ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Eddy

176 entradas, incluindo variantes
ESCOLHER PERSONAGEMEDEddy
22On Block ≥ 0Neutras ou positivas
55On Block −9 a −1Vantagem negativa
39On Block ≤ −10Potencialmente puníveis
60Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Caveirinha ZangadaH.2+3i18~19+6+0—55—mjs34~Heat Smash Balcony Break Transition to RLX on block
Guerreiro ExplosivoH.3+4i20~22+5+66a(+50)—20HSPmcs6~11? fs11?~? js20~?Tornado Transition to HSP 4 chip damage on block
Rabo de Arraia LiberadoH.qcf+4i22~23+7+34a(+8)—35RLXhjs14~?Balcony Break 7 chip damage on block Transition to RLX
Lufada4,4,i30~31-7+12g—10,20t75 r30 FCm,m,js22~33 fs34~36Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st CH with 4f delay Input can be delayed 7f
Xangôf+3+4i19~21-9+18a (+8)—25t56 r35mfs9~18 js19~32 fs33~35Heat Engager Heat Dash +5, +36a (+26) Balcony Break 5 chip damage on block
Chibata ArdenteRLX.4,3,i28~30-13+16a—14,25—m,mjs16~34 fs35~37Heat Engager Heat Dash +5, +67a (+50) Balcony Break Combo from 1st hit with 9F delay Move can be delayed by 8F
Vingativa Zangad+1+3i12~13—-5—30—th(m)—Heat Engager Throw break: none
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
One Two Galopantes1,2,i10-3+8—5,12t42 r22h,h—Jail from 1st block with 4f delay Combo from 1st hit with 4f delay Enter HSP -5 +6 r24 with F
One Two Lunging Brush Fire1,2,3,i24~25-9+21a (+11)—5,12,21r34h,h,h—Balcony Break Combo from 1st or 2nd CH with 4F delay Interrupt from 2nd block with i5
1,2,41,2,4—+6+17—5,12t66 r45 FCh,h,js7~37 fs38~40—
One Two Galopantes > Chute Baixo1,2,4~3,i32~33-14c+18a—5,12,20t95 r65 RLXh,h,L,cs32~Interrupt with i25 Whiffs vs SWL and SWR from 1st block
One Two Galopantes > Chute Alto1,2,4~4,i18~20+8~+10+42d (-16)—5,12,27t83 r63 FUFTh,h,h,js7~32Balcony Break Interrupt with i11 Whiffs vs SSL, SSR, SWR from 1st block Tech roll to r45 FC on frames 30~31
Céu Gafanhoto1,3,i23~24-14+7c—5,16t66 r32 RLXh,m—Floor Break Combo from 1st hit with 2f delay
22i12-9+2—10t40 r28h——
2,12,1,i17~18-9+2—10,13t57 r27h,h—Jail from 1st attack
Combo Furacão2,1,4,i20~22-12~-10+17a (+8)+56a10,13,21t83 r31h,h,m—Balcony Break Combo from 2nd Ch with 10f delay Input can be delayed 14f
Batida de Compasso2,3,i20~21-8+8s—10,20t59 r26 HSPh,m—Combo from 1st hit
33i14~15-9+2—12t42 r27m——
Sincelo3,3,i23~25-3+8s—12,22t65 r25 HSPm,m—Combo from 1st CH Transition to HSP
44i13~14-9+7—10t41 r27m——
Lufada4,4,i30~31-7+12g—10,20t75 r30 FCm,m,js22~33 fs34~36Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st CH with 4f delay Input can be delayed 7f
Faisão1+2i20+3c+5c+14c17t50 r30m—Spike Elbow
f+2f+2i18-9+6—15t47 r29m——
Ventaniaf+2,4,i23~24-14c+2+71a(+55)15,17t76 r32m,l—Combo from 1st CH with with 12f delay Input can be delayed 17f Move can be delayed 15f
f+3f+3i16~18-5+7—16t49 r31h—Homing
Combo do Funâmbolof+3,4,i29~31-11~-9+15a (+6)+32a16,25t82 r33h,m,fs25~46Balcony Break Combo from 1st hit Cancel to HSP -14 -2 r40 with F on frame 20
f+4f+4i23~25-8+8c—13t55 r30 HSPmfs16~Floor Break
f+4,3f+4,3,i23~24-13-2c—13,8t83 r31m,m—Floor Break Combo from 1st hit with 10f delay Move can be delayed 7f
Aú do Solf+4,3,3+4,i24~26-12+8a—13,8,7,20t119 r31m,m,M,M,fs21~39Floor Break Combo from 2nd CH
Aú da Luaf+4,3+4,i22~24 i5~6-24c+12a—13,7,7t106 r48 RLXm,L,L,fs1~70 cs10~86Transition to RLX on hit or whiff Combo from 1st CH
Bananeiraf+1+2—————t80? r25 HSP—fs14~53 ps20~79 (MD1/2)
Auto low parry ps20~79? at Mandinga Level 1 Transition to Ogum Mandinga on successful parry Transition to HSP Cannot block in stan…Ver notas completas
Auto low parry ps20~79? at Mandinga Level 1 Transition to Ogum Mandinga on successful parry Transition to HSP Cannot block in stance Must transition to r25 RLX with HSP.d_u to block in 25 framesSometimes written Handstand Position
Xangôf+3+4i19~21-9+18a (+8)—25t56 r35mfs9~18 js19~32 fs33~35Heat Engager Heat Dash +5, +36a (+26) Balcony Break 5 chip damage on block
df+1df+1i13-3+6—10t35 r22m——
Gêiserdf+1,3,i26~27-7+22a (+5)—10,21t68 r27m,h,js16~43 fs44~46Tornado Balcony Break Combo from 1st hit with 2f delay Input can be delayed 10f Move can be delayed 9f
Elbow Uppercutdf+2i14~15-5+6+21a (+4)19t43 r28m—Balcony Break on CH Elbow
Miragedf+3i15~18-18~-16+31a (+21)—17t54 r36mfs19~33Tornado
Kneecap Crusherdf+4i18-12+0+14g14t49 r31L——
Aú Reversãodf+3+4i18~19 i8~11-3~+0+1a—10,16t54 r24m,Mfs9~26Floor Break +23a if only the 2nd hit connects
d+2d+2i17~18-9+0—10—m—Elbow
Palmares Girod+2,3,i24~25-4c+5c—10,20RLXm,M—Combos from 1st CH Transition to RLX
Sismod+3i21~22-14c+4c+27g17FCLcs6~54—
d+4d+4i15~16-16c-5—10FCLcs6~50Transition to FC
Aú de Bicod+4,3i21~22-13c+12c—10,20—L,m——
Negativad+3+4—————t55 r20 RLX—cs6~55Can block at frame 20? with B or DB Stance moves can be delayed by 19F Transition to FC r55 with no input Sometimes written Relax
db+2db+2i18~19-18c-7-210t55 r36 FCLcs6~55—
Twister Miragedb+2,3,i27~28-18+65a (+49)—10,23t85 r38L,mfs30~49Tornado Combo from 1st CH with 7F delay Interrupt with i8
Rasteira Fortedb+3i28-14c+5c+21a21t65 r37L—Has good right sidestep tracking
db+4db+4i17~18-8+2—14t50 r32m——
Rabo de Arraiadb+4,4,i33~34+1+35a (+9)—14,27t81 r29m,hjs22~30 fs31~33Balcony Break Combo from 1st hit Interrupt with i8 Mandinga level increases by 1 on hit Becomes +19a(-7) on hit when gaining Mandinga 8 chip damage on block
Double Arm Stingerdb+1+2i30-8+14c—20t61 r31m—Floor Break
db+3+4db+3+4i20~22-6+1—12,12t60 r27 FCm,Mfs18~30Transition to FC
db+3+4,4db+3+4,4,i21~22-8+5—12,12,10t88 r29m,M,m—Combo from 2nd CH with 7F delay Interrupt with i3 Move can be delayed by 10F Input can be delayed by 14F
Meia-Lua de Compassodb+3+4,4,3,i22~23-14+15a(+6)+32a12,12,10,26t116 r34m,M,m,m—Combo from 3rd CH with 12F delay Move can be delayed by 13F
b+1b+1i14~15-7+8—15t40 r25 FCm—Transition to FC
b+1,4b+1,4,i25~27-8+8c—15,10t76 r30 HSPm,mfs19~57Transition to HSP Combo from 1st CH with 8F delay Interrupt with i10 from 1st block
b+1,4,3b+1,4,3i23~24-13-1c—15,10,8—m,m,mfs1~23Combo from 1st CH or 2nd hit with 10F delay Interrupt with i3 from 1st block Move can be delayed by 7F Input can be delayed by 10F
Gato > Aú do Solb+1,4,3,3+4,i24~26-12+8a—15,10,8,7,20—m,m,m,M,Mfs21~39Combo from 3rd CH with 5F delay Interrupt with i8 from 3rd block Move can be delayed by 8F Input can be delayed by 11F
Gato > Aú da Luab+1,4,3+4,i22~24-24c+12—15,10,7,7—m,m,Lfs1~46 cs10~54Combo from 1st CH or 2nd hit with 3F delay Interrupt with i2 from 1st block Move cannot be delayed Input can be delayed by 3F
b+2b+2i15~16-8+3—12t45 r29m—Elbow
b+2,3b+2,3,i22~23-11+4—12,13—m,m—Combo from 1st hit with 7F delay Interrupt with i1 from 1st block Move can be delayed by 6F Input can be delayed by 7F
Godeme > Combo Martelob+2,3,3,i33~35-14+13a(-4)—12,13,25—m,m,M—Balcony Break Combo from 2nd CH with 1F delay Interrupt with i12 from 2nd block Move cannot be delayed Input can be delayed by 1F
Godeme > Calcanheirab+2,4,i25~26-7+14a(+5)—12,23t77 r34m,hjs19~23, fs24~26Combo from 1st hit with 7F delay Interrupt with i4 from 1st block Move can be delayed by 6F Input can be delayed by 7F
b+3b+3i13~14-9+8—10t42 r28m—Knee
Knee Thruster > Relâmpagob+3,3,i26~28-15+33a(+23)—10,21t69 r27 RLXm,M—Transition to RLX Combo from 1st CH with 7F delay Interrupt with i6 from 1st block
b+4b+4i21~22+0+8—14r24h——
b+4,4b+4,4,i29~31-9+8c—14,6,6—h,M,Mfs15~40Balcony Break Combo from 1st CH with 3F delay Cancel to HSP with F (-26/-18) Move cannot be delayed Input can be delayed by 3F
Leg Whip Mars Attack Flipb+4,4,3,i28~30+4c+14a—14,6,6,10—h,M,M,Mjs8~27, fs28~30Combo from 1st CH or 3rd hit with 3 Chip damage on block
Back Bananeirab+1+2—————r28 HSP—fs14~61Auto low parry ps8?~ at Mandinga Level 1 Transition to Ogum Mandinga on successful parry Transition to HSP
Lunging Brush Fireb+3+4i20~21-9+21a(+11)—28—hpc7~19Balcony Break +0 and 10 chip damage on block after attack absorption
Perna da Luaub+3i31~33+4c+13a—25—M—7 Chip damage on block
Satellite Moonub+4i19~21-17-6—12—mfs20~?—
Acrobaciau+3i38~42+0+5a(-5)—30—Mjs10~42?Balcony Break 9 chip damage on block
Back Summyu+4—————FCspjs7~Transition to FC
Back Summy > Chute Baixou+4~3i32~33-14c+18—20RLXLjs7?~Balcony Break Transition to RLX
Back Summy > Chute Altou+4~4i18~20+8+42d(-16)—27—hjs7?~Balcony Break
Vassourau+1+2i16~17+0+18d—20—hjs9~—
uf+1uf+1i14~15-5+5—12t44 r29m——
Oxóssiuf+1,3i29~30-13+10a (+1)—12,23t78 r33m,m—Balcony Break Combo from 1st hit Mandinga level increases by 1 on hit becomes -2a (-11) on hit when Mandinga level increases Cancel and transition to -12, -22 HSP with F
Oxumuf+1,4i29~30-8+11g—12,25t76 r31m,hjs18~?Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit
Asfixianteuf+2i22~23-13+32a(+24)—21—m—Balcony Break
uf+3uf+3i26~28-10c-8c+12a15—mjs13~Transition to HSP with input F (-14/-12/+8a)
Jumping Jacks Mirageuf+3,3,i21~24-18+31a(+21)—15,20—m,m—Tornado
Armada Pulada > Baixouf+3,4i24~25-14c+7+73a(+57)15,10FCm,L——
Chapa Giratóriauf+4i22~24-9+12—20—mjs9~Strong Aerial Tailspin Homing Balcony Break Transition to RLX on hit
Meia-Lua Pulandouf+3+4i17~18-13+32a (+25)—10,14—m,hjs15~Balcony Break Strong Aerial Tailspin +20a if only the 2nd hit connects
Delayed Rising Toe Kickuf,n,4i23~25-13+32a(+22)—20—mjs9~—
Terremotof,F+3i21~22-14c+6c+15c20t55 r33 FCLcs15~33Transition to RLX r33 on hit
Folha Ataquef,F+4i19~20-12+37a (+27)—25t52 r32 HSPMjs12~26, fs27~Tornado Transition to HSP
Roda Gigantef,F+3+4i23~24, i5~7+5+17a—10,20t63 r31m,Mfs8~31Balcony Break Cancel to r35 HSP with n,f at frame 17 6 chip damage on block
Fruit Pickerb,B+2+3i77~79, i8~9—-37a(-46)—25,30t173 r85h!, h!js76~78, fs79, js82~94, fs95~97Balcony Break Cancel to r78 standing with input b,B+2+3,b,b at frame 48 20f timestop on hit
Voragemqcb+4i21~22+3+34a (+8)—25t52 r30hjs10~21Homing Balcony Break Mandinga level increases on hit Becomes +19a (-7) r45 on hit when Mandinga level increases 10f timestop on hit 7 chip damage on block
Trovãof,f,F+3i25~27+8+14a (+4)—30t66 r39mjs9~35, fs36~38Balcony Break Transition to HSP r38 on block ub,b+3: i69~71 effective startup 9 chip damage on block
FC.4FC.4i13-15-4—6FCl—Hits grounded up-close
GafanhotoFC.df+3i22~23+6+9c+41a20RLXm—Transition to RLX 6 Chip damage on block
TornadaFC.df+4i24~25-21c+9+30a25HSPLfs26~Transition to HSP
ws1ws1i13~14-6+5—6—h—Elbow
Fuzilaçãows1,3,i19~21-15+38a(+20)—6,14RLXh,M—Transition to RLX Combo from 1st hit
Chapeu de Courows1,4,i23~25-7+8—6,23—h,h—Balcony Break Strong Aerial Tailspin Combos from 1st hit
Machadows2i15~16-18+51—20—m—Elbow
Martelows3i19~21-13+72a(+56)—20—M—Tornado
ws4ws4i11~13-4+7—13—m——
ws4,4ws4,4,i26~27-4+8—13,10—m,h—Combos from 1st hit
ws4,4,4ws4,4,4,i29~31-9+8c—13,10,6,6—m,h,M,M—Cancel to HSP with F (-28/-16)
Tempestadews4,4,4,3,i28~30+4c+14a—13,10,6,6,10—m,h,M,M,M—Combos from 3rd hit 3 Chip damage on block
Front Stingerws3+4i25~27+5c+14d—20RLXMfs12~30Floor Break Transition to RLX 6 chip damage on block
Hot Plate SpecialSS.3i25~26+0+8+15c17RLXmcs6~54Transition to RLX Cancel to RLX with D
Troca BaixaSS.4i21~22-13c+3c—7,10—L,Lcs6~31—
FaíscaSS.3+4i14~15-7+31a(+24)—6,10FCh,hjs11~30 fs31~? cs?~?Transition to FC
Bananeiraf+1+2—————t80? r25 HSP—fs14~53 ps20~79 (MD1/2)
Auto low parry ps20~79? at Mandinga Level 1 Transition to Ogum Mandinga on successful parry Transition to HSP Cannot block in stan…Ver notas completas
Auto low parry ps20~79? at Mandinga Level 1 Transition to Ogum Mandinga on successful parry Transition to HSP Cannot block in stance Must transition to r25 RLX with HSP.d_u to block in 25 framesSometimes written Handstand Position
Godeme TrovoadaHSP.1i23~25+6+8c+19d21t58 r33 RLXMfs1~12Elbow Transition to RLX 6 Chip damage on block
HSP.2HSP.2i17~18-8+8—15t45 r27mfs1~9—
Combo EscorãoHSP.2,3,i26~27-13+10a (+1)—15,23—m,m—
Balcony Break Combo from 1st hit with 10F delay Mandinga level increases by 1 on hit Becomes -2(-11) on hit when gaining Mandinga …Ver notas completas
Balcony Break Combo from 1st hit with 10F delay Mandinga level increases by 1 on hit Becomes -2(-11) on hit when gaining Mandinga Cancel to r25 HSP with F at frame 18 (-24/-8) Move can be delayed by 9F
HSP.3HSP.3i17~18-8+7—10—mfs1~5 cs6~18—
HSP.3,3HSP.3,3,i27~28-3+8—10,10—m,h—Combos from 1st hit
EnxurradaHSP.3,3,3,i30~31-5+13cg—10,10,23RLXm,h,h—Tornado Balcony Break Transition to RLX Combo from 1st CH with 4F delay Move can be delayed by 7F
HSP.4HSP.4i12~13-1+10+31a10t36 r23 HSPmfs1~36?Transition to HSP
Lança de BraçoHSP.4,2,i23~24-13+12a(+3)—10,21—m,mfs1~9?Tornado Balcony Break Combo from 1st hit
Salto YotoriHSP.4,2~3,i28~30+4c+14d—10,20—m,Mjs,fsCombo from 1st CH 6 chip damage on block
Cabeçada DiretaHSP.1+2i22~23-12+14c—20—mfs1~? pc7~21Spike Head -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
BatucadaHSP.1+3i23~24—+6—26t47 r23 HSPth(h)fs1~47Balcony Break Throw break: none Transition to RLX on hit higher frame advantage when wall splatted from a further distance
Chapa EsquivandoHSP.b+3i36~37-12+13a+58a20—mfs36?Balcony Break
Bananeira > Move ForwardHSP.n,f—————r28? HSP—fs1~Transition to HSP
Bananeira > NegativaHSP.n,d—————r25 RLX—fs1~10? cs6?~Transition to RLX
Negativad+3+4—————t55 r20 RLX—cs6~55Can block at frame 20? with B or DB Stance moves can be delayed by 19F Transition to FC r55 with no input Sometimes written Relax
RLX.1RLX.1i14-11c+0—11t44 r30Lcs1~16Transition to FC with D
Terra GafanhotoRLX.1,3,i25~26-14+5c+7a11,17t73 r32 RLXL,mcs54~58Transition to RLX Combo from 1st CH with 5F delay Interrupt with i6 from 1st block Move can be delayed by 9F Input can be delayed by 10F
RLX.2RLX.2i18~19-2+8—16t42 r23m——
RLX.2,4RLX.2,4,i29~30-5+2—16,17t81 r32m,hfs21~30Combo from 1st hit Interrupt with i8 from 1st block Whiffs vs SWR from 1st block Transition to RLX r24 with D (+3/+10)
Maré CheiaRLX.2,4,4,i32~33-14+15a (+6)—16,17,25t116 r34m,h,mfs27~33Balcony Break Combo from 2nd CH Interrupt with i4 from 2nd block
RLX.3RLX.3i16~17-26c-4+27a12FCLcs1~50Transition to FC Stagger low
IemanjáRLX.3,3,i25~26-13+12a (+3) / +7a (+6)—12,30—L,h—
Balcony Break Combo from 1st clean hit Jails from 1st hit +7a (+6) from 1st clean hit Mandinga level increases by 1 on hit Becomes…Ver notas completas
Balcony Break Combo from 1st clean hit Jails from 1st hit +7a (+6) from 1st clean hit Mandinga level increases by 1 on hit Becomes -3a (-6) on 2nd hit when gaining Mandinga Clean hit less consistent vs SSR?
RLX.4RLX.4i15~16-8+8—14FCm—Transition to FC
Chibata ArdenteRLX.4,3,i28~30-13+16a—14,25—m,mjs16~34 fs35~37Heat Engager Heat Dash +5, +67a (+50) Balcony Break Combo from 1st hit with 9F delay Move can be delayed by 8F
Chibata AvalancheRLX.4,3+4,i34~36-13+22a (+12)—14,27t83 r31m,mfs1~20 js21~40 fs41~43Balcony Break Combo from 1st hit with 5f delay Move can be delayed by 8f Cancel to HSP -21 -5 r23 with F
Cabeçada FixaRLX.1+2i18~19-8+25a(+20)—25—mcs1~17Balcony Break Head 7 chip damage on block
Troca e AtaqueRLX.3+4i17~18-18+29a(+19)—24t60? r42?Mfs1~56Tornado
Rodeo SpinRLX.uf+1+2i17~18-6+0—40—th(h)—Throw break: 1+2 Sideswitch on break
Negativa > Move ForwardRLX.n,f—————r27 RLX——Transition to RLX Recover in FC after 48F?
Negativa > BananeiraRLX.n,d—————r27 HSP——Transition to HSP
Yansan MandingaMD1.HSP.3+4i21~22, i19~20, i9~10-14+4c—6,6,16t87 r35L,m,mjs28~45, fs46~48—
Yansan MandingaMD2.HSP.3+4i21~22, i19~20, i9~10-14+18a(-17)—16,6 (4),24 (12)t87 r35L,m,mjs28~45, fs46~48Floor Break +17d on 2nd/3rd hit 32dmg (10) from 1st hit
Ogum MandingaMD1.HSP.b+4i23~25+5+15d—23t62 r37Mfs1~8, js9~23, fs24~49Floor Break Transition to RLX r37 with D (cs50~62) 6 chip damage on block
Ogum MandingaMD2.HSP.b+4i23~25+5+36a—23t62 r37Mfs1~8, js9~23, fs24~49Floor Break Transition to RLX r37 with D (cs50~62) 6 chip damage on block
Bananeiraf+1+2—————t80? r25 HSP—fs14~53 ps20~79 (MD1/2)
Auto low parry ps20~79? at Mandinga Level 1 Transition to Ogum Mandinga on successful parry Transition to HSP Cannot block in stan…Ver notas completas
Auto low parry ps20~79? at Mandinga Level 1 Transition to Ogum Mandinga on successful parry Transition to HSP Cannot block in stance Must transition to r25 RLX with HSP.d_u to block in 25 framesSometimes written Handstand Position
Oxóssiuf+1,3i29~30-13+10a (+1)—12,23t78 r33m,m—Balcony Break Combo from 1st hit Mandinga level increases by 1 on hit becomes -2a (-11) on hit when Mandinga level increases Cancel and transition to -12, -22 HSP with F
Voragemqcb+4i21~22+3+34a (+8)—25t52 r30hjs10~21Homing Balcony Break Mandinga level increases on hit Becomes +19a (-7) r45 on hit when Mandinga level increases 10f timestop on hit 7 chip damage on block
Rabo de Arraiadb+4,4,i33~34+1+35a (+9)—14,27t81 r29m,hjs22~30 fs31~33Balcony Break Combo from 1st hit Interrupt with i8 Mandinga level increases by 1 on hit Becomes +19a(-7) on hit when gaining Mandinga 8 chip damage on block
Combo EscorãoHSP.2,3,i26~27-13+10a (+1)—15,23—m,m—
Balcony Break Combo from 1st hit with 10F delay Mandinga level increases by 1 on hit Becomes -2(-11) on hit when gaining Mandinga …Ver notas completas
Balcony Break Combo from 1st hit with 10F delay Mandinga level increases by 1 on hit Becomes -2(-11) on hit when gaining Mandinga Cancel to r25 HSP with F at frame 18 (-24/-8) Move can be delayed by 9F
IemanjáRLX.3,3,i25~26-13+12a (+3) / +7a (+6)—12,30—L,h—
Balcony Break Combo from 1st clean hit Jails from 1st hit +7a (+6) from 1st clean hit Mandinga level increases by 1 on hit Becomes…Ver notas completas
Balcony Break Combo from 1st clean hit Jails from 1st hit +7a (+6) from 1st clean hit Mandinga level increases by 1 on hit Becomes -3a (-6) on 2nd hit when gaining Mandinga Clean hit less consistent vs SSR?
Enchente de AxéR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Flic Flacb,ub—————r66 RLX—js9~40, fs41~42, cs52~Transition to r66 RLX Can perform Trovão with 3 (i69~71 effective startup)
Ki Charge1+2+3+4—————————
Whirling Spring KickFUFT.b+3+4i16-28-15~-27+2a(-10~)+18a(+6)—25—mfs1~11 js12~—
Wall Jump Backflip(back to wall).b,b,UBi35~38+1+34d—21t55 r17 BTmfs5~7 is8~24 fs25~33 js34~37 fs38~40—
Rio Deal1+3i12~14-5-7d—35t45 r31th(h)—Floor Break Homing Throw break: 1 or 2 Opponent recovers in FUFA
Rio Special2+4i12~14-6-9d—35t45 r31th(h)—Floor Break Homing Throw break: 1 or 2 Sideswitch on break Opponent recovers in FDFA
Missile LauncherLeft throw—-3+0d—40—th(h)—Throw break: 1 Opponent recovers FUFR
Shadow DancerRight throw—-3-6d—40—th(h)—Throw break: 2 Opponent recovers in FDFL
Back Rodeo SpinBack throw——+0d—50—th(h)—Throw break: none Opponent recovers in FUFA
Cabra Macaco Throwuf+1+2i12~14-6-4a (-34)—40t39 r27th(h)—
Throw break: 1+2 Opponent recovers in FUFA 45dmg on wall splat (Opponent recovers in FDFT) -4d? minimum hit frames on wall splat (…Ver notas completas
Throw break: 1+2 Opponent recovers in FUFA 45dmg on wall splat (Opponent recovers in FDFT) -4d? minimum hit frames on wall splat (higher frame advantage when wall splatted from a further distance)
BatucadaHSP.1+3i23~24—+6—26t47 r23 HSPth(h)fs1~47Balcony Break Throw break: none Transition to RLX on hit higher frame advantage when wall splatted from a further distance
Rodeo SpinRLX.uf+1+2i17~18-6+0—40—th(h)—Throw break: 1+2 Sideswitch on break
Vingativa Zangad+1+3i12~13—-5—30—th(m)—Heat Engager Throw break: none
Vingativa Funerald+2+4i12~13—+0—35—th(m)—Throw break: none
10 Hit Combo 1 — etapa 1ub+4————————Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 24————————Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 32————————Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 44————————Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 54————————Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 63+4————————Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 73+4————————Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 83+4————————Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 93+4————————Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 103+4————————Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 61870 · Atualizado em 2026-11-05T01:46:04+00:00

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