FIGHTER DATA / TEKKEN 8
Bryan
175 entradas, incluindo variantesESCOLHER PERSONAGEMBRBryan
13On Block ≥ 0Neutras ou positivas
67On Block −9 a −1Vantagem negativa
70On Block ≤ −10Potencialmente puníveis
25Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Notorious Monster | H.2+3 | i16, i18~19 | +9 | -1d | — | 20,20,35 | t70 r34 | m,m,t | js9~36, fs37~39 | Heat Smash Reversal Break Spike Transition to attack throw on 1st or 2nd hit (55dmg total) 5 chip damage on block |
| One Two Neck Breaker | 1,2,4 | ,i20 | -5 | +20a (+11) | — | 5,8,24 | t73 r30 | h,h,h | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st CH or 2nd CH with 3f delay Interrupt with i2 from 1st block Move can be delayed 2F Input can be delayed by 3F |
| Crash Impact | db+1+2 | i15 i12 | -9 | +4 | — | 8,16 | t76 r34 | m,h | — | Heat Engager Heat Dash +5, +43a (+35) Balcony Break (airborne) Jail from 1st attack |
| Mach Breaker | f,F+2 | i13 | -9 | +15cg | — | 29 | t46 r33 | h | — | Heat Engager Heat Dash +43d (+35) Balcony Break 8 chip damage on block Forces tech back roll on hit Sometimes written Mach Punch |
| Requiem | SLS.1+2 | i15~16 | -9 | +23a (+13) | — | 23 | t48 r33 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break ElbowSometimes written qcf+1+2 d,df,f+1+2 |
| Snake Fang | SS.2,1 | ,i21~22 | -9 | +17cg | — | 15,20 | t71 r30 | M,h | — | Heat Engager Heat Dash +62a (+42) Balcony Break Elbow Combo from 1st hit with 8f delay Interrupt with i1 from 1st block Input can …Ver notas completasHeat Engager Heat Dash +62a (+42) Balcony Break Elbow Combo from 1st hit with 8f delay Interrupt with i1 from 1st block Input can be delayed 11f Move can be delayed 10f Cancel to r35 with B (-15/-1) Forces tech back roll on hit |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| Left Right Combo | 1,2 | ,i12 | -3 | +8 | +9 | 5,8 | t43 r21 | h,h | — | Jail from 1st block Combo from 1st hit |
| One Two Body Blow | 1,2,1 | ,i19 | -6 | +6 | +30d | 5,8,18 | t66 r25 | h,h,m | — | Combo from 1st CH with no delay Combo from 2nd CH with 10F delay Move cannot be interrupted Move can be delayed by 10F |
| One Two Low Kick | 1,2,3 | ,i24 | -12 | +2 | +14a | 5,8,15 | t80 r31 | h,h,L | — | Combo from 1st CH with no delay Combo from 2nd CH with 3F delay Interrupt with i8 from 1st block Move cannot be delayed Input can be delayed by 3F |
| One Two Neck Breaker | 1,2,4 | ,i20 | -5 | +20a (+11) | — | 5,8,24 | t73 r30 | h,h,h | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st CH or 2nd CH with 3f delay Interrupt with i2 from 1st block Move can be delayed 2F Input can be delayed by 3F |
| 1,4 | 1,4 | ,i15 | -7 | +4 | — | 5,14 | t51 r26 | h,h | — | Jail from 1st attack |
| 1,4,2 | 1,4,2 | ,i24 | -7 | +4 | +53a | 5,14,18 | t79 r26 | h,h,h | — | Combo from 2nd CH with 10f delay Input can be delayed 18f Move can be delayed 16f Interrupt with i8 from 3rd block Whiffs vs SSR, …Ver notas completasCombo from 2nd CH with 10f delay Input can be delayed 18f Move can be delayed 16f Interrupt with i8 from 3rd block Whiffs vs SSR, SWR from 1st block Crouch assist bufferable from 1st block or hit Cancel into 1,4,2,1 with f+1 Interrupt with i21 from 1st block Interrupt with i10 from 1st hit Whiffs vs SWR from 1st block Whiffs vs SS, SW from 1st hit Cancel into 1,4,2,4 with f+4 Interrupt with i35 from 1st block Interrupt with i24 from 1st hit Whiffs vs SSR, SW from 1st block Whiffs vs SS, SW from 1st hit |
| 1,4,2,1 | 1,4,2,1 | ,i19 | +0 | +55a | — | 5,14,18,16 | t99 r25 | h,h,h,h | — | Airborne combo from 3rd CH (+55a, 100% scaling) Enter SLS +7 +62a r13 with f Cancel to r9 SS with u_d Interrupt with i1 from 3rd b…Ver notas completasAirborne combo from 3rd CH (+55a, 100% scaling) Enter SLS +7 +62a r13 with f Cancel to r9 SS with u_d Interrupt with i1 from 3rd block Input can be delayed 8f Move can be delayed 6f |
| Lair's Dance | 1,4,2,1,2 | ,i24 | -9 | +15cg | — | 5,14,18,16,22 | t132 r33 | h,h,h,h,h | — | Balcony Break Jail from 4th block with ?F delay Combo from 4th hit with ?F delay Forces tech back roll on hit Input can be delayed 1f |
| Cremation | 1,4,2,1,4 | ,i25~26 | -10 | +37a | — | 5,14,18,16,21 | t133 r30 | h,h,h,h,m | — | Tornado Strong Aerial Tailspin Can hit grounded while off-axis Airborne combo from 4th hit (+73a (+57)) Interrupt with i2 from 4th block |
| Whipping Fury | 1,4,2,4 | i30~31 | -5 | +40a (+14) | — | 5,14,18,21 | t116 r25 | h,h,h,m | ,js16~31 fs32~34 | Strong Aerial Tailspin Balcony Break Airborne combo from 3rd CH (+38a (+31)) Whiffs vs SS, SW from 3rd block Interrupt with i16 from 3rd block Interrupt with i5 from 3rd hit |
| Jab > Double Spin Kick | 1,4,3 | ,i21 | -10 | +1 | — | 5,14,15 | t75 r26 | h,h,m | — | Combo from 2nd CH with 5f delay Interrupt with i1 from 1st block |
| Running Blind | 1,4,3,3 | ,i23 | -7 | +7 | +14a | 5,14,15,18 | t95 r26 | h,h,m,h | — | Combo from 3rd CH Interrupt with i3 from 3rd block |
| 2 | 2 | i10 | +1 | +7 | — | 10 | t28 r18 | h | — | — |
| PK Combination | 2,3 | ,i16 | -10 | +6 | +16a (+7) | 10,14 | t56 r29 | h,m | — | Balcony Break (CH) Combo from 1st hit with 1f delay Jail from 1st block with ?F delay CH frames also apply to combo from 1st CH |
| Mid Kick | 3 | i16 | -4 | +7 | — | 14 | t39 r23 | m | — | — |
| 3,2 | 3,2 | ,i22 | -10 | +1 | — | 14,11 | t67 r29 | m,m | — | Combo from 1st CH Interrupt with i2 from 1st block |
| 3,2,1 | 3,2,1 | ,i20 | -9 | +2 | — | 14,11,10 | t86 r28 | m,m,m | — | Combo from 2nd hit Combo from 1st CH Move cannot be interrupted |
| Mid Kick > Rush | 3,2,1,2 | ,i19 | -10 | +19a (+10) | — | 14,11,10,14 | t110 r31 | m,m,m,m | — | Balcony Break Combo from 3rd CH with 2f delay Interrupt with i1 from 3rd block |
| Gatling Combination | 3,2,1,4 | ,i22 | -11 | +0 | — | 14,11,10,12 | t113 r30 | m,m,m,L | — | Combo from 3rd CH with 3f delay Interrupt with i5 from 3rd block |
| 3,3 | 3,3 | ,i23 | -6 | +6 | — | 14,13 | t63 r24 | m,h | — | Combo from 1st CH Interrupt with i3 from 1st block |
| Anaconda Bite | 3,3,2 | ,i22~23 | -7 | +43a (+33) | — | 14,13,20 | t92 r30 | m,h,h | — | Tornado Combo from 2nd CH Interrupt with i3 from 2nd block |
| Anaconda Rage | 3,3,4 | ,i28 | -12 | +11cg | — | 14,13,25 | t105 r37 | m,h,m | — | Balcony Break Combo from 2nd CH Interrupt with i10 from 2nd block Whiffs vs SS, SW from 2nd block Forces tech back roll on hit |
| 4 | 4 | i12 | -7 | +6 | — | 15 | t38 r26 | h | — | — |
| Viper Bite | 4,1 | ,i23~24 | -1 | +7 | — | 15,15 | t46 r22 | h,h | — | Combo from 1st hit Interrupt with i3 from 1st block Transition to +8 +0 r15 SWA with B |
| 4,3 | 4,3 | ,i24~25 | -10 | +2 | — | 15,12 | t64 r27 | h,m | — | Combo from 1st hit Interrupt with i4 from 1st block |
| Double Spin Tomahawk | 4,3,4 | ,i24~25 | -12 | +14a (+5) | +33d (+25) | 15,12,16 | t93 r30 | h,m,m | — | Balcony Break Hold to power up and deal more chip damage on block Interrupt with i6 from 1st block |
| Double Spin Tomahawk (Hold) | 4,3,4* | ,i40~41 | -6 | +35a (+9) | — | 15,12,25 | t93 r30 | h,m,m | — | Balcony Break 10 chip damage on block Whiffs vs SWR from 2nd block Interrupt with i21 from 2nd block Interrupt with i10 from 2nd hit |
| Triple Spin Kick | 4,3,f+4 | ,i24~25 | -5 | +6 | +31a (+21) | 15,12,18 | t85 r30 | h,m,h | — | Combo from 2nd CH Interrupt with i5 from 2nd block Whiffs vs SSR from 2nd block |
| 1+2 | 1+2 | i17~18 | -7 | +6 | — | 15 | t45 r27 | m | — | Homing |
| Snake Bite | 1+2,1 | ,i23~24 | -1 | +6 | — | 15,15 | t62 r22 | m,h | — | Combo from 1st hit Interrupt with i3 from 1st block Enter SWA +0 +7 r15 with b |
| Snake Pit | 1+2,2 | ,i26~27 | -14 | +51d (+20) | — | 15,20 | t80 r34 | m,m | — | Combo from 1st hit with delay Interrupt with i6 from 1st block |
| Middle Side Kick | 3+4 | i18 | -13 | +8 | +59a | 20 | t50 r32 | m | — | Balcony Break (airborne) |
| f+2 | f+2 | i15 | -10 | +1 | — | 10 | t44 r29 | m | — | — |
| f+2,1 | f+2,1 | ,i10 | -10 | +1 | — | 10,12 | t54 r29 | m,m | — | Jail from 1st attack |
| Right Left > Spin Kick > Snake Eyes | f+2,1,4 | ,i18~19 | -13 | +3a | — | 10,12,20 | t80 r36 | m,m,m | — | Balcony Break (airborne) Combo from 1st or 2nd hit Jail from 1st or 2nd block with ?F delay Gain SNE on hit with 1+2 SNE gain is r25 |
| Knee Strike | f+3 | i16~18 | +0~+2 | +4~+6 | +50a | 18 | t45 r27 | m | — | Knee |
| f+4 | f+4 | i18 | -9 | +1 | — | 10 | t48 r30 | m | — | — |
| Boa Crusher | f+4,1 | ,i25~26 | -13c | +40a (+32) | — | 10,10 | t85 r40 | m,m | — | Spike Combo from 1st hit with 5f delay Interrupt with i4 from 1st block Move can be delayed 4f |
| Sidestep Elbow | f+1+2 | i20~21 | +1 | +19d | — | 22 | t50 r29 | h | — | Balcony Break Elbow 6 chip damage on block |
| DF+1 | DF+1 | i15 | -5 | +1 | — | 8 | t39 r24 | m | — | DF must be held for the extensions |
| DF+1,1 | DF+1,1 | ,i10 | -10 | -4 | — | 8,2 | t54 r29 | m,m | — | Jail from 1st block with 9F delay Combo from 1st hit with 14F delay Move can be delayed 16F |
| DF+1,1,1 | DF+1,1,1 | ,i10 | -10 | -4 | — | 8,2,2 | t64 r29 | m,m,m | — | Jail from 1st block with 8?F delay Combo from 1st hit with 14F delay Move can be delayed by 25F |
| Vulcan Cannon | DF+1,1,1,1 | ,i10 | -10 | -4 | — | 8,2,2,2 | t74 r29 | m,m,m,m | — | Jail from 1st block with 8?F delay Combo from 1st hit with 14F delay Move can be delayed by 25F |
| Double Body Blow | DF+1,2 | ,i23 | -15 | +1 | +14a (+5) | 8,20 | t74 r36 | m,m | — | Balcony Break (airborne) Combo from any hit Interrupt with i3 from any block |
| df+2 | df+2 | i13 | -6 | +5 | — | 12 | t38 r25 | m | — | Elbow |
| Blackout Combo | df+2,1 | ,i16 | -4 | +5 | — | 12,11 | t51 r22 | m,h | — | Combo from 1st hit Move cannot be interrupted Enter SWA -1 +8 r15 with b |
| Blackout Trap | df+2,3 | ,i23 | -13 | +8 | +59a | 12,20 | t68 r32 | m,m | — | Combo from 1st CH with 5F delay Interrupt with i3 from 1st block |
| Snake Edge | df+3 | i29~30 | -26 | +70a (+54) | — | 20 | t63 r33 | L | cs6~ | Homing |
| Wolf's Tail | df+4 | i22~24 | -6~-4 | +19a | — | 23 | t56 r32 | m | — | Homing Balcony Break (airborne) |
| d+2 | d+2 | i14~15 | -2 | +8c | — | 17 | t43 r28 | m | — | Spike Elbow Transition to FC with D |
| Python Crush | d+2,3 | ,i22 | -10 | +16a (-1) | +32a (+18) | 17,21 | t72 r34 | m,m | — | Balcony Break Knee Combo from 1st CH with 10f delay Jail from 1st block with ?F delay Move can be delayed 9f |
| d+3 | d+3 | i16 | -11 | +0 | — | 10 | t46 r30 | l | — | — |
| Quick Low Screw Punch > Snake Eyes | d+3,2 | ,i21 | -7 | +35a (+9) | — | 10,22 | t68 r31 | l,h | — | Balcony Break Combo from 1st CH Interrupt with i1 from 1st block Gain SNE on hit with 1+2 |
| Low Kick | d+4 | i15 | -11 | +0 | — | 13 | t45 r30 | L | — | +0c on crouching hit |
| d+1+2 | d+1+2 | i17 | -10 | +3 | — | 10,15 | t64 r29 | m,m | — | Combo from 1st hit Can be canceled into stances after 24 frames Enter SLS -3 +10g r13 with f Enter SWA -5 +8 r15 with b Opponent i…Ver notas completasCombo from 1st hit Can be canceled into stances after 24 frames Enter SLS -3 +10g r13 with f Enter SWA -5 +8 r15 with b Opponent is further away on CH Can be done from Crouch Level 1 |
| Hammer Driver Hatchet | d+1+2,3 | ,i27~28 | -13 | +5 | +25a | 10,15,20 | t94 r31 | m,m,l | — | Interrupt with i7 from 1st block |
| Snake Bomb | d+1+2~2 | i30 | +7 | +53a | — | 24 | t78 r33 | m | — | Spike 7 chip damage on block |
| d+3+4 | d+3+4 | i19 | -12 | -1 | +4 | 16 | t50 r31 | l | — | Can hit grounded on certain ranges |
| Side Low Knuckle Whip | d+3+4,2 | ,i19 | -12 | +14a (-3) | — | 16,25 | t84 r36 | l,m | — | Tornado Balcony Break Combo from 1st CH Interrupt with i9 from 1st block Cancel to -23 -12 -7 FC with DB |
| Stomach Blow | db+2 | i15~17 | -6 | +8 | — | 13 | t42 r25 | m | — | — |
| Sweeper kick | db+3 | i16~17 | -12 | -1 | +4 | 11 | t47 r30 FC | L | cs6~ | — |
| Crash Impact | db+1+2 | i15 i12 | -9 | +4 | — | 8,16 | t76 r34 | m,h | — | Heat Engager Heat Dash +5, +43a (+35) Balcony Break (airborne) Jail from 1st attack |
| Chopping Elbow | b+1 | i20~21 | +4 | +7c | +78a (+58) | 21 | t56 r35 | m | — | Spike Elbow |
| b+2 | b+2 | i17 | -7 | +4 | +53a | 18 | t43 r26 | h | — | Cancel into b+2,1 with f+1 Cancel into b+2,4 with f+4 |
| b+2,1 | b+2,1 | ,i19 | +0 | +55 | — | 18,16 | t62 r25 | h,h | — | Airborne combo from 1st CH (+55a, 100% scaling) Enter SLS +7 +62a r13 with f Move cannot be interrupted Cancel to r9 SS with u_d Input can be delayed 17f Move can be delayed 16f |
| Hands of Doom | b+2,1,2 | ,i24 | -9 | +15cg | — | 18,16,22 | t95 r33 | h,h,h | — | Balcony Break Combo from 1st CH or 2nd hit with ?F delay Jail from 2nd block with ?F delay Forces tech back roll on hit |
| Kickass Combo | b+2,1,4 | ,i25-26 | -10 | +37a | — | 18,16,20 | t96 r30 | h,h,m | — | Tornado Airborne combo from 2nd hit or 1st CH Interrupt with i2 from 2nd block Can hit grounded when off-axis |
| Wolf Call | b+2,4 | ,i30-31 | -5 | +40a (+14) | — | 18,21 | t79 r25 | h,m | ,js16~31 fs32~34 | Strong Aerial Tailspin Balcony Break Airborne combo from 1st CH (+39a (+32)) Interrupt with i16 from 1st block Whiffs vs SS, SW from 1st block Interrupt with i4 from 1st hit |
| b+3 | b+3 | i19 | -7 | +4 | — | 12 | t45 r26 | m | — | Enter SLS +1 +12g +12 r18 with f Links to 10-hit string |
| b+3,2 | b+3,2 | ,i16 | -4 | +7 | — | 12,12 | t67 r23 | m,h | — | Combo from 1st CH Interrupt with i5 from 1st block Whiffs vs SSR from 1st block |
| b+3,2,1 | b+3,2,1 | ,i20 | -9 | +2 | — | 12,12,10 | t92 r28 | m,h,m | — | Combo from 2nd hit Combo from 1st CH Move cannot be interrupted |
| Front Kick > Rush | b+3,2,1,2 | ,i19 | -10 | +19a (+10) | — | 12,12,10,14 | t116 r31 | m,h,m,m | — | Balcony Break Combo from 2nd CH Interrupt with i1 from 3rd block |
| Run for Cover | b+3,2,1,4 | i22 | -11 | +0 | — | 12,12,10,12 | t119 r30 | m,h,m,L | — | Combo from 2nd CH Interrupt with i5 from 3rd block |
| Front Kick > Double Hammer | b+3,1+2 | ,i22 | -6 | +4c | +26d | 12,25 | t77 r34 | m,m | — | Floor Break Combo from 1st CH with 8f delay Interrupt with i4 from 1st block Transition to FC with d Input can be delayed 12f Move can be delayed 10f |
| Knee Break | b+4 | i16 | -10 | +15 | — | 18 | t45 r29 | m | — | Knee Hit vs BT +9a |
| Parry | b+1+3 | — | — | +31 | — | — | r35 | — | ps5~12 | Parries high or mid punches |
| Parry > Mach Breaker > Snake Eyes | b+1+3,P.2 | ,i13~14 | -10 | +6cg | — | ,30 | t47 r33 | ,h | — | Balcony Break Gain SNE on hit SNE gain is r25 +14cg if Bryan has SNE already Forces tech back roll on hit Chip damage on block |
| Gravity Blow | b+1+4 | i28 | -9 | +7c | — | 26 | t64 r36 | m | — | Spike |
| Meteor Smash | b+1+4* | i53 | — | +7a | — | 45 | t95 r42 | m! | — | Spike |
| ub+1+2 | ub+1+2 | i15 i12 | -16 | -6 | — | 5,2 | t62 r35 | m,m | — | Combo from 1st hit |
| ub+1+2,1 | ub+1+2,1 | ,i12 | -13 | -3 | — | 5,2,2 | — | m,m,m | — | Combo from 1st hit 8f delay Jail from 1st block with ?F delay Input can be delayed 18f |
| ub+1+2,1,2 | ub+1+2,1,2 | ,i11 | -16 | -6 | — | 5,2,2,2 | — | m,m,m,m | — | Combo from 1st hit Jail from 1st block with ?F delay 11f input window- |
| ub+1+2,1,2,1 | ub+1+2,1,2,1 | ,i10 | -13 | -3 | — | 5,2,2,2,2 | — | m,m,m,m,m | — | Combo from 1st hit Jail from 1st block with ?F delay 9f input window |
| ub+1+2,1,2,1,2 | ub+1+2,1,2,1,2 | ,i9 | -16 | -6 | — | 5,2,2,2,2,2 | — | m,m,m,m,m,m | — | Combo from 1st hit Jail from 1st block with ?F delay 8f input window |
| ub+1+2,1,2,1,2,1 | ub+1+2,1,2,1,2,1 | ,i8 | -13 | -3 | — | 5,2,2,2,2,2,2 | — | m,m,m,m,m,m,m | — | Combo from 1st hit Jail from 1st block with ?F delay 7f input window |
| ub+1+2,1,2,1,2,1,2 | ub+1+2,1,2,1,2,1,2 | ,i7 | -16 | -6 | — | 5,2,2,2,2,2,2,2 | — | m,m,m,m,m,m,m,m | — | Combo from 1st hit Jail from 1st block with ?F delay 6f input window |
| ub+1+2,1,2,1,2,1,2,1 | ub+1+2,1,2,1,2,1,2,1 | ,i6 | -13 | -3 | — | 5,2,2,2,2,2,2,2,2 | — | m,m,m,m,m,m,m,m,m | — | Combo from 1st hit Jail from 1st block with ?F delay 5f input window |
| ub+1+2,1,2,1,2,1,2,1,2 | ub+1+2,1,2,1,2,1,2,1,2 | ,i5 | -16 | -6 | — | 5,2,2,2,2,2,2,2,2,2 | — | m,m,m,m,m,m,m,m,m,m | — | Combo from 1st hit Jail from 1st block with ?F delay 4f input window |
| ub+1+2,1,2,1,2,1,2,1,2,1 | ub+1+2,1,2,1,2,1,2,1,2,1 | ,i5 | -26 | -15 | — | 5,2,2,2,2,2,2,2,2,2,2 | — | m,m,m,m,m,m,m,m,m,m,m | — | Combo from 1st hit Jail from 1st block with ?F delay 4f input window |
| Gatling Rush | ub+1+2,1,2,1,2,1,2,1,2,1,4 | ,i10 | -35 | -15a (-24) | — | 5,2,2,2,2,2,2,2,2,2,2,14 | t170 r60 | m,m,m,m,m,m,m,m,m,m,m,m | — | Knee Balcony Break Combo from 1st hit Jail from 1st block with ?F delay |
| Berserker Volley | uf+1 | i20~21 | -13 | +15a | — | 22 | t55 r34 | m | pc7~19 | Balcony Break Floor Break Gain SNE on hit (+3a on hit) -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state |
| uf+2 | uf+2 | i13 | -10 | +1 | — | 6 | t42 r29 | m | — | — |
| uf+2,2 | uf+2,2 | ,i10 | -10 | +1 | — | 6,4 | t54 r29 | m,m | — | Combo from 1st hit with 7f delay Jail from 1st block with ?F delay Move can be delayed 5f |
| uf+2,2,2 | uf+2,2,2 | ,i10 | -10 | +1s | — | 6,4,4 | t64 r29 | m,m,m | — | Combo from 1st hit with 5f delay Jail from 1st block with ?F delay |
| Bloody War | uf+2,2,2,3 | ,i22~23 | -15 | +30a (+12) | — | 6,4,4,20 | t94 r36 | m,m,m,m | — | Knee Combo from 3rd hit with 5f delay Interrupt with i2 from 1st block |
| Rolling Driver | uf+3 | i27~28 | -2 | +15 | — | 15 | t48 r20 | m | js9~28 fs29~31 | — |
| Orbital Heel Kick | uf+4 | i24~26 | -5 | +26a | — | 20 | t48 r22 | m | js9~32 fs33~35 | Spike |
| Bullet Knee > Snake Eyes | uf+3+4 | i16~17 | -7 | +8a | — | 22 | t48 r31 | m | js9~26 fs27~29 | Tornado Knee Gain SNE on hit |
| Delayed Rising Toe Kick | uf,n,4 | i23~25 | -13 | +32a (+22) | — | 20 | t64 r30 | m | js9~30 fs31~33 | Jump takes 9 frames |
| Mach Breaker | f,F+2 | i13 | -9 | +15cg | — | 29 | t46 r33 | h | — | Heat Engager Heat Dash +43d (+35) Balcony Break 8 chip damage on block Forces tech back roll on hit Sometimes written Mach Punch |
| Slash Kick > Snake Eyes | f,F+3 | i24~25 | -13 | +28a (-8) | +39a (-8) | 25 | t60 r37 | m | — | Balcony Break Gain SNE on hit with 1+2 SNE gain is r25 Chip damage on block (7) Hitstop 20f on hit |
| f,F+3* | f,F+3* | i34~35 | +8 | +71a | — | 33 | r37 | m | — | Balcony Break Gain SNE on hit with 1+2 Chip damage on block (9) Hitstop 20f on hit |
| Mach Kick | f,F+4 | i16~19 | -9c~-6c | +15a | — | 32 | t51 r32 | h | — | Homing Balcony Break (airborne) Chip damage on block (9) Initial side step can evade some attacks |
| Jet Uppercut | f,n,b+2 | i14~15 | -7 | +43a (+33) | — | 20 | t45 r30 | h | — | Tornado Can be buffered Sometimes written jet upper ju |
| Wedge Driver | b,df+4 | i29 | -13 | +14g | +29a | 25 | t70 r41 | l | — | Cancel to r26 with B |
| Flying Knee Kick | b,B+4 | i21~33 | -19~-7 | -7a~+5a | — | 24 | t68 r35 FUFT | M | js18~32 fs33~ | Spike |
| Snake Slash | f,f,F+3 | i22~25 | +6~+9 | +13a (+3) | — | 30 | t59 r34 | m | js3~25 fs26~28 | Balcony Break Chip damage on block (9) Sometimes written wr3 |
| FC.df+2 | FC.df+2 | i13 | -9 | +4 | — | 12 | t43 r30 | m | — | Elbow |
| Snake Rampage | FC.df+2,1 | i22~23 | -8 | +34a (+8) | — | 12,25 | t68 r31 | m,h | — | Balcony Break Combo from 1st hit with 7f delay Interrupt with i1 from 1st block Input can be delayed 11f Move can be delayed 10f |
| Northern Cross | FC.df+4 | i15~16 | -10 | +13g | +25d | 21 | t45 r29 | m | cs1~14 | Balcony Break |
| Left Upper | ws1 | i15~16 | -14 | +35a (+25) | — | 20 | t50 r34 | m | — | Sometimes written qcf+1 |
| Fisherman's Slam | ws2 | i19 | -10 | +50a | — | 10,20 | t48 r29 | m,t | — | Transition to r90 attack throw on front/side standing hit +31a (+21) on BT hit Power up with f+2 or b+2 on frames 18~19, additional 5 damage |
| High Knee Kick | ws3 | i12 | -10 | +4 | +33a (+27) | 17 | t38 r26 | m | — | Knee |
| Double High Knee Kick | ws3,4 | i28 | -10 | +4 | +29g | 17,21 | t66 r26 | m,m | — | Knee Airborne combo from 1st CH with ?F delay (+26a (+19)) Input can be delayed 10f Interrupt with i8 from 1st block |
| Toe Smash | ws4 | i11~12 | -6 | +5 | — | 16 | t36 r24 | m | — | — |
| Taunt | 1+3+4 | i28~31 | — | +16 | — | 0 | r78 SNE | m! | — | Cancellable with any input on frames 1~31 Gain SNE -34 if not cancelled |
| Neo Soul Eraser | 3+4,SNE.2 | ,i14~15 | -9 | +25a (+20) | — | 20,20 | t59 r30 | m,m | — | Balcony Break Weapon? Combo from 1st hit Consumes SNE 8 chip damage on block Interrupt with i5 from 1st block Unparryable by tradi…Ver notas completasBalcony Break Weapon? Combo from 1st hit Consumes SNE 8 chip damage on block Interrupt with i5 from 1st block Unparryable by traditional parries, Asuka, Nina, etc Sometimes written SNE.3+4,2 |
| Neo Soul Eraser Exceed | 3+4,SNE.2* | ,i55~56 | +9g~+10g | +66a (+50) | — | 20,30 | t108 r34 | m,M | — | Tornado Reversal Break Balcony Break Consumes SNE Interrupt with i32 from 1st block Whiffs vs SS, SW from 1st block Chip damage on…Ver notas completasTornado Reversal Break Balcony Break Consumes SNE Interrupt with i32 from 1st block Whiffs vs SS, SW from 1st block Chip damage on block (12) Wall splat on blockSometimes written SNE.3+4,2* |
| f+2,1,SNE.2 | f+2,1,SNE.2 | ,i14~15 | -7 | +9c | — | 10,12,5 | t69 r29 | m,m,m | — | Floor Break Elbow Combo from 1st hit Jail from 1st block with ?F delay Consumes SNE Consumes 240f of Heat Time Chip damage on block (1) Sometimes written SNE.f+2,1,2 |
| f+2,1,SNE.2,3 | f+2,1,SNE.2,3 | ,i22 | -10 | +18a (+11) | — | 10,12,5,7 | t95 r32 | m,m,m,m | — | Knee Combo from 1st hit Move cannot be interrupted Chip damage on block (2) Sometimes written SNE.f+2,1,2,3 |
| Neo Incinerator | f+2,1,SNE.2,3,2 | ,i35~36 | -13 | +25a (-1) | — | 10,12,5,7,20 (14) | t139 r39 | m,m,m,m,m | — | Balcony Break Airborne combo from 1st hit (+0a (-1)) Interrupt with i13 from 4th block Whiffs vs SS, SW from 4th block Chip damage…Ver notas completasBalcony Break Airborne combo from 1st hit (+0a (-1)) Interrupt with i13 from 4th block Whiffs vs SS, SW from 4th block Chip damage on block (8) Unparryable by traditional parries, Asuka, Nina, etc Consumes 210f of Heat Sometimes written SNE.f+2,1,2,3,2 |
| Neo Murderous Strikes | SNE.b+1+2 | i20 i14 | +4 | +33d (+25) | — | 9,15 | FC | m,m | — | Balcony Break Elbow Consumes SNE Chip damage on block (6) |
| uf+2,2,2,SNE.2 | uf+2,2,2,SNE.2 | ,i10 | -12 | -1s | — | 6,4,4,9 | t76 r31 | m,m,m,m | — | Combo from 1st hit Consumes SNE Chip damage on block (2) Sometimes written SNE.uf+2,2,2,2 |
| uf+2,2,2,SNE.2,2 | uf+2,2,2,SNE.2,2 | ,i10 | -12 | -2s | — | 6,4,4,9,9 | t87 r32 | m,m,m,m,m | — | Combo from 1st hit Jail from 1st block with ?F delay Chip damage 2 (22%) on blockSometimes written SNE.uf+2,2,2,2,2 |
| Neo Bloody War | uf+2,2,2,SNE.2,2,3 | ,i22~23 | -15 | +3a | — | 6,4,4,9,9,23 | t114 r36 | m,m,m,m,m,m | — | Knee Combo from 3rd or 4th or 5th hit +35a (+17) from 3rd hit +31a (+13) from 4th hit +30a (+12) from 5th hit 9 chip damage (39%) …Ver notas completasKnee Combo from 3rd or 4th or 5th hit +35a (+17) from 3rd hit +31a (+13) from 4th hit +30a (+12) from 5th hit 9 chip damage (39%) on block Interrupt with i1 from 5th blockSometimes written SNE.uf+2,2,2,2,2,3 |
| Neo Mach Breaker | SNE.f,F+1+2 | i13 | -9 | +23a (+18) | — | 30 | t46 r33 | h | ps2~10 | Balcony Break Consumes SNE Can not be buffered Chip damage 10 (30%) on block Strong parry, parries all mid or high attacks except …Ver notas completasBalcony Break Consumes SNE Can not be buffered Chip damage 10 (30%) on block Strong parry, parries all mid or high attacks except charge moves, throws and unlockables On a successful parry, the attack is canceled and Bryan automatically retaliates Unparryable with traditional parries, Asuka, Nina, etc Consumes 300f of Heat |
| Immortal Payback | SNE.f,F+1+2,P | ,i13~14 | ±0 | +25a (+20) | — | 30,20 | t55 r30 | h,m | ,pc1~14 | Balcony Break Chip damage on block (8) Consumes SNE Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 |
| Neo Grim Reaper | SNE.FC.df+3 | i20 | -13 | +7 | +25a | 24 | — | l | — | Balcony Break Consumes SNE Unparryable |
| Slither Step (SLS) | qcf | — | — | — | — | — | t25 r1 SLS | — | cs1~25 | Enter FC r25 with no input Cancel to SS on any frame with u Cancel to block on frames 1~9 with b from manual transition Actionable…Ver notas completasEnter FC r25 with no input Cancel to SS on any frame with u Cancel to block on frames 1~9 with b from manual transition Actionable on frame 1~ Access ws2, ws4, FCdf+2, FCdf+4 with b+2_4_df+2_df+4 from manual transition Access SNE.FC.df+3 with df+3 from stance transitions, or with b,df,df+3 from manual transition Can perform u moves Sometimes written d,df,f |
| SLS.2 | SLS.2 | i15~16 | -6 | +2 | — | 16 | t43 r27 | h | — | Sometimes written qcf+2 d,df,f+2 |
| Cross Bazooka | SLS.2,1 | ,i15~16 | -11 | +33a (+18) | — | 16,23 | t67 r31 | h,m | — | Combo from 1st hit with 4f delay Jail from 1st block with ?F delay Sometimes written qcf+2,1 d,df,f+2,1 |
| Cross Grenade | SLS.2,2 | ,i25 | -7 | +14a | — | 16,25 | t80 r35 | h,m | — | Balcony Break Spike Combo from 1st hit with 4f delay Interrupt with i7 from 1st block +9a on BT hitSometimes written qcf+2,2 d,df,f+2,2 |
| Cross Bullet > Snake Eyes | SLS.2,4 | i16~17 | -10 | +5a | — | 16,22 | t71 r34 | h,m | js9~26 fs27~29 | Tornado Knee Combo from 1st hit with 4f delay Jail from 1st block with ?F delay Gain SNE on hit, -12aSometimes written qcf+2,4 d,df,f+2,4 |
| SLS.4 | SLS.4 | i18 | -5 | +1 | +3 | 13 | t47 r29 | m | — | Sometimes written qcf+4 d,df,f+4 |
| SLS.4,1 | SLS.4,1 | ,i27 | +0 | +55a | — | 13,13 | t70 r25 | m,h | — | Combo from 1st CH Interrupt with i2 from 1st block Cancel to SS -12 -5 -3 r9 with u_d Sometimes written qcf+4,1 d,df,f+4,1 |
| Snake Spin Mach Breaker | SLS.4,1,2 | ,i24 | -9 | +15cg | — | 13,13,22 | t103 r33 | m,h,h | — | Balcony Break Combo from 2nd hit Jail from 2nd block with ?F delay Forces tech back roll on hit Sometimes written qcf+4,1,2 d,df,f+4,1,2 |
| Snake Spin Kickass | SLS.4,1,4 | ,i25 | -10 | +37a | — | 13,13,20 | t102 r30 | m,h,M | — | Tornado Combo from 2nd hit Move cannot be interrupted Opponent recovers FUFA on hit Sometimes written qcf+4,1,4 d,df,f+4,1,4 |
| Requiem | SLS.1+2 | i15~16 | -9 | +23a (+13) | — | 23 | t48 r33 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break ElbowSometimes written qcf+1+2 d,df,f+1+2 |
| Sway | d,db,b | — | — | — | — | — | SWA | — | cs1~10 | Cancel to SS on any frame with u Minimum 3f needed to enter (one for each directional) Can perform u moves Sometimes written SWA qcb |
| Cannonball Straight | SWA.1 | i13~14 | +1 | +19cg | +72a (+56) | 22 | t42 r28 | h | — | Tornado Balcony Break 4 chip damage on block Forces tech back roll on hitSometimes written d,db,b+1 qcb+1 |
| Smash | SWA.2 | i15~16 | -9 | +6 | — | 16 | t46 r30 | m | — | Sometimes written d,db,b+2 qcb+2 |
| Smash and Mach Kick | SWA.2,4 | ,i22~25 | -9c | +15a | — | 16,25 | t76 r32 | m,h | — | Balcony Break (airborne) Combo from 1st hit with 10f delay Interrupt with i3 from 1st block Move is delayed 3f Move can be delayed…Ver notas completasBalcony Break (airborne) Combo from 1st hit with 10f delay Interrupt with i3 from 1st block Move is delayed 3f Move can be delayed 7f 7 chip damage on blockSometimes written d,db,b+2,4 qcb+2,4 |
| Hatchet Kick | SWA.3 | i19~20 | -13 | +5 | +25a | 23 | t51 r31 | l | — | Balcony Break (airborne)Sometimes written d,db,b+3 qcb+3 |
| Soccer Kick Kickoff | SWA.4 | i17~18 | -12 | +31a (+21) | — | 23 | t50 r32 | M | — | Recovers 2f faster on hit (t48 r30) Sometimes written d,db,b+4 qcb+4 |
| Total Vandalization | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | r55 | — | — | Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completasCan't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds |
| Hellraiser | SS.1 | i17~18 | -5 | +15c | — | 23 | t47 r29 | h | — | Balcony Break (airborne) |
| SS.2 | SS.2 | i17~18 | -9 | +5 | — | 15 | t47 r29 | M | — | — |
| Snake Fang | SS.2,1 | ,i21~22 | -9 | +17cg | — | 15,20 | t71 r30 | M,h | — | Heat Engager Heat Dash +62a (+42) Balcony Break Elbow Combo from 1st hit with 8f delay Interrupt with i1 from 1st block Input can …Ver notas completasHeat Engager Heat Dash +62a (+42) Balcony Break Elbow Combo from 1st hit with 8f delay Interrupt with i1 from 1st block Input can be delayed 11f Move can be delayed 10f Cancel to r35 with B (-15/-1) Forces tech back roll on hit |
| Wall Jump Divekick | (Back to wall).b,b,UB | i29~33 | -1 | +19cg | — | 25 | t58 r25 | m | fs5~13 is8~13 js14~46 fs47~49 | Balcony Break Bryan Fahkumram Heihachi Kazuya Lars Law Forces tech back roll on hit |
| Gravity Brain Buster | 1+3 | i12~14 | -3 | -2d | — | 35 | t45 r31 | t | — | Floor Break Homing Throw break 1 or 2 |
| Guillotine | 2+4 | i12~14 | -6 | +0d | — | 35 | t45 r31 | t | — | Floor Break Homing Throw break 1 or 2 Side switch on hit |
| Gravity Throw | Left throw | — | -3 | +1d | — | 40 | — | t | — | Floor Break Throw break 1 Side switch on hit |
| Knee Blast | Right throw | — | -3 | +6d | — | 40 | — | t | — | Throw break 2 |
| Neck throw | Back throw | — | — | -1d | — | 60 | — | t | — | Unbreakable |
| Anaconda Assassin | uf+1+2 | i12 | -6 | -5d | — | 40 | t39 r27 | t | — | Floor Break Throw break 1+2 |
| Chains of Misery | FC.db+1+2 | i11 | -6 | +1d | — | 45 | t39 r28 | t | — | Throw break 1+2 |
| 1st Hit | b+3 | i19 | -7 | +4 | — | 12 | t45 r26 | m | — | Enter SLS +1 +12g +12 r18 with f Links to 10-hit string |
| 2nd Hit | b+3,4 | — | — | — | — | 12,18 | r | m,m | — | 10-hit combo string |
| 3rd Hit | b+3,4,1 | — | — | — | — | 12,18,5 | r | m,m,m | — | 10-hit combo string |
| 4th Hit | b+3,4,1,2 | — | — | — | — | 12,18,5,7 | r | m,m,m,m | — | 10-hit combo string |
| 5th Hit | b+3,4,1,2,1 | — | — | — | — | 12,18,5,7,3 | r | m,m,m,m,h | — | 10-hit combo string |
| 6th Hit | b+3,4,1,2,1,4 | — | — | — | — | 12,18,5,7,3,8 | r | m,m,m,m,h,h | — | 10-hit combo string |
| 7th Hit | b+3,4,1,2,1,4,2 | — | — | — | — | 12,18,5,7,3,8,5 | r | m,m,m,m,h,h,h | — | 10-hit combo string |
| 8th Hit | b+3,4,1,2,1,4,2,1 | — | — | — | — | 12,18,5,7,3,8,5,5 | r | m,m,m,m,h,h,h,h | — | 10-hit combo string |
| 9th Hit | b+3,4,1,2,1,4,2,1,4 | — | — | — | — | 12,18,5,7,3,8,5,5,10 | r | m,m,m,m,h,h,h,h,m | — | 10-hit combo string |
| 10 Hit Combo | b+3,4,1,2,1,4,2,1,4,2 | — | — | — | — | 12,18,5,7,3,8,5,5,10,20 | r | m,m,m,m,h,h,h,h,m,h | — | 10-hit combo string |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63403 · Atualizado em 2026-11-05T01:46:03+00:00
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