ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Dragunov

167 entradas, incluindo variantes
ESCOLHER PERSONAGEMDRDragunov
15On Block ≥ 0Neutras ou positivas
67On Block −9 a −1Vantagem negativa
57On Block ≤ −10Potencialmente puníveis
28Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Ultra Russian SickleH.2+3i15~16, i30~32,i31~32+6+3d—25,14,23—m,m,m—Heat Smash Balcony Break Only 1st and 3rd hit 7 Chip damage on block Throw on 1st hit - 50 damage
Ultra Russian Sickle > Ambush TackleH.2+3,db+1+2,i26—-2d—25,14,23,0t178 r33m,m,m,t—Unbreakable on hit Shift to tackle on hit Interrupt with i15 on 1st block
Russian Hook Special > Ambush Tacklef,f,F+2,H.1+2,i40—-2d—22,0t118 r33m,tcs24~40Consumes 300F of remaining Heat time Shift to tackle on hit Interrupt with i24 from 1st block Whiffs vs SSL, SWL and SWR from 1st block
Hail Slicer > Ambush TackleFC.df+1,H.1+2,i40—-2d—8,0t98 r33L,tcs24~40Consumes 300F of remaining Heat time Shift to tackle on hit Interrupt with i28 from 1st block Interrupt with i19 from 1st hit Whiffs vs SSL, SWL and SWR from 1st block or hit
Feint & Catch1,3,2~1+2,i29~32+5-2d—5,14,40t102 r18h,h,t—Homing Input 1+2 at frame 21 of 1,3,2 i50 effective startup Throw break: 1+2 Unbreakable during Heat Consumes 180F of remaining Heat time Cancel to r28 with B
Tundra Strike > Ambush Tackleb+4,2,1+2,i40-5 BT+3d—15,10t108 r33m,m,tcs24~40
Throw break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Inte…Ver notas completas
Throw break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Interrupt with i9 from 2nd hit Whiffs vs SSL, SW from 2nd block Whiffs vs SSL, SWL from 2nd hit
Integral Blitz > Ambush TackleSS.2,1+2,1+2,i40-5+3d—16,8,12t132 r33m,m,m,m (t)cs24~40
Throw break: 1+2 Transition to BT on throw break Shift to tackle on hit Interrupt with i22 from 3rd block Whiffs vs SSL, SW from 3…Ver notas completas
Throw break: 1+2 Transition to BT on throw break Shift to tackle on hit Interrupt with i22 from 3rd block Whiffs vs SSL, SW from 3rd block Whiffs vs SSL, SWL from 3rd hit Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time)
Salvo1,2,1,i19~20-14+15cg—5,8,20t82 r34h,m,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st or 2nd CH Jail from 1st block Opponent recovers Crouching
Crushing Blizzardf+3,1+2,i30~31-3+22a—11,27t78 r27m,m—Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike Combo from 1st hit 8 chip damage on block Interrupt with i10 from 1st block
Tundra Slashb+4,3,i17~18-9+21a (+12)—15,16t61 r28m,h—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 1f delay Jails attack inputs (movement bufferable) Duckable
Frost Tacklews1+2i12~13-14+19a (+9)—28t49 r36m—Heat Engager Heat Dash +43d (+35) Balcony Break Shoulder
Ignition SwitchSNK.4i19~20+7+8c—22t51 r31 FCm—Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike 4 chip damage on blockSometimes written qcf+4
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17) Increased tracking and different animation when 1,3 is input
1,11,1,i20-4+7—5,8t53 r23h,h—Combo from 1st hit Interrupt with i1 from 1st block
Eye Gouge > Hilt1,1,3,i25~26-9+15a (+6)+36a (+0)5,8,22t85 r29h,h,m—Balcony Break Combo from 2nd CH with 5f delay Interrupt with i5 from 1st block Input can be 10f delayed
1,21,2,i18-9+2—5,8t56 r28h,m—Jail from 1st attack Combo from 1st hit
Salvo1,2,1,i19~20-14+15cg—5,8,20t82 r34h,m,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st or 2nd CH Jail from 1st block Opponent recovers Crouching
1,31,3,i16~17-7+1+95,14t55 r25h,h—Jail from 1st attack Combo from 1st hit
1,3,11,3,1,i27~28-3+8—5,14,10—h,h,h—Combo from 2nd CH Interrupt with i8 from 1st block Whiffs vs SS, SW from 1st block Links to 10-hit strings
Hammer and Sickle1,3,2,i22~23-13+41a—5,14,20t88 r21h,h,m—Spike Combo from 2nd CH Interrupt with i4 from 1st block
22i10+0+9—10t29 r19h——
2,12,1,i12-3+8—10,10t44 r22h,h—Jail from 1st attack Combo from 1st hit Enter SNK -1 +10 r20 with DF Enter -3, -14 PGR with 3+4 (or d+3+4)
One Two Scud Kick2,1,3,i18~19-9+14cg—10,10,24t78 r33h,h,h—Balcony Break Interrupt with i2 from 1st block Forces tech back roll on hit Input can be delayed 14f Move can be delayed 10f
One Two Mine Kick2,1,4,i23-12+3c—10,10,14t80 r31h,h,L—Floor Break Interrupt with i7 from 2nd block
33i15~16-9+2—10t43 r27m——
3,13,1,i21~22-2+7—10,8t60 r22m,h—Combo from 1st hit Interrupt with i3 from 1st block Enter SNK -3 +6 r23 with DF
Disconnector Combo Middle3,1,2,i19~21-12+12a (+3)—10,8,24t96 r36m,h,m—Balcony Break Jail from 2nd block with 1F delay Combo from 2nd CH with 10f delay Input can be delayed 11f Move can be delayed 10f
Disconnector Combo High3,1,4,i22~23-9+16cg—10,8,24t93 r31m,h,h—Balcony Break Combo from 2nd CH with 7f delay Interrupt with i2 from 2nd block Input can be delayed 11f Move can be delayed 10f
44i12-9-1+210t40 r28h——
Karnov Hook4,1,i17~18-4+8—10,17t58 r27h,h—Balcony Break (airborne) Combo from 1st hit Jails attack inputs from 1st block (movement bufferable) Duckable Recovers 3f faster on hit or block
Karnov Kick4,3,i23~24-12+14c—10,18t70 r33h,m—Spike Combo from 1st CH Interrupt with i4 from 1st block
Karnov Avalanche4,4,i35~36+5+29a (+20)+46a10,23t69 r20 FCh,mjs22~42 fs43~45Balcony Break 6 chip damage on block Interrupt with i15 from 1st block Interrupt with i8 from 1st hit Whiffs vs SS, SW from 1st block Whiffs vs SSR, SWR from 1st hit
Bloodhound Strike1+2i21~22-14+19a—25t52 r30mpc7~20Balcony Break Spike -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
f+2f+2i19~20-8+3+816t46 r26h—Elbow
Stun Gunf+2,4,i19~20-7+28a (+23)+31a (+25)16,24t67 r27h,m—Balcony Break Knee Combo from 1st CH with 10f delay Move cannot be interruptable Input can be delayed 10f
f+3f+3i20-6+5—11t45 r25m—Enter SNK +0 +11 r19 with DF
Step-in Mantisf+3,3,i17~20-10+1d / +1c—11,14t72 r26m,m—
Floor Break Combo from 1st CH Interrupt with i4 from 1st block Side switch on hit +20 damage throw when hit from the front in clos…Ver notas completas
Floor Break Combo from 1st CH Interrupt with i4 from 1st block Side switch on hit +20 damage throw when hit from the front in close range Removes Recoverable Health +1c on normal hit at long range
Crushing Blizzardf+3,1+2,i30~31-3+22a—11,27t78 r27m,m—Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike Combo from 1st hit 8 chip damage on block Interrupt with i10 from 1st block
f+4f+4i14~15-7+8—16t40 r28h—Knee
Falcon Combinationf+4,3,i30~32-9+20a—16,22t78 r28h,h—Tornado Balcony Break Combo from 1st hit with 3f delay Interrupt with i14 from 1st block Whiffs vs SS, SW from 1st block
f+4,4f+4,4,i20~21-11+0+22a (+15)16,11t65 r29h,h—Balcony Break Only on CH Combo from 1st hit with 5f delay Interrupt with i4 from 1st block
Cougar Combinationf+4,4,3,i22~23-5+21a (+12)—16,11,17t90 r28h,h,h—Balcony Break Interrupt with i6 from 2nd block
Orca Combinationf+4,d+4,i25-12+3c—16,12t71 r31h,L—Floor Break Combo from 1st hit with 5f delay Interrupt with i6 from 1st block
Scabbardf+1+2i16~17-9+35d—27t48 r31h—Balcony Break Elbow
Iron Flailf+3+4i25~26-13+41a—25t60 r34 FUFThjs13~37 fs38~40 gs41~Tech-rollable on frames 34~38
df+1df+1i13-2+7—13t39 r23m—Enter -2, -11 PGR with 3+4 (or d+3+4)
Switchblade Ripperdf+1,4,i22~23-7+22a (+13)+58a13,23t65 r27m,h—Balcony Break Combo from 1st CH with 8f delay Interrupt with i2 from 1st block Input can be delayed 12f
Scimitardf+2i15~16-12+28a (+18)—14t47 r31m—Launches crouching opponent
Mantis Heeldf+3i17~20-6~-3+5c~+8c—16t42 r22m—Floor Break +20 damage throw when hit from the front in close range Removes Recoverable Health
df+4df+4i12-9+2—14t40 r28m——
Reaper Kickdf+3+4i22~24-7+12g+24d19t53 r29m—Strong Aerial Tailspin Homing Balcony Break
Bunker-buster Elbowd+1i18~19+1c+8c+13d18t45 r26m—Floor Break Elbow
Razerd+2i18~19-13-1c+13g14t50 r31 FCLcs6~—
d+3d+3i17~18-14-3+1c13t50 r32L——
d+3,2d+3,2,i24~25-8+6—13,18t73 r28L,h—Combo from 1st CH Interrupt with i5 from 1st block
Avalanche Hammer Rushd+3,2,1+2,i35~36-2c+20a—13,18,24t110 r29L,h,m—Balcony Break Spike 7 chip damage on block Interrupt with i14 from 2nd block
Detached Kickd+3,4,i28-11+5+23g13,18t78 r32L,m—Floor Break Combo from 1st CH Interrupt with i9 from 1st block Whiffs vs SSR, SW from 1st block
d+4d+4i15~16-15-9-412t49 r33L——
d+4,1d+4,1,i14~15-11+5—12,8t61 r29L,h—Combo from 1st CH with 1f delay -27 from 1st block
Separatord+4,1,3,i15~16-16+9a (+0)—12,8,21t88 r40L,h,h—Balcony Break Combo from 1st CH or 2nd hit Jails from 2nd block Interrupt with i12 from 1st block Whiffs vs SS, SW from 1st block
Stilettod+4,4,i22~23-14+16a (+6)—12,23t77 r38L,h—Balcony Break Combo from 1st CH Interrupt with i3 from 1st block
Pit Falld+1+2——+5d—40r25 FC—ps5~15 cs1~25Parries lows except weapons Can side switch on a successful parry 100% recoverable damage
db+2db+2i14~15-7+4—12t40 r25m——
db+2,1db+2,1,i20~21-10+1+312,10t64 r28m,m—Combo from 1st hit with 9f delay Interrupt with i1 from 1st block Input can be delayed 11f
Death's Doordb+2,1,2,i25-14+29a (+23)—12,10,20t92 r31m,m,m—Combo from 2nd CH with 6f delay Interrupt with i6 Whiffs vs SSR from 2nd block Input can be delayed 14f
Clipping Sweepdb+3i27~29-26-2c+67a (+51)17t64 r35lcs6~49Clean hit +67a (+51)
Deadly Scorpiondb+3+4i20~21-31+3g+20a23t58 r37L—* Balcony Break (airborne)
b+1b+1i17-10+1—14t46 r29m——
Pommel Flingb+1,2,i25~26-12+18cg—14,18t75 r31m,m—Tornado Balcony Break Combo from 1st hit with 1f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Opponent recovers crouching
b+2b+2i15-3+8—14t37 r22 FCm——
b+2,1b+2,1,i17~19-5+6—14,11t59 r22m,h—Combo from 1st hit with 3F delay Move cannot be interrupted Move cannot be delayed Input can be delayed by 3F
Eye Gouge > Stingrayb+2,1,3,i29~31-26-2c+1d14,11,17t103 r35m,h,l,cs15~50Clean hit +4 Interrupt with i11 from 1st block Shift to Clipping Heel Hook on close range CH
Serrated Edgeb+3i14~15-9+11g—17t46 r31h—Homing Balcony Break +18a (+9) on BT hit Transitions to throw on counterhit from the front 20 damage, +1d Removes Recoverable Health
b+4b+4i14-7+4—15t40 r26m—+4c on crouching opponents
b+4,2b+4,2,i21-7+4—15,10t61 r26m,m—Floor Break Combo from 1st CH with 5f delay Interrupt with i1 Enter FC r26 with D or DB Enter SNK -6 +5 r25 with DF
Tundra Strike > Ear Grabb+4,2,1,i23~24+1+5+14c15,10,17t83 r24m,m,h—Combo from 1st CH or 2nd hit with 7F delay Interrupt with i3 from 1st block Move can be delayed by 10F
Tundra Strike > Ambush Tackleb+4,2,1+2,i40-5 BT+3d—15,10t108 r33m,m,tcs24~40
Throw break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Inte…Ver notas completas
Throw break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Interrupt with i9 from 2nd hit Whiffs vs SSL, SW from 2nd block Whiffs vs SSL, SWL from 2nd hit
Tundra Slashb+4,3,i17~18-9+21a (+12)—15,16t61 r28m,h—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 1f delay Jails attack inputs (movement bufferable) Duckable
Blizzard Hammerb+1+2i22~23+6+13c—26t50 r27m—Floor Break
Red Alertb+1+3——-5d—25r35—ps5~12Parries mid and high punches and kicks +1d on a successful kick parry 100% recoverable damage Sometimes Side switches on hit
Inertia Kickb+3+4i28~29-2+1d—22—hps7~15Balcony Break (airborne) Transitions to throw on block front hit +26a on side or back hit Punch parry
Inertia Kick (throw)b+3+4:1+2i28~29—+1d—22,20—h,t—Removes Recoverable Health Unbreakable Transitions to throw when blocked from the front Just frame not required during Heat Partially consumes remaining Heat time
Hunter Hookub+1i15~16-4+8+18g17t40 r24h—Balcony Break (airborne)
Counterstrikeub+2i20-5+9+53a18t46 r26h—Sidesteps left
ub+3ub+3i17~21-17-6—16t53 r32mjs9~27 fs28~30—
Slicing Sobatub+4i22~23-16~17+11a—21t58 r35mjs9~27 fs28~30Balcony Break (airborne)
Sub-Zeroub+1+2i63~64—+26d (-32)—60t110 r46m!—Balcony Break Unblockable
u+3u+3i17~21-13+14a (+4)—16t53 r32mjs9~27 fs28~30Balcony Break
Slicing Sobatu+4i22~23-12~13+15a—21t54 r31mjs9~27 fs28~30Balcony Break (airborne)
Eye Blastuf+1i14-9+12c—20t43 r28h—Tornado Balcony Break
Under Pressureuf+2i30-31-5+42a—20t64 r33Mjs9~30Floor Break
Breaching Charge Kickuf+3i17~21-7+20a (+10)—16t47 r26mjs9~27 fs28~30Balcony Break
Slicing Sobatuf+4i22~23-9+19a—21t50 r27mjs9~27 fs28~30Balcony Break (airborne)
Delayed Rising Toe Kickuf,n,4i23~i25-13+32a (+22a)—20t55 r30mjs9~30 fs31~33Sometimes written Delayed Hopkick
Russian Sicklef,F+2i15~16-12+15a+30d (+22)20t50 r34m—Balcony Break Spike Cancel to Feint & Catch with 1+2 at frame 14
Stinger Kickf,F+3i21~23+5+30a (+4)—35t56 r33h—Homing Balcony Break 14 chip damage on block
Rolling Thunderf,F+4i26~28-1+13c—21t58 r30 FCMfs10~30Floor Break
Russian Assault Russian Hook Specialf,f,F+2i15~17+4+6cg+44a22t57 r40m—
Balcony Break Spike 4 chip damage on block Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and…Ver notas completas
Balcony Break Spike 4 chip damage on block Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and 7 chip damage on block Forces tech back roll on hit Sometimes written wr2
Snap Knee Assaultf,f,F+4i20~21-7+1d—20,25t55 r34m,t—Tornado on wall hit only (Death's Fragrance) Knee Transition to attack throw on front standing or wall hit Throw is unbreakable Sometimes Side switches on hit Sometimes written wr4
Chernobog SweepWR.F+3i17~18-15+1d—20,20t51 r33L,tcs12~44 fs10~42Transition to attack throw on front standing hit Must run for 32f to access this move +27a on BT hit Normally Side switches on hit
Mass Elbowqcb+2i26~27-15+32a—23t62 r35m—Tornado Elbow Sometimes written Backswing Blow
FC.df+1FC.df+1i16~17-13-4—8t50 r33L——
Hail SlicerFC.df+1,4,i16~17—+7—8,10t62 r26 SNKL,m—Knee Combo from 1st hit Available only as combo from 1st hit Input 4 on frames 16~19 to power up - 14 damage
ws1ws1i12~13-3+4—11t33 r20m—Enter SNK -5 +2 r22 with DF
Qullionws1,2,i22~23-7+10g—11,14t68 r32m,h—Balcony Break Combo from 1st hit Interrupt with i4 from 1st block
Double Hiltws1,3,i17~18-13+15a (+6)+36a (+0)11,17t61 r29m,m—Balcony Break Combo from 1st hit with 1F delay Move cannot be interrupted Move cannot be delayed Input can be delayed by 1F
Ballistic Upperws2i15~16-12+28a (+18)—15t47 r31m——
Glacial Hiltws3i16~17-9+15a (+6)+36a (+0)21t46 r29m—Balcony Break
Gelid Smashws4i11~12-5+6—15t35 r23m——
Frost Tacklews1+2i12~13-14+19a (+9)—28t49 r36m—Heat Engager Heat Dash +43d (+35) Balcony Break Shoulder
SneakSNK—————t22 r1 SNK——Lapses to standing Cancel to SS with u Input d, DF to transition to FC instead of SNK Stance moves can be delayed by 20FSometimes written qcf
Cocked HammerSNK.1i15~16-8+51a—20t44 r28h—Balcony Break (airborne) Sometimes written qcf+1
Stinger ElbowSNK.2i18~19-14+36a (+26)—25t54 r35m—Tornado Elbow High evasion? Sometimes written qcf+2
Slay RideSNK.3i17~18-16+0+1d/(+26a)17,20t52 r34 FCL,tfs10~42 cs12~52Throw when CH from the front or on airborne hit in close range Called "Needle Hold" in-game +26a on CH from distanceSometimes written qcf+3
Ignition SwitchSNK.4i19~20+7+8c—22t51 r31 FCm—Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike 4 chip damage on blockSometimes written qcf+4
Frost TackleSNK.1+2i12~13-14+19a (+9)—28t49 r36m—Heat Engager Heat Dash +43d (+35) Balcony Break Shoulder Sometimes written qcf+1+2 or ws1+2
Snap KneeSNK.3+4i17~18-13+27g—20t45 r27mpc8~16
Knee Absorb a hit to transition to Snap Knee Assault +1d 45dmg total -7 frame advantage and 8 chip damage on block after absorbing…Ver notas completas
Knee Absorb a hit to transition to Snap Knee Assault +1d 45dmg total -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state Sometimes written qcf+3+4
Pigeon Roll3+4—————r30 PGR—cs6~38Transitions to FC on frame 28~
Frozen ScythePGR.2i16~17-9+19a (+2)—24t47 r30M—Strong Aerial Tailspin Balcony Break
Frozen Heel HookPGR.3i18~19-26-1d—21t50 r31 FClcs8~50Homing Shift to Clipping Heel Hook on front hit only for 20 more damage +3 on hit from the side or back
Pigeon Roll > Ambush TacklePGR.1+2i26-5+3d——t59 r33m(t)cs1~26Throw break: 1+2 Transition to BT on throw break Shift to tackle on hit Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time)
White Angel of DeathR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4—————r55——
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
SS.2SS.2i20~21-10+1—16t49 r28m—Floor Break
Integral Slicer ClutchSS.2,3,i18-9+1d—16,20,20t71 r30m,h,t—
Throw when hit from the front Removes Recoverable Health Side switch on front hit +5 on side or BT hit Combo from 1st hit with 12F…Ver notas completas
Throw when hit from the front Removes Recoverable Health Side switch on front hit +5 on side or BT hit Combo from 1st hit with 12F delay Interrupt with i1 from 1st block Move can be delayed by 15F Input can be delayed by 18F
SS.2,1+2SS.2,1+2,i27~29 i8~9-4+2c—16,8,12t81 r22m,m,m—Combo from 1st hit with 1F delay Interrupt with i8 from 1st block Move cannot be delayed Input can be delayed by 1F
Integral BlitzSS.2,1+2,4,i26~27-10+45a—16,8,12,28t118 r33m,m,m,h—Move can be delayed by 15F Interrupt with i6 from 3rd block Whiffs vs SSR, SWR from 3rd block
Integral Blitz > Ambush TackleSS.2,1+2,1+2,i40-5+3d—16,8,12t132 r33m,m,m,m (t)cs24~40
Throw break: 1+2 Transition to BT on throw break Shift to tackle on hit Interrupt with i22 from 3rd block Whiffs vs SSL, SW from 3…Ver notas completas
Throw break: 1+2 Transition to BT on throw break Shift to tackle on hit Interrupt with i22 from 3rd block Whiffs vs SSL, SW from 3rd block Whiffs vs SSL, SWL from 3rd hit Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time)
Cane StabBT.d+3i16-11+10d—20t46 r30l——
Clipping Heel HookFDFT.3i19-9+0d—8,30t47 r28 FCl,tcs1~47On close hit
Six Feet UnderOTG.db+3i24-11+0—24t54 r30L—Floor Break +0a (-8) on grounded
Living DeadFDFA.1+2—————r40 FC—fs1~29 cs30~40—
Living Dead > Ambush TackleFDFA.1+2,1+2i20~21-5+3——t63 r32m (t)—Throw break: 1+2 Transition to BT on throw break Shift to tackle on hit Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time)
Volk Clutch1+3i12~14-2+1d—35t45 r31t—Homing Throw break 1 or 2 Opponent recovers in FUFA
Purge Slam2+4i12~14-2+1d—35t45 r31t—Homing Throw break 1 or 2 Side switch on hit or break Opponent recovers in FDFL
Tarantula StingLeft throw—-3+1d—40—t—Throw break 1 Opponent recovers in FUFA (FUFL?)
Reverse FractureRight throw—-3+1d—40—t—Throw break 2 Opponent recovers in FUFL
Absolute SilenceBack throw——+1d—50—t—Unbreakable
Reverse Victor Clutchf+1+4i11-2+0d—40t39 r28t—Throw break 1 Side switch on hit Opponent recovers in FDFT
Victor Clutchf+2+3i11-2-1d—40t39 r28t—Throw break 2 Opponent recovers in FUFA (FUFL?)
Blizzard Rushuf+1+2i12-6-10d—40t39 r27t—Floor Break Throw break: 1+2 Side switch on hit
Cold Fated+1+3i12~14—+1d—35t42 r28t (m)—Side switch Crouch throw
Scorpion Scissorsuf+3+4i38~42—-12d—35t67 r35 FUFTtjs20~46, fs47~49Unbreakable (avoid by ducking)
Feint & Catch1,3,2~1+2,i29~32+5-2d—5,14,40t102 r18h,h,t—Homing Input 1+2 at frame 21 of 1,3,2 i50 effective startup Throw break: 1+2 Unbreakable during Heat Consumes 180F of remaining Heat time Cancel to r28 with B
Feint & Low Catchdb+3~1+2i19~20—+1d—35—tcs1~19Side switch Crouch throw Cancel to FC with D, DB or DF
Tundra Strike > Ambush Tackleb+4,2,1+2,i40-5 BT+3d—15,10t108 r33m,m,tcs24~40
Throw break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Inte…Ver notas completas
Throw break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Interrupt with i9 from 2nd hit Whiffs vs SSL, SW from 2nd block Whiffs vs SSL, SWL from 2nd hit
Death's Fragrance(During enemy wall stun).f,f,F+4i20~21———20,20,25,35—m,t—Tornado Deals maximum 32 (20) damage due to scaling
Frost BiteTackle.1——+0d—35—t—Throw break 1 Removes Recoverable Health
Achilles' HoldTackle.2——+3d—40—t—Throw break 2
Iron CurtainTackle.1+2——+3d—45—t—Throw break 1+2
10 Hit Combo 1 — etapa 11i10+1+8+85—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 23i16~17-7+1+914—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 31i27~28-3+8+810—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 42i17~18-16-5-512—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 51i21-20-9-96—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 61i30~31-21-10-1014—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 74i21~22-22-11-115—L—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 81i14~15-18-7-78—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 93i15~16-42-20-2014—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 102i22~24-14+12+1225—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 11i10+1+8+85—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 24i16~17-7+1+914—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 31i27~28-3+8+810—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 42i17~18-16-5-512—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 54i23~25-14+11+1115—M—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 2 — etapa 61+2i26~27-21+7+724—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 61304 · Atualizado em 2026-11-05T01:46:04+00:00

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