ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Kunimitsu

175 entradas, incluindo variantes
ESCOLHER PERSONAGEMKUKunimitsu
22On Block ≥ 0Neutras ou positivas
61On Block −9 a −1Vantagem negativa
53On Block ≤ −10Potencialmente puníveis
39Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Flame Riot: Lunar MirrorH.2+3i14~15+3-5d—50t70 r38m,tjs20~44 fs45~47Heat Smash Reversal Break Balcony Break Transition to attack throw on hit 10 chip damage on block High evasion at frame 6?
Gozuryuf+1+2i17~18-6+9a (+0)—23t53 r35m—Heat Engager Heat Dash +5, +45a (+35) Balcony Break Weapon 4 chip damage on block
Kaisen Ryujinws2,1,i20-13+18a (+9)—14,20t69 r32m,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon Combo from 1st hit with 9f delay Interrupt with i1 from 1st block Input can be delayed 9f Move can be delayed 6f
Aratama CrusherBT.1,4,i21+3+15c—10,20t69 r33h,h—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 8f delay Interrupt with i5 from 2nd block Input can be…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 8f delay Interrupt with i5 from 2nd block Input can be delayed 8f Move can be delayed 4f Forces tech backroll on hit 4 chip damage on block
Severing SnowKAT.1,2,i21-9+9g—12,20t70 r34h,m—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon Combo from 1st hit with 11f delay Interrupt with i3 from 1st block Inpu…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon Combo from 1st hit with 11f delay Interrupt with i3 from 1st block Input can be delayed 11f Move can be delayed 7f Cancel to FC -14 -3 r31 with D on frame 12 (cs7~)
Twin Crescent SlashSET.1+2i15 i18-5+22a (+12)—8,18t67 r33m,m—Heat Engager Heat Dash +5, +45a (+35) Balcony Break Weapon
Flame Dance: Waxing MoonH.db+1+2i18~19,i18-9+59a (+43)—10,15t82 r45M,Mjs41~65 fs66~68Tornado Weapon Instant Tornado on normal hit Consumes 600F of remaining Heat Time 5 chip damage on block Steel pedal
Flame Dance: Izayoi MoonH.u+1+2i16 i9 i20+5+25a (+1)—8,10,20t87 r40 BTm,m,mjs21~30 fs31~33Balcony Break Weapon Consumes 240F of remaining Heat Time 7 chip damage on block
Flame Dance: Waning MoonH.KAT.d+1+2i20~21 i19~20 i7~8-14+23a (+5)—8,8,14t94 r43L,m,mis1~4, cs5~22Weapon Consumes 600F of remaining Heat Time 6 chip damage on block
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Memai Tsuki1,1,i21-5+6—5,12t45 r24h,m—Combo from 1st hit with 2f delay Interrupt with i2 from 1st block Move can be delayed 2f Enter KAT -7 +4 r26 with 1+2
Memai Tsuki > Ryu Enko1,1,1,i21~22-11+15a (-2)—5,12,18t96 r34h,m,M,js5~15 fs16~18Tornado Balcony Break Weapon Combo from 2nd CH with 9f delay Interrupt with i10 from 2nd block Input can be delayed 9f Move cannot be delayed Available on hit or block only
Memai Tsuki > Dark Clutch1,1,2,i19~20-9+14a (+5)+46a (-1)5,12,24t90 r30h,m,m—
Balcony Break Weapon Combo from 2nd CH with 9f delay Available on hit or block only Interrupt with i8 from 2nd block Whiffs vs SSR…Ver notas completas
Balcony Break Weapon Combo from 2nd CH with 9f delay Available on hit or block only Interrupt with i8 from 2nd block Whiffs vs SSR, SWR from 2nd block Input can be delayed 9f Move cannot be delayed
Memai Tsuki > Pouncing Strike1,1,4,i26~27+3+5a—5,12,23t101 r34h,m,m,js5~29 fs30~32Spike Interrupt with i15 from 2nd block Whiffs vs SS, SW from 2nd block Input can be delayed 9f Move cannot be delayed Available on hit or block only 4 chip damage on block
Multi-palm Strike1,2,i12-3+7—5,8t42 r20h,h—Jail from 1st attack with 2f delay Move can be delayed 2f
Spinning Slash1,2,2,i20~21-12+5—5,8,10t73 r30h,h,h—Balcony Break (airborne) Weapon Combo from 1st hit Move cannot be interrupted Transition to BT with B
Flash Kick Combination1,2,4,i23~24-14+12d—5,8,20t81 r35h,h,m,js12~32 fs33~35Balcony Break Combo from 1st CH with 3F delay Interrupt with i3 from 1st block Hit vs BT +9d
22i12-5+1—12t36 r24h—Weapon
Lotus Blade2,2,i12~13-6+5—12,14t56 r26h,m—Weapon Jail from 1st block with 5f delay Combo from 1st hit with 5f delay Transition to KAT -6 +5 r26 with 1+2 Input can be delayed 5f Move cannot be delayed
Shrouded Lotus Blade2,2,2,i18~19-9+2—12,14,16t88 r32h,m,h—Weapon Combo from 2nd CH with 4f delay Interrupt with i4 from 2nd block Enter SET -4 +7 r27 with F Input can be delayed 4f Move is delayed 7f Move cannot be delayed
2,2,2,22,2,2,2,i15~16-6+3—12,14,16,16t108 r31h,m,h,h—Balcony Break (airborne) Weapon Jail from 3rd block with 5F delay Combo from 2nd CH or 3rd hit with 5f delay Input can be delayed 5f Move cannot be delayed
Shadow Lotus Blade2,2,2,2,2,i19~20-12+19a (+2)+33a (+23)12,14,16,16,18t140 r30h,m,h,h,M,js21~35 fs36~38Tornado Weapon Move cannot be interrupted Move cannot be delayed Input can be delayed 7f
Crescent Kick3i16~17-7+7—17t49 r32h—Homing Balcony Break (airborne)
Getsurin Renkyaku3,4,i25~27-5+20a+46a17,21t85 r31h,h—Balcony Break (airborne) Combo from 1st hit with 10f delay Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block Input can be delayed 10f Move cannot be delayed
44i12~13-9-3—15t45 r32h——
Kagenade Slash4,2,i19~20-3+6—15,13t62 r28 BTh,h,js15~25 fs26~28Balcony Break (airborne) Weapon Transition to BT Jail from 1st attack with 1F delay Combo from 1st hit with 1F delay Input can be delayed 1f Move cannot be delayed
Katon1+2—————t50 r17 KAT——Actionable after 17f Stance moves can be delayed by 18F Transition to r22 BT with B Transition to r14 SET with F Sometimes written KAT
Growling Jewel3+4i21~22-1+21a (+12)—18t50 r28hjs11~30 fs31~33Strong Aerial Tailspin Balcony Break
f+2f+2i13-9+2—12t41 r28h——
Phoenix Tailf+2,3,i16~18-6+20a (+11)—12,20t64 r28h,h—Combo from 1st hit with 8f delay Input can be delayed 8f Move can be delayed 3f
Setsunagakef+3—————r10 SET——Transition to r16 FC with D Cancel to r25 with B (can block mids or highs on frame 12~) Sometimes written SET
Kusabiyukif+4i15-5-1+712t42 r27m—Knee Enter SET +3 +7 +15 r19 with F
Gozuryuf+1+2i17~18-6+9a (+0)—23t53 r35m—Heat Engager Heat Dash +5, +45a (+35) Balcony Break Weapon 4 chip damage on block
Whirling Snapdragonf+3+4i15 i13-5+23a (+6)—10,13t57 r27 BTm,hjs19~24 fs25~27Balcony Break BT transition is -11
df+1df+1i13~14-2+5—10t34 r20m——
df+1,2df+1,2,i18~19-10+1—10,12t64 r30m,m—Weapon Combo from 1st CH with 7f delay Input can be delayed 9f Move can be delayed 8f Move cannot be interrupted
Unmuzan > Oboro Engetsudf+1,2,2,i22~23-14c+8a—10,12,20t99 r41m,m,M—Balcony Break Spike Combo from 2nd hit with 1f delay Input can be delayed 1f Move cannot be delayed Interrupt with i2 from 2nd block Combo from 1st CH Chip damage on block
Muten Cannondf+1,3,i21-9+5+44a (+34)10,20t66 r30m,h—Tornado Combo from 1st Ch with 4f delay Input can be delayed 9f Move can be delayed 8f Interrupt with i3 from 1st block
Rising Moon Slashdf+2i15~16-14+30a (+20)—13t50 r34M—Weapon Can launch crouching opponent Recovers 5f faster on hit
df+3df+3i17~18-6+2+414t45 r27m——
Ice Cleaverdf+3,2,i28~29-15+1c—14,20t80 r33m,L,cs22~35Balcony Break (airborne) Weapon Combo from 1st CH Cancel to FC -13 -5 -3 r34 with D Interrupt with i6 from 1st block
df+4df+4i12-9+2—13t40 r28m——
Falling Haildf+3+4i17~18 i7~9-2+5—8,12t54 r22 BTm,mfs10~24Floor Break Transition to BT Can hit grounded when off-axis High evasion at frame 5?
Sakumaishid+1i19+3c+6c+13c23t50 r31 FCm—Spike
d+2d+2i16-9+2c—11t44 r28m—Floor Break Weapon Does not floor break if string is continued
d+2,1d+2,1,i16~17-12-1—11,7t65 r30m,m—Jail from 1st block Combo from 1st CH Input cannot be delayed
d+2,1,2d+2,1,2,i11~12-12+4—11,7,7t80 r32m,m,m—Weapon Jail from 1st block with 1f delay Combo from 2nd hit with 1f delay Input can be delayed 1f Move cannot be delayed
Amamikanameishid+2,1,2,1+2,i23~24-13+7a—11,7,7,20t104 r33m,m,m,m—Balcony Break Jail from 1st block Combo from 3rd CH Hitstop 20f on hit
d+3d+3i16~17-14-3—11t49 r32L—-3c on crouching hit
d+3,4d+3,4,i21~22-9+0—11,12t69 r29L,h—Combo from 1st CH with 7f delay Interrupt with i3 from 1st block Input can be delayed 7f Move can be delayed 6f
Rinbu Kick > Savage Kunai Throwd+3,4,1,i26~37-13-4d—11,12,10,28t127 r49L,h,sm,t—
Weapon Combo from 2nd hit with 1f delay Combo from 1st CH Interrupt with i6 from 2nd block Input can be delayed 1f Move cannot be …Ver notas completas
Weapon Combo from 2nd hit with 1f delay Combo from 1st CH Interrupt with i6 from 2nd block Input can be delayed 1f Move cannot be delayed Recovers 11f faster on block (t115 r38) Transitions to attack throw automatically on hit 15 scaled damage on attack throw Shift to Piercing Kunai Throw with F (Side switch on hit)
Seneizand+1+2i20-14+0+15g17t53 r33 FCLcs6~50Weapon Recovers 3f faster on hit (t50 r30)
Blazing Fire Liliesd+3+4i20~23-13+12a (-5)—22t57 r34Mpc7~19
Balcony Break Weapon On successful attack absorption shift to Wrathful Bloom: Reversal Break -9 on block 8 chip damage on block Tw…Ver notas completas
Balcony Break Weapon On successful attack absorption shift to Wrathful Bloom: Reversal Break -9 on block 8 chip damage on block Two additional mid hits (i9~12 i7~10) 28 damage in total
db+2db+2i16~17-6+7—10t44 r27 FCM—Weapon
db+2,4db+2,4,i24~25-9+2—10,15t70 r27M,m—Balcony Break (airborne) Combo from 1st hit with 7f delay Input can be delayed 7f Move can be delayed 6f Interrupt with i3 from 1st block
Kousa Renbudb+2,4,2,i35-8c+15a—10,15,23t114 r35 FCM,m,M—Weapon Input can be delayed 1f Move cannot be delayed Interrupt with i17 from 2nd block
db+3db+3i18-15-14—8t62 r43 FClcs6~—
db+3,3db+3,3,i15~17-19-7—8,7t72 r35 FCl,l,cs1~Jail from 1st attack
db+3,3,3db+3,3,3,i15~17-19-7—8,7,7t90 r35 FCl,l,l,cs1~Jail from 1st block Combo from 2nd CH Interrupt with i13 from 2nd block
db+3,3,3,3db+3,3,3,3,i15~17-19-7—8,7,7,5t108 r35 FCl,l,l,l,cs1~Jail from 1st block Combo from 3rd CH
db+3,3,3,3,3db+3,3,3,3,3,i15~17-19-7—8,7,7,5,5t126 r35 FCl,l,l,l,l,cs1~Jail from 1st block Combo from 4th CH
Manji Spin Low Kicksdb+3,3,3,3,3,3,i15~17-47-35—8,7,7,5,5,5t172 r63 FUFTl,l,l,l,l,l,cs1~Jail from 1st block Combo from 5th CH
Manji Spin Low Kicks Front Kickdb+3,3,3,3,3,4,i12~13-8+23a (+13)—8,7,7,5,5,15t148 r26l,l,l,l,l,m—Balcony Break Same animation as ws4 Can be performed following any number of db+3 lows except the first and last
Yamashiro Kuzushidb+4i17-12+0+813t47 r30L——
b+1b+1i17+1+7+128t35 r18h—Can continue into db+3 up to 3 times (at 13,15,16f respectively) after up to 3 b+1 hits.
b+1,1b+1,1,i12+5+6+118,9t43 r14h,h—Combo from 1st hit
b+1,1,1b+1,1,1,i12+5+6+118,9,10t55 r14h,h,h—Combo from 1st hit Combo from 2nd hit
b+1,1,1,1b+1,1,1,1,i12+5+6+118,9,10,12t67 r14h,h,h,h—Combo from 3rd CH
b+1,1,1,1,1b+1,1,1,1,1,i12+5+6+118,9,10,12,14t79 r14h,h,h,h,h—Combo from 4th hit Combo from 3rd CH
Slap U Sillyb+1,1,1,1,1,1,i12-72-71-668,9,10,12,14,16t145 r80 FUFTh,h,h,h,h,h—Combo from 4th hit Combo from 3rd CH
Hakkouenb+2i17~18-9+5+5717t49 r31m—Balcony Break (airborne) Weapon
b+3b+3i21~24-10~-7+1c~+4c—10t50 r26Mfs10~26Floor Break
Kodama Flipb+3,4,i17~18-20+9a (+2)—10,23t83 r40M,M,fs15~45Combo from 1st hit Move is delayed 1f Steel pedal
Tenroub+4i18~19-8+6—15t47 r28 BTMjs17~30 fs31~33—
Uratenroub+4,3,i17~18-16+25a (+10)+34a (+24)15,20t84 r39M,M,fs20~34Tornado Combo from 1st hit with 8f delay Input can be delayed 8f Move cannot be delayed Steel pedal
Burning Petalsb+1+2i15~16-7-3a—13,25t45 r29m,t—Balcony Break (airborne) Transitions to attack throw on grounded hit automatically Does not transition on BT hit Hit vs BT +9
Disengageb+3+4—————r20 BT——Actionable after 20fSometimes written BT
Tentonub+2i51—+10a—21t90 r39m!js27~50Floor Break Weapon Hitstop 20f on hit
Nigemizuub+3—————r45—js6~17 fs18~20Evasive
Hiryu Scorching Blossomsub+3+4i19-17+31a (+26)—15,7,13t57 r38m,tjs9~40 fs41~43Tornado Transitions to attack throw on front hit Does not transition on BT hit Hit vs BT +36a (+26)
Hiryu Falling Sakura(Airborne).ub+3+4i19-17-5d—15,15—m,tjs9~40 fs41~43Balcony Break Transitions to attack throw on front airborne hit Does not transition on BT hit Hit vs BT +36a (+26) 17 total scaled damage
Kurama Ittou+2i35~36-16+6+25a25t70 r34 FCLjs10~27 fs28~30Weapon Cancel to r47 FC with D
Guillotine Crow Kicku+3+4i39~42 i4~6+1c+24a—10,12t72 r24M,Mjs12~42 fs43~45Spike Kunimitsu is invisible on frames 12~29, but can still be hit
Cloud Scorching Blossomsuf+1i16~27—+31a (+26)—22,20t50 r23h,t—
Tornado Weapon Only hits airborne opponents Transitions to attack throw on airborne hit Does not transition on BT hit or after Tor…Ver notas completas
Tornado Weapon Only hits airborne opponents Transitions to attack throw on airborne hit Does not transition on BT hit or after Tornado Hit vs BT or after Tornado +15a (+8) 25 total scaled damage
Ashura Bladeuf+2i17~18 i22~24-14~-12+11a—9,20t79 r37M,Mjs23~34 fs35~37Floor Break Weapon
Double Rising Kneeuf+3i15~16 i13~14-13~-12+25a (+18)—13,20t48 r32m,mjs9~32 fs33~35Knee 2nd hit available on hit or block only 27 total scaled damage
Crescent Moon Kickuf+4i24~25-8+20a—22t57 r32mjs9~26Balcony Break (airborne)
Musasabi (MUS)uf+3+4—————r18 MUS—js8~30 fs31~33Actionable after 18f Transition to FC on frame 40~ Sometimes written MUS
Sasabi BaraiMUS.2i25-18+21d+39a25t62 r37Lcs11~43WeaponSometimes written uf+3+4,2
Sasabi KujikiMUS.4i13~15-14-8a—30t55 r40mjs1~28 fs29~31Floor Break Massive pushback, difficult to punish without walls Sometimes written uf+3+4,4
Sasabi TobikageMUS.3+4—————r65 FC—js10~42 fs43~45Initial uf+3+4 jump takes 35f Evasive jump, can side switch Sometimes written uf+3+4,3+4
uf,n,3uf,n,3i31-29+2a (-8)—25—mjsBalcony Break
uf,n,4uf,n,4i24-14+17a (+7)—15—mjsBalcony Break
Climbing Shadowf,F+2i19~20-12+19a (+2)+33a (+22)18t50 r30Mjs21~35 fs36~38Tornado Balcony Break Weapon
f,F+4f,F+4i9~11-17~-15-1~+1—11t45 r34mjs9~25 fs26~28Knee
Raging Blizzardf,F+4,2,i13~14-17~-16+10c—11,23t63 r37m,h,js1~15 fs16~18Balcony Break Spike Weapon Jail from 1st attack with 1f delay Forces tech backroll on hit
Tensho Kaisenf,d,df+2i14~15 i25~26-17~-16+73a (+57)—15,21t54 r39M,hjs16~36 fs37~39Tornado Weapon 2nd hit available only as combo from 1st hit Bufferable 29 total scaled damage 3 chip damage on block Sometimes written CD+2
Savage Kunai Throwqcf+1i15~26-13-4d—10,28t75 r49sm,t—Weapon Bufferable Block advantage is always -13 Transitions to attack throw on hit 25 total scaled damage Sometimes written d,df,f+1
Piercing Kunai Throwqcf+1,Fi15~26-13-4d—10,28t75 r49sm,t—Weapon Bufferable Block advantage is always -13 Transitions to attack throw on hit 25 total scaled damage Available on hit only Side switch on hit Sometimes written d,df,f+1,F
Oboro Engetsuqcf+2i13~14-12c+8a—24t55 r41M—Balcony Break Spike Weapon Bufferable 2 chip damage on block Hit vs BT +3d Sometimes written d,df,f+2
Ensa Sogetsuqcf+1+2i20~21-9+6a—25t59 r38mjs21~38 fs39~41Tornado Balcony Break Weapon Bufferable 5 chip damage on block Sometimes written d,df,f+1+2
Sword Smashf,f,F+2i15~17+6+0d—20,20t49 r32h,t—
Balcony Break (airborne) Weapon Transitions to attack throw on front standing hit 4 chip damage on block Side switch on hit Hit vs…Ver notas completas
Balcony Break (airborne) Weapon Transitions to attack throw on front standing hit 4 chip damage on block Side switch on hit Hit vs Side +15a Hit vs BT +15a (+6) Sometimes written wr2
Kugaf,f,F+3i23~27+3~+7+18c—30t53 r26mjs3~29Balcony Break Hit vs BT +15d Forces tech backroll on hit Sometimes written wr3
Crouch JabhFC.1i10-5+6—5t34 r24 FCslcs1~34Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
hFC.2hFC.2i11-4+7—8t34 r23 FCslcs1~—
hFC.3hFC.3i16-17-6—10t52 r36 FCLcs1~—
hFC.4hFC.4i12-15-4—6t46 r34 FClcs1~—
YakougahFC.1+2i18 i15-12+5 BT—8,15t70 r31l,smcs1~24Weapon Can hit grounded when off-axis Transition to BT on hit
ws1ws1i12-7+4—11t38 r26m——
Shigurews1,1,i15-12+8c+13d11,15t65 r31m,m—Floor Break Combo from 1st hit with 10f delay Combo from 1st CH with 15f delay Interrupt with i2 from 1st block Input can be delayed 15f Move can be delayed 8f
ws2ws2i13~14-9+1—14t44 r30m—Weapon
Kaisen Ryujinws2,1,i20-13+18a (+9)—14,20t69 r32m,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon Combo from 1st hit with 9f delay Interrupt with i1 from 1st block Input can be delayed 9f Move can be delayed 6f
Kaedews3i15~16-13+32a (+22)—16t47 r31mjs9~25 fs26~28—
Fox Toe Smashws4i11~12-6+5—15t36 r24m——
Disengageb+3+4—————r20 BT——Actionable after 20fSometimes written BT
BT.1BT.1i11-8+8—10t38 r27 BTh—Elbow
Aratama SlashBT.1,2,i21~22-8+3—10,14t65 r28h,m—Weapon Combo from 1st hit with 8f delay Input can be delayed 8f Move can be delayed 4f Interrupt with i5 from 1st block Transition to KAT -8 +3 r28 with 1+2
Aratama Slash > Ryu EnkoBT.1,2,1,i21~22-11+15a (-2)—10,14,18t103 r34h,m,M,js5~15 fs16~18
Tornado Balcony Break Weapon Available on hit or block only Combo from 2nd hit CH with 10f delay Interrupt with i10 from 2nd block…Ver notas completas
Tornado Balcony Break Weapon Available on hit or block only Combo from 2nd hit CH with 10f delay Interrupt with i10 from 2nd block Whiffs vs SSR from 2nd block (Inconsistent w/ all body types) Input can be delayed 10f Move cannot be delayed
Aratama Slash > Dark ClutchBT.1,2,2,i19~20-9+14a (+5)+46a (-1)10,14,24t97 r30h,m,m—Balcony Break Weapon Available on hit or block only Combo from 2nd hit CH with 10f delay Interrupt with i8 from 2nd block Input can be delayed 10f Move cannot be delayed
Aratama Slash > Pouncing StrikeBT.1,2,4,i26~27+3+5d—10,14,23t108 r34h,m,m,js5~29 fs30~32Spike Available on hit or block only Interrupt with i15 from 2nd block Whiffs vs SS, SW from 2nd block Input can be delayed 10f Move cannot be delayed 4 chip damage on block
Aratama KickBT.1,3,i22~23-5+2+1110,12t61 r23h,m—Knee Combo from 1st hit with 8f delay Interrupt with i6 from 1st block Input can be delayed 8f Move can be delayed 4f Transition to SET -1 +6 +15 r19 with F
Aratama CrusherBT.1,4,i21+3+15c—10,20t69 r33h,h—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 8f delay Interrupt with i5 from 2nd block Input can be…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 8f delay Interrupt with i5 from 2nd block Input can be delayed 8f Move can be delayed 4f Forces tech backroll on hit 4 chip damage on block
Cross StrikeBT.2i19~20-7-4d—10,20t49 r29h,tpc7~18Balcony Break (airborne) Weapon Transitions to attack throw on front standing hit Hit vs BT/Side +5 Chip damage and +0 block advantage on successful attack absorption
TobitenguBT.3i24~26-3+11d—20t53 r27 BTmjs6~29 fs30~32Floor Break
Graceful Tail WhipBT.4i16~17+6+35d—20t48 r31hjs6~16 fs17~19Strong Aerial Tailspin Homing Balcony Break Transition to SET +6 +35d r31 with F 6 chip damage on block
Lycoris RadiataBT.1+2i14 i10~11-2+7—10,15t48 r22m,m—Balcony Break (airborne) Weapon
Shadow StrikeBT.f+1+2i16~17-13+54a—21t52 r35m—Tornado Balcony Break (airborne) Weapon Hit vs BT +9a (+0)
Sinking ThrustBT.d+2i17~18-13+4+8d20t49 r31Lcs6~18Floor Break Weapon Transition to FC with D
AraremakiBT.d+4i20~21 i26~27-14+5c—10,18t80 r32 FCL,Lcs4~Jail from 1st attack
Katon1+2—————t50 r17 KAT——Actionable after 17f Stance moves can be delayed by 18F Transition to r22 BT with B Transition to r14 SET with F Sometimes written KAT
KAT.1KAT.1i11-7+4—12t39 r28h—Has good left sidestep tracking
Severing SnowKAT.1,2,i21-9+9g—12,20t70 r34h,m—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon Combo from 1st hit with 11f delay Interrupt with i3 from 1st block Inpu…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Weapon Combo from 1st hit with 11f delay Interrupt with i3 from 1st block Input can be delayed 11f Move can be delayed 7f Cancel to FC -14 -3 r31 with D on frame 12 (cs7~)
Veil of NightKAT.2i23~24+5+20d+80a (+60)21t57 r33mis1~6, js7~24 fs25~27Spike Weapon Transition to FC with D
KAT.3KAT.3i18~25-12~-5+2c~+9c—8t48 r23Mis1~4, fs1~4 js5~26Floor Break Evasive, can go over mids and some highs
Leaping Moon BladeKAT.3,2,i20~22-16+34a (+24)—8,8t88 r38M,M,js21~38 fs39~41
Weapon Combo from 1st hit with 3f delay Interrupt with i9 from 1st block Whiffs vs SSR or SWR from 1st block (inconsistent) Input …Ver notas completas
Weapon Combo from 1st hit with 3f delay Interrupt with i9 from 1st block Whiffs vs SSR or SWR from 1st block (inconsistent) Input can be delayed 3f Move cannot be delayed Steel pedal
KAT.4KAT.4i22~28-16~-10-2~+4—16t57 r29Lis1~4 fs1~4 js5~18 fs19~21—
Moonlight AssassinKAT.4,2,i23~24-9+15a (+6)—16,23t88 r34L,h—
Strong Aerial Tailspin Balcony Break Weapon Combo from 1st CH with 2f delay Interrupt with i11 from 1st block Whiffs vs SSL from 1…Ver notas completas
Strong Aerial Tailspin Balcony Break Weapon Combo from 1st CH with 2f delay Interrupt with i11 from 1st block Whiffs vs SSL from 1st block Input can be delayed 2f Move cannot be delayed
Fire Blossom BreathKAT.1+2i24~36—+0d~+12d—20t64 r28h!——
CumulonimbiKAT.U—————r36—fs1~4 js5~19Kunimitsu teleports upwards and lands in place
Setsunagakef+3—————r10 SET——Transition to r16 FC with D Cancel to r25 with B (can block mids or highs on frame 12~) Sometimes written SET
SET.1SET.1i10~11-1+8—8t32 r21h—Elbow
Gekka RenzanSET.1,2,i17~18-6+8—8,13t57 r26h,h—Weapon Combo from 1st hit with 12f delay Jail from 1st attack with 3f delay Input can be delayed 12f Move can be delayed 10f Transition to BT with B
Gekka Renzan > Ryu EnkoSET.1,2,1,i21~22-11+15a (-2)—8,13,18t97 r34h,h,M,js5~15 fs16~18Tornado Balcony Break Weapon Combo from 2nd CH with 10f delay Input can be delayed 10f Move cannot be delayed Available on hit or block only Interrupt with i10 from 1st block
Gekka Renzan > Dark ClutchSET.1,2,2,i19~20-9+14a (+5)+46a (-1)8,13,24t91 r30h,h,m—
Balcony Break Weapon Combo from 2nd CH with 10f delay Input can be delayed 10f Move cannot be delayed Available on hit or block on…Ver notas completas
Balcony Break Weapon Combo from 2nd CH with 10f delay Input can be delayed 10f Move cannot be delayed Available on hit or block only Interrupt with i8 from 1st block Whiffs vs SSR, SWR from 1st block
Gekka Renzan > Moon Light DanceSET.1,2,3,i33~34-4+25d—8,13,23t93 r28h,h,M,js14~33 fs34~36Floor Break Combo from 2nd CH Interrupt with i12 from 1st block Whiffs vs SS, SW from 1st block Available on hit or block only
Gekka Renzan > Pouncing StrikeSET.1,2,4,i26~27+3+5a—8,13,23t102 r34h,h,m,js5~29 fs30~32Spike Input can be delayed 10f Move cannot be delayed Available on hit or block only Interrupt with i15 from 1st block Whiffs vs SS, SW from 1st block 4 chip damage on block
Kasumi SlashSET.2i12-9+8+55a (+48)17t43 r31m—Balcony Break (airborne) Weapon Shifts to Attack Throw "Souenzan" on CH from the front on standing opponent Instant Tornado on CH
SouenzanCH.SET.2i12——+55a (+48)20,10r65m,t—Weapon Attack Throw Instant tornado
Frost SlideSET.3i18~23-16~-11+0c~+5c+25a17t53 r30 FCLcs6~—
SET.4SET.4i18~19-8+6—13t47 r28 BTM—Hits grounded but can miss when too close vs small bodies
Into the DarkSET.4,3,i22-13+5a—13,21t80 r35M,m,js5~17 fs18~20Spike Combo from 1st hit with 9f delay Input can be delayed 9f Move can be delayed 5f Interrupt with i5 from 1st block
Twin Crescent SlashSET.1+2i15 i18-5+22a (+12)—8,18t67 r33m,m—Heat Engager Heat Dash +5, +45a (+35) Balcony Break Weapon
Chakra DropSET.uf+4i13~14-14+0d—8,16t55 r41m,tjs11~32 fs33~35Floor Break Shift to Attack Throw when hit from the front Hit vs BT/Side +8a (+1)
Sliding SweepSET.B—————r25——Cancels to standing block (blocks at frame 12)
Manji RanaSET.1+4i15-3 BT+0d—38t43 r28t—Throw break: 1 Side switch Kunimitsu and the opponent recover in BT on break Opponent recovers in FUFA SET.1+4: i15 (t43 r28)
Manji CartwheelSET.uf+1+2i16+0+0d—40t44 r28t—Throw break: 1+2 Side switch Opponent recovers in FDFT SET.uf+1+2: i16 (t44 r28)
Nine-Tailed Razing LilyR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Taunt 11+3+4—————r110———
Taunt 22+3+4—————r100———
Ki Charge1+2+3+4—————r55——
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
SS.2SS.2i17~18-5+6+1113t42 r24 BTm—Floor Break Weapon Sidestep adds 9f, effective startup i26~27
Spiral SunderSS.2,1+2,i22~23 i9~10-12+5c—13,10,20t82 r30m,M,M—Floor Break Weapon Combo from 1st hit CH Interrupt with i4 from 1st block Sidestep adds 9f, effective startup i31~32 Move is delayed 1f
Will-O-the-WispSS.4i20~22-37+4c—16t52 r30 FClcs6~Clean Hit +13d Clean Hit damage 20 Sidestep adds 9f, effective startup i29~31 Stagger on block
Secret Flowerb+1+3i19~20—+3a—25t42 r30m!ps5~12Spike Parry mid and high punches and kicks
Secret Flower UraBT.3+4i19~20—+3a—25t40 r22 BTm!ps5~18Spike Parry mid and high punches and kicks
Wall Jump Attack(Back to wall).b,b,UBi37~38-3c+15a—21t72 r34Mfs5~13, is8~13, js14~31 fs32~34Floor Break Weapon
Tamaki1+3i12~14+0+0d—35t45 r31t—Homing Throw break: 1 or 2 Opponent recovers in FUFL.
Mizore2+4i12~14+0-3d—35t45 r31t—Floor Break Homing Throw break: 1 or 2 Side switch Opponent recovers in FDFA.
AvalancheLeft Throw—-3-2d—40—t—Throw break: 1 Opponent recovers FUFA
TornadoRight Throw—-3+0d—40—t—Throw break: 2 Randomly side switches Opponent recovers FDFT or FDFR on side switch
YamikazanBack Throw——+0d—50—t—Unbreakable Opponent recovers FDFT
Manji Ranaf+1+4i11-3 BT+0d—38t39 r28t—Throw break: 1 Side switch Kunimitsu and the opponent recover in BT on break Opponent recovers in FUFA SET.1+4: i15 (t43 r28)
Manji Cartwheeluf+1+2i12+0+0d—40t39 r27t—Throw break: 1+2 Side switch Opponent recovers in FDFT SET.uf+1+2: i16 (t44 r28)
Skybound Falling SakuraBT.1+4i12~14+0-5d—45t45 r31t—Throw break: 1+2 Opponent recovers in FDFA

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 62066 · Atualizado em 2026-11-05T01:46:05+00:00

Conteúdo próprio da Wavu sob CC0, salvo exceções. Materiais da Bandai Namco, imagens e vídeos não foram copiados.