ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Law

173 entradas, incluindo variantes
ESCOLHER PERSONAGEMLALaw
19On Block ≥ 0Neutras ou positivas
65On Block −9 a −1Vantagem negativa
69On Block ≤ −10Potencialmente puníveis
20Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Heavenly DragonH.2+3i14~15, i26~27+11g+5—24,23 (50)t79 r37m,M,t—Heat Smash Balcony Break Shift to attack throw on 1st hit (50dmg) Transition to DSS r36 on 1st block -8 on 2nd block +12a (-5) on 2nd hit 8 chip damage on block
Tornado ClawH.1+2i16~17-8~-7+30a+66a (+50)23—M—Tornado Weapon Consumes 240F of remaining Heat Time
Dragon ParryH.DSS,P——+0d—38—tps5~?Punches only Heat only Consumes 240F? of remaining Heat Time on successful parry Throws are unbreakable
Blast Clawdf+1,H.2i20~21-5+16a (+7)—10,27t69 r33m,h—Weapon Balcony Break Strong Aerial Tailspin Combo from 1st hit with 2F delay Interrupt with i2 Consumes 120F of remaining Heat Time Move cannot be delayed 5 chip damage on block
Gale ClawH.uf+2i19~20+4+21d—21t53 r33h—Weapon Strong Aerial Tailspin Balcony Break Consumes 120F of remaining Heat Time 4 chip damage on block
Furious Rush1,1,1i20-12+15cg—5,5,20—h,h,m—Heat Engager Heat Dash +5, +43d (+35) Combos from 1st or 2nd hit CH Balcony Break Forces tech backroll on hit
Dragon Stormb+1,2,2i18~19-14+12a (+5)—12,12,22—m,m,m—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st or 2nd hit CH with 12F delay Move can be delayed by 8F Input can be delayed by 16F
Dragon's Furyuf+3i18-8+16c—20—mjs9~Heat Engager Heat Dash +5, +36d (+26) Balcony Break Forces tech backroll on hit
Dragon RoarDSS.f+1i14-11+12c—20 (24)—m—
Heat Engager Heat Dash +43d (+35) Balcony Break 4 chip damage on block 7 chip damage on block (Just Frame) Forces tech backroll on…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break 4 chip damage on block 7 chip damage on block (Just Frame) Forces tech backroll on hit While transitioning to DSS from other moves, it is possible to input DSS.f+1 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+1) for 4 more damage on hit, 3 more chip damage on block, and startup becomes i13~14 with increased pushback on block
Dragon CannonDSS.f+3i20-9+22d (+12)—27 (32)—m—
Heat Engager Heat Dash +5, +36a (+26) Balcony Break 8 chip damage on block 9 chip damage on block (Just Frame) While transitioning…Ver notas completas
Heat Engager Heat Dash +5, +36a (+26) Balcony Break 8 chip damage on block 9 chip damage on block (Just Frame) While transitioning to DSS from other moves, it is possible to input DSS.f+3 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+3) for 5 more damage with increased pushback on block
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
1,11,1i18-8-6+65,5t53 r24h,h—CH frames also apply to combo from 1st CH
Furious Rush1,1,1i20-12+15cg—5,5,20—h,h,m—Heat Engager Heat Dash +5, +43d (+35) Combos from 1st or 2nd hit CH Balcony Break Forces tech backroll on hit
Knuckle Barrage Combo1,1,2i17-6+6—5,5,12t70 r24h,h,h—Transition to DSS with F (-6 oB, +6 oH)
Left Right Combo1,2i12-3+6+65,8—h,h—Jails from 1st attack Combos from 1st hit
1,2,21,2,2i20-8+4+45,8,10—h,h,m—Combos from 1st hit CH
Left Right Dragon Fist Combo1,2,2,2i13-9+4+9d5,8,10,15—h,h,m,h—Combos from 1st or 3rd hit CH Delay-able Transition to DSS with F (-4 oB, +9g oH, +14d CH)
Left Right Blazing Fist Combo1,2,2,1+2i19-13+5a (-4)—5,8,10,23—h,h,m,m—Balcony Break
Left Right > Knee1,2,3i15-5+13g—5,8,10—h,h,m—Wall Crush +24g on hit Knee Combos from 1st hit CH Jails from 1st attack
Left Right Combo > Somersault1,2,uf+3—-20-11——rFCh,h,Specialjs9Transition to Slide Step with DF
Left Right Combo > Somersault Feint1,2,uf+3,4i15-12+31a (+21)—20—h,h,Special,M——
Right Jab2i10+0+6—8—h——
2,22,2i20-8+4—8,10—h,m—Delay-able
Rave War Combo2,2,2i13-9+4+9d8,10,10—h,m,h—Combos from 2nd hit Transition to DSS with F (-4 oB, +9g oH, +14d)
Blazing Fist Combo2,2,1+2i19-13+5a (-4)—8,10,20—h,m,m—Balcony Break Combos from 2nd hit CH Delay-able
2,b+22,b+2i17-4+7—8,8BTh,h—Elbow Combos from 1st hit Delay-able
2,b+2,12,b+2,1i23-3+3—8,8,8—h,h,h—Combos from 2nd hit CH Delay-able
Rage Dragon Combo2,b+2,1,2i20-3+20a+55a8,8,8,21—h,h,h,m—Combos from 3rd hit CH Delay-able Transition to FC with D
High Kick3i12-9+2—12—h——
Feint > Middle Kick3,3i27-14-3+53a (+22)12,17—h,m—Combos from 1st hit CH Delay-able
High Kick > Bloody Cleaver3,4i22-10+19a (+10)—12,20—h,h—Combos from 1st hit Balcony Break
Right High Kick4i13-9+7+7s15—h——
4,34,3i18~19-8+1—15,12—h,h—Combo from 1st hit Airborne combo from 1st CH (+24a (+17)) Transition to DSS with F (+7/+16g/+39a (+32))
Shaolin Spin Kicks4,3,4i20-6-1+31a (+24)15,12,14—h,h,h—Airborne combo from 1st CH (+31a (+24)/+44a (+37)) Transition to DSS with F (+7/+12g/+43a (+33))
Crescent Kick Combo4,u+3i33-1+30a (+13)—15,23—h,mjs23~Move can be delayed by 4F
Tornado Claw1+2i16~17-13~12+12a (+5)+66a (+50)20—M—Tornado Weapon Partially uses remaining Heat Time in heat Instant Tornado on CH
3+43+4i14~15, i11-13+3—5,10—m,mjs14~Alternate input DSS.3+4
Wild Dragon's Flight3+4,4i30+7+5c—5,10,25—m,m,hjs22~Balcony Break Combos from 1st hit 5 chip damage on block Forces tech backroll on hit Alternate input DSS.3+4,4
f+2f+2i12+0+6—10—h—Can route into: Rave War Combo (f+2,2,2), or Blazing Fist Combo (f+2,2,1+2) Alternate input DSS.f+2
Poison Arrowf+2~1i19~20+4+30a (+4)+54a24—m—Balcony Break 4 chip damage on block Transition to DSS with F (+6/+32a (+6)/+56a) Alternate input DSS.f+2~1
f+3f+3i18-10+1—12—m——
Plunging Knockf+3,1i20-2+8—12,15—m,m—Transition to DSS with F (+3 oB, +13g)
Dragon Hammerf+1+2i20+3c+8c+55a20—m—Transition to FC with D
Dragon Killerf+3+4i25~26-2+7c+49a20—Mjs11~Alternate input DSS.f+3+4
df+1df+1i13-1+5—10t33 r20m—First hit of Law's 10 String
Blast Clawdf+1,2i20~21-8+9—10,24t69 r33m,h—Weapon Balcony Break Strong Aerial Tailspin Combo from 1st hit with 2F delay Interrupt wiht i2 Powered up in Heat Move cannot be delayed
df+1,3df+1,3i20-16-5—10,6t70 r35m,l—Combo from 1st hit with 2F delay Interrupt with i2 Move cannot be delayed Links to 10-hit combo
df+1,3,2df+1,3,2i28-12-1—10,6,6t94 r31m,l,m—Combo from 1st hit Interrupt with i8
Dragon Raisedf+2i15~16-7+34a (+24)—12t41 r25m—+4s on crouching normal hit
Dragon Lancedf+3i21-13+52a (+21)—23t55 r34 FCmcs6~55—
Right Middle Kickdf+4i13-8+3—15t40 r27m——
Right Middle Kick > Somersault Kickdf+4,3i29~31-14+68a (+52)—15,23t61 r17 FCm,mjs14~Tornado Instant tornado Combo from 1st CH
Banana Peeldf+3+4i18-15+4c+6a12t52 r34 FClcs6~52—
Low Backhandd+1i19~20-12-1—15FClcs6~Transition to Slide Step with DF
Low Backhand > High Kickd+1,3i24-9+20a (+11)—15,21—l,h—Balcony Break
Body Blowd+2i11-4+7—8FCslcs4~Alternate input hFC.d+2
Body Blow > Dragon Liftd+2,3i23-15+30a (+20)—8,21—sl,m—Combos from 1st hit CH Tornado
Dragon Lowd+3i16-14-3—8—l—Transition to FC with D
Dragon Low > Hook Kickd+3,3i16-7+20a+46CS8,17—l,h—Combos from 1st hit CH -30 on block from 1st block Delay-able
d+4d+4i15-11+0—7—l——
Construct Kickd+4,3i12-12+0+57,12—l,hjs5~9? fs10?~12?Combos from 1st hit -26 on 1st block Nosebleed stun
Low Kickd+3+4i12-15-2—7FClcs4~Alternate input hFC.4
Low Kick > Somersaultd+3+4,3i29-14+14a—7,23FCl,mjs19~Balcony Break Combos from 1st hit CH Alternate input hFC.4,3
Crouch Jabdb+1i10-5+6—5FCslcs4~—
db+2db+2i14-4+7—15BTm—Elbow
Elbow Spring Kickdb+2,4i33-15+1d—15,25BTm,MjsTransition to FUFA with D
Shin Crusherdb+3i17-13+3c+13g15—l——
Dragon's Taildb+4i26-37+15a—20—lcs6~Homing
Dragon's Tail > Somersault Kickdb+4,4i37-8+30a (+12)—20,27—l,mjs—
db+1+2db+1+2i17-4+7—8,8,8DSSm,h,m—Transition to DSS Reduced input window for blue spark moves (input f+1_3_4 on frame 2 of DSS only)
Dragon Judgmentdb+1+2,1i22-16+16d (+6)—8,8,8,28—m,h,m,m—Balcony Break Combo from 3rd CH
b+1b+1i14-9+2—12—m—Transition to DSS with F (-4 oB, +7 oH)
b+1,2b+1,2i19-12+2—12,12—m,m—Combo from 1st hit with 11F delay Move can be delayed by 14F Transition to DSS with F (-10 oB, +4 oH)
Dragon Stormb+1,2,2i18~19-14+12a (+5)—12,12,22—m,m,m—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st or 2nd hit CH with 12F delay Move can be delayed by 8F Input can be delayed by 16F
b+2b+2i16-8+4—12—m——
Vortex Rushb+2,1i26-15+11a—12,16—m,m—Tornado Balcony Break Combos from 1st hit CH
Knuckle Rushb+2,2i13-9+4+9d12,15—m,h—Combos from 1st hit Delay-able Transition to DSS with F (-4 oB, +9 oH, +14d CH)
b+2,3b+2,3i23-12-1—12,10—m,l—Delay-able
Junkyard Kickb+2,3,4i23-7+36a (+26)—12,10,23—m,l,m—Tornado Combos from 2nd hit CH Delay-able Transition to DSS with F (+5 oB, +48a (+38) oH)
Dragon Rush Combob+2,3,d+4i34-37+11a—12,10,23FCm,l,lcsDelay-able
Dragon Spin Kickb+3i23-12+17a (+8)—27—m—Homing Balcony Break Transition to BT with B (-11 oB, +18a (+9) oH)
b+4b+4i14-7+3—13—m—Homing Transition to BT with B (-4 oB, +6 oH)
Tiger Fangb+4,3i32-5+24a (+15)—13,21—m,h—Balcony Break Combos from 1st hit
Dragon Stingerb+1+2i20-14+31a (+23)—21—mpc7~Balcony Break
Parryb+1+3——+7——35—ps5?~11?Transition to DSS on successful parry with F to be +20g (i14? guaranteed followups)
Dragon Parryb+2+4——+0d—34—tps5?Punches only Partially restores remaining Heat Time Does 38 damage in Heat
Dragon Arrowb+3+4i23-18+16a (+6)—25—mcs6~10?Balcony Break
generic hookub+2i15-12+9—17—h——
Fury Fist Rushub+1,1+2,2i12,i6,i6,i13-14+28a (+13)—3,3,3,25—h,h,h,h—Combos from 1st CH Jails from 1st to 4st attack Last hit delay-able Frame data for 1st, 2nd and 3rd hits: (-9 oB, -3 oH)
Somersaultub+3———————js9~Transition to Slide Step with DF Alternate input u+3
Somersault Fakeub+3,4i15-12+31a (+21)—20—M——
Dragon Back Blowub+1+2i16~17+1+16g—20t43 r26h—Balcony Break Homing Jab evasion
Rising Toe Kicku+4i15-13+19a (+9)+33a (+23)12—mjsSometimes written neutral hopkick
Blackoutuf+1i12-5+6—10—h—Alternate input: Ki Charge~1 b,B+2+3~1,3
Blackout > Muggin'uf+1,3i19-13-1—1010—h,l—Combos from 1st hit Alternate input: Ki Charge~1,3 b,B+2+3~1,3
Gale Clawuf+2i19~20-1+9+21d21t53 r33h—Weapon Strong Aerial Tailspin Balcony Break 4 chip damage on block
Dragon's Furyuf+3i18-8+16c—20—mjs9~Heat Engager Heat Dash +5, +36d (+26) Balcony Break Forces tech backroll on hit
Dragon's Rising Kickuf+4i15-13+33a (+23)—14—mjs9~Sometimes written hopkick
Dragon's Descentuf+3+4i29-24+5—27—ljs8~30?Alternate input DSS.uf+3+4
Dragon's Rising Cannonuf,n,4i19-15+30a (+20)—20—mjs—
Somersault KickUF+4i18-17+28a (+18)—23FCmjs9~Alternate input UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4 18 dmg when performed with UB+4 or FC.ub+4
BackflipperUF+4,3i19-14+78a (+62)—2316—m,mjsCombos from 1st hit Tornado 2nd hit Instant Tornado (+68a (+52) oH) Alternate input UB+4,3 U+4,3 FC.ub+4,3 FC.u+4,3 FC.uf+4,3
Dragon's Pokef,F+2i14~16-6+2+712t42 r26m——
f,F+2,1f,F+2,1i22~23-4+2—12,12t66 r27m,h—Combo from 1st hit with 8F delay Combo from 1st CH with 13F delay Move can be delayed by 17F Input can be delayed by 19F
Dragon Strike Combof,F+2,1,3i28~30-13+11a—12,12,23t101 r32m,h,m—Balcony Break Combo from 2nd hit CH with 1F delay Move can be delayed by 17F Input can be delayed by 18F
Dragon Daggerf,F+2,3i16-14+11c—12,20t69 r37m,h—Tornado Balcony Break Jail from 1st block with 6F delay Combo from 1st hit with 13F delay Move can be delayed by 11F Input can be delayed by 13F Forces tech backroll on hit
Dragon's Poke > Poison Arrowf,F+2,f+1+2i31~32+4+30a (+4)+54a12,24t83 r35m,m—Combo from 1st CH with 4F delay Transition to DSS with F (+6/+32a (+6)/+56a) 4 chip damage on block Move can be delayed by 17F Input can be delayed by 19F
Dragon Dividef,F+3i23~26+0c+7d—30t56 r30Mjs11~26 fs27~29Spike 6 chip damage
Dragon's Leap Shotf,F+4i20~21-9+19cg—17t51 r30Mjs23~36 fs37~39Balcony Break
Running Side Kickf,f,F+3i20~28+6+9c—30t59 r31mjs3~29 fs30~32Balcony Break 6 chip damage on block Forces tech backroll on hit Sometimes written WR3
Charge Power Punchb,B+2+3i78—+0d—60—m!—Can cancel and transition to DSS with b,b
Crouch JabhFC.1i10-5+6—5FCslcs4~—
Body BlowhFC.2i11-4+7—8FCslcs4~Alternate input d+2
hFC.3hFC.3i16-17-6—10FClcs4~—
Double ImpacthFC.3,4i29-14+14a (-3)—10,27FCl,mjsCombo from 1st hit CH
Low KickhFC.4i12-15-2—7FClcs4~Alternate input d+3+4
Low Kick > SomersaulthFC.4,3i29-14+14a—7,23FCl,mjsCombos from 1st hit CH Alternate input d+3+4,3
Rainbow KickFC.UF+3+4i46~49-4+17a (+7)—30FUFTmjs—
Slide KickFC.df,d,df+3i16~20-23+13—17—l—Alternate input df+3 in Slide StepSometimes written Slide
ws1ws1i13-7-1—10—m—Transition to DSS with F (-5 oB, +1 oH)
Flash Fistws1,2i16-9+14c—10,25—m,h—Balcony Break Delayable Forces tech backroll on hit
Dragon Uppercutws2i15-18+31a (+21)—20—m——
Side Kickws3i16+16g+18—16DSSh—Transition to DSS
ws4ws4i11-4+4+514—m—Transition to +4, +12, +13 DSS with F
Front Kick Somersault Variationws4,3i27-14+68a (+52)—14,23FCm,mjsTornado Combos from 1st hit CH
Catapult Kickws3+4i14-21+0a (-17)—30—mjsBalcony Break
Dragon Charged+1+2—————t52 r1 DSS——Transition to DSS Stance moves can be delayed by 51F Transition to Slide Step r15 with DF
Dragon KnuckleDSS.1i12+3+7+17c14t49? r36? DSSh—4 chip damage on block Transition to DSS
Cloud GatesDSS.2i14+1+15a+50a20—h—Balcony Break 6 chip damage on block
Dragon Charge Spin KickDSS.3i19+3+40a—25—h—Homing Balcony Break 5 Chip damage on block
Dragon Charge KickDSS.4i21-13+6c+38a21—l——
Tornado ClawDSS.1+2i16~17-13~12+12a (+5)+66a (+50)20—M—Tornado Weapon Partially uses remaining Heat Time in heat Instant Tornado on CH
Dragon RoarDSS.f+1i14-11+12c—20 (24)—m—
Heat Engager Heat Dash +43d (+35) Balcony Break 4 chip damage on block 7 chip damage on block (Just Frame) Forces tech backroll on…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break 4 chip damage on block 7 chip damage on block (Just Frame) Forces tech backroll on hit While transitioning to DSS from other moves, it is possible to input DSS.f+1 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+1) for 4 more damage on hit, 3 more chip damage on block, and startup becomes i13~14 with increased pushback on block
Poison ArrowDSS.f+2~1i19~20+4+30a (+4)+54a24—m—Balcony Break 4 chip damage on block Transition to DSS with F (+6/+32a (+6)/+56a) Alternate input DSS.f+2~1
Dragon CannonDSS.f+3i20-9+22d (+12)—27 (32)—m—
Heat Engager Heat Dash +5, +36a (+26) Balcony Break 8 chip damage on block 9 chip damage on block (Just Frame) While transitioning…Ver notas completas
Heat Engager Heat Dash +5, +36a (+26) Balcony Break 8 chip damage on block 9 chip damage on block (Just Frame) While transitioning to DSS from other moves, it is possible to input DSS.f+3 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+3) for 5 more damage with increased pushback on block
Dragon's FlightDSS.f+4i19+7+5c—36 (40)—h—
Balcony Break 7 chip damage on block 12 chip damage on block (Just Frame) Forces tech backroll on hit While transitioning to DSS f…Ver notas completas
Balcony Break 7 chip damage on block 12 chip damage on block (Just Frame) Forces tech backroll on hit While transitioning to DSS from other moves, it is possible to input DSS.f+4 on frame 1 or 2 of DSS (ex; 4,3~F:DSS.f+4) for 4 more damage.
Dragon KillerDSS.f+3+4i25~26-2+7c+49a20—Mjs11~—
Gale ClawDSS.uf+2i19~20-1+9+21d21t53 r33h—Weapon Strong Aerial Tailspin Balcony Break 4 chip damage on block
FaceliftDSS.uf+1+2i12-2+0d—35—t—Throw break 1+2
Dragon's DescentDSS.uf+3+4i29-24+5—27—ljs8~30?—
Turning KnucklesBT.1i10+1+8—7—h—Can route into the same strings as his normal 1
BT.2BT.2i15-14-1+52a17—m—Elbow
Blind Elbow ComboBT.2,2i14-14+5c—17,20—m,m—Elbow Combos from 1st hit Delay-able Forces tech backroll on hit
BT.3BT.3i10-8+8—18—h——
BT.4BT.4i11-9+2—14—h——
Wolf FangBT.4,3i24-12+12a (+3)—14,24—h,m—Balcony Break Combos from 1st hit CH
Dragon Back BlowBT.1+2i15~16+1+16g—20t42 r26h—Balcony Break Homing Jab evasion
BT.d+3BT.d+3i12-15-4—6FCl——
Reverse LowBT.d+4i23-13+6c+26d17—l——
FrogmanBT.d+3+4i26-15+0—25BTM—Transition to FUFA with D (-2 oB, +13d oH)
Spinning Dragon Blowss2i18+0+16d (+6)—23—m—Balcony Break 4 chip damage on block
Low Crushss3i18-13+7+16c17—l—Transition to DSS on hit
Double Dragonss3+4i15-12+63a (+43)—9,10—m,hjsBalcony Break
Fate of the DragonR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4—————————
Blackout1+2+3+4~1i12-5+6—10—h—Alternate input: uf+1 b,B+2+3~1,3
Blackout > Muggin'1+2+3+4~1,3i19-13-1—10,10—h,l—Combos from 1st hit Alternate input: uf+1,3 b,B+2+3~1,3
Ki Charge (Hold)1+2+3+4—————————
Cloud Gates1+2+3+4,2i14+1+15a+50a22—h—Balcony Break 6 chip damage on block
Taunt(While down, facing up) 1+2+3+4—————t105———
Taunt2+3+4—————————
Wall Jump Divekick(Back to wall).b,b,UBi29~33-1+19cg—25t58 r25mfs5~13 is8~13 js14~46 fs47~49Balcony Break Forces tech backroll on hit
Dragon's Fire1+3i12~14-3+0d—35t45 r31t—Homing Throw break 1 or 2
Hopping Frog2+4i12~14—+0d—35t45 r31t—Homing Throw break 1 or 2 Side swap Transition to BT with D (+5 BT)
Headlock KickLeft Throwi12~14-3+0d—40—t—Throw break 1
Ball BreakerRight Throwi12~14-3+0d—42—t—Throw break 2
Dragon BitesBack Throwi12~14—+0d—50—t—Unbreakable
Run Up > Dropf+2+3i12-2+6d—35—t—Throw break 1
Headlock Punchuf+1+2i12-6+3d—35—t—Throw break 1+2
Headlock Dropuf+1+2,1,2,1+2i12-6-6d—40—t—Throw break 1+2 Floor Break
Knee Liftf,F+3+4i14-3+55a (+28)—10—t—Throw break 1+2
10 Hit Combodf+1,3,2,2,3,3,3,4,4,4————————10-hit combo string First 3 hits are a natural combo

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

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Versão do jogo: não informada nesta página · Revisão Wavu: 63481 · Atualizado em 2026-11-05T01:46:05+00:00

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