FIGHTER DATA / TEKKEN 8
Dragunov
167 entradas, incluindo variantesESCOLHER PERSONAGEMDRDragunov
15On Block ≥ 0Neutras ou positivas
67On Block −9 a −1Vantagem negativa
57On Block ≤ −10Potencialmente puníveis
28Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Ultra Russian Sickle | H.2+3 | i15~16, i30~32,i31~32 | +6 | +3d | — | 25,14,23 | — | m,m,m | — | Heat Smash Balcony Break Only 1st and 3rd hit 7 Chip damage on block Throw on 1st hit - 50 damage |
| Ultra Russian Sickle > Ambush Tackle | H.2+3,db+1+2 | ,i26 | — | -2d | — | 25,14,23,0 | t178 r33 | m,m,m,t | — | Unbreakable on hit Shift to tackle on hit Interrupt with i15 on 1st block |
| Russian Hook Special > Ambush Tackle | f,f,F+2,H.1+2 | ,i40 | — | -2d | — | 22,0 | t118 r33 | m,t | cs24~40 | Consumes 300F of remaining Heat time Shift to tackle on hit Interrupt with i24 from 1st block Whiffs vs SSL, SWL and SWR from 1st block |
| Hail Slicer > Ambush Tackle | FC.df+1,H.1+2 | ,i40 | — | -2d | — | 8,0 | t98 r33 | L,t | cs24~40 | Consumes 300F of remaining Heat time Shift to tackle on hit Interrupt with i28 from 1st block Interrupt with i19 from 1st hit Whiffs vs SSL, SWL and SWR from 1st block or hit |
| Feint & Catch | 1,3,2~1+2 | ,i29~32 | +5 | -2d | — | 5,14,40 | t102 r18 | h,h,t | — | Homing Input 1+2 at frame 21 of 1,3,2 i50 effective startup Throw break: 1+2 Unbreakable during Heat Consumes 180F of remaining Heat time Cancel to r28 with B |
| Tundra Strike > Ambush Tackle | b+4,2,1+2 | ,i40 | -5 BT | +3d | — | 15,10 | t108 r33 | m,m,t | cs24~40 | Throw break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Inte…Ver notas completasThrow break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Interrupt with i9 from 2nd hit Whiffs vs SSL, SW from 2nd block Whiffs vs SSL, SWL from 2nd hit |
| Integral Blitz > Ambush Tackle | SS.2,1+2,1+2 | ,i40 | -5 | +3d | — | 16,8,12 | t132 r33 | m,m,m,m (t) | cs24~40 | Throw break: 1+2 Transition to BT on throw break Shift to tackle on hit Interrupt with i22 from 3rd block Whiffs vs SSL, SW from 3…Ver notas completasThrow break: 1+2 Transition to BT on throw break Shift to tackle on hit Interrupt with i22 from 3rd block Whiffs vs SSL, SW from 3rd block Whiffs vs SSL, SWL from 3rd hit Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time) |
| Salvo | 1,2,1 | ,i19~20 | -14 | +15cg | — | 5,8,20 | t82 r34 | h,m,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st or 2nd CH Jail from 1st block Opponent recovers Crouching |
| Crushing Blizzard | f+3,1+2 | ,i30~31 | -3 | +22a | — | 11,27 | t78 r27 | m,m | — | Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike Combo from 1st hit 8 chip damage on block Interrupt with i10 from 1st block |
| Tundra Slash | b+4,3 | ,i17~18 | -9 | +21a (+12) | — | 15,16 | t61 r28 | m,h | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 1f delay Jails attack inputs (movement bufferable) Duckable |
| Frost Tackle | ws1+2 | i12~13 | -14 | +19a (+9) | — | 28 | t49 r36 | m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Shoulder |
| Ignition Switch | SNK.4 | i19~20 | +7 | +8c | — | 22 | t51 r31 FC | m | — | Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike 4 chip damage on blockSometimes written qcf+4 |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) Increased tracking and different animation when 1,3 is input |
| 1,1 | 1,1 | ,i20 | -4 | +7 | — | 5,8 | t53 r23 | h,h | — | Combo from 1st hit Interrupt with i1 from 1st block |
| Eye Gouge > Hilt | 1,1,3 | ,i25~26 | -9 | +15a (+6) | +36a (+0) | 5,8,22 | t85 r29 | h,h,m | — | Balcony Break Combo from 2nd CH with 5f delay Interrupt with i5 from 1st block Input can be 10f delayed |
| 1,2 | 1,2 | ,i18 | -9 | +2 | — | 5,8 | t56 r28 | h,m | — | Jail from 1st attack Combo from 1st hit |
| Salvo | 1,2,1 | ,i19~20 | -14 | +15cg | — | 5,8,20 | t82 r34 | h,m,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st or 2nd CH Jail from 1st block Opponent recovers Crouching |
| 1,3 | 1,3 | ,i16~17 | -7 | +1 | +9 | 5,14 | t55 r25 | h,h | — | Jail from 1st attack Combo from 1st hit |
| 1,3,1 | 1,3,1 | ,i27~28 | -3 | +8 | — | 5,14,10 | — | h,h,h | — | Combo from 2nd CH Interrupt with i8 from 1st block Whiffs vs SS, SW from 1st block Links to 10-hit strings |
| Hammer and Sickle | 1,3,2 | ,i22~23 | -13 | +41a | — | 5,14,20 | t88 r21 | h,h,m | — | Spike Combo from 2nd CH Interrupt with i4 from 1st block |
| 2 | 2 | i10 | +0 | +9 | — | 10 | t29 r19 | h | — | — |
| 2,1 | 2,1 | ,i12 | -3 | +8 | — | 10,10 | t44 r22 | h,h | — | Jail from 1st attack Combo from 1st hit Enter SNK -1 +10 r20 with DF Enter -3, -14 PGR with 3+4 (or d+3+4) |
| One Two Scud Kick | 2,1,3 | ,i18~19 | -9 | +14cg | — | 10,10,24 | t78 r33 | h,h,h | — | Balcony Break Interrupt with i2 from 1st block Forces tech back roll on hit Input can be delayed 14f Move can be delayed 10f |
| One Two Mine Kick | 2,1,4 | ,i23 | -12 | +3c | — | 10,10,14 | t80 r31 | h,h,L | — | Floor Break Interrupt with i7 from 2nd block |
| 3 | 3 | i15~16 | -9 | +2 | — | 10 | t43 r27 | m | — | — |
| 3,1 | 3,1 | ,i21~22 | -2 | +7 | — | 10,8 | t60 r22 | m,h | — | Combo from 1st hit Interrupt with i3 from 1st block Enter SNK -3 +6 r23 with DF |
| Disconnector Combo Middle | 3,1,2 | ,i19~21 | -12 | +12a (+3) | — | 10,8,24 | t96 r36 | m,h,m | — | Balcony Break Jail from 2nd block with 1F delay Combo from 2nd CH with 10f delay Input can be delayed 11f Move can be delayed 10f |
| Disconnector Combo High | 3,1,4 | ,i22~23 | -9 | +16cg | — | 10,8,24 | t93 r31 | m,h,h | — | Balcony Break Combo from 2nd CH with 7f delay Interrupt with i2 from 2nd block Input can be delayed 11f Move can be delayed 10f |
| 4 | 4 | i12 | -9 | -1 | +2 | 10 | t40 r28 | h | — | — |
| Karnov Hook | 4,1 | ,i17~18 | -4 | +8 | — | 10,17 | t58 r27 | h,h | — | Balcony Break (airborne) Combo from 1st hit Jails attack inputs from 1st block (movement bufferable) Duckable Recovers 3f faster on hit or block |
| Karnov Kick | 4,3 | ,i23~24 | -12 | +14c | — | 10,18 | t70 r33 | h,m | — | Spike Combo from 1st CH Interrupt with i4 from 1st block |
| Karnov Avalanche | 4,4 | ,i35~36 | +5 | +29a (+20) | +46a | 10,23 | t69 r20 FC | h,m | js22~42 fs43~45 | Balcony Break 6 chip damage on block Interrupt with i15 from 1st block Interrupt with i8 from 1st hit Whiffs vs SS, SW from 1st block Whiffs vs SSR, SWR from 1st hit |
| Bloodhound Strike | 1+2 | i21~22 | -14 | +19a | — | 25 | t52 r30 | m | pc7~20 | Balcony Break Spike -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state |
| f+2 | f+2 | i19~20 | -8 | +3 | +8 | 16 | t46 r26 | h | — | Elbow |
| Stun Gun | f+2,4 | ,i19~20 | -7 | +28a (+23) | +31a (+25) | 16,24 | t67 r27 | h,m | — | Balcony Break Knee Combo from 1st CH with 10f delay Move cannot be interruptable Input can be delayed 10f |
| f+3 | f+3 | i20 | -6 | +5 | — | 11 | t45 r25 | m | — | Enter SNK +0 +11 r19 with DF |
| Step-in Mantis | f+3,3 | ,i17~20 | -10 | +1d / +1c | — | 11,14 | t72 r26 | m,m | — | Floor Break Combo from 1st CH Interrupt with i4 from 1st block Side switch on hit +20 damage throw when hit from the front in clos…Ver notas completasFloor Break Combo from 1st CH Interrupt with i4 from 1st block Side switch on hit +20 damage throw when hit from the front in close range Removes Recoverable Health +1c on normal hit at long range |
| Crushing Blizzard | f+3,1+2 | ,i30~31 | -3 | +22a | — | 11,27 | t78 r27 | m,m | — | Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike Combo from 1st hit 8 chip damage on block Interrupt with i10 from 1st block |
| f+4 | f+4 | i14~15 | -7 | +8 | — | 16 | t40 r28 | h | — | Knee |
| Falcon Combination | f+4,3 | ,i30~32 | -9 | +20a | — | 16,22 | t78 r28 | h,h | — | Tornado Balcony Break Combo from 1st hit with 3f delay Interrupt with i14 from 1st block Whiffs vs SS, SW from 1st block |
| f+4,4 | f+4,4 | ,i20~21 | -11 | +0 | +22a (+15) | 16,11 | t65 r29 | h,h | — | Balcony Break Only on CH Combo from 1st hit with 5f delay Interrupt with i4 from 1st block |
| Cougar Combination | f+4,4,3 | ,i22~23 | -5 | +21a (+12) | — | 16,11,17 | t90 r28 | h,h,h | — | Balcony Break Interrupt with i6 from 2nd block |
| Orca Combination | f+4,d+4 | ,i25 | -12 | +3c | — | 16,12 | t71 r31 | h,L | — | Floor Break Combo from 1st hit with 5f delay Interrupt with i6 from 1st block |
| Scabbard | f+1+2 | i16~17 | -9 | +35d | — | 27 | t48 r31 | h | — | Balcony Break Elbow |
| Iron Flail | f+3+4 | i25~26 | -13 | +41a | — | 25 | t60 r34 FUFT | h | js13~37 fs38~40 gs41~ | Tech-rollable on frames 34~38 |
| df+1 | df+1 | i13 | -2 | +7 | — | 13 | t39 r23 | m | — | Enter -2, -11 PGR with 3+4 (or d+3+4) |
| Switchblade Ripper | df+1,4 | ,i22~23 | -7 | +22a (+13) | +58a | 13,23 | t65 r27 | m,h | — | Balcony Break Combo from 1st CH with 8f delay Interrupt with i2 from 1st block Input can be delayed 12f |
| Scimitar | df+2 | i15~16 | -12 | +28a (+18) | — | 14 | t47 r31 | m | — | Launches crouching opponent |
| Mantis Heel | df+3 | i17~20 | -6~-3 | +5c~+8c | — | 16 | t42 r22 | m | — | Floor Break +20 damage throw when hit from the front in close range Removes Recoverable Health |
| df+4 | df+4 | i12 | -9 | +2 | — | 14 | t40 r28 | m | — | — |
| Reaper Kick | df+3+4 | i22~24 | -7 | +12g | +24d | 19 | t53 r29 | m | — | Strong Aerial Tailspin Homing Balcony Break |
| Bunker-buster Elbow | d+1 | i18~19 | +1c | +8c | +13d | 18 | t45 r26 | m | — | Floor Break Elbow |
| Razer | d+2 | i18~19 | -13 | -1c | +13g | 14 | t50 r31 FC | L | cs6~ | — |
| d+3 | d+3 | i17~18 | -14 | -3 | +1c | 13 | t50 r32 | L | — | — |
| d+3,2 | d+3,2 | ,i24~25 | -8 | +6 | — | 13,18 | t73 r28 | L,h | — | Combo from 1st CH Interrupt with i5 from 1st block |
| Avalanche Hammer Rush | d+3,2,1+2 | ,i35~36 | -2c | +20a | — | 13,18,24 | t110 r29 | L,h,m | — | Balcony Break Spike 7 chip damage on block Interrupt with i14 from 2nd block |
| Detached Kick | d+3,4 | ,i28 | -11 | +5 | +23g | 13,18 | t78 r32 | L,m | — | Floor Break Combo from 1st CH Interrupt with i9 from 1st block Whiffs vs SSR, SW from 1st block |
| d+4 | d+4 | i15~16 | -15 | -9 | -4 | 12 | t49 r33 | L | — | — |
| d+4,1 | d+4,1 | ,i14~15 | -11 | +5 | — | 12,8 | t61 r29 | L,h | — | Combo from 1st CH with 1f delay -27 from 1st block |
| Separator | d+4,1,3 | ,i15~16 | -16 | +9a (+0) | — | 12,8,21 | t88 r40 | L,h,h | — | Balcony Break Combo from 1st CH or 2nd hit Jails from 2nd block Interrupt with i12 from 1st block Whiffs vs SS, SW from 1st block |
| Stiletto | d+4,4 | ,i22~23 | -14 | +16a (+6) | — | 12,23 | t77 r38 | L,h | — | Balcony Break Combo from 1st CH Interrupt with i3 from 1st block |
| Pit Fall | d+1+2 | — | — | +5d | — | 40 | r25 FC | — | ps5~15 cs1~25 | Parries lows except weapons Can side switch on a successful parry 100% recoverable damage |
| db+2 | db+2 | i14~15 | -7 | +4 | — | 12 | t40 r25 | m | — | — |
| db+2,1 | db+2,1 | ,i20~21 | -10 | +1 | +3 | 12,10 | t64 r28 | m,m | — | Combo from 1st hit with 9f delay Interrupt with i1 from 1st block Input can be delayed 11f |
| Death's Door | db+2,1,2 | ,i25 | -14 | +29a (+23) | — | 12,10,20 | t92 r31 | m,m,m | — | Combo from 2nd CH with 6f delay Interrupt with i6 Whiffs vs SSR from 2nd block Input can be delayed 14f |
| Clipping Sweep | db+3 | i27~29 | -26 | -2c | +67a (+51) | 17 | t64 r35 | l | cs6~49 | Clean hit +67a (+51) |
| Deadly Scorpion | db+3+4 | i20~21 | -31 | +3g | +20a | 23 | t58 r37 | L | — | * Balcony Break (airborne) |
| b+1 | b+1 | i17 | -10 | +1 | — | 14 | t46 r29 | m | — | — |
| Pommel Fling | b+1,2 | ,i25~26 | -12 | +18cg | — | 14,18 | t75 r31 | m,m | — | Tornado Balcony Break Combo from 1st hit with 1f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Opponent recovers crouching |
| b+2 | b+2 | i15 | -3 | +8 | — | 14 | t37 r22 FC | m | — | — |
| b+2,1 | b+2,1 | ,i17~19 | -5 | +6 | — | 14,11 | t59 r22 | m,h | — | Combo from 1st hit with 3F delay Move cannot be interrupted Move cannot be delayed Input can be delayed by 3F |
| Eye Gouge > Stingray | b+2,1,3 | ,i29~31 | -26 | -2c | +1d | 14,11,17 | t103 r35 | m,h,l | ,cs15~50 | Clean hit +4 Interrupt with i11 from 1st block Shift to Clipping Heel Hook on close range CH |
| Serrated Edge | b+3 | i14~15 | -9 | +11g | — | 17 | t46 r31 | h | — | Homing Balcony Break +18a (+9) on BT hit Transitions to throw on counterhit from the front 20 damage, +1d Removes Recoverable Health |
| b+4 | b+4 | i14 | -7 | +4 | — | 15 | t40 r26 | m | — | +4c on crouching opponents |
| b+4,2 | b+4,2 | ,i21 | -7 | +4 | — | 15,10 | t61 r26 | m,m | — | Floor Break Combo from 1st CH with 5f delay Interrupt with i1 Enter FC r26 with D or DB Enter SNK -6 +5 r25 with DF |
| Tundra Strike > Ear Grab | b+4,2,1 | ,i23~24 | +1 | +5 | +14c | 15,10,17 | t83 r24 | m,m,h | — | Combo from 1st CH or 2nd hit with 7F delay Interrupt with i3 from 1st block Move can be delayed by 10F |
| Tundra Strike > Ambush Tackle | b+4,2,1+2 | ,i40 | -5 BT | +3d | — | 15,10 | t108 r33 | m,m,t | cs24~40 | Throw break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Inte…Ver notas completasThrow break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Interrupt with i9 from 2nd hit Whiffs vs SSL, SW from 2nd block Whiffs vs SSL, SWL from 2nd hit |
| Tundra Slash | b+4,3 | ,i17~18 | -9 | +21a (+12) | — | 15,16 | t61 r28 | m,h | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 1f delay Jails attack inputs (movement bufferable) Duckable |
| Blizzard Hammer | b+1+2 | i22~23 | +6 | +13c | — | 26 | t50 r27 | m | — | Floor Break |
| Red Alert | b+1+3 | — | — | -5d | — | 25 | r35 | — | ps5~12 | Parries mid and high punches and kicks +1d on a successful kick parry 100% recoverable damage Sometimes Side switches on hit |
| Inertia Kick | b+3+4 | i28~29 | -2 | +1d | — | 22 | — | h | ps7~15 | Balcony Break (airborne) Transitions to throw on block front hit +26a on side or back hit Punch parry |
| Inertia Kick (throw) | b+3+4:1+2 | i28~29 | — | +1d | — | 22,20 | — | h,t | — | Removes Recoverable Health Unbreakable Transitions to throw when blocked from the front Just frame not required during Heat Partially consumes remaining Heat time |
| Hunter Hook | ub+1 | i15~16 | -4 | +8 | +18g | 17 | t40 r24 | h | — | Balcony Break (airborne) |
| Counterstrike | ub+2 | i20 | -5 | +9 | +53a | 18 | t46 r26 | h | — | Sidesteps left |
| ub+3 | ub+3 | i17~21 | -17 | -6 | — | 16 | t53 r32 | m | js9~27 fs28~30 | — |
| Slicing Sobat | ub+4 | i22~23 | -16~17 | +11a | — | 21 | t58 r35 | m | js9~27 fs28~30 | Balcony Break (airborne) |
| Sub-Zero | ub+1+2 | i63~64 | — | +26d (-32) | — | 60 | t110 r46 | m! | — | Balcony Break Unblockable |
| u+3 | u+3 | i17~21 | -13 | +14a (+4) | — | 16 | t53 r32 | m | js9~27 fs28~30 | Balcony Break |
| Slicing Sobat | u+4 | i22~23 | -12~13 | +15a | — | 21 | t54 r31 | m | js9~27 fs28~30 | Balcony Break (airborne) |
| Eye Blast | uf+1 | i14 | -9 | +12c | — | 20 | t43 r28 | h | — | Tornado Balcony Break |
| Under Pressure | uf+2 | i30-31 | -5 | +42a | — | 20 | t64 r33 | M | js9~30 | Floor Break |
| Breaching Charge Kick | uf+3 | i17~21 | -7 | +20a (+10) | — | 16 | t47 r26 | m | js9~27 fs28~30 | Balcony Break |
| Slicing Sobat | uf+4 | i22~23 | -9 | +19a | — | 21 | t50 r27 | m | js9~27 fs28~30 | Balcony Break (airborne) |
| Delayed Rising Toe Kick | uf,n,4 | i23~i25 | -13 | +32a (+22a) | — | 20 | t55 r30 | m | js9~30 fs31~33 | Sometimes written Delayed Hopkick |
| Russian Sickle | f,F+2 | i15~16 | -12 | +15a | +30d (+22) | 20 | t50 r34 | m | — | Balcony Break Spike Cancel to Feint & Catch with 1+2 at frame 14 |
| Stinger Kick | f,F+3 | i21~23 | +5 | +30a (+4) | — | 35 | t56 r33 | h | — | Homing Balcony Break 14 chip damage on block |
| Rolling Thunder | f,F+4 | i26~28 | -1 | +13c | — | 21 | t58 r30 FC | M | fs10~30 | Floor Break |
| Russian Assault Russian Hook Special | f,f,F+2 | i15~17 | +4 | +6cg | +44a | 22 | t57 r40 | m | — | Balcony Break Spike 4 chip damage on block Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and…Ver notas completasBalcony Break Spike 4 chip damage on block Do f,n,f+2 within 8 total frames for the powered up (bluespark) version - 26 damage and 7 chip damage on block Forces tech back roll on hit Sometimes written wr2 |
| Snap Knee Assault | f,f,F+4 | i20~21 | -7 | +1d | — | 20,25 | t55 r34 | m,t | — | Tornado on wall hit only (Death's Fragrance) Knee Transition to attack throw on front standing or wall hit Throw is unbreakable Sometimes Side switches on hit Sometimes written wr4 |
| Chernobog Sweep | WR.F+3 | i17~18 | -15 | +1d | — | 20,20 | t51 r33 | L,t | cs12~44 fs10~42 | Transition to attack throw on front standing hit Must run for 32f to access this move +27a on BT hit Normally Side switches on hit |
| Mass Elbow | qcb+2 | i26~27 | -15 | +32a | — | 23 | t62 r35 | m | — | Tornado Elbow Sometimes written Backswing Blow |
| FC.df+1 | FC.df+1 | i16~17 | -13 | -4 | — | 8 | t50 r33 | L | — | — |
| Hail Slicer | FC.df+1,4 | ,i16~17 | — | +7 | — | 8,10 | t62 r26 SNK | L,m | — | Knee Combo from 1st hit Available only as combo from 1st hit Input 4 on frames 16~19 to power up - 14 damage |
| ws1 | ws1 | i12~13 | -3 | +4 | — | 11 | t33 r20 | m | — | Enter SNK -5 +2 r22 with DF |
| Qullion | ws1,2 | ,i22~23 | -7 | +10g | — | 11,14 | t68 r32 | m,h | — | Balcony Break Combo from 1st hit Interrupt with i4 from 1st block |
| Double Hilt | ws1,3 | ,i17~18 | -13 | +15a (+6) | +36a (+0) | 11,17 | t61 r29 | m,m | — | Balcony Break Combo from 1st hit with 1F delay Move cannot be interrupted Move cannot be delayed Input can be delayed by 1F |
| Ballistic Upper | ws2 | i15~16 | -12 | +28a (+18) | — | 15 | t47 r31 | m | — | — |
| Glacial Hilt | ws3 | i16~17 | -9 | +15a (+6) | +36a (+0) | 21 | t46 r29 | m | — | Balcony Break |
| Gelid Smash | ws4 | i11~12 | -5 | +6 | — | 15 | t35 r23 | m | — | — |
| Frost Tackle | ws1+2 | i12~13 | -14 | +19a (+9) | — | 28 | t49 r36 | m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Shoulder |
| Sneak | SNK | — | — | — | — | — | t22 r1 SNK | — | — | Lapses to standing Cancel to SS with u Input d, DF to transition to FC instead of SNK Stance moves can be delayed by 20FSometimes written qcf |
| Cocked Hammer | SNK.1 | i15~16 | -8 | +51a | — | 20 | t44 r28 | h | — | Balcony Break (airborne) Sometimes written qcf+1 |
| Stinger Elbow | SNK.2 | i18~19 | -14 | +36a (+26) | — | 25 | t54 r35 | m | — | Tornado Elbow High evasion? Sometimes written qcf+2 |
| Slay Ride | SNK.3 | i17~18 | -16 | +0 | +1d/(+26a) | 17,20 | t52 r34 FC | L,t | fs10~42 cs12~52 | Throw when CH from the front or on airborne hit in close range Called "Needle Hold" in-game +26a on CH from distanceSometimes written qcf+3 |
| Ignition Switch | SNK.4 | i19~20 | +7 | +8c | — | 22 | t51 r31 FC | m | — | Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike 4 chip damage on blockSometimes written qcf+4 |
| Frost Tackle | SNK.1+2 | i12~13 | -14 | +19a (+9) | — | 28 | t49 r36 | m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Shoulder Sometimes written qcf+1+2 or ws1+2 |
| Snap Knee | SNK.3+4 | i17~18 | -13 | +27g | — | 20 | t45 r27 | m | pc8~16 | Knee Absorb a hit to transition to Snap Knee Assault +1d 45dmg total -7 frame advantage and 8 chip damage on block after absorbing…Ver notas completasKnee Absorb a hit to transition to Snap Knee Assault +1d 45dmg total -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state Sometimes written qcf+3+4 |
| Pigeon Roll | 3+4 | — | — | — | — | — | r30 PGR | — | cs6~38 | Transitions to FC on frame 28~ |
| Frozen Scythe | PGR.2 | i16~17 | -9 | +19a (+2) | — | 24 | t47 r30 | M | — | Strong Aerial Tailspin Balcony Break |
| Frozen Heel Hook | PGR.3 | i18~19 | -26 | -1d | — | 21 | t50 r31 FC | l | cs8~50 | Homing Shift to Clipping Heel Hook on front hit only for 20 more damage +3 on hit from the side or back |
| Pigeon Roll > Ambush Tackle | PGR.1+2 | i26 | -5 | +3d | — | — | t59 r33 | m(t) | cs1~26 | Throw break: 1+2 Transition to BT on throw break Shift to tackle on hit Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time) |
| White Angel of Death | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | r55 | — | — | Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completasCan't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds |
| SS.2 | SS.2 | i20~21 | -10 | +1 | — | 16 | t49 r28 | m | — | Floor Break |
| Integral Slicer Clutch | SS.2,3 | ,i18 | -9 | +1d | — | 16,20,20 | t71 r30 | m,h,t | — | Throw when hit from the front Removes Recoverable Health Side switch on front hit +5 on side or BT hit Combo from 1st hit with 12F…Ver notas completasThrow when hit from the front Removes Recoverable Health Side switch on front hit +5 on side or BT hit Combo from 1st hit with 12F delay Interrupt with i1 from 1st block Move can be delayed by 15F Input can be delayed by 18F |
| SS.2,1+2 | SS.2,1+2 | ,i27~29 i8~9 | -4 | +2c | — | 16,8,12 | t81 r22 | m,m,m | — | Combo from 1st hit with 1F delay Interrupt with i8 from 1st block Move cannot be delayed Input can be delayed by 1F |
| Integral Blitz | SS.2,1+2,4 | ,i26~27 | -10 | +45a | — | 16,8,12,28 | t118 r33 | m,m,m,h | — | Move can be delayed by 15F Interrupt with i6 from 3rd block Whiffs vs SSR, SWR from 3rd block |
| Integral Blitz > Ambush Tackle | SS.2,1+2,1+2 | ,i40 | -5 | +3d | — | 16,8,12 | t132 r33 | m,m,m,m (t) | cs24~40 | Throw break: 1+2 Transition to BT on throw break Shift to tackle on hit Interrupt with i22 from 3rd block Whiffs vs SSL, SW from 3…Ver notas completasThrow break: 1+2 Transition to BT on throw break Shift to tackle on hit Interrupt with i22 from 3rd block Whiffs vs SSL, SW from 3rd block Whiffs vs SSL, SWL from 3rd hit Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time) |
| Cane Stab | BT.d+3 | i16 | -11 | +10d | — | 20 | t46 r30 | l | — | — |
| Clipping Heel Hook | FDFT.3 | i19 | -9 | +0d | — | 8,30 | t47 r28 FC | l,t | cs1~47 | On close hit |
| Six Feet Under | OTG.db+3 | i24 | -11 | +0 | — | 24 | t54 r30 | L | — | Floor Break +0a (-8) on grounded |
| Living Dead | FDFA.1+2 | — | — | — | — | — | r40 FC | — | fs1~29 cs30~40 | — |
| Living Dead > Ambush Tackle | FDFA.1+2,1+2 | i20~21 | -5 | +3 | — | — | t63 r32 | m (t) | — | Throw break: 1+2 Transition to BT on throw break Shift to tackle on hit Unbreakable and -2d on hit in heat (Consumes 300F of remaining Heat time) |
| Volk Clutch | 1+3 | i12~14 | -2 | +1d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 Opponent recovers in FUFA |
| Purge Slam | 2+4 | i12~14 | -2 | +1d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 Side switch on hit or break Opponent recovers in FDFL |
| Tarantula Sting | Left throw | — | -3 | +1d | — | 40 | — | t | — | Throw break 1 Opponent recovers in FUFA (FUFL?) |
| Reverse Fracture | Right throw | — | -3 | +1d | — | 40 | — | t | — | Throw break 2 Opponent recovers in FUFL |
| Absolute Silence | Back throw | — | — | +1d | — | 50 | — | t | — | Unbreakable |
| Reverse Victor Clutch | f+1+4 | i11 | -2 | +0d | — | 40 | t39 r28 | t | — | Throw break 1 Side switch on hit Opponent recovers in FDFT |
| Victor Clutch | f+2+3 | i11 | -2 | -1d | — | 40 | t39 r28 | t | — | Throw break 2 Opponent recovers in FUFA (FUFL?) |
| Blizzard Rush | uf+1+2 | i12 | -6 | -10d | — | 40 | t39 r27 | t | — | Floor Break Throw break: 1+2 Side switch on hit |
| Cold Fate | d+1+3 | i12~14 | — | +1d | — | 35 | t42 r28 | t (m) | — | Side switch Crouch throw |
| Scorpion Scissors | uf+3+4 | i38~42 | — | -12d | — | 35 | t67 r35 FUFT | t | js20~46, fs47~49 | Unbreakable (avoid by ducking) |
| Feint & Catch | 1,3,2~1+2 | ,i29~32 | +5 | -2d | — | 5,14,40 | t102 r18 | h,h,t | — | Homing Input 1+2 at frame 21 of 1,3,2 i50 effective startup Throw break: 1+2 Unbreakable during Heat Consumes 180F of remaining Heat time Cancel to r28 with B |
| Feint & Low Catch | db+3~1+2 | i19~20 | — | +1d | — | 35 | — | t | cs1~19 | Side switch Crouch throw Cancel to FC with D, DB or DF |
| Tundra Strike > Ambush Tackle | b+4,2,1+2 | ,i40 | -5 BT | +3d | — | 15,10 | t108 r33 | m,m,t | cs24~40 | Throw break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Inte…Ver notas completasThrow break 1+2 Recovery in BT Unbreakable during Heat Consumes 300F of remaining Heat time Interrupt with i21 from 2nd block Interrupt with i9 from 2nd hit Whiffs vs SSL, SW from 2nd block Whiffs vs SSL, SWL from 2nd hit |
| Death's Fragrance | (During enemy wall stun).f,f,F+4 | i20~21 | — | — | — | 20,20,25,35 | — | m,t | — | Tornado Deals maximum 32 (20) damage due to scaling |
| Frost Bite | Tackle.1 | — | — | +0d | — | 35 | — | t | — | Throw break 1 Removes Recoverable Health |
| Achilles' Hold | Tackle.2 | — | — | +3d | — | 40 | — | t | — | Throw break 2 |
| Iron Curtain | Tackle.1+2 | — | — | +3d | — | 45 | — | t | — | Throw break 1+2 |
| 10 Hit Combo 1 — etapa 1 | 1 | i10 | +1 | +8 | +8 | 5 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 2 | 3 | i16~17 | -7 | +1 | +9 | 14 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 3 | 1 | i27~28 | -3 | +8 | +8 | 10 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 4 | 2 | i17~18 | -16 | -5 | -5 | 12 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 5 | 1 | i21 | -20 | -9 | -9 | 6 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 6 | 1 | i30~31 | -21 | -10 | -10 | 14 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 7 | 4 | i21~22 | -22 | -11 | -11 | 5 | — | L | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 8 | 1 | i14~15 | -18 | -7 | -7 | 8 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 9 | 3 | i15~16 | -42 | -20 | -20 | 14 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 10 | 2 | i22~24 | -14 | +12 | +12 | 25 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 1 | 1 | i10 | +1 | +8 | +8 | 5 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 2 | 4 | i16~17 | -7 | +1 | +9 | 14 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 3 | 1 | i27~28 | -3 | +8 | +8 | 10 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 4 | 2 | i17~18 | -16 | -5 | -5 | 12 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 5 | 4 | i23~25 | -14 | +11 | +11 | 15 | — | M | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 2 — etapa 6 | 1+2 | i26~27 | -21 | +7 | +7 | 24 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 61304 · Atualizado em 2026-11-05T01:46:04+00:00
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