FIGHTER DATA / TEKKEN 8
Law
173 entradas, incluindo variantesESCOLHER PERSONAGEMLALaw
19On Block ≥ 0Neutras ou positivas
65On Block −9 a −1Vantagem negativa
69On Block ≤ −10Potencialmente puníveis
20Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Heavenly Dragon | H.2+3 | i14~15, i26~27 | +11g | +5 | — | 24,23 (50) | t79 r37 | m,M,t | — | Heat Smash Balcony Break Shift to attack throw on 1st hit (50dmg) Transition to DSS r36 on 1st block -8 on 2nd block +12a (-5) on 2nd hit 8 chip damage on block |
| Tornado Claw | H.1+2 | i16~17 | -8~-7 | +30a | +66a (+50) | 23 | — | M | — | Tornado Weapon Consumes 240F of remaining Heat Time |
| Dragon Parry | H.DSS,P | — | — | +0d | — | 38 | — | t | ps5~? | Punches only Heat only Consumes 240F? of remaining Heat Time on successful parry Throws are unbreakable |
| Blast Claw | df+1,H.2 | i20~21 | -5 | +16a (+7) | — | 10,27 | t69 r33 | m,h | — | Weapon Balcony Break Strong Aerial Tailspin Combo from 1st hit with 2F delay Interrupt with i2 Consumes 120F of remaining Heat Time Move cannot be delayed 5 chip damage on block |
| Gale Claw | H.uf+2 | i19~20 | +4 | +21d | — | 21 | t53 r33 | h | — | Weapon Strong Aerial Tailspin Balcony Break Consumes 120F of remaining Heat Time 4 chip damage on block |
| Furious Rush | 1,1,1 | i20 | -12 | +15cg | — | 5,5,20 | — | h,h,m | — | Heat Engager Heat Dash +5, +43d (+35) Combos from 1st or 2nd hit CH Balcony Break Forces tech backroll on hit |
| Dragon Storm | b+1,2,2 | i18~19 | -14 | +12a (+5) | — | 12,12,22 | — | m,m,m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st or 2nd hit CH with 12F delay Move can be delayed by 8F Input can be delayed by 16F |
| Dragon's Fury | uf+3 | i18 | -8 | +16c | — | 20 | — | m | js9~ | Heat Engager Heat Dash +5, +36d (+26) Balcony Break Forces tech backroll on hit |
| Dragon Roar | DSS.f+1 | i14 | -11 | +12c | — | 20 (24) | — | m | — | Heat Engager Heat Dash +43d (+35) Balcony Break 4 chip damage on block 7 chip damage on block (Just Frame) Forces tech backroll on…Ver notas completasHeat Engager Heat Dash +43d (+35) Balcony Break 4 chip damage on block 7 chip damage on block (Just Frame) Forces tech backroll on hit While transitioning to DSS from other moves, it is possible to input DSS.f+1 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+1) for 4 more damage on hit, 3 more chip damage on block, and startup becomes i13~14 with increased pushback on block |
| Dragon Cannon | DSS.f+3 | i20 | -9 | +22d (+12) | — | 27 (32) | — | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break 8 chip damage on block 9 chip damage on block (Just Frame) While transitioning…Ver notas completasHeat Engager Heat Dash +5, +36a (+26) Balcony Break 8 chip damage on block 9 chip damage on block (Just Frame) While transitioning to DSS from other moves, it is possible to input DSS.f+3 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+3) for 5 more damage with increased pushback on block |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| 1,1 | 1,1 | i18 | -8 | -6 | +6 | 5,5 | t53 r24 | h,h | — | CH frames also apply to combo from 1st CH |
| Furious Rush | 1,1,1 | i20 | -12 | +15cg | — | 5,5,20 | — | h,h,m | — | Heat Engager Heat Dash +5, +43d (+35) Combos from 1st or 2nd hit CH Balcony Break Forces tech backroll on hit |
| Knuckle Barrage Combo | 1,1,2 | i17 | -6 | +6 | — | 5,5,12 | t70 r24 | h,h,h | — | Transition to DSS with F (-6 oB, +6 oH) |
| Left Right Combo | 1,2 | i12 | -3 | +6 | +6 | 5,8 | — | h,h | — | Jails from 1st attack Combos from 1st hit |
| 1,2,2 | 1,2,2 | i20 | -8 | +4 | +4 | 5,8,10 | — | h,h,m | — | Combos from 1st hit CH |
| Left Right Dragon Fist Combo | 1,2,2,2 | i13 | -9 | +4 | +9d | 5,8,10,15 | — | h,h,m,h | — | Combos from 1st or 3rd hit CH Delay-able Transition to DSS with F (-4 oB, +9g oH, +14d CH) |
| Left Right Blazing Fist Combo | 1,2,2,1+2 | i19 | -13 | +5a (-4) | — | 5,8,10,23 | — | h,h,m,m | — | Balcony Break |
| Left Right > Knee | 1,2,3 | i15 | -5 | +13g | — | 5,8,10 | — | h,h,m | — | Wall Crush +24g on hit Knee Combos from 1st hit CH Jails from 1st attack |
| Left Right Combo > Somersault | 1,2,uf+3 | — | -20 | -11 | — | — | rFC | h,h,Special | js9 | Transition to Slide Step with DF |
| Left Right Combo > Somersault Feint | 1,2,uf+3,4 | i15 | -12 | +31a (+21) | — | 20 | — | h,h,Special,M | — | — |
| Right Jab | 2 | i10 | +0 | +6 | — | 8 | — | h | — | — |
| 2,2 | 2,2 | i20 | -8 | +4 | — | 8,10 | — | h,m | — | Delay-able |
| Rave War Combo | 2,2,2 | i13 | -9 | +4 | +9d | 8,10,10 | — | h,m,h | — | Combos from 2nd hit Transition to DSS with F (-4 oB, +9g oH, +14d) |
| Blazing Fist Combo | 2,2,1+2 | i19 | -13 | +5a (-4) | — | 8,10,20 | — | h,m,m | — | Balcony Break Combos from 2nd hit CH Delay-able |
| 2,b+2 | 2,b+2 | i17 | -4 | +7 | — | 8,8 | BT | h,h | — | Elbow Combos from 1st hit Delay-able |
| 2,b+2,1 | 2,b+2,1 | i23 | -3 | +3 | — | 8,8,8 | — | h,h,h | — | Combos from 2nd hit CH Delay-able |
| Rage Dragon Combo | 2,b+2,1,2 | i20 | -3 | +20a | +55a | 8,8,8,21 | — | h,h,h,m | — | Combos from 3rd hit CH Delay-able Transition to FC with D |
| High Kick | 3 | i12 | -9 | +2 | — | 12 | — | h | — | — |
| Feint > Middle Kick | 3,3 | i27 | -14 | -3 | +53a (+22) | 12,17 | — | h,m | — | Combos from 1st hit CH Delay-able |
| High Kick > Bloody Cleaver | 3,4 | i22 | -10 | +19a (+10) | — | 12,20 | — | h,h | — | Combos from 1st hit Balcony Break |
| Right High Kick | 4 | i13 | -9 | +7 | +7s | 15 | — | h | — | — |
| 4,3 | 4,3 | i18~19 | -8 | +1 | — | 15,12 | — | h,h | — | Combo from 1st hit Airborne combo from 1st CH (+24a (+17)) Transition to DSS with F (+7/+16g/+39a (+32)) |
| Shaolin Spin Kicks | 4,3,4 | i20 | -6 | -1 | +31a (+24) | 15,12,14 | — | h,h,h | — | Airborne combo from 1st CH (+31a (+24)/+44a (+37)) Transition to DSS with F (+7/+12g/+43a (+33)) |
| Crescent Kick Combo | 4,u+3 | i33 | -1 | +30a (+13) | — | 15,23 | — | h,m | js23~ | Move can be delayed by 4F |
| Tornado Claw | 1+2 | i16~17 | -13~12 | +12a (+5) | +66a (+50) | 20 | — | M | — | Tornado Weapon Partially uses remaining Heat Time in heat Instant Tornado on CH |
| 3+4 | 3+4 | i14~15, i11 | -13 | +3 | — | 5,10 | — | m,m | js14~ | Alternate input DSS.3+4 |
| Wild Dragon's Flight | 3+4,4 | i30 | +7 | +5c | — | 5,10,25 | — | m,m,h | js22~ | Balcony Break Combos from 1st hit 5 chip damage on block Forces tech backroll on hit Alternate input DSS.3+4,4 |
| f+2 | f+2 | i12 | +0 | +6 | — | 10 | — | h | — | Can route into: Rave War Combo (f+2,2,2), or Blazing Fist Combo (f+2,2,1+2) Alternate input DSS.f+2 |
| Poison Arrow | f+2~1 | i19~20 | +4 | +30a (+4) | +54a | 24 | — | m | — | Balcony Break 4 chip damage on block Transition to DSS with F (+6/+32a (+6)/+56a) Alternate input DSS.f+2~1 |
| f+3 | f+3 | i18 | -10 | +1 | — | 12 | — | m | — | — |
| Plunging Knock | f+3,1 | i20 | -2 | +8 | — | 12,15 | — | m,m | — | Transition to DSS with F (+3 oB, +13g) |
| Dragon Hammer | f+1+2 | i20 | +3c | +8c | +55a | 20 | — | m | — | Transition to FC with D |
| Dragon Killer | f+3+4 | i25~26 | -2 | +7c | +49a | 20 | — | M | js11~ | Alternate input DSS.f+3+4 |
| df+1 | df+1 | i13 | -1 | +5 | — | 10 | t33 r20 | m | — | First hit of Law's 10 String |
| Blast Claw | df+1,2 | i20~21 | -8 | +9 | — | 10,24 | t69 r33 | m,h | — | Weapon Balcony Break Strong Aerial Tailspin Combo from 1st hit with 2F delay Interrupt wiht i2 Powered up in Heat Move cannot be delayed |
| df+1,3 | df+1,3 | i20 | -16 | -5 | — | 10,6 | t70 r35 | m,l | — | Combo from 1st hit with 2F delay Interrupt with i2 Move cannot be delayed Links to 10-hit combo |
| df+1,3,2 | df+1,3,2 | i28 | -12 | -1 | — | 10,6,6 | t94 r31 | m,l,m | — | Combo from 1st hit Interrupt with i8 |
| Dragon Raise | df+2 | i15~16 | -7 | +34a (+24) | — | 12 | t41 r25 | m | — | +4s on crouching normal hit |
| Dragon Lance | df+3 | i21 | -13 | +52a (+21) | — | 23 | t55 r34 FC | m | cs6~55 | — |
| Right Middle Kick | df+4 | i13 | -8 | +3 | — | 15 | t40 r27 | m | — | — |
| Right Middle Kick > Somersault Kick | df+4,3 | i29~31 | -14 | +68a (+52) | — | 15,23 | t61 r17 FC | m,m | js14~ | Tornado Instant tornado Combo from 1st CH |
| Banana Peel | df+3+4 | i18 | -15 | +4c | +6a | 12 | t52 r34 FC | l | cs6~52 | — |
| Low Backhand | d+1 | i19~20 | -12 | -1 | — | 15 | FC | l | cs6~ | Transition to Slide Step with DF |
| Low Backhand > High Kick | d+1,3 | i24 | -9 | +20a (+11) | — | 15,21 | — | l,h | — | Balcony Break |
| Body Blow | d+2 | i11 | -4 | +7 | — | 8 | FC | sl | cs4~ | Alternate input hFC.d+2 |
| Body Blow > Dragon Lift | d+2,3 | i23 | -15 | +30a (+20) | — | 8,21 | — | sl,m | — | Combos from 1st hit CH Tornado |
| Dragon Low | d+3 | i16 | -14 | -3 | — | 8 | — | l | — | Transition to FC with D |
| Dragon Low > Hook Kick | d+3,3 | i16 | -7 | +20a | +46CS | 8,17 | — | l,h | — | Combos from 1st hit CH -30 on block from 1st block Delay-able |
| d+4 | d+4 | i15 | -11 | +0 | — | 7 | — | l | — | — |
| Construct Kick | d+4,3 | i12 | -12 | +0 | +5 | 7,12 | — | l,h | js5~9? fs10?~12? | Combos from 1st hit -26 on 1st block Nosebleed stun |
| Low Kick | d+3+4 | i12 | -15 | -2 | — | 7 | FC | l | cs4~ | Alternate input hFC.4 |
| Low Kick > Somersault | d+3+4,3 | i29 | -14 | +14a | — | 7,23 | FC | l,m | js19~ | Balcony Break Combos from 1st hit CH Alternate input hFC.4,3 |
| Crouch Jab | db+1 | i10 | -5 | +6 | — | 5 | FC | sl | cs4~ | — |
| db+2 | db+2 | i14 | -4 | +7 | — | 15 | BT | m | — | Elbow |
| Elbow Spring Kick | db+2,4 | i33 | -15 | +1d | — | 15,25 | BT | m,M | js | Transition to FUFA with D |
| Shin Crusher | db+3 | i17 | -13 | +3c | +13g | 15 | — | l | — | — |
| Dragon's Tail | db+4 | i26 | -37 | +15a | — | 20 | — | l | cs6~ | Homing |
| Dragon's Tail > Somersault Kick | db+4,4 | i37 | -8 | +30a (+12) | — | 20,27 | — | l,m | js | — |
| db+1+2 | db+1+2 | i17 | -4 | +7 | — | 8,8,8 | DSS | m,h,m | — | Transition to DSS Reduced input window for blue spark moves (input f+1_3_4 on frame 2 of DSS only) |
| Dragon Judgment | db+1+2,1 | i22 | -16 | +16d (+6) | — | 8,8,8,28 | — | m,h,m,m | — | Balcony Break Combo from 3rd CH |
| b+1 | b+1 | i14 | -9 | +2 | — | 12 | — | m | — | Transition to DSS with F (-4 oB, +7 oH) |
| b+1,2 | b+1,2 | i19 | -12 | +2 | — | 12,12 | — | m,m | — | Combo from 1st hit with 11F delay Move can be delayed by 14F Transition to DSS with F (-10 oB, +4 oH) |
| Dragon Storm | b+1,2,2 | i18~19 | -14 | +12a (+5) | — | 12,12,22 | — | m,m,m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st or 2nd hit CH with 12F delay Move can be delayed by 8F Input can be delayed by 16F |
| b+2 | b+2 | i16 | -8 | +4 | — | 12 | — | m | — | — |
| Vortex Rush | b+2,1 | i26 | -15 | +11a | — | 12,16 | — | m,m | — | Tornado Balcony Break Combos from 1st hit CH |
| Knuckle Rush | b+2,2 | i13 | -9 | +4 | +9d | 12,15 | — | m,h | — | Combos from 1st hit Delay-able Transition to DSS with F (-4 oB, +9 oH, +14d CH) |
| b+2,3 | b+2,3 | i23 | -12 | -1 | — | 12,10 | — | m,l | — | Delay-able |
| Junkyard Kick | b+2,3,4 | i23 | -7 | +36a (+26) | — | 12,10,23 | — | m,l,m | — | Tornado Combos from 2nd hit CH Delay-able Transition to DSS with F (+5 oB, +48a (+38) oH) |
| Dragon Rush Combo | b+2,3,d+4 | i34 | -37 | +11a | — | 12,10,23 | FC | m,l,l | cs | Delay-able |
| Dragon Spin Kick | b+3 | i23 | -12 | +17a (+8) | — | 27 | — | m | — | Homing Balcony Break Transition to BT with B (-11 oB, +18a (+9) oH) |
| b+4 | b+4 | i14 | -7 | +3 | — | 13 | — | m | — | Homing Transition to BT with B (-4 oB, +6 oH) |
| Tiger Fang | b+4,3 | i32 | -5 | +24a (+15) | — | 13,21 | — | m,h | — | Balcony Break Combos from 1st hit |
| Dragon Stinger | b+1+2 | i20 | -14 | +31a (+23) | — | 21 | — | m | pc7~ | Balcony Break |
| Parry | b+1+3 | — | — | +7 | — | — | 35 | — | ps5?~11? | Transition to DSS on successful parry with F to be +20g (i14? guaranteed followups) |
| Dragon Parry | b+2+4 | — | — | +0d | — | 34 | — | t | ps5? | Punches only Partially restores remaining Heat Time Does 38 damage in Heat |
| Dragon Arrow | b+3+4 | i23 | -18 | +16a (+6) | — | 25 | — | m | cs6~10? | Balcony Break |
| generic hook | ub+2 | i15 | -12 | +9 | — | 17 | — | h | — | — |
| Fury Fist Rush | ub+1,1+2,2 | i12,i6,i6,i13 | -14 | +28a (+13) | — | 3,3,3,25 | — | h,h,h,h | — | Combos from 1st CH Jails from 1st to 4st attack Last hit delay-able Frame data for 1st, 2nd and 3rd hits: (-9 oB, -3 oH) |
| Somersault | ub+3 | — | — | — | — | — | — | — | js9~ | Transition to Slide Step with DF Alternate input u+3 |
| Somersault Fake | ub+3,4 | i15 | -12 | +31a (+21) | — | 20 | — | M | — | — |
| Dragon Back Blow | ub+1+2 | i16~17 | +1 | +16g | — | 20 | t43 r26 | h | — | Balcony Break Homing Jab evasion |
| Rising Toe Kick | u+4 | i15 | -13 | +19a (+9) | +33a (+23) | 12 | — | m | js | Sometimes written neutral hopkick |
| Blackout | uf+1 | i12 | -5 | +6 | — | 10 | — | h | — | Alternate input: Ki Charge~1 b,B+2+3~1,3 |
| Blackout > Muggin' | uf+1,3 | i19 | -13 | -1 | — | 1010 | — | h,l | — | Combos from 1st hit Alternate input: Ki Charge~1,3 b,B+2+3~1,3 |
| Gale Claw | uf+2 | i19~20 | -1 | +9 | +21d | 21 | t53 r33 | h | — | Weapon Strong Aerial Tailspin Balcony Break 4 chip damage on block |
| Dragon's Fury | uf+3 | i18 | -8 | +16c | — | 20 | — | m | js9~ | Heat Engager Heat Dash +5, +36d (+26) Balcony Break Forces tech backroll on hit |
| Dragon's Rising Kick | uf+4 | i15 | -13 | +33a (+23) | — | 14 | — | m | js9~ | Sometimes written hopkick |
| Dragon's Descent | uf+3+4 | i29 | -24 | +5 | — | 27 | — | l | js8~30? | Alternate input DSS.uf+3+4 |
| Dragon's Rising Cannon | uf,n,4 | i19 | -15 | +30a (+20) | — | 20 | — | m | js | — |
| Somersault Kick | UF+4 | i18 | -17 | +28a (+18) | — | 23 | FC | m | js9~ | Alternate input UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4 18 dmg when performed with UB+4 or FC.ub+4 |
| Backflipper | UF+4,3 | i19 | -14 | +78a (+62) | — | 2316 | — | m,m | js | Combos from 1st hit Tornado 2nd hit Instant Tornado (+68a (+52) oH) Alternate input UB+4,3 U+4,3 FC.ub+4,3 FC.u+4,3 FC.uf+4,3 |
| Dragon's Poke | f,F+2 | i14~16 | -6 | +2 | +7 | 12 | t42 r26 | m | — | — |
| f,F+2,1 | f,F+2,1 | i22~23 | -4 | +2 | — | 12,12 | t66 r27 | m,h | — | Combo from 1st hit with 8F delay Combo from 1st CH with 13F delay Move can be delayed by 17F Input can be delayed by 19F |
| Dragon Strike Combo | f,F+2,1,3 | i28~30 | -13 | +11a | — | 12,12,23 | t101 r32 | m,h,m | — | Balcony Break Combo from 2nd hit CH with 1F delay Move can be delayed by 17F Input can be delayed by 18F |
| Dragon Dagger | f,F+2,3 | i16 | -14 | +11c | — | 12,20 | t69 r37 | m,h | — | Tornado Balcony Break Jail from 1st block with 6F delay Combo from 1st hit with 13F delay Move can be delayed by 11F Input can be delayed by 13F Forces tech backroll on hit |
| Dragon's Poke > Poison Arrow | f,F+2,f+1+2 | i31~32 | +4 | +30a (+4) | +54a | 12,24 | t83 r35 | m,m | — | Combo from 1st CH with 4F delay Transition to DSS with F (+6/+32a (+6)/+56a) 4 chip damage on block Move can be delayed by 17F Input can be delayed by 19F |
| Dragon Divide | f,F+3 | i23~26 | +0c | +7d | — | 30 | t56 r30 | M | js11~26 fs27~29 | Spike 6 chip damage |
| Dragon's Leap Shot | f,F+4 | i20~21 | -9 | +19cg | — | 17 | t51 r30 | M | js23~36 fs37~39 | Balcony Break |
| Running Side Kick | f,f,F+3 | i20~28 | +6 | +9c | — | 30 | t59 r31 | m | js3~29 fs30~32 | Balcony Break 6 chip damage on block Forces tech backroll on hit Sometimes written WR3 |
| Charge Power Punch | b,B+2+3 | i78 | — | +0d | — | 60 | — | m! | — | Can cancel and transition to DSS with b,b |
| Crouch Jab | hFC.1 | i10 | -5 | +6 | — | 5 | FC | sl | cs4~ | — |
| Body Blow | hFC.2 | i11 | -4 | +7 | — | 8 | FC | sl | cs4~ | Alternate input d+2 |
| hFC.3 | hFC.3 | i16 | -17 | -6 | — | 10 | FC | l | cs4~ | — |
| Double Impact | hFC.3,4 | i29 | -14 | +14a (-3) | — | 10,27 | FC | l,m | js | Combo from 1st hit CH |
| Low Kick | hFC.4 | i12 | -15 | -2 | — | 7 | FC | l | cs4~ | Alternate input d+3+4 |
| Low Kick > Somersault | hFC.4,3 | i29 | -14 | +14a | — | 7,23 | FC | l,m | js | Combos from 1st hit CH Alternate input d+3+4,3 |
| Rainbow Kick | FC.UF+3+4 | i46~49 | -4 | +17a (+7) | — | 30 | FUFT | m | js | — |
| Slide Kick | FC.df,d,df+3 | i16~20 | -23 | +13 | — | 17 | — | l | — | Alternate input df+3 in Slide StepSometimes written Slide |
| ws1 | ws1 | i13 | -7 | -1 | — | 10 | — | m | — | Transition to DSS with F (-5 oB, +1 oH) |
| Flash Fist | ws1,2 | i16 | -9 | +14c | — | 10,25 | — | m,h | — | Balcony Break Delayable Forces tech backroll on hit |
| Dragon Uppercut | ws2 | i15 | -18 | +31a (+21) | — | 20 | — | m | — | — |
| Side Kick | ws3 | i16 | +16g | +18 | — | 16 | DSS | h | — | Transition to DSS |
| ws4 | ws4 | i11 | -4 | +4 | +5 | 14 | — | m | — | Transition to +4, +12, +13 DSS with F |
| Front Kick Somersault Variation | ws4,3 | i27 | -14 | +68a (+52) | — | 14,23 | FC | m,m | js | Tornado Combos from 1st hit CH |
| Catapult Kick | ws3+4 | i14 | -21 | +0a (-17) | — | 30 | — | m | js | Balcony Break |
| Dragon Charge | d+1+2 | — | — | — | — | — | t52 r1 DSS | — | — | Transition to DSS Stance moves can be delayed by 51F Transition to Slide Step r15 with DF |
| Dragon Knuckle | DSS.1 | i12 | +3 | +7 | +17c | 14 | t49? r36? DSS | h | — | 4 chip damage on block Transition to DSS |
| Cloud Gates | DSS.2 | i14 | +1 | +15a | +50a | 20 | — | h | — | Balcony Break 6 chip damage on block |
| Dragon Charge Spin Kick | DSS.3 | i19 | +3 | +40a | — | 25 | — | h | — | Homing Balcony Break 5 Chip damage on block |
| Dragon Charge Kick | DSS.4 | i21 | -13 | +6c | +38a | 21 | — | l | — | — |
| Tornado Claw | DSS.1+2 | i16~17 | -13~12 | +12a (+5) | +66a (+50) | 20 | — | M | — | Tornado Weapon Partially uses remaining Heat Time in heat Instant Tornado on CH |
| Dragon Roar | DSS.f+1 | i14 | -11 | +12c | — | 20 (24) | — | m | — | Heat Engager Heat Dash +43d (+35) Balcony Break 4 chip damage on block 7 chip damage on block (Just Frame) Forces tech backroll on…Ver notas completasHeat Engager Heat Dash +43d (+35) Balcony Break 4 chip damage on block 7 chip damage on block (Just Frame) Forces tech backroll on hit While transitioning to DSS from other moves, it is possible to input DSS.f+1 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+1) for 4 more damage on hit, 3 more chip damage on block, and startup becomes i13~14 with increased pushback on block |
| Poison Arrow | DSS.f+2~1 | i19~20 | +4 | +30a (+4) | +54a | 24 | — | m | — | Balcony Break 4 chip damage on block Transition to DSS with F (+6/+32a (+6)/+56a) Alternate input DSS.f+2~1 |
| Dragon Cannon | DSS.f+3 | i20 | -9 | +22d (+12) | — | 27 (32) | — | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break 8 chip damage on block 9 chip damage on block (Just Frame) While transitioning…Ver notas completasHeat Engager Heat Dash +5, +36a (+26) Balcony Break 8 chip damage on block 9 chip damage on block (Just Frame) While transitioning to DSS from other moves, it is possible to input DSS.f+3 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+3) for 5 more damage with increased pushback on block |
| Dragon's Flight | DSS.f+4 | i19 | +7 | +5c | — | 36 (40) | — | h | — | Balcony Break 7 chip damage on block 12 chip damage on block (Just Frame) Forces tech backroll on hit While transitioning to DSS f…Ver notas completasBalcony Break 7 chip damage on block 12 chip damage on block (Just Frame) Forces tech backroll on hit While transitioning to DSS from other moves, it is possible to input DSS.f+4 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+4) for 4 more damage. |
| Dragon Killer | DSS.f+3+4 | i25~26 | -2 | +7c | +49a | 20 | — | M | js11~ | — |
| Gale Claw | DSS.uf+2 | i19~20 | -1 | +9 | +21d | 21 | t53 r33 | h | — | Weapon Strong Aerial Tailspin Balcony Break 4 chip damage on block |
| Facelift | DSS.uf+1+2 | i12 | -2 | +0d | — | 35 | — | t | — | Throw break 1+2 |
| Dragon's Descent | DSS.uf+3+4 | i29 | -24 | +5 | — | 27 | — | l | js8~30? | — |
| Turning Knuckles | BT.1 | i10 | +1 | +8 | — | 7 | — | h | — | Can route into the same strings as his normal 1 |
| BT.2 | BT.2 | i15 | -14 | -1 | +52a | 17 | — | m | — | Elbow |
| Blind Elbow Combo | BT.2,2 | i14 | -14 | +5c | — | 17,20 | — | m,m | — | Elbow Combos from 1st hit Delay-able Forces tech backroll on hit |
| BT.3 | BT.3 | i10 | -8 | +8 | — | 18 | — | h | — | — |
| BT.4 | BT.4 | i11 | -9 | +2 | — | 14 | — | h | — | — |
| Wolf Fang | BT.4,3 | i24 | -12 | +12a (+3) | — | 14,24 | — | h,m | — | Balcony Break Combos from 1st hit CH |
| Dragon Back Blow | BT.1+2 | i15~16 | +1 | +16g | — | 20 | t42 r26 | h | — | Balcony Break Homing Jab evasion |
| BT.d+3 | BT.d+3 | i12 | -15 | -4 | — | 6 | FC | l | — | — |
| Reverse Low | BT.d+4 | i23 | -13 | +6c | +26d | 17 | — | l | — | — |
| Frogman | BT.d+3+4 | i26 | -15 | +0 | — | 25 | BT | M | — | Transition to FUFA with D (-2 oB, +13d oH) |
| Spinning Dragon Blow | ss2 | i18 | +0 | +16d (+6) | — | 23 | — | m | — | Balcony Break 4 chip damage on block |
| Low Crush | ss3 | i18 | -13 | +7 | +16c | 17 | — | l | — | Transition to DSS on hit |
| Double Dragon | ss3+4 | i15 | -12 | +63a (+43) | — | 9,10 | — | m,h | js | Balcony Break |
| Fate of the Dragon | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | — | — | — |
| Blackout | 1+2+3+4~1 | i12 | -5 | +6 | — | 10 | — | h | — | Alternate input: uf+1 b,B+2+3~1,3 |
| Blackout > Muggin' | 1+2+3+4~1,3 | i19 | -13 | -1 | — | 10,10 | — | h,l | — | Combos from 1st hit Alternate input: uf+1,3 b,B+2+3~1,3 |
| Ki Charge (Hold) | 1+2+3+4 | — | — | — | — | — | — | — | — | — |
| Cloud Gates | 1+2+3+4,2 | i14 | +1 | +15a | +50a | 22 | — | h | — | Balcony Break 6 chip damage on block |
| Taunt | (While down, facing up) 1+2+3+4 | — | — | — | — | — | t105 | — | — | — |
| Taunt | 2+3+4 | — | — | — | — | — | — | — | — | — |
| Wall Jump Divekick | (Back to wall).b,b,UB | i29~33 | -1 | +19cg | — | 25 | t58 r25 | m | fs5~13 is8~13 js14~46 fs47~49 | Balcony Break Forces tech backroll on hit |
| Dragon's Fire | 1+3 | i12~14 | -3 | +0d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 |
| Hopping Frog | 2+4 | i12~14 | — | +0d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 Side swap Transition to BT with D (+5 BT) |
| Headlock Kick | Left Throw | i12~14 | -3 | +0d | — | 40 | — | t | — | Throw break 1 |
| Ball Breaker | Right Throw | i12~14 | -3 | +0d | — | 42 | — | t | — | Throw break 2 |
| Dragon Bites | Back Throw | i12~14 | — | +0d | — | 50 | — | t | — | Unbreakable |
| Run Up > Drop | f+2+3 | i12 | -2 | +6d | — | 35 | — | t | — | Throw break 1 |
| Headlock Punch | uf+1+2 | i12 | -6 | +3d | — | 35 | — | t | — | Throw break 1+2 |
| Headlock Drop | uf+1+2,1,2,1+2 | i12 | -6 | -6d | — | 40 | — | t | — | Throw break 1+2 Floor Break |
| Knee Lift | f,F+3+4 | i14 | -3 | +55a (+28) | — | 10 | — | t | — | Throw break 1+2 |
| 10 Hit Combo | df+1,3,2,2,3,3,3,4,4,4 | — | — | — | — | — | — | — | — | 10-hit combo string First 3 hits are a natural combo |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63481 · Atualizado em 2026-11-05T01:46:05+00:00
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