FIGHTER DATA / TEKKEN 8
King
254 entradas, incluindo variantesESCOLHER PERSONAGEMKIKing
29On Block ≥ 0Neutras ou positivas
89On Block −9 a −1Vantagem negativa
62On Block ≤ −10Potencialmente puníveis
74Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Ultimo Jaguar | H.2+3 | i17~18 i21~22 | +12 JGR | +0d | — | 20,40 | t85? r35? | M,t | — | Heat Smash Floor Break Transition to attack throw on standing hit Transition to JGR on block Cancel transition to JGR on block wit…Ver notas completasHeat Smash Floor Break Transition to attack throw on standing hit Transition to JGR on block Cancel transition to JGR on block with B (+7) Transition to 2nd i21~22 23dmg mid hit on 1st block or whiff Tornado Balcony Break Hard balcony break i21~22 23dmg Jail from 1st block Forces crouch on 2nd hit +24 JGR on hit Cancel transition to JGR on hit with B (+19) Hits OTG 5 chip damage on block |
| Elbow Impact | f+2,1 | ,i15~16 | -9 | +16a | — | 12,25 | t69 r33 | m,h | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 3f delay Interrupt with i1? (or i0?) Move can be delayed 10f Input can be delayed 11f Hit vs BT +11d |
| Shoulder Tackle | f+2+3 | i20~24 | -5 | +8a (-1) | — | 27 | t57 r33 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Shoulder |
| Muscle Armor > Emerald Elbow | db+1+2,2 | ,i15~16 | -9 | +35g | — | ,15 | t61 r28 | ,t | — | Heat Engager Heat Dash +5, +43d (+35) Reversal Break after absorbing attack with muscle armor Elbow Effective startup i32~33 Trans…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Reversal Break after absorbing attack with muscle armor Elbow Effective startup i32~33 Transition to attack throw on front standing hit +8g on Side/BT hit -5 on block after absorbing an attack with muscle armor. 6 chip damage on block after absorbing an attack with muscle armor Transition into +12? JGR with input 3+4 on throw hit |
| Rapid King Onslaught | JGR.1+3_2+4 | i23 | — | +1d | — | 45 | t47 r24 | t | — | Heat Engager Homing Cannot throw break. Cannot heat dash. Opponent recovers in FUFA. Power up into JGR.1+3* after 30F? or during H…Ver notas completasHeat Engager Homing Cannot throw break. Cannot heat dash. Opponent recovers in FUFA. Power up into JGR.1+3* after 30F? or during Heat 49dmg and i53? effective startup (without Heat) Partially uses remaining Heat time during Heat. Sometimes written RKO |
| Freedom Face Buster | d+1+4 | i12~13 | — | +0d | — | 35 | t37 r24 | t(c) | — | Heat Engager Crouch throw, cannot throw break. Cannot heat dash Opponent recovers in FDFA. Sometimes written Pedigree |
| Jaguar Sprint | f+3+4 | — | — | — | — | — | t128 r30 JGR | — | — | Cancel to r25 standing block with b on frame 35~ at the earliest Access powered-up JGR moves starting at frame 60? Immediately acc…Ver notas completasCancel to r25 standing block with b on frame 35~ at the earliest Access powered-up JGR moves starting at frame 60? Immediately access powered-up JGR moves during Heat Becomes pc7~89 during Heat. Partially uses remaining Heat time |
| Tomahawk | f,f,F+2+4 | i10 | -5 | +1d | — | 40(45) | t39 r29 | t | — | Homing during heat 1+2 throw break Input f,F+2+4 in 6 frames after f,f for bluespark. i13 startup for Bluespark throw with buffere…Ver notas completasHoming during heat 1+2 throw break Input f,F+2+4 in 6 frames after f,f for bluespark. i13 startup for Bluespark throw with buffered input 45 damage on bluespark 18F throw break window on bluespark 7F throw break window on CH bluespark Opponent recovers in FUFL. Sometimes written Shining Wizard |
| Muscle Buster | qcb+1+2 | i11 | -6 | -6d | — | 50 | t39 r28 | t | — | Floor Break Homing during heat 1+2 throw break Side switch King recovers in BT Opponent recovers in FUFA. |
| Giant Swing | f,hcf+1 | i10 | -13 | -22d(-50) | — | 45(50)/70,5 | t39 r29 | t | — | Homing during heat 1 throw break Side switch Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. i11 star…Ver notas completasHoming during heat 1 throw break Side switch Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. i11 startup for Bluespark throw with buffered input 50 damage on bluespark 18F throw break window on bluespark 7F throw break window on CH bluespark Perform tech ukemi to reduce 5 damage. 70 damage on wall splat regardless of input. f,b,d,f are required inputs for normal throw Opponent recovers in FUFT. Sometimes written GS |
| Tijuana Twister | f,hcf+2 | i12~14 | -6 | +1d | — | 50(55) | t39 r25 | t | — | Homing during heat 2 throw break Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark. i13 startup for Blue…Ver notas completasHoming during heat 2 throw break Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark. i13 startup for Bluespark throw with buffered input 55 damage on bluespark 18F throw break window on bluespark 7F throw break window on CH bluespark f,b,d,f are required inputs for normal throw Opponent recovers in FUFL. Sometimes written TT |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| Palm Strike | 1,2 | ,i10~12 | -3 | +8 | — | 5,15 | t43 r21 | h,h | — | Jail from 1st attack with 6f delay Move can be delayed 6f |
| Palm Strike > Head Jammer | 1,2,2+4 | ,i30 | -6 | +1d | — | 5,15,30 | t78 r26 | h,h,t | — | Tornado Throw break 2 Interrupt with i12 from 1st block Can side switch on hit |
| Palm Strike > V Driver | 1,2,d+2+4 | ,i27 | — | +1d | — | 5,15,35 | t77 r28 | h,h,t | — | Floor Break Crouch throw, unbreakable Interrupt with i8 from 1st block Opponent recovers in FDFA |
| Palm Strike Uppercut | 1,2,1 | ,i24~25 | -4 | +5 | +10 | 5,15,10 | t66 r19 | h,h,m | — | Jail from 2nd hit with 4f delay Move can be delayed 9f Interrupt with i5 from 1st block Starter of 10 Strings, 3rd~5th hits are combo |
| Palm Strike Uppercut > Suplex | 1,2,1,2+4 | ,i26~28 | -3 | +0d | — | 5,15,10,40 | t100 r26 | h,h,m,t | — | Throw break 2 Can side switch on hit |
| Palm Strike Uppercut > V Driver | 1,2,1,d+2+4 | ,i28~30 | — | +1d | — | 5,15,10,35 | t101 r25 | h,h,m,t | — | Floor Break Crouch throw, unbreakable Opponent recovers in FDFA |
| Right Jab | 2 | i10 | +1 | +7 | — | 10 | t28 r18 | h | — | — |
| Right Jab > Uppercut | 2,1 | ,i23~24 | -3 | +8 | — | 10,15 | t55 r21 | h,m | — | Combo from 1st hit |
| Left Kick | 3 | i15~16 | -9 | +2 | — | 17 | t43 r27 | h | — | — |
| 3,2 | 3,2 | ,i20~21 | -9 | +5c | — | 17,18 | t65 r28 | h,m | — | Elbow Move can be delayed 10f Interrupt with i1 from 1st block |
| Stampede Crush | 3,2,2 | ,i23~24 | -13 | +17g | — | 17,18,24 | t96 r35 | h,m,m | — | Balcony Break Spike Elbow Transition to JGR +17g r30 automatically on hit Cancel JGR transition +12g with B Combo from 2nd CH with…Ver notas completasBalcony Break Spike Elbow Transition to JGR +17g r30 automatically on hit Cancel JGR transition +12g with B Combo from 2nd CH with 10f delay Move can be delayed 11f Forces tech backroll on hit Opponent recovers crouching Interrupt with i3 from 2nd block |
| Stampede Crush (Hold) | 3,2,2* | ,i34~35 | +9c | +25a (+15) | — | 17,18,30 | t107 r35 | h,m,m | — | Balcony Break Spike Elbow Transition to JGR +9 +25a (+15) r30 automatically on hit or block Cancel JGR transition +4c +20a (+10) r…Ver notas completasBalcony Break Spike Elbow Transition to JGR +9 +25a (+15) r30 automatically on hit or block Cancel JGR transition +4c +20a (+10) r35 with B Move can be delayed 11f 12 chip damage on block Interrupt with i14 from 2nd block |
| Right Kick | 4 | i13 | -5 | +6 | +31d | 20 | t37 r24 | h | — | Balcony Break (CH)Sometimes written Magic 4 |
| 1+2 | 1+2 | i18 | -11 | -2 | +0 | 17 | t48 r28 BT | m | — | Elbow |
| Head Spinner | 1+2,1 | ,i22 | -13 | +12a (+3) | — | 17,21 | t76 r33 | m,m | — | Balcony Break Combo from 1st hit with 1f delay Input can be delayed 1f Move cannot be delayed Interrupt with i5 from 1st block Cancel to -18 -9 -7 r35 with B on frame 19 |
| Brutal Sting | 1+2,3 | ,i24~25 | -3 | +12a (+3) | — | 17,25 | t81 r37 | m,h | — | Tornado Balcony Break Combo from 1st hit with 2f delay Combo from 1st CH with 3f delay Move can be delayed 3f Interrupt with i5 from 1st block |
| f+2 | f+2 | i15~16 | -11 | +2 | — | 12 | t45 r29 | m | — | Elbow |
| Elbow Impact | f+2,1 | ,i15~16 | -9 | +16a | — | 12,25 | t69 r33 | m,h | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 3f delay Interrupt with i1? (or i0?) Move can be delayed 10f Input can be delayed 11f Hit vs BT +11d |
| f+2,d+1 | f+2,d+1 | ,i22 | -13c | +2c | — | 12,15 | t77 r38 | m,m | — | Floor Break Interrupt with i4 Move can be delayed 10f Input can be delayed 11f |
| Jaguar Smash Combo | f+2,d+1,2 | ,i22~23 | -15 | +27a (+17) | — | 12,15,16 | t101 r36 | m,m,m | — | Combo from 2nd hit with 13f delay Move can be delayed 10f Input can be delayed 13f Jail from 2nd attack with 3f delay |
| Front Kick | f+3 | i15~16 | -8 | +1 | +9 | 18 | t42 r26 | m | — | Hit vs BT +4 |
| Front Kick > DDT | f+3,1+2 | — | — | -5d | — | 18,20 | — | m,t | — | Input 1+2 during frames 2~20 of f+3 Shifts to throw on front grounded hit Can side switch on hit |
| Rolling Sobat | f+4 | i18~20 | -9 | +12a (+3) | — | 25 | t51 r31 | m | js9~25 fs26~28 | Homing Balcony Break |
| Shadow Lariat | f+1+2 | i16~17 | +0~+1 | +10d | — | 23 | t44 r27 | h | — | — |
| Body Check | f+1+4 | i17~19 | +3 | +7 | — | 21 | t45 r26 | m | — | Chest attack, unparryable by Asuka, Nina, etc |
| Shoulder Tackle | f+2+3 | i20~24 | -5 | +8a (-1) | — | 27 | t57 r33 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Shoulder |
| df+1 | df+1 | i14~15 | -1 | +3 | — | 15 | t41 r26 | m | — | Floor Break Elbow |
| Elbow Sting | df+1,2 | ,i20~21 | -10 | +5 | — | 15,15 | t66 r29 | m,m | — | Combo from 1st hit with 4f delay Combo from 1st CH with 9f delay Move can be delayed 11f Input can be delayed 12f |
| df+2 | df+2 | i13 | -6 | +4 | — | 12 | t38 r25 | m | — | — |
| Double Hook Disaster | df+2,1 | ,i20~21 | -4 | +24a | — | 12,15 | t62 r28 | m,h | — | Balcony Break (airborne) Combo from 1st CH with 13f delay Move can be delayed 13f |
| df+3 | df+3 | i14 | -9 | +6 | — | 17 | t42 r28 | m | — | Has good right sidestep tracking |
| Lasso Kick | df+3,4 | ,i30 | +0 | +28d | — | 17,23 | t69 r25 FDFT | m,h | ,js22~41 fs42~55 | Balcony Break (airborne) Combo from 1st CH Duckable on normal hit Available only on 1st hit or block |
| df+4 | df+4 | i14~15 | -14 | -3 | — | 10 | t47 r32 | l | — | — |
| df+4,3 | df+4,3 | ,i22 | -5 | +6 | — | 10,11 | t61 r24 | l,h | — | Combo from 1st CH |
| Mincer | df+4,3,4 | ,i28~29 | -15 | +6a (-3) | +47a (+16) | 10,11,27 | t104 r38 | l,h,m | ,js18~36 fs37~39 | Balcony Break Combo from 2nd CH. Transition to BT -8 +13a (+4) +54a (+23) r31 with B BT transition is -14 |
| Mincer Low | df+4,3,d+4 | ,i33~35 | -10d | -8a | +22a | 10,11,20 | t99 r27 FDFT | l,h,L | ,js25~36 fs37~62 | Recovers in FC on hit |
| Frankensteiner | df+3+4 | i28~35 | -12d~-18d | +18d | — | 30,15 | t65 r30 FUFT | SM,t | js13~37 fs38~40 | Floor Break Transition to attack throw on up-close front standing hit Recovers in BT on throw success -7c~+0c on far/BT/Side hit C…Ver notas completasFloor Break Transition to attack throw on up-close front standing hit Recovers in BT on throw success -7c~+0c on far/BT/Side hit Can perform a special downed animation when hitting the ground with D |
| d+1 | d+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~ | Transition to standing r24 with f |
| Jab > Uppercut | d+1,2 | ,i15~17 | -11 | +5 | — | 5,13 | t55 r28 | sl,m | — | Jail from 1st block Combo from 1st CH |
| d+2 | d+2 | i11 | -4 | +7 | — | 8 | t34 r23 FC | sl | — | — |
| Stomp | d+3 | i17 | -12 | +1 | — | 12 | t48 r31 | L | — | — |
| d+4 | d+4 | i14 | -15 | -4 | — | 6 | t48 r34 FC | l | — | — |
| Atlas Hammer | d+1+2 | i23 | -24 | +45a (+35) | — | 21 | t68 r45 | m | cs6~22 | Tornado |
| d+3+4 | d+3+4 | i16 | -25 | -9 | — | 14 | t60 r44 FC | L | cs6~ | On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) Can be done from Crouch Level 1 |
| d+3+4,4 | d+3+4,4 | ,i29 | -25 | -9 | — | 14,7 | t89 r44 FC | L,L | ,cs1~ | Combo from 1st CH |
| Stagger Kicks | d+3+4,4,4 | ,i29 | -25 | -9 | — | 14,7,7 | t118 r44 FC | L,L,L | ,cs1~ | Combo from 2nd CH Sometimes written Ali Kicks |
| Stagger Kick Spinning Uppercut | d+3+4,4,4,2 | ,i28 | -15 | +5 | — | 14,7,7,10 | t136 r34 | L,L,L,m | — | Combos if the low before the punch counterhits |
| Stagger Kick Flurry | d+3+4,4,4,4 | ,i29 i29 | -26 | +15 | — | 14,7,7,4,3 | t177 r45 FC | L,L,L,L,L | ,cs1~ | Only available if 1st hit counterhits Combo from 3rd hit |
| Corporate Elbow | d+2+3 | i30~35 | -8~-3 | +0c~+5c | — | 25 | t73 r38 | M | js21~32 fs33~35 fs37~54 | Floor Break Elbow Opponent cannot tech roll on FUFT hit Sometimes written People's Elbow |
| Brain Chop | db+2 | i25~26 | -5c | +19a | — | 21 | t56 r30 | m | — | Floor Break |
| Crouching Low Kick | db+3 | i23 | -14 | +4c | +25a | 17 | t56 r33 FC | L | cs6~ | Tracks left side |
| Low Drop Kick | db+4 | i29~31 | -17a | -3d | +27d | 20 | t65 r34 FDFT | L | cs6~14 js16~29 fs30~65 | r41 FC on hit |
| Muscle Armor | db+1+2 | — | — | — | — | — | r17 | — | pc6~59 | Damage taken during power crush state is recoverable Cancel into d+b1+2,2 (Emerald Elbow) on frames 17~60 with input 2 Cancel to r…Ver notas completasDamage taken during power crush state is recoverable Cancel into d+b1+2,2 (Emerald Elbow) on frames 17~60 with input 2 Cancel to r30 JGR with 3+4 on frame 35 Cancel into movement or crouch or any attack on frame 40 |
| Muscle Armor > Emerald Elbow | db+1+2,2 | ,i15~16 | -9 | +35g | — | ,15 | t61 r28 | ,t | — | Heat Engager Heat Dash +5, +43d (+35) Reversal Break after absorbing attack with muscle armor Elbow Effective startup i32~33 Trans…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Reversal Break after absorbing attack with muscle armor Elbow Effective startup i32~33 Transition to attack throw on front standing hit +8g on Side/BT hit -5 on block after absorbing an attack with muscle armor. 6 chip damage on block after absorbing an attack with muscle armor Transition into +12? JGR with input 3+4 on throw hit |
| Muscle Armor > Jaguar Sprint | db+1+2,3+4 | — | — | — | — | — | r30 JGR | — | — | Effective startup for stance moves is increased by 65 frames starting from db+1+2 startup pc7~ in Heat |
| Quick Hook | b+1 | i12 | -8 | +3 | +3s | 13 | t39 r27 | h | — | — |
| Quick Hook > Uppercut | b+1,2 | ,i19~20 | -13 | +5 | — | 13,20 | t54 r34 | h,h | — | Tornado Combo from 1st hit with 8f delay Combo from 1st CH with 10f delay Launches opponent if b+1 counterhits, +70a (+54) Move can be delayed by 6f Input can be delayed by 10f |
| Quick Hook > Heel Kick | b+1,4 | ,i26~28 | -10d | +1d | — | 13,23 | t82 r40 FUFT | h,m | ,js16~35 fs36~38 | Spike Combo from 1st CH with 4f delay Move can be delayed by 6f Input can be delayed by 10f |
| Chupacabra | b+2 | i14 | -5 | +1 | — | 16 | t38 r24 | h | — | — |
| Chupacabra > Spinning Back Elbow | b+2,1 | ,i20~21 | -9 | +19a (+10) | — | 16,21 | t72 r32 | h,h | — | Balcony Break Elbow Combo from 1st hit with 5f delay Move can be delayed by 10f Input can be delayed by 15f Recovers 2f faster on hit |
| Chupacabra > Olympia Slam | b+2,4 | ,i21 | -8 | +0d | — | 16,18,20 | t66 r26 | h,m,t | — | Shifts to throw on front grounded hit Move can be delayed by 10f Input can be delayed by 15f Hit vs Side/BT +10s |
| Chupacabra > Head Butt | b+2,1+2 | ,i24~25 | +2c | +22a | — | 16,22 | t71 r27 | h,h | — | Spike Head Move can be delayed by 10f Input can be delayed by 15f |
| Toll Kick | b+3 | i16~18 | -10 | +13d | — | 23 | t51 r33 | h | pc7~15 | Tornado Balcony Break -5 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state Forces tech backroll on hit |
| Guillotine Drop | b+3:1+2 | — | — | -7d | — | 23,15 | t184 | h,t | — | Shifts to throw on front grounded hit Input 1+2 during frames 2~17 of b+3 Side switch on hit Sometimes written b+3,1+2 |
| Disgraceful Kick | b+4 | i17~21 | +2 | +14gc | — | 25 | t50 r29 BT | h | — | Balcony Break |
| Capital Punishment | u+1+2 | i35~36 | +2c | +22a | — | 25 | t63 r27 | m | js9~33 | Floor Break Parryable by traditional punch parries |
| Burning Knuckle | u+1+2* | i67 | — | +11d | — | 40 | t99 r38 | m! | js9~60 | Floor Break Auto switch side if fly over opponent |
| Water Parting Chop | uf+1 | i20~23 | -3 | +36a (+27) | — | 21 | t50 r27 | h | — | Homing Balcony Break |
| High Elbow Drop | uf+2 | i47~53 | -17d (-17) | -7d | — | 40 | t95 r42 FUFA | M | js10~53 fs55~80 | Floor Break Elbow u+2 to jump vertical (js9~), ub+2 to jump back (js9~) Auto switch side if fly over opponent Opponent forced crouching on block |
| Falling Heel Kick | uf+3 | i22~29 | -10d | -1d | — | 23 | t55 r26 FUFT | M | js13~32 33~35 | Floor Break King lands off-axis on block |
| Jumping Knee Lift | uf+4 | i15~16 | -13 | +33a (+23) | — | 13 | t48 r32 | m | js9~23 fs24~26 | Knee Recovers 2f faster on hit Sometimes written Hopknee Hopkick |
| Delayed Rising Toe Kick | uf,n,4 | i23~25 | -13 | +32a (+22) | — | 20 | t55 r30 | m | js9~30 fs31~33 | — |
| ub+4 | ub+4 | i15~16 | -13 | +19a (+9) | +33a (+23) | 15 | — | m | js9~28 fs29~31 | Balcony Break Knee Jump in-place knee, stubby range |
| Sole Crusher | uf+3+4 | i22~23 | -12 | +25g | — | 23 | t55 r32 | m | pc7~21 | Tornado Balcony Break (airborne) -7 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state Shifts …Ver notas completasTornado Balcony Break (airborne) -7 on block and 9 chip damage (10 in Heat) after absorbing an attack in power crush state Shifts to r29 JGR on hit Cancel shift into JGR on hit at +22g with B |
| Stomach Smash / Jaguar Hammer | f,f,n,2 | i18 | -13 | +5s/(0d) | — | 17,(30) | t50 r32 | L,(t) | cs6~29 | i19 startup with buffered input Shifts to throw on front grounded CH. Unexecutable at long range from opponent |
| Lay Off | f,f,n,1+2 | i9 | +0 | +7s | +18s | 0 | t32 r23 | m | — | i10 startup with buffered input Forces Standing on hit. Allows follow up on CH. Sometimes written Shove |
| Jaguar Hook | f,F+1 | i20~21 | -5 | +14g | +38d | 21 | t49 r28 | m | — | Homing Balcony Break |
| Beast Elbow | f,F+2 | i31~32 | +7 | +12c | — | 21 | t62 r30 | m | — | Elbow Forces crouching on hit. Allow crouching throw on hit. 6 chip damage on block. 8 chip damage on block in heat. |
| Konvict Kick | f,F+4 | i15 | -15 | +14a(+4) | +1d | 25,(14) | — | m,(t) | — | Tornado Balcony Break Shifts to 14dmg throw on front grounded CH. |
| Exploder | f,F+3+4 | i28~30 | 0 | +24d(-34) | — | 25 | r (FUFT) | h | js9~ | Wall Crush +2gc on block Balcony Break Chip damage on block. (extra near wall) Forces crouch on wall crush Recovers FUFT on whiff.…Ver notas completasWall Crush +2gc on block Balcony Break Chip damage on block. (extra near wall) Forces crouch on wall crush Recovers FUFT on whiff. 7 chip damage on block. 10 chip damage on block as wall crush. 10 chip damage on block in heat. 13 chip damage on block as wall crush in heat. |
| Diving Body Press | f,F+2+3 | i21~43 | -16c~+2c | -19c~+3c/-5d | — | 20,15 | r FDFA | M,t | js12~ | Forces crouching on block and hit. Throw when hit standing in front close range. |
| Strong Knee | f,f,F+3 | i20~25 | +3 | +30(+22) | — | 25 | t55 r30 | m | — | Balcony Break Knee 7 chip damage on block. 10 chip damage on block in heat. Sometimes written wr3 |
| Running Exploder | f,f,F+3+4 | i28~34 | +17 | +32d(-26) | — | 40 | t70? r42? FUFT | m | js9~ | Balcony Break Sometimes written wr3+4 |
| Leg Breaker | FC.df+1 | i32~34 | -12 | +73a(+57) | — | 20 | t63 r29 FC | L | cs1~ | Can also be performed with f,n,d,DF+1/CD.1. Tornado on grounded hit. Sometimes written CD.DF+1 |
| Body Blow | FC.df+2 | i15 | -14 | +56a | — | 21 | t48 r33 | m | — | Crumple on hit. |
| hFC.3 | hFC.3 | i18 | -17 | -6 | — | 10 | r FC | L | — | Get extra range by FC.df+3/CD.DF+3. |
| d+1 | d+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~ | Transition to standing r24 with f |
| Jab > Uppercut | d+1,2 | ,i15~17 | -11 | +5 | — | 5,13 | t55 r28 | sl,m | — | Jail from 1st block Combo from 1st CH |
| d+3+4 | d+3+4 | i16 | -25 | -9 | — | 14 | t60 r44 FC | L | cs6~ | On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) Can be done from Crouch Level 1 |
| d+3+4,4 | d+3+4,4 | ,i29 | -25 | -9 | — | 14,7 | t89 r44 FC | L,L | ,cs1~ | Combo from 1st CH |
| Stagger Kicks | d+3+4,4,4 | ,i29 | -25 | -9 | — | 14,7,7 | t118 r44 FC | L,L,L | ,cs1~ | Combo from 2nd CH Sometimes written Ali Kicks |
| Stagger Kick Spinning Uppercut | d+3+4,4,4,2 | ,i28 | -15 | +5 | — | 14,7,7,10 | t136 r34 | L,L,L,m | — | Combos if the low before the punch counterhits |
| Stagger Kick Flurry | d+3+4,4,4,4 | ,i29 i29 | -26 | +15 | — | 14,7,7,4,3 | t177 r45 FC | L,L,L,L,L | ,cs1~ | Only available if 1st hit counterhits Combo from 3rd hit |
| ws1 | ws1 | i10~11 | -3 | +4s | — | 12 | t33 r22 | m | — | Acts like 11 frame attack. Forces Standing on hit. |
| ws2 | ws2 | i14 | -9 | +1s | — | 11 | t47 r33 | m | — | Homing Forces Standing on hit. |
| Round Trip Chop | ws2,2 | i15~16 | -12 | +12g | — | 11,25 | t69 r33 | m,m | — | Balcony Break Combo from 1st hit with 9F delay Combo from 1st CH with 16F delay Recover 3F faster on hit(r30? t66?) Transition to …Ver notas completasBalcony Break Combo from 1st hit with 9F delay Combo from 1st CH with 16F delay Recover 3F faster on hit(r30? t66?) Transition to JGR on hit Cancel to standing with B Move can be delayed by 10F Input can be delayed by 16F |
| ws3 | ws3 | i16 | 0 | +22a(+12) | — | 20 | t44 r28 | h | — | — |
| Toe Smash | ws4 | i11~12 | -6 | +5 | — | 20 | t36 r24 | m | — | — |
| Snap Uppercut | ws1+2 | i18~19 | -10 | +35a(+25) | — | 20 | t47 r28 | m | — | Elbow |
| Beast Step | f,n,d,df | — | — | — | — | — | t20 r1 | — | — | Duck high while moving forward. Input f,n,d,df,f+(button) for instant ws moves. 1st f cannot be held more than 10 frames. |
| Leg Breaker | FC.df+1 | i32~34 | -12 | +73a(+57) | — | 20 | t63 r29 FC | L | cs1~ | Can also be performed with f,n,d,DF+1/CD.1. Tornado on grounded hit. Sometimes written CD.DF+1 |
| Knee Lift | CD.DF+4 | i15~16 | -9 | +49a(+18) | +53a | 21 | t52 r36 | m | — | Knee Special down state that allows low juggle (on normal hit). Crumple on CH for full combo. |
| Black Bomb | CD.1+2 | i20~23 | -5c | +16d | +52a | 24 | t55 r32 | M | — | Balcony Break Bounce off ground on CH for full combo. |
| Blind Kick | BT.3 | i13~14 | -13 | +9s | +50d | 18 | — | M | — | Tornado Hits OTG. Forces standing on normal hit. Crumple on CH for full combo. |
| Blind Kick > Neck Breaker | BT.3:1+2 | — | — | +0d | — | 18,20 | — | M,t | — | Floor Break Throw when hit standing in front close range. Just frame input. |
| Atomic Blaster | BT.1+2 | i26~30 | — | +2d | — | 45 | — | h! | — | Unblockable high attack. |
| Moonsault Body Press | BT.1+4 | i41~47 | — | +6d | — | 30 | r FDFA | M! | js8~ | Unblockable mid attack. |
| Low Drop Kick (BT) | BT.d+4 | i22~24 | -14 | -2d | +28d | 20 | t55 r31 FDFT | l | js11~25, fs26~55 | Transitions to FC r40 on hit Also can be done in backturn crouching. |
| Jaguar Step (BT) | BT.3+4 | — | — | — | — | — | r24? BT JGS | — | js6~ | Jaguar Step away from the oppponent while keeping backturn stance on recovery. Can cancel into BT.1+2 / BT.1+4 unblockable. Can ho…Ver notas completasJaguar Step away from the oppponent while keeping backturn stance on recovery. Can cancel into BT.1+2 / BT.1+4 unblockable. Can hold 3+4 to keep spinning. Cannot Reverse Jaguar Step in BT stance. |
| Jaguar Step | 3+4 | — | — | — | — | — | t34 r24 JGS | — | js6~21 fs22~24 | Hold to continue spinning and power up strikes, but King doesn't change direction. King gets dizzy and falls after 6th spin: r102 FUFT fs?. 2nd spin onward: r32 JGS |
| Reverse Jaguar Step | b+3+4 | — | — | — | — | — | t34 r24 JGS | — | js6~21 fs22~24 | Cannot be held to continue spinning. |
| Jaguar Step > Hook | JGS.1 | i17~18/i19~20 | -7/-1 | +47d/+53d | — | 21/25/31 | — | h | — | Crumple on hit. On block / hit / startup increases up to 2nd spin. Damage increase up to 3rd spin. |
| Jaguar Step > Hammer | JGS.2 | i11~12 | -9/-2/0c | +12c | — | 15/18/22 | t39 r27 | m | — | Forces Crouching on hit. Forces Crouching on block from 3rd spin on. Damage increase up to 3rd spin. |
| Jaguar Step > Sobat | JGS.3 | i22~23 | -5/-1 | +21a(+12)/+25a(+16) | — | 23/27/34 | — | m | — | Balcony Break Strong Aerial Tailspin On block / hit increases up to 2nd spin. Damage increase up to 3rd spin. |
| Jaguar Step > Sobat & Press | JGS.3,2+3 | i21~43 | -16c~+2c | -19c~+3c/-5d | — | 23/27/34,20,15 | r FDFA | m,M,t | — | Throw when hit standing in front close range. Doesn't combo from JGS.3, but trades with 10 frame jab. Properties not changed with extra spins. |
| Jaguar Step > High Kick | JGS.4 | i17~18 | +8/+15 | +5a(-4)/+10a(+1) | — | 40/42/52 | — | h | — | Balcony Break Guard Break Chip damage on block. On block / hit increases up to 2nd spin. Damage increase up to 3rd spin. |
| Jaguar Step > Mid Kick | JGS.df+4 | i17~19 | -16/+8 | +5a(-4) | — | 30/36/45 | — | m | — | Balcony Break On block increases up to 2nd spin. Damage increase up to 3rd spin. |
| Jaguar Sprint | f+3+4 | — | — | — | — | — | t128 r30 JGR | — | — | Cancel to r25 standing block with b on frame 35~ at the earliest Access powered-up JGR moves starting at frame 60? Immediately acc…Ver notas completasCancel to r25 standing block with b on frame 35~ at the earliest Access powered-up JGR moves starting at frame 60? Immediately access powered-up JGR moves during Heat Becomes pc7~89 during Heat. Partially uses remaining Heat time |
| Running Elbow Smash | JGR.1 | i16~17 | -8 | +26c | — | 21 | t45 r28 | m | — | Balcony Break Elbow Power up into JGR.1* after 30F? or during Heat Partially uses remaining Heat time during Heat. |
| Running Elbow Smash (charged) | JGR.1* | i16~17 | -4 | +75a (+59) | — | 25 | t45 r28 | m | — | Tornado Elbow Effective startup i46~47? Partially uses remaining Heat time during Heat. |
| Jaguar Axe | JGR.2 | i18~19 | +3 | +5a | — | 24 | t52 r33 | h | — | Strong Aerial Tailspin 4 chip damage on block. Power up into JGR.2* after 30F? or during Heat Partially uses remaining Heat time during Heat. |
| Jaguar Axe (charged) | JGR.2* | i18~19 | +8 | +32a | — | 28 | t52 r33 | h | — | Balcony Break Effective startup i48~49? 8 chip damage on block Partially uses remaining Heat time during Heat |
| Sprint K. | JGR.3 | i22~23 | -9 | +12d (+2) | — | 30 | t66 r43 | m | js11~30 fs31~33 | Balcony Break Homing Power up into JGR.3* after 30F? or during Heat Partially uses remaining Heat time during Heat. |
| Sprint K. (charged) | JGR.3* | i22~23 | +2 | +21a (-5) | — | 34 | t66 r43 | m | js11~30 fs31~33 | Balcony Break Homing Effective startup i52~53? 10 chip damage on block Partially uses remaining Heat time during Heat |
| Dashing Low Drop Kick | JGR.4 | i20~24 | -21 | +0c | — | 20 | t60 r36 FUFT | L | js7~23 fs24~ | Power up into JGR.4* after 30F? or during Heat Partially uses remaining Heat time during Heat. |
| Dashing Low Drop Kick (charged) | JGR.4* | i20~24 | -21 | +20a | — | 24 | t60 r36 FUFT | L | js7~23 fs24~ | Effective startup i50~54? Partially uses remaining Heat time during Heat. |
| Diving Body Press | JGR.1+2 | i21~43 | -16c~+2c | -19c~+3c/-5d | — | 20,15 | t60 r27 FDFA | M,t | — | Throw when hit standing in front close range. King recovers off axis Power up into JGR.1+2* after 30F? or during Heat 24,15dmg and…Ver notas completasThrow when hit standing in front close range. King recovers off axis Power up into JGR.1+2* after 30F? or during Heat 24,15dmg and i51~73? effective startup (without Heat) Partially uses remaining Heat time during Heat |
| Rapid King Onslaught | JGR.1+3_2+4 | i23 | — | +1d | — | 45 | t47 r24 | t | — | Heat Engager Homing Cannot throw break. Cannot heat dash. Opponent recovers in FUFA. Power up into JGR.1+3* after 30F? or during H…Ver notas completasHeat Engager Homing Cannot throw break. Cannot heat dash. Opponent recovers in FUFA. Power up into JGR.1+3* after 30F? or during Heat 49dmg and i53? effective startup (without Heat) Partially uses remaining Heat time during Heat. Sometimes written RKO |
| Anger Of The Beast | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | — | — | Takes some time to charge and can cancel into anything. After charged next hit by either side becomes counter hit. |
| Wall jump attack | (back to wall).b,b,UB | i43~48 / i44~63 | -8 | +2 / +15 | — | 45 / 21 | t89 r26 FDFT | t / m | fs5~62, is8~13 | Unbreakable throw near wall, becomes air attack if throw not connected. Side switch on attack throw. King recovers in FUFL. Opponent recovers in FUFA. |
| Arm Whip | b+1+3 | i10 | — | +2d | — | 25 | — | r(m) | ps5~15? | Floor Break Parry opponent's right punch. Side Switch. Opponent recovers in FUFR. |
| Spinning Heel Hold | b+2+4 | i10 | — | +24d | — | 25 | — | r(m) | ps5~12 | Parry opponent's left kick. Side switches randomly. Opponent recovers in FUFL. |
| Leg Screw > Figure Four Leg Lock | b+2+4:3+4 | i10 | — | +27d(+1d) | — | 25(,28) | — | r(m) | ps5~12 | 2 Throw Break Parry opponent's right kick. Just frame input right before camera returns to normal position to deal extra damage. Opponent recovers in FUFT. |
| Victory Palm | ss2 | i19~20 | -5 | +35a | — | 25 | — | h | — | Balcony Break |
| Side Step to RSSB2 / RSSB1 | ss2+4 | i13 (i38) | -3 | +0d / +1d | — | 15 / 20 | t65 r27 | t | cs1~25 | Homing 2 throw break (except from behind). i38 effective startup animation RSSB2 from side/behind, RSSB1 from front, doesn't chang…Ver notas completasHoming 2 throw break (except from behind). i38 effective startup animation RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. Opponent recovers in FUFT. Cancel to r35 FC with b (cs1~35). |
| Reverse Special Stretch Bomb (Cancel) | ss2+4,b/db | — | — | — | — | — | r FC | — | — | Side Step that ducks high and covers long distance quickly, recovers in crouch. Input by u/d,n,n+2+4,b/db. |
| Deadly Boomerang | ss3+4 | i27~31 | +0 | +0d | — | 50 | r FDFA | h | — | Deals a lot of chip damage on block. Tracks side steps. In game frame data incorrectly shows that SSL 3+4 is i21 |
| Whirling Spring Kick | FUFT.b+3+4 | i16~28 | -25 | +4a(-6) | — | 25 | — | m | — | Balcony Break Faster than normal spring kick and knocks down. |
| Winding Nut | 1+3 | i12~14 | -6 | +0d | — | 35 | t45 r31 | t | — | Homing 1 or 2 throw break. Input f+1+3 to increase throw range, but its startup is 3 frames slower. f+1+3: i15~17, t50 r33 Opponen…Ver notas completasHoming 1 or 2 throw break. Input f+1+3 to increase throw range, but its startup is 3 frames slower. f+1+3: i15~17, t50 r33 Opponent recovers in FUFA. Side switch on successful throw break |
| Suplex | 2+4 | i12~14 | -3 | +0d | — | 35 | t45 r31 | t | — | Homing 1 or 2 throw break. Input f+2+4 to increase throw range, but its startup is 3 frames slower. f+2+4: i15~17, t50 r33 Side switch. Opponent recovers in FUFA. |
| Executioner Drop | uf+1+2 | i12 | -6 | +19d(-7) / +17d(-13) | — | 30 | t39 r27 | t | — | 1+2 throw break. Hold b to throw backwards. Damage becomes 15 on wall splat. Opponent recovers in FUFT. |
| Argentina Backbreaker | (Left side throw) | (depends) | -3 | +36d | — | 40 | — | t | — | 1 throw break. Any throw on standing opponent's left side. Side switch. Opponent recovers in FUFR. |
| Knee Crusher | (Right side throw) | (depends) | -3 | +21d | — | 42 | — | t | — | 2 throw break. Any throw on standing opponent's right side. Opponent recovers in FUFT. |
| Half Boston Crab | (Behind 1 throw) | (depends) | — | +0d | — | 60 | — | t | — | Cannot throw break. Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws. Side switch. Opponent recovers in FDFL. |
| Cobra Twist | (Behind 2 throw) | (depends) | — | -1d | — | 60 | — | t | — | Cannot throw break. Any 2 break throw behind opponent's back except chain throws. Side switch? Opponent recovers in FDFL. |
| Knee Bash | df+2+3 | i12 | -2 | +0d | — | 40 | t39 r27 | t | — | 2 throw break. Opponent recovers in FUFT. |
| Figure Four Leg Lock | db+2+3 | i12 | -6 | +1d / +0d | — | 40 (8+20+12) | t39 r27 | t | — | 1+2 throw break. Opponent recovers in FUFT / FDFT. |
| Throw Away | b+1+2 | i12~17 | -3 | +14g | — | 0 | t37 r20 | t | — | Homing 1+2 throw break. Side switch. Damage becomes 15 on wall splat. Transition to JGR Can range from +22 to +47 (?) on wall hit …Ver notas completasHoming 1+2 throw break. Side switch. Damage becomes 15 on wall splat. Transition to JGR Can range from +22 to +47 (?) on wall hit depending on angle and distance to the wall Cancel to standing with f,F or b,B (-2) Can range from +6? to +31 (?) on wall hit depending on angle and distance to the wall Sometimes written Irish Whip |
| Throw Away > Back Swing | b+1+2,1+2 | i12~17 | — | +11g | — | 0 | — | t | — | 1+2 throw break. Damage becomes 15 on wall splat. Transition to JGR Can range from +20 to +30(?) on wall hit depending on angle an…Ver notas completas1+2 throw break. Damage becomes 15 on wall splat. Transition to JGR Can range from +20 to +30(?) on wall hit depending on angle and distance to the wall Cancel to standing with f,F or b,B (-6) Can range from +15 to +25(?) on wall hit depending on angle and distance to the wall |
| Tombstone Pile Driver | db,n,f+2+4 | i11 | -2 | -1d | — | 53 | t39 r28 | t | — | Floor Break 2 throw break Input n,f+2+4 in 30 frames Cannot be buffered from crouch Cannot be executed during while standing Opponent recovers in FUFA |
| Muscle Buster | qcb+1+2 | i11 | -6 | -6d | — | 50 | t39 r28 | t | — | Floor Break Homing during heat 1+2 throw break Side switch King recovers in BT Opponent recovers in FUFA. |
| Elevating Spine Cracker | qcb+1+3 | i14 | -2 | +51a | — | 8 | — | t | — | Tornado Tornado on hit 1 throw break |
| Tomahawk | f,f,F+2+4 | i10 | -5 | +1d | — | 40(45) | t39 r29 | t | — | Homing during heat 1+2 throw break Input f,F+2+4 in 6 frames after f,f for bluespark. i13 startup for Bluespark throw with buffere…Ver notas completasHoming during heat 1+2 throw break Input f,F+2+4 in 6 frames after f,f for bluespark. i13 startup for Bluespark throw with buffered input 45 damage on bluespark 18F throw break window on bluespark 7F throw break window on CH bluespark Opponent recovers in FUFL. Sometimes written Shining Wizard |
| Giant Swing | f,hcf+1 | i10 | -13 | -22d(-50) | — | 45(50)/70,5 | t39 r29 | t | — | Homing during heat 1 throw break Side switch Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. i11 star…Ver notas completasHoming during heat 1 throw break Side switch Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. i11 startup for Bluespark throw with buffered input 50 damage on bluespark 18F throw break window on bluespark 7F throw break window on CH bluespark Perform tech ukemi to reduce 5 damage. 70 damage on wall splat regardless of input. f,b,d,f are required inputs for normal throw Opponent recovers in FUFT. Sometimes written GS |
| Tijuana Twister | f,hcf+2 | i12~14 | -6 | +1d | — | 50(55) | t39 r25 | t | — | Homing during heat 2 throw break Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark. i13 startup for Blue…Ver notas completasHoming during heat 2 throw break Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark. i13 startup for Bluespark throw with buffered input 55 damage on bluespark 18F throw break window on bluespark 7F throw break window on CH bluespark f,b,d,f are required inputs for normal throw Opponent recovers in FUFL. Sometimes written TT |
| Pile Driver (PD) | qcf+1 | i11 | -2/-7 | +8d | — | 30 | t39 r28 | t | — | 1 throw break. Opponent recovers in FUFT. |
| Double Arm Face Buster (from PD) | PD.1+2,1+2 | i11 | -7 | -14d | — | 35 | — | t | — | Floor Break 2 throw break. (when legs lifted to the top) Opponent recovers in FDFA. |
| Boston Crab (from PD) | PD.1+2,3,4,1+2 | i11 | -7 | +0d | — | 45 | — | t | — | 1+2 throw break. (when legs lifted to the top) Could use ki charge button for 1+2 input. Opponent recovers in FDFL. |
| Clothesline Press (Rock Bottom) | FC.db,d,db+1+2 | i12 | -6 | +0d | — | 45 | t39 r27 | t | — | Floor Break 1+2 throw break. Opponent recovers in FUFR. |
| Stretch Buster | Behind.b,f+1+2 | i10 | — | +1d | — | 75 | t39 r29 | t | — | Floor Break Cannot throw break. Opponent recovers FUFR. |
| Ultimate Tackle (UT) | hFC.1+2 | i32 | -5 | +3d | — | 0 | t65 r33 | t(m) | — | 1+2 throw break (except from behind). Throw break 1+2 in a 6f window, frames 1~6 Reverse tackle with 1+2 in a 17f window, frames 7…Ver notas completas1+2 throw break (except from behind). Throw break 1+2 in a 6f window, frames 1~6 Reverse tackle with 1+2 in a 17f window, frames 7~23, then 1+2 in a 2f window, frames 24~25 Transition to UT r30 on hit Catches standing and crouching opponent from all directions. Can be done from Crouch Level 1 |
| Ultimate Punch | UT,2,1,2,1 | i46/i47, i19/i18, i16, i20/i19 | +0 | +0d | — | 5,5,5,15 | — | t | — | Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) 2 Combinations are 1F faster Throw break the 1st/4th hit by input the opposi…Ver notas completasCould be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) 2 Combinations are 1F faster Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. 23F throw break window (1st) |
| Armbar | UT,1+2 | — | -9 | +1d | — | 25 | — | t | — | 1+2 throw break (Hold 1+2 up to frame 18). Can also input at 3rd hit of Ultimate Punch. Opponent recovers in FUFR. |
| Arm Twist | UT,1+2,1+2 | — | — | +1d | — | 25,10 | — | t,t | — | Cannot throw break. Opponent recovers in FUFA. |
| Leg Cross Hold | UT,3+4 | i69? | +0 | +1d | — | 20 | — | t | — | 3+4 throw break. Throw break window: input or hold 3+4 during frames 20-60 Can also input at 3rd hit of Ultimate Punch. Opponent recovers in FUFR. |
| Stretch Combo | UT,3+4:1+2 | — | — | +1d | — | 20,30 | — | t,t | — | Input 1+2 during frames 68-70 of Leg Cross Hold Cannot throw break. Opponent recovers in FDFL. |
| Iron Lariat | d+1+3 | i12~13 | — | +0d | — | 35 | — | t(c) | — | Floor Break Crouch throw, cannot throw break. Can also be done by db+1+3 and in FC too. Opponent recovers in FDFA. |
| V Driver | d+2+4 | i12~13 | — | +0d | — | 35 | — | t(c) | — | Floor Break Crouch throw, cannot throw break. Can also be done by db+2+4 and in FC too. Opponent recovers in FUFA. |
| Freedom Face Buster | d+1+4 | i12~13 | — | +0d | — | 35 | t37 r24 | t(c) | — | Heat Engager Crouch throw, cannot throw break. Cannot heat dash Opponent recovers in FDFA. Sometimes written Pedigree |
| Swing Away | FUFT.db+1+3_2+4 | i18~20 | +0 | +1d(-40) | — | 20,10 / 35 | — | t(g) | — | 1 or 2 throw break, depending on King's input Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35 Opponent recovers in FUFT if fails to roll |
| Head Bomber | FUFT.DB+1+3 | i18~20 | +0 | +0d | — | 25 | — | t(g) | — | Floor Break 1 throw break 7?F throw break window on NH or CH (press 1 after 5F of grab; throw escape cannot be buffered or held) Opponent recovers in FUFT |
| Figure Four Leg Lock (OTG) | FUFT.DB+2+4 | i18~20 | +0 | +1d | — | 28 | — | t(g) | — | 2 throw break 7?F throw break window on NH or CH (press 1 after 15F of grab; throw escape cannot be buffered or held) Opponent recovers in FUFT |
| Half Boston Crab (OTG) | FDFT.db+1+3_2+4 | i18~20 | +0 | +22d | — | 30 | — | t(g) | — | 1 or 2 throw break, depending on King's input Side Switch Opponent recovers in FDFL |
| Shoulder Cracker | FUFA.db+1+3_2+4 | i18~20 | +0 | +0d | — | 28 | — | t(g) | — | 1 or 2 throw break, depending on King's input. Opponent recovers in FUFR. |
| Wing Tearer | FDFA.db+1+3_2+4 | i18~20 | +0 | +0d | — | 32 | — | t(g) | — | 1 or 2 throw break, depending on King's input. Opponent recovers in FDFA. |
| Turn Over | FUFL.db+1+3_2+4/ FUFR.db+1+3_2+4 | i18~20 | +0 | +25d | — | 0 | — | t(g) | — | 1 or 2 throw break, depending on King's input. Opponent recovers in FDFL/FDFR. |
| Camel Clutch | FDFR.db+1+3_2+4 | i18~20 | +0 | +0d | — | 35 | — | t(g) | — | 1 or 2 throw break, depending on King's input. Side Switch. Opponent recovers in FDFL. |
| Bow & Arrow Stretch Hold | FDFL.db+1+3_2+4 | i18~20 | +0 | +0d | — | 37 | — | t(g) | — | 1 or 2 throw break, depending on King's input. Opponent recovers in FDFL. |
| Mid-Air Leg Cross Hold | AIR.1+3 / AIR.f+1+3 | i12~14 / i15~17 | — | +0d | — | 30 | — | t(a) | — | Homing Cannot throw break. Input f+1+3 to increase throw range, but its startup is 3 frames slower. Opponent recovers in FDFT. |
| Spine Cracker | AIR.2+4 / AIR.f+2+4 | i12~14 / i15~17 | — | +40d(+35) | — | 20 | — | t(a) | — | Tornado Homing Cannot throw break. Input f+2+4 to increase throw range, but its startup is 3 frames slower. Opponent recovers in FUFT. |
| Double Heel Hold (DHH) | AIR.d+1+3_2+4 | i12~13 | — | -5d | — | 15 | — | t(a) | — | Cannot throw break. Opponent recovers in FDFL. |
| Flapjack (From DHH) | DHH.1+2,1+2 | — | -6 | -3d | — | 15 | — | t | — | 1 throw break. Opponent recovers in FDFT. |
| Giant Swing (From DHH) | DHH.2,1,3,4 | — | -6 | -7d(-40) | — | 12,13 / 32 | — | t | — | 2 throw break. Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32. Opponent recovers in FUFT if fails to roll. |
| Running Jaguar Bomb | AIR.f,f,F+2+4 | i10 | — | +4d | — | 65(70) | — | t(a) | — | Floor Break Cannot throw break. Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). Opponent recovers in FUFT. |
| Aerial Jaguar Bomb | AIR.f,hcf+1 | i10 / i12~14 | — | +3d | — | 55(60) | — | t(a) | — | Floor Break Cannot throw break. Also by JGR.1+3 against airborne opponent. Input all 6 directions of throw, press df for 1-3F, at …Ver notas completasFloor Break Cannot throw break. Also by JGR.1+3 against airborne opponent. Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). Opponent recovers in FUFT. |
| Shining Torpedo | WALL.f,hcf+1 | i10 | — | -5d | — | 65(70) | — | t(w) | — | Cannot throw break. Also converts from RKO. (f,hcf+1_2): Input all 6 directions of throw, press df for 1-3F, at most 1F of f follo…Ver notas completasCannot throw break. Also converts from RKO. (f,hcf+1_2): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). (f,f,F+2+4): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). Opponent recovers in FUFR. |
| Reverse Arm Slam (RAS1) | df+1+3 | i32 (i35) | -2 | +1d | — | 19 | t62 r27 | t | cs1~23 | Homing 1 throw break. Side Switch. i35 actual startup Very slow crouch dash then grab. Opponent recovers in FUFA. |
| Backdrop (RAS2) | RAS1.1_2 | — | — | +0d | — | 7/15 | r FUFL | t | — | Cannot throw break. Input with 2,1,1+2 for more damage. Opponent recovers in FUFR. |
| German Suplex (RAS3) | RAS2.1_2 | — | -9 | +0d | — | 7/15 | — | t | — | 1 or 2 throw break, depending on King's input. Input with 3+4,1 or 3+4,2 for more damage. Opponent recovers in FUFR. |
| Power Bomb (RAS4) | RAS3.1_2 | — | — | +1d | — | 12/17 | — | t | — | Cannot throw break. Input with 1,2,3+4 for more damage. Opponent recovers in FUFT. |
| Giant Swing (RAS5a) | RAS4.1 | — | -3 | +1d | — | 15/20/31 | — | t | — | 1 throw break. Side Switch. Input with 2,1,3,4 for more damage. On wall splat damage is 31. Opponent recovers in FUFT. Max damage 97. |
| Muscle Buster (RAS5b) | RAS4.2 | — | -6 | +1d | — | 20/25 | r BT | t | — | 2 throw break. Side Switch. Input with 3,1,2,3+4,1+2 for more damage. King recovers in backturn stance. Opponent recovers in FUFA. Max damage 91. |
| Reverse Special Stretch Bomb (RSSB1) | df+2+4 | i32 (i35) | -2 | +1d | — | 20 | t62 r27 | t | cs1~23 | Homing 2 throw break. Side Switch. i35 actual startup Very slow crouch dash then grab. Opponent recovers in FUFT. |
| Side Step to RSSB2 / RSSB1 | ss2+4 | i13 (i38) | -3 | +0d / +1d | — | 15 / 20 | t65 r27 | t | cs1~25 | Homing 2 throw break (except from behind). i38 effective startup animation RSSB2 from side/behind, RSSB1 from front, doesn't chang…Ver notas completasHoming 2 throw break (except from behind). i38 effective startup animation RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. Opponent recovers in FUFT. Cancel to r35 FC with b (cs1~35). |
| Cannonball Buster (RSSB2) | RSSB1.1_2 | — | — | +1d | — | 7/15 | — | t | — | Cannot throw break. Input with 2,2,1+2 for more damage. Opponent recovers in FUFT. |
| Manhattan Drop (RSSB3) | RSSB2.1_2 | — | -3 | +0d | — | 7/15 | — | t | — | 1 or 2 throw break, depending on King's input. Input with 3+4,1 or 3+4,2 for more damage. Opponent recovers in FDFA. |
| Victory Bomb (RSSB4) | RSSB3.1_2 | — | — | +1d | — | 9/13 | — | t | — | Cannot throw break. Input with 1,2,3+4,1+2 for more damage. Opponent recovers in FUFT. |
| Giant Swing (RSSB5a) | RSSB4.1 | — | — | +1d | — | 15/20/31 | — | t | — | 1 throw break. Side Switch. Input with 2,1,3,4 for more damage. Opponent recovers in FUFT. Max damage 94. |
| Muscle Buster (RSSB5b) | RSSB4.2 | — | — | +1d | — | 20/25 | r BT | t | — | 2 throw break. Input with 3,1,2,3+4,1+2 for more damage. King recovers in backturn stance. Opponent recovers in FUFA. Max damage 88. |
| Standing Heel Hold (SHH1) | CD.2+4 | i12 (i28~) | -2 | +0d | — | 25 | t52 r27 | t | — | 2 throw break. i28 effective startup (i25 actual startup) Opponent recovers in FDFR. |
| S.T.F. (SHH2a) | SHH1.1,2,1+2 | — | -10 | +0d | — | 25 | — | t | — | 1 throw break. Side Switch. Opponent recovers in FDFR. Max damage 50. |
| Scorpion Death Lock (SHH2b) | SHH1.2,1,1+3 | — | -10 | +0d | — | 30 | — | t | — | 2 throw break. Opponent recovers in FDFR. Max damage 55. |
| Indian Death Lock (SHH2c) | SHH1.1+2,1,3 | — | -10 | +0d | — | 20 | — | t | — | 1+2 throw break. Opponent recovers in FDFL. |
| King's Bridge (SHH3ca) | SHH2c.3,4,1+2,3+4 | — | — | +0d | — | 40 | — | t | — | Cannot throw break. Opponent recovers in FDFT. Max Damage 85. |
| Arm Breaker (AB1) | CD.1+3 | i12 (i28~) | -2 | +1d | — | 20 | t52 r27 | t | — | 1 Throw break. i28 effective startup (i25 actual startup) Opponent recovers in FUFT. |
| Triple Arm Breaker (AB2a) | AB1.1,1+2 | — | -3 | +2d | — | 12,18 | — | t | — | 1 throw break. Opponent recovers in FUFT. Max damage 50. |
| Head Jammer (AB2b) | AB1.2,4,2+4 | — | -3 | +1d | — | 20 | — | t | — | 2 throw break. Opponent recovers in FUFL. |
| Struggle Combination (AB2b1) | AB2b.3,4,3+4,1+2 | — | — | +1d | — | 20 | — | t | — | Cannot throw break. Opponent recovers in FUFR. Max Damage 60. |
| Chicken Wing Face Lock (AB2c) | AB1.2,1,1+3 | — | -3 | +0d | — | 20 | — | t | — | 1+2 throw break. Opponent recovers in FDFT. |
| Dragon Sleeper Finish (AB3ca) | AB2c.2,1,3,1+2 | — | -3 | +1d | — | 25 | — | t | — | 1 throw break. Opponent recovers in FUFA. Max damage 65. |
| Rolling Death Cradle (AB3cb) | AB2c.1,3,4,2,1+2 | — | -3 | +1d | — | 60 | — | t | — | 2 throw break. Opponent recovers in FUFL. Max damage 100. |
| Cobra Clutch (MMD1) | JGS.1+3_2+4 | i12 | -3 | +0d | — | 20 | — | t | — | Homing 1 or 2 throw break, depending on King's input. Opponent recovers in FDFT. Becomes f,hcf+1 / 2+4 on air grab / wall splat. |
| Cobra Twist (MMD2) | MMD1.1,4,2,3 | — | — | +1d | — | 12 | — | t | — | Cannot throw break. Opponent recovers in FUFL. |
| Reverse DDT (MMD3) | MMD2.1,1+3/ MMD2.2,2+4 | — | -6 | +0d | — | 13 | — | t | — | 1 or 2 throw break, depending on King's input. Opponent recovers in FDFA. |
| Reverse Special Stretch Bomb (MMD4) | MMD3.1+2,1,1+3/ MMD3.1+2,2,2+4 | — | -6 | +1d | — | 12 | — | t | — | 1 or 2 throw break, depending on King's input. Opponent recovers in FUFA. |
| Samurai Rock (MMD4a) | MMD3.2,3,1,1+2 | — | -6 | +0d | — | 24 | — | t | — | 1+2 Throw break. Opponent recovers in FDFR. Max Damage 69. |
| Backdrop (MMD5) | MMD4.3+4,1+2 | — | — | +0d | — | 10 | r FUFA | t | — | Cannot throw break. Opponent recovers in FDFA. |
| Sol Naciente (MMD6a) | MMD5.1+2,4,2,1+2 | — | -3 | +0d | — | 11,15 | — | t | — | 1+2 throw break. Opponent recovers in FDFL. Max Damage 93. |
| Burning Hammer (MMD6) | MMD5.1+2,3,1+3/ MMD5.1+2,4,2+4 | — | -3 | +0d | — | 18 | — | t | — | 1 or 2 throw break, depending on King's input. Opponent recovers in FDFA. |
| Screwdriver (MMD7) | MMD6.2,4,3,1,1+3/ MMD6.2,4,3,1,2+4 | — | -6 | -10d | — | 31 | — | t | — | 1 or 2 throw break, depending on King's input. Opponent recovers in FUFA. Max Damage 116. |
| 10 Hit Combo 1 — etapa 1 | 1 | i10 | +1 | +8 | — | 5 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 2 | 2 | i12 | -3 | +8 | — | 10 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 3 | 1 | i24~25 | -4 | +5/+10 | — | 10 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 4 | 1 | i24~25 | -19 | -8 | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 5 | 2 | i17~19 | -10 | +1 | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 6 | 4 | i21 | -36 | +5 | — | 5 | — | L | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 7 | 4 | i29 | -40 | -19 | — | 5 | — | L | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 8 | 4 | i29 | -40 | -19 | — | 5 | — | L | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 9 | 1 | i20 | -12 | +19a | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 10 | 3 | i23 | -30 | +6a | — | 21 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 11 | 1 | i10 | +1 | +8 | — | 5 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 12 | 2 | i12 | -3 | +8 | — | 10 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 13 | 1 | i24 | -4 | +5/+10 | — | 10 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 14 | 1 | i24 | -19 | -8 | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 15 | 3 | i26 | -25 | -14 | — | 8 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 16 | 3 | i27 | -30 | -19 | — | 10 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 17 | 4 | i23 | -43 | +7 | — | 5 | — | L | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 18 | 3 | i24 | -25 | -14 | — | 5 | — | L | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 19 | 2 | i27 | -68 | +7 | — | 6 | — | l | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 20 | 1+2 | i27 | — | +3d | — | 20 | — | t | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63482 · Atualizado em 2026-11-05T01:46:04+00:00
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