FIGHTER DATA / TEKKEN 8
Lars
141 entradas, incluindo variantesESCOLHER PERSONAGEMLALars
12On Block ≥ 0Neutras ou positivas
52On Block −9 a −1Vantagem negativa
49On Block ≤ −10Potencialmente puníveis
28Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Thunderbird Descent | H.2+3 | i18~19, i38~41 | +12c | +0d / +81a | — | 55 | t97 r35 DEN | m,M | js18~60, fs61~63 | Heat Smash Floor Break Transition to 30dmg attack throw on 1st hit 2nd hit +81a 25dmg on 1st block or whiff Transition to r35 DEN …Ver notas completasHeat Smash Floor Break Transition to 30dmg attack throw on 1st hit 2nd hit +81a 25dmg on 1st block or whiff Transition to r35 DEN (+12c/+81a) Transition to r37 standing with B (+10c/+79a) 7 chip damage on block Opponent recovers FDFA |
| Rebellion | H.f+3+4 | i18~24 | +5 | +10 | — | 5 | t43 r19 SEN | sm | cs33~43 | Transition to SEN Consumes 300F of remaining heat time Only deals recoverable damage |
| Blue Jet | H.LEN.1 | i16~17 | -12c | +5d | — | 20,10 | t50 r33 FC | L,t | cs1~50 | Consumes 600F of remaining Heat time Side switch and recover standing on hit throw Opponent is left FUFA |
| Rising Force (Heat) | H.LEN.2 | i16~17 | -9 | +29d | — | 25 | t55 r38 | m | cs1~15, js16~34 | Tornado Elbow Consumes 240F of remaining Heat time 10 chip damage on block |
| Shockwave Insurgence | H.SS.2 | i16~17, i8 | +6c | +27d | — | 20,10 | t71 r27 | m,SM | — | 6 chip damage on block Consumes 270F of remaining heat time |
| Stack Up Insurgence | H.DEN.3+4 | i22~23, i9 | -14? | +21d | — | 11,5 | t58 r26 | L,SM | — | Available only on 1st hit Transition to r19 SEN with input F (-7/+34d) Consumes 600F of remaining heat time |
| Delta Slicer | 1,1,1 | ,i25~26 | -12 | +17a | — | 5,8,20 | t86 r32 | h,m,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Spike Combo from 1st CH or 2nd hit with 4f delay Interrupt with i2 from 1st block Move can be delayed 4f |
| Electric Jolt | 3+4 | i17~18 | -8 | +17d | — | 22 | t52 r30 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Forces tech backroll on hit Hit vs BT +14d |
| Double Barrel | DEN.1,2 | ,i14~15 | -6 | +21c | — | 14,20 | — | h,h | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Jail from 1st block Combo from 1st hit with 6F delay? Move cannot be delayed I…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break Jail from 1st block Combo from 1st hit with 6F delay? Move cannot be delayed Input can be delayed by 6F Forces tech backroll on hit |
| Bow Shock | DEN.3 | i22~23 | +5 | +5 | — | 23 | SEN | m | js8~ | Heat Engager Heat Dash +5, +43d (+35) Homing Transition to SEN (cannot cancel, does not transition when using Heat Dash) 9 chip damage on block |
| Lightning Thrust | SEN.1 | i12~13 | -9 | +23a (+13) | — | 26 | t45 r32 | m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| 1,1 | 1,1 | ,i18~19 | -8 | +0 | — | 5,8 | t58 r29 | h,m | — | Combo from 1st CH with 3f delay Jail from 1st block |
| Delta Slicer | 1,1,1 | ,i25~26 | -12 | +17a | — | 5,8,20 | t86 r32 | h,m,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Spike Combo from 1st CH or 2nd hit with 4f delay Interrupt with i2 from 1st block Move can be delayed 4f |
| Left Right Combo | 1,2 | ,i10 | -3 | +8 | — | 5,9 | t41 r21 | h,h | — | Jail from 1st attack with 4f delay Move can be delayed 4f |
| Legionnaire's Spin | 1,4 | ,i22 | -12 | +1 | — | 5,10 | t63 r31 | h,L | — | Combo from 1st CH with 2f delay Interrupt with i3 from 1st block Move can be delayed 2f Transition to LEN -12 +3 r32 with D |
| 2 | 2 | i10 | +0 | +8 | — | 10 | t29 r19 | h | — | — |
| Ring Current | 2,1 | ,i20~21 | -6 | +8 | — | 10,12 | t62 r28 LEN | h,m | — | Combo from 1st hit with 3f delay Interrupt with i3 from 1st block Input can be delayed 3f Move cannot be delayed |
| Kick Start | 3 | i15 | -17 | +0 | — | 16 | t50 r35 | h | — | Transition to LEN -11 +6 r34 with D cs31~ on LEN transition |
| Spinning Cutter | 4 | i17~18 | -7 | +18a (+9) | — | 27 | t49 r31 | h | — | Balcony Break |
| X-Ray | 1+2 | i25 | -12 | +7d | — | 25 | t58 r33 | m | pc7~24 | Spike -7 on block and chip damage on successful attack absorption |
| Electric Jolt | 3+4 | i17~18 | -8 | +17d | — | 22 | t52 r30 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Forces tech backroll on hit Hit vs BT +14d |
| f+1 | f+1 | i13 | -5 | +6 | — | 10 | — | h | — | — |
| Flash Claw | f+1,2 | ,i12 | -5 | +6 | — | 10,11 | SEN | h,m | — | Transition to SEN Combo from 1st hit with 1F delay Input can be delayed by 1F Jails from 1st block Transition to standing with B (-8/+3) |
| Flash Bang | f+1,2,3 | ,i24 | -5 | +22c | +49a | 10,11,20 | DEN | h,m,m | — | Balcony Break Combo from 2nd hit CH Interrupt with i4 from 1st block Transition to DEN Cancel DEN and transition to standing with …Ver notas completasBalcony Break Combo from 2nd hit CH Interrupt with i4 from 1st block Transition to DEN Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a) Forces tech backroll on hit Opponent recovers crouching |
| f+2 | f+2 | i12 | -6 | +3 | — | 10 | — | h | — | — |
| Charge Factor | f+2,1 | ,i13 | -5 | +6 | — | 10,15 | SEN | h,h | — | Combo from 1st hit Jails Transition to SEN Cancel SEN and transition to standing with input B (-6/+5) |
| Death Mask | f+2,4 | ,i18~19 | -12 | +15 (+6) | — | 10,22 | — | h,h | — | Balcony Break |
| Dynamic Entry | f+3 | — | — | — | — | — | t40 r15 DEN | sp | — | Transition to DEN Stance moves can be delayed by 19F |
| f+4 | f+4 | i17 | -9 | +7 | — | 12 | — | m | — | Knee |
| f+4,1 | f+4,1 | ,i21~22 | -9 | +2 | — | 12,8 | — | m,m | — | Jail from 1st block with ?F delay Combo from 1st CH |
| f+4,1,2 | f+4,1,2 | ,i12 | -10 | +2 | — | 12,8,8 | — | m,m,m | — | Jail from 1st block with ?F delay Combo from 2nd hit |
| Volcanic Lightning | f+4,1,2,1 | ,i24~25 | -14 | +19 (+9) | — | 12,8,8,20 | — | m,m,m,m | — | Balcony Break Combo from 3rd CH Interrupt with i5 from 1st block |
| Ark Blast | f+1+2 | i15~16 | -13 | +28 | — | 20 | — | m | — | — |
| Power Slug | f+1+4 | i13~14 | -18 | +18a (+8) | — | 28 | — | m | — | Balcony Break Shoulder |
| Alert L | df+1 | i13 | -3 | +5 | — | 12 | t35 r22 | m | — | Recovers 2F faster on hit (t33 r20) |
| df+1,1 | df+1,1 | i21 | -6 | +6 | — | 12,12 | t64 r29 | m,h | — | Combo from 1st hit with 1F delay Interrupt with i2 from 1st block Transition to DEN r25 with D (-2/+10) Move cannot be delayed Input can be delayed by 1F |
| Lightning Barrage | df+1,1,3 | i25~26 | -12 | +15cg | — | 12,12,25 | t95 r30 | m,h,m | — | Balcony Break Combo from 2nd CH with 10F delay Interrupt with i5 from 1st block Move can be delayed by 10F Input can be delayed by 14F Forces tech back roll on hit |
| Lightning Spark | df+1,3 | i24 | -12 | +13a (+4) | — | 12,20 | t70 r32 | m,m | — | Balcony Break Combo from 1st CH with 1F delay Interrupt with i5 from 1st block Move cannot be delayed Input can be delayed by 1F |
| Flash Bullet | df+2 | i14 | -3 | +9 | +13c | 15 | t40 r26 SEN | m | — | Elbow Transition to SEN Transition to standing r34 with B (-11/+1/+5c) |
| df+3 | df+3 | i16 | -11 | +8 | — | 15 | t49 r23 | m | — | Transition to DEN with D (-4/+15) Only +11 guaranteed on hit |
| Outpost Blitz | df+3,3 | ,i25~26 | -15 | +29a (+14a) | — | 15,24 (16) | t79 r35 | m,m | js23~50, fs51~53 | Combo from 1st hit with 2F delay 16 damage with scaling from 1st hit Interrupt with i4 from 1st block Input can be delayed by 2F Move cannot be delayed |
| df+4 | df+4 | i15~16 | -8 | +2 | — | 16 | t45 r29 | m | — | — |
| Tactical Sword | d+2 | i18~19 | +0c | +8c | +30d | 17 | — | m | — | Spike Elbow Transition to FC with input D |
| d+3 | d+3 | i15 | -14 | -3 | — | 8 | — | l | — | — |
| Tesla Gravity | d+3,1 | ,i19,i18 | -7 | +4 | — | 8,4,10 | — | l,h,h | — | Combo from 1st hit CH |
| Tesla Gravity Thrust | d+3,1(wall stun) | ,i35~36 | — | -3a (-15) | — | 8,4,10,27 | — | l,h,h,m | — | Spike? |
| Earth Battery | d+1+2 | i24~25 | -20 | +9d | — | 25 | FC | l | cs20~ | — |
| db+1 | db+1 | i17 | -12 | -1 | — | 9 | FC | l | cs6~ | — |
| Arc Combination | db+1,3 | ,i19 | -12 | -1 | — | 9,10 | — | l,h | — | Combo from 1st hit -31 on 1st block Transition to LEN with input D (-31/-12/+3) |
| db+2 | db+2 | i15 | -8 | +3 | — | 12 | — | m | — | Transition to SEN with input F (-5/+6) |
| Double Tap | db+2,1 | ,i15~16 | -8 | +6 | — | 12,8 | — | m,m | — | Jail from 1st block with ?F delay |
| HE Combination | db+2,3 | ,i19 | -13 | +8 | — | 12,15 | — | m,m | — | Tornado Wall Crush +20g on hit Input can be held to power up and deal more chip damage on block Input can be delayed by 5F? from 1st? Interrupt with i4 from 1st block |
| HE Combination (Hold) | db+2,3* | ,i51 | +13 | +24d (+14) | — | 12,25 | — | m,m | — | Tornado Balcony Break Input can be partially held from i? to i? Interrupt with i36 from 1st block Interrupt with i25 from 1st hit …Ver notas completasTornado Balcony Break Input can be partially held from i? to i? Interrupt with i36 from 1st block Interrupt with i25 from 1st hit Whiffs vs SSL, SW from 1st block Whiffs vs SS, SW from 1st hit 10 chip damage on block |
| Shadow Cutter | db+4 | i20~21 | -26 | +5c | +29a | 19 | — | l | cs6~ | — |
| Inductance | db+1+2 | i26 | -13 | +8 | — | 12 | — | m | — | Transition to DEN with input D (-6/+11) Backsway |
| Chevron Slash | b+1 | i15~17 | -9 | +4 | +14a (+5) | 17 | t46 r29 | m | — | Homing Balcony Break on CH |
| b+2 | b+2 | i15 | -7 | +4 | — | 12 | — | m | — | Has good left sidestep tracking |
| Gilbert Smash | b+2,1 | ,i15 | -10 | +4 | +32a | 12,17 | r31 | m,m | — | Combo from 1st hit with 15F delay Jail from 1st block with ?F delay Move can be delayed by 10F Input can be delayed by 15F |
| Gilbert Cannon | b+2,3 | ,i18 | -8 | +38d (-20) | — | 12,21 | r36 | m,h | — | Balcony Break Tornado Combo from 1st hit with 5F delay Interrupt with i1 from 1st block Move cannot be delayed Input can be delayed by 5F |
| b+3 | b+3 | i17 | -12 | +4 | — | 14 | — | m | — | Transition to SEN with input F (-5/+11) |
| Impulse Plus | b+3,4 | ,i23~24 | -8 | +19 (+10) | — | 14,20 | — | m,h | — | Balcony Break Combo from 1st hit with ?F delay Interrupt with i3 from 1st block |
| Magnetic Knee | b+4 | i15 | -8 | +8 | — | 23 | t47 r32 | m | — | Knee |
| Magnetic Knee Blast | b+4,1+2 | — | — | +0d | — | 23,15 | t168 | m,th | — | Available on b+4 frontal standing hit |
| Wind Liger | b+1+2 | i21~22,i8~9 | -9 | +9 | — | 4,20 | — | m,m | — | Balcony Break Homing Can evade jabs from range |
| Alternating Current | uf+1 | i15,i25 | -12 | +3 | — | 10,20 | t74 r33 | m,m | — | Combo from 1st hit Cancel 2nd hit to r35? with B (-12/-5) at frame 16 Transition to LEN r29 on hit with D (+3) Interrupt with i2 from 1st block Has good right sidestep tracking |
| uf+2 | uf+2 | i15-i16 | -12 | +9 | — | 17 | t46 r30 | h | — | Normal hit offsets opponent slightly to the left of the axis and rotates them. Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. |
| Lightning Screw | uf+3 | i16~17,i15~18 | -26 | +33a (+15) | — | 12,14 (20) | t61 r44 | m,m | js12~44, fs45~47 | Knee Second hit available on 1st hit (t75 r38, js12~61, fs62~64) Transition to FC on hit |
| Storm Axle | uf+4 | i25~27 | -8 | +42a | — | 20 | t59 r28 | m | js9~29, fs30~32 | Has high and mid evasive frames from frames 4? to 10? Increased evasion when performed from crouching state or LEN Sometimes written Orbital |
| Avalanche Flip | uf+3+4 | — | — | — | — | — | t54 r34? FC | sp | js11~38, fs39~41 | — |
| Avalanche Flip Break Down | uf+3+4,4 | i17~18 | -4 | +0d | — | 20,20 | t67 r31 | sp,m,t | js1~21, fs22~24 | Shift to attack throw on front hit +8c on BT hit i37~38 effective startup (uf+3+4 takes i20) |
| Avalanche Drop | uf+3+4,1+2 | i9~11 | -7 | +1 | — | 40 | t71 r40 FC | sp,t(h) | js1~23, fs24~26 | Throw break: 1+2 i29~31 effective startup (uf+3+4 takes i20) Side switch on break |
| Delayed Rising Toe Kick | uf,n,4 | i23~25 | -13 | +32a (+22) | — | 20 | t55 r30 | m | js9~30, fs31~33 | — |
| Zeus | ub+1+2 | i84~85 | — | +61a | — | 45 | t137 r52 | m! | — | — |
| Surge Blast | f,F+2 | i21~22 | -13 | +35a | — | 20 | — | M | — | Tornado Transition to SEN on hit with input F (+37a) Switches sides |
| f,F+4 | f,F+4 | i21 | -31 | +5 | — | 12 | — | l | — | — |
| Cross Transistor | f,F+4,2 | ,i24 | -7 | +11 | — | 12,15 | DEN | l,h | — | Cannot cancel DEN transition (cannot block i36 moves?) Combo from 1st hit |
| Double Pulse | f,F+4,3 | ,i28 | -16 | -3 | — | 12,20 | — | l,m | — | — |
| Elbow Corona | f,F+1+2 | i16~17 | -9 | +14 (+5) | +59a (+39) | 20 | — | m | — | Elbow Balcony Break 4 chip damage on block |
| Double Action | f,F+3+4 | i19~20 | -16 | +0c | — | 26 | — | l,l | cs21~ | — |
| f,n,b+2 | f,n,b+2 | i14 | -12 | 0 | — | 10 | — | m | — | — |
| Blue Bolt | f,n,b+2,1 | ,i16 | -18 | +47a (+39) | — | 10,10 | — | m,m | — | Jail from 1st block with ?F delay Combo from 1st hit with ?F delay |
| Flash Blade | f,f,F+1 | i18~20 | +4 | +36a | — | 23 | t49? r31? SEN | h | — | Balcony Break 9 chip damage on block Transition to t51? r33? standing with B (+2/+34a) Effectively homing? Unparryable (bug?) |
| Red Sprite | f,f,F+3 | i20~26 | +6 | +15a (+5) | — | 30 | — | m | js3~ | Balcony Break 9 chip damage on block |
| Double Smack | hFC.1+2 | i18,i14~i15 | -12 | +1c | — | 9,15 | — | l,l | cs1~ | Transition to LEN on hit with input n,D (+3c) Can be done from Crouch Level 1 Sometimes written Shoeshine |
| Power Spike | FC.df+2 | i15~16 | -8 | +5 | +63a | 19 | — | m | — | — |
| Streamer | ws1 | i15~16 | -12 | +38a | — | 16 | t46 r30 | m | — | Tornado Transition to SEN r32 with F on hit (+36a) Switches sides |
| ws2 | ws2 | i13~14 | -8 | +3 | — | 13 | t40 r26 | m | — | Transition to DEN r30 with D (-12/-1) Retreats during stance transition Transition to SEN r23 with F (-5/+6) Jab evasion (from frames 1 to 11?) |
| Multiplied Force | ws2,1 | ,i23~24 | -12c | +2c | +4d | 13,17 | t73 r35 | m,m | — | Combo from 1st hit Interrupt with i4 |
| Glass Breaker | ws2,3 | ,i20 | -15 | -3 | — | 13,20 | t78 r38 | m,h | — | Combo from 1st hit with 6F delay Interrupt with i7 Move cannot be delayed Transition to LEN r34 with D (-11/+6) |
| Tower Cannon | ws3 | i20 | +0 | +21a (+15) | — | 30 | t58 r38 | h | — | Transition to LEN r34 with input D (+4/+26a (+20)) |
| Shell Smash | ws4 | i11~12 | -6 | +5 | — | 16 | t36 r24 | m | — | — |
| Dynamic Entry | f+3 | — | — | — | — | — | t40 r15 DEN | sp | — | Transition to DEN Stance moves can be delayed by 19F |
| DEN.1 | DEN.1 | i11~12 | +1 | +8 | — | 14 | — | h | — | Elbow Transition to SEN with input F (-3/+4) |
| Double Barrel | DEN.1,2 | ,i14~15 | -6 | +21c | — | 14,20 | — | h,h | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Jail from 1st block Combo from 1st hit with 6F delay? Move cannot be delayed I…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break Jail from 1st block Combo from 1st hit with 6F delay? Move cannot be delayed Input can be delayed by 6F Forces tech backroll on hit |
| Rimfire | DEN.2 | i17~19 | -7 | +7 | +62a | 17 | — | M | — | Transition to Avalanche Flip on hit or CH with input UF (+9/+64a) Jab evasion |
| Bow Shock | DEN.3 | i22~23 | +5 | +5 | — | 23 | SEN | m | js8~ | Heat Engager Heat Dash +5, +43d (+35) Homing Transition to SEN (cannot cancel, does not transition when using Heat Dash) 9 chip damage on block |
| Legionnaire's Shot | DEN.4 | i23~25 | -12 | +1 | — | 14 | — | l | — | Transition to LEN with input D (-12/+3) |
| Into the Storm | DEN.1+2 | i12~13 | -1 | +29a | — | 24 | FC | h | — | Tornado Balcony Break 4 chip damage on block |
| Stack Up | DEN.3+4 | i22~23 | -14 | -3 | +5c | 21 | — | L | — | Transition to SEN with input F (-7/+4/+12c) |
| SHB | DEN.2+4 | i11 | -3 | 0 | — | 40 | — | t | — | Throw break: 1+2 Opponent status on hit: FDFA |
| Rejection | (airborne).DEN.2+4 | i11 | — | 0 | — | 31 (21) | — | t | — | Throw break: none Opponent status on hit: FUFT |
| Dynamic Entry | DEN.B | — | — | — | — | — | r30 DEN | sp | — | Transition to DEN Can only performed on first DEN transition starting with frame 17 Stance moves can be delayed by 19F |
| Silent Entry | DEN.n,F | — | — | — | — | — | r19 SEN | sp | cs12~39 | Transition to SEN Stance moves can be delayed by 20F |
| Silent Entry | DEN.n,F | — | — | — | — | — | r19 SEN | sp | cs12~39 | Transition to SEN Stance moves can be delayed by 20F |
| Lightning Thrust | SEN.1 | i12~13 | -9 | +23a (+13) | — | 26 | t45 r32 | m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break |
| Turbine Hook | SEN.2 | i17~19 | -12 | +6c | +27d | 23 | t48 r29 FC | L | cs1~48 | Tornado |
| Rising Storm | SEN.3 | i14~16 | -13 | +29a (+19) | — | 20 | t48 r32 | M | js14~39, fs40~42 | Recovers 3F faster on hit (t45 r29) |
| Electric Volley | SEN.4 | i17~18 | +4 | +31a | — | 19 | t53 r35 | h | — | Strong Aerial Tailspin Homing Balcony Break 7 chip damage on block |
| Entangling Ejector | SEN.1+2 | i14~16 | -14 | +20a (+13) | — | 21 | t51 r35 | m | pc6~13 | Tornado Recovers 7F? faster on hit (t44 r28?) -7 and 8 chip damage on block after attack absorption |
| Lightning Axle | SEN.3+4 | i13~14,i18~19 | +0c | +22d (-13) | — | 6,16 (23) | t67 r32 | m,m | js7~35, fs36~38 | Floor Break Jail from 1st block 6 chip damage on block +17d and balcony break on 2nd hit |
| Dynamic Entry | SEN.B | — | — | — | — | — | t55 r30 DEN | sp | — | Transition to DEN (backwards movement) |
| Limited Entry | SEN.D | — | — | — | — | — | t28 r28 LEN | sp | cs24~27? | Transition to LEN Perform WS moves immediately with f_b+1_2_3_4 Transition to r1 FC with no input |
| Limited Entry | SEN.D | — | — | — | — | — | t28 r28 LEN | sp | cs24~27? | Transition to LEN Perform WS moves immediately with f_b+1_2_3_4 Transition to r1 FC with no input |
| Blasting Smack | LEN.1 | i16~17 | -12 | +4c | — | 20 | FC | L | cs1~ | — |
| Blue Jet | H.LEN.1 | i16~17 | -12c | +5d | — | 20,10 | t50 r33 FC | L,t | cs1~50 | Consumes 600F of remaining Heat time Side switch and recover standing on hit throw Opponent is left FUFA |
| Rising Force | LEN.2 | i16~17 | -9 | +25 (+15) | — | 25 | — | m | cs1~15, js16~ | Tornado Elbow 8 chip damage on block Powers up during Heat (Uses Heat Time, Tornado launches on hit) |
| Rising Force (Heat) | H.LEN.2 | i16~17 | -9 | +29d | — | 25 | t55 r38 | m | cs1~15, js16~34 | Tornado Elbow Consumes 240F of remaining Heat time 10 chip damage on block |
| Zeus Unlimited | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | sp | — | — |
| Shockwave | SS.2 | i16~17 | -7 | +22d | — | 20 | — | m | — | 4 chip damage on block |
| Wall Jump Divekick | (Back to wall).b,b,UB | i29~33 | -1 | +19cg | — | 25 | t58 r25 | m | fs5~13 is8~13 js14~46 fs47~49 | Balcony Break Bryan Fahkumram Heihachi Kazuya Lars Law Forces tech back roll on hit |
| Hostile Takedown | 1+3 | i12~14 | -3 | +1 | — | 35 | t45 r31 | t | — | Spike Homing Throw break: 1 or 2 Opponent status on hit: FUFA |
| Raging Thunder | 2+4 | i12~14 | -3 | 0 | — | 35 | t45 r31 | t | — | Homing Throw break: 1 or 2 Opponent status on hit: FDFT perpendicular Side switch on hit |
| Tactical Knee | Left throw | i12~14 | -3 | 0 | — | 40 | — | t | — | Throw break: 1 Opponent status on hit: FUFT |
| Lethal Force | Right throw | i12~14 | -3 | +1 | — | 40 | — | t | — | Throw break: 2 Opponent status on hit: FUFA |
| Swift Silence | Back throw | i12~14 | — | 0 | — | 50 | — | t | — | Throw break: none Opponent status on hit: FDFT |
| Apocalypse | uf+1+2 | i12~14 | -3 | 0 | — | 35 | — | t | — | Throw break: 1+2 Opponent status on hit: FUFT |
| SHB | f,f,F+2+4 | i11 | -3 | 0 | — | 40 | — | t | — | Throw break: 1+2 Opponent status on hit: FDFA |
| Rejection | (airborne).f,f,F+2+4 | i11 | — | 0 | — | 31 (21) | — | t | — | Throw break: none Opponent status on hit: FUFT |
| 10 Hit Combo 1 — etapa 1 | ub+1 | i13 | -16 | -5 | — | 12 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 2 | 2 | i16 | -25 | -14 | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 3 | 1 | i15 | -16 | -5 | — | 8 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 4 | 1 | i25 | -25 | -14 | — | 12 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 5 | 2 | i17 | -26 | -15 | — | 6 | — | l | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 6 | 2 | i23 | -27 | +23 | — | 10 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 7 | 3 | i14 | — | — | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 8 | 3 | i18 | — | +11 (+4) | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 9 | 1+2 | — | — | +12 | — | 2+1 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 10 | 1+2 | i15 | — | +4 (+3) | — | 17 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 62127 · Atualizado em 2026-11-05T01:46:05+00:00
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