ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Hwoarang

220 entradas, incluindo variantes
ESCOLHER PERSONAGEMHWHwoarang
43On Block ≥ 0Neutras ou positivas
76On Block −9 a −1Vantagem negativa
64On Block ≤ −10Potencialmente puníveis
37Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Trinity ClaymoreH.2+3i17~18, i18~19, i29+11+13d / +35d (+14)—13,(14,24), 12,25r35? RFSm,(t),m,hjs55Heat Smash Balcony Break Jails Transition to +13d attack throw on hit 5 chip damage on block Also possible during RFF and LFS Transition to RFS
Ignition Barragedf+3+4i13,i14,i24~25-14+4c—7,4,17r35m,h,m—Heat Engager Heat Dash +5, +43d (+35) Jails 5 chip damage on block Also possible during RFF
Peacekeeperf,F+4i17~18-7+19a (+10)—22t46 r28 RFFm—Heat Engager Heat Dash +5, +36a (+26) Balcony Break Also possible during RFF Transition to RFF (does not transition on Heat activation or when using Heat Dash)
Black KiteRFF.df+3i22~24+1+6—21r35? RFFmjs9~Homing Heat Engager Heat Dash +5, +43d (+35) Balcony Break Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash)
Flamingo RocketLFS.f+3i19~20+4+26a—23r18? LFSm—Balcony Break Heat Engager Heat Dash +5, +36a (+26) Remains in LFS (does not transition on Heat activation or when using Heat Dash)
Left Heel LanceRFS.b+3i16~17-9+7—21t48 r31m—Heat Engager Heat Dash +42a (+27) 6 chip damage on block in heat Recovers 6F faster on hit (t42 r25)
Double PhalanxRFS.4,3,i23~24+4+25a (+16)—17,21r18? LFSm,m—
Tornado Balcony Break Transition to LFS Combo from 1st CH with 1F delay Combo from 1st hit during heat Does not combo when 3 is in…Ver notas completas
Tornado Balcony Break Transition to LFS Combo from 1st CH with 1F delay Combo from 1st hit during heat Does not combo when 3 is input on frame 14 or 15 (bug) Move cannot be interrupted Move cannot be delayed Input can be delayed by 1F 4 chip damage on block in heat Consumes 180F of remaining Heat time
H.RFS.f+4H.RFS.f+4i8, i10+0+5—8,10t37 r19 RFSh,h—Jail from 1st block Remains in RFS 2 chip damage on block
Right Viper Combo > Right SwordH.RFS.f+4,4i23-6+39a—8,10,9t70 r29 RFF,h—Tornado Combo from 1st or 2nd hit Transition to RFF Consumes 300F of remaining Heat time Interrupt with i3 from 1st block 2 chip damage on block Sometimes written Flappy Kicks
RFS.d+4,H.3RFS.d+4,H.3i25-9-1 / +20a (+13)—15,12 (8)t77 r31L,h—Consumes 600F of remaining Heat time Airborne combo from 1st hit in heat (+20a (+13)) 3 chip damage on block in heat Sometimes written H.RFS.d+4,3
Predator BardicheRFS.d+4,H.3,4i27~28-9+28a (+2) / +10a (+9)—15,25 (12)t110 r36L,hjs22~34, fs35~37Balcony Break Combo from 2nd hit Airborne combo from 1st hit (+10a (+9)) Interrupt with i4 from 2nd block 9 chip damage on block in heat Sometimes written H.RFS.d+4,3,4
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
1,11,1i12-3+8—5,8r22h,h—Jail from 1st block Combo from 1st hit
1,1,31,1,3i21-12-1—5,8,10—h,h,L—Combo from 2nd CH
Home Surgery1,1,3,3i20-14+4—5,8,10,14r33h,h,L,h—Combo from 3rd hit with 1F delay Move can be delayed by 10F
Left Right Combo1,2i10-3+6—5,10r22h,h—Jail from 1st block with 4F delay Combo from 1st hit with 4F delay Transition to LFS with 3 (+3/+12g?/+12) Transition to RFS with 4 (+3/+12g?/+12)
Rejector1,2,f+3i21-8+9—5,10,14—h,h,m—Wall Crush +21g on hit Combo from 2nd CH with 4F delay
Rejection1,2,f+4i24~25-2+35d (+27)—5,10,20r29h,h,hjs14~Balcony Break Combo from 2nd CH with 3F delay Move can be delayed by 4F
Right Jab2i10+0+8+99t29 r19h—Transition to LFS with 3 (+3/+11g/+12) Transition to RFS with 4 (+3/+11g/+12) +19, +27, +28 in framedata display (bug?) 70% scaling on next hit
Right Jab Side Kick2,f+3i21-8+9—9,14—h,m—Wall Crush +21g on hit Combo from 1st hit with 1F delay Combo from 1st CH with 4F delay
Right Jab > Spinning Back Kick2,f+4i24~25-2+35d (+27)—9,20r29h,hjs14~Balcony Break Combo from 1st CH with 3F delay
33i14-7+4—15r26h——
3,33,3i18-13-7-215,12r32h,m—Jail from 1st block Combo from 1st CH -7c on crouching hit Transition to r17 LFS with F (+2/+8/+13)
Siege Mortar Combo3,3,2i21~22-11+1c—15,12,20—h,m,M—Combo from 2nd CH with 8F delay Move can be delayed by 10F
Left Kicks3,3,3i21-14+32d (+24)—15,12,15—h,m,m—Balcony Break Combo from 2nd CH with 8F delay Move can be delayed by 10F
Left Kicks > Right Hook Kick3,3,4i21~23+8+19g+1915,12,15r9? RFSh,m,h—Transition to RFS Combo from 2nd CH with 8F delay Move can be delayed by 10F
Left Kicks > Backlash3,3,f+4i21~27-1+40a (+14)—15,12,20r23h,m,h—Balcony Break -1 on block on average. Frame advantage may range from -4~+2 on block Combo from 2nd CH with 5F delay Move can be delayed by 10F
Flying Eagle3~4i22,i7-3+26a (+16)—11,21—m,mjs16~Balcony Break Input 4 on frames 1 to 5 Input 4 on frame 1 to power up 37dmg, +1 oB, +42a (+16) oH
44i11~12-6+5—14r24h——
Right Left Kick Combo4,3i22-6+5+20a (+11)14,16r25h,m—Balcony Break on CH Combo from 1st hit +5c on crouching hit Cancel the second hit and transition to r8 LFS with F (-6/+5)
4,44,4i16-1+10g+1014,13r20? RFSh,h—Jail from 1st block Combo from 1st hit Transition to RFS
Right Kicks > Chainsaw Heel4,4,3i25~31-14c+14d—14,13,20RFFh,h,M—Transition to RFF Combo from 2nd CH
4,4,44,4,4i25~26-2+8—14,13,17r27? RFFh,h,hjs19~Transition to RFF Combo from 2nd CH with 1F delay Cancel and transition to r15 RFS with F (-17/-6) Input can be delayed by 1F Move cannot be delayed
Right Kicks > Raptor Combo4,4,4,4i31~32+0+10cg—14,13,17,20r37h,h,h,hjs20~
Balcony Break Tornado Combo from 3rd hit with 3F delay Input can be delayed by 3F Move cannot be delayed 6 chip damage on block Fo…Ver notas completas
Balcony Break Tornado Combo from 3rd hit with 3F delay Input can be delayed by 3F Move cannot be delayed 6 chip damage on block Forces tech back roll on hit Alternate input:(RFS.u+4),4
Disrespect1+2—————r7 BT——Transition to BT
Motion Switch3+4—————r10 RFF——Transition to RFF Transition to r13? standing block with B
Rusty Knifef+2i16-2+9—15t37? r21? RFFm—Transition to RFF
Left Flamingo Feintf+3—————t31 r13 LFS——Transition to LFS Sidesteps to the right Can move forwards and backwards with F and B Can sidestep with U and D Cannot block or crouch in stance
Cheap Shot Snap Kickf+3~3i20-16+7a (-2)—25—m—Balcony Break Sidesteps to the right
Right Hook Kickf+4i17~23+7~+13+18g~+24g+18~+2421r9? RFSh—+11~+17 guaranteed on CH depending on frame advantage Transition to RFS
Right Flamingo Feintf,n,4—————t31 r15 RFS——Transition to RFS Sidesteps to the left Can move forwards and backwards with F and B Can sidestep with U and D Cannot block or crouch in stance
Push Handsf+1+2i15-9+2+1417r28m—Also possible during RFF
df+1df+1i13~14-1+6—10t33 r19m—Also possible during RFF
Left Uppercut & Middle Kickdf+1,3i22~23-2+6—10,15t78? r20? LFSm,m—Combo from 1st hit Transition to LFS
Right Uppercutdf+2i15~16-7+34a (+24)—13t41 r25m—+4s on crouching normal hit Also possible during RFF
df+3df+3i22~23-14~-13-4~-3—12t58 r35mpc7~21Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup Power up if an attack is absorbed Reversal Break 2 chip damage on block -9 on block
Double Claymoredf+3,4i24~25-14+4a—12,20t84 r35m,m—
Combo from 1st hit with 7F delay Move can be delayed by 5F Input can be delayed by 7F Power up if an attack is absorbed by previou…Ver notas completas
Combo from 1st hit with 7F delay Move can be delayed by 5F Input can be delayed by 7F Power up if an attack is absorbed by previous hit Reversal Break? 4 chip damage on block -9 on block
Middle Claymoredf+4i16~17-8~-7+8~+9+18a (+9)20r26 RFFm—Homing Balcony Break on CH Transition to RFF Wall splats
Ignition Barragedf+3+4i13,i14,i24~25-14+4c—7,4,17r35m,h,m—Heat Engager Heat Dash +5, +43d (+35) Jails 5 chip damage on block Also possible during RFF
Crouch Jabd+1i10-5+6—5t34 r24 FCslcs4~Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Crouch Straightd+2i11-4+7—8t34 r23 FCslcs4~+7c on crouching hit
d+3d+3i17-13-2—7—l—-2c on crouching hit
Smash Low Rightd+3,4i21~23+8g~+10g+14g~+16g+19~+217,13r9? RFSl,h—Transition to RFS Combo from 1st hit
d+4d+4i19-17-6+4s7FClcs6~55Also possible during RFF
Firecrackerd+4,4i20-13+69a (+53)—7,22r35l,h—Tornado Jail from 1st normal hit Combo from 1st CH Also possible during RFF
Dark Halberdd+3+4i21~22-14+6 LFS—18r32 FCLcs6~54Homing Transition to LFS on hit
Sweep Kickdb+3i19-13-1+17g12r32 FCLcs6~51Also possible during RFF
db+4db+4i16-12-8-114r31L—Transition to r20 RFS with F (-1/+3/+10) Also possible during RFF
Ankle Biter > Crescent Kickdb+4,4i17~19-1~+1+24a~+26a—14,21r27L,h—Combo from 1st CH
Stealth Needleb+1i15-15-1—15r36m—Spike Sidesteps to the right
Right Back Elbowb+2i14-4+6+14c18r33h—Elbow Good right sidestep tracking
Left Plasma Bladeb+3i16~17-19+35a (+25)—17r34M—Tornado
Nose Bleederb+4i13~14-10+1+50a17r28 RFFh—Transition to RFF
Fade-Away Kickub+4i17~20-8+10—18—mjs5~17Opponent recovers non-guarding on hit (situational guaranteed follow-up) Also possible during RFF
Knife Hand Strikeu+2i13~15-9+15g—18r26h—Balcony Break Homing Also possible during RFF Sidesteps to the left Wall splats
Jump Kicku+3i20+5+44a (+38)—25r16? LFShjs9~Also possible during RFF Transition to LFS
Scorpion Side Kicku+4i16~18+3+11g+1118r17? RFSmjs9~Also possible during RFF Transition to RFS
Bloody Guillotineu+3+4i25~26-7+24a—20r25mjs8~Also possible during RFF
Bone Stingeruf+2i26+5c+6c+28d22r26mjs13~Also possible during RFF
uf+3uf+3i28~29-6-7—11t65 r36mjs9~Also possible during RFF
uf+3,4uf+3,4i20~21+2+13—11,12r17 RFSm,mfs1~Available on hit or block only Jail from 1st block Combo from 1st hit Also possible during RFF Transition to RFS
Hunting Hawkuf+3,4,3i27~28-14+0c—11,12,20r33m,m,mfs1~Combo from 1st hit Also possible during RFF
uf+4uf+4i22~23-2+4—12RFShjs10~Also possible during RFF Transition to RFS
uf+4,4uf+4,4i11~12+0+6—12,12RFSh,mjs2?~Combo from 1st hit Also possible during RFF Transition to RFS
Air Raiduf+4,4,4i9~10+1+7—12,12,12RFSh,m,L—Combo from 2nd CH Also possible during RFF Transition to RFS Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff.
uf+3+4uf+3+4i14,i9-10+1—10,8r29m,hjs9~Jail from 1st block Also possible during RFF Transition to LFS with F (-2/+9)
Flashing Tridentuf+3+4,4i14~15-10+7—10,8,13RFFm,h,mjs1~Combo from 1st hit Also possible during RFF Transition to RFF
Delayed Rising Toe Kickuf,n,4i23~25-13+32a (+22)—20—mjsAlso possible during RFF
Spinning Axe Kickf,F+3i20~24+6+6c—24t46 r22 RFFM—Transition to RFF
Peacekeeperf,F+4i17~18-7+19a (+10)—22t46 r28 RFFm—Heat Engager Heat Dash +5, +36a (+26) Balcony Break Also possible during RFF Transition to RFF (does not transition on Heat activation or when using Heat Dash)
Dynamite Heelb,B+2+3i61~62—+17a—40—m!—Also possible during RFF Cancel and transition to r24? LFS at frame 25? with b,b
Flying Nerichagif,f,F+3i22~24+6+23a—30t49 r25mjs3~Balcony Break 9 chip damage on block Also possible during RFF
Torpedo Kickf,f,F+4i18~19+5+8—28t50? r31? BThjs15~11 chip damage on block Also possible during RFF Sideswaps and leaves opponent backturned on hit Transition to BT on block
Crouch Spin KickhFC.3i16-17-6—10t52 r36 FCLcs1~-6c on crouching hit
Crouch Shin KickhFC.4i12-15-4—6t46 r34 FClcs1~-4c on crouching hit
ws1ws1i12~13-3+8—12t34 r21m——
Twin Mustangws1,4i22~23+0+8—12,18r18? RFSm,m—Combo from 1st hit Transition to RFS
ws2ws2i15~16-7+4s—12r25m——
Chonsan Spinws2,3i23~25+3+72a (+56) / +10—12,10 (15)r23? LFSm,hjs17~Tornado Combo from 1st hit +72a (+56) from 1st hit Balcony Break from 1st hit Transition to LFS
Iron Heelws3i14~16-12+14c—22r30m——
ws4ws4i11~12-3+8—12t33 r21m——
Tsunami Kickws4,4i15~19-9+4c—12,13t55? r24 RFFm,M—Jail from 1st block Combo from 1st hit Recovers 3 frames faster on hit (r21 t52) Transition to RFF
ws3+4ws3+4i20~21-9+2—16BTm—Alternate input: f,n,d,df+3+4 (CD.3+4) Transition to BT
Spinning Scythe > Axe Heelws3+4,3i21~26-6+5c~+10c+29d16,20—m,M—Combo from 1st hit with 7F delay Input can be delayed by 7F Move cannot be delayed
Shark Stepf,n,d,df—————t20 r3?——Cannot be buffered Stance moves can be buffered out of heat dash Recovers in FC at frame 20 Cancel to sidestep with u Cancel to block with b
PhalanxCD.3i18~19+4+25a (+16)+57a (+10)27r18? LFSm—Tornado Balcony Break 8 chip damage on block Also possible during RFF Transition to LFS
Sky RocketCD.4i16-18+53a (+43)—18t53 r37m—Tornado Also possible during RFF
Lethal Sky Rocketf,n,df#4i16-8+59a (+49)—18t47 r31m—Tornado 3 chip damage on block Also possible during RFF. The 4 input can be delayed up to 10 frames after df input during RFF. Sometimes written JFSR
Disrespect1+2—————r7 BT——Transition to BT
Left Plasma BladeBT.3i14~16-13+38a (+28)—20r46M——
Plasma BladeBT.4i14~16-13+40a (+30)—20r44 RFFM—Transition to RFF
Spinning Low KickBT.d+3i18~19-13-2+31a20FCLcs4~50—
Motion Switch3+4—————r10 RFF——Transition to RFF Transition to r13? standing block with B
Motion Switch > Left Foot ForwardRFF.3+4————————Transition to LFF
RFF.1RFF.1i10+0+6—10r19? RFFh—Remains in RFF
MigraineRFF.1,1i19-8+3—10,12—h,m—Combo from 1st hit with 4F delay Input can be delayed by 4F Move can be delayed by 3F
RFF.2RFF.2i10+2+8—6r17? RFFh—Remains in RFF
RFF.2,1RFF.2,1i10+0+6—6,10r19 RFFh,h—Jail from 1st block with 2F delay Combo from 1st hit with 2F delay Remains in RFF
Big FistsRFF.2,1,1i19-8+3—6,10,12—h,h,m—Combo from 1st hit with 4F delay Input can be delayed by 4F Move can be delayed by 3F
Hawk StrikeRFF.2,3i19~20-9+20g—6,24r29h,hjs13~Balcony Break Tornado Forces crouch on hit Combo from 1st hit with 2F delay Input can be delayed by 2F Move cannot be delayed
RFF.2,4RFF.2,4i12-8+3g+36,9r27 RFFh,h—
Jail from 1st block with 2F delay Combo from 1st hit with 2F delay Input can be delayed by 2F Move cannot be delayed Remains in RF…Ver notas completas
Jail from 1st block with 2F delay Combo from 1st hit with 2F delay Input can be delayed by 2F Move cannot be delayed Remains in RFF Transition to RFS with F_B_D_U (+4/+16g/+16) i14 RFS? guaranteed on CH
Chainsaw Kick ComboRFF.2,4,3i25~31-14c+14d—6,9,20RFFh,h,M—Combo from 2nd CH with 2F delay Move can be delayed by 10F Remains in RFF
Right Reverse Kick ComboRFF.2,4,4i18~19-5+41a—6,9,23r25h,h,h—Balcony Break Jail from 2nd block with no delay Does not jail from 2nd hit Combo from 2nd CH with 9F delay Move can be delayed by 10F
RFF.3RFF.3i16-4+7—13—m——
VolcannonRFF.3,4i27~28+10g~+11g+21g~+22g+11~+1213,16r9? RFSm,h—Combo from 1st hit Transition to RFS Cancel and transition to r8? RFS with F (-12/-1)
BacklashRFF.3~4i27~30+4~+7+46a~+49—27r18hpc8~26Strong Aerial Tailspin Homing Balcony Break Clean hit, 35dmg Input 4 on frames 1~4 10 chip damage on block
RFF.4RFF.4i12-8+3—9r27 RFFh—Remains in RFF Transition to RFS with F_B_D_U (+4/+16g/+16) i13 RFS followups guaranteed on CH?
Chainsaw KickRFF.4,3i25~31-14c+14d—9,20RFFh,M—Remains in RFF Combo from 1st CH with 2F delay Move can be delayed by 10F
Right Reverse KickRFF.4,4i18~19-5+41a—9,23r25h,h—Balcony Break Jail from 1st block with no delay Combo from 1st CH with 9F delay Move can be delayed by 10F
RFF.f+1RFF.f+1i10+1+8—5r19h——
Left Right ComboRFF.f+1,2i10-3+6—5,10r22h,h—Jail from 1st block with 4F delay Combo from 1st hit with 4F delay
Cheap ShotRFF.f+3i14~17+12~+15+23~+26—21r4? LFSh—Transition to LFS Transition to r44? BT with B (-11~-8/+0~+3)
Right Flamingo FeintRFF.f+4—————r18 RFS——Transition to RFS
Plasma BladeRFF.f+4~4i18~20-13+41a (+31)—20RFFM—Tornado Remains in RFF
Black KiteRFF.df+3i22~24+1+6—21r35? RFFmjs9~Homing Heat Engager Heat Dash +5, +43d (+35) Balcony Break Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash)
Right SidekickRFF.df+4i13-7+1g+112r26? RFFm—Remains in RFF Transition to RFS with F_B_D_U (+4/+13g/+13)
RFF.df+2+3RFF.df+2+3i22~23-14-4—12r35?mpc7~Power up if an attack is absorbed Reversal Break 2 chip damage on block -9 on block Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
Double ClaymoreRFF.df+2+3,4i24~25-14+7—12,20r35?m,m—
Power up if an attack is absorbed by previous hit Reversal Break? 4 chip damage on block -9 on block Combo from 1st hit with 7F de…Ver notas completas
Power up if an attack is absorbed by previous hit Reversal Break? 4 chip damage on block -9 on block Combo from 1st hit with 7F delay Move can be delayed by 5F Input can be delayed by 7F
RFF.d+3RFF.d+3i18-11+0—10BTL—Transition to BT +0c on crouching hit
Triumph Low RightRFF.d+3,4i21~23+8g~+10g+14g~+16g+19~+2110,13r9? RFSL,h—Combo from 1st hit Transition to RFS
Heel ScrewRFF.d+3+4i19-11+5+15g19RFFL—Remains in RFF
Left Back ElbowRFF.b+1i14-4+6+14c18r33 RFFh—Elbow Has good left sidestep tracking
Blast FistRFF.b+2i16~17+4~+5+6c~+7c+25d~+26d17RFFm—5 chip damage on block Remains in RFF
Nose BleederRFF.b+3i13~14-10+1+50a17t42 r28h—Sidesteps to the right
Spin KickRFF.b+4i18~19-9+12g+13c21t49 r30hcs6~17Balcony Break
Hunting HeelRFF.f,F+3i22~25-7+19d—22—Mjs3~—
Left Flamingo Feintf+3—————t31 r13 LFS——Transition to LFS Sidesteps to the right Can move forwards and backwards with F and B Can sidestep with U and D Cannot block or crouch in stance
Flamingo Switch > Right FlamingoLFS.3+4—————r15 RFS——Transition to RFS
Left Flamingo > Back HandLFS.1i13+5+7—6r14?h——
Right BackhandLFS.2i16-2+9—15r21? RFFm—Transition to RFF Links to 10-hit string
LFS.3LFS.3i14-13-7-210—m—Transition to r17 LFS with F (+2/+8/+13) -7c on crouching hit
Flamingo Siege ComboLFS.3,2i21~22-11+1c—10,20—m,M—Combo from 1st CH with 9?F delay Move can be delayed by 10F
Flamingo Kick Combo MiddleLFS.3,3i21-14+32d (+24)—10,15—m,m—Balcony Break Combo from 1st CH with 9?F delay Move can be delayed by 10F
Flamingo Side Kick > Right Hook KickLFS.3,4i21~23+8+19g+1910,15r9? RFSm,h—Transition to RFS Combo from 1st CH with 9?F delay Move can be delayed by 10F
Flamingo Side Kick > BacklashLFS.3,f+4i21~27-1+40a (+14)—10,20r23?m,h—Balcony Break Combo from 1st CH with 6?F delay -1 on block on average. Frame advantage may range from -4~+2 on block
Right Step KickLFS.4i14~16+4+27a (+18)—24r21? RFShjs8~27 fs28~30Balcony Break Transition to RFS
Lightning HalberdLFS.4~3i15~16 (i20~21), i8~9+6+24a (+14)—17,26t56? r30?h,hjs12~Balcony Break 7 chip damage on block Jail from 1st block i20 actual startup: cancel takes 5f Input 4 on frame 1 to power up 45dmg on hit, 8 chip damage on block
LFS.1+2LFS.1+2i15~16-10+4c—13—m——
Spinning Axe ComboLFS.1+2,4i23~27-13+5c+28d13,16—m,m—Spike Combos from 1st hit
Power BlastLFS.1+4i66~69—-2a~+1a—80r38m!js55~Cancel with b,b
Flamingo RocketLFS.f+3i19~20+4+26a—23r18? LFSm—Balcony Break Heat Engager Heat Dash +5, +36a (+26) Remains in LFS (does not transition on Heat activation or when using Heat Dash)
Spinning Hook KickLFS.f+4i17~18-10+6+16a (+7)18r28m—Homing Balcony Break on CH
LFS.df+3LFS.df+3i22~23-14-4—12r35?mpc7~21Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup Power up if an attack is absorbed Reversal Break 2 chip damage on block -9 on block
Flamingo Double ClaymoreLFS.df+3,4i24~25-14+7—12,20r35?m,m—
Combo from 1st hit with 7F delay Move can be delayed by 5F Input can be delayed by 7F Power up if an attack is absorbed by previou…Ver notas completas
Combo from 1st hit with 7F delay Move can be delayed by 5F Input can be delayed by 7F Power up if an attack is absorbed by previous hit Reversal Break? 4 chip damage on block -9 on block
LFS.d+3LFS.d+3i16-17-6—7—L—-6c on crouching hit
Flamingo Low RightLFS.d+3,4i21~23+8g~+10g+14g~+16g+19~+217,13r9? RFSL,h—Combo from 1st hit with 1F delay Move cannot be delayed Input can be delayed by 1F Transition to RFS
Combat LowLFS.d+4i20~21-12+4+14d17r30 RFFL—Transition to RFF
Stealth NeedleLFS.b+1i15-15-1—15r36m—Sidesteps to the right
Left ThunderboltLFS.b+3i20~22-12+14—23r27 RFFmpc8~19Balcony Break Power up if an attack is absorbed Reversal Break 9 chip damage on block -8 on block Transition to RFF
Combat MiddleLFS.b+4i16~17-8+0—15RFFm—Transition to RFF
Flamingo Screw KickLFS.b+4,3i16~19+0+20a (+11)—15,20r27 RFFm,hjs5~Balcony Break Combo from 1st CH Jail from 1st block 6 chip damage on block Transition to RFF
LFS.uf+3LFS.uf+3i28~29-6-7—11t65 r36mjs9~—
LFS.uf+3,4LFS.uf+3,4i20~21+2+13—11,12r17 RFSm,mfs1~Available on hit or block only Jail from 1st block Combo from 1st hit Transition to RFS
Flamingo Hunting HawkLFS.uf+3,4,3i27~28-14+0c—11,12,20r33m,m,mfs1~Combo from 1st hit
Switch Plasma BladeLFS.uf+4i19~20-14+32a (+22)—20r37Mjs6~18Tornado
LFS.uf+3+4LFS.uf+3+4i14, i9-10+1—10,8r29m,hjs9~Jails from 1st block Transition to LFS with F (-2/+9)
Flamingo Flashing TridentLFS.uf+3+4,4i14~15-10+7—10,8,13RFFm,h,mjs1~Combo from 1st hit Transition to RFF
Right Flamingo Feintf,n,4—————t31 r15 RFS——Transition to RFS Sidesteps to the left Can move forwards and backwards with F and B Can sidestep with U and D Cannot block or crouch in stance
Flamingo Switch > Left FlamingoRFS.3+4—————t48 r15 LFS——Transition to LFS r24 LFS when canceling to movement in LFS
Left PunchRFS.1i16-2+9—15t37 r21m—Links to 10-hit string
Right Flamingo > Back HandRFS.2i13+5+7—6t27 r14 RFFh—Transition to RFF Links to RFF.2 extensions
Left Step KickRFS.3i14~16+4+27a (+18)—24t37 r21 LFShjs8~26, fs27~29Balcony Break Transition to LFS Sidesteps to the left 7 chip damage on block in heat
Flying EagleRFS.3~4i16,i7-3+42a (+16)—11,21t48 r24m,mjs10~26, fs27~29
Balcony Break Jail from 1st block 9 chip damage on block in heat Input 4 on frames 1 to 7 Input 4 on frame 1 to power up 37dmg on …Ver notas completas
Balcony Break Jail from 1st block 9 chip damage on block in heat Input 4 on frames 1 to 7 Input 4 on frame 1 to power up 37dmg on hit, +1 on block 14 chip damage on block in heat +26a (+16) on 2nd hit
Right KickRFS.4i14-9+3—17t46 r32 RFFm—Transition to RFF 5 chip damage on block in heat
Double PhalanxRFS.4,3,i23~24+4+25a (+16)—17,21r18? LFSm,m—
Tornado Balcony Break Transition to LFS Combo from 1st CH with 1F delay Combo from 1st hit during heat Does not combo when 3 is in…Ver notas completas
Tornado Balcony Break Transition to LFS Combo from 1st CH with 1F delay Combo from 1st hit during heat Does not combo when 3 is input on frame 14 or 15 (bug) Move cannot be interrupted Move cannot be delayed Input can be delayed by 1F 4 chip damage on block in heat Consumes 180F of remaining Heat time
Screw KickRFS.f+3i20~21-10+5+15a (+6)18t50 r29m—Homing 5 chip damage on block in heat
RFS.f+4RFS.f+4i8, i10+0+2+58,8t37 r19 RFSh,h—Jail from 1st block +6 on 2nd CH Remains in RFS Power up during Heat (Loses CH launch property) t40 r22 when canceling to movement in RFS
Right Viper Combo > Right SwordRFS.f+4,4i23-6+75a (+59)—8,8,9t70 r29 RFFh,h,h—Tornado Combo from 1st or 2nd CH +39a on hit during heat Interrupt with i3 from 1st block Transition to RFF 2 chip damage on block during Heat Sometimes written Flappy Kicks
Snap KickRFS.df+4i17~19+1+8c+26a17t41 r22m—4 chip damage on block in heat
RFS.d+3RFS.d+3i15-13-5+213t47 r32 RFFLcs10~25Transition to RFF 3 chip damage on block in heat cs10~19 crush state when canceled into followup
TeaserRFS.d+3,3i25~27-2+34a (+8)—13,28t76 r30L,h—
Balcony Break Combo from 1st CH with 4F delay Opponent can buffer crouch assist on 1st normal hit (Input moves with df_d_db inputs…Ver notas completas
Balcony Break Combo from 1st CH with 4F delay Opponent can buffer crouch assist on 1st normal hit (Input moves with df_d_db inputs) Interrupt with i9 from 1st block Whiffs vs SSR from 1st block Move cannot be delayed Input can be delayed by 4F 11 chip damage on block 14 chip damage on block in heat
RFS.d+4RFS.d+4i20~21-23+7c—15t53 r32 RFFL—Transition to RFF Stagger low 4 chip damage on block during Heat
RFS.d+4,3RFS.d+4,3i25-9-1 / +20a (+13)—15,12 (8)t77 r31L,h—Combo from 1st hit Airborne combo from 1st CH or 1st normal hit during Heat (+20a (+13)) 3 chip damage on block during Heat
Predator BardicheRFS.d+4,3,4i27~28-9+28a (+2) / +10a (+9)—15,12 (8),20 (10)t110 r36L,h,hjs22~34, fs35~37Balcony Break Combo from 2nd CH Airborne combo from 1st CH (+10a (+9)) Interrupt with i4 from 2nd block Power up in Heat: 25dmg and 7 chip damage on block
Left Heel LanceRFS.b+3i16~17-9+7—21t48 r31m—Heat Engager Heat Dash +42a (+27) 6 chip damage on block in heat Recovers 6F faster on hit (t42 r25)
Right ThunderboltRFS.b+4i20~22-12+14g—23t49 r27mpc8~19Balcony Break -8 block advantage and 9 chip damage on block after attack absorption 6 chip damage on block in heat Recovers 5F slower on block (t54 r32)
Raptor ClawRFS.u+4i25~26-2+8—17t53 r27 RFFhjs19~23, fs24~26Homing Transition to RFF Link to LFF.(4,4,4),4 extension 5 chip damage on block in heat
Right Kicks > Raptor ComboRFS.u+4,4i31~32+0+10cg—17,20t98 r37h,hjs20~
Balcony Break Tornado Combo from 3rd hit with 3F delay Input can be delayed by 3F Move cannot be delayed 6 chip damage on block Fo…Ver notas completas
Balcony Break Tornado Combo from 3rd hit with 3F delay Input can be delayed by 3F Move cannot be delayed 6 chip damage on block Forces tech back roll on hit Alternate input:(RFS.u+4),4
Flamingo Hunting HeelRFS.uf+3i24~27-7+19d—22t59 r32Mjs9~256 chip damage on block in heat
Air BladeRFS.uf+4i17~18-13+30a (+20)—20r33 RFFmjs11~33, fs34~36Tornado Transition to RFF 6 chip damage on block in heat
Sky BurialR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation and on hit Restores recoverable health on hit Transition to attack throw on hit Consumes Rage Possible during RFF, LFS and RFS
SS.3SS.3i18~19-12-1+5s13—m——
EruptionSS.3,3i9~10+3+14g+1413,16LFSm,h—Jail from 1st block Combo from 1st hit +34a (+27) on 1st CH Transition to LFS
Spinning Trip KickSS.4i19~20-13+5c+31a18RFFl—Transition to RFF
Ki Charge1+2+3+4—————————
Parryb+1+3——+9————ps5~12?Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
Shotgun Shuffleb+1+3,P.4i15,i8,i9—+17a (+8)—10,8,10—m,h,h—Balcony Break Pressing 4 after successful parry
Wall Jump Attack(Back to wall).b,b,UBi36~38+0c+8a—21t68? r30?mjs14?~32?—
Pickpocket1+3i12~14-3-5d—35t45 r31th(h)—Homing Break: 1 or 2 Opponent recovery on hit: FDFT Sideswap on break
Falcon Dice Kick2+4i12~14-6-2d—25t45 r31th(h)—Floor Break Homing Break: 1 or 2 Opponent recovery on hit: FDFT off-axis to the left, sideswap
Bring It OnLeft throwi12~14-3-1d—45—th(h)—Break: 1 Opponent recovery on hit: FUFT off-axis to the left Also possible during RFF
Dead-EndRight throwi12~14-3+8d—44—th(h)—Break: 2 Opponent recovery on hit: FDFT off-axis to the right Also possible during RFF
SlaughterhouseBack throwi12~14—+1d—60—th(h)—Break: none Opponent recovery on hit: FUFA Also possible during RFF
Roll and Choke2+4,Bi12~14-2-6d—40t45 r31th(h)—Homing Break: 2 Opponent recovery on hit: FUFA, sideswap Transition to BT on hit
Human Cannonballf+2+3i12+0+1d—35t39 r27th(h)—Break: 1+2 Opponent recovery on hit: FUFA, sideswap Sideswap on break Possible in RFF, LFS and RFS
Leg Hook Throwuf+1+2i12-6-5d—40t39 r27th(h)—Break: 1+2 Opponent recovery on hit: FUFA Also possible during RFF
Door Matqcb+3i11-2-5d—45t39 r28th(h)—Floor Break Break: 1 Opponent recovery on hit: FUFA, sideswap Sometimes written d,db,b+3
Overhead KickAIR.ub+3+4i15~16—+10d—26—th(m)—Break: none Opponent recovery on hit: FUFA, sideswap Also possible during RFF
JackknifeRFF.1+3i12-6-5d—45t39 r27th(h)—Break: 1+2 Opponent recovery on hit: FUFA, sideswap
1st HitLFS.2i16-2+9—15r21? RFFm—Transition to RFF Links to 10-hit string
2nd HitLFS.2,2,i20+0+4+915,7r19 RFFm,h—10-hit combo string Combo from 1st hit
3rd HitLFS.2,2,3,i14~17-6~-3-3~+0—15,7,10r32 BTm,h,h—10-hit combo string Combo from 2nd hit (1st active frame only) Combo from 2nd CH Interrupt from 2nd block with i3
4th HitLFS.2,2,3,4,i22-14-3—15,7,10,7—m,h,h,L—10-hit combo string
5th HitLFS.2,2,3,4,3,i31-9-9—15,7,10,7,7—m,h,h,L,m—10-hit combo string Interrupt from 4th block with i13
6th HitLFS.2,2,3,4,3,4,i22~24-21-10—15,7,10,7,7,8—m,h,h,L,m,m—10-hit combo string Combo from 5th hit
7th HitLFS.2,2,3,4,3,4,4,i19-27-16—15,7,10,7,7,8,7FCm,h,h,L,m,m,l—10-hit combo string Interrupt from 6th block with i18 Can be sidestepped
8th HitLFS.2,2,3,4,3,4,4,4,i23-28+23a (+13)—15,7,10,7,7,8,7,10r47?m,h,h,L,m,m,l,h—10-hit combo string Interrupt from 7th block with i3
9th HitLFS.2,2,3,4,3,4,4,4,4,i22-18-16—15,7,10,7,7,8,7,10,21 (14)—m,h,h,L,m,m,l,h,m—10-hit combo string Airborne combo from 8th hit Interrupt from 8th block with i33 Can be sidestepped
10th HitLFS.2,2,3,4,3,4,4,4,4,3,i16~19+3+4a (-6)—15,7,10,7,7,8,7,10,21 (14),42 (21)r43? RFFm,h,h,L,m,m,l,h,m,hjs5~Balcony Break 10-hit combo string Airborne combo from 8th hit Combo from 9th hit Jail from 9th block

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63405 · Atualizado em 2026-11-05T01:46:04+00:00

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