FIGHTER DATA / TEKKEN 8
Hwoarang
220 entradas, incluindo variantesESCOLHER PERSONAGEMHWHwoarang
43On Block ≥ 0Neutras ou positivas
76On Block −9 a −1Vantagem negativa
64On Block ≤ −10Potencialmente puníveis
37Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Trinity Claymore | H.2+3 | i17~18, i18~19, i29 | +11 | +13d / +35d (+14) | — | 13,(14,24), 12,25 | r35? RFS | m,(t),m,h | js55 | Heat Smash Balcony Break Jails Transition to +13d attack throw on hit 5 chip damage on block Also possible during RFF and LFS Transition to RFS |
| Ignition Barrage | df+3+4 | i13,i14,i24~25 | -14 | +4c | — | 7,4,17 | r35 | m,h,m | — | Heat Engager Heat Dash +5, +43d (+35) Jails 5 chip damage on block Also possible during RFF |
| Peacekeeper | f,F+4 | i17~18 | -7 | +19a (+10) | — | 22 | t46 r28 RFF | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Also possible during RFF Transition to RFF (does not transition on Heat activation or when using Heat Dash) |
| Black Kite | RFF.df+3 | i22~24 | +1 | +6 | — | 21 | r35? RFF | m | js9~ | Homing Heat Engager Heat Dash +5, +43d (+35) Balcony Break Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash) |
| Flamingo Rocket | LFS.f+3 | i19~20 | +4 | +26a | — | 23 | r18? LFS | m | — | Balcony Break Heat Engager Heat Dash +5, +36a (+26) Remains in LFS (does not transition on Heat activation or when using Heat Dash) |
| Left Heel Lance | RFS.b+3 | i16~17 | -9 | +7 | — | 21 | t48 r31 | m | — | Heat Engager Heat Dash +42a (+27) 6 chip damage on block in heat Recovers 6F faster on hit (t42 r25) |
| Double Phalanx | RFS.4,3 | ,i23~24 | +4 | +25a (+16) | — | 17,21 | r18? LFS | m,m | — | Tornado Balcony Break Transition to LFS Combo from 1st CH with 1F delay Combo from 1st hit during heat Does not combo when 3 is in…Ver notas completasTornado Balcony Break Transition to LFS Combo from 1st CH with 1F delay Combo from 1st hit during heat Does not combo when 3 is input on frame 14 or 15 (bug) Move cannot be interrupted Move cannot be delayed Input can be delayed by 1F 4 chip damage on block in heat Consumes 180F of remaining Heat time |
| H.RFS.f+4 | H.RFS.f+4 | i8, i10 | +0 | +5 | — | 8,10 | t37 r19 RFS | h,h | — | Jail from 1st block Remains in RFS 2 chip damage on block |
| Right Viper Combo > Right Sword | H.RFS.f+4,4 | i23 | -6 | +39a | — | 8,10,9 | t70 r29 RFF | ,h | — | Tornado Combo from 1st or 2nd hit Transition to RFF Consumes 300F of remaining Heat time Interrupt with i3 from 1st block 2 chip damage on block Sometimes written Flappy Kicks |
| RFS.d+4,H.3 | RFS.d+4,H.3 | i25 | -9 | -1 / +20a (+13) | — | 15,12 (8) | t77 r31 | L,h | — | Consumes 600F of remaining Heat time Airborne combo from 1st hit in heat (+20a (+13)) 3 chip damage on block in heat Sometimes written H.RFS.d+4,3 |
| Predator Bardiche | RFS.d+4,H.3,4 | i27~28 | -9 | +28a (+2) / +10a (+9) | — | 15,25 (12) | t110 r36 | L,h | js22~34, fs35~37 | Balcony Break Combo from 2nd hit Airborne combo from 1st hit (+10a (+9)) Interrupt with i4 from 2nd block 9 chip damage on block in heat Sometimes written H.RFS.d+4,3,4 |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| 1,1 | 1,1 | i12 | -3 | +8 | — | 5,8 | r22 | h,h | — | Jail from 1st block Combo from 1st hit |
| 1,1,3 | 1,1,3 | i21 | -12 | -1 | — | 5,8,10 | — | h,h,L | — | Combo from 2nd CH |
| Home Surgery | 1,1,3,3 | i20 | -14 | +4 | — | 5,8,10,14 | r33 | h,h,L,h | — | Combo from 3rd hit with 1F delay Move can be delayed by 10F |
| Left Right Combo | 1,2 | i10 | -3 | +6 | — | 5,10 | r22 | h,h | — | Jail from 1st block with 4F delay Combo from 1st hit with 4F delay Transition to LFS with 3 (+3/+12g?/+12) Transition to RFS with 4 (+3/+12g?/+12) |
| Rejector | 1,2,f+3 | i21 | -8 | +9 | — | 5,10,14 | — | h,h,m | — | Wall Crush +21g on hit Combo from 2nd CH with 4F delay |
| Rejection | 1,2,f+4 | i24~25 | -2 | +35d (+27) | — | 5,10,20 | r29 | h,h,h | js14~ | Balcony Break Combo from 2nd CH with 3F delay Move can be delayed by 4F |
| Right Jab | 2 | i10 | +0 | +8 | +9 | 9 | t29 r19 | h | — | Transition to LFS with 3 (+3/+11g/+12) Transition to RFS with 4 (+3/+11g/+12) +19, +27, +28 in framedata display (bug?) 70% scaling on next hit |
| Right Jab Side Kick | 2,f+3 | i21 | -8 | +9 | — | 9,14 | — | h,m | — | Wall Crush +21g on hit Combo from 1st hit with 1F delay Combo from 1st CH with 4F delay |
| Right Jab > Spinning Back Kick | 2,f+4 | i24~25 | -2 | +35d (+27) | — | 9,20 | r29 | h,h | js14~ | Balcony Break Combo from 1st CH with 3F delay |
| 3 | 3 | i14 | -7 | +4 | — | 15 | r26 | h | — | — |
| 3,3 | 3,3 | i18 | -13 | -7 | -2 | 15,12 | r32 | h,m | — | Jail from 1st block Combo from 1st CH -7c on crouching hit Transition to r17 LFS with F (+2/+8/+13) |
| Siege Mortar Combo | 3,3,2 | i21~22 | -11 | +1c | — | 15,12,20 | — | h,m,M | — | Combo from 2nd CH with 8F delay Move can be delayed by 10F |
| Left Kicks | 3,3,3 | i21 | -14 | +32d (+24) | — | 15,12,15 | — | h,m,m | — | Balcony Break Combo from 2nd CH with 8F delay Move can be delayed by 10F |
| Left Kicks > Right Hook Kick | 3,3,4 | i21~23 | +8 | +19g | +19 | 15,12,15 | r9? RFS | h,m,h | — | Transition to RFS Combo from 2nd CH with 8F delay Move can be delayed by 10F |
| Left Kicks > Backlash | 3,3,f+4 | i21~27 | -1 | +40a (+14) | — | 15,12,20 | r23 | h,m,h | — | Balcony Break -1 on block on average. Frame advantage may range from -4~+2 on block Combo from 2nd CH with 5F delay Move can be delayed by 10F |
| Flying Eagle | 3~4 | i22,i7 | -3 | +26a (+16) | — | 11,21 | — | m,m | js16~ | Balcony Break Input 4 on frames 1 to 5 Input 4 on frame 1 to power up 37dmg, +1 oB, +42a (+16) oH |
| 4 | 4 | i11~12 | -6 | +5 | — | 14 | r24 | h | — | — |
| Right Left Kick Combo | 4,3 | i22 | -6 | +5 | +20a (+11) | 14,16 | r25 | h,m | — | Balcony Break on CH Combo from 1st hit +5c on crouching hit Cancel the second hit and transition to r8 LFS with F (-6/+5) |
| 4,4 | 4,4 | i16 | -1 | +10g | +10 | 14,13 | r20? RFS | h,h | — | Jail from 1st block Combo from 1st hit Transition to RFS |
| Right Kicks > Chainsaw Heel | 4,4,3 | i25~31 | -14c | +14d | — | 14,13,20 | RFF | h,h,M | — | Transition to RFF Combo from 2nd CH |
| 4,4,4 | 4,4,4 | i25~26 | -2 | +8 | — | 14,13,17 | r27? RFF | h,h,h | js19~ | Transition to RFF Combo from 2nd CH with 1F delay Cancel and transition to r15 RFS with F (-17/-6) Input can be delayed by 1F Move cannot be delayed |
| Right Kicks > Raptor Combo | 4,4,4,4 | i31~32 | +0 | +10cg | — | 14,13,17,20 | r37 | h,h,h,h | js20~ | Balcony Break Tornado Combo from 3rd hit with 3F delay Input can be delayed by 3F Move cannot be delayed 6 chip damage on block Fo…Ver notas completasBalcony Break Tornado Combo from 3rd hit with 3F delay Input can be delayed by 3F Move cannot be delayed 6 chip damage on block Forces tech back roll on hit Alternate input:(RFS.u+4),4 |
| Disrespect | 1+2 | — | — | — | — | — | r7 BT | — | — | Transition to BT |
| Motion Switch | 3+4 | — | — | — | — | — | r10 RFF | — | — | Transition to RFF Transition to r13? standing block with B |
| Rusty Knife | f+2 | i16 | -2 | +9 | — | 15 | t37? r21? RFF | m | — | Transition to RFF |
| Left Flamingo Feint | f+3 | — | — | — | — | — | t31 r13 LFS | — | — | Transition to LFS Sidesteps to the right Can move forwards and backwards with F and B Can sidestep with U and D Cannot block or crouch in stance |
| Cheap Shot Snap Kick | f+3~3 | i20 | -16 | +7a (-2) | — | 25 | — | m | — | Balcony Break Sidesteps to the right |
| Right Hook Kick | f+4 | i17~23 | +7~+13 | +18g~+24g | +18~+24 | 21 | r9? RFS | h | — | +11~+17 guaranteed on CH depending on frame advantage Transition to RFS |
| Right Flamingo Feint | f,n,4 | — | — | — | — | — | t31 r15 RFS | — | — | Transition to RFS Sidesteps to the left Can move forwards and backwards with F and B Can sidestep with U and D Cannot block or crouch in stance |
| Push Hands | f+1+2 | i15 | -9 | +2 | +14 | 17 | r28 | m | — | Also possible during RFF |
| df+1 | df+1 | i13~14 | -1 | +6 | — | 10 | t33 r19 | m | — | Also possible during RFF |
| Left Uppercut & Middle Kick | df+1,3 | i22~23 | -2 | +6 | — | 10,15 | t78? r20? LFS | m,m | — | Combo from 1st hit Transition to LFS |
| Right Uppercut | df+2 | i15~16 | -7 | +34a (+24) | — | 13 | t41 r25 | m | — | +4s on crouching normal hit Also possible during RFF |
| df+3 | df+3 | i22~23 | -14~-13 | -4~-3 | — | 12 | t58 r35 | m | pc7~21 | Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup Power up if an attack is absorbed Reversal Break 2 chip damage on block -9 on block |
| Double Claymore | df+3,4 | i24~25 | -14 | +4a | — | 12,20 | t84 r35 | m,m | — | Combo from 1st hit with 7F delay Move can be delayed by 5F Input can be delayed by 7F Power up if an attack is absorbed by previou…Ver notas completasCombo from 1st hit with 7F delay Move can be delayed by 5F Input can be delayed by 7F Power up if an attack is absorbed by previous hit Reversal Break? 4 chip damage on block -9 on block |
| Middle Claymore | df+4 | i16~17 | -8~-7 | +8~+9 | +18a (+9) | 20 | r26 RFF | m | — | Homing Balcony Break on CH Transition to RFF Wall splats |
| Ignition Barrage | df+3+4 | i13,i14,i24~25 | -14 | +4c | — | 7,4,17 | r35 | m,h,m | — | Heat Engager Heat Dash +5, +43d (+35) Jails 5 chip damage on block Also possible during RFF |
| Crouch Jab | d+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~ | Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit |
| Crouch Straight | d+2 | i11 | -4 | +7 | — | 8 | t34 r23 FC | sl | cs4~ | +7c on crouching hit |
| d+3 | d+3 | i17 | -13 | -2 | — | 7 | — | l | — | -2c on crouching hit |
| Smash Low Right | d+3,4 | i21~23 | +8g~+10g | +14g~+16g | +19~+21 | 7,13 | r9? RFS | l,h | — | Transition to RFS Combo from 1st hit |
| d+4 | d+4 | i19 | -17 | -6 | +4s | 7 | FC | l | cs6~55 | Also possible during RFF |
| Firecracker | d+4,4 | i20 | -13 | +69a (+53) | — | 7,22 | r35 | l,h | — | Tornado Jail from 1st normal hit Combo from 1st CH Also possible during RFF |
| Dark Halberd | d+3+4 | i21~22 | -14 | +6 LFS | — | 18 | r32 FC | L | cs6~54 | Homing Transition to LFS on hit |
| Sweep Kick | db+3 | i19 | -13 | -1 | +17g | 12 | r32 FC | L | cs6~51 | Also possible during RFF |
| db+4 | db+4 | i16 | -12 | -8 | -1 | 14 | r31 | L | — | Transition to r20 RFS with F (-1/+3/+10) Also possible during RFF |
| Ankle Biter > Crescent Kick | db+4,4 | i17~19 | -1~+1 | +24a~+26a | — | 14,21 | r27 | L,h | — | Combo from 1st CH |
| Stealth Needle | b+1 | i15 | -15 | -1 | — | 15 | r36 | m | — | Spike Sidesteps to the right |
| Right Back Elbow | b+2 | i14 | -4 | +6 | +14c | 18 | r33 | h | — | Elbow Good right sidestep tracking |
| Left Plasma Blade | b+3 | i16~17 | -19 | +35a (+25) | — | 17 | r34 | M | — | Tornado |
| Nose Bleeder | b+4 | i13~14 | -10 | +1 | +50a | 17 | r28 RFF | h | — | Transition to RFF |
| Fade-Away Kick | ub+4 | i17~20 | -8 | +10 | — | 18 | — | m | js5~17 | Opponent recovers non-guarding on hit (situational guaranteed follow-up) Also possible during RFF |
| Knife Hand Strike | u+2 | i13~15 | -9 | +15g | — | 18 | r26 | h | — | Balcony Break Homing Also possible during RFF Sidesteps to the left Wall splats |
| Jump Kick | u+3 | i20 | +5 | +44a (+38) | — | 25 | r16? LFS | h | js9~ | Also possible during RFF Transition to LFS |
| Scorpion Side Kick | u+4 | i16~18 | +3 | +11g | +11 | 18 | r17? RFS | m | js9~ | Also possible during RFF Transition to RFS |
| Bloody Guillotine | u+3+4 | i25~26 | -7 | +24a | — | 20 | r25 | m | js8~ | Also possible during RFF |
| Bone Stinger | uf+2 | i26 | +5c | +6c | +28d | 22 | r26 | m | js13~ | Also possible during RFF |
| uf+3 | uf+3 | i28~29 | -6 | -7 | — | 11 | t65 r36 | m | js9~ | Also possible during RFF |
| uf+3,4 | uf+3,4 | i20~21 | +2 | +13 | — | 11,12 | r17 RFS | m,m | fs1~ | Available on hit or block only Jail from 1st block Combo from 1st hit Also possible during RFF Transition to RFS |
| Hunting Hawk | uf+3,4,3 | i27~28 | -14 | +0c | — | 11,12,20 | r33 | m,m,m | fs1~ | Combo from 1st hit Also possible during RFF |
| uf+4 | uf+4 | i22~23 | -2 | +4 | — | 12 | RFS | h | js10~ | Also possible during RFF Transition to RFS |
| uf+4,4 | uf+4,4 | i11~12 | +0 | +6 | — | 12,12 | RFS | h,m | js2?~ | Combo from 1st hit Also possible during RFF Transition to RFS |
| Air Raid | uf+4,4,4 | i9~10 | +1 | +7 | — | 12,12,12 | RFS | h,m,L | — | Combo from 2nd CH Also possible during RFF Transition to RFS Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff. |
| uf+3+4 | uf+3+4 | i14,i9 | -10 | +1 | — | 10,8 | r29 | m,h | js9~ | Jail from 1st block Also possible during RFF Transition to LFS with F (-2/+9) |
| Flashing Trident | uf+3+4,4 | i14~15 | -10 | +7 | — | 10,8,13 | RFF | m,h,m | js1~ | Combo from 1st hit Also possible during RFF Transition to RFF |
| Delayed Rising Toe Kick | uf,n,4 | i23~25 | -13 | +32a (+22) | — | 20 | — | m | js | Also possible during RFF |
| Spinning Axe Kick | f,F+3 | i20~24 | +6 | +6c | — | 24 | t46 r22 RFF | M | — | Transition to RFF |
| Peacekeeper | f,F+4 | i17~18 | -7 | +19a (+10) | — | 22 | t46 r28 RFF | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Also possible during RFF Transition to RFF (does not transition on Heat activation or when using Heat Dash) |
| Dynamite Heel | b,B+2+3 | i61~62 | — | +17a | — | 40 | — | m! | — | Also possible during RFF Cancel and transition to r24? LFS at frame 25? with b,b |
| Flying Nerichagi | f,f,F+3 | i22~24 | +6 | +23a | — | 30 | t49 r25 | m | js3~ | Balcony Break 9 chip damage on block Also possible during RFF |
| Torpedo Kick | f,f,F+4 | i18~19 | +5 | +8 | — | 28 | t50? r31? BT | h | js15~ | 11 chip damage on block Also possible during RFF Sideswaps and leaves opponent backturned on hit Transition to BT on block |
| Crouch Spin Kick | hFC.3 | i16 | -17 | -6 | — | 10 | t52 r36 FC | L | cs1~ | -6c on crouching hit |
| Crouch Shin Kick | hFC.4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs1~ | -4c on crouching hit |
| ws1 | ws1 | i12~13 | -3 | +8 | — | 12 | t34 r21 | m | — | — |
| Twin Mustang | ws1,4 | i22~23 | +0 | +8 | — | 12,18 | r18? RFS | m,m | — | Combo from 1st hit Transition to RFS |
| ws2 | ws2 | i15~16 | -7 | +4s | — | 12 | r25 | m | — | — |
| Chonsan Spin | ws2,3 | i23~25 | +3 | +72a (+56) / +10 | — | 12,10 (15) | r23? LFS | m,h | js17~ | Tornado Combo from 1st hit +72a (+56) from 1st hit Balcony Break from 1st hit Transition to LFS |
| Iron Heel | ws3 | i14~16 | -12 | +14c | — | 22 | r30 | m | — | — |
| ws4 | ws4 | i11~12 | -3 | +8 | — | 12 | t33 r21 | m | — | — |
| Tsunami Kick | ws4,4 | i15~19 | -9 | +4c | — | 12,13 | t55? r24 RFF | m,M | — | Jail from 1st block Combo from 1st hit Recovers 3 frames faster on hit (r21 t52) Transition to RFF |
| ws3+4 | ws3+4 | i20~21 | -9 | +2 | — | 16 | BT | m | — | Alternate input: f,n,d,df+3+4 (CD.3+4) Transition to BT |
| Spinning Scythe > Axe Heel | ws3+4,3 | i21~26 | -6 | +5c~+10c | +29d | 16,20 | — | m,M | — | Combo from 1st hit with 7F delay Input can be delayed by 7F Move cannot be delayed |
| Shark Step | f,n,d,df | — | — | — | — | — | t20 r3? | — | — | Cannot be buffered Stance moves can be buffered out of heat dash Recovers in FC at frame 20 Cancel to sidestep with u Cancel to block with b |
| Phalanx | CD.3 | i18~19 | +4 | +25a (+16) | +57a (+10) | 27 | r18? LFS | m | — | Tornado Balcony Break 8 chip damage on block Also possible during RFF Transition to LFS |
| Sky Rocket | CD.4 | i16 | -18 | +53a (+43) | — | 18 | t53 r37 | m | — | Tornado Also possible during RFF |
| Lethal Sky Rocket | f,n,df#4 | i16 | -8 | +59a (+49) | — | 18 | t47 r31 | m | — | Tornado 3 chip damage on block Also possible during RFF. The 4 input can be delayed up to 10 frames after df input during RFF. Sometimes written JFSR |
| Disrespect | 1+2 | — | — | — | — | — | r7 BT | — | — | Transition to BT |
| Left Plasma Blade | BT.3 | i14~16 | -13 | +38a (+28) | — | 20 | r46 | M | — | — |
| Plasma Blade | BT.4 | i14~16 | -13 | +40a (+30) | — | 20 | r44 RFF | M | — | Transition to RFF |
| Spinning Low Kick | BT.d+3 | i18~19 | -13 | -2 | +31a | 20 | FC | L | cs4~50 | — |
| Motion Switch | 3+4 | — | — | — | — | — | r10 RFF | — | — | Transition to RFF Transition to r13? standing block with B |
| Motion Switch > Left Foot Forward | RFF.3+4 | — | — | — | — | — | — | — | — | Transition to LFF |
| RFF.1 | RFF.1 | i10 | +0 | +6 | — | 10 | r19? RFF | h | — | Remains in RFF |
| Migraine | RFF.1,1 | i19 | -8 | +3 | — | 10,12 | — | h,m | — | Combo from 1st hit with 4F delay Input can be delayed by 4F Move can be delayed by 3F |
| RFF.2 | RFF.2 | i10 | +2 | +8 | — | 6 | r17? RFF | h | — | Remains in RFF |
| RFF.2,1 | RFF.2,1 | i10 | +0 | +6 | — | 6,10 | r19 RFF | h,h | — | Jail from 1st block with 2F delay Combo from 1st hit with 2F delay Remains in RFF |
| Big Fists | RFF.2,1,1 | i19 | -8 | +3 | — | 6,10,12 | — | h,h,m | — | Combo from 1st hit with 4F delay Input can be delayed by 4F Move can be delayed by 3F |
| Hawk Strike | RFF.2,3 | i19~20 | -9 | +20g | — | 6,24 | r29 | h,h | js13~ | Balcony Break Tornado Forces crouch on hit Combo from 1st hit with 2F delay Input can be delayed by 2F Move cannot be delayed |
| RFF.2,4 | RFF.2,4 | i12 | -8 | +3g | +3 | 6,9 | r27 RFF | h,h | — | Jail from 1st block with 2F delay Combo from 1st hit with 2F delay Input can be delayed by 2F Move cannot be delayed Remains in RF…Ver notas completasJail from 1st block with 2F delay Combo from 1st hit with 2F delay Input can be delayed by 2F Move cannot be delayed Remains in RFF Transition to RFS with F_B_D_U (+4/+16g/+16) i14 RFS? guaranteed on CH |
| Chainsaw Kick Combo | RFF.2,4,3 | i25~31 | -14c | +14d | — | 6,9,20 | RFF | h,h,M | — | Combo from 2nd CH with 2F delay Move can be delayed by 10F Remains in RFF |
| Right Reverse Kick Combo | RFF.2,4,4 | i18~19 | -5 | +41a | — | 6,9,23 | r25 | h,h,h | — | Balcony Break Jail from 2nd block with no delay Does not jail from 2nd hit Combo from 2nd CH with 9F delay Move can be delayed by 10F |
| RFF.3 | RFF.3 | i16 | -4 | +7 | — | 13 | — | m | — | — |
| Volcannon | RFF.3,4 | i27~28 | +10g~+11g | +21g~+22g | +11~+12 | 13,16 | r9? RFS | m,h | — | Combo from 1st hit Transition to RFS Cancel and transition to r8? RFS with F (-12/-1) |
| Backlash | RFF.3~4 | i27~30 | +4~+7 | +46a~+49 | — | 27 | r18 | h | pc8~26 | Strong Aerial Tailspin Homing Balcony Break Clean hit, 35dmg Input 4 on frames 1~4 10 chip damage on block |
| RFF.4 | RFF.4 | i12 | -8 | +3 | — | 9 | r27 RFF | h | — | Remains in RFF Transition to RFS with F_B_D_U (+4/+16g/+16) i13 RFS followups guaranteed on CH? |
| Chainsaw Kick | RFF.4,3 | i25~31 | -14c | +14d | — | 9,20 | RFF | h,M | — | Remains in RFF Combo from 1st CH with 2F delay Move can be delayed by 10F |
| Right Reverse Kick | RFF.4,4 | i18~19 | -5 | +41a | — | 9,23 | r25 | h,h | — | Balcony Break Jail from 1st block with no delay Combo from 1st CH with 9F delay Move can be delayed by 10F |
| RFF.f+1 | RFF.f+1 | i10 | +1 | +8 | — | 5 | r19 | h | — | — |
| Left Right Combo | RFF.f+1,2 | i10 | -3 | +6 | — | 5,10 | r22 | h,h | — | Jail from 1st block with 4F delay Combo from 1st hit with 4F delay |
| Cheap Shot | RFF.f+3 | i14~17 | +12~+15 | +23~+26 | — | 21 | r4? LFS | h | — | Transition to LFS Transition to r44? BT with B (-11~-8/+0~+3) |
| Right Flamingo Feint | RFF.f+4 | — | — | — | — | — | r18 RFS | — | — | Transition to RFS |
| Plasma Blade | RFF.f+4~4 | i18~20 | -13 | +41a (+31) | — | 20 | RFF | M | — | Tornado Remains in RFF |
| Black Kite | RFF.df+3 | i22~24 | +1 | +6 | — | 21 | r35? RFF | m | js9~ | Homing Heat Engager Heat Dash +5, +43d (+35) Balcony Break Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash) |
| Right Sidekick | RFF.df+4 | i13 | -7 | +1g | +1 | 12 | r26? RFF | m | — | Remains in RFF Transition to RFS with F_B_D_U (+4/+13g/+13) |
| RFF.df+2+3 | RFF.df+2+3 | i22~23 | -14 | -4 | — | 12 | r35? | m | pc7~ | Power up if an attack is absorbed Reversal Break 2 chip damage on block -9 on block Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup |
| Double Claymore | RFF.df+2+3,4 | i24~25 | -14 | +7 | — | 12,20 | r35? | m,m | — | Power up if an attack is absorbed by previous hit Reversal Break? 4 chip damage on block -9 on block Combo from 1st hit with 7F de…Ver notas completasPower up if an attack is absorbed by previous hit Reversal Break? 4 chip damage on block -9 on block Combo from 1st hit with 7F delay Move can be delayed by 5F Input can be delayed by 7F |
| RFF.d+3 | RFF.d+3 | i18 | -11 | +0 | — | 10 | BT | L | — | Transition to BT +0c on crouching hit |
| Triumph Low Right | RFF.d+3,4 | i21~23 | +8g~+10g | +14g~+16g | +19~+21 | 10,13 | r9? RFS | L,h | — | Combo from 1st hit Transition to RFS |
| Heel Screw | RFF.d+3+4 | i19 | -11 | +5 | +15g | 19 | RFF | L | — | Remains in RFF |
| Left Back Elbow | RFF.b+1 | i14 | -4 | +6 | +14c | 18 | r33 RFF | h | — | Elbow Has good left sidestep tracking |
| Blast Fist | RFF.b+2 | i16~17 | +4~+5 | +6c~+7c | +25d~+26d | 17 | RFF | m | — | 5 chip damage on block Remains in RFF |
| Nose Bleeder | RFF.b+3 | i13~14 | -10 | +1 | +50a | 17 | t42 r28 | h | — | Sidesteps to the right |
| Spin Kick | RFF.b+4 | i18~19 | -9 | +12g | +13c | 21 | t49 r30 | h | cs6~17 | Balcony Break |
| Hunting Heel | RFF.f,F+3 | i22~25 | -7 | +19d | — | 22 | — | M | js3~ | — |
| Left Flamingo Feint | f+3 | — | — | — | — | — | t31 r13 LFS | — | — | Transition to LFS Sidesteps to the right Can move forwards and backwards with F and B Can sidestep with U and D Cannot block or crouch in stance |
| Flamingo Switch > Right Flamingo | LFS.3+4 | — | — | — | — | — | r15 RFS | — | — | Transition to RFS |
| Left Flamingo > Back Hand | LFS.1 | i13 | +5 | +7 | — | 6 | r14? | h | — | — |
| Right Backhand | LFS.2 | i16 | -2 | +9 | — | 15 | r21? RFF | m | — | Transition to RFF Links to 10-hit string |
| LFS.3 | LFS.3 | i14 | -13 | -7 | -2 | 10 | — | m | — | Transition to r17 LFS with F (+2/+8/+13) -7c on crouching hit |
| Flamingo Siege Combo | LFS.3,2 | i21~22 | -11 | +1c | — | 10,20 | — | m,M | — | Combo from 1st CH with 9?F delay Move can be delayed by 10F |
| Flamingo Kick Combo Middle | LFS.3,3 | i21 | -14 | +32d (+24) | — | 10,15 | — | m,m | — | Balcony Break Combo from 1st CH with 9?F delay Move can be delayed by 10F |
| Flamingo Side Kick > Right Hook Kick | LFS.3,4 | i21~23 | +8 | +19g | +19 | 10,15 | r9? RFS | m,h | — | Transition to RFS Combo from 1st CH with 9?F delay Move can be delayed by 10F |
| Flamingo Side Kick > Backlash | LFS.3,f+4 | i21~27 | -1 | +40a (+14) | — | 10,20 | r23? | m,h | — | Balcony Break Combo from 1st CH with 6?F delay -1 on block on average. Frame advantage may range from -4~+2 on block |
| Right Step Kick | LFS.4 | i14~16 | +4 | +27a (+18) | — | 24 | r21? RFS | h | js8~27 fs28~30 | Balcony Break Transition to RFS |
| Lightning Halberd | LFS.4~3 | i15~16 (i20~21), i8~9 | +6 | +24a (+14) | — | 17,26 | t56? r30? | h,h | js12~ | Balcony Break 7 chip damage on block Jail from 1st block i20 actual startup: cancel takes 5f Input 4 on frame 1 to power up 45dmg on hit, 8 chip damage on block |
| LFS.1+2 | LFS.1+2 | i15~16 | -10 | +4c | — | 13 | — | m | — | — |
| Spinning Axe Combo | LFS.1+2,4 | i23~27 | -13 | +5c | +28d | 13,16 | — | m,m | — | Spike Combos from 1st hit |
| Power Blast | LFS.1+4 | i66~69 | — | -2a~+1a | — | 80 | r38 | m! | js55~ | Cancel with b,b |
| Flamingo Rocket | LFS.f+3 | i19~20 | +4 | +26a | — | 23 | r18? LFS | m | — | Balcony Break Heat Engager Heat Dash +5, +36a (+26) Remains in LFS (does not transition on Heat activation or when using Heat Dash) |
| Spinning Hook Kick | LFS.f+4 | i17~18 | -10 | +6 | +16a (+7) | 18 | r28 | m | — | Homing Balcony Break on CH |
| LFS.df+3 | LFS.df+3 | i22~23 | -14 | -4 | — | 12 | r35? | m | pc7~21 | Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup Power up if an attack is absorbed Reversal Break 2 chip damage on block -9 on block |
| Flamingo Double Claymore | LFS.df+3,4 | i24~25 | -14 | +7 | — | 12,20 | r35? | m,m | — | Combo from 1st hit with 7F delay Move can be delayed by 5F Input can be delayed by 7F Power up if an attack is absorbed by previou…Ver notas completasCombo from 1st hit with 7F delay Move can be delayed by 5F Input can be delayed by 7F Power up if an attack is absorbed by previous hit Reversal Break? 4 chip damage on block -9 on block |
| LFS.d+3 | LFS.d+3 | i16 | -17 | -6 | — | 7 | — | L | — | -6c on crouching hit |
| Flamingo Low Right | LFS.d+3,4 | i21~23 | +8g~+10g | +14g~+16g | +19~+21 | 7,13 | r9? RFS | L,h | — | Combo from 1st hit with 1F delay Move cannot be delayed Input can be delayed by 1F Transition to RFS |
| Combat Low | LFS.d+4 | i20~21 | -12 | +4 | +14d | 17 | r30 RFF | L | — | Transition to RFF |
| Stealth Needle | LFS.b+1 | i15 | -15 | -1 | — | 15 | r36 | m | — | Sidesteps to the right |
| Left Thunderbolt | LFS.b+3 | i20~22 | -12 | +14 | — | 23 | r27 RFF | m | pc8~19 | Balcony Break Power up if an attack is absorbed Reversal Break 9 chip damage on block -8 on block Transition to RFF |
| Combat Middle | LFS.b+4 | i16~17 | -8 | +0 | — | 15 | RFF | m | — | Transition to RFF |
| Flamingo Screw Kick | LFS.b+4,3 | i16~19 | +0 | +20a (+11) | — | 15,20 | r27 RFF | m,h | js5~ | Balcony Break Combo from 1st CH Jail from 1st block 6 chip damage on block Transition to RFF |
| LFS.uf+3 | LFS.uf+3 | i28~29 | -6 | -7 | — | 11 | t65 r36 | m | js9~ | — |
| LFS.uf+3,4 | LFS.uf+3,4 | i20~21 | +2 | +13 | — | 11,12 | r17 RFS | m,m | fs1~ | Available on hit or block only Jail from 1st block Combo from 1st hit Transition to RFS |
| Flamingo Hunting Hawk | LFS.uf+3,4,3 | i27~28 | -14 | +0c | — | 11,12,20 | r33 | m,m,m | fs1~ | Combo from 1st hit |
| Switch Plasma Blade | LFS.uf+4 | i19~20 | -14 | +32a (+22) | — | 20 | r37 | M | js6~18 | Tornado |
| LFS.uf+3+4 | LFS.uf+3+4 | i14, i9 | -10 | +1 | — | 10,8 | r29 | m,h | js9~ | Jails from 1st block Transition to LFS with F (-2/+9) |
| Flamingo Flashing Trident | LFS.uf+3+4,4 | i14~15 | -10 | +7 | — | 10,8,13 | RFF | m,h,m | js1~ | Combo from 1st hit Transition to RFF |
| Right Flamingo Feint | f,n,4 | — | — | — | — | — | t31 r15 RFS | — | — | Transition to RFS Sidesteps to the left Can move forwards and backwards with F and B Can sidestep with U and D Cannot block or crouch in stance |
| Flamingo Switch > Left Flamingo | RFS.3+4 | — | — | — | — | — | t48 r15 LFS | — | — | Transition to LFS r24 LFS when canceling to movement in LFS |
| Left Punch | RFS.1 | i16 | -2 | +9 | — | 15 | t37 r21 | m | — | Links to 10-hit string |
| Right Flamingo > Back Hand | RFS.2 | i13 | +5 | +7 | — | 6 | t27 r14 RFF | h | — | Transition to RFF Links to RFF.2 extensions |
| Left Step Kick | RFS.3 | i14~16 | +4 | +27a (+18) | — | 24 | t37 r21 LFS | h | js8~26, fs27~29 | Balcony Break Transition to LFS Sidesteps to the left 7 chip damage on block in heat |
| Flying Eagle | RFS.3~4 | i16,i7 | -3 | +42a (+16) | — | 11,21 | t48 r24 | m,m | js10~26, fs27~29 | Balcony Break Jail from 1st block 9 chip damage on block in heat Input 4 on frames 1 to 7 Input 4 on frame 1 to power up 37dmg on …Ver notas completasBalcony Break Jail from 1st block 9 chip damage on block in heat Input 4 on frames 1 to 7 Input 4 on frame 1 to power up 37dmg on hit, +1 on block 14 chip damage on block in heat +26a (+16) on 2nd hit |
| Right Kick | RFS.4 | i14 | -9 | +3 | — | 17 | t46 r32 RFF | m | — | Transition to RFF 5 chip damage on block in heat |
| Double Phalanx | RFS.4,3 | ,i23~24 | +4 | +25a (+16) | — | 17,21 | r18? LFS | m,m | — | Tornado Balcony Break Transition to LFS Combo from 1st CH with 1F delay Combo from 1st hit during heat Does not combo when 3 is in…Ver notas completasTornado Balcony Break Transition to LFS Combo from 1st CH with 1F delay Combo from 1st hit during heat Does not combo when 3 is input on frame 14 or 15 (bug) Move cannot be interrupted Move cannot be delayed Input can be delayed by 1F 4 chip damage on block in heat Consumes 180F of remaining Heat time |
| Screw Kick | RFS.f+3 | i20~21 | -10 | +5 | +15a (+6) | 18 | t50 r29 | m | — | Homing 5 chip damage on block in heat |
| RFS.f+4 | RFS.f+4 | i8, i10 | +0 | +2 | +5 | 8,8 | t37 r19 RFS | h,h | — | Jail from 1st block +6 on 2nd CH Remains in RFS Power up during Heat (Loses CH launch property) t40 r22 when canceling to movement in RFS |
| Right Viper Combo > Right Sword | RFS.f+4,4 | i23 | -6 | +75a (+59) | — | 8,8,9 | t70 r29 RFF | h,h,h | — | Tornado Combo from 1st or 2nd CH +39a on hit during heat Interrupt with i3 from 1st block Transition to RFF 2 chip damage on block during Heat Sometimes written Flappy Kicks |
| Snap Kick | RFS.df+4 | i17~19 | +1 | +8c | +26a | 17 | t41 r22 | m | — | 4 chip damage on block in heat |
| RFS.d+3 | RFS.d+3 | i15 | -13 | -5 | +2 | 13 | t47 r32 RFF | L | cs10~25 | Transition to RFF 3 chip damage on block in heat cs10~19 crush state when canceled into followup |
| Teaser | RFS.d+3,3 | i25~27 | -2 | +34a (+8) | — | 13,28 | t76 r30 | L,h | — | Balcony Break Combo from 1st CH with 4F delay Opponent can buffer crouch assist on 1st normal hit (Input moves with df_d_db inputs…Ver notas completasBalcony Break Combo from 1st CH with 4F delay Opponent can buffer crouch assist on 1st normal hit (Input moves with df_d_db inputs) Interrupt with i9 from 1st block Whiffs vs SSR from 1st block Move cannot be delayed Input can be delayed by 4F 11 chip damage on block 14 chip damage on block in heat |
| RFS.d+4 | RFS.d+4 | i20~21 | -23 | +7c | — | 15 | t53 r32 RFF | L | — | Transition to RFF Stagger low 4 chip damage on block during Heat |
| RFS.d+4,3 | RFS.d+4,3 | i25 | -9 | -1 / +20a (+13) | — | 15,12 (8) | t77 r31 | L,h | — | Combo from 1st hit Airborne combo from 1st CH or 1st normal hit during Heat (+20a (+13)) 3 chip damage on block during Heat |
| Predator Bardiche | RFS.d+4,3,4 | i27~28 | -9 | +28a (+2) / +10a (+9) | — | 15,12 (8),20 (10) | t110 r36 | L,h,h | js22~34, fs35~37 | Balcony Break Combo from 2nd CH Airborne combo from 1st CH (+10a (+9)) Interrupt with i4 from 2nd block Power up in Heat: 25dmg and 7 chip damage on block |
| Left Heel Lance | RFS.b+3 | i16~17 | -9 | +7 | — | 21 | t48 r31 | m | — | Heat Engager Heat Dash +42a (+27) 6 chip damage on block in heat Recovers 6F faster on hit (t42 r25) |
| Right Thunderbolt | RFS.b+4 | i20~22 | -12 | +14g | — | 23 | t49 r27 | m | pc8~19 | Balcony Break -8 block advantage and 9 chip damage on block after attack absorption 6 chip damage on block in heat Recovers 5F slower on block (t54 r32) |
| Raptor Claw | RFS.u+4 | i25~26 | -2 | +8 | — | 17 | t53 r27 RFF | h | js19~23, fs24~26 | Homing Transition to RFF Link to LFF.(4,4,4),4 extension 5 chip damage on block in heat |
| Right Kicks > Raptor Combo | RFS.u+4,4 | i31~32 | +0 | +10cg | — | 17,20 | t98 r37 | h,h | js20~ | Balcony Break Tornado Combo from 3rd hit with 3F delay Input can be delayed by 3F Move cannot be delayed 6 chip damage on block Fo…Ver notas completasBalcony Break Tornado Combo from 3rd hit with 3F delay Input can be delayed by 3F Move cannot be delayed 6 chip damage on block Forces tech back roll on hit Alternate input:(RFS.u+4),4 |
| Flamingo Hunting Heel | RFS.uf+3 | i24~27 | -7 | +19d | — | 22 | t59 r32 | M | js9~25 | 6 chip damage on block in heat |
| Air Blade | RFS.uf+4 | i17~18 | -13 | +30a (+20) | — | 20 | r33 RFF | m | js11~33, fs34~36 | Tornado Transition to RFF 6 chip damage on block in heat |
| Sky Burial | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation and on hit Restores recoverable health on hit Transition to attack throw on hit Consumes Rage Possible during RFF, LFS and RFS |
| SS.3 | SS.3 | i18~19 | -12 | -1 | +5s | 13 | — | m | — | — |
| Eruption | SS.3,3 | i9~10 | +3 | +14g | +14 | 13,16 | LFS | m,h | — | Jail from 1st block Combo from 1st hit +34a (+27) on 1st CH Transition to LFS |
| Spinning Trip Kick | SS.4 | i19~20 | -13 | +5c | +31a | 18 | RFF | l | — | Transition to RFF |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | — | — | — |
| Parry | b+1+3 | — | — | +9 | — | — | — | — | ps5~12? | Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle |
| Shotgun Shuffle | b+1+3,P.4 | i15,i8,i9 | — | +17a (+8) | — | 10,8,10 | — | m,h,h | — | Balcony Break Pressing 4 after successful parry |
| Wall Jump Attack | (Back to wall).b,b,UB | i36~38 | +0c | +8a | — | 21 | t68? r30? | m | js14?~32? | — |
| Pickpocket | 1+3 | i12~14 | -3 | -5d | — | 35 | t45 r31 | th(h) | — | Homing Break: 1 or 2 Opponent recovery on hit: FDFT Sideswap on break |
| Falcon Dice Kick | 2+4 | i12~14 | -6 | -2d | — | 25 | t45 r31 | th(h) | — | Floor Break Homing Break: 1 or 2 Opponent recovery on hit: FDFT off-axis to the left, sideswap |
| Bring It On | Left throw | i12~14 | -3 | -1d | — | 45 | — | th(h) | — | Break: 1 Opponent recovery on hit: FUFT off-axis to the left Also possible during RFF |
| Dead-End | Right throw | i12~14 | -3 | +8d | — | 44 | — | th(h) | — | Break: 2 Opponent recovery on hit: FDFT off-axis to the right Also possible during RFF |
| Slaughterhouse | Back throw | i12~14 | — | +1d | — | 60 | — | th(h) | — | Break: none Opponent recovery on hit: FUFA Also possible during RFF |
| Roll and Choke | 2+4,B | i12~14 | -2 | -6d | — | 40 | t45 r31 | th(h) | — | Homing Break: 2 Opponent recovery on hit: FUFA, sideswap Transition to BT on hit |
| Human Cannonball | f+2+3 | i12 | +0 | +1d | — | 35 | t39 r27 | th(h) | — | Break: 1+2 Opponent recovery on hit: FUFA, sideswap Sideswap on break Possible in RFF, LFS and RFS |
| Leg Hook Throw | uf+1+2 | i12 | -6 | -5d | — | 40 | t39 r27 | th(h) | — | Break: 1+2 Opponent recovery on hit: FUFA Also possible during RFF |
| Door Mat | qcb+3 | i11 | -2 | -5d | — | 45 | t39 r28 | th(h) | — | Floor Break Break: 1 Opponent recovery on hit: FUFA, sideswap Sometimes written d,db,b+3 |
| Overhead Kick | AIR.ub+3+4 | i15~16 | — | +10d | — | 26 | — | th(m) | — | Break: none Opponent recovery on hit: FUFA, sideswap Also possible during RFF |
| Jackknife | RFF.1+3 | i12 | -6 | -5d | — | 45 | t39 r27 | th(h) | — | Break: 1+2 Opponent recovery on hit: FUFA, sideswap |
| 1st Hit | LFS.2 | i16 | -2 | +9 | — | 15 | r21? RFF | m | — | Transition to RFF Links to 10-hit string |
| 2nd Hit | LFS.2,2 | ,i20 | +0 | +4 | +9 | 15,7 | r19 RFF | m,h | — | 10-hit combo string Combo from 1st hit |
| 3rd Hit | LFS.2,2,3 | ,i14~17 | -6~-3 | -3~+0 | — | 15,7,10 | r32 BT | m,h,h | — | 10-hit combo string Combo from 2nd hit (1st active frame only) Combo from 2nd CH Interrupt from 2nd block with i3 |
| 4th Hit | LFS.2,2,3,4 | ,i22 | -14 | -3 | — | 15,7,10,7 | — | m,h,h,L | — | 10-hit combo string |
| 5th Hit | LFS.2,2,3,4,3 | ,i31 | -9 | -9 | — | 15,7,10,7,7 | — | m,h,h,L,m | — | 10-hit combo string Interrupt from 4th block with i13 |
| 6th Hit | LFS.2,2,3,4,3,4 | ,i22~24 | -21 | -10 | — | 15,7,10,7,7,8 | — | m,h,h,L,m,m | — | 10-hit combo string Combo from 5th hit |
| 7th Hit | LFS.2,2,3,4,3,4,4 | ,i19 | -27 | -16 | — | 15,7,10,7,7,8,7 | FC | m,h,h,L,m,m,l | — | 10-hit combo string Interrupt from 6th block with i18 Can be sidestepped |
| 8th Hit | LFS.2,2,3,4,3,4,4,4 | ,i23 | -28 | +23a (+13) | — | 15,7,10,7,7,8,7,10 | r47? | m,h,h,L,m,m,l,h | — | 10-hit combo string Interrupt from 7th block with i3 |
| 9th Hit | LFS.2,2,3,4,3,4,4,4,4 | ,i22 | -18 | -16 | — | 15,7,10,7,7,8,7,10,21 (14) | — | m,h,h,L,m,m,l,h,m | — | 10-hit combo string Airborne combo from 8th hit Interrupt from 8th block with i33 Can be sidestepped |
| 10th Hit | LFS.2,2,3,4,3,4,4,4,4,3 | ,i16~19 | +3 | +4a (-6) | — | 15,7,10,7,7,8,7,10,21 (14),42 (21) | r43? RFF | m,h,h,L,m,m,l,h,m,h | js5~ | Balcony Break 10-hit combo string Airborne combo from 8th hit Combo from 9th hit Jail from 9th block |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63405 · Atualizado em 2026-11-05T01:46:04+00:00
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