ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Shaheen

105 entradas, incluindo variantes
ESCOLHER PERSONAGEMSHShaheen
12On Block ≥ 0Neutras ou positivas
38On Block −9 a −1Vantagem negativa
39On Block ≤ −10Potencialmente puníveis
16Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Rumh al-MuzaffarH.2+3i20~21-14+24a (+14)—40t112 r41L,tjs9~15, fs16~18, js41~85, fs86~88Balcony Break Heat Smash Transition to attack throw on 1st hit 52dmg and +13a (+3) from 2nd hit 8 chip damage on block
Rumh al-DawlaH.f+1+2i16~17+4c SNK+27d (-8)—15,25 (17)t73 r30m,mjs28~48, fs49~51
Floor Break Spike 32 damage with scaling from 1st hit +21a from 2nd hit Balcony Break from 2nd hit only Transition to SNK r27 on h…Ver notas completas
Floor Break Spike 32 damage with scaling from 1st hit +21a from 2nd hit Balcony Break from 2nd hit only Transition to SNK r27 on hit or block Consumes 450F of remaining Heat time Opponent recovers in FDFA
Al-Ghul MasterH.D*,u+2i17~18+13+63a (+47)—35—hjs18~Balcony Break Tornado Guard break i57~58 effective startup when unbuffered (Charge takes 40f) Consumes 450F of remaining Heat Time Read more
Rapid Strikesdb+2,1,i20-11+15c—11,24—m,h—
Balcony Break Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 10?F delay Interrupt with i2 from 1st block Move can be de…Ver notas completas
Balcony Break Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 10?F delay Interrupt with i2 from 1st block Move can be delayed by 8F Input can be delayed by 10F Forces tech backroll on hit
Achernarb+1i19~20+0c+6c—20—m—Heat Engager Heat Dash +67a (+50) Transition to +0c, +6c FC with D
Vegauf+1i24~25+1+20d—25—mjs9Balcony Break Heat Engager Heat Dash +67a (+50) 10 chip damage on block Cancel to FC with input uf+1,D
Al-SayfSNK.1+2i19+4c+8c—21FCm—Heat Engager Heat Dash +67a (+50) Floor Break 6 chip damage on block
Flash DenebSNK.df+1,3,i27~28-13+19a (+9)—12,28—m,mjsHeat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 1F delay Interrupt with i8 from 1st block Move can be delayed by 6F Input can be delayed by 7F
11i10+1+8—5—h——
Spica1,2,i12-3+8—5,9—h,h——
Spica Gut Punch1,2,2,i20~21-11+3+58a5,9,17—h,h,m—Combo from 1st CH or 2nd CH with 10F delay Interrupt with i2 from 1st block Move can be delayed by 10F Input can be delayed by 12F Cancel to SNK (-13/-2) with DF
Spica Blinding Sands1,2,3,i20-8+3—5,9,18—h,h,h—Transition to -1, +10 SNK with DF Combo from 1st CH with 7F delay Interrupt with i2 from 1st block Move can be delayed by 5F Input can be delayed by 7F
Spica Wheel Spin1,2,4,i24~26-13+33a (+18)—5,9,20—h,h,m—Tornado Combo from 1st or 2nd CH with 2F delay Interrupt with i6 from 1st block Move cannot be delayed Input can be delayed by 2F
22i10+0+6—10—h——
Cut In2,1,i17~18-4+2—10,7—h,m—Combo from 1st hit
Porrima Blinding Sands2,3,i20-8+3—10,13—h,h—Transition to -1, +10 SNK with DF Combo from 1st hit with 2F delay Interrupt with i2 from 1st block Move cannot be delayed Input can be delayed by 2F
Blinding Sands3i14-8+3—18—h—Transition to -1, +10 SNK with DF
Hallux Kick4i13-10+1+1s16—h——
Hallux Kick > Algenib4,1,i18-5+5—16,14—h,h—+31a (+24) from 1st CH Combo from 1st hit Jails attack inputs from 1st block (crouch assist bufferable) Duckable
Hallux Kick > High Slashing Kick4,3,i31-1+26a (+17)+71a (51)16,21—h,h—Balcony Break Crouch assist bufferable Interrupt with i11 from 1st block Whiffs vs SSR from 1st block
Hallux Kick > Ra'd4,4,i24~25-13+20d—16,25—h,m—Aerial combo from 1st CH When combo from 1st CH: Floor Break Interrupt with i4 from 1st block
Wheel Spin3+4i18~20-9+19a (+2)—20—m—Tornado Balcony Break
f+2f+2i12-8-2—10—h——
Silent Stingf+2,3,i18-12+21a (+16)—10,23—h,h—Tornado Jail from 1st block with ?F delay Combo from 1st hit with 7F delay Move can be delayed by 9F Input can be delayed by 10F
f+2,4f+2,4,i22~23-13+2+29a10,16—h,L—Combo from 1st hit with 3F delay Interrupt with i3 from 1st block Transition to -11, +4, +31a SNK with DF Move can be delayed by 10F Input can be delayed by 11F
Silent Flowf+2,4,4,i26~27-7+10g+14c10,16,21—h,L,h—Strong Aerial Tailspin Balcony Break Aerial combo from 2nd CH Interrupt with i7 from 2nd block Whiffs vs SSR, SWR from 2nd block
Crescent Moonf+3i20-5+6+13c17t49 r29mjs13~Good right sidestep tracking Transition to SNK (-3/+8/+15c) with DF
Piercing Talonf+4i15~16+0+13g—24—h—Balcony Break Homing 7 chip damage on block
Skylinef+3+4i22~23+3c+11c—20SNKM,M—6 chip damage on block Transitions to SNK Floor Break
df+1df+1i13~14-1+5—12t33 r19m—Tracks SSR/SWR completely
Rising Falcondf+2i15~16-7+34a (+24)—13t41 r25m—Only launches standing opponents +4s on hit against crouching opponents Launches crouching on CH
Whirlwind Kickdf+3i17-13+21d—20t51 r34m—Homing
df+4df+4i14-7+0—13—m——
df+4,1df+4,1,i22~23-9+2—13,10—m,m—Transition to -2, +9 SNK with DF Combo from 1st hit Jail from 1st block with ?F delay
Al-Farasdf+4,1,3,i27~28-13+19a (+9)—13,10,28—m,m,mjsBalcony Break Combo from 2nd CH with 3F delay Interrupt with i8 from 1st block Move can be delayed by 10F Input can be delayed by 11F
Al-Fard al-Shujadf+4,3,i23~24-4+23a (+14)—13,23—m,h—Balcony Break Combo from 1st hit Move cannot be interrupted
Stealth Stepdf+3+4—————t40 r15 SNKsp—Transitions to SNK Transition to r1? FC with SNK.DB
Hermit Needled+1i20~21-13+4+28g16t52 r31 FCLcs6~52—
Gut Impactd+2i18~19-6+8—15—m—Jab evasion
Silent Rigeld+3i16~17-14+0—12FCLcs6~48Transition to -10, +4 SNK with DF
Vicious Stompd+4i19-12+1—10—L——
Crouch Shin Kickd+3+4i12-15-4—6t46 r34 FClcs4~-4c on crouching hit
Crouch Jabdb+1i10-5+6—5t34 r24 FCslcs4~Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
db+2db+2i14-10+1—11—m—Transition to SNK with input db+2,DF (-3/+8/+8)
Rapid Strikesdb+2,1,i20-11+15c—11,24—m,h—
Balcony Break Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 10?F delay Interrupt with i2 from 1st block Move can be de…Ver notas completas
Balcony Break Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 10?F delay Interrupt with i2 from 1st block Move can be delayed by 8F Input can be delayed by 10F Forces tech backroll on hit
Snake's Bitedb+3i20~21-17-6—12—L——
Snake's Bite > Rising Scimitardb+3,4,i18-13+68a (+52)—12,20—L,hcsTornado Combo from 1st CH Jail from 1st hit -36? from 1st block
Rising Scimitardb+4i20-13+28 (+18)—23—hcs6Tornado
Shauladb+1+2i64~65—+42 (+11)—40—ub!(m)——
Achernarb+1i19~20+0c+6c—20—m—Heat Engager Heat Dash +67a (+50) Transition to +0c, +6c FC with D
Dust Stormb+2i14~15-9-2d—12,16—m(th)—Removes Recoverable Health Transition to attack throw on standing front hit
Heel Strikeb+3i19+1c+3c+14c17—m—5 chip damage on block
Broken Mirageb+4i17-15+4+29a (+23)23t53 r36M——
Elnathb+3+4i16-9+19a (+9)—25t53 r37hpc7~15Balcony Break +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Vegauf+1i24~25+1+20d—25—mjs9Balcony Break Heat Engager Heat Dash +67a (+50) 10 chip damage on block Cancel to FC with input uf+1,D
Crescent Cleaveruf+3i25~26-7+24—22—mjs9Alternate input: ub+3 or u+3
Altairuf+4i15~17-13+33 (+23)—13—mjs9Alternate input: ub+4 or u+4
Delayed Rising Toe Kickuf,n,4i23~25-13+32 (+22)—20—mjs—
Hunting Falcon Divef,F+3i17-12+63 (+48)—23—mjs13Tornado Alternate input: f,f,F+3 Hit throw which side switches
Hornetf,b+2i14-4+0d—42—h—Tornado Removes Recoverable Health Transition to attack throw on standing front hit Quick input properties during Heat See also: f:b+2
Hornetf:b+2i13-4+0d—42—h—
Tornado Removes Recoverable Health Transition to attack throw on standing front hit Quick input properties during Heat input must …Ver notas completas
Tornado Removes Recoverable Health Transition to attack throw on standing front hit Quick input properties during Heat input must be less or equal to 6 frames (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2)
Antaresf,f,F+2i17~18+5+13c—30—m—Balcony Break chip damage on block Forces tech backroll on hit Jab evasion
Al-GhulD*,u+2i17~18+6+30d—35—hjs18~Balcony Break Tornado Alternate input: SNK.D*,u+2 12 chip damage on block FUFA knockdown on hit Powered up during Heat Read more
JanbiyaFC.df+2i18~19-9+17a (+8)—21—m—Strong Aerial Tailspin Balcony Break
FC.df+4FC.df+4i16~17-14+1—16—L—Transition to -11, +4 SNK with DF -12 with perfect SNK cancel
SerpensFC.df+4,1,i26-2+24a (+15)—16,20—L,h—Balcony Break Combo from 1st CH Interrupt with i7 from 1st block Whiffs vs SSR, SWR from 1st block
Slide StepFC.df,d,DF——————spcs—
Sand StormFC.df,d,DF+3i16~20-23a+7a—17FUFTLjsTransitions to SNK on hit Sometimes written Slide
Albireows1i14-2+4+1417—m——
Hawk Edgews2i16-17+57—21—m——
ws3ws3i13-110—9—m—Transition to -7, +4 SNK with DF
Double Scorpionws3,3,i17-13+11a (+2)+43a (-4)9,25—m,m—Tornado Balcony Break Jail from 1st block with ?F delay
Jaw Smashws4i11~12-6+5—16—m——
Nisif KamarSS.2i20-12+1c—14FCLcs15~Sidestep takes 9f; effective startup i29
HaboobSS.1+2i19~20+3+22g+35a23—m—Sidestep takes 9f; effective startup i28 6 chip damage on block
Stealth Stepdf+3+4—————t40 r15 SNKsp—Transitions to SNK Transition to r1? FC with SNK.DB
Blinding SnakeSNK.1i12-1+5+1410—h——
Crimson TempestSNK.2i15~16-9+8+23a (+6)17—M—Balcony BreakOn counterhit
Hunting Falcon DiveSNK.3i20-12+63 (+48)—23—mjs13Tornado Hit throw which side switches
Sliding ShaveSNK.4i20~22-14+3c+14c20—L——
Al-SayfSNK.1+2i19+4c+8c—21FCm—Heat Engager Heat Dash +67a (+50) Floor Break 6 chip damage on block
SNK.df+1SNK.df+1i15~16-5+6—12—m—Good left sidestep tracking
Flash HornetSNK.df+1,2,i20-40—12,40—m,h—
Tornado Removes Recoverable Health Combo from 1st hit with 10F delay Interrupt with i1 from 1st block Move can be delayed by 9F In…Ver notas completas
Tornado Removes Recoverable Health Combo from 1st hit with 10F delay Interrupt with i1 from 1st block Move can be delayed by 9F Input can be delayed by 10F Transition to attack throw on standing front hit
Flash DenebSNK.df+1,3,i27~28-13+19a (+9)—12,28—m,mjsHeat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 1F delay Interrupt with i8 from 1st block Move can be delayed by 6F Input can be delayed by 7F
Najm AlshamalR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4——————sp——
Silent Death Trapb+1+3————15 (15)—spps5~12Removes Recoverable Health Alternate input: b+2+4 Punch parry Hit throw on successful parry Side switch on parry
Reverse EdgeBT.2i14~15-3+42a—20—m——
Wall Jump Backflip(back to wall).b,b,UBi35~38+1+34d—21t55 r17 BTmfs5~7 is8~24 fs25~33 js34~37 fs38~40—
Desert Fang1+3i12~14-3+0d—35—th(h)—Homing Throw escape: 1 or 2 Opponent status on hit: FUFA
Aldebaran2+4i12~14-6+0d—35—th(h)—Homing Floor Break Throw escape: 1 or 2 Opponent status on hit: FUFA Side switch on hit
Chasm DropLeft throwi12~14-3+0d—40—th(h)—Throw escape: 1 Opponent status on hit: FUFT Side switch on hit
Axel SpinnerRight throwi12~14-3+0d—40—th(h)—Removes Recoverable Health Throw escape: 2 Opponent status on hit: FUFA
Silent DeathBack throwi12~14—+0d—50—th(h)—Removes Recoverable Health Throw escape: none Opponent status on hit: FUFA Side switch on hit
Wezenuf+1+2i12~14-3+0d—40—th(h)—Floor Break Throw escape: 1+2 Opponent status on hit: FUFA Side switch on hit
10 Hit Combo 1 — etapa 12i10-0+6—10—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 21—-4+2—7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 34—-18-7—8—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 41—-14-7—6—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 53—-21-10—7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 63—-22-11c—7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 73—-15-1—5—L—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 83+4————4—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 94—-18+29 (+11)—14—M—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 62465 · Atualizado em 2026-11-05T01:46:06+00:00

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