FIGHTER DATA / TEKKEN 8
Shaheen
105 entradas, incluindo variantesESCOLHER PERSONAGEMSHShaheen
12On Block ≥ 0Neutras ou positivas
38On Block −9 a −1Vantagem negativa
39On Block ≤ −10Potencialmente puníveis
16Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Rumh al-Muzaffar | H.2+3 | i20~21 | -14 | +24a (+14) | — | 40 | t112 r41 | L,t | js9~15, fs16~18, js41~85, fs86~88 | Balcony Break Heat Smash Transition to attack throw on 1st hit 52dmg and +13a (+3) from 2nd hit 8 chip damage on block |
| Rumh al-Dawla | H.f+1+2 | i16~17 | +4c SNK | +27d (-8) | — | 15,25 (17) | t73 r30 | m,m | js28~48, fs49~51 | Floor Break Spike 32 damage with scaling from 1st hit +21a from 2nd hit Balcony Break from 2nd hit only Transition to SNK r27 on h…Ver notas completasFloor Break Spike 32 damage with scaling from 1st hit +21a from 2nd hit Balcony Break from 2nd hit only Transition to SNK r27 on hit or block Consumes 450F of remaining Heat time Opponent recovers in FDFA |
| Al-Ghul Master | H.D*,u+2 | i17~18 | +13 | +63a (+47) | — | 35 | — | h | js18~ | Balcony Break Tornado Guard break i57~58 effective startup when unbuffered (Charge takes 40f) Consumes 450F of remaining Heat Time Read more |
| Rapid Strikes | db+2,1 | ,i20 | -11 | +15c | — | 11,24 | — | m,h | — | Balcony Break Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 10?F delay Interrupt with i2 from 1st block Move can be de…Ver notas completasBalcony Break Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 10?F delay Interrupt with i2 from 1st block Move can be delayed by 8F Input can be delayed by 10F Forces tech backroll on hit |
| Achernar | b+1 | i19~20 | +0c | +6c | — | 20 | — | m | — | Heat Engager Heat Dash +67a (+50) Transition to +0c, +6c FC with D |
| Vega | uf+1 | i24~25 | +1 | +20d | — | 25 | — | m | js9 | Balcony Break Heat Engager Heat Dash +67a (+50) 10 chip damage on block Cancel to FC with input uf+1,D |
| Al-Sayf | SNK.1+2 | i19 | +4c | +8c | — | 21 | FC | m | — | Heat Engager Heat Dash +67a (+50) Floor Break 6 chip damage on block |
| Flash Deneb | SNK.df+1,3 | ,i27~28 | -13 | +19a (+9) | — | 12,28 | — | m,m | js | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 1F delay Interrupt with i8 from 1st block Move can be delayed by 6F Input can be delayed by 7F |
| 1 | 1 | i10 | +1 | +8 | — | 5 | — | h | — | — |
| Spica | 1,2 | ,i12 | -3 | +8 | — | 5,9 | — | h,h | — | — |
| Spica Gut Punch | 1,2,2 | ,i20~21 | -11 | +3 | +58a | 5,9,17 | — | h,h,m | — | Combo from 1st CH or 2nd CH with 10F delay Interrupt with i2 from 1st block Move can be delayed by 10F Input can be delayed by 12F Cancel to SNK (-13/-2) with DF |
| Spica Blinding Sands | 1,2,3 | ,i20 | -8 | +3 | — | 5,9,18 | — | h,h,h | — | Transition to -1, +10 SNK with DF Combo from 1st CH with 7F delay Interrupt with i2 from 1st block Move can be delayed by 5F Input can be delayed by 7F |
| Spica Wheel Spin | 1,2,4 | ,i24~26 | -13 | +33a (+18) | — | 5,9,20 | — | h,h,m | — | Tornado Combo from 1st or 2nd CH with 2F delay Interrupt with i6 from 1st block Move cannot be delayed Input can be delayed by 2F |
| 2 | 2 | i10 | +0 | +6 | — | 10 | — | h | — | — |
| Cut In | 2,1 | ,i17~18 | -4 | +2 | — | 10,7 | — | h,m | — | Combo from 1st hit |
| Porrima Blinding Sands | 2,3 | ,i20 | -8 | +3 | — | 10,13 | — | h,h | — | Transition to -1, +10 SNK with DF Combo from 1st hit with 2F delay Interrupt with i2 from 1st block Move cannot be delayed Input can be delayed by 2F |
| Blinding Sands | 3 | i14 | -8 | +3 | — | 18 | — | h | — | Transition to -1, +10 SNK with DF |
| Hallux Kick | 4 | i13 | -10 | +1 | +1s | 16 | — | h | — | — |
| Hallux Kick > Algenib | 4,1 | ,i18 | -5 | +5 | — | 16,14 | — | h,h | — | +31a (+24) from 1st CH Combo from 1st hit Jails attack inputs from 1st block (crouch assist bufferable) Duckable |
| Hallux Kick > High Slashing Kick | 4,3 | ,i31 | -1 | +26a (+17) | +71a (51) | 16,21 | — | h,h | — | Balcony Break Crouch assist bufferable Interrupt with i11 from 1st block Whiffs vs SSR from 1st block |
| Hallux Kick > Ra'd | 4,4 | ,i24~25 | -13 | +20d | — | 16,25 | — | h,m | — | Aerial combo from 1st CH When combo from 1st CH: Floor Break Interrupt with i4 from 1st block |
| Wheel Spin | 3+4 | i18~20 | -9 | +19a (+2) | — | 20 | — | m | — | Tornado Balcony Break |
| f+2 | f+2 | i12 | -8 | -2 | — | 10 | — | h | — | — |
| Silent Sting | f+2,3 | ,i18 | -12 | +21a (+16) | — | 10,23 | — | h,h | — | Tornado Jail from 1st block with ?F delay Combo from 1st hit with 7F delay Move can be delayed by 9F Input can be delayed by 10F |
| f+2,4 | f+2,4 | ,i22~23 | -13 | +2 | +29a | 10,16 | — | h,L | — | Combo from 1st hit with 3F delay Interrupt with i3 from 1st block Transition to -11, +4, +31a SNK with DF Move can be delayed by 10F Input can be delayed by 11F |
| Silent Flow | f+2,4,4 | ,i26~27 | -7 | +10g | +14c | 10,16,21 | — | h,L,h | — | Strong Aerial Tailspin Balcony Break Aerial combo from 2nd CH Interrupt with i7 from 2nd block Whiffs vs SSR, SWR from 2nd block |
| Crescent Moon | f+3 | i20 | -5 | +6 | +13c | 17 | t49 r29 | m | js13~ | Good right sidestep tracking Transition to SNK (-3/+8/+15c) with DF |
| Piercing Talon | f+4 | i15~16 | +0 | +13g | — | 24 | — | h | — | Balcony Break Homing 7 chip damage on block |
| Skyline | f+3+4 | i22~23 | +3c | +11c | — | 20 | SNK | M,M | — | 6 chip damage on block Transitions to SNK Floor Break |
| df+1 | df+1 | i13~14 | -1 | +5 | — | 12 | t33 r19 | m | — | Tracks SSR/SWR completely |
| Rising Falcon | df+2 | i15~16 | -7 | +34a (+24) | — | 13 | t41 r25 | m | — | Only launches standing opponents +4s on hit against crouching opponents Launches crouching on CH |
| Whirlwind Kick | df+3 | i17 | -13 | +21d | — | 20 | t51 r34 | m | — | Homing |
| df+4 | df+4 | i14 | -7 | +0 | — | 13 | — | m | — | — |
| df+4,1 | df+4,1 | ,i22~23 | -9 | +2 | — | 13,10 | — | m,m | — | Transition to -2, +9 SNK with DF Combo from 1st hit Jail from 1st block with ?F delay |
| Al-Faras | df+4,1,3 | ,i27~28 | -13 | +19a (+9) | — | 13,10,28 | — | m,m,m | js | Balcony Break Combo from 2nd CH with 3F delay Interrupt with i8 from 1st block Move can be delayed by 10F Input can be delayed by 11F |
| Al-Fard al-Shuja | df+4,3 | ,i23~24 | -4 | +23a (+14) | — | 13,23 | — | m,h | — | Balcony Break Combo from 1st hit Move cannot be interrupted |
| Stealth Step | df+3+4 | — | — | — | — | — | t40 r15 SNK | sp | — | Transitions to SNK Transition to r1? FC with SNK.DB |
| Hermit Needle | d+1 | i20~21 | -13 | +4 | +28g | 16 | t52 r31 FC | L | cs6~52 | — |
| Gut Impact | d+2 | i18~19 | -6 | +8 | — | 15 | — | m | — | Jab evasion |
| Silent Rigel | d+3 | i16~17 | -14 | +0 | — | 12 | FC | L | cs6~48 | Transition to -10, +4 SNK with DF |
| Vicious Stomp | d+4 | i19 | -12 | +1 | — | 10 | — | L | — | — |
| Crouch Shin Kick | d+3+4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs4~ | -4c on crouching hit |
| Crouch Jab | db+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~ | Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit |
| db+2 | db+2 | i14 | -10 | +1 | — | 11 | — | m | — | Transition to SNK with input db+2,DF (-3/+8/+8) |
| Rapid Strikes | db+2,1 | ,i20 | -11 | +15c | — | 11,24 | — | m,h | — | Balcony Break Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 10?F delay Interrupt with i2 from 1st block Move can be de…Ver notas completasBalcony Break Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 10?F delay Interrupt with i2 from 1st block Move can be delayed by 8F Input can be delayed by 10F Forces tech backroll on hit |
| Snake's Bite | db+3 | i20~21 | -17 | -6 | — | 12 | — | L | — | — |
| Snake's Bite > Rising Scimitar | db+3,4 | ,i18 | -13 | +68a (+52) | — | 12,20 | — | L,h | cs | Tornado Combo from 1st CH Jail from 1st hit -36? from 1st block |
| Rising Scimitar | db+4 | i20 | -13 | +28 (+18) | — | 23 | — | h | cs6 | Tornado |
| Shaula | db+1+2 | i64~65 | — | +42 (+11) | — | 40 | — | ub!(m) | — | — |
| Achernar | b+1 | i19~20 | +0c | +6c | — | 20 | — | m | — | Heat Engager Heat Dash +67a (+50) Transition to +0c, +6c FC with D |
| Dust Storm | b+2 | i14~15 | -9 | -2d | — | 12,16 | — | m(th) | — | Removes Recoverable Health Transition to attack throw on standing front hit |
| Heel Strike | b+3 | i19 | +1c | +3c | +14c | 17 | — | m | — | 5 chip damage on block |
| Broken Mirage | b+4 | i17 | -15 | +4 | +29a (+23) | 23 | t53 r36 | M | — | — |
| Elnath | b+3+4 | i16 | -9 | +19a (+9) | — | 25 | t53 r37 | h | pc7~15 | Balcony Break +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state |
| Vega | uf+1 | i24~25 | +1 | +20d | — | 25 | — | m | js9 | Balcony Break Heat Engager Heat Dash +67a (+50) 10 chip damage on block Cancel to FC with input uf+1,D |
| Crescent Cleaver | uf+3 | i25~26 | -7 | +24 | — | 22 | — | m | js9 | Alternate input: ub+3 or u+3 |
| Altair | uf+4 | i15~17 | -13 | +33 (+23) | — | 13 | — | m | js9 | Alternate input: ub+4 or u+4 |
| Delayed Rising Toe Kick | uf,n,4 | i23~25 | -13 | +32 (+22) | — | 20 | — | m | js | — |
| Hunting Falcon Dive | f,F+3 | i17 | -12 | +63 (+48) | — | 23 | — | m | js13 | Tornado Alternate input: f,f,F+3 Hit throw which side switches |
| Hornet | f,b+2 | i14 | -4 | +0d | — | 42 | — | h | — | Tornado Removes Recoverable Health Transition to attack throw on standing front hit Quick input properties during Heat See also: f:b+2 |
| Hornet | f:b+2 | i13 | -4 | +0d | — | 42 | — | h | — | Tornado Removes Recoverable Health Transition to attack throw on standing front hit Quick input properties during Heat input must …Ver notas completasTornado Removes Recoverable Health Transition to attack throw on standing front hit Quick input properties during Heat input must be less or equal to 6 frames (example : 2 frames of f, 3 frames of neutral, 1 frame of b, then b+2) |
| Antares | f,f,F+2 | i17~18 | +5 | +13c | — | 30 | — | m | — | Balcony Break chip damage on block Forces tech backroll on hit Jab evasion |
| Al-Ghul | D*,u+2 | i17~18 | +6 | +30d | — | 35 | — | h | js18~ | Balcony Break Tornado Alternate input: SNK.D*,u+2 12 chip damage on block FUFA knockdown on hit Powered up during Heat Read more |
| Janbiya | FC.df+2 | i18~19 | -9 | +17a (+8) | — | 21 | — | m | — | Strong Aerial Tailspin Balcony Break |
| FC.df+4 | FC.df+4 | i16~17 | -14 | +1 | — | 16 | — | L | — | Transition to -11, +4 SNK with DF -12 with perfect SNK cancel |
| Serpens | FC.df+4,1 | ,i26 | -2 | +24a (+15) | — | 16,20 | — | L,h | — | Balcony Break Combo from 1st CH Interrupt with i7 from 1st block Whiffs vs SSR, SWR from 1st block |
| Slide Step | FC.df,d,DF | — | — | — | — | — | — | sp | cs | — |
| Sand Storm | FC.df,d,DF+3 | i16~20 | -23a | +7a | — | 17 | FUFT | L | js | Transitions to SNK on hit Sometimes written Slide |
| Albireo | ws1 | i14 | -2 | +4 | +14 | 17 | — | m | — | — |
| Hawk Edge | ws2 | i16 | -17 | +57 | — | 21 | — | m | — | — |
| ws3 | ws3 | i13 | -11 | 0 | — | 9 | — | m | — | Transition to -7, +4 SNK with DF |
| Double Scorpion | ws3,3 | ,i17 | -13 | +11a (+2) | +43a (-4) | 9,25 | — | m,m | — | Tornado Balcony Break Jail from 1st block with ?F delay |
| Jaw Smash | ws4 | i11~12 | -6 | +5 | — | 16 | — | m | — | — |
| Nisif Kamar | SS.2 | i20 | -12 | +1c | — | 14 | FC | L | cs15~ | Sidestep takes 9f; effective startup i29 |
| Haboob | SS.1+2 | i19~20 | +3 | +22g | +35a | 23 | — | m | — | Sidestep takes 9f; effective startup i28 6 chip damage on block |
| Stealth Step | df+3+4 | — | — | — | — | — | t40 r15 SNK | sp | — | Transitions to SNK Transition to r1? FC with SNK.DB |
| Blinding Snake | SNK.1 | i12 | -1 | +5 | +14 | 10 | — | h | — | — |
| Crimson Tempest | SNK.2 | i15~16 | -9 | +8 | +23a (+6) | 17 | — | M | — | Balcony BreakOn counterhit |
| Hunting Falcon Dive | SNK.3 | i20 | -12 | +63 (+48) | — | 23 | — | m | js13 | Tornado Hit throw which side switches |
| Sliding Shave | SNK.4 | i20~22 | -14 | +3c | +14c | 20 | — | L | — | — |
| Al-Sayf | SNK.1+2 | i19 | +4c | +8c | — | 21 | FC | m | — | Heat Engager Heat Dash +67a (+50) Floor Break 6 chip damage on block |
| SNK.df+1 | SNK.df+1 | i15~16 | -5 | +6 | — | 12 | — | m | — | Good left sidestep tracking |
| Flash Hornet | SNK.df+1,2 | ,i20 | -4 | 0 | — | 12,40 | — | m,h | — | Tornado Removes Recoverable Health Combo from 1st hit with 10F delay Interrupt with i1 from 1st block Move can be delayed by 9F In…Ver notas completasTornado Removes Recoverable Health Combo from 1st hit with 10F delay Interrupt with i1 from 1st block Move can be delayed by 9F Input can be delayed by 10F Transition to attack throw on standing front hit |
| Flash Deneb | SNK.df+1,3 | ,i27~28 | -13 | +19a (+9) | — | 12,28 | — | m,m | js | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 1F delay Interrupt with i8 from 1st block Move can be delayed by 6F Input can be delayed by 7F |
| Najm Alshamal | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | sp | — | — |
| Silent Death Trap | b+1+3 | — | — | — | — | 15 (15) | — | sp | ps5~12 | Removes Recoverable Health Alternate input: b+2+4 Punch parry Hit throw on successful parry Side switch on parry |
| Reverse Edge | BT.2 | i14~15 | -3 | +42a | — | 20 | — | m | — | — |
| Wall Jump Backflip | (back to wall).b,b,UB | i35~38 | +1 | +34d | — | 21 | t55 r17 BT | m | fs5~7 is8~24 fs25~33 js34~37 fs38~40 | — |
| Desert Fang | 1+3 | i12~14 | -3 | +0d | — | 35 | — | th(h) | — | Homing Throw escape: 1 or 2 Opponent status on hit: FUFA |
| Aldebaran | 2+4 | i12~14 | -6 | +0d | — | 35 | — | th(h) | — | Homing Floor Break Throw escape: 1 or 2 Opponent status on hit: FUFA Side switch on hit |
| Chasm Drop | Left throw | i12~14 | -3 | +0d | — | 40 | — | th(h) | — | Throw escape: 1 Opponent status on hit: FUFT Side switch on hit |
| Axel Spinner | Right throw | i12~14 | -3 | +0d | — | 40 | — | th(h) | — | Removes Recoverable Health Throw escape: 2 Opponent status on hit: FUFA |
| Silent Death | Back throw | i12~14 | — | +0d | — | 50 | — | th(h) | — | Removes Recoverable Health Throw escape: none Opponent status on hit: FUFA Side switch on hit |
| Wezen | uf+1+2 | i12~14 | -3 | +0d | — | 40 | — | th(h) | — | Floor Break Throw escape: 1+2 Opponent status on hit: FUFA Side switch on hit |
| 10 Hit Combo 1 — etapa 1 | 2 | i10 | -0 | +6 | — | 10 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 2 | 1 | — | -4 | +2 | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 3 | 4 | — | -18 | -7 | — | 8 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 4 | 1 | — | -14 | -7 | — | 6 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 5 | 3 | — | -21 | -10 | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 6 | 3 | — | -22 | -11c | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 7 | 3 | — | -15 | -1 | — | 5 | — | L | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 8 | 3+4 | — | — | — | — | 4 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 9 | 4 | — | -18 | +29 (+11) | — | 14 | — | M | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 62465 · Atualizado em 2026-11-05T01:46:06+00:00
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