ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Alisa

198 entradas, incluindo variantes
ESCOLHER PERSONAGEMALAlisa
16On Block ≥ 0Neutras ou positivas
56On Block −9 a −1Vantagem negativa
77On Block ≤ −10Potencialmente puníveis
49Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Quick-fix ProtocolH.2+3i20~21, i1~2, i1, i33+8-17d—50t107 r45m,m,m,Mjs9~90, fs91~93
Heat Smash Balcony Break Shift to attack throw on 1st hit -1a (-10) on last hit, +1a (-8) when transitioning to SBT/DBT Transition…Ver notas completas
Heat Smash Balcony Break Shift to attack throw on 1st hit -1a (-10) on last hit, +1a (-8) when transitioning to SBT/DBT Transition to DES r55 with 1+2 (+8/-17d) Transition to SBT r53 with 3_4 (+10/-15d) Transition to DBT r53 with f+3_f+4 (+10/-15d) 8 chip damage on block
Emergency Dual BootH.f+1+4—————t72 r25 DBT—js26~48 fs49~51Consumes 150F of remaining Heat time
Emergency Destructive FormH.d+1+2—————r39 DES—pc6~29
Cancel to r30 with db Consumes 60F of remaining Heat time 75% damage reduction when absorbing attacks Damage absorbed is recoverab…Ver notas completas
Cancel to r30 with db Consumes 60F of remaining Heat time 75% damage reduction when absorbing attacks Damage absorbed is recoverable No hitstop during attack absorption Automatic standing guard from frames 1 to 5 Can standing or crouching guard starting at frame 31
Emergency Hello Worldf,F+2,H.1+2i22~23+3+25a (-1)—18,28t120 r39 DESm,m,m,m,m,mjs15~58 fs59~61Balcony Break Weapon Combo from 1st hit Jail from 1st block 7 chip damage on block Consumes 210F of remaining Heat time
DES.f+2,1DES.f+2,1,i23 i1~1-12-3c—9,9t87 r33 DESm,m,m,m—
Weapon Combo from 1st hit with 1?F delay Move cannot be delayed Timestop on hit? 2 chip damage on block 3 chip damage on block in …Ver notas completas
Weapon Combo from 1st hit with 1?F delay Move cannot be delayed Timestop on hit? 2 chip damage on block 3 chip damage on block in heat During heat: Transition to r20 DBT at -6/+3 with 3_4 DBT transition consumes 150F of remaining Heat time
Quick Trim3,2,i26~27-2+20a (+11)—10,20t70 r29 DESm,h—
Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon Combo from 1st hit Interrupt with i6 from 1st block 6 chip damag…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon Combo from 1st hit Interrupt with i6 from 1st block 6 chip damage on block 10 chip damage on block in Heat Does not transition to DES when using Heat Dash
Uninstall1+2i19~20-4+15d—22t54 r34m—Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike Head 6 chip damage on block Hit vs BT +10d
Dual Sessionf+2,1,i24-12+14g—12,20t78 r36 DESm,m—
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i5 6 chip damage on block 10 chip dam…Ver notas completas
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i5 6 chip damage on block 10 chip damage on block in heat Opponent recovers crouching on hit Does not transition to DES when using Heat Dash
Image Cutteruf+2i16~17-2+20a (+11)—22t46 r29 DESh—Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon 6 chip damage on block 11 chip damage on block in heat
Gigahertz StormDES.f+2,1,2,i23~24 i4~5-13+30a—9,9,23t109 r42m,m,m,m,m,m—Heat Engager Heat Dash +5, +62a (+42) Weapon Combo from 1st or 2nd CH with 3?F delay Move cannot be delayed 6 chip damage on block 7 chip damage on block in heat
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Stop Bit1,1,i21-3+5+14d5,18t57 r26h,h—Combo from 1st hit with 4f delay Interrupt with i2 from 1st block Input can be delayed 8f Enter DES with 1+2
Typing Combo1,2,i12-3+8—5,10t44 r22h,h—Jail from 1st attack with 4f delay
Liftoff Combo1,2,2,i20~35-9~+6+21a (+6)—5,10,20t87 r29h,h,h—Tornado Balcony Break (airborne) Weapon Combo from 2nd CH with 1f delay Interrupt with i1 from 1st block 6 chip damage on block
Coil Punch Combo1,2,d+2,i27~28-11+2+33a5,10,17t80 r29h,h,l—Combo from 2nd CH Interrupt with i8 from 1st block Input can be delayed 8f Move can be delayed 7f
Coil Punch Combo (Hold)1,2,d+2*,i36~37-10+34a—5,10,22t88 r28h,h,l—Interrupt with i17 from 1st block Input can be delayed 8f Move can be delayed 7f
22i12-6+5—10t37 r25h——
Troubleshooting2,2,i18~33-13~+2+15a (+5)—10,22t70 r25h,h—Balcony Break Jails attack inputs from 1st block with 1F delay Combo from 1st hit with 2f delay Duckable 2nd hit available on hit or block only
2,32,3,i22~23-10+1—10,8t63 r28h,m—Knee Combo from 1st CH with 2f delay Interrupt with i2 from 1st block
Down Time2,3,3,i20~22-11+16a (-7)+61a (+41)10,8,25t90 r32h,m,m,js13~41 fs42~44Strong Aerial Tailspin Balcony Break Combo from 2nd hit with 9f delay Interrupt with i2 from 1st block Input can be delayed 12f Move can be delayed 11f
Down Link2,3,4,i42~45-13+13d—10,8,20t112 r32h,m,L,js24~39 fs40~42Interrupt with i23 from 2nd block Whiffs vs SS, SW from 2nd block
33i13~14-12~-11-1~+0—10t44 r30m——
Quick Trim3,2,i26~27-2+20a (+11)—10,20t70 r29 DESm,h—
Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon Combo from 1st hit Interrupt with i6 from 1st block 6 chip damag…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon Combo from 1st hit Interrupt with i6 from 1st block 6 chip damage on block 10 chip damage on block in Heat Does not transition to DES when using Heat Dash
Quick Access3,f+2,i24~28 i1~4 i1~4 i1~4 i1-12+5—10,20t86 r31 DESm,m—Weapon Combo from 1st hit Interrupt with i4 from 1st block 2 chip damage on block 6 chip damage on block in Heat
Accelerator4i13~14-5+14g+38a24t42 r28h—Homing Balcony Break Enter DES with 1+2 Hit vs BT +21a (+12) Sometimes written Magic 4
Uninstall1+2i19~20-4+15d—22t54 r34m—Heat Engager Heat Dash +5, +67a (+50) Balcony Break Spike Head 6 chip damage on block Hit vs BT +10d
f+2f+2i17~18-4+7—12t40 r22m—Enter DES with 1+2
Dual Sessionf+2,1,i24-12+14g—12,20t78 r36 DESm,m—
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i5 6 chip damage on block 10 chip dam…Ver notas completas
Heat Engager Heat Dash +5, +62a (+42) Balcony Break Weapon Combo from 1st hit Interrupt with i5 6 chip damage on block 10 chip damage on block in heat Opponent recovers crouching on hit Does not transition to DES when using Heat Dash
f+2,3f+2,3,i22-8+4—12,8t77 r36m,h,js17~38 fs39~41Balcony Break (airborne) Combo from 1st CH with 1f delay Interrupt with i4 from 1st block Move cannot be delayed Transition to r40 DES with 1+2
Triple Sessionf+2,3,3,i35~36-10+12a (-3)—12,8,22t108 r31m,h,m—Balcony Break Combo from 2nd hit Interrupt with i6
f+3f+3i14~15-14-3—10t47 r32h——
Lost Accessf+3,2,i24~26-4+39d (+31)—10,20t66 r25 DESh,h—Balcony Break Weapon Combo from 1st hit Interrupt with i5 from 1st block 6 chip damage on block 10 chip damage on block in Heat
Automatic Transmissionf+3,1+2,i24~25-13+8—10,25t74 r34 DESh,m—Balcony Break Weapon Combo from 1st hit Interrupt with i5 from 1st block 7 chip damage on block 12 chip damage on block in heat Hit vs BT +15a (+6)
f+4f+4i16-9+1—14t47 r31m—Homing Enter DES with 1+2
f+4,1f+4,1,i25~26-9+15a (+7)—14,14t91 r49m,h—Balcony Break Head Combo from 1st hit Interrupt with i2 from 1st block
Logic Bombf+4,1,4,i25~26/i27~65-14~+26g-1a~+39a—14,14,24 (19)t109 r1m,h,m—
Projectile Airborne combo from 2nd hit (-9a~+29a (-17~+21)) Move cannot be interrupted Typically -12 on block from 2nd block Typic…Ver notas completas
Projectile Airborne combo from 2nd hit (-9a~+29a (-17~+21)) Move cannot be interrupted Typically -12 on block from 2nd block Typically -1a (-9) on hit from 2nd hit Kick is i25~26 and projectile is i27~65 Kick is -14~-13/-1a~+0a r40
Overflowf+1+2i14~15-12+14g—25t50 r35m—Balcony Break Enter SBT -16 +10g r25 with 3_4 Enter DBT -16 +10g r25 with f+3_f+4 Opponent recovers crouching
Bootf+3+4—————t80 r25 SBT—js26~54 fs55~57—
df+1df+1i13-6+5+810t38 r25m—+5c on hit against crouching opponent
df+1,1df+1,1,i30~31+1+8—10,20t65 r19m,h—Balcony Break (airborne) Combo from 1st CH with 2f delay Interrupt with i12 from 1st block Move cannot be delayed
Cyclone Mixerdf+1,1,2,i22~25+6+8—10,20,28t114 r22 DESm,h,h—Weapon Combo from 2nd hit 2 chip damage on block 8 chip damage on block in heat
Cyclone Hackerdf+1,4,i26~27-11+3c+13c10,17t71 r30m,m—Floor Break Combo from 1st CH Interrupt with i7 from 1st block Transition to DES with 1+2
Pickupdf+2i16~17-9+32a (+22)—16t44 r27m—+7 on hit against crouching opponent Does not launch crouching opponent except on CH
df+3df+3i16-9+1—14t47 r31m——
Double Socketdf+3,3,i23~24-12+1+14d14,17t74 r30m,L—Floor Break Combo from 1st hit with 9f delay Interrupt with i4 from 1st block Input can be delayed 16f Move can be delayed 12f
df+4df+4i12-7+4—13t38 r26m—+4c on hit against crouching opponent
d+2d+2i24~26-14+2c—8t57 r31M—Floor Break
Deadlockd+2,4,i18~21-9+28a (+13a)—8,20t81 r34M,M,js21~43 fs44~46Combo from 1st hit Enter DES with 1+2
Quick Sliderd+3i23~32-10~-1+8c~+17c+32a17t53 r21 BKPLjs9~23 fs24~26FC recovery transition is -19~-10/-1c~+8c
d+4d+4i17~18-12-1+8g12t48 r30L——
Optimizerd+4,1+2,i20~21+0+11a (+2)—12,20t80 r38L,h—Balcony Break Head Jail from 1st attack Combo from 1st CH
Destructive Formd+1+2—————t62 r47 DES——Transition to r30 with db or d+1+2 Transition to DBT with DES.f+3_f+4
Harpoon Sweepd+3+4i27~i28-37+67a (+51)—20t64 r36Lcs20~40 fs5~55Homing Instant Tornado Stagger on block Enter DES with 1+2
Backupdb+1—————r15 BKP—cs4~15Backsway Transition to r9? FC with D or after d+3 BKP transition Can perform WS moves after 24 frames
db+2db+2i18~19-18-5—10t55 r36m——
Daisy Chaindb+2,2,i19~20-9+5—10,10t75 r36m,m—Combo from 1st hit with 12f delay Input can be delayed 15f Move can be delayed 14f Enter DES with 1+2
Deep Linkdb+3i16-13-2+311t48 r32 FCLcs4~—
Deep Webdb+4i20~21-14+2c+12g17t53 r32 FCLcs6~—
b+1b+1i15~16-5+8—15t44 r28 FCmcs12~—
Gadget Foundb+1,1+2,i25~40 i26~28-16+71a—15,1,30t139 r42m,SL,m—Tornado Head Input can be delayed 13f 2nd hit combos into 3rd on CH only
b+2b+2i18-9+1—12t49 r31m——
Trance Hammerb+2,1,i25~26-13+3c+17a12,17t75 r31m,m—Spike Combo from 1st hit with 7f delay Move can be delayed 12f
Trance Generatorb+2,3,i23~24-15+9a (-8)—12,22t82 r40m,m,js21~60 fs61~63Tornado Balcony Break Combo from 1st hit with 9f delay Move can be delayed 12f
Trance Accelerator Kickb+2,4,i16~17-7+12g+36a12,20t65 r30m,h—Balcony Break Enter DES with 1+2 Combo from 1st hit with 12f delay Jails attack inputs (movement buffering prioritized) Duckable
Spinning Topb+3i20~22-8+5a (-4)—22t60 r38m—Homing Balcony Break
b+4b+4i15~16-13-4+54a17t51 r35m—Knee
Double Threadingb+4,3,i29~30-11+6c+10a17,20t75 r29m,m,js17~24 fs25~27Spike Combo from 1st hit Enter DES with 1+2
Double Overrideb+4,4,i25~27-37+9a (-1)—17,17t106 r63m,M,js25~62 fs63~65Tornado Combo from 1st hit Transition to SBT -19 +27a (+17) with input 3_4 Transition to DBT -19 +27a (+17) with input f+3_f+4
Transmissionb+1+2i19~20-13+8—25t54 r34 DESmpc7~18Balcony Break Weapon 7 chip damage on block 12 chip damage on block in Heat 10 chip damage and -9 block advantage on attack absorption 12 chip damage in Heat
Model Changeb+1+3—————r45—ps3~15Parries all highs
b+1+3,Pb+1+3,Pi20~21—-5a (-14)+27a (-20)25t70 r49m!cs1~39Balcony Break Interrupt with i2 or i19 mid extension after parry
b+3+4b+3+4i18~19-17+32a (+22)—22t60 r41mjs5~34 fs35~52Tornado
Dynamic Rangeb+3+4,3+4,i56~61+5c~+10c+59a—22,37 (25)t104 r23m,M,js1~58 fs59~61Spike Aerial combo from 1st hit
Shortcutub+1i19 i1~2-7+8c+33d9,9t48 r26 DESm,M—Floor Break Weapon 2 chip damage on block
Overloadub+2i16~20-9+12c—23t52 r32hpc7~15 fs20~30Balcony Break 9 chip damage on block, +0 block advantage on attack absorption Forces tech backroll on hit
ub+3+4ub+3+4i37~39+2c~+4c+25a—25t62 r23Mjs5~39Spike
Docking Bayub+3+4,1+2,i26~27-14+32a (+22)—25,20t114 r37M,m,js48~67 fs68~70Head
Gigabyte Hammeru+1+2i33~34-5+56a—21t63 r29mjs7~33 fs34~36Spike
Brute Force Attackuf+1i19~20 i25 i17-13+68a (+52)—19,19,20t57 r37m,m,mjs20~40 fs41~43Tornado Transition to SBT on hit with 3_4 Transition to DBT on hit with f+3_f+4 2nd and 3rd hit available only as combo from 1st hit
Image Cutteruf+2i16~17-2+20a (+11)—22t46 r29 DESh—Heat Engager Heat Dash +5, +43d (+35) Homing Balcony Break Weapon 6 chip damage on block 11 chip damage on block in heat
uf+3uf+3i17~18-52-25—15t75 r32mon whiff: js9~31 fs32~34 oh hit/block: js9~61 fs62~64Transition to SBT with input 3_4 Transition to DBT with input f+3_f+4
Cradle Staruf+3,2,i17~22-14+6c—15,30t80 r37m,m,js9~58 fs59~75 cs76~85Balcony Break Spike Combo from 1st hit Available only as a combo from 1st hit Forces tech backroll on hit
uf+4uf+4i15~16-15-4—8t49 r33mjs9~37 fs38~40—
Inbound Kickuf+4,4,i24~26-13+45a (+37)—8,8t78 r34m,M,js9~41 fs42~44Spike Jail from 1st block Move cannot be delayed
Downstreamuf+3+4i38~40+0~+3+9—20t74 r33Mjs9~41Spike
f,F+2f,F+2i16~17-18+5a—18t56 r39m—Balcony Break
Jumper Switchf,F+2,3,i22~24-13+28a (+2)—18,25t82 r36m,m—Balcony Break Combo from 1st hit with ~7~8?F delay (character-dependent) Input can be delayed 14F Move can be delayed 8F
f,F+3f,F+3i18~19-14-6—12t54 r35mjs15~41 fs42~44—
f,F+3,4f,F+3,4,i19~20-10+20a (+11)—12,15t80 r29m,h,js15~48 fs49~51Balcony Break Combo from 1st hit Jail from 1st block Enter DES with 1+2
Cutoverf,F+3,4,4,i27~29-10+20a—12,15,25t99 r31m,h,m—Balcony Break Combo from 2nd hit Enter DES with 1+2
Sandboxf,F+4i22~29 i34~39-9~-2+9a (+0)—14,22t56 r30m,m—Balcony Break Knee Transition to attack throw on front hit only +8a (-1) on BT hit Just frame input: Input 1 during frames 16-19? to add 5 more dmg
Worm Virusf,F+1+2i17~18 i12~13-9+4+135,10t58 r27m,m—13 extra damage on CH, 28 in total
Double Rocket Punchb,B+1+4i63~84—+37a (-18)—50t100 r16h!js12~79 fs80~82Balcony Break Weapon
Hang-Upb,B+2+3i75~76—+44—50t178 r102m!—Balcony Break Head
Linear Punchf,f,F+2i13~15+5~+7+28a (+20)—30t49 r34hjs3~27 fs28~30Balcony Break 9 chip damage on block Enter DES with 1+2
f,f,F+3f,f,F+3i18~19-4+6—15t52 r33mjs3~30 fs31~33Balcony Break (airborne)
Linear Dropkickf,f,F+3,4,i20~22-7+31a (+5)—15,20t74 r33m,m,js3~50 fs51~53Balcony Break Combo from 1st hit Jail from 1st block
Thruster Double Punchf,f,F+1+2i18~36-3-17a (-26)—24t80 r44Mjs5~36 fs37~67Balcony Break Punishable with toekick on hit
Sad HoundhFC.1+2i21~23, i6~8-11c+5c—10,16t61 r28L,Lcs1~55Enter DES with n,1+2 Can be done from Crouch Level 1
FC.d+1FC.d+1i10-5+6—5t34 r24 FCslcs1~Transition to standing with f
FC.d+2FC.d+2i11-4+7—8t34 r23 FCslcs1~—
FC.d+3FC.d+3i16-17-6—10t52 r36 FCLcs1~—
FC.d+4FC.d+4i12-15-4—6t46 r34 FClcs1~—
ws1ws1i13~14-12-1—12t44 r30M—Elbow
ws1,2ws1,2,i24~25-5+6—12,12t62 r23M,h—Combo from 1st hit Enter DES with 1+2
Spear Fishingws1,2,3,i25~26-10+33a (+23)—12,12,23t95 r31M,h,m—Combo from 2nd CH with 5f delay Input can be delayed 10f Enter DES with 1+2
Digital Liftws2i17~18-13+33a (+23)—24t58 r40m—Tornado Transition to SBT 3_4 Transition to DBT f+3_f+4
Clockwork (CLK)ws3i19~20+4+15—18t75 r35 FCm—Cancel with B Actionable after 15 frames
Clockwork CancelCLK.Bi19~20-12-1—18t55 r35m—Cancel with B Sometimes written ws3,B
Clockwork Spring MiddleCLK.3i13~14-9+12g—20t44 r30m—Strong Aerial Tailspin Balcony Break Combo from 1st hit Power up after 2 or more spins (i19?) Interrupt with i8 from 1st block Sometimes written ws3,3
CLK(Two spins).3CLK(Two spins).3i13~14+0+63a (+43)—22t45 r31m—Balcony Break Effective startup time is i32~33? 8 chip damage on block Sometimes written ws3(Two spins).3
Clockwork Spring LowCLK.d+3i30~31-12+73a (+57)—20t61 r30 FCLcs9~8 chip damage on block Sometimes written ws3,d+3
Key Smashws4i11~12-5+6—15t35 r23m——
Cute But Deadlyws1+2i20~21-8+21—20t47 r31 FCm—Homing Hold input to power up
ws1+2*ws1+2*i28~29-4+21—24t60 r31 FCm—Homing Hold input to power up
Cute But Deadly (Hold)ws1+2**i39~40+0+33a—28t48 r27 FCm—Homing 11 chip damage on block
Destructive Formd+1+2—————t62 r47 DES——Transition to r30 with db or d+1+2 Transition to DBT with DES.f+3_f+4
ShredderDES.1i13~18 i1~5 i1~7 i1~5 i1~4 i16~17-9+17a—35t72 r32 DESm,m,h,h,h,m—Weapon 3 chip damage on block 7 chip damage on block in heat Final hit available only on hit
Shredding UppercutDES.2i20~21 i1~2 i1~2-8+37a (+27)—5,5,5t57 r32 DESM,M,m—Weapon Jab evasion 2 chip damage on block 8 chip damage on block in heat
Shredding Sky PunchDES.2,1i28~56—+85a (+69)—5,5,520t62 r6M,M,m,h!—Tornado Weapon Available only as a combo from 1st hit
IdlingDES.3—————t45 r1 DES———
Death MarionetteDES.1+2i16~18 i5~7 i9~11+4+15g—7,7,20t108 r26 DESh,h,h—Homing Balcony Break Weapon 6 chip damage on block 12 chip damage on block in heat Jails
Hertz BladeDES.f+1i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9—21t46 r21 DESh—Weapon 1 chip damage on block 7 chip damage on block in heat
DES.f+2DES.f+2i15 i1~1-9+0c—9t61 r30 DESm,m—Weapon Timestop on hit? 2 chip damage on block 3 chip damage on block in heat
DES.f+2,1DES.f+2,1,i23 i1~1-12-3c—9,9t87 r33 DESm,m,m,m—
Weapon Combo from 1st hit with 1?F delay Move cannot be delayed Timestop on hit? 2 chip damage on block 3 chip damage on block in …Ver notas completas
Weapon Combo from 1st hit with 1?F delay Move cannot be delayed Timestop on hit? 2 chip damage on block 3 chip damage on block in heat During heat: Transition to r20 DBT at -6/+3 with 3_4 DBT transition consumes 150F of remaining Heat time
Gigahertz StormDES.f+2,1,2,i23~24 i4~5-13+30a—9,9,23t109 r42m,m,m,m,m,m—Heat Engager Heat Dash +5, +62a (+42) Weapon Combo from 1st or 2nd CH with 3?F delay Move cannot be delayed 6 chip damage on block 7 chip damage on block in heat
Dual BootDES.f+3—————t64 r17 DBT—js18~40 fs41~43Cancel to r33? standing block with DBT.B Transition to r50? Evasive Action with DBT.u_d
DES.f+1+2DES.f+1+2i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1+1+33a—29t75 r20 DESm,m,m,m,m,m,m,m—Weapon Combo from any hit Transition to DBT (+4/+36a) with 3_4 5 chip damage on block 8 chip damage on block in heat
Hertz Blade - DiabloDES.f+1+2,1+2,i20~26-53+41a—29,20t132 r68 DESm,m,m,m,m,m,m,m,m—Weapon 6 chip damage on block 10 chip damage on block in heat
Hertz Blade - ScudDES.d+1i20~24 i1~5 i1~5 i1~5 i1~3-13+4—17t74 r32 DESL,L,L,L,Lcs4~48Weapon Combo from any hit Typically connects at i21? 1 chip damage on block 6 chip damage on block in heat
Clock BoostingDES.d+2i22~23-14+0c—3,3,17r32L,L,Lcs22~91Homing Weapon Combo from any hit Transition to DBT (-22/+4) with 3_4 5 chip damage on block 7 chip damage on block in heat
Evasive ActionDES.d+3—————t45 r25 DES—js5~22 fs23~25DES.d+3_4 goes to foreground, DES.u+3_4 goes to background Transition to r20 DBT with 3_4
Evasive SlashDES.d+3,1,i20~21-13~-12+14c—,25r35 DES,m—Balcony Break Weapon 7 chip damage on block 12 chip damage on block in heat
DES.b+2DES.b+2i18~20-12+0+18a17t55 r35m—Weapon 5 chip damage on block 6 chip damage on block in heat
Hertz Blade - TomahawkDES.b+2,1,i20~21 i1~6 i1~5 i1~5 i1~3-3c+5—17,8,5,5,5,5r20 DESm,m,SL,SL,SL,SL—Spike Weapon Combo from 1st hit with 17F delay Move can be delayed by 10F Input can be delayed by 23F 3 chip damage on block 7 chip damage on block in heat
Retro RocketsDES.b+3—————r41 DES—js7~33 fs34~36—
Hertz Blade - AegisDES.uf+2i10~14 i1~5 i1~5 i1~5 i1~1—+35a (+28)—5,5,5,5,5r16 DESh,h,h,h,h—Weapon Only hits airborne opponents
Spindle SlashDES.uf+1+2i29~31 i1~3 i1~2-9c+23a—27r39 DESm,M,Mjs5~25 fs26~28Spike Weapon 2 chip damage on block 6 chip damage on block in heat Cancel to standing with DES.1+2
Hertz Blade - FlareDES.BT.1i19~22 i1~3 i1~3 i1~3 i1~3 i1~3-9+25a—4,4,4,4,4,4r29 DESm,m,m,m,m,m—Weapon Combo from any hit 1 chip damage on block 11 chip damage on block in heat
Move ForwardDES.f,f—————r1 DES———
Move BackDES.b,b—————r1 DES———
Bootf+3+4—————t80 r25 SBT—js26~54 fs55~57—
AbortSBT.D—————r21 BKP—cs34~Transition to r32 BKP with B (Backswing)
SBT.1SBT.1i13~14-15+0—12t50 r36mjs26~46 fs47~49—
SBT.1,2SBT.1,2,i18~19-9+2+7c12,13t61 27m,m,js26~64 fs65~67Spike Combo from 1st hit with 1f delay Rest of the string is natural on CH
SBT.1,2,1SBT.1,2,1,i20~21-12-20-1212,13,7t96 r41m,m,m,js26~102 fs103~105Combo from 2nd CH Less safe on hit than on block without CH
Hard ResetSBT.1,2,1,3+4,i18-18+4a (-13)—12,13,7,33t148 r43m,m,m,m,m,js26~150 fs151~153Balcony Break Combo from 3rd hit Combo from 2nd CH Transition to DES with input SBT.1,2,1,3+4,1+2
Linear ElbowSBT.2i16~27-8+6a (-4)—25t65 r38mjs26~63 fs64~66Balcony Break Elbow Transition to DES with SBT.1+2 Hitstop 20f on hit
Eject SliderSBT.3i16~20, i1~5-14+4c~+8c+28a17t50 r25 FCLjs1~8 cs9~30 fs9~40Frame advantage +8c~+12c on shallow hit, +32 on CH fs9~20 on hit
UpstreamSBT.4i17~19-27+68a—22,5t69 r50Mjs26~71 fs72~74Steel pedal
Wire ClipperSBT.1+2i27~28—+8—20t62 r34 DESh!js26~53Balcony Break Weapon
Dual BootDES.f+3—————t64 r17 DBT—js18~40 fs41~43Cancel to r33? standing block with DBT.B Transition to r50? Evasive Action with DBT.u_d
Thruster LeftDBT.1i24~28 i1~6 i1~6 i1~6 i1~6 i1~2+9+11g—30t72 r18 DESh,h,h,h,h,hjs17~34 fs35~37Weapon Jail from 1st attack 3 chip damage on block 12 chip damage on block in heat
Thruster RightDBT.2i16~18 i1~5 i1~5 i1~5 i1~1-14+32a (+14)—25t78 r44 DESM,M,h,h,hjs17~66 fs67~69Weapon Jail from 1st attack 2 chip damage on block 4 chip damage on block in heat
Thruster Right - BurstDBT.2,1i26~28-12c~-10c+14a—2545t92 r35 DESM,M,h,h,hh,js17~100 fs101~103Balcony Break Spike -28 on whiff -11c on block on average 13 chip damage on block 18 chip damage on block in heat
Eject SliderDBT.3i16~20, i1~5-14+4c~+8c+28a17t50 r25 FCLjs1~8 cs9~30 fs9~40Frame advantage +8c~+12c on shallow hit, +32 on CH fs9~20 on hit
UpstreamDBT.4i17~19-27+68a—22,5t69 r50Mjs17~62 fs63~65Steel pedal
Thruster DrillDBT.1+2i12~15 i1~4 i1~5 i1~6+0+21a (+0)—5,5,5,20t75 r45 DESm,m,M,Mjs17~66 fs67~69Balcony Break Spike Weapon Jail from 1st attack 6 chip damage on block 9 chip damage on block in heat
Heartbeat DisablerDBT.f+1i19~21-9+0d—49t52 r31M,tjs17~32 fs33~35Weapon Transition to attack throw on front standing or airborne hit 14 damage +3c vs BT opponent 4 chip damage on block 7 chip damage on block in heat
Boot UpDBT.f+2i19~20-12+6c—13t50 r30 DESL—Weapon 3 chip damage on block 5 chip damage on block in heat
Shut DownDBT.f+2,2i35~37-33-6a (-13)—13,25 (17)t110 r53L,m,js35~67 fs68~70Balcony Break Weapon Combo from 1st hit 7 chip damage on block 10 chip damage on block in heat
Hello WorldDBT.f+1+2i17-18, i8~9, i8~9, i8~9, i8~9+4+25a (-1)—28DESm,m,m,m,mjs1Balcony Break Weapon 8 chip damage on block
Backupdb+1—————r15 BKP—cs4~15Backsway Transition to r9? FC with D or after d+3 BKP transition Can perform WS moves after 24 frames
Recovery HookBKP.1i11~13+4~+6+27a (+1)—21t65 r37h—Strong Aerial Tailspin Balcony Break 9 chip damage on block Transition to SBT at +6/+29 (+3) with 3 or 4 Transition to DBT at +6/+29 (+3) with f+3 or f+4
Rapid Rocket PunchBKP.2i11~33-9~+13+21a (+6)—34t55 r22h—Tornado 6 chip damage on block
Meteor KickBKP.3i24~27-9+72a—30t61 r34mjs15~40 fs41~43Balcony Break
Uplink KneeBKP.4i18~23-9~-4+31a (+21)—30t77 r54mjs17~52 fs53~55Tornado Knee
Rocket PunchBKP.1+2i34~71—+58a—20,3t75 r20h!—Weapon
Radiant Pegasus BombR.df+1+2i20-18+0d—55+t86/62 r42m,tfs21~48
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Taunt 11+2+3—————t210 r60——Can transition to DES with held input 1+2
Taunt 21+2+4—————r80———
Ki Charge1+2+3+4—————r60—js11~49 fs50~52Cannot block for 5 seconds CH state for 5 seconds Transition to DES with 1+2
Retro Rocketsub,b—————r49spjs9~40, fs41~43Sometimes written Back Handspring
SS.4SS.4i24~25-12+2—16t55 r30Lcs6~35—
Happy PropellerSS.4,1+2,i18~19 i3~5 i5~7 i4~5-10+8—16,5,5,5,5t93 r28L,h,h,h,m,js15~34 fs35~37Spike Combo from 1st CH
Goody Two ShoesBT.4i16~17-3+19a (+2)—20—mcs5~12Balcony Break
RebootFUFT.1+2—————r55—fs1~5 js6~40 fs41~43—
Reboot Meteor KickFUFT.1+2,3i22~23-10+60a—,35t70 r47,m,fs1~5 js6~54 fs55~57Balcony Break
Ground Rocket PunchOTG.db+1+2i25~27-14+4a—25t60 r34L—Spike Weapon
Wall Jump Attack(Back to wall).b,b,UB—————t75—is8~13 js14~70 fs71~73Side switch
Trigger Shuffle1+3i12~14-7+0d—35t45 r31t—Homing Throw break: 1 or 2 Opponent recovery on hit: FDFT Side switch on break
Back Door2+4i12~14-5+0d—35t45 r31t—Homing Floor Break Throw break: 1 or 2 Opponent recovery on hit: FDFT Side switch Transition to DES with 1+2
CompressionLeft throw—-3-5d—40—t—Throw break: 1 Opponent recovery on hit: FDFA Can side switch on hit
Hat TrickRight throw—-3+0d—40—t—Floor Break Throw break: 2 Opponent recovery on hit: FUFA perpendicular to Alisa
Random TypingBack throw——+0d—55—t—Floor Break Throw break: none Opponent recovery on hit: FDFA Side switch
Spam Bombuf+1+2i12~13-4+3—40t50 r37t—Throw break: 1+2 Opponent recovery on hit: FUFT
Double Bull ShootFC.db+1+2i11-4-4—45t39 r28t—Throw break: 1+2 Opponent recovery on hit: FUFA Side switch
1st Hitub+4i18-9+7—10t45 r27mjs9~31 fs32~3410-hit combo string
2nd Hitub+4,1,i25~27-21-8—10,12t83 r38 FCm,mcs24~10-hit combo string Combo from 1st CH
3rd Hitub+4,1,1,i21-20-9—10,12,9t110 r39m,m,m—Elbow 10-hit combo string Combo from 1st CH or 2nd hit
4th Hitub+4,1,1,2,i24~25-10+1—10,12,9,5t124 r28m,m,m,h—10-hit combo string Combo from 1st CH or 3rd hit
5th Hitub+4,1,1,2,1,i35~36-9+7—10,12,9,5,5t162 r27m,m,m,h,h—Balcony Break (airborne) 10-hit combo string
6th Hitub+4,1,1,2,1,1,i32~33 i1~2 i1~2-14-3—10,12,9,5,5,3,3,3t244? r32 DESm,m,m,h,h,m,M,M—Spike Weapon 10-hit combo string Combo from 5th hit 1 chip damage on block 3 chip damage on block in heat
7th Hitub+4,1,1,2,1,1,3+4,i27~28-29+15a—10,12,9,5,5,3,3,3,7t250? r47m,m,m,h,h,m,M,M,L,fs5~5010-hit combo string
8th Hitub+4,1,1,2,1,1,3+4,3,i20~21-65-40—10,12,9,5,5,3,3,3,7,15t303? r42m,m,m,h,h,m,M,M,L,m,js9~10-hit combo string Combo from 7th hit
9th Hitub+4,1,1,2,1,1,3+4,3,2,i17~22-30-38a (-45)—10,12,9,5,5,3,3,3,7,15,20t349? r44m,m,m,h,h,m,M,M,L,m,M,js1~10-hit combo string Combo from 8th hit Available only as combo from previous hit
10 Hit Comboub+4,1,1,2,1,1,3+4,3,2,2,i13~16 1~5 i1~6 i1~8-23+3a (-15)—10,12,9,5,5,3,3,3,7,15,20,2,2,2,20t430? r50 DESm,m,m,h,h,m,M,M,L,m,M,M,M,h,h,js16~Weapon 10-hit combo string Combo from 9th hit Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked 1 chip damage on block 3 chip damage on block in heat

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63434 · Atualizado em 2026-11-05T01:46:03+00:00

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