ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Bryan

175 entradas, incluindo variantes
ESCOLHER PERSONAGEMBRBryan
13On Block ≥ 0Neutras ou positivas
67On Block −9 a −1Vantagem negativa
70On Block ≤ −10Potencialmente puníveis
25Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Notorious MonsterH.2+3i16, i18~19+9-1d—20,20,35t70 r34m,m,tjs9~36, fs37~39Heat Smash Reversal Break Spike Transition to attack throw on 1st or 2nd hit (55dmg total) 5 chip damage on block
One Two Neck Breaker1,2,4,i20-5+20a (+11)—5,8,24t73 r30h,h,h—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st CH or 2nd CH with 3f delay Interrupt with i2 from 1st block Move can be delayed 2F Input can be delayed by 3F
Crash Impactdb+1+2i15 i12-9+4—8,16t76 r34m,h—Heat Engager Heat Dash +5, +43a (+35) Balcony Break (airborne) Jail from 1st attack
Mach Breakerf,F+2i13-9+15cg—29t46 r33h—Heat Engager Heat Dash +43d (+35) Balcony Break 8 chip damage on block Forces tech back roll on hit Sometimes written Mach Punch
RequiemSLS.1+2i15~16-9+23a (+13)—23t48 r33m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break ElbowSometimes written qcf+1+2 d,df,f+1+2
Snake FangSS.2,1,i21~22-9+17cg—15,20t71 r30M,h—
Heat Engager Heat Dash +62a (+42) Balcony Break Elbow Combo from 1st hit with 8f delay Interrupt with i1 from 1st block Input can …Ver notas completas
Heat Engager Heat Dash +62a (+42) Balcony Break Elbow Combo from 1st hit with 8f delay Interrupt with i1 from 1st block Input can be delayed 11f Move can be delayed 10f Cancel to r35 with B (-15/-1) Forces tech back roll on hit
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Left Right Combo1,2,i12-3+8+95,8t43 r21h,h—Jail from 1st block Combo from 1st hit
One Two Body Blow1,2,1,i19-6+6+30d5,8,18t66 r25h,h,m—Combo from 1st CH with no delay Combo from 2nd CH with 10F delay Move cannot be interrupted Move can be delayed by 10F
One Two Low Kick1,2,3,i24-12+2+14a5,8,15t80 r31h,h,L—Combo from 1st CH with no delay Combo from 2nd CH with 3F delay Interrupt with i8 from 1st block Move cannot be delayed Input can be delayed by 3F
One Two Neck Breaker1,2,4,i20-5+20a (+11)—5,8,24t73 r30h,h,h—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st CH or 2nd CH with 3f delay Interrupt with i2 from 1st block Move can be delayed 2F Input can be delayed by 3F
1,41,4,i15-7+4—5,14t51 r26h,h—Jail from 1st attack
1,4,21,4,2,i24-7+4+53a5,14,18t79 r26h,h,h—
Combo from 2nd CH with 10f delay Input can be delayed 18f Move can be delayed 16f Interrupt with i8 from 3rd block Whiffs vs SSR, …Ver notas completas
Combo from 2nd CH with 10f delay Input can be delayed 18f Move can be delayed 16f Interrupt with i8 from 3rd block Whiffs vs SSR, SWR from 1st block Crouch assist bufferable from 1st block or hit Cancel into 1,4,2,1 with f+1 Interrupt with i21 from 1st block Interrupt with i10 from 1st hit Whiffs vs SWR from 1st block Whiffs vs SS, SW from 1st hit Cancel into 1,4,2,4 with f+4 Interrupt with i35 from 1st block Interrupt with i24 from 1st hit Whiffs vs SSR, SW from 1st block Whiffs vs SS, SW from 1st hit
1,4,2,11,4,2,1,i19+0+55a—5,14,18,16t99 r25h,h,h,h—
Airborne combo from 3rd CH (+55a, 100% scaling) Enter SLS +7 +62a r13 with f Cancel to r9 SS with u_d Interrupt with i1 from 3rd b…Ver notas completas
Airborne combo from 3rd CH (+55a, 100% scaling) Enter SLS +7 +62a r13 with f Cancel to r9 SS with u_d Interrupt with i1 from 3rd block Input can be delayed 8f Move can be delayed 6f
Lair's Dance1,4,2,1,2,i24-9+15cg—5,14,18,16,22t132 r33h,h,h,h,h—Balcony Break Jail from 4th block with ?F delay Combo from 4th hit with ?F delay Forces tech back roll on hit Input can be delayed 1f
Cremation1,4,2,1,4,i25~26-10+37a—5,14,18,16,21t133 r30h,h,h,h,m—Tornado Strong Aerial Tailspin Can hit grounded while off-axis Airborne combo from 4th hit (+73a (+57)) Interrupt with i2 from 4th block
Whipping Fury1,4,2,4i30~31-5+40a (+14)—5,14,18,21t116 r25h,h,h,m,js16~31 fs32~34Strong Aerial Tailspin Balcony Break Airborne combo from 3rd CH (+38a (+31)) Whiffs vs SS, SW from 3rd block Interrupt with i16 from 3rd block Interrupt with i5 from 3rd hit
Jab > Double Spin Kick1,4,3,i21-10+1—5,14,15t75 r26h,h,m—Combo from 2nd CH with 5f delay Interrupt with i1 from 1st block
Running Blind1,4,3,3,i23-7+7+14a5,14,15,18t95 r26h,h,m,h—Combo from 3rd CH Interrupt with i3 from 3rd block
22i10+1+7—10t28 r18h——
PK Combination2,3,i16-10+6+16a (+7)10,14t56 r29h,m—Balcony Break (CH) Combo from 1st hit with 1f delay Jail from 1st block with ?F delay CH frames also apply to combo from 1st CH
Mid Kick3i16-4+7—14t39 r23m——
3,23,2,i22-10+1—14,11t67 r29m,m—Combo from 1st CH Interrupt with i2 from 1st block
3,2,13,2,1,i20-9+2—14,11,10t86 r28m,m,m—Combo from 2nd hit Combo from 1st CH Move cannot be interrupted
Mid Kick > Rush3,2,1,2,i19-10+19a (+10)—14,11,10,14t110 r31m,m,m,m—Balcony Break Combo from 3rd CH with 2f delay Interrupt with i1 from 3rd block
Gatling Combination3,2,1,4,i22-11+0—14,11,10,12t113 r30m,m,m,L—Combo from 3rd CH with 3f delay Interrupt with i5 from 3rd block
3,33,3,i23-6+6—14,13t63 r24m,h—Combo from 1st CH Interrupt with i3 from 1st block
Anaconda Bite3,3,2,i22~23-7+43a (+33)—14,13,20t92 r30m,h,h—Tornado Combo from 2nd CH Interrupt with i3 from 2nd block
Anaconda Rage3,3,4,i28-12+11cg—14,13,25t105 r37m,h,m—Balcony Break Combo from 2nd CH Interrupt with i10 from 2nd block Whiffs vs SS, SW from 2nd block Forces tech back roll on hit
44i12-7+6—15t38 r26h——
Viper Bite4,1,i23~24-1+7—15,15t46 r22h,h—Combo from 1st hit Interrupt with i3 from 1st block Transition to +8 +0 r15 SWA with B
4,34,3,i24~25-10+2—15,12t64 r27h,m—Combo from 1st hit Interrupt with i4 from 1st block
Double Spin Tomahawk4,3,4,i24~25-12+14a (+5)+33d (+25)15,12,16t93 r30h,m,m—Balcony Break Hold to power up and deal more chip damage on block Interrupt with i6 from 1st block
Double Spin Tomahawk (Hold)4,3,4*,i40~41-6+35a (+9)—15,12,25t93 r30h,m,m—Balcony Break 10 chip damage on block Whiffs vs SWR from 2nd block Interrupt with i21 from 2nd block Interrupt with i10 from 2nd hit
Triple Spin Kick4,3,f+4,i24~25-5+6+31a (+21)15,12,18t85 r30h,m,h—Combo from 2nd CH Interrupt with i5 from 2nd block Whiffs vs SSR from 2nd block
1+21+2i17~18-7+6—15t45 r27m—Homing
Snake Bite1+2,1,i23~24-1+6—15,15t62 r22m,h—Combo from 1st hit Interrupt with i3 from 1st block Enter SWA +0 +7 r15 with b
Snake Pit1+2,2,i26~27-14+51d (+20)—15,20t80 r34m,m—Combo from 1st hit with delay Interrupt with i6 from 1st block
Middle Side Kick3+4i18-13+8+59a20t50 r32m—Balcony Break (airborne)
f+2f+2i15-10+1—10t44 r29m——
f+2,1f+2,1,i10-10+1—10,12t54 r29m,m—Jail from 1st attack
Right Left > Spin Kick > Snake Eyesf+2,1,4,i18~19-13+3a—10,12,20t80 r36m,m,m—Balcony Break (airborne) Combo from 1st or 2nd hit Jail from 1st or 2nd block with ?F delay Gain SNE on hit with 1+2 SNE gain is r25
Knee Strikef+3i16~18+0~+2+4~+6+50a18t45 r27m—Knee
f+4f+4i18-9+1—10t48 r30m——
Boa Crusherf+4,1,i25~26-13c+40a (+32)—10,10t85 r40m,m—Spike Combo from 1st hit with 5f delay Interrupt with i4 from 1st block Move can be delayed 4f
Sidestep Elbowf+1+2i20~21+1+19d—22t50 r29h—Balcony Break Elbow 6 chip damage on block
DF+1DF+1i15-5+1—8t39 r24m—DF must be held for the extensions
DF+1,1DF+1,1,i10-10-4—8,2t54 r29m,m—Jail from 1st block with 9F delay Combo from 1st hit with 14F delay Move can be delayed 16F
DF+1,1,1DF+1,1,1,i10-10-4—8,2,2t64 r29m,m,m—Jail from 1st block with 8?F delay Combo from 1st hit with 14F delay Move can be delayed by 25F
Vulcan CannonDF+1,1,1,1,i10-10-4—8,2,2,2t74 r29m,m,m,m—Jail from 1st block with 8?F delay Combo from 1st hit with 14F delay Move can be delayed by 25F
Double Body BlowDF+1,2,i23-15+1+14a (+5)8,20t74 r36m,m—Balcony Break (airborne) Combo from any hit Interrupt with i3 from any block
df+2df+2i13-6+5—12t38 r25m—Elbow
Blackout Combodf+2,1,i16-4+5—12,11t51 r22m,h—Combo from 1st hit Move cannot be interrupted Enter SWA -1 +8 r15 with b
Blackout Trapdf+2,3,i23-13+8+59a12,20t68 r32m,m—Combo from 1st CH with 5F delay Interrupt with i3 from 1st block
Snake Edgedf+3i29~30-26+70a (+54)—20t63 r33Lcs6~Homing
Wolf's Taildf+4i22~24-6~-4+19a—23t56 r32m—Homing Balcony Break (airborne)
d+2d+2i14~15-2+8c—17t43 r28m—Spike Elbow Transition to FC with D
Python Crushd+2,3,i22-10+16a (-1)+32a (+18)17,21t72 r34m,m—Balcony Break Knee Combo from 1st CH with 10f delay Jail from 1st block with ?F delay Move can be delayed 9f
d+3d+3i16-11+0—10t46 r30l——
Quick Low Screw Punch > Snake Eyesd+3,2,i21-7+35a (+9)—10,22t68 r31l,h—Balcony Break Combo from 1st CH Interrupt with i1 from 1st block Gain SNE on hit with 1+2
Low Kickd+4i15-11+0—13t45 r30L—+0c on crouching hit
d+1+2d+1+2i17-10+3—10,15t64 r29m,m—
Combo from 1st hit Can be canceled into stances after 24 frames Enter SLS -3 +10g r13 with f Enter SWA -5 +8 r15 with b Opponent i…Ver notas completas
Combo from 1st hit Can be canceled into stances after 24 frames Enter SLS -3 +10g r13 with f Enter SWA -5 +8 r15 with b Opponent is further away on CH Can be done from Crouch Level 1
Hammer Driver Hatchetd+1+2,3,i27~28-13+5+25a10,15,20t94 r31m,m,l—Interrupt with i7 from 1st block
Snake Bombd+1+2~2i30+7+53a—24t78 r33m—Spike 7 chip damage on block
d+3+4d+3+4i19-12-1+416t50 r31l—Can hit grounded on certain ranges
Side Low Knuckle Whipd+3+4,2,i19-12+14a (-3)—16,25t84 r36l,m—Tornado Balcony Break Combo from 1st CH Interrupt with i9 from 1st block Cancel to -23 -12 -7 FC with DB
Stomach Blowdb+2i15~17-6+8—13t42 r25m——
Sweeper kickdb+3i16~17-12-1+411t47 r30 FCLcs6~—
Crash Impactdb+1+2i15 i12-9+4—8,16t76 r34m,h—Heat Engager Heat Dash +5, +43a (+35) Balcony Break (airborne) Jail from 1st attack
Chopping Elbowb+1i20~21+4+7c+78a (+58)21t56 r35m—Spike Elbow
b+2b+2i17-7+4+53a18t43 r26h—Cancel into b+2,1 with f+1 Cancel into b+2,4 with f+4
b+2,1b+2,1,i19+0+55—18,16t62 r25h,h—Airborne combo from 1st CH (+55a, 100% scaling) Enter SLS +7 +62a r13 with f Move cannot be interrupted Cancel to r9 SS with u_d Input can be delayed 17f Move can be delayed 16f
Hands of Doomb+2,1,2,i24-9+15cg—18,16,22t95 r33h,h,h—Balcony Break Combo from 1st CH or 2nd hit with ?F delay Jail from 2nd block with ?F delay Forces tech back roll on hit
Kickass Combob+2,1,4,i25-26-10+37a—18,16,20t96 r30h,h,m—Tornado Airborne combo from 2nd hit or 1st CH Interrupt with i2 from 2nd block Can hit grounded when off-axis
Wolf Callb+2,4,i30-31-5+40a (+14)—18,21t79 r25h,m,js16~31 fs32~34Strong Aerial Tailspin Balcony Break Airborne combo from 1st CH (+39a (+32)) Interrupt with i16 from 1st block Whiffs vs SS, SW from 1st block Interrupt with i4 from 1st hit
b+3b+3i19-7+4—12t45 r26m—Enter SLS +1 +12g +12 r18 with f Links to 10-hit string
b+3,2b+3,2,i16-4+7—12,12t67 r23m,h—Combo from 1st CH Interrupt with i5 from 1st block Whiffs vs SSR from 1st block
b+3,2,1b+3,2,1,i20-9+2—12,12,10t92 r28m,h,m—Combo from 2nd hit Combo from 1st CH Move cannot be interrupted
Front Kick > Rushb+3,2,1,2,i19-10+19a (+10)—12,12,10,14t116 r31m,h,m,m—Balcony Break Combo from 2nd CH Interrupt with i1 from 3rd block
Run for Coverb+3,2,1,4i22-11+0—12,12,10,12t119 r30m,h,m,L—Combo from 2nd CH Interrupt with i5 from 3rd block
Front Kick > Double Hammerb+3,1+2,i22-6+4c+26d12,25t77 r34m,m—Floor Break Combo from 1st CH with 8f delay Interrupt with i4 from 1st block Transition to FC with d Input can be delayed 12f Move can be delayed 10f
Knee Breakb+4i16-10+15—18t45 r29m—Knee Hit vs BT +9a
Parryb+1+3——+31——r35—ps5~12Parries high or mid punches
Parry > Mach Breaker > Snake Eyesb+1+3,P.2,i13~14-10+6cg—,30t47 r33,h—Balcony Break Gain SNE on hit SNE gain is r25 +14cg if Bryan has SNE already Forces tech back roll on hit Chip damage on block
Gravity Blowb+1+4i28-9+7c—26t64 r36m—Spike
Meteor Smashb+1+4*i53—+7a—45t95 r42m!—Spike
ub+1+2ub+1+2i15 i12-16-6—5,2t62 r35m,m—Combo from 1st hit
ub+1+2,1ub+1+2,1,i12-13-3—5,2,2—m,m,m—Combo from 1st hit 8f delay Jail from 1st block with ?F delay Input can be delayed 18f
ub+1+2,1,2ub+1+2,1,2,i11-16-6—5,2,2,2—m,m,m,m—Combo from 1st hit Jail from 1st block with ?F delay 11f input window-
ub+1+2,1,2,1ub+1+2,1,2,1,i10-13-3—5,2,2,2,2—m,m,m,m,m—Combo from 1st hit Jail from 1st block with ?F delay 9f input window
ub+1+2,1,2,1,2ub+1+2,1,2,1,2,i9-16-6—5,2,2,2,2,2—m,m,m,m,m,m—Combo from 1st hit Jail from 1st block with ?F delay 8f input window
ub+1+2,1,2,1,2,1ub+1+2,1,2,1,2,1,i8-13-3—5,2,2,2,2,2,2—m,m,m,m,m,m,m—Combo from 1st hit Jail from 1st block with ?F delay 7f input window
ub+1+2,1,2,1,2,1,2ub+1+2,1,2,1,2,1,2,i7-16-6—5,2,2,2,2,2,2,2—m,m,m,m,m,m,m,m—Combo from 1st hit Jail from 1st block with ?F delay 6f input window
ub+1+2,1,2,1,2,1,2,1ub+1+2,1,2,1,2,1,2,1,i6-13-3—5,2,2,2,2,2,2,2,2—m,m,m,m,m,m,m,m,m—Combo from 1st hit Jail from 1st block with ?F delay 5f input window
ub+1+2,1,2,1,2,1,2,1,2ub+1+2,1,2,1,2,1,2,1,2,i5-16-6—5,2,2,2,2,2,2,2,2,2—m,m,m,m,m,m,m,m,m,m—Combo from 1st hit Jail from 1st block with ?F delay 4f input window
ub+1+2,1,2,1,2,1,2,1,2,1ub+1+2,1,2,1,2,1,2,1,2,1,i5-26-15—5,2,2,2,2,2,2,2,2,2,2—m,m,m,m,m,m,m,m,m,m,m—Combo from 1st hit Jail from 1st block with ?F delay 4f input window
Gatling Rushub+1+2,1,2,1,2,1,2,1,2,1,4,i10-35-15a (-24)—5,2,2,2,2,2,2,2,2,2,2,14t170 r60m,m,m,m,m,m,m,m,m,m,m,m—Knee Balcony Break Combo from 1st hit Jail from 1st block with ?F delay
Berserker Volleyuf+1i20~21-13+15a—22t55 r34mpc7~19Balcony Break Floor Break Gain SNE on hit (+3a on hit) -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
uf+2uf+2i13-10+1—6t42 r29m——
uf+2,2uf+2,2,i10-10+1—6,4t54 r29m,m—Combo from 1st hit with 7f delay Jail from 1st block with ?F delay Move can be delayed 5f
uf+2,2,2uf+2,2,2,i10-10+1s—6,4,4t64 r29m,m,m—Combo from 1st hit with 5f delay Jail from 1st block with ?F delay
Bloody Waruf+2,2,2,3,i22~23-15+30a (+12)—6,4,4,20t94 r36m,m,m,m—Knee Combo from 3rd hit with 5f delay Interrupt with i2 from 1st block
Rolling Driveruf+3i27~28-2+15—15t48 r20mjs9~28 fs29~31—
Orbital Heel Kickuf+4i24~26-5+26a—20t48 r22mjs9~32 fs33~35Spike
Bullet Knee > Snake Eyesuf+3+4i16~17-7+8a—22t48 r31mjs9~26 fs27~29Tornado Knee Gain SNE on hit
Delayed Rising Toe Kickuf,n,4i23~25-13+32a (+22)—20t64 r30mjs9~30 fs31~33Jump takes 9 frames
Mach Breakerf,F+2i13-9+15cg—29t46 r33h—Heat Engager Heat Dash +43d (+35) Balcony Break 8 chip damage on block Forces tech back roll on hit Sometimes written Mach Punch
Slash Kick > Snake Eyesf,F+3i24~25-13+28a (-8)+39a (-8)25t60 r37m—Balcony Break Gain SNE on hit with 1+2 SNE gain is r25 Chip damage on block (7) Hitstop 20f on hit
f,F+3*f,F+3*i34~35+8+71a—33r37m—Balcony Break Gain SNE on hit with 1+2 Chip damage on block (9) Hitstop 20f on hit
Mach Kickf,F+4i16~19-9c~-6c+15a—32t51 r32h—Homing Balcony Break (airborne) Chip damage on block (9) Initial side step can evade some attacks
Jet Uppercutf,n,b+2i14~15-7+43a (+33)—20t45 r30h—Tornado Can be buffered Sometimes written jet upper ju
Wedge Driverb,df+4i29-13+14g+29a25t70 r41l—Cancel to r26 with B
Flying Knee Kickb,B+4i21~33-19~-7-7a~+5a—24t68 r35 FUFTMjs18~32 fs33~Spike
Snake Slashf,f,F+3i22~25+6~+9+13a (+3)—30t59 r34mjs3~25 fs26~28Balcony Break Chip damage on block (9) Sometimes written wr3
FC.df+2FC.df+2i13-9+4—12t43 r30m—Elbow
Snake RampageFC.df+2,1i22~23-8+34a (+8)—12,25t68 r31m,h—Balcony Break Combo from 1st hit with 7f delay Interrupt with i1 from 1st block Input can be delayed 11f Move can be delayed 10f
Northern CrossFC.df+4i15~16-10+13g+25d21t45 r29mcs1~14Balcony Break
Left Upperws1i15~16-14+35a (+25)—20t50 r34m—Sometimes written qcf+1
Fisherman's Slamws2i19-10+50a—10,20t48 r29m,t—Transition to r90 attack throw on front/side standing hit +31a (+21) on BT hit Power up with f+2 or b+2 on frames 18~19, additional 5 damage
High Knee Kickws3i12-10+4+33a (+27)17t38 r26m—Knee
Double High Knee Kickws3,4i28-10+4+29g17,21t66 r26m,m—Knee Airborne combo from 1st CH with ?F delay (+26a (+19)) Input can be delayed 10f Interrupt with i8 from 1st block
Toe Smashws4i11~12-6+5—16t36 r24m——
Taunt1+3+4i28~31—+16—0r78 SNEm!—Cancellable with any input on frames 1~31 Gain SNE -34 if not cancelled
Neo Soul Eraser3+4,SNE.2,i14~15-9+25a (+20)—20,20t59 r30m,m—
Balcony Break Weapon? Combo from 1st hit Consumes SNE 8 chip damage on block Interrupt with i5 from 1st block Unparryable by tradi…Ver notas completas
Balcony Break Weapon? Combo from 1st hit Consumes SNE 8 chip damage on block Interrupt with i5 from 1st block Unparryable by traditional parries, Asuka, Nina, etc Sometimes written SNE.3+4,2
Neo Soul Eraser Exceed3+4,SNE.2*,i55~56+9g~+10g+66a (+50)—20,30t108 r34m,M—
Tornado Reversal Break Balcony Break Consumes SNE Interrupt with i32 from 1st block Whiffs vs SS, SW from 1st block Chip damage on…Ver notas completas
Tornado Reversal Break Balcony Break Consumes SNE Interrupt with i32 from 1st block Whiffs vs SS, SW from 1st block Chip damage on block (12) Wall splat on blockSometimes written SNE.3+4,2*
f+2,1,SNE.2f+2,1,SNE.2,i14~15-7+9c—10,12,5t69 r29m,m,m—Floor Break Elbow Combo from 1st hit Jail from 1st block with ?F delay Consumes SNE Consumes 240f of Heat Time Chip damage on block (1) Sometimes written SNE.f+2,1,2
f+2,1,SNE.2,3f+2,1,SNE.2,3,i22-10+18a (+11)—10,12,5,7t95 r32m,m,m,m—Knee Combo from 1st hit Move cannot be interrupted Chip damage on block (2) Sometimes written SNE.f+2,1,2,3
Neo Incineratorf+2,1,SNE.2,3,2,i35~36-13+25a (-1)—10,12,5,7,20 (14)t139 r39m,m,m,m,m—
Balcony Break Airborne combo from 1st hit (+0a (-1)) Interrupt with i13 from 4th block Whiffs vs SS, SW from 4th block Chip damage…Ver notas completas
Balcony Break Airborne combo from 1st hit (+0a (-1)) Interrupt with i13 from 4th block Whiffs vs SS, SW from 4th block Chip damage on block (8) Unparryable by traditional parries, Asuka, Nina, etc Consumes 210f of Heat Sometimes written SNE.f+2,1,2,3,2
Neo Murderous StrikesSNE.b+1+2i20 i14+4+33d (+25)—9,15FCm,m—Balcony Break Elbow Consumes SNE Chip damage on block (6)
uf+2,2,2,SNE.2uf+2,2,2,SNE.2,i10-12-1s—6,4,4,9t76 r31m,m,m,m—Combo from 1st hit Consumes SNE Chip damage on block (2) Sometimes written SNE.uf+2,2,2,2
uf+2,2,2,SNE.2,2uf+2,2,2,SNE.2,2,i10-12-2s—6,4,4,9,9t87 r32m,m,m,m,m—Combo from 1st hit Jail from 1st block with ?F delay Chip damage 2 (22%) on blockSometimes written SNE.uf+2,2,2,2,2
Neo Bloody Waruf+2,2,2,SNE.2,2,3,i22~23-15+3a—6,4,4,9,9,23t114 r36m,m,m,m,m,m—
Knee Combo from 3rd or 4th or 5th hit +35a (+17) from 3rd hit +31a (+13) from 4th hit +30a (+12) from 5th hit 9 chip damage (39%) …Ver notas completas
Knee Combo from 3rd or 4th or 5th hit +35a (+17) from 3rd hit +31a (+13) from 4th hit +30a (+12) from 5th hit 9 chip damage (39%) on block Interrupt with i1 from 5th blockSometimes written SNE.uf+2,2,2,2,2,3
Neo Mach BreakerSNE.f,F+1+2i13-9+23a (+18)—30t46 r33hps2~10
Balcony Break Consumes SNE Can not be buffered Chip damage 10 (30%) on block Strong parry, parries all mid or high attacks except …Ver notas completas
Balcony Break Consumes SNE Can not be buffered Chip damage 10 (30%) on block Strong parry, parries all mid or high attacks except charge moves, throws and unlockables On a successful parry, the attack is canceled and Bryan automatically retaliates Unparryable with traditional parries, Asuka, Nina, etc Consumes 300f of Heat
Immortal PaybackSNE.f,F+1+2,P,i13~14±0+25a (+20)—30,20t55 r30h,m,pc1~14Balcony Break Chip damage on block (8) Consumes SNE Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23
Neo Grim ReaperSNE.FC.df+3i20-13+7+25a24—l—Balcony Break Consumes SNE Unparryable
Slither Step (SLS)qcf—————t25 r1 SLS—cs1~25
Enter FC r25 with no input Cancel to SS on any frame with u Cancel to block on frames 1~9 with b from manual transition Actionable…Ver notas completas
Enter FC r25 with no input Cancel to SS on any frame with u Cancel to block on frames 1~9 with b from manual transition Actionable on frame 1~ Access ws2, ws4, FCdf+2, FCdf+4 with b+2_4_df+2_df+4 from manual transition Access SNE.FC.df+3 with df+3 from stance transitions, or with b,df,df+3 from manual transition Can perform u moves Sometimes written d,df,f
SLS.2SLS.2i15~16-6+2—16t43 r27h—Sometimes written qcf+2 d,df,f+2
Cross BazookaSLS.2,1,i15~16-11+33a (+18)—16,23t67 r31h,m—Combo from 1st hit with 4f delay Jail from 1st block with ?F delay Sometimes written qcf+2,1 d,df,f+2,1
Cross GrenadeSLS.2,2,i25-7+14a—16,25t80 r35h,m—Balcony Break Spike Combo from 1st hit with 4f delay Interrupt with i7 from 1st block +9a on BT hitSometimes written qcf+2,2 d,df,f+2,2
Cross Bullet > Snake EyesSLS.2,4i16~17-10+5a—16,22t71 r34h,mjs9~26 fs27~29Tornado Knee Combo from 1st hit with 4f delay Jail from 1st block with ?F delay Gain SNE on hit, -12aSometimes written qcf+2,4 d,df,f+2,4
SLS.4SLS.4i18-5+1+313t47 r29m—Sometimes written qcf+4 d,df,f+4
SLS.4,1SLS.4,1,i27+0+55a—13,13t70 r25m,h—Combo from 1st CH Interrupt with i2 from 1st block Cancel to SS -12 -5 -3 r9 with u_d Sometimes written qcf+4,1 d,df,f+4,1
Snake Spin Mach BreakerSLS.4,1,2,i24-9+15cg—13,13,22t103 r33m,h,h—Balcony Break Combo from 2nd hit Jail from 2nd block with ?F delay Forces tech back roll on hit Sometimes written qcf+4,1,2 d,df,f+4,1,2
Snake Spin KickassSLS.4,1,4,i25-10+37a—13,13,20t102 r30m,h,M—Tornado Combo from 2nd hit Move cannot be interrupted Opponent recovers FUFA on hit Sometimes written qcf+4,1,4 d,df,f+4,1,4
RequiemSLS.1+2i15~16-9+23a (+13)—23t48 r33m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break ElbowSometimes written qcf+1+2 d,df,f+1+2
Swayd,db,b—————SWA—cs1~10Cancel to SS on any frame with u Minimum 3f needed to enter (one for each directional) Can perform u moves Sometimes written SWA qcb
Cannonball StraightSWA.1i13~14+1+19cg+72a (+56)22t42 r28h—Tornado Balcony Break 4 chip damage on block Forces tech back roll on hitSometimes written d,db,b+1 qcb+1
SmashSWA.2i15~16-9+6—16t46 r30m—Sometimes written d,db,b+2 qcb+2
Smash and Mach KickSWA.2,4,i22~25-9c+15a—16,25t76 r32m,h—
Balcony Break (airborne) Combo from 1st hit with 10f delay Interrupt with i3 from 1st block Move is delayed 3f Move can be delayed…Ver notas completas
Balcony Break (airborne) Combo from 1st hit with 10f delay Interrupt with i3 from 1st block Move is delayed 3f Move can be delayed 7f 7 chip damage on blockSometimes written d,db,b+2,4 qcb+2,4
Hatchet KickSWA.3i19~20-13+5+25a23t51 r31l—Balcony Break (airborne)Sometimes written d,db,b+3 qcb+3
Soccer Kick KickoffSWA.4i17~18-12+31a (+21)—23t50 r32M—Recovers 2f faster on hit (t48 r30) Sometimes written d,db,b+4 qcb+4
Total VandalizationR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4—————r55——
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
HellraiserSS.1i17~18-5+15c—23t47 r29h—Balcony Break (airborne)
SS.2SS.2i17~18-9+5—15t47 r29M——
Snake FangSS.2,1,i21~22-9+17cg—15,20t71 r30M,h—
Heat Engager Heat Dash +62a (+42) Balcony Break Elbow Combo from 1st hit with 8f delay Interrupt with i1 from 1st block Input can …Ver notas completas
Heat Engager Heat Dash +62a (+42) Balcony Break Elbow Combo from 1st hit with 8f delay Interrupt with i1 from 1st block Input can be delayed 11f Move can be delayed 10f Cancel to r35 with B (-15/-1) Forces tech back roll on hit
Wall Jump Divekick(Back to wall).b,b,UBi29~33-1+19cg—25t58 r25mfs5~13 is8~13 js14~46 fs47~49Balcony Break Bryan Fahkumram Heihachi Kazuya Lars Law Forces tech back roll on hit
Gravity Brain Buster1+3i12~14-3-2d—35t45 r31t—Floor Break Homing Throw break 1 or 2
Guillotine2+4i12~14-6+0d—35t45 r31t—Floor Break Homing Throw break 1 or 2 Side switch on hit
Gravity ThrowLeft throw—-3+1d—40—t—Floor Break Throw break 1 Side switch on hit
Knee BlastRight throw—-3+6d—40—t—Throw break 2
Neck throwBack throw——-1d—60—t—Unbreakable
Anaconda Assassinuf+1+2i12-6-5d—40t39 r27t—Floor Break Throw break 1+2
Chains of MiseryFC.db+1+2i11-6+1d—45t39 r28t—Throw break 1+2
1st Hitb+3i19-7+4—12t45 r26m—Enter SLS +1 +12g +12 r18 with f Links to 10-hit string
2nd Hitb+3,4————12,18rm,m—10-hit combo string
3rd Hitb+3,4,1————12,18,5rm,m,m—10-hit combo string
4th Hitb+3,4,1,2————12,18,5,7rm,m,m,m—10-hit combo string
5th Hitb+3,4,1,2,1————12,18,5,7,3rm,m,m,m,h—10-hit combo string
6th Hitb+3,4,1,2,1,4————12,18,5,7,3,8rm,m,m,m,h,h—10-hit combo string
7th Hitb+3,4,1,2,1,4,2————12,18,5,7,3,8,5rm,m,m,m,h,h,h—10-hit combo string
8th Hitb+3,4,1,2,1,4,2,1————12,18,5,7,3,8,5,5rm,m,m,m,h,h,h,h—10-hit combo string
9th Hitb+3,4,1,2,1,4,2,1,4————12,18,5,7,3,8,5,5,10rm,m,m,m,h,h,h,h,m—10-hit combo string
10 Hit Combob+3,4,1,2,1,4,2,1,4,2————12,18,5,7,3,8,5,5,10,20rm,m,m,m,h,h,h,h,m,h—10-hit combo string

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63403 · Atualizado em 2026-11-05T01:46:03+00:00

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