ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Victor

139 entradas, incluindo variantes
ESCOLHER PERSONAGEMVIVictor
14On Block ≥ 0Neutras ou positivas
53On Block −9 a −1Vantagem negativa
46On Block ≤ −10Potencialmente puníveis
26Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Élimination SamouraïH.2+3i20, i39~40-14+5d—39,(25)t108 r47L,Mjs36~56, fs57~59Heat Smash Balcony Break Shift to attack throw on 1st hit (39dmg) +7a (-3) from 2nd hit Alternate input: H.R1 8 chip damage on block
Monsieur SamuraiH.db+1+2i28~29+6+6a (-4)—30t77 r48 IAIm—Weapon Transition to IAI 9 chip damage on block Consumes 270F of remaining Heat time
ExcaliburH.u+1+2i31~32-4+0a (-1)—46t80 r42Mjs10~26, fs27~29
Balcony Break Weapon Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs an…Ver notas completas
Balcony Break Weapon Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) 15 chip damage on block Consumes 450F of remaining Heat time
LonginusH.IAI.d+2i23~24, i6, i4, i3, i4+5+20 (+2)—45t91 r46 IAIM,M,M,SM,SM—Weapon Projectile Transition to IAI 10 chip damage on block Consumes 210F of remaining Heat time
Carving Cameof+4,1i23~24-4+18a (+9)—15,21—m,h—Balcony Break Heat Engager Heat Dash +5, +43d (+35) Weapon Combo from 1st hit
Durandalf+1+2i24~25+3+1a—3051m—Balcony Break Heat Engager Heat Dash +5, +67a (+50) Weapon 9 chip damage on block
Llawfrodeddd+2i18+0+4c—21t52 r34m—Heat Engager Heat Dash +5, +67a (+50) Weapon 6 chip damage on block
PasselandeIAI.d+1i18±0+24a (+9)—25t59 r40M—Heat Engager Heat Dash +5, +42a (+27) Balcony Break Weapon 7 chip damage on block
Flying GentlemanPRF.3i15~17-8+15c—21r31mjs11~23 fs24~25Heat Engager Heat Dash +5, +43d (+35) Balcony Break Knee Forces tech backroll on hit
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
1,11,1i16-3+8—5,5t48 r22h,h—Weapon Combo from 1st hit with 2F delay Jail from 1st block with 2F delay
Double Cabochon Cut1,1,2i17~18,i9~10-12+3—5,5,5,7t79? r32?h,h,h,h—Weapon Combo from 1st hit Jail from 1st block Transition to r27 PRF with F (-8/+7)
Basic Etiquette1,2i10-3+8—5,12t42 r32h,h—Weapon Combo from 1st hit with 2F delay Jail from 1st block with 2F delay
Briolette Cut1,2,1i26~27-12+18a (+1)+72a (+56a)5,12,20—h,h,m—Tornado Balcony Break Weapon Combo from 2nd CH with 4F delay Move can be delayed by 12F
Basic Manners1,3i21~22-12-1—5,11—h,L—Combo from 1st hit with 2F delay -1c on crouching hit
Right Jab2i12~13-12-2—1032h—Weapon
Cutlery Etiquette2,1i16-6+5—10,12—h,h—Weapon Combo from 1st hit with 6F delay Transition to PRF with F (-4/+7) Move cannot be delayed Input can be delayed by 6F
2,22,2i17~18,i7-10-2—10,5,5—h,m,m—Weapon Combo from 1st hit with 6F delay Move cannot be delayed Input can be delayed by 6F -10 if last hit whiffs
Crybaby Sophia2,2,2i22-3+4—10,5,5,12IAIh,m,m,h—
Strong Aerial Tailspin Wall Crush +12g on hit Weapon Projectile (unparryable) Combo from 2nd hit with 8F delay Transitions to IAI …Ver notas completas
Strong Aerial Tailspin Wall Crush +12g on hit Weapon Projectile (unparryable) Combo from 2nd hit with 8F delay Transitions to IAI on hit or block Move cannot be delayed Input can be delayed by 8F 4 chip damage on block
33i12~13-9+2—1128h——
Good Communication3,1+2i19~20,i8~9-9+5—11,9,10—h,h,h—Combo from 1st hit with 6F delay
44i13~14-9+1—1529h——
4,34,3i23~24-10+5—15,17—h,m—Combo from 1st hit with 7F delay Move can be delayed by 7F Input can be delayed by 8F
Asterism of Benevolence4,3,2i25~26-13+34d (+13)—15,17,25—h,m,m—Balcony Break Weapon Combo from 2nd CH with 10F delay 7 chip damage on block Move can be delayed by 9F Input can be delayed by 10F
Eden1+2i15-9+4+46a1731m—Weapon
Iai Stance3+4—————t42 r30 IAIsp—Stays indefinitely in stance Cancel to FC r20 with db i11 stand guard
f+2f+2i13~14-11+5—1030h——
f+2,2f+2,2i11-15-4—10,10—h,h—Weapon Combo from 1st hit
f+2,2,1f+2,2,1i13~14-11+0—10,10,12—h,h,m—Weapon Combo from 2nd CH
Gorlagonf+2,2,1,1i20~21-15+20 (+15)—10,10,12,25—h,h,m,m—Balcony Break Weapon Combo from 3rd hit Combo from 2nd CH Hit confirmable if (f22)1 is ch
Radiant Cutf+2,2,2i14,i12~13,i7~8-13+20a—10,10,7,5,20—h,h,h,m,m—Balcony Break Weapon Combo from 2nd CH
Perfumerf+3—————t42 r20 PRFspps5-10
Cannot block in stance Cancel to r20 cs5~ FC with df Block 2F faster with FC cancel Punch parry only +15~+20 PRF on successful par…Ver notas completas
Cannot block in stance Cancel to r20 cs5~ FC with df Block 2F faster with FC cancel Punch parry only +15~+20 PRF on successful parry Can perform Heat Burst and Heat Smash from stance
f+4f+4i14-10+0—1530m——
Carving Cameof+4,1i23~24-4+18a (+9)—15,21—m,h—Balcony Break Heat Engager Heat Dash +5, +43d (+35) Weapon Combo from 1st hit
Carving Intagliof+4,2i26~27-12+5c+7d15,20—m,m—Weapon Combo from 1st hit CH on last hit or wallhit causes FDFA knockdown Transition to IAI (-12/+5c/+7a) with D or 3+4
Durandalf+1+2i24~25+3+1a—3051m—Balcony Break Heat Engager Heat Dash +5, +67a (+50) Weapon 9 chip damage on block
df+1df+1i13~14-2+4—10t34 r20m——
Trilliant Cutdf+1,1i20, i14-4+7—10,7,7t71 r23m,h,h—Weapon Combo from 1st hit Interrupt with i1 from 1st block
Arcadiadf+2i15~16-14+31a (+21)—14t51 r35m—Weapon Recovers 3f faster on hit (t48 r32)
df+3df+3i16-9+2—10t44 r28m——
df+3,4df+3,4i21-9+2—10,14t65 r28m,m—Knee Combo from 1st CH Interrupt with i1
Iridescence of Loyaltydf+3,4,2i32~34-9+17a (+10)+35a10,14,23t102 r31m,m,sm—Tornado Weapon Projectile Interrupt with i12 from 2nd block 6 chip damage on block
df+4df+4i13~14-9+5—15t43 r29m—Knee
Selfish Mirandadf+4,2i22-3+4—15,16t72 r36 IAIm,h—
Strong Aerial Tailspin Wall Crush +12cg on hit, 3 chip damage on block Weapon Projectile Combo from 1st hit 6 chip damage on block…Ver notas completas
Strong Aerial Tailspin Wall Crush +12cg on hit, 3 chip damage on block Weapon Projectile Combo from 1st hit 6 chip damage on block Interrupt with i1 Available on hit or block only Transitions to IAI r36 (cannot cancel)
Llamreidf+3+4i14~15-17+16a (+11)—28t53 r38m—Balcony Break Shoulder
d+1d+1i16-17-6—7t52 r36 FCLcs6~52Weapon Cannot be parried (weapon low)
Concave Cutd+1,1,i18-7+6—7,15t63 r26L,h—Weapon Combo from 1st CH Jail on 1st hit -26 on 1st block
Llawfrodeddd+2i18+0+4c—21t52 r34m—Heat Engager Heat Dash +5, +67a (+50) Weapon 6 chip damage on block
Good Mannersd+3i18~19-13-2—11t50 r31L——
Fine Saluted+4i16-13-2+0d10t48 r32L—Perform Guilty Mariko on counter hit
Guilty MarikoCH.d+4i16——+0d12,18t138 r122L,t——
Iridescence of Prowessd+1+2i19~21-9+17a (+10)+35a21t52 r31SM—Tornado Weapon Projectile 6 chip damage on block
db+1db+1i14~15-9-2—9t46 r31m—Weapon
Emerald Cutdb+1,1,i21~22-7+2—9,9—m,m—Weapon Transition to PRF with F (-5/+4) Combo from 1st hit
Crouch Straightdb+2i11-4+7—823slcs4—
Polite Greetingsdb+3i19~20-11+67a (+51a)—20t53 33hcs6Tornado Balcony Break
Welcome Sweepdb+4i20~21-26+4c+49a1732 FClcs6—
Musk-Scented NatashaCH.db+4i20~21——+49a20,4—l,th——
b+1b+1i14-13-3—11t47 r33m—Weapon Transition to PRF r25 with F (-5/+5) with 9F delay
Vanity Loveb+1,2,i20-8+0—11,16(15)t64 r29m,h,th—Combo from 1st CH with 10F delay Move cannot be interrupted Move can be delayed by 9F Input can be delayed by 10F Side switch after attack throw connects
Strobing Memoriesb+2i10-6+5+145t37 r27h—Weapon Deals recoverable damage only; cannot cause a K.O.
b+3b+3i17-9+4—15t48 r31m——
Cavalb+3,1,i25~26-13+21a (+16)—15,25t76 r33m,m—Balcony Break Weapon Combo from 1st hit with 7F delay Interrupt with i2 from 1st block
Cordial Circuitb+4i18~19-2+14—20t48 r29h—Homing Balcony Break 6 chip damage on block
Failnaughtb+1+2i19~20-9+16cg—25t51 r31hpc7~18Balcony Break Weapon Forces tech back roll on hit 7 chip damage on block +0 and 10 chip damage on block after attack absorption
Dun Stallionb+1+4i26~27-21+37a (+6)—24t75 r48m—Weapon ~i5-6 backsway
Fancy Cutub+2i17~18-5+8+32a17—m—Weapon Balcony Break Can be charged Has good right sidestep tracking Transition to PRF -4 +9 with F
Fancy Cut (charged)ub+2*i28~29+3+32a+66a (+50)22—m—Weapon Balcony Break Tornado on CH Has good right sidestep tracking Transition to PRF +4 +33a with F
Caliburnusu+1+2i31~32-20c+1a—32t80 48Mjs10~26, fs27~29
Weapon 9 chip damage on block Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some…Ver notas completas
Weapon 9 chip damage on block Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)
uf+1uf+1i13-9+4—931m—Weapon
Gringoletuf+1,1,i25~26-14+15gc—9,21—m,m—Tornado Balcony Break Weapon Combo from 1st hit with 8F delay Opponent recovers crouching on hit Transition to PRF (-10/+19gc) with F Cancel to IAI (-9/+4) with D or 3+4
Marquise Cutuf+2i19~20-9+7—1533m—Homing Weapon
Peaceful Shoesuf+3i18~19-9+3+36d1732mjs7-15—
Chatoyant Courageuf+4i15~17, i28~30-19+73a (+57a)—12,1640m,smjs9Tornado Followup available only on 1st hit
Carnwennanf,F+2i18~20-16+33a (+23a)—24t55 r35m—Tornado Weapon 7 chip damage on block Jab evasion from frame 6 to 17?
Asterism of Virtuef,f,F+2i18~19+2+8cg+61a (+45a)21t58 r39m—Balcony Break Weapon Transition to IAI r36 with d or 3+4 (+5/+11cg/+64a (+48a)) Forces tech back roll on hit 6 chip damage on block
Tear Drop Cutf,f,F+1+2i18, i14~15-14+4 IAI+15g IAI10,14t66 r32L,Lcs15~50Weapon Transition to IAI r29 on hit (+4/+15g) Unparryable (weapon low)
Amour Shaftqcf+2i22-3+4—16r36 IAIh—Strong Aerial Tailspin Wall Crush +12g on hit Weapon Projectile Transition to IAI Deals 6 chip damage on block
Montjoie Takemikazuchib,B+2+3i65~66—+2a (-8)—50—ub(m)—Balcony Break
Oval Cutws1i15~16-16+53a—2036m—Weapon
Baguette Cutws2i14~15-8+6+35a (+25)1529m—Weapon
ws3ws3i14~15-14+6—1635h——
Iridescence of Faithws3,2,i30~32-9+17a (+10a)+35a16,23—h,sm—Tornado Weapon Projectile Combo from 1st hit 6 chip damage on block
Praise Smashws4i11~12-6+5—1625m——
Pearly Gatesws1+2i13~14,i9~10-8+8—10,1237m,m—Weapon Transition to PRF (-8/+8) with F
Iai Stance3+4—————t42 r30 IAIsp—Stays indefinitely in stance Cancel to FC r20 with db i11 stand guard
IAI.1IAI.1i13~14-9+4—9r34 IAIm—Weapon
SpumadorIAI.1,1,i25~26-14+15g—9,21—m,m—
Tornado Balcony Break Weapon Combo from 1st hit with 9F delay Move can be delayed by 10F Input can be delayed by 11F Opponent reco…Ver notas completas
Tornado Balcony Break Weapon Combo from 1st hit with 9F delay Move can be delayed by 10F Input can be delayed by 11F Opponent recovers crouching on hit Transition to PRF with F (-10/+19gc) Cancel to IAI with D or 3+4 (-9/+4)
IAI.1,2IAI.1,2,i22~24-19+25a (+10)+25a (+10)9,15—m,mjsWeapon Combo from 1st hit Hit Confirmable 11F 6 chip damage on block
ClarentIAI.1,2,2,i23~24-18c+8a (-27)+8a (-27)9,15,16—m,m,mis? js?Spike Weapon Combo from 1st hit 9 chip damage on block
ChastiefolIAI.1,1+2,i20~21+3+20a (-6)+21a9,23—m,hjsHoming Weapon Combo from 1st hit Deals 9 chip damage on block Hit confirmable 11F Opponent is FUFA on CH
AlmaceIAI.2i16~17-9+15 (+5)+26a23r52m—Balcony Break Tornado Weapon 9 chip damage on block FUFA knockdown on CH
SequenceIAI.3i17-13+25 (+10)—13 (25)r34m,th(m)pc8~16Knee
IAI.4IAI.4i18~19-12+4+917r32 IAIL——
MurgleysIAI.4,2,i26~27-5+26 (+0)+55a (+35a)17,20—L,h—Strong Aerial Tailspin Balcony Break Weapon Combo from 1st CH Jail from 1st hit Interrupt with i7 from 1st block 8 chip damage on block
HauteclaireIAI.1+2i20~21+3+20 (-6)+21a3066hjs10Homing Weapon 12 chip damage on block Opponent is FUFA on CH
PasselandeIAI.d+1i18±0+24a (+9)—25t59 r40M—Heat Engager Heat Dash +5, +42a (+27) Balcony Break Weapon 7 chip damage on block
RhongomyniadIAI.d+2i23~24, i6, i7+4+0 (-7)—31r68 IAIM,M,SM—Weapon Projectile Transition to IAI Deals 6 chip damage on block
Espee AventureuseIAI.d+1+2i20~21,i14~15-29-3—10,2058l,l—Weapon Unparryable (weapon low,low)
Take a BowIAI.d—————IAIspcs1~30—
Move ForwardIAI.f—————IAIspps3?~11? cs4~17Parries low attacks
GwenIAI.P.fi16~17—+60a (+44)—21—m—Balcony Break Tornado
Move BackwardIAI.b—————IAIsp——
PrydwenIAI.u—————25sp——
Perfumerf+3—————t42 r20 PRFspps5-10
Cannot block in stance Cancel to r20 cs5~ FC with df Block 2F faster with FC cancel Punch parry only +15~+20 PRF on successful par…Ver notas completas
Cannot block in stance Cancel to r20 cs5~ FC with df Block 2F faster with FC cancel Punch parry only +15~+20 PRF on successful parry Can perform Heat Burst and Heat Smash from stance
MacerationPRF.1i19~20-12+4c+14g15t50 r30 FCLcs6~50Weapon Unparryable (weapon low)
PRF.2PRF.2i12~13-8+1+1929m—Weapon
PRF.2,2PRF.2,2,i13~14-4 IAI+5 IAI—9,13IAIm,m—Weapon Combo from 1st hit Transition to IAI (Cannot cancel)
Top NotePRF.2,2,1,i12~13-1+12+55a9,13,20—m,m,h—Strong Aerial Tailspin Balcony Break Weapon Combo from 2nd CH
Last NotePRF.2,2,1+2,i12-13+7d—9,13,31—m,m,m—Weapon Combo from 2nd CH
Flying GentlemanPRF.3i15~17-8+15c—21r31mjs11~23 fs24~25Heat Engager Heat Dash +5, +43d (+35) Balcony Break Knee Forces tech backroll on hit
Cordial CircuitPRF.4i18~19-2+14—20t48 r29h—Homing Balcony Break 6 chip damage on block
HengroenPRF.1+2i25~27+6+14a—25t61 r34m—Balcony Break Weapon 7 chip damage on block Transition to IAI (+6/+14a) on hit or block with D
SillagePRF.dfi21————FCspcs5~20Recovers crouched
Strobing MemoriesPRF.b+2i10-6+5+145t37 r27h—Weapon Deals recoverable damage only; cannot cause a K.O.
Iai StancePRF.3+4—————r18? IAIsp—10?f of intangibility on transition
Coup de ChevalierR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Shangri-LahFC.1+2i16,i10~11-23, -13+0—10,1042l,h—Weapon Not parryable (weapon low and weapon high) Can be done from Crouch Level 1 Transition to PRF (-17 / +6) with F
Dandy BlowSS.1+2i18~19-9+15 (+5)—2540m—Balcony Break
Taunt2+3+4—————t70sp——
Ki Charge1+2+3+4—————t55sp——
Le Blancub,b——————sp——
One Night Miracle1+3i12~14-3-2—35t45 r31t—Homing Throw break: 1 or 2 Opponent recovery on hit: FDFT
Je Te Veux2+4i12~14-3-4—35t45 r31t—Homing Throw break: 1 or 2 Opponent recovery on hit: opp. side FDFT off-axis to the right
One Night MiracleLeft throwi12~14-3-2—40—t—Throw break: 1 Opponent recovery on hit: FDFT
Je Te VeuxRight throwi12~14-3-4—40—t—Throw break: 2 Opponent recovery on hit: opp. side FDFT off-axis to the right
Farewell in Taj MahalBack throwi12~14—-3—50—t—Throw break: none Opponent recovery on hit: FUFA
Romancing Chaseruf+1+2i12~14-3-4—4027t—Floor Break Throw break: 1+2 Opponent recovery on hit: FUFA
10 Hit Combo — etapa 12i12~13-12-2—10—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 21i16-6+5—12—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 33i23~24-18c-7—6—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 41i23~24-17-6—6—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 51i18-23-12—8—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 64i22-20-10—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 72i26~27-18-1c—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 81i23~24-15-2—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 92i22~24-19KND(+10)—10—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo — etapa 102i23~24-38c-12 (-47)—17—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63486 · Atualizado em 2026-11-05T01:46:06+00:00

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