — | 13 | t45 r30 | m | — | Spike Transition to AOP r24 cs1~ with D (-5/+13c) |
| Poison Flower | f,F+1,3 | i18~19 | -1 | +20a (+11) | — | 13,20 | t61 r24 | m,h | — | Balcony Break Combo from 1st hit Interrupt with i1 from 1st block i21~22 effective startup Move is delayed 3F |
| Eclipsing Moon | f,F+1,4 | i21~22 | -12 | +22a | — | 13,20 | t70 r30 | m,m | — | Combo from 1st CH Interrupt with i4 from 1st block i24~25 effective startup Move is delayed 3F |
| f,F+2 | f,F+2 | i15 | -5 | +6 | — | 12 | t39 r24 | m | — | — |
| Fortune | f,F+2,1 | i27~28 | -12 | +16a (+7) | — | 12,20 | t70 r27 | m,m | — | Balcony Break Combo from 1st hit with 3F delay Interrupt with i7 from 1st block 20f timestop on hit Move can be delayed by 12F Cancel to BT r38 with B (-19/-8) at frame 25 |
| Raccoon Swing | f,F+3 | i14~15 | -5~-4 | +6~+7 | +12~+13 | 12 | t38 r23 BT | M | — | +6c~+7c on crouching hit |
| Soaring Blaze | f,F+4 | i20~23 | +9 | +13cg | +58a (+38) | 20 | t50 r27 | h | js15~31, fs32~34 | Strong Aerial Tailspin Balcony Break Transition to HYP r34 on hit or block r30 when performing HYP.2+3 (+13/+17cg) 6 chip damage on block |
| f,F+1+2 | f,F+1+2 | i14~16 | -9 | +5 | — | 12 | t44 r28 | m | — | — |
| X Marks the Spot | f,F+1+2,1+2 | i19~20 | -8 | +7c | +43a | 12,20 | t68 r32 | m,m | — | Spike Combo from 1st hit with 6F delay Jail from 1st block with no delay Move can be delayed by 14F |
| Front Layout | f,F+3+4 | i37~45 | -5~+3 | +36a~+44a | — | 23 | t61 r16 | M | js9~41, fs42~44 | Spike Typically -5~-2 on block and +37a~+39a on hit 9 chip damage on block |
| Diving Falcon | f,f,F+3 | i23~30 | +7g~+14g | +29a (+19) | — | 20 | t44 r14 AOP | m | js3~31 fs32~34 | Balcony Break Transition to AOP 6 chip damage on block |
| hFC.1 | hFC.1 | i10 | -5 | +6 | — | 5 | FC | sl | cs1~34 | — |
| hFC.2 | hFC.2 | i11 | -4 | +7 | — | 8 | FC | sl | cs1~34 | — |
| hFC.3 | hFC.3 | i15~17 | -15 | -4 | — | 11 | FC | L | cs1~49 | — |
| hFC.3,2 | hFC.3,2 | i18 | +0 | +7 | — | 11,6 | BT | L,h | — | Combo from 1st hit CH Interrupt with i3 from 1st block Whiffs vs SSL, SWL from 1st block |
| hFC.3,2,1 | hFC.3,2,1 | i14 | -1 | +6 | +10 | 11,6,6 | — | L,h,h | — | Transition to HYP with B (-2, +5) Combo from 2nd hit Jail from 2nd block with ?F delay |
| Fire Dancer | hFC.3,2,1,4 | i18~20 | -18 | +33a (+23) | — | 11,6,6,12 | — | L,h,h,M | — | Combo from 3rd hit CH with 11F delay Jail from 3rd block with no delay Move can be delayed by 14F |
| hFC.4 | hFC.4 | i12 | -15 | -4 | — | 6 | FC | l | cs1~46 | — |
| FC.df+2 | FC.df+2 | i19 | -8 | +3 | — | 8 | BT | L | cs1~27 | Transition to FC BT with DF_D_DB |
| Lotus Twist | FC.df+2,1 | i18 | -8 | +5c | — | 8,10 | BT | L,l | cs1~45 | Combo from 1st hit Jail from 1st block with ?F delay Transition to FC BT with DF_D_DB |
| FC.df+4 | FC.df+4 | i18~20 | -7 | +4 | — | 13 | AOP | L | cs1~ | Transition to AOP Alternate input AOP.f+4 |
| Flower Garden | FC.df+4,4 | i27~29 | -6 | +5 | — | 13,13 | FC | L,L | cs1~ | Combo from 1st hit CH Interrupt with i8 from 1st block Alternate input AOP.f+4,4 |
| Low Back Turn | hdb+3+4 | — | — | — | — | — | r25? BT FC | — | cs1~25 | Transition to BT FC |
| ws1 | ws1 | i12~13 | -7 | +4 | — | 8 | t38 r25 | m | — | — |
| Whirlwind Cross Kick | ws1,4 | i22~23 | -10 | +12g | — | 8,16 | t67 r30 BT | m,m | — | Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block Move can be delayed by 7F Input can be delayed by 8F |
| Sunflower | ws2 | i13~14 | -3 | +7 | +38a (+28) | 17 | t35 r21 BT | m | — | Transition to r22 standing by holding down any direction (-4, +6, +37a (+27)) |
| Jasmine Blossom | ws2* | i22~23 | -3 | +38a (+28) | — | 20 | t44 r21 BT | m | — | Transition to r22 standing by holding down any direction (-4, +37a (+27)) |
| Rising Axe Kick | ws3 | i22~23 | +3 | +6c | +51a | 22 | t46 r23 | m | — | Transition to FC +3 +6c with D |
| Skyscraper Kick | ws4 | i11~13 | -10 | +20a (+13) | — | 20 | t41 r28 | m | — | — |
| ws1+2 | ws1+2 | i14~16 | -9 | +5 | — | 12 | t44 r28 | m | — | — |
| X Marks the Spot | ws1+2,1+2 | i19~20 | -8 | +7c | +43a | 12,20 | t68 r32 | m,m | — | Spike Combo from 1st hit with 6F delay Jail from 1st block with no delay Move can be delayed by 14F |
| Street Sweeper | SS.4 | i18 | -13 | -2 | +29a | 19 | FC | L | cs6~ | — |
| Rain Dance | b+3+4 | — | — | — | — | — | t30 r21 BT | — | — | Transition to BT BT.b+3+4: t40 r25 BT (spins backwards) AOP.b+3+4: t25 r15 BT cs1~15 |
| BT.1 | BT.1 | i16~18 | -5 | +4 | +64a | 17 | t42 r24 BT | m | — | Elbow Jab evasion Transition to BT |
| Waking Prominence | BT.1,2 | i24~25 | -13 | +17a | — | 17,20 | t77 r32 | m,m | js9~18, fs19~21 | Tornado Balcony Break Combo from 1st hit Interrupt with i6 from 1st block i26~27 effective startup Move is delayed 2F Move cannot …Ver notas completasTornado Balcony Break Combo from 1st hit Interrupt with i6 from 1st block i26~27 effective startup Move is delayed 2F Move cannot be delayed Cancel to FC r33 with D at frame 18 (-16/-7/+53a) |
| BT.2 | BT.2 | i12 | +0 | +6 | — | 9 | t31 r19 BT | h | — | Transition to BT |
| BT.2,1 | BT.2,1 | i14 | -1 | +6 | +10 | 9,8 | t46 r20 | h,h | — | Transition to HYP r41 with B (-2, +5) Combo from 1st hit Jail from 1st block |
| Dark & Stormy | BT.2,1,4 | i18~20 | -18 | +33a (+23) | — | 9,8,15 | — | h,h,M | — | Combo from 2nd CH with 11F delay Jail from 2nd block with no delay Move can be delayed by 14F |
| BT.2,2 | BT.2,2 | ,i21~23 | -7 | +5 | — | 9,12 | BT | h,m | — | Combos from 1st CH Interrupt with i1 from 1st block Transition to BT |
| Turn of Fortune | BT.2,2,1 | ,i12~14,i17~19,i21~27 | -14~-8 | +3c~+9c | — | 9,12,7,7,7 | FC | h,m,m,M,M | — | Transition to FC Transition to AOP with D (-10, +5c) Combos from 2nd hit Frame advantage on block is character-dependent (-13 on b…Ver notas completasTransition to FC Transition to AOP with D (-10, +5c) Combos from 2nd hit Frame advantage on block is character-dependent (-13 on bigger characters down to -10 on smaller ones) -11 on block and +4c on hit on average Jail from 2nd block with ?F delay This move can become more minus if the final hit whiffs Standing (-20~-18/-7~-5)) AOP (-17~-15/-6~-4) |
| Peg Leg | BT.3 | i16 | -5 | +12 | — | 13 | BT | M | js5~ | +21d on backturned hit Transition to BT |
| Mistrust | BT.4 | i13~15 | -18 | +33a (+23) | — | 13 | — | M | — | — |
| BT.1+2 | BT.1+2 | i16~18,i3~5 | -6 | +8 | — | 6,6 | — | m,m | — | — |
| Battering Storm | BT.1+2,4 | i23~24 | +3 | +19a (+10) | — | 6,6,20 | BT | m,m,h | — | Heat Engager Heat Dash +62a (+42) Balcony Break Combo from 1st hit with 14F delay Interrupt with i6 from 1st block Whiffs vs SSR f…Ver notas completasHeat Engager Heat Dash +62a (+42) Balcony Break Combo from 1st hit with 14F delay Interrupt with i6 from 1st block Whiffs vs SSR from 1st block Move can be delayed by 8F Input can be delayed by 15F 6 chip damage on block Transition to BT |
| Battering Winds | BT.1+2,1+2 | i17~18, i4~5 | -13 | +8d | — | 6,6,6,6 | — | m,m,m | — | Combo from 1st hit with 15F delay Move cannot be interrupted Move can be delayed by 8F Input can be delayed by 15F |
| Monkey Kick | BT.3+4 | i18~19 | -16 | +10a (+1) | +33a | 25 | BT | m | js9 | Balcony Break Transition to BT |
| Spinning Push Hands | BT.f+1+2 | i23 | -8 | +3 | +5 | 21 | — | m | ps1~5? | Sabaki punch parry 50 damage, +20d Transition to BT |
| BT.f+3+4 | BT.f+3+4 | — | — | — | — | — | FC BT | — | cs1~8 js9~ cs28~30 | Transition to FC BT |
| Cyclone Left | BT.f+3+4,3+4 | i12 | -11 | +40a (+30) | — | 23 | BT | M | cs1?~13? fs1?~13? | "Cali Roll"Sometimes written Cali Roll |
| BT.d+3 | BT.d+3 | i16 | -12 | +7c | — | 12 | t47 r31 | L | — | — |
| Spinning Crane | BT.d+3,4 | i19~20 | -5 | +20a (+11) | +37a | 12,20 | t67 r29 | L,h | — | Strong Aerial Tailspin Balcony Break Combo from 1st CH with 12F delay Interrupt with i1 from 1st block i21~22 effective startup Mo…Ver notas completasStrong Aerial Tailspin Balcony Break Combo from 1st CH with 12F delay Interrupt with i1 from 1st block i21~22 effective startup Move is delayed 2F Move can be delayed by 10F Input can be delayed by 12F |
| Hou Sao Tui | BT.d+4 | i20~22 | -26 | -1 | +27d | 19 | — | L | cs8~ | Instant Tornado Clean hit damage: 20 +27d on clean hit |
| Reverse Low Parry | BT.d+1+3 | — | — | +51a (+35) | — | — | t40? r25? | — | ps1?~14? | Low Parry from BT Alternate input BT.d+2+4 |
| Spin Tornado Up (Down) | BT.d+3+4 | — | — | — | — | — | — | — | — | Xiaoyu spins and steps to the right Alternate input BT.u+3+4 (steps to the left) |
| Reverse Knee Cracker | BT.db+4 | i15 | +2c | +2c | +14 | 0 | — | L | — | Alternate input BT.df+4 |
| Scorched Feather Tackle | BT.b+1+2 | i17~18 | -14 | +21a (+16) | — | 25 | t52 r34 | m | pc6~16 | Balcony Break Shoulder -9 and 10 chip damage on block after attack absorption |
| High Mid Parry | BT.b+1+3 | — | — | +6 | — | — | t40 | — | ps1~16 | Transition to BT on successful parry Alternate input BT.b+2+4 Also possible front-facing and during HYP |
| Silver Needle | BT.uf+1 | i33~35 | -7~-5 | +12c~+14c | — | 15 | AOP | L | js9~ | Transition to AOP Cancel to FC r42 with D at frame 27 |
| Back Layout | BT.f,F+3+4 | i39~51 | -3~+9 | +38a~+50a | — | 23 (20) | t61 r10 BT | M (t) | js10~46, fs47~49 | Spike Shift to unbreakable attack throw (+0d) when connecting at close range on front standing block/hit (i44+?) Sideswitch Oppone…Ver notas completasSpike Shift to unbreakable attack throw (+0d) when connecting at close range on front standing block/hit (i44+?) Sideswitch Opponent recovers FDFT Typically connects on i43~48 at +1~+6 on block and +42a~+47a +2 to +4? on block on average Transition to BT FC r1 with D at frame 55 9 chip damage on block |
| Hypnotist | db+1+2 | — | — | — | — | — | r20 HYP | — | ps2~10 | Transition to HYP db+1+2: perform Hypnotist right ub+1+2: perform Hypnotist left Actionable for 70F Stance move properties change …Ver notas completasTransition to HYP db+1+2: perform Hypnotist right ub+1+2: perform Hypnotist left Actionable for 70F Stance move properties change with amount of time spent in stance: 1 step: 20~25F 2 steps: 45~50F 3 steps: 70~90F Cannot block during stance Transition to r1 standing with b_db_u_uf_f_df or 1 at frame 40 Transition to HYP r20 (reverse direction) with 1+2 Can be performed at frame 25 of manual stance transition Punch parry (+9 HYP, opponent BT) Alternate input ub+1+2 |
| Spin Sticker | HYP.2 | i18 | -4 | +22a (+13) | — | 25 | — | m | — | Heat Engager Heat Dash +36a (+26) Balcony Break Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and bec…Ver notas completasHeat Engager Heat Dash +36a (+26) Balcony Break Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. Consumes 240?F of heat timer during heat 9 chip damage on block (2 steps) 14 chip damage on block (3 steps) |
| Blue Luan Sweep | HYP.3 | i20 | -13 | +7c | — | 17 | — | L | cs6~30 | Homing Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in …Ver notas completasHoming Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. Consumes 600F of heat timer during heat |
| Falling Tiger Kick | HYP.4 | i14 | -2 | +57a | — | 20 | — | h | — | Balcony Break |
| Hypnotist | HYP.1+2 | — | — | — | — | — | r20 HYP | — | ps2~10 | Starts taking steps in the opposite direction Can be performed at frame 25 of manual stance transition |
| Deadly Orchid | HYP.3+4 | i25~26 | +8 | +30a | — | 20 | — | h | js12~27, fs28~30 | Strong Aerial Tailspin Cancel to BT r40 (js1~8 fs9~11) with B at frame 19 8 chip damage on block |
| Thunder Strike | HYP.2+3 | i61 | — | +10a | — | 40 | — | m! | — | Unblockable High evasion 20F timestop on hit Cancel to BT FC r56 with b,b at frame 30 Cannot buffer stance moves |
| High Mid Parry | b+1+3 | — | — | +6 | — | — | t35 r23 | — | ps5~12 ps1~16 (BT) | Transition to BT r39 on successful parry Alternate input b+2+4 Also possible during HYP and BT |
| Phoenix | d+1+2 | — | — | — | — | — | r15 AOP | — | cs1~ | Transition to AOP Stays in stance indefinitely Cannot block in stance Transition to r10 FC with AOP.u i11 block Can move forwards …Ver notas completasTransition to AOP Stays in stance indefinitely Cannot block in stance Transition to r10 FC with AOP.u i11 block Can move forwards or backwards with f or b Transition to r5 BT when performing an action while facing away from the opponent BT.d+1+2: r20 AOP |
| AOP.1 | AOP.1 | i18 | -5 | +6 | — | 11 | t42 r24 FC | m | — | Transition to HYP r21 with B (-2/+9) +6c on crouching hit |
| Double Serving | AOP.1,2 | i21~22 | -3 | +30g | — | 11,15 | t65 r24 BT | m,h | — | Combo from 1st hit with 9F delay Interrupt with i2 from 1st block Move can be delayed by 11F Input can be delayed by 12F |
| Twin Mandarin Blows | AOP.1,4 | i25~27 | -9 | +15d (-2) | — | 11,20 | t79 r33 BT | m,M | — | Tornado Balcony Break Combo from 1st hit with 5F delay Interrupt with i6 from 1st block Move can be delayed by 11F Input can be delayed by 12F |
| AOP.2 | AOP.2 | i13~14 | -11 | +0 | — | 10 | t43 r29 | m | — | — |
| Phoenix Double Palm | AOP.2,1 | i21~22 | -12 | +13a (+4) | — | 10,20 | t66 r30 | m,m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8F delay Interrupt with i2 from 1st block Move can be dela…Ver notas completasHeat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8F delay Interrupt with i2 from 1st block Move can be delayed by 12F Cancel to BT r32 with B at frame 19 (-14/-3) |
| Piercing Spear Kick | AOP.3 | i25~30 | -16~-11 | +0~+5 | +27a | 19 | t60 r30 FC | L | cs1~60 | 4f timestop on CH |
| Rising Front Kick | AOP.4 | i12~13 | -3 | +8 | — | 14 | t34 r21 | m | — | Inconsistent grounded hit (more consistent on side hit) |
| Phoenix Cannon | AOP.1+2 | i19 | -1 | +19a (+10) | +64a | 25 | t45 r26 | m | — | Tornado Balcony Break |
| Sliding Firecracker | AOP.3+4 | i23~25 | -33 | +1d FC | — | 22 | t75 r50 FUFT | L | cs1~44, fs45~75 | Transition to FC r53 on hit |
| AOP.f+2 | AOP.f+2 | i19 | -8 | +3 | — | 8 | BT | L | cs1~27 | Transition to FC BT with DF_D_DB |
| Lotus Twist | AOP.f+2,1 | i18 | -8 | +5c | — | 8,10 | BT | L,l | cs1~45 | Combo from 1st hit Jail from 1st block with ?F delay Transition to FC BT with DF_D_DB |
| AOP.f+4 | AOP.f+4 | i18~20 | -7 | +4 | — | 13 | AOP | L | cs1~ | Transition to AOP i18~19 when AOP.f+4,4 is input. |
| Flower Garden | AOP.f+4,4 | i27~29 | -6 | +5 | — | 13,13 | FC | L,L | cs1~ | Combo from 1st CH Interrupt with i8 from 1st block |
| Roll Ball | AOP.f+3+4 | — | — | — | — | — | r29 FC | — | cs1~29, fs11~24 | Transition to AOP r44 with D |
| Butterfly | AOP.d | — | — | — | — | — | t40 r1 AOP | — | cs1~40 | Xiaoyu ducks lower will evade most mids especially at frames 6~21 |
| Phoenix Swipe | AOP.d+1 | i19~21 | -12 | -1 | +0d | 13 | t50 r29 FC | L | cs1~50 | Floor Break Shift to attack throw on CH |
| Return to the Nest | CH AOP.d+1 | i19~20 | — | — | +0d | 40 | t124 r104 | L,t | cs1~20 | Floor Break Attack throw on CH i19~20 on CH |
| Wave Crest | AOP.d+1+2 | i26 | -8 | +42a (+32) | — | 21 | t54 r28 | m | cs1~25 | — |
| AOP.uf+3 | AOP.uf+3 | i15~17 | -17 | +27a (+17) | — | 14 | t50 r33 | m | js10~35, fs36~38 | Alternate input AOP.ub+3, AOP.u+3 AOP.u+3: No forward momentum AOP.ub+3: Backwards momentum |
| Alley-Oop | AOP.uf+3,1 | i24~25 | -4 | +7c~+8c | — | 14,22 (15) | t65 r22 AOP | m,m | js1~19, fs20~22, cs27~47 | Spike Airborne combo from 1st hit with 5F delay (+9a) Interrupt with i8 from 1st block |
| Double Scissor Kick | AOP.uf+3,4 | i15~17 | -14 | -3 | +22g | 14,17 | — | m,M | — | Alternate input AOP.ub+3,4 AOP.u+3,4 Interrupt with i6 from 1st block |
| AOP.uf+4 | AOP.uf+4 | i16~26 | -10 | +1 | — | 12 | FC | m | js | Transition to AOP with D (-12, +0) Transition to BT with B (-15, -3) Alternate input AOP.u+4 |
| Flower Power | AOP.uf+4,4 | i23 | -12 | -1 | — | 12,12 | FC | m,m | js | Combo from 1st hit only AOP.uf+4 connects on frame 21 or later Interrupt with i14 from 1st block Alternate input AOP.u+4,4 |
| Jumping | AOP.uf | — | — | — | — | — | r40 FC | — | cs1~5, js9~35, fs36~38 | Alternate input AOP.ub AOP.u |
| Jumping Pirouette | While in the air 3 | i12~16 (i27~31) | -4~+0 | +29d | — | 30 | — | m | cs1~5, js9~15, fs16~ | Strong Aerial Tailspin Balcony Break Transition to AOP with D (-3, +28) Typically connects on frame 14 at -2/+29d Jump for 6~15F |
| Crane Kick | While landing 4 | i8 (i39) | -8 | +23a (+13) | — | 25 | — | m | js | Balcony Break Jump for 6~15F |
| Sky Kick | While landing 3 | i15 | -18 | +27a | — | 19 | FC | L | — | i46 effective startup (Jump takes 31F) Jump for 16~31F |
| Wang's Celestial Epic | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| False Salute | 1+3+4 | — | — | — | — | — | — | — | js8~15 | — |
| Greetings | 2+3+4 | — | — | — | — | — | — | — | — | — |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | — | — | — |
| Wall Jump Backflip | (back to wall).b,b,UB | i35~38 | +1 | +34d | — | 21 | t55 r17 BT | m | fs5~7 is8~24 fs25~33 js34~37 fs38~40 | Transition to BT |
| Jade | 1+3 | i12 | -6 | +1d | — | 35 | — | t | — | Homing Throw break 1 or 2 |
| Ruby | 2+4 | i12 | -3 | +0d | — | 35 | — | t | — | Homing Throw break 1 or 2 Side swap |
| Arm Flip | Left Throw | i12 | -3 | +0d | — | 45 | — | t | — | Throw break 1 |
| Dump the Bucket | Right Throw | i12 | -3 | +0d | — | 45 | — | t | — | Throw break 2 |
| Crank up | Back Throw | i12 | — | +0d | — | 50 | — | t | — | Unbreakable |
| Wang's Waning Moon | f+2+3 | i14 | -2 | +20a | — | 20 | — | t | — | Balcony Break Throw Break 1+2 16 additional damage on wall splat Side Swap |
| Dragon Fall | df+2+4 | i12 | -2 | +0d | — | 38 | — | t | — | Throw Break 2 Floor Break Side Swap |
| Dislocator | uf+1+2 | i12 | +0 | +0d | — | 40 | — | t | — | Throw Break 1+2 Side swap |
| Bei Shen Zhuan Wu | BT.f+1+3 | i31~33 | -6 | +1d | — | 35 | t74 r41 | t | js1~23 fs24~26 | Homing Throw Break 1 Alternate input BT.f+2+4 (Throw Break 2) Cancel to r40 FC with D |
| Wang's Waning Moon (BT) | BT.f+2+3 | i31~33 | -2 | +20a | — | 20 | — | t | js1~23 fs24~26 | Homing Balcony Break Throw Break 1+2 16 additional damage on wall splat Cancel to r40 FC with D |
| Feng Huang Zhuan Wu | AOP.1+3 | i12 | -6 | +1d | — | 35 | — | t | cs1~30 | Actual startup: i32 AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1) AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2) Cancel to r40 FC with D at frame 30 |
| 1st Hit | u+4 | i23~26 | -7 | +4c | +24a | 20 | — | m | js9~ | Spike Transition to FC with D (-7, +4c, +24a) Transition with AOP with d+1+2 (-9, +2c, +22) |
| 2nd Hit | u+4,1 | ,i18 | -10 | -4 | -1 | 20,4 | r29 | m,h | — | 10-hit combo string |
| 3rd Hit | u+4,1,2 | ,i11 | -10 | +1 | — | 20,4,7 | r29 | m,h,h | — | 10-hit combo string Combo from 2nd hit Jail from 2nd block |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63413 · Atualizado em 2026-11-05T01:46:06+00:00
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