FIGHTER DATA / TEKKEN 8
Alisa
198 entradas, incluindo variantesESCOLHER PERSONAGEMALAlisa
16On Block ≥ 0Neutras ou positivas
56On Block −9 a −1Vantagem negativa
77On Block ≤ −10Potencialmente puníveis
49Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Quick-fix Protocol | H.2+3 | i20~21, i1~2, i1, i33 | +8 | -17d | — | 50 | t107 r45 | m,m,m,M | js9~90, fs91~93 | Heat Smash Balcony Break Shift to attack throw on 1st hit -1a (-10) on last hit, +1a (-8) when transitioning to SBT/DBT Transition…Ver notas completasHeat Smash Balcony Break Shift to attack throw on 1st hit -1a (-10) on last hit, +1a (-8) when transitioning to SBT/DBT Transition to DES r55 with 1+2 (+8/-17d) Transition to SBT r53 with 3_4 (+10/-15d) Transition to DBT r53 with f+3_f+4 (+10/-15d) 8 chip damage on block |
| Emergency Dual Boot | H.f+1+4 | — | — | — | — | — | t72 r25 DBT | — | js26~48 fs49~51 | Consumes 150F of remaining Heat time |
| Emergency Destructive Form | H.d+1+2 | — | — | — | — | — | r39 DES | — | pc6~29 | Cancel to r30 with db Consumes 60F of remaining Heat time 75% damage reduction when absorbing attacks Damage absorbed is recoverab…Ver notas completasCancel to r30 with db Consumes 60F of remaining Heat time 75% damage reduction when absorbing attacks Damage absorbed is recoverable No hitstop during attack absorption Automatic standing guard from frames 1 to 5 Can standing or crouching guard starting at frame 31 |
| Emergency Hello World | f,F+2,H.1+2 | i22~23 | +3 | +25a (-1) | — | 18,28 | t120 r39 DES | m,m,m,m,m,m | js15~58 fs59~61 | Balcony Break Weapon Combo from 1st hit Jail from 1st block 7 chip damage on block Consumes 210F of remaining Heat time |
| DES.f+2,1 | DES.f+2,1 | ,i23 i1~1 | -12 | -3c | — | 9,9 | t87 r33 DES | m,m,m,m | — | Weapon Combo from 1st hit with 1?F delay Move cannot be delayed Timestop on hit? 2 chip damage on block 3 chip damage on block in …Ver notas completasWeapon Combo from 1st hit with 1?F delay Move cannot be delayed Timestop on hit? 2 chip damage on block 3 chip damage on block in heat During heat: Transition to r20 DBT at -6/+3 with 3_4 DBT transition consumes 150F of remaining Heat time |
| Quick Trim | 3,2 | ,i26~27 | -2 | +20a (+11) | — | 10,20 | t70 r29 DES | m,h | — | Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon Combo from 1st hit Interrupt with i6 from 1st block 6 chip damag…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon Combo from 1st hit Interrupt with i6 from 1st block 6 chip damage on block 10 chip damage on block in Heat Does not transition to DES when using Heat Dash |
| Uninstall | 1+2 | i19~20 | -4 | +15d | — | 22 | t54 r34 | m | — | Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike Head 6 chip damage on block Hit vs BT +10d |
| Dual Session | f+2,1 | ,i24 | -12 | +14g | — | 12,20 | t78 r36 DES | m,m | — | Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i5 6 chip damage on block 10 chip dam…Ver notas completasHeat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i5 6 chip damage on block 10 chip damage on block in heat Opponent recovers crouching on hit Does not transition to DES when using Heat Dash |
| Image Cutter | uf+2 | i16~17 | -2 | +20a (+11) | — | 22 | t46 r29 DES | h | — | Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon 6 chip damage on block 11 chip damage on block in heat |
| Gigahertz Storm | DES.f+2,1,2 | ,i23~24 i4~5 | -13 | +30a | — | 9,9,23 | t109 r42 | m,m,m,m,m,m | — | Heat Engager Heat Dash +5, +62a (+42) Weapon Combo from 1st or 2nd CH with 3?F delay Move cannot be delayed 6 chip damage on block 7 chip damage on block in heat |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| Stop Bit | 1,1 | ,i21 | -3 | +5 | +14d | 5,18 | t57 r26 | h,h | — | Combo from 1st hit with 4f delay Interrupt with i2 from 1st block Input can be delayed 8f Enter DES with 1+2 |
| Typing Combo | 1,2 | ,i12 | -3 | +8 | — | 5,10 | t44 r22 | h,h | — | Jail from 1st attack with 4f delay |
| Liftoff Combo | 1,2,2 | ,i20~35 | -9~+6 | +21a (+6) | — | 5,10,20 | t87 r29 | h,h,h | — | Tornado Balcony Break (airborne) Weapon Combo from 2nd CH with 1f delay Interrupt with i1 from 1st block 6 chip damage on block |
| Coil Punch Combo | 1,2,d+2 | ,i27~28 | -11 | +2 | +33a | 5,10,17 | t80 r29 | h,h,l | — | Combo from 2nd CH Interrupt with i8 from 1st block Input can be delayed 8f Move can be delayed 7f |
| Coil Punch Combo (Hold) | 1,2,d+2* | ,i36~37 | -10 | +34a | — | 5,10,22 | t88 r28 | h,h,l | — | Interrupt with i17 from 1st block Input can be delayed 8f Move can be delayed 7f |
| 2 | 2 | i12 | -6 | +5 | — | 10 | t37 r25 | h | — | — |
| Troubleshooting | 2,2 | ,i18~33 | -13~+2 | +15a (+5) | — | 10,22 | t70 r25 | h,h | — | Balcony Break Jails attack inputs from 1st block with 1F delay Combo from 1st hit with 2f delay Duckable 2nd hit available on hit or block only |
| 2,3 | 2,3 | ,i22~23 | -10 | +1 | — | 10,8 | t63 r28 | h,m | — | Knee Combo from 1st CH with 2f delay Interrupt with i2 from 1st block |
| Down Time | 2,3,3 | ,i20~22 | -11 | +16a (-7) | +61a (+41) | 10,8,25 | t90 r32 | h,m,m | ,js13~41 fs42~44 | Strong Aerial Tailspin Balcony Break Combo from 2nd hit with 9f delay Interrupt with i2 from 1st block Input can be delayed 12f Move can be delayed 11f |
| Down Link | 2,3,4 | ,i42~45 | -13 | +13d | — | 10,8,20 | t112 r32 | h,m,L | ,js24~39 fs40~42 | Interrupt with i23 from 2nd block Whiffs vs SS, SW from 2nd block |
| 3 | 3 | i13~14 | -12~-11 | -1~+0 | — | 10 | t44 r30 | m | — | — |
| Quick Trim | 3,2 | ,i26~27 | -2 | +20a (+11) | — | 10,20 | t70 r29 DES | m,h | — | Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon Combo from 1st hit Interrupt with i6 from 1st block 6 chip damag…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon Combo from 1st hit Interrupt with i6 from 1st block 6 chip damage on block 10 chip damage on block in Heat Does not transition to DES when using Heat Dash |
| Quick Access | 3,f+2 | ,i24~28 i1~4 i1~4 i1~4 i1 | -12 | +5 | — | 10,20 | t86 r31 DES | m,m | — | Weapon Combo from 1st hit Interrupt with i4 from 1st block 2 chip damage on block 6 chip damage on block in Heat |
| Accelerator | 4 | i13~14 | -5 | +14g | +38a | 24 | t42 r28 | h | — | Homing Balcony Break Enter DES with 1+2 Hit vs BT +21a (+12) Sometimes written Magic 4 |
| Uninstall | 1+2 | i19~20 | -4 | +15d | — | 22 | t54 r34 | m | — | Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike Head 6 chip damage on block Hit vs BT +10d |
| f+2 | f+2 | i17~18 | -4 | +7 | — | 12 | t40 r22 | m | — | Enter DES with 1+2 |
| Dual Session | f+2,1 | ,i24 | -12 | +14g | — | 12,20 | t78 r36 DES | m,m | — | Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i5 6 chip damage on block 10 chip dam…Ver notas completasHeat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i5 6 chip damage on block 10 chip damage on block in heat Opponent recovers crouching on hit Does not transition to DES when using Heat Dash |
| f+2,3 | f+2,3 | ,i22 | -8 | +4 | — | 12,8 | t77 r36 | m,h | ,js17~38 fs39~41 | Balcony Break (airborne) Combo from 1st CH with 1f delay Interrupt with i4 from 1st block Move cannot be delayed Transition to r40 DES with 1+2 |
| Triple Session | f+2,3,3 | ,i35~36 | -10 | +12a (-3) | — | 12,8,22 | t108 r31 | m,h,m | — | Balcony Break Combo from 2nd hit Interrupt with i6 |
| f+3 | f+3 | i14~15 | -14 | -3 | — | 10 | t47 r32 | h | — | — |
| Lost Access | f+3,2 | ,i24~26 | -4 | +39d (+31) | — | 10,20 | t66 r25 DES | h,h | — | Balcony Break Weapon Combo from 1st hit Interrupt with i5 from 1st block 6 chip damage on block 10 chip damage on block in Heat |
| Automatic Transmission | f+3,1+2 | ,i24~25 | -13 | +8 | — | 10,25 | t74 r34 DES | h,m | — | Balcony Break Weapon Combo from 1st hit Interrupt with i5 from 1st block 7 chip damage on block 12 chip damage on block in heat Hit vs BT +15a (+6) |
| f+4 | f+4 | i16 | -9 | +1 | — | 14 | t47 r31 | m | — | Homing Enter DES with 1+2 |
| f+4,1 | f+4,1 | ,i25~26 | -9 | +15a (+7) | — | 14,14 | t91 r49 | m,h | — | Balcony Break Head Combo from 1st hit Interrupt with i2 from 1st block |
| Logic Bomb | f+4,1,4 | ,i25~26/i27~65 | -14~+26g | -1a~+39a | — | 14,14,24 (19) | t109 r1 | m,h,m | — | Projectile Airborne combo from 2nd hit (-9a~+29a (-17~+21)) Move cannot be interrupted Typically -12 on block from 2nd block Typic…Ver notas completasProjectile Airborne combo from 2nd hit (-9a~+29a (-17~+21)) Move cannot be interrupted Typically -12 on block from 2nd block Typically -1a (-9) on hit from 2nd hit Kick is i25~26 and projectile is i27~65 Kick is -14~-13/-1a~+0a r40 |
| Overflow | f+1+2 | i14~15 | -12 | +14g | — | 25 | t50 r35 | m | — | Balcony Break Enter SBT -16 +10g r25 with 3_4 Enter DBT -16 +10g r25 with f+3_f+4 Opponent recovers crouching |
| Boot | f+3+4 | — | — | — | — | — | t80 r25 SBT | — | js26~54 fs55~57 | — |
| df+1 | df+1 | i13 | -6 | +5 | +8 | 10 | t38 r25 | m | — | +5c on hit against crouching opponent |
| df+1,1 | df+1,1 | ,i30~31 | +1 | +8 | — | 10,20 | t65 r19 | m,h | — | Balcony Break (airborne) Combo from 1st CH with 2f delay Interrupt with i12 from 1st block Move cannot be delayed |
| Cyclone Mixer | df+1,1,2 | ,i22~25 | +6 | +8 | — | 10,20,28 | t114 r22 DES | m,h,h | — | Weapon Combo from 2nd hit 2 chip damage on block 8 chip damage on block in heat |
| Cyclone Hacker | df+1,4 | ,i26~27 | -11 | +3c | +13c | 10,17 | t71 r30 | m,m | — | Floor Break Combo from 1st CH Interrupt with i7 from 1st block Transition to DES with 1+2 |
| Pickup | df+2 | i16~17 | -9 | +32a (+22) | — | 16 | t44 r27 | m | — | +7 on hit against crouching opponent Does not launch crouching opponent except on CH |
| df+3 | df+3 | i16 | -9 | +1 | — | 14 | t47 r31 | m | — | — |
| Double Socket | df+3,3 | ,i23~24 | -12 | +1 | +14d | 14,17 | t74 r30 | m,L | — | Floor Break Combo from 1st hit with 9f delay Interrupt with i4 from 1st block Input can be delayed 16f Move can be delayed 12f |
| df+4 | df+4 | i12 | -7 | +4 | — | 13 | t38 r26 | m | — | +4c on hit against crouching opponent |
| d+2 | d+2 | i24~26 | -14 | +2c | — | 8 | t57 r31 | M | — | Floor Break |
| Deadlock | d+2,4 | ,i18~21 | -9 | +28a (+13a) | — | 8,20 | t81 r34 | M,M | ,js21~43 fs44~46 | Combo from 1st hit Enter DES with 1+2 |
| Quick Slider | d+3 | i23~32 | -10~-1 | +8c~+17c | +32a | 17 | t53 r21 BKP | L | js9~23 fs24~26 | FC recovery transition is -19~-10/-1c~+8c |
| d+4 | d+4 | i17~18 | -12 | -1 | +8g | 12 | t48 r30 | L | — | — |
| Optimizer | d+4,1+2 | ,i20~21 | +0 | +11a (+2) | — | 12,20 | t80 r38 | L,h | — | Balcony Break Head Jail from 1st attack Combo from 1st CH |
| Destructive Form | d+1+2 | — | — | — | — | — | t62 r47 DES | — | — | Transition to r30 with db or d+1+2 Transition to DBT with DES.f+3_f+4 |
| Harpoon Sweep | d+3+4 | i27~i28 | -37 | +67a (+51) | — | 20 | t64 r36 | L | cs20~40 fs5~55 | Homing Instant Tornado Stagger on block Enter DES with 1+2 |
| Backup | db+1 | — | — | — | — | — | r15 BKP | — | cs4~15 | Backsway Transition to r9? FC with D or after d+3 BKP transition Can perform WS moves after 24 frames |
| db+2 | db+2 | i18~19 | -18 | -5 | — | 10 | t55 r36 | m | — | — |
| Daisy Chain | db+2,2 | ,i19~20 | -9 | +5 | — | 10,10 | t75 r36 | m,m | — | Combo from 1st hit with 12f delay Input can be delayed 15f Move can be delayed 14f Enter DES with 1+2 |
| Deep Link | db+3 | i16 | -13 | -2 | +3 | 11 | t48 r32 FC | L | cs4~ | — |
| Deep Web | db+4 | i20~21 | -14 | +2c | +12g | 17 | t53 r32 FC | L | cs6~ | — |
| b+1 | b+1 | i15~16 | -5 | +8 | — | 15 | t44 r28 FC | m | cs12~ | — |
| Gadget Found | b+1,1+2 | ,i25~40 i26~28 | -16 | +71a | — | 15,1,30 | t139 r42 | m,SL,m | — | Tornado Head Input can be delayed 13f 2nd hit combos into 3rd on CH only |
| b+2 | b+2 | i18 | -9 | +1 | — | 12 | t49 r31 | m | — | — |
| Trance Hammer | b+2,1 | ,i25~26 | -13 | +3c | +17a | 12,17 | t75 r31 | m,m | — | Spike Combo from 1st hit with 7f delay Move can be delayed 12f |
| Trance Generator | b+2,3 | ,i23~24 | -15 | +9a (-8) | — | 12,22 | t82 r40 | m,m | ,js21~60 fs61~63 | Tornado Balcony Break Combo from 1st hit with 9f delay Move can be delayed 12f |
| Trance Accelerator Kick | b+2,4 | ,i16~17 | -7 | +12g | +36a | 12,20 | t65 r30 | m,h | — | Balcony Break Enter DES with 1+2 Combo from 1st hit with 12f delay Jails attack inputs (movement buffering prioritized) Duckable |
| Spinning Top | b+3 | i20~22 | -8 | +5a (-4) | — | 22 | t60 r38 | m | — | Homing Balcony Break |
| b+4 | b+4 | i15~16 | -13 | -4 | +54a | 17 | t51 r35 | m | — | Knee |
| Double Threading | b+4,3 | ,i29~30 | -11 | +6c | +10a | 17,20 | t75 r29 | m,m | ,js17~24 fs25~27 | Spike Combo from 1st hit Enter DES with 1+2 |
| Double Override | b+4,4 | ,i25~27 | -37 | +9a (-1) | — | 17,17 | t106 r63 | m,M | ,js25~62 fs63~65 | Tornado Combo from 1st hit Transition to SBT -19 +27a (+17) with input 3_4 Transition to DBT -19 +27a (+17) with input f+3_f+4 |
| Transmission | b+1+2 | i19~20 | -13 | +8 | — | 25 | t54 r34 DES | m | pc7~18 | Balcony Break Weapon 7 chip damage on block 12 chip damage on block in Heat 10 chip damage and -9 block advantage on attack absorption 12 chip damage in Heat |
| Model Change | b+1+3 | — | — | — | — | — | r45 | — | ps3~15 | Parries all highs |
| b+1+3,P | b+1+3,P | i20~21 | — | -5a (-14) | +27a (-20) | 25 | t70 r49 | m! | cs1~39 | Balcony Break Interrupt with i2 or i19 mid extension after parry |
| b+3+4 | b+3+4 | i18~19 | -17 | +32a (+22) | — | 22 | t60 r41 | m | js5~34 fs35~52 | Tornado |
| Dynamic Range | b+3+4,3+4 | ,i56~61 | +5c~+10c | +59a | — | 22,37 (25) | t104 r23 | m,M | ,js1~58 fs59~61 | Spike Aerial combo from 1st hit |
| Shortcut | ub+1 | i19 i1~2 | -7 | +8c | +33d | 9,9 | t48 r26 DES | m,M | — | Floor Break Weapon 2 chip damage on block |
| Overload | ub+2 | i16~20 | -9 | +12c | — | 23 | t52 r32 | h | pc7~15 fs20~30 | Balcony Break 9 chip damage on block, +0 block advantage on attack absorption Forces tech backroll on hit |
| ub+3+4 | ub+3+4 | i37~39 | +2c~+4c | +25a | — | 25 | t62 r23 | M | js5~39 | Spike |
| Docking Bay | ub+3+4,1+2 | ,i26~27 | -14 | +32a (+22) | — | 25,20 | t114 r37 | M,m | ,js48~67 fs68~70 | Head |
| Gigabyte Hammer | u+1+2 | i33~34 | -5 | +56a | — | 21 | t63 r29 | m | js7~33 fs34~36 | Spike |
| Brute Force Attack | uf+1 | i19~20 i25 i17 | -13 | +68a (+52) | — | 19,19,20 | t57 r37 | m,m,m | js20~40 fs41~43 | Tornado Transition to SBT on hit with 3_4 Transition to DBT on hit with f+3_f+4 2nd and 3rd hit available only as combo from 1st hit |
| Image Cutter | uf+2 | i16~17 | -2 | +20a (+11) | — | 22 | t46 r29 DES | h | — | Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon 6 chip damage on block 11 chip damage on block in heat |
| uf+3 | uf+3 | i17~18 | -52 | -25 | — | 15 | t75 r32 | m | on whiff: js9~31 fs32~34 oh hit/block: js9~61 fs62~64 | Transition to SBT with input 3_4 Transition to DBT with input f+3_f+4 |
| Cradle Star | uf+3,2 | ,i17~22 | -14 | +6c | — | 15,30 | t80 r37 | m,m | ,js9~58 fs59~75 cs76~85 | Balcony Break Spike Combo from 1st hit Available only as a combo from 1st hit Forces tech backroll on hit |
| uf+4 | uf+4 | i15~16 | -15 | -4 | — | 8 | t49 r33 | m | js9~37 fs38~40 | — |
| Inbound Kick | uf+4,4 | ,i24~26 | -13 | +45a (+37) | — | 8,8 | t78 r34 | m,M | ,js9~41 fs42~44 | Spike Jail from 1st block Move cannot be delayed |
| Downstream | uf+3+4 | i38~40 | +0~+3 | +9 | — | 20 | t74 r33 | M | js9~41 | Spike |
| f,F+2 | f,F+2 | i16~17 | -18 | +5a | — | 18 | t56 r39 | m | — | Balcony Break |
| Jumper Switch | f,F+2,3 | ,i22~24 | -13 | +28a (+2) | — | 18,25 | t82 r36 | m,m | — | Balcony Break Combo from 1st hit with ~7~8?F delay (character-dependent) Input can be delayed 14F Move can be delayed 8F |
| f,F+3 | f,F+3 | i18~19 | -14 | -6 | — | 12 | t54 r35 | m | js15~41 fs42~44 | — |
| f,F+3,4 | f,F+3,4 | ,i19~20 | -10 | +20a (+11) | — | 12,15 | t80 r29 | m,h | ,js15~48 fs49~51 | Balcony Break Combo from 1st hit Jail from 1st block Enter DES with 1+2 |
| Cutover | f,F+3,4,4 | ,i27~29 | -10 | +20a | — | 12,15,25 | t99 r31 | m,h,m | — | Balcony Break Combo from 2nd hit Enter DES with 1+2 |
| Sandbox | f,F+4 | i22~29 i34~39 | -9~-2 | +9a (+0) | — | 14,22 | t56 r30 | m,m | — | Balcony Break Knee Transition to attack throw on front hit only +8a (-1) on BT hit Just frame input: Input 1 during frames 16-19? to add 5 more dmg |
| Worm Virus | f,F+1+2 | i17~18 i12~13 | -9 | +4 | +13 | 5,10 | t58 r27 | m,m | — | 13 extra damage on CH, 28 in total |
| Double Rocket Punch | b,B+1+4 | i63~84 | — | +37a (-18) | — | 50 | t100 r16 | h! | js12~79 fs80~82 | Balcony Break Weapon |
| Hang-Up | b,B+2+3 | i75~76 | — | +44 | — | 50 | t178 r102 | m! | — | Balcony Break Head |
| Linear Punch | f,f,F+2 | i13~15 | +5~+7 | +28a (+20) | — | 30 | t49 r34 | h | js3~27 fs28~30 | Balcony Break 9 chip damage on block Enter DES with 1+2 |
| f,f,F+3 | f,f,F+3 | i18~19 | -4 | +6 | — | 15 | t52 r33 | m | js3~30 fs31~33 | Balcony Break (airborne) |
| Linear Dropkick | f,f,F+3,4 | ,i20~22 | -7 | +31a (+5) | — | 15,20 | t74 r33 | m,m | ,js3~50 fs51~53 | Balcony Break Combo from 1st hit Jail from 1st block |
| Thruster Double Punch | f,f,F+1+2 | i18~36 | -3 | -17a (-26) | — | 24 | t80 r44 | M | js5~36 fs37~67 | Balcony Break Punishable with toekick on hit |
| Sad Hound | hFC.1+2 | i21~23, i6~8 | -11c | +5c | — | 10,16 | t61 r28 | L,L | cs1~55 | Enter DES with n,1+2 Can be done from Crouch Level 1 |
| FC.d+1 | FC.d+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs1~ | Transition to standing with f |
| FC.d+2 | FC.d+2 | i11 | -4 | +7 | — | 8 | t34 r23 FC | sl | cs1~ | — |
| FC.d+3 | FC.d+3 | i16 | -17 | -6 | — | 10 | t52 r36 FC | L | cs1~ | — |
| FC.d+4 | FC.d+4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs1~ | — |
| ws1 | ws1 | i13~14 | -12 | -1 | — | 12 | t44 r30 | M | — | Elbow |
| ws1,2 | ws1,2 | ,i24~25 | -5 | +6 | — | 12,12 | t62 r23 | M,h | — | Combo from 1st hit Enter DES with 1+2 |
| Spear Fishing | ws1,2,3 | ,i25~26 | -10 | +33a (+23) | — | 12,12,23 | t95 r31 | M,h,m | — | Combo from 2nd CH with 5f delay Input can be delayed 10f Enter DES with 1+2 |
| Digital Lift | ws2 | i17~18 | -13 | +33a (+23) | — | 24 | t58 r40 | m | — | Tornado Transition to SBT 3_4 Transition to DBT f+3_f+4 |
| Clockwork (CLK) | ws3 | i19~20 | +4 | +15 | — | 18 | t75 r35 FC | m | — | Cancel with B Actionable after 15 frames |
| Clockwork Cancel | CLK.B | i19~20 | -12 | -1 | — | 18 | t55 r35 | m | — | Cancel with B Sometimes written ws3,B |
| Clockwork Spring Middle | CLK.3 | i13~14 | -9 | +12g | — | 20 | t44 r30 | m | — | Strong Aerial Tailspin Balcony Break Combo from 1st hit Power up after 2 or more spins (i19?) Interrupt with i8 from 1st block Sometimes written ws3,3 |
| CLK(Two spins).3 | CLK(Two spins).3 | i13~14 | +0 | +63a (+43) | — | 22 | t45 r31 | m | — | Balcony Break Effective startup time is i32~33? 8 chip damage on block Sometimes written ws3(Two spins).3 |
| Clockwork Spring Low | CLK.d+3 | i30~31 | -12 | +73a (+57) | — | 20 | t61 r30 FC | L | cs9~ | 8 chip damage on block Sometimes written ws3,d+3 |
| Key Smash | ws4 | i11~12 | -5 | +6 | — | 15 | t35 r23 | m | — | — |
| Cute But Deadly | ws1+2 | i20~21 | -8 | +21 | — | 20 | t47 r31 FC | m | — | Homing Hold input to power up |
| ws1+2* | ws1+2* | i28~29 | -4 | +21 | — | 24 | t60 r31 FC | m | — | Homing Hold input to power up |
| Cute But Deadly (Hold) | ws1+2** | i39~40 | +0 | +33a | — | 28 | t48 r27 FC | m | — | Homing 11 chip damage on block |
| Destructive Form | d+1+2 | — | — | — | — | — | t62 r47 DES | — | — | Transition to r30 with db or d+1+2 Transition to DBT with DES.f+3_f+4 |
| Shredder | DES.1 | i13~18 i1~5 i1~7 i1~5 i1~4 i16~17 | -9 | +17a | — | 35 | t72 r32 DES | m,m,h,h,h,m | — | Weapon 3 chip damage on block 7 chip damage on block in heat Final hit available only on hit |
| Shredding Uppercut | DES.2 | i20~21 i1~2 i1~2 | -8 | +37a (+27) | — | 5,5,5 | t57 r32 DES | M,M,m | — | Weapon Jab evasion 2 chip damage on block 8 chip damage on block in heat |
| Shredding Sky Punch | DES.2,1 | i28~56 | — | +85a (+69) | — | 5,5,520 | t62 r6 | M,M,m,h! | — | Tornado Weapon Available only as a combo from 1st hit |
| Idling | DES.3 | — | — | — | — | — | t45 r1 DES | — | — | — |
| Death Marionette | DES.1+2 | i16~18 i5~7 i9~11 | +4 | +15g | — | 7,7,20 | t108 r26 DES | h,h,h | — | Homing Balcony Break Weapon 6 chip damage on block 12 chip damage on block in heat Jails |
| Hertz Blade | DES.f+1 | i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1 | +3 | +9 | — | 21 | t46 r21 DES | h | — | Weapon 1 chip damage on block 7 chip damage on block in heat |
| DES.f+2 | DES.f+2 | i15 i1~1 | -9 | +0c | — | 9 | t61 r30 DES | m,m | — | Weapon Timestop on hit? 2 chip damage on block 3 chip damage on block in heat |
| DES.f+2,1 | DES.f+2,1 | ,i23 i1~1 | -12 | -3c | — | 9,9 | t87 r33 DES | m,m,m,m | — | Weapon Combo from 1st hit with 1?F delay Move cannot be delayed Timestop on hit? 2 chip damage on block 3 chip damage on block in …Ver notas completasWeapon Combo from 1st hit with 1?F delay Move cannot be delayed Timestop on hit? 2 chip damage on block 3 chip damage on block in heat During heat: Transition to r20 DBT at -6/+3 with 3_4 DBT transition consumes 150F of remaining Heat time |
| Gigahertz Storm | DES.f+2,1,2 | ,i23~24 i4~5 | -13 | +30a | — | 9,9,23 | t109 r42 | m,m,m,m,m,m | — | Heat Engager Heat Dash +5, +62a (+42) Weapon Combo from 1st or 2nd CH with 3?F delay Move cannot be delayed 6 chip damage on block 7 chip damage on block in heat |
| Dual Boot | DES.f+3 | — | — | — | — | — | t64 r17 DBT | — | js18~40 fs41~43 | Cancel to r33? standing block with DBT.B Transition to r50? Evasive Action with DBT.u_d |
| DES.f+1+2 | DES.f+1+2 | i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1 | +1 | +33a | — | 29 | t75 r20 DES | m,m,m,m,m,m,m,m | — | Weapon Combo from any hit Transition to DBT (+4/+36a) with 3_4 5 chip damage on block 8 chip damage on block in heat |
| Hertz Blade - Diablo | DES.f+1+2,1+2 | ,i20~26 | -53 | +41a | — | 29,20 | t132 r68 DES | m,m,m,m,m,m,m,m,m | — | Weapon 6 chip damage on block 10 chip damage on block in heat |
| Hertz Blade - Scud | DES.d+1 | i20~24 i1~5 i1~5 i1~5 i1~3 | -13 | +4 | — | 17 | t74 r32 DES | L,L,L,L,L | cs4~48 | Weapon Combo from any hit Typically connects at i21? 1 chip damage on block 6 chip damage on block in heat |
| Clock Boosting | DES.d+2 | i22~23 | -14 | +0c | — | 3,3,17 | r32 | L,L,L | cs22~91 | Homing Weapon Combo from any hit Transition to DBT (-22/+4) with 3_4 5 chip damage on block 7 chip damage on block in heat |
| Evasive Action | DES.d+3 | — | — | — | — | — | t45 r25 DES | — | js5~22 fs23~25 | DES.d+3_4 goes to foreground, DES.u+3_4 goes to background Transition to r20 DBT with 3_4 |
| Evasive Slash | DES.d+3,1 | ,i20~21 | -13~-12 | +14c | — | ,25 | r35 DES | ,m | — | Balcony Break Weapon 7 chip damage on block 12 chip damage on block in heat |
| DES.b+2 | DES.b+2 | i18~20 | -12 | +0 | +18a | 17 | t55 r35 | m | — | Weapon 5 chip damage on block 6 chip damage on block in heat |
| Hertz Blade - Tomahawk | DES.b+2,1 | ,i20~21 i1~6 i1~5 i1~5 i1~3 | -3c | +5 | — | 17,8,5,5,5,5 | r20 DES | m,m,SL,SL,SL,SL | — | Spike Weapon Combo from 1st hit with 17F delay Move can be delayed by 10F Input can be delayed by 23F 3 chip damage on block 7 chip damage on block in heat |
| Retro Rockets | DES.b+3 | — | — | — | — | — | r41 DES | — | js7~33 fs34~36 | — |
| Hertz Blade - Aegis | DES.uf+2 | i10~14 i1~5 i1~5 i1~5 i1~1 | — | +35a (+28) | — | 5,5,5,5,5 | r16 DES | h,h,h,h,h | — | Weapon Only hits airborne opponents |
| Spindle Slash | DES.uf+1+2 | i29~31 i1~3 i1~2 | -9c | +23a | — | 27 | r39 DES | m,M,M | js5~25 fs26~28 | Spike Weapon 2 chip damage on block 6 chip damage on block in heat Cancel to standing with DES.1+2 |
| Hertz Blade - Flare | DES.BT.1 | i19~22 i1~3 i1~3 i1~3 i1~3 i1~3 | -9 | +25a | — | 4,4,4,4,4,4 | r29 DES | m,m,m,m,m,m | — | Weapon Combo from any hit 1 chip damage on block 11 chip damage on block in heat |
| Move Forward | DES.f,f | — | — | — | — | — | r1 DES | — | — | — |
| Move Back | DES.b,b | — | — | — | — | — | r1 DES | — | — | — |
| Boot | f+3+4 | — | — | — | — | — | t80 r25 SBT | — | js26~54 fs55~57 | — |
| Abort | SBT.D | — | — | — | — | — | r21 BKP | — | cs34~ | Transition to r32 BKP with B (Backswing) |
| SBT.1 | SBT.1 | i13~14 | -15 | +0 | — | 12 | t50 r36 | m | js26~46 fs47~49 | — |
| SBT.1,2 | SBT.1,2 | ,i18~19 | -9 | +2 | +7c | 12,13 | t61 27 | m,m | ,js26~64 fs65~67 | Spike Combo from 1st hit with 1f delay Rest of the string is natural on CH |
| SBT.1,2,1 | SBT.1,2,1 | ,i20~21 | -12 | -20 | -12 | 12,13,7 | t96 r41 | m,m,m | ,js26~102 fs103~105 | Combo from 2nd CH Less safe on hit than on block without CH |
| Hard Reset | SBT.1,2,1,3+4 | ,i18 | -18 | +4a (-13) | — | 12,13,7,33 | t148 r43 | m,m,m,m,m | ,js26~150 fs151~153 | Balcony Break Combo from 3rd hit Combo from 2nd CH Transition to DES with input SBT.1,2,1,3+4,1+2 |
| Linear Elbow | SBT.2 | i16~27 | -8 | +6a (-4) | — | 25 | t65 r38 | m | js26~63 fs64~66 | Balcony Break Elbow Transition to DES with SBT.1+2 Hitstop 20f on hit |
| Eject Slider | SBT.3 | i16~20, i1~5 | -14 | +4c~+8c | +28a | 17 | t50 r25 FC | L | js1~8 cs9~30 fs9~40 | Frame advantage +8c~+12c on shallow hit, +32 on CH fs9~20 on hit |
| Upstream | SBT.4 | i17~19 | -27 | +68a | — | 22,5 | t69 r50 | M | js26~71 fs72~74 | Steel pedal |
| Wire Clipper | SBT.1+2 | i27~28 | — | +8 | — | 20 | t62 r34 DES | h! | js26~53 | Balcony Break Weapon |
| Dual Boot | DES.f+3 | — | — | — | — | — | t64 r17 DBT | — | js18~40 fs41~43 | Cancel to r33? standing block with DBT.B Transition to r50? Evasive Action with DBT.u_d |
| Thruster Left | DBT.1 | i24~28 i1~6 i1~6 i1~6 i1~6 i1~2 | +9 | +11g | — | 30 | t72 r18 DES | h,h,h,h,h,h | js17~34 fs35~37 | Weapon Jail from 1st attack 3 chip damage on block 12 chip damage on block in heat |
| Thruster Right | DBT.2 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | — | 25 | t78 r44 DES | M,M,h,h,h | js17~66 fs67~69 | Weapon Jail from 1st attack 2 chip damage on block 4 chip damage on block in heat |
| Thruster Right - Burst | DBT.2,1 | i26~28 | -12c~-10c | +14a | — | 2545 | t92 r35 DES | M,M,h,h,hh | ,js17~100 fs101~103 | Balcony Break Spike -28 on whiff -11c on block on average 13 chip damage on block 18 chip damage on block in heat |
| Eject Slider | DBT.3 | i16~20, i1~5 | -14 | +4c~+8c | +28a | 17 | t50 r25 FC | L | js1~8 cs9~30 fs9~40 | Frame advantage +8c~+12c on shallow hit, +32 on CH fs9~20 on hit |
| Upstream | DBT.4 | i17~19 | -27 | +68a | — | 22,5 | t69 r50 | M | js17~62 fs63~65 | Steel pedal |
| Thruster Drill | DBT.1+2 | i12~15 i1~4 i1~5 i1~6 | +0 | +21a (+0) | — | 5,5,5,20 | t75 r45 DES | m,m,M,M | js17~66 fs67~69 | Balcony Break Spike Weapon Jail from 1st attack 6 chip damage on block 9 chip damage on block in heat |
| Heartbeat Disabler | DBT.f+1 | i19~21 | -9 | +0d | — | 49 | t52 r31 | M,t | js17~32 fs33~35 | Weapon Transition to attack throw on front standing or airborne hit 14 damage +3c vs BT opponent 4 chip damage on block 7 chip damage on block in heat |
| Boot Up | DBT.f+2 | i19~20 | -12 | +6c | — | 13 | t50 r30 DES | L | — | Weapon 3 chip damage on block 5 chip damage on block in heat |
| Shut Down | DBT.f+2,2 | i35~37 | -33 | -6a (-13) | — | 13,25 (17) | t110 r53 | L,m | ,js35~67 fs68~70 | Balcony Break Weapon Combo from 1st hit 7 chip damage on block 10 chip damage on block in heat |
| Hello World | DBT.f+1+2 | i17-18, i8~9, i8~9, i8~9, i8~9 | +4 | +25a (-1) | — | 28 | DES | m,m,m,m,m | js1 | Balcony Break Weapon 8 chip damage on block |
| Backup | db+1 | — | — | — | — | — | r15 BKP | — | cs4~15 | Backsway Transition to r9? FC with D or after d+3 BKP transition Can perform WS moves after 24 frames |
| Recovery Hook | BKP.1 | i11~13 | +4~+6 | +27a (+1) | — | 21 | t65 r37 | h | — | Strong Aerial Tailspin Balcony Break 9 chip damage on block Transition to SBT at +6/+29 (+3) with 3 or 4 Transition to DBT at +6/+29 (+3) with f+3 or f+4 |
| Rapid Rocket Punch | BKP.2 | i11~33 | -9~+13 | +21a (+6) | — | 34 | t55 r22 | h | — | Tornado 6 chip damage on block |
| Meteor Kick | BKP.3 | i24~27 | -9 | +72a | — | 30 | t61 r34 | m | js15~40 fs41~43 | Balcony Break |
| Uplink Knee | BKP.4 | i18~23 | -9~-4 | +31a (+21) | — | 30 | t77 r54 | m | js17~52 fs53~55 | Tornado Knee |
| Rocket Punch | BKP.1+2 | i34~71 | — | +58a | — | 20,3 | t75 r20 | h! | — | Weapon |
| Radiant Pegasus Bomb | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t86/62 r42 | m,t | fs21~48 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Taunt 1 | 1+2+3 | — | — | — | — | — | t210 r60 | — | — | Can transition to DES with held input 1+2 |
| Taunt 2 | 1+2+4 | — | — | — | — | — | r80 | — | — | — |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | r60 | — | js11~49 fs50~52 | Cannot block for 5 seconds CH state for 5 seconds Transition to DES with 1+2 |
| Retro Rockets | ub,b | — | — | — | — | — | r49 | sp | js9~40, fs41~43 | Sometimes written Back Handspring |
| SS.4 | SS.4 | i24~25 | -12 | +2 | — | 16 | t55 r30 | L | cs6~35 | — |
| Happy Propeller | SS.4,1+2 | ,i18~19 i3~5 i5~7 i4~5 | -10 | +8 | — | 16,5,5,5,5 | t93 r28 | L,h,h,h,m | ,js15~34 fs35~37 | Spike Combo from 1st CH |
| Goody Two Shoes | BT.4 | i16~17 | -3 | +19a (+2) | — | 20 | — | m | cs5~12 | Balcony Break |
| Reboot | FUFT.1+2 | — | — | — | — | — | r55 | — | fs1~5 js6~40 fs41~43 | — |
| Reboot Meteor Kick | FUFT.1+2,3 | i22~23 | -10 | +60a | — | ,35 | t70 r47 | ,m | ,fs1~5 js6~54 fs55~57 | Balcony Break |
| Ground Rocket Punch | OTG.db+1+2 | i25~27 | -14 | +4a | — | 25 | t60 r34 | L | — | Spike Weapon |
| Wall Jump Attack | (Back to wall).b,b,UB | — | — | — | — | — | t75 | — | is8~13 js14~70 fs71~73 | Side switch |
| Trigger Shuffle | 1+3 | i12~14 | -7 | +0d | — | 35 | t45 r31 | t | — | Homing Throw break: 1 or 2 Opponent recovery on hit: FDFT Side switch on break |
| Back Door | 2+4 | i12~14 | -5 | +0d | — | 35 | t45 r31 | t | — | Homing Floor Break Throw break: 1 or 2 Opponent recovery on hit: FDFT Side switch Transition to DES with 1+2 |
| Compression | Left throw | — | -3 | -5d | — | 40 | — | t | — | Throw break: 1 Opponent recovery on hit: FDFA Can side switch on hit |
| Hat Trick | Right throw | — | -3 | +0d | — | 40 | — | t | — | Floor Break Throw break: 2 Opponent recovery on hit: FUFA perpendicular to Alisa |
| Random Typing | Back throw | — | — | +0d | — | 55 | — | t | — | Floor Break Throw break: none Opponent recovery on hit: FDFA Side switch |
| Spam Bomb | uf+1+2 | i12~13 | -4 | +3 | — | 40 | t50 r37 | t | — | Throw break: 1+2 Opponent recovery on hit: FUFT |
| Double Bull Shoot | FC.db+1+2 | i11 | -4 | -4 | — | 45 | t39 r28 | t | — | Throw break: 1+2 Opponent recovery on hit: FUFA Side switch |
| 1st Hit | ub+4 | i18 | -9 | +7 | — | 10 | t45 r27 | m | js9~31 fs32~34 | 10-hit combo string |
| 2nd Hit | ub+4,1 | ,i25~27 | -21 | -8 | — | 10,12 | t83 r38 FC | m,m | cs24~ | 10-hit combo string Combo from 1st CH |
| 3rd Hit | ub+4,1,1 | ,i21 | -20 | -9 | — | 10,12,9 | t110 r39 | m,m,m | — | Elbow 10-hit combo string Combo from 1st CH or 2nd hit |
| 4th Hit | ub+4,1,1,2 | ,i24~25 | -10 | +1 | — | 10,12,9,5 | t124 r28 | m,m,m,h | — | 10-hit combo string Combo from 1st CH or 3rd hit |
| 5th Hit | ub+4,1,1,2,1 | ,i35~36 | -9 | +7 | — | 10,12,9,5,5 | t162 r27 | m,m,m,h,h | — | Balcony Break (airborne) 10-hit combo string |
| 6th Hit | ub+4,1,1,2,1,1 | ,i32~33 i1~2 i1~2 | -14 | -3 | — | 10,12,9,5,5,3,3,3 | t244? r32 DES | m,m,m,h,h,m,M,M | — | Spike Weapon 10-hit combo string Combo from 5th hit 1 chip damage on block 3 chip damage on block in heat |
| 7th Hit | ub+4,1,1,2,1,1,3+4 | ,i27~28 | -29 | +15a | — | 10,12,9,5,5,3,3,3,7 | t250? r47 | m,m,m,h,h,m,M,M,L | ,fs5~50 | 10-hit combo string |
| 8th Hit | ub+4,1,1,2,1,1,3+4,3 | ,i20~21 | -65 | -40 | — | 10,12,9,5,5,3,3,3,7,15 | t303? r42 | m,m,m,h,h,m,M,M,L,m | ,js9~ | 10-hit combo string Combo from 7th hit |
| 9th Hit | ub+4,1,1,2,1,1,3+4,3,2 | ,i17~22 | -30 | -38a (-45) | — | 10,12,9,5,5,3,3,3,7,15,20 | t349? r44 | m,m,m,h,h,m,M,M,L,m,M | ,js1~ | 10-hit combo string Combo from 8th hit Available only as combo from previous hit |
| 10 Hit Combo | ub+4,1,1,2,1,1,3+4,3,2,2 | ,i13~16 1~5 i1~6 i1~8 | -23 | +3a (-15) | — | 10,12,9,5,5,3,3,3,7,15,20,2,2,2,20 | t430? r50 DES | m,m,m,h,h,m,M,M,L,m,M,M,M,h,h | ,js16~ | Weapon 10-hit combo string Combo from 9th hit Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked 1 chip damage on block 3 chip damage on block in heat |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63434 · Atualizado em 2026-11-05T01:46:03+00:00
Conteúdo próprio da Wavu sob CC0, salvo exceções. Materiais da Bandai Namco, imagens e vídeos não foram copiados.