ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Lars

141 entradas, incluindo variantes
ESCOLHER PERSONAGEMLALars
12On Block ≥ 0Neutras ou positivas
52On Block −9 a −1Vantagem negativa
49On Block ≤ −10Potencialmente puníveis
28Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Thunderbird DescentH.2+3i18~19, i38~41+12c+0d / +81a—55t97 r35 DENm,Mjs18~60, fs61~63
Heat Smash Floor Break Transition to 30dmg attack throw on 1st hit 2nd hit +81a 25dmg on 1st block or whiff Transition to r35 DEN …Ver notas completas
Heat Smash Floor Break Transition to 30dmg attack throw on 1st hit 2nd hit +81a 25dmg on 1st block or whiff Transition to r35 DEN (+12c/+81a) Transition to r37 standing with B (+10c/+79a) 7 chip damage on block Opponent recovers FDFA
RebellionH.f+3+4i18~24+5+10—5t43 r19 SENsmcs33~43Transition to SEN Consumes 300F of remaining heat time Only deals recoverable damage
Blue JetH.LEN.1i16~17-12c+5d—20,10t50 r33 FCL,tcs1~50Consumes 600F of remaining Heat time Side switch and recover standing on hit throw Opponent is left FUFA
Rising Force (Heat)H.LEN.2i16~17-9+29d—25t55 r38mcs1~15, js16~34Tornado Elbow Consumes 240F of remaining Heat time 10 chip damage on block
Shockwave InsurgenceH.SS.2i16~17, i8+6c+27d—20,10t71 r27m,SM—6 chip damage on block Consumes 270F of remaining heat time
Stack Up InsurgenceH.DEN.3+4i22~23, i9-14?+21d—11,5t58 r26L,SM—Available only on 1st hit Transition to r19 SEN with input F (-7/+34d) Consumes 600F of remaining heat time
Delta Slicer1,1,1,i25~26-12+17a—5,8,20t86 r32h,m,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Spike Combo from 1st CH or 2nd hit with 4f delay Interrupt with i2 from 1st block Move can be delayed 4f
Electric Jolt3+4i17~18-8+17d—22t52 r30m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break Forces tech backroll on hit Hit vs BT +14d
Double BarrelDEN.1,2,i14~15-6+21c—14,20—h,h—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Jail from 1st block Combo from 1st hit with 6F delay? Move cannot be delayed I…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Jail from 1st block Combo from 1st hit with 6F delay? Move cannot be delayed Input can be delayed by 6F Forces tech backroll on hit
Bow ShockDEN.3i22~23+5+5—23SENmjs8~Heat Engager Heat Dash +5, +43d (+35) Homing Transition to SEN (cannot cancel, does not transition when using Heat Dash) 9 chip damage on block
Lightning ThrustSEN.1i12~13-9+23a (+13)—26t45 r32m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
1,11,1,i18~19-8+0—5,8t58 r29h,m—Combo from 1st CH with 3f delay Jail from 1st block
Delta Slicer1,1,1,i25~26-12+17a—5,8,20t86 r32h,m,m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Spike Combo from 1st CH or 2nd hit with 4f delay Interrupt with i2 from 1st block Move can be delayed 4f
Left Right Combo1,2,i10-3+8—5,9t41 r21h,h—Jail from 1st attack with 4f delay Move can be delayed 4f
Legionnaire's Spin1,4,i22-12+1—5,10t63 r31h,L—Combo from 1st CH with 2f delay Interrupt with i3 from 1st block Move can be delayed 2f Transition to LEN -12 +3 r32 with D
22i10+0+8—10t29 r19h——
Ring Current2,1,i20~21-6+8—10,12t62 r28 LENh,m—Combo from 1st hit with 3f delay Interrupt with i3 from 1st block Input can be delayed 3f Move cannot be delayed
Kick Start3i15-17+0—16t50 r35h—Transition to LEN -11 +6 r34 with D cs31~ on LEN transition
Spinning Cutter4i17~18-7+18a (+9)—27t49 r31h—Balcony Break
X-Ray1+2i25-12+7d—25t58 r33mpc7~24Spike -7 on block and chip damage on successful attack absorption
Electric Jolt3+4i17~18-8+17d—22t52 r30m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break Forces tech backroll on hit Hit vs BT +14d
f+1f+1i13-5+6—10—h——
Flash Clawf+1,2,i12-5+6—10,11SENh,m—Transition to SEN Combo from 1st hit with 1F delay Input can be delayed by 1F Jails from 1st block Transition to standing with B (-8/+3)
Flash Bangf+1,2,3,i24-5+22c+49a10,11,20DENh,m,m—
Balcony Break Combo from 2nd hit CH Interrupt with i4 from 1st block Transition to DEN Cancel DEN and transition to standing with …Ver notas completas
Balcony Break Combo from 2nd hit CH Interrupt with i4 from 1st block Transition to DEN Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) Forces tech backroll on hit Opponent recovers crouching
f+2f+2i12-6+3—10—h——
Charge Factorf+2,1,i13-5+6—10,15SENh,h—Combo from 1st hit Jails Transition to SEN Cancel SEN and transition to standing with input B (-6/+5)
Death Maskf+2,4,i18~19-12+15 (+6)—10,22—h,h—Balcony Break
Dynamic Entryf+3—————t40 r15 DENsp—Transition to DEN Stance moves can be delayed by 19F
f+4f+4i17-9+7—12—m—Knee
f+4,1f+4,1,i21~22-9+2—12,8—m,m—Jail from 1st block with ?F delay Combo from 1st CH
f+4,1,2f+4,1,2,i12-10+2—12,8,8—m,m,m—Jail from 1st block with ?F delay Combo from 2nd hit
Volcanic Lightningf+4,1,2,1,i24~25-14+19 (+9)—12,8,8,20—m,m,m,m—Balcony Break Combo from 3rd CH Interrupt with i5 from 1st block
Ark Blastf+1+2i15~16-13+28—20—m——
Power Slugf+1+4i13~14-18+18a (+8)—28—m—Balcony Break Shoulder
Alert Ldf+1i13-3+5—12t35 r22m—Recovers 2F faster on hit (t33 r20)
df+1,1df+1,1i21-6+6—12,12t64 r29m,h—Combo from 1st hit with 1F delay Interrupt with i2 from 1st block Transition to DEN r25 with D (-2/+10) Move cannot be delayed Input can be delayed by 1F
Lightning Barragedf+1,1,3i25~26-12+15cg—12,12,25t95 r30m,h,m—Balcony Break Combo from 2nd CH with 10F delay Interrupt with i5 from 1st block Move can be delayed by 10F Input can be delayed by 14F Forces tech back roll on hit
Lightning Sparkdf+1,3i24-12+13a (+4)—12,20t70 r32m,m—Balcony Break Combo from 1st CH with 1F delay Interrupt with i5 from 1st block Move cannot be delayed Input can be delayed by 1F
Flash Bulletdf+2i14-3+9+13c15t40 r26 SENm—Elbow Transition to SEN Transition to standing r34 with B (-11/+1/+5c)
df+3df+3i16-11+8—15t49 r23m—Transition to DEN with D (-4/+15) Only +11 guaranteed on hit
Outpost Blitzdf+3,3,i25~26-15+29a (+14a)—15,24 (16)t79 r35m,mjs23~50, fs51~53Combo from 1st hit with 2F delay 16 damage with scaling from 1st hit Interrupt with i4 from 1st block Input can be delayed by 2F Move cannot be delayed
df+4df+4i15~16-8+2—16t45 r29m——
Tactical Swordd+2i18~19+0c+8c+30d17—m—Spike Elbow Transition to FC with input D
d+3d+3i15-14-3—8—l——
Tesla Gravityd+3,1,i19,i18-7+4—8,4,10—l,h,h—Combo from 1st hit CH
Tesla Gravity Thrustd+3,1(wall stun),i35~36—-3a (-15)—8,4,10,27—l,h,h,m—Spike?
Earth Batteryd+1+2i24~25-20+9d—25FClcs20~—
db+1db+1i17-12-1—9FClcs6~—
Arc Combinationdb+1,3,i19-12-1—9,10—l,h—Combo from 1st hit -31 on 1st block Transition to LEN with input D (-31/-12/+3)
db+2db+2i15-8+3—12—m—Transition to SEN with input F (-5/+6)
Double Tapdb+2,1,i15~16-8+6—12,8—m,m—Jail from 1st block with ?F delay
HE Combinationdb+2,3,i19-13+8—12,15—m,m—Tornado Wall Crush +20g on hit Input can be held to power up and deal more chip damage on block Input can be delayed by 5F? from 1st? Interrupt with i4 from 1st block
HE Combination (Hold)db+2,3*,i51+13+24d (+14)—12,25—m,m—
Tornado Balcony Break Input can be partially held from i? to i? Interrupt with i36 from 1st block Interrupt with i25 from 1st hit …Ver notas completas
Tornado Balcony Break Input can be partially held from i? to i? Interrupt with i36 from 1st block Interrupt with i25 from 1st hit Whiffs vs SSL, SW from 1st block Whiffs vs SS, SW from 1st hit 10 chip damage on block
Shadow Cutterdb+4i20~21-26+5c+29a19—lcs6~—
Inductancedb+1+2i26-13+8—12—m—Transition to DEN with input D (-6/+11) Backsway
Chevron Slashb+1i15~17-9+4+14a (+5)17t46 r29m—Homing Balcony Break on CH
b+2b+2i15-7+4—12—m—Has good left sidestep tracking
Gilbert Smashb+2,1,i15-10+4+32a12,17r31m,m—Combo from 1st hit with 15F delay Jail from 1st block with ?F delay Move can be delayed by 10F Input can be delayed by 15F
Gilbert Cannonb+2,3,i18-8+38d (-20)—12,21r36m,h—Balcony Break Tornado Combo from 1st hit with 5F delay Interrupt with i1 from 1st block Move cannot be delayed Input can be delayed by 5F
b+3b+3i17-12+4—14—m—Transition to SEN with input F (-5/+11)
Impulse Plusb+3,4,i23~24-8+19 (+10)—14,20—m,h—Balcony Break Combo from 1st hit with ?F delay Interrupt with i3 from 1st block
Magnetic Kneeb+4i15-8+8—23t47 r32m—Knee
Magnetic Knee Blastb+4,1+2——+0d—23,15t168m,th—Available on b+4 frontal standing hit
Wind Ligerb+1+2i21~22,i8~9-9+9—4,20—m,m—Balcony Break Homing Can evade jabs from range
Alternating Currentuf+1i15,i25-12+3—10,20t74 r33m,m—Combo from 1st hit Cancel 2nd hit to r35? with B (-12/-5) at frame 16 Transition to LEN r29 on hit with D (+3) Interrupt with i2 from 1st block Has good right sidestep tracking
uf+2uf+2i15-i16-12+9—17t46 r30h—Normal hit offsets opponent slightly to the left of the axis and rotates them. Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
Lightning Screwuf+3i16~17,i15~18-26+33a (+15)—12,14 (20)t61 r44m,mjs12~44, fs45~47Knee Second hit available on 1st hit (t75 r38, js12~61, fs62~64) Transition to FC on hit
Storm Axleuf+4i25~27-8+42a—20t59 r28mjs9~29, fs30~32Has high and mid evasive frames from frames 4? to 10? Increased evasion when performed from crouching state or LEN Sometimes written Orbital
Avalanche Flipuf+3+4—————t54 r34? FCspjs11~38, fs39~41—
Avalanche Flip Break Downuf+3+4,4i17~18-4+0d—20,20t67 r31sp,m,tjs1~21, fs22~24Shift to attack throw on front hit +8c on BT hit i37~38 effective startup (uf+3+4 takes i20)
Avalanche Dropuf+3+4,1+2i9~11-7+1—40t71 r40 FCsp,t(h)js1~23, fs24~26Throw break: 1+2 i29~31 effective startup (uf+3+4 takes i20) Side switch on break
Delayed Rising Toe Kickuf,n,4i23~25-13+32a (+22)—20t55 r30mjs9~30, fs31~33—
Zeusub+1+2i84~85—+61a—45t137 r52m!——
Surge Blastf,F+2i21~22-13+35a—20—M—Tornado Transition to SEN on hit with input F (+37a) Switches sides
f,F+4f,F+4i21-31+5—12—l——
Cross Transistorf,F+4,2,i24-7+11—12,15DENl,h—Cannot cancel DEN transition (cannot block i36 moves?) Combo from 1st hit
Double Pulsef,F+4,3,i28-16-3—12,20—l,m——
Elbow Coronaf,F+1+2i16~17-9+14 (+5)+59a (+39)20—m—Elbow Balcony Break 4 chip damage on block
Double Actionf,F+3+4i19~20-16+0c—26—l,lcs21~—
f,n,b+2f,n,b+2i14-120—10—m——
Blue Boltf,n,b+2,1,i16-18+47a (+39)—10,10—m,m—Jail from 1st block with ?F delay Combo from 1st hit with ?F delay
Flash Bladef,f,F+1i18~20+4+36a—23t49? r31? SENh—Balcony Break 9 chip damage on block Transition to t51? r33? standing with B (+2/+34a) Effectively homing? Unparryable (bug?)
Red Spritef,f,F+3i20~26+6+15a (+5)—30—mjs3~Balcony Break 9 chip damage on block
Double SmackhFC.1+2i18,i14~i15-12+1c—9,15—l,lcs1~Transition to LEN on hit with input n,D (+3c) Can be done from Crouch Level 1 Sometimes written Shoeshine
Power SpikeFC.df+2i15~16-8+5+63a19—m——
Streamerws1i15~16-12+38a—16t46 r30m—Tornado Transition to SEN r32 with F on hit (+36a) Switches sides
ws2ws2i13~14-8+3—13t40 r26m—Transition to DEN r30 with D (-12/-1) Retreats during stance transition Transition to SEN r23 with F (-5/+6) Jab evasion (from frames 1 to 11?)
Multiplied Forcews2,1,i23~24-12c+2c+4d13,17t73 r35m,m—Combo from 1st hit Interrupt with i4
Glass Breakerws2,3,i20-15-3—13,20t78 r38m,h—Combo from 1st hit with 6F delay Interrupt with i7 Move cannot be delayed Transition to LEN r34 with D (-11/+6)
Tower Cannonws3i20+0+21a (+15)—30t58 r38h—Transition to LEN r34 with input D (+4/+26a (+20))
Shell Smashws4i11~12-6+5—16t36 r24m——
Dynamic Entryf+3—————t40 r15 DENsp—Transition to DEN Stance moves can be delayed by 19F
DEN.1DEN.1i11~12+1+8—14—h—Elbow Transition to SEN with input F (-3/+4)
Double BarrelDEN.1,2,i14~15-6+21c—14,20—h,h—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Jail from 1st block Combo from 1st hit with 6F delay? Move cannot be delayed I…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Jail from 1st block Combo from 1st hit with 6F delay? Move cannot be delayed Input can be delayed by 6F Forces tech backroll on hit
RimfireDEN.2i17~19-7+7+62a17—M—Transition to Avalanche Flip on hit or CH with input UF (+9/+64a) Jab evasion
Bow ShockDEN.3i22~23+5+5—23SENmjs8~Heat Engager Heat Dash +5, +43d (+35) Homing Transition to SEN (cannot cancel, does not transition when using Heat Dash) 9 chip damage on block
Legionnaire's ShotDEN.4i23~25-12+1—14—l—Transition to LEN with input D (-12/+3)
Into the StormDEN.1+2i12~13-1+29a—24FCh—Tornado Balcony Break 4 chip damage on block
Stack UpDEN.3+4i22~23-14-3+5c21—L—Transition to SEN with input F (-7/+4/+12c)
SHBDEN.2+4i11-30—40—t—Throw break: 1+2 Opponent status on hit: FDFA
Rejection(airborne).DEN.2+4i11—0—31 (21)—t—Throw break: none Opponent status on hit: FUFT
Dynamic EntryDEN.B—————r30 DENsp—Transition to DEN Can only performed on first DEN transition starting with frame 17 Stance moves can be delayed by 19F
Silent EntryDEN.n,F—————r19 SENspcs12~39Transition to SEN Stance moves can be delayed by 20F
Silent EntryDEN.n,F—————r19 SENspcs12~39Transition to SEN Stance moves can be delayed by 20F
Lightning ThrustSEN.1i12~13-9+23a (+13)—26t45 r32m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break
Turbine HookSEN.2i17~19-12+6c+27d23t48 r29 FCLcs1~48Tornado
Rising StormSEN.3i14~16-13+29a (+19)—20t48 r32Mjs14~39, fs40~42Recovers 3F faster on hit (t45 r29)
Electric VolleySEN.4i17~18+4+31a—19t53 r35h—Strong Aerial Tailspin Homing Balcony Break 7 chip damage on block
Entangling EjectorSEN.1+2i14~16-14+20a (+13)—21t51 r35mpc6~13Tornado Recovers 7F? faster on hit (t44 r28?) -7 and 8 chip damage on block after attack absorption
Lightning AxleSEN.3+4i13~14,i18~19+0c+22d (-13)—6,16 (23)t67 r32m,mjs7~35, fs36~38Floor Break Jail from 1st block 6 chip damage on block +17d and balcony break on 2nd hit
Dynamic EntrySEN.B—————t55 r30 DENsp—Transition to DEN (backwards movement)
Limited EntrySEN.D—————t28 r28 LENspcs24~27?Transition to LEN Perform WS moves immediately with f_b+1_2_3_4 Transition to r1 FC with no input
Limited EntrySEN.D—————t28 r28 LENspcs24~27?Transition to LEN Perform WS moves immediately with f_b+1_2_3_4 Transition to r1 FC with no input
Blasting SmackLEN.1i16~17-12+4c—20FCLcs1~—
Blue JetH.LEN.1i16~17-12c+5d—20,10t50 r33 FCL,tcs1~50Consumes 600F of remaining Heat time Side switch and recover standing on hit throw Opponent is left FUFA
Rising ForceLEN.2i16~17-9+25 (+15)—25—mcs1~15, js16~Tornado Elbow 8 chip damage on block Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Rising Force (Heat)H.LEN.2i16~17-9+29d—25t55 r38mcs1~15, js16~34Tornado Elbow Consumes 240F of remaining Heat time 10 chip damage on block
Zeus UnlimitedR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4——————sp——
ShockwaveSS.2i16~17-7+22d—20—m—4 chip damage on block
Wall Jump Divekick(Back to wall).b,b,UBi29~33-1+19cg—25t58 r25mfs5~13 is8~13 js14~46 fs47~49Balcony Break Bryan Fahkumram Heihachi Kazuya Lars Law Forces tech back roll on hit
Hostile Takedown1+3i12~14-3+1—35t45 r31t—Spike Homing Throw break: 1 or 2 Opponent status on hit: FUFA
Raging Thunder2+4i12~14-30—35t45 r31t—Homing Throw break: 1 or 2 Opponent status on hit: FDFT perpendicular Side switch on hit
Tactical KneeLeft throwi12~14-30—40—t—Throw break: 1 Opponent status on hit: FUFT
Lethal ForceRight throwi12~14-3+1—40—t—Throw break: 2 Opponent status on hit: FUFA
Swift SilenceBack throwi12~14—0—50—t—Throw break: none Opponent status on hit: FDFT
Apocalypseuf+1+2i12~14-30—35—t—Throw break: 1+2 Opponent status on hit: FUFT
SHBf,f,F+2+4i11-30—40—t—Throw break: 1+2 Opponent status on hit: FDFA
Rejection(airborne).f,f,F+2+4i11—0—31 (21)—t—Throw break: none Opponent status on hit: FUFT
10 Hit Combo 1 — etapa 1ub+1i13-16-5—12—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 22i16-25-14—7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 31i15-16-5—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 41i25-25-14—12—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 52i17-26-15—6—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 62i23-27+23—10—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 73i14———7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 83i18—+11 (+4)—6—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 91+2——+12—2+1—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 101+2i15—+4 (+3)—17—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 62127 · Atualizado em 2026-11-05T01:46:05+00:00

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