FIGHTER DATA / TEKKEN 8
Armor King
182 entradas, incluindo variantesESCOLHER PERSONAGEMARArmor King
35On Block ≥ 0Neutras ou positivas
60On Block −9 a −1Vantagem negativa
49On Block ≤ −10Potencialmente puníveis
38Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Infierno Jaguar | H.2+3 | i17, i42~43 | +9 | +1d | — | 54 | t79 r36 | m,t | — | Heat Smash Balcony Break Can also be done during BAD Transition to attack throw on hit 2nd hit 16dmg and +13a (-4) on hit after 1s…Ver notas completasHeat Smash Balcony Break Can also be done during BAD Transition to attack throw on hit 2nd hit 16dmg and +13a (-4) on hit after 1st whiff Opponent left FUFT after attack throw 5 chip damage on block |
| Dark Elbow Hook | f+2,1 | ,i18~19 | -9 | +16a | — | 12,25 | t69 r33 | m,h | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Trade with i…Ver notas completasHeat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Trade with i1? Move can be delayed by 10F Input can be delayed by 11F Opponent recovers in FDFA |
| Brawler Kick | f,F+4 | i14 | -8 | +13cg | — | 25 | t49 r35 | m | — | Heat Engager Heat Dash +36a (+26) Balcony Break Forces tech back roll on hit |
| Prison Crusher | ws3,1 | i24~25 | -13 | +28a (+2) | — | 12,24 | t77 r37 | m,m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Whiffs vs SSR fr…Ver notas completasHeat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Whiffs vs SSR from 1st block (Not possible with big bodies) Move can be delayed by 5F Input can be delayed by 6F |
| Ruffian Double Smash | BAD.1,2 | ,i24~25 | -12 | +18a (+13) | — | 13,24 | t77 r36 | h,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i5 from 1st block 20f timestop…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i5 from 1st block 20f timestop on hit Input can be delayed by 6F Move can be delayed by 1F |
| Storm Maker | d+2+4 | i12~13 | — | +0d | — | 35 | t37 r24 | th(m) | — | Heat Engager Unable to Heat Dash Unbreakable Opponent recovers FUFA |
| Outbreak: Villain | db+2,H.1 | ,i26~27 | +3 | +17a (+8) | — | 12,25 | t72 r31 | m,m | — | Balcony Break Combo from 1st hit Interrupt with i5 from 1st block Consumes 240F of remaining Heat time |
| Neck Hunter: Villain | H.ub+1 | i24~25 | +5 | +74a (+58) | — | 25 | t50 r25 | h | — | Strong Aerial Tailspin Homing Balcony Break Instant Tornado Transition to r26 BAD with F (+5/+75a(+59)) Cancel 2nd active frame Co…Ver notas completasStrong Aerial Tailspin Homing Balcony Break Instant Tornado Transition to r26 BAD with F (+5/+75a(+59)) Cancel 2nd active frame Consumes 150F of remaining Heat time 7 chip damage on block |
| Mexican Uppercut: Villain | H.ub+1+2* | i50~52 | +8 | +65a (+49) | — | 28 | t89 r37 | M | — | Tornado Can also be done during BAD Consumes 240F of remaining Heat time 8 chip damage on block |
| Blackguard Rush: Villain | BAD.3,H.2 | i34~36 | -9 | +1a | — | 15,25 | t103 r46 | m,M | — | Balcony Break Jail from 1st block Opponent left FDFA Consumes 240F of remaining Heat time 11 chip damage on block after absorbing an attack in power crush state |
| Malice Mist: Villain | H.f,n,d,df+1+2 | i25~28 | — | +23g | — | [10] | t57 r29 | h! | — | On hit, gives a special stun that makes throws unbreakable for the stun duration Consumes 600F of remaining Heat time Only deals recoverable damage Cannot K.O |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| One Two Punch | 1,2 | ,i10 | -3 | +6 | — | 5,10 | t42 r22 | h,h | — | Combo from 1st hit with 2F delay Jail from 1st block with 2F delay Recovers 1F faster on hit (t41 r21) |
| Left Right Uppercut | 1,2,1 | ,i24~25 | -5 | +1 | +11 | 5,10,14 | t68 r23 | h,h,m | — | Combo from 2nd CH with 3F delay Interrupt with i4 from 2nd block Move can be delayed by 10F Cancel to r38 BAD with F (-19/-11) at frame 13 |
| 2 | 2 | i10 | +1 | +7 | — | 10 | t28 r18 | h | — | — |
| Right Jab > Uppercut | 2,1 | ,i23~24 | -3 | +7 | — | 10,15 | t55 r21 | h,m | — | Combo from 1st hit Interrupt with i3 from 1st block Recovers 2F faster on hit (t53 r19) |
| 3 | 3 | i15~16 | -4 | +3 | — | 17 | t47 r31 | h | — | Has good right sidestep tracking |
| 3,4 | 3,4 | ,i27~29 | -9 | +3 | — | 17,15 | t76 r30 | h,m | — | Combo from 1st hit with 7F delay Move cannot be interrupted Move can be delayed by 7F Input can be delayed by 8F |
| Dark Stampede | 3,4,1 | ,i21~22 | -13 | +15a (+6) | — | 17,15,28 | t102 r33 | h,m,m | — | Balcony Break Shoulder Combo from 2nd CH with 14F delay Move can be delayed by 13F Input can be delayed by 16F Trade with i1? i17 r17 cancel with B (-14/-2) |
| 4 | 4 | i13 | -5 | +6 | +6s | 17 | t37 r24 | h | — | — |
| High Kick Tornado | 4,3 | ,i25~26 | +0 | +9 | +27d | 17,18 | t53 r27 | h,h | — | Balcony Break on 2nd CH Combo from 1st hit with 5F delay Combo from 1st CH with 5F delay (+23a (+16)) Interrupt with i5 from 1st b…Ver notas completasBalcony Break on 2nd CH Combo from 1st hit with 5F delay Combo from 1st CH with 5F delay (+23a (+16)) Interrupt with i5 from 1st block Whiffs vs SSR, SWR from 1st block i18 r17 cancel with B (-16/-5) Move can be delayed by 6F |
| 1+2 | 1+2 | i17~19 | -10 | +0 | — | 10 | t55 r36 | m | — | Elbow Transition to r15 BT with B (-10/+0) |
| Dark Cyclone | 1+2,2 | ,i18 | -3 | +16a | — | 10,20 | t72 r24 | m,h | — | Combo from 1st hit with 11F delay Interrupt with i2 from 1st block Move cannot be delayed Input can be delayed by 11F |
| Dark Buzzsaw | 1+2,4 | ,i19~20 | -13 | +8 | +58a | 10,17 | t81 r31 | m,m | — | Combo from 1st hit with 11F delay Interrupt with i3 from 1st block Move cannot be delayed Input can be delayed by 11F |
| Round Out Kick | 3+4 | i25~32 | -7 | +3 | — | 14 | t52 r20 BT | M | js11~36, fs37~39 | BT.3+4 spins backwards and recovers frontfacing |
| Phenomenon Shadow DDT | 3+4(hold) | i35 | — | +0 | — | 14,40 | t96 r26 BT | M,t (h) | js14~38, fs39~41 | Floor Break Shift to attack throw on front grounded hit Interrupt with i24 from 1st block Interrupt with i14 from 1st hit Whiffs v…Ver notas completasFloor Break Shift to attack throw on front grounded hit Interrupt with i24 from 1st block Interrupt with i14 from 1st hit Whiffs vs SS, SW from 1st block or hit Cannot throw break Opponent is left FUFL |
| Dark Blast | 3+4,1 | ,i14~15 | -8 | +8 | — | 14,16 | t80 r28 | M,h | — | Combo from 1st hit Interrupt with i6 from 1st block Transition to BAD r28 with F (-8/+8) |
| Round Out Elbow | 3+4,2 | ,i17~i34 | -18d | -16a (-52) | — | 14,25 | t99? r25? FUFA | M,M | js9~37, fs38~40 | Balcony Break Elbow Combo from 1st hit Opponent recovers FDFA; opponent cannot tech roll Interrupt with i8 from 1st block Whiffs v…Ver notas completasBalcony Break Elbow Combo from 1st hit Opponent recovers FDFA; opponent cannot tech roll Interrupt with i8 from 1st block Whiffs vs SSR, SWR from 1st block AK recovers standing on hit (t136 r62) |
| Round Out Body Press | 3+4,1+2 | ,i24~34 | +0c | -5d | — | 14,25,5 | t87 r21 FDFL | M,M,t | js9~34, fs35~37 | Transition to attack throw on close range front hit +2c~+12c on mid hit Interrupt with i13 from 1st block Whiffs vs SS, SW from 1s…Ver notas completasTransition to attack throw on close range front hit +2c~+12c on mid hit Interrupt with i13 from 1st block Whiffs vs SS, SW from 1st block Opponent left FUFA Armor King recovers FUFL on hit, and FDFL on block |
| f+2 | f+2 | i15~16 | -11 | +2 | — | 12 | t45 r29 | m | — | Elbow |
| Dark Elbow Hook | f+2,1 | ,i18~19 | -9 | +16a | — | 12,25 | t69 r33 | m,h | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Trade with i…Ver notas completasHeat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Trade with i1? Move can be delayed by 10F Input can be delayed by 11F Opponent recovers in FDFA |
| f+3 | f+3 | i15~16 | -9 | +7 | — | 9 | t44 r28 | m | — | — |
| f+3,2 | f+3,2 | ,i20~21 | -11 | +5 | — | 9,12 | t66 r29 | m,m | — | Combo from 1st hit with 4F delay Move cannot be interrupted Transition to CD r19 with DF (-1/+15) |
| Dark Tide | f+3,2,1 | ,i24~26 | -13 | +16cg | +34a | 9,12,19 | t99 r33 | m,m,m | — | Tornado Balcony Break Combo from 2nd CH with 4F delay Opponent recovers crouching on hit Recovers 1F faster on hit (t98 r32) Inter…Ver notas completasTornado Balcony Break Combo from 2nd CH with 4F delay Opponent recovers crouching on hit Recovers 1F faster on hit (t98 r32) Interrupt with i8 from 2nd block Whiffs vs SSL from 2nd block Move can be delayed by 8F Input can be delayed by 11F |
| Wind-Up Stomp | f+4 | i23~25 | +3c | +7c | +12c | 21 | t55 r30 | M | — | Spike |
| Wrecking Cyclone | f+1+2 | i22~23 | -12 | +22g | — | 22 | t55 r32 | m | pc7~21 | Strong Aerial Tailspin Transition to BAD r28 on hit only with F (+26g) -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state |
| Shoulder Impact | f+1+4 | i13~15 | -19 | +17a (+12) | — | 28 | t52 r37 | m | — | Balcony Break Shoulder |
| df+1 | df+1 | i13~14 | -3 | +7 | — | 12 | t34 r20 | m | — | Recovers 1F faster on hit (t33 r19) Jab evasion? |
| Bastard Rush | df+1,2 | ,i18~19 | -6 | +8 | +12c | 12,19 | t60 r26 | m,h | — | Tornado Combo on 1st CH with 8F delay 4f timestop on CH Interrupt with i1 from 1st block Move can be delayed 8F Input can be delayed 9F |
| Concussion Hook | df+2 | i15~16 | -12 | +4 | +22a | 21 | t46 r30 | m | — | Jab evasion? |
| Double Concussion | df+2,1 | ,i15~16 | +0 | +8 | +11 | 21,8 | t62 r25 | m,h | — | Combo from 1st hit Transition to BAD r25 with F (+0/+8/+11) Interrupt with i1 from 1st block Move is delayed 5f Move cannot be del…Ver notas completasCombo from 1st hit Transition to BAD r25 with F (+0/+8/+11) Interrupt with i1 from 1st block Move is delayed 5f Move cannot be delayed Input cannot be delayed No KND on 1st CH Links to 10-hit strings |
| Dark Knee Lift | df+3 | i17~18 | -5 | +5 | +49a | 17 | t47 r29 | m | — | Knee 4f timestop on CH |
| df+4 | df+4 | i12 | -4 | +7 | — | 15 | t35 r23 | m | — | — |
| Frankensteiner | df+3+4 | i28~35 | -11~-18? | +17d/-7c~0c | — | 15,30 | t65 r30 FUFT | SM,t | js13~37, fs38~40 | Throw only when opponent standing close. Cannot throw break. Transition to BT r129? after attack throw |
| Crouch Jab | d+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~34 | Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit |
| Knee Lift Combination | d+1,4 | ,i15 | -10 | +6 | — | 5,13 | t54 r29 | sl,m | — | Knee Jail from 1st block Combo from 1st CH |
| d+2 | d+2 | i17~18 | -5 | +5c | +13 | 17 | t45 r27 FC | m | — | — |
| d+2,4 | d+2,4 | ,i22~23 | -14 | -3 | — | 17,13 | t81 r38 | m,M | — | Interrupt with i1 from 1st block Move is delayed 2F Input cannot be delayed |
| Blackjack Combination | d+2,4,3 | ,i35~40 | -11c | +7a | — | 17,13,20 | t121 r38 FC | m,M,M | js26~37 fs38~40 | Combo from 2nd hit Interrupt with i10 from 2nd block Jab evasion |
| Stomp | d+3 | i17 | -12 | +2 | +9 | 14 | t48 r31 | L | — | — |
| Crouch Shin Kick | d+4 | i14 | -15 | -4 | — | 6 | t48 r34 FC | l | cs4~48 | -4c on crouching hit |
| d+3+4 | d+3+4 | i17 | -16 | -2 | +0 | 15 | t52 r35 | L | cs6~52 | Can be done from Crouch Level 1 Recovers 3F faster on hit (r32 t49) |
| Taurus Cutter Edge | d+3+4,1 | ,i20~21 | -9 | +15g | +27d | 15,13 | t73 r27 | L,h | — | Balcony Break Combo from 1st CH with 8F delay Interrupt with i8 from 1st block Whiffs vs SSR, SWR from 1st block (inconsistent) Move cannot be delayed Input can be delayed by 8F |
| Taurus Cutter Trap | d+3+4,3 | ,i23~24 | -15 | +15a (-2) | — | 15,16 | t83 r34 | L,m | — | Balcony Break Tornado Combo from 1st CH with 8F delay Interrupt with i11 from 1st block Whiffs vs SSR, SWL, SWR from 1st block (SS…Ver notas completasBalcony Break Tornado Combo from 1st CH with 8F delay Interrupt with i11 from 1st block Whiffs vs SSR, SWL, SWR from 1st block (SSL less consistent) Move cannot be delayed Input can be delayed by 8F Opponent recovers FDFA |
| Corporate Elbow | d+2+3 | i30~35 | -8 | +0c | — | 25 | t73 r38 | M | fs21~59 | Elbow Spike |
| db+2 | db+2 | i14 | -11 | +0 | — | 12 | t44 r30 | m | — | Increased opponent blockstun (r19 -> r21) when performing db+2,H.1 |
| Killer PK Combo | db+2,3 | ,i26~27 | -12 | +11a (+2) | — | 12,22 | t74 r33 | m,m | — | Balcony Break Combo from 1st hit Interrupt with i6 from 1st block Whiffs vs SSL and SWL from 1st block (inconsistent, character & range dependent) |
| db+2,4 | db+2,4 | ,i20~21 | -5 | +7 | — | 12,20 | t64 r29 | m,h | — | Balcony Break on airborne hit Combo from 1st hit Move cannot be interrupted (can be parried by Raven b+1+3) |
| Dark Flood | db+2,4,2 | ,i30~31 | -12 | +32a (+6) | — | 12,20,24 | t98 r32 | m,h,m | — | Balcony Break Combo from 2nd CH with 5F delay Interrupt with i5 from 2nd block Move can be delayed by 4F Input can be delayed by 5F |
| Foot Sweep | db+3 | i22~24 | -26 | +6 | +74a (+58) | 26 | t51 r27 FC | L | cs6~51 | Homing |
| Low Drop Kick | db+4 | i29~31 | -17 FDFT | -3d | +27a | 20 | t65 r31 FDFT | L | cs6~14 js16~29 fs30~65 | Opponent recovers FDFA Transitions to FDFT Transitions to r41 FC on hit (t71 r41 fs30~34, cs35~71) |
| Shadow Force | db+3+4 | i20~21 | -7 | +18cg | — | 20 | t52 r31 | h | cs6~19 | Tornado Balcony Break 4 chip damage on block Opponent recovers crouching Hit vs BT +13a (+4) |
| Dark Jab | b+1 | i12~13 | -7 | +5 | — | 12 | t42 r29 | h | — | — |
| Dark Jab > Hell Stab | b+1,2 | ,i20~21 | -12 | +8 | +11 | 12,20 | t65 r30 | h,m | — | Combo from 1st hit with 11F delay Jail from 1st block with 2F delay Transition to r30 BAD with F (-12/+8/+11) Move can be delayed by 10F Input can be delayed by 11F |
| b+2 | b+2 | i13 | -11 | +0c | — | 10 | t43 r30 | m | — | — |
| b+2,1 | b+2,1 | ,i18 | -12 | -1 | — | 10,8 | t64 r31 | m,m | — | Combo from 1st hit Move cannot be interrupted Move is delayed 2f Move cannot be delayed Input cannot be delayed |
| Knife Edge Combo | b+2,1,2 | ,i25~26 | -7 | +19a (+10) | — | 10,8,20 | t89 r30 | m,m,h | — | Balcony Break Combo from 1st or 2nd CH with 5F delay Interrupt with i5 from 2nd block Move can be delayed by 20F |
| Dark Toll Kick | b+3 | i16~18 | -12 | +66a (+50) | — | 17 | t51 r33 | h | — | Balcony Break Tornado |
| Toe Kick | b+4 | i15~16 | -9 | +2 | — | 15 | t48 r32 | m | — | — |
| Toe Kick > Stunner | b+4,1+2 | — | — | +0d | — | 15,20 | t121 | m,t | — | Throw only comes out on front hit Input 1+2 during frames 1-17 of b+4 |
| Blindside | b+1+2 | i16~17 | +0 | +4 | +15 | 0 | t44 r27 | m | — | — |
| Pendulum Kick | b+3+4 | i20~21 | -9 | +12a (+3) | — | 22 | t58 r37 | m | — | Homing Balcony Break |
| Neck Hunter | ub+1 | i24~25 | +5 | +39d (+31) | — | 21 | t50 r25 | h | — | Balcony Break Homing 6 chip damage on block Powered up during Heat +19d on BT hit |
| Rising Toe Kick | ub+4 | i15~17 | -13 | +19a (+9) | +33a (+29) | 15 | t48 r31 | m | js9~30, fs31~33 | Balcony Break No forward momentum Recovers 2f faster on hit (t46 r29) |
| Straight Arrow | ub+1+2 | i30~31 | -14 | +33d (+25) | — | 20 | t44 r33 | m | — | Balcony Break Sidesteps to the right +13d on BT hit |
| Mexican Uppercut | ub+1+2* | i50~52 | +0 | +29a | — | 24 | t89 r37 | m | — | Tornado 7 chip damage on block Sidesteps to the right Opponent recovers FUFA Powered up during Heat |
| Capital Punishment | u+1+2 | i35~36 | +2c | +22a | — | 25 | t63 r27 | m | js8~29, fs30~32 | — |
| Burning Knuckle | u+1+2* | i67 | — | +11a | — | 45 | t105 r38 | m! | js15~63, fs64~66 | — |
| Spinning Lariat | uf+1 | i23~24 | +4 | +11g | +58a | 20 | t55 r31 | m | — | Balcony Break 6 chip damage on block +18a (+9) on BT hit |
| uf+2 | uf+2 | i15~16 | -12 | -1 | — | 7 | t46 r30 | m | — | — |
| Death Sandwich | uf+2,1 | i25~26 | -13 | +45a (+37) | — | 7,10 | t78 r35 | m,m | — | Floor Break Elbow Combo from 1st hit with 1F delay Interrupt with i7 May whiff vs SSR from 1st block (inconsistent) Move cannot be…Ver notas completasFloor Break Elbow Combo from 1st hit with 1F delay Interrupt with i7 May whiff vs SSR from 1st block (inconsistent) Move cannot be delayed Input can be delayed by 1F +50a (+38) on BT hit |
| Switch Jumping Knee | uf+3 | i19~21 | -8 | +5 | +35a (+25) | 17 | t48 r27 | m | js17~24, fs25~27 | Knee |
| Rising Toe Kick | uf+4 | i15~17 | -13 | +33a (+23) | — | 13 | t48 r29 | m | js9~30, fs31~33 | — |
| Scissors Kick | uf+3+4 | i32~38 | -7 | +22a (+9) | — | 23 | t65 r27 FUFT | m | js8~38, fs39~65 | Can tech roll -17 on tech roll Ukemi input timing 6F |
| Delayed Rising Toe Kick | uf,n,4 | i23~25 | -13 | +32a (+22) | — | 20 | t55 r30 | m | js9~21, fs22~24 | — |
| Hell-Shaker Punch | f,F+2 | i16~17 | -6 | +6 | +44a | 20 | t46 r29 | m | — | — |
| Comeback Kick | f,F+3 | i17~19 | +2 | +15a (+6) | — | 23 | t52 r33 | h | — | Balcony Break Homing 6 chip damage on block |
| Brawler Kick | f,F+4 | i14 | -8 | +13cg | — | 25 | t49 r35 | m | — | Heat Engager Heat Dash +36a (+26) Balcony Break Forces tech back roll on hit |
| Drop Kick | f,F+3+4 | i23~24 | -10 | +10cg | — | 35 | t60 r36 FDFT | h | js14~39, fs40~60 | Balcony Break Forces tech back roll on hit 10 chip damage on block |
| Underhanded | f,f,n,2 | i19 | -13 | +5 | +10 | 20 | t51 r32 | L | cs8~37 | Transition to BAD r29 on hit with F (+8/+13) |
| Dark Destroyer | b,B+2+3 | i63~66 | — | +52a | — | 50 | t125 r59 BT | m! | js62~78, fs79~81 | Cancel to r45 FC with D at frame 36 |
| Flying Brawler Kick | f,f,F+3 | i23~25 | +6 | +22cg | — | 30 | t50 r25 | m | js3~23, fs24~26 | Balcony Break 9 chip damage on block Forces tech backroll on hit Recovers 1F faster on hit (t49 r24) |
| Running Exploder | f,f,F+3+4 | i28~34 | +17g | +6cg | — | 40 | t70 r36 FUFT | m | js9~40, fs41~70 | Balcony Break Forces tech backroll on hit |
| Dashing Low Drop Kick | (2 steps or more) wr4 | i20~24 | -21 | +0d | +30a | 20 | t60 r36 FUFT | L | js7~23, fs24~70 | — |
| Crouch Jab | hFC.1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs1~34 | Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit |
| Crouch Straight | hFC.2 | i11 | -4 | +7 | — | 8 | t34 r23 FC | sl | cs1~34 | +7c on crouching hit |
| Crouch Spin Kick | hFC.3 | i18 | -16 | -2 | — | 12 | t50 r32 FC | L | cs1~52 | -2c on crouching hit |
| Crouch Shin Kick | hFC.4 | i14 | -15 | -4 | — | 6 | t48 r34 FC | l | cs1~46 | -4c on crouching hit |
| Backhand Chop | FC.df+2 | i24~25 | +1 | +52a | — | 23 | t51 r26 | m | — | 6 chip damage on block 20f timestop on hit |
| Snap Uppercut | ws1 | i15~16 | -12 | +31a (+21) | — | 16 | t46 r31 | m | — | Elbow Recovers 2F faster on hit (t44 r29) |
| Jugular Thrust | ws2 | i12 | -9 | +3 | +27a | 17 | t46 r34 | m | — | On CH can shift to True Dark Smash with 2 or f,d,df+2 4f timestop on CH |
| True Dark Smash | CH.ws2,2 | i12, i11~12 | +1 | +35a (+28) | — | 20,22 (15) / 25 (17) | t111 r23 | m,m | — | Power up with input f,d,df+2 in a 20f sequence Can input during frames 25-74 Sometimes written Blue Spark Dark Upper |
| ws3 | ws3 | i13~14 | -6 | +6 | — | 12 | t38 r24 | m | — | Knee |
| Prison Crusher | ws3,1 | i24~25 | -13 | +28a (+2) | — | 12,24 | t77 r37 | m,m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Whiffs vs SSR fr…Ver notas completasHeat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Whiffs vs SSR from 1st block (Not possible with big bodies) Move can be delayed by 5F Input can be delayed by 6F |
| Toe Smash | ws4 | i11~12 | -6 | +5 | — | 20 | t36 r24 | m | — | — |
| Shadow Sweep | SS.2 | i19~20 | -12 | +3 | +6c | 17 | t50 r30 FC | L | cs6~50 | BT.d+2: cs4~50 |
| Buzz Saw Kick | SS.4 | i19~20 | -8 | +13a | +58a | 22 | t51 r31 | m | — | Balcony Break +13a (+4) on side or backturned hit 5f timestop on CH |
| Blind Kick | BT.3 | i13~14 | -14 | +49a | — | 20 | t51 r37 | M | — | Tornado Unparryable by traditional kick parries (bug?) |
| Turn Sobat | BT.4 | i18 | -10 | +11a (+2) | — | 20 | t52 r34 | m | — | Balcony Break |
| Shadow Sweep | BT.d+2 | i19~20 | -12 | +3 | +6c | 17 | t50 r30 FC | L | cs4~50 | — |
| Moonsault Drop | BT.1+4 | i41~47 | — | +0d | — | 20 | t73 r26 | M! | js12~42, fs43~47 | Armor King recovers FDFR on close hit on frames 41~42 (t91 r49 fs43~91), and FUFT on far hit (frames 43 to 47) or whiff Sometimes written Moonsault |
| Beast Step | f,n,d,df | — | — | — | — | — | t20 r1 | — | — | Cannot be buffered Stance moves can be buffered out of heat dash Recovers in FC at frame 20 Cancel to SS with u Cancel to standing…Ver notas completasCannot be buffered Stance moves can be buffered out of heat dash Recovers in FC at frame 20 Cancel to SS with u Cancel to standing block with b from frames 1 to 9Sometimes written CD |
| Shadow Lariat | f,n,d,df+1 | i15~16 | +5 | +16a | — | 20 | t46 r30 | h | — | 6 chip damage on block 20f timestop on hit Recovers 8F faster on hit (t38 r22) Opponent left FDFA on hit |
| Dark Smash | f,n,d,df+2 | i11~12 (i14+) | -10 | +36a (+26) | — | 20 | t40 r28 | h | — | Can also be performed with f,n,df#2 (i13+) Recovers 1F faster on hit(t39 r27) Sometimes written Dark Upper |
| Dark Inferno | f,n,d,DF+3 | i35~37 | — | +19a (+10) | — | 30 | t65 r28 | h! | — | Balcony Break Cancel to r41 standing with B at frame 19 20f timestop on hit |
| Knee Vault | f,n,d,DF+4 | i16~18 | -9 | +28a (+20) | — | 22 | t53 r35 | m | js11~27, fs28~30 | Balcony Break Tornado Knee |
| Poison Mist | f,n,d,df+1+2 | i35~38 | — | +23g | — | [5] | t67 r29 | h! | — | On hit, gives a special stun that makes throws unbreakable for the stun duration Comes out faster in heat Cannot K.O |
| Cobra Clutch (DMD) | f,n,d,df+1+3 | i12 (i17) | -3 | +0 | — | 20 | t46 r27 | t | — | 1 or 2 break depending on Armor King's input 1 for CD1+3/1+4, 2 for CD2+4/2+3 Transition to DMD i20 fastest possible startup in ne…Ver notas completas1 or 2 break depending on Armor King's input 1 for CD1+3/1+4, 2 for CD2+4/2+3 Transition to DMD i20 fastest possible startup in neutral (f,n,d,df,1+3_2+4) df and 1+3_2+4 cannot be input on the same frame Opponent recovers FDFT Side switch on hit or breakSometimes written Dark Magma Drive |
| Bad Jaguar | f+3+4 | — | — | — | — | — | t50 r25 BAD | sp | ps5-12? | Transition to BAD Parries mid and high punches Cannot block in stance Stance moves can be delayed by 25f Sometimes written Gas parry |
| Unforgiven | f+3+4,P | i25~34 | — | +23g | — | [5] | t57 r23 | h! | — | On successful parry, gives a special stun that makes throws unbreakable for the stun duration Cannot K.O |
| BAD.1 | BAD.1 | i11 | +1 | +8 | — | 13 | t33 r22 | h | — | — |
| Ruffian Double Smash | BAD.1,2 | ,i24~25 | -12 | +18a (+13) | — | 13,24 | t77 r36 | h,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i5 from 1st block 20f timestop…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i5 from 1st block 20f timestop on hit Input can be delayed by 6F Move can be delayed by 1F |
| Ruffian Raid | BAD.1,4 | ,i22~23 | +4~+5 | +11g~+12g | — | 13,22 | t71 r32 BT | h,h | — | Transition to BT Combo from 1st hit with 6F delay Interrupt with i3 from 1st block Input can be delayed by 6F Move can be delayed by 1F |
| BAD.2 | BAD.2 | i15~16 | -7 | +4 | — | 12 | t41 r25 | m | — | — |
| Thug Force | BAD.2,3 | ,i22~23 | -7 | +18cg | — | 12,24 | t73 r31 | m,h | — | Balcony Break Tornado Combo from 1st hit with 7F delay Interrupt with i6 from 1st block Input can be delayed by 8F Move can be delayed by 5F Forces crouching on hit |
| S.C.S | BAD.2,4 | i18~19 | -12 | +0d | — | 12,15,20 | t70 r32 | m,m,t | — | Combo from 1st hit with 8F delay Interrupt with i2 from 1st block Input can be delayed by 8F Move can be delayed by 5F Transitions…Ver notas completasCombo from 1st hit with 8F delay Interrupt with i2 from 1st block Input can be delayed by 8F Move can be delayed by 5F Transitions to attack throw on front hit only Opponent left FUFT |
| Blackguard Gut Rench | BAD.3 | i20~21 | -13 | +11a (+2) | — | 20 | t54 r33 | m | pc7~19 | Balcony Break Has good right sidestep tracking Power up if an attack is absorbed Reversal Break 8 chip damage on block -9 on block |
| Bandido Snatch | BAD.4 | i17~18 | -13 | +3c | +26a | 23 | t49 r31 | L | — | — |
| Brigand Stomping Headbutt | BAD.1+2 | i26~27 | +5 | +12c | +40a | 22 | t61 r34 | m | — | Head 4f timestop on CH 6 chip damage on block |
| Shadow Press | BAD.db+1+2 | i14~17 | -18c | +0d | — | 18,15 | t60 r43 FDFA | m,t | js14~34, fs35~60 | Shift to attack throw on grounded, airborne, and backturn hit Recovers standing r66 on hit Opponent is left FUFT on hit |
| Double Arm Swing | BAD.1+3 | i14 | -7 | -20d (-50) | — | 40(45)/70,5 | t43 r29 | th(h) | — | Homing during Heat Throw break 1 Perform tech ukemi to reduce 5 damage. Side switch 70 damage on wall splat regardless of input. I…Ver notas completasHoming during Heat Throw break 1 Perform tech ukemi to reduce 5 damage. Side switch 70 damage on wall splat regardless of input. Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. f,b,d,f are required inputs for normal throw i11 startup for Bluespark throw with buffered input BAD.1+3: i14 startup (t43). Cannot execute blue spark variant Opponent recovers in FDFT. Sometimes written Giant Swing |
| Gloriously Disgraceful Kick | BAD.2+4 | i14~15 | +0 | +0d | — | 45 | t42 r27 | th(h) | — | Homing during Heat Throw break 2 Opponent recovers in FDFT. |
| Poison Mist | BAD.f+1+2 | i35~38 | — | +23g | — | [5] | t67 r29 | h! | — | On hit, gives a special stun that makes throws unbreakable for the stun duration Comes out faster in heat Cannot K.O |
| Dark Supernova | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| 1+3+4 | 1+3+4 | i37~44 | — | +12g? | — | 25 | t55 r11 | h! | — | Extremely high hitbox |
| Whirling Spring Kick | FUFT.b+3+4 | i16~28 | -25 | +4a (-6) | — | 25 | t62 r34 BT | m | fs1~11, js12~34, fs35~45 | Balcony Break Faster than normal spring kick and knocks down. |
| Catch | b+1+3 | — | — | +0d | — | 25 | t44 | — | ps5~12 | Reverses High or Mid punches only Opponent recovers FUFA when parrying a left punch Opponent recovers FDFL when parrying a right punch Has a followup on whiff only |
| Jugular Thrust Trap | b+1+3,2 | i17 (i38) | -9 | +3 | +27a | 17 | t62 r34 | m | — | i38 effective startup (b+1+3 takes 21 frames) On CH transition to True Dark Smash |
| OTG.d+4 | OTG.d+4 | i19~21 | -16c | -5d (-13) | — | 18 | t54 r33 | L | — | -5 on hit when opponent is standing -5c on crouching hit |
| OTG.d+4,4 | OTG.d+4,4 | i18~21 | -16c | -8d | — | 18,8 (5) | t74 r33 | L,L | — | Floor Break Scaled combo from 1st hit on grounded opponent -5 on hit when opponent is standing -5c on crouching hit |
| Crazy Stomp | OTG.d+4,4,4 | i18~21 | -16c | -8d | — | 18,8 (5),6 (3) | t84 r32 | L,L,L | — | Floor Break (Airborne) Scaled combo from 1st hit on grounded opponent -5 on hit when opponent is standing |
| Crazy Torment | OTG.d+4,4,3+4 | i30~32 | -17c | +0d | — | 18,8 (5),20 | t116 r43 | L,L,SM | js13~32 | Combos from 1st hit on grounded opponent +5 on hit when opponent is standing |
| Wall Jump Attack | (Back to wall).b,b,UB | i40~45 | — | +0d | — | 40 | t69 r24 BT | h!,t | is8~24 fs24~33 js34~39 fs40~47 | Floor Break Shift to attack throw on hit Opponent recovers FUFR? |
| Knee Bash | 1+3 | i12~14 | -6 | +0 | — | 35 | t45 r31 | th(h) | — | Homing Throw break 1 or 2 f+1+3: Extended range, i15~17, t50 r33 Opponent left FUFA |
| Suplex | 2+4 | i12~14 | -3 | +0d | — | 35 | t45 r31 | th(h) | — | Homing Throw break 1 or 2 f+2+4: Extended range, i15~17, t50 r33 Opponent left FUFA |
| Jaguar Screwdriver | 2+4,d+1+2 | — | — | -10d | — | 3538 | — | th(h) | — | Floor Break Unbreakable throw extension Input d+1+2 by frame 101 Opponent left FUFA |
| Reverse Valley Death Bomb | (Left Side Throw) | — | -3 | +0d | — | 40 | — | th(h) | — | Balcony Break Throw break 1 Opponent left FDFA |
| Reverse DDT | (Right Side Throw) | i12~14 | -3 | +0d | — | — | — | th(h) | — | Throw break 2 Opponent left FDFA |
| Quick Reverse DDT | (Back Throw) | i12~14 | ! | -4d | — | 60 | — | th(h) | — | Unbreakable throw Opponent left FUFA |
| Driving Headbutt | df+2+3 | i12 | -3 | +0d | — | 40 | t39 r27 | th(h) | — | Floor Break Throw break 2 Opponent left FUFT |
| DDT | db+1+2 | i11 | -6 | +2d | — | 40 | t39 r28 | th(h) | — | Throw break 1+2 Side switch on hit Opponent left FUFA Armor King recovers FUFA on hit |
| Armor King Driver | uf+1+2 | i12 | -6 | +0d | — | 40 | t39 r27 | th(h) | — | Floor Break Throw break 1+2 Opponent left FUFA |
| Tombstone Piledriver | db,n,f+2+4 | i11 | -2 | -3d | — | 53 | t39 r28 | th(h) | — | Floor Break Throw break 2 Opponent left FUFA |
| Brilliant Brawler Kick | f,f,F+2+4 | i10 | -5 | +10d | — | 40 (45) | t39 r29 | th(h) | — | Balcony Break Homing during heat Throw break 1+2 Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark…Ver notas completasBalcony Break Homing during heat Throw break 1+2 Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). i13 startup for Bluespark throw with buffered input Opponent left FUFT Armor King recovers FUFT on hit Sometimes written Shining Wizard SW |
| Hades Drop | qcb+1+2 | i11 | -3 | +0d | — | 40(45) | t39 r28 | th(h) | — | Balcony Break Homing during heat Opponent takes 5 additional damage when they hit the ground Opponent takes 4 additional damage wh…Ver notas completasBalcony Break Homing during heat Opponent takes 5 additional damage when they hit the ground Opponent takes 4 additional damage when they hit a wall Throw break 1+2 Opponent left FUFA |
| Double Arm Swing | f,hcf+1 | i10 | -7 | -20d (-50) | — | 40(45)/70,5 | t39 r29 | th(h) | — | Homing during Heat Throw break 1 Perform tech ukemi to reduce 5 damage. Side switch 70 damage on wall splat regardless of input. I…Ver notas completasHoming during Heat Throw break 1 Perform tech ukemi to reduce 5 damage. Side switch 70 damage on wall splat regardless of input. Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. f,b,d,f are required inputs for normal throw i11 startup for Bluespark throw with buffered input BAD.1+3: i14 startup (t43). Cannot execute blue spark variant Opponent recovers in FDFT. Sometimes written Giant Swing |
| Ultimate Tackle (UT) | hFC.1+2 | i26 | -5 | +3d | — | 0 | — | t(s) | — | 1+2 throw break (except from behind). Catches standing and crouching opponent from all directions. Can be done from Crouch Level 1 |
| Ultimate Punch | UT.2,1,2,1 | — | +0 | +0d | — | 5,5,5,15 | — | t | — | Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. |
| Armbar | UT.1+2 | — | -9 | +1d | — | 25 | — | t | — | 1+2 throw break. Can also input at 3rd hit of Ultimate Punch. Opponent recovers in FUFR. |
| Demon Bomb | d+1+3 | i12~13 | — | +0d | — | 35 | t37 r24 | th(m) | — | Floor Break Unbreakable Opponent recovers FUFA |
| Storm Maker | d+2+4 | i12~13 | — | +0d | — | 35 | t37 r24 | th(m) | — | Heat Engager Unable to Heat Dash Unbreakable Opponent recovers FUFA |
| Seesaw Whip | FUFT.db+1+3 | i18~20 | +0 | +20d | — | 30 | t59 r39 | th(g) | — | Balcony Break Throw break 1 7F throw break window on NH or CH (throw escape cannot be buffered or held) Side swap Can wall splat Opponent recovers FDFT |
| Stand Up | OTG.db+2+4 | i18~20 | +0 | +12 / +9 | — | 0 | t59 r39 | th(g) | — | Throw break 2 7F throw break window on NH or CH (throw escape cannot be buffered or held) Opponent recovers standing (+12) Opponen…Ver notas completasThrow break 2 7F throw break window on NH or CH (throw escape cannot be buffered or held) Opponent recovers standing (+12) Opponent can be FUFT,FUFA,FDFT,FDFA If opponent was FUFA or FDFA, opponent recovers BT (+9) |
| Enzui Knee | FUFA.db+1+3 | i18~20 | +0 | -19d | — | 35 | t59 r39 | th(g) | — | Balcony Break Can wall splat Throw break 1 Opponent recovers FDFT |
| Turn Over | FUFL.db+1+3 | i18~20 | +0 | +25d | — | 0 | t59 r39 | th(g) | — | 1 or 2 throw break, depending on Armor King's input. Opponent recovers in FDFL/FDFR. |
| Standing Ankle Hold | FDFT.db+1+3 | i18~20 | +0 | +0d | — | 35 | t59 r39 | th(g) | — | Throw break 1 Opponent recovers FUFT |
| Wake-Up Lariat | FDFA.db+1+3 | i18~20 | +0 | +8d | — | 40 | t59 r39 | th(g) | — | Throw break 1 Opponent recovers FUFT |
| Back Mount | FDFL.db+1+3 | i18~20 | +8 | -10d | — | 0 | t59 r39 | th(g) | — | 1 or 2 throw break, depending on Armor King's input. Transitions to Back Mount (BM), which has the Ultimate Punch followup Opponent recovers in FDFT. |
| Back Mount > Ultimate Punch | BM.2,1,2,1 | — | +0 | -6d | — | 5,5,5,15 | — | t | — | Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. …Ver notas completasCould be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. Opponent recovers FDFT AK recovers FUFA on throw break |
| Running Cross Driver | AIR.f,f,F+2+4 | i10 | — | +0d | — | 50(55) | — | t(a) | — | Floor Break Cannot throw break. Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). Op…Ver notas completasFloor Break Cannot throw break. Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). Opponent recovers in FUFT. Sometimes written Air Shining Wizard |
| Muscle Driver | AIR.f,hcf+1 | i10 | — | +0d | — | 40(45) | — | t(a) | — | Floor Break Cannot throw break. Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark…Ver notas completasFloor Break Cannot throw break. Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage). AIR.BAD1+3: i14 startup. Cannot execute blue spark variant Opponent recovers in FDFA. Side switch |
| D Trigger | AIR.BAD.2+4 | i14 | — | +0d | — | 45 | — | t(a) | — | Cannot throw break Opponent recovers in FDFA. |
| Black Rain of Hell | WALL.1+3 | i10 | — | +0d | — | 65? | — | t(w) | — | Homing Cannot throw break. Opponent recovers in FUFT. |
| Cobra Clutch (DMD) | f,n,d,df+1+3 | i12 (i17) | -3 | +0 | — | 20 | t46 r27 | t | — | 1 or 2 break depending on Armor King's input 1 for CD1+3/1+4, 2 for CD2+4/2+3 Transition to DMD i20 fastest possible startup in ne…Ver notas completas1 or 2 break depending on Armor King's input 1 for CD1+3/1+4, 2 for CD2+4/2+3 Transition to DMD i20 fastest possible startup in neutral (f,n,d,df,1+3_2+4) df and 1+3_2+4 cannot be input on the same frame Opponent recovers FDFT Side switch on hit or breakSometimes written Dark Magma Drive |
| Flinging Half Nelson | DMD.1 | — | -3 | +0d | — | 20 (25) | — | t | — | 1 break Power up with input 2+4,1+2 40/45 total damage Opponent recovers FDFA Side switch on hit or break |
| Sleeper | DMD.2 | — | -3 | -3d | — | 10 (15) | — | t | — | 2 break Power up with input 3+4,1+2 30/35 total damage Opponent recovers FDFR? Side switch on break |
| Triple Trouble | DMD.2,1 | — | +4 | -3d | — | 10 (15),15 (20) | — | t,t | — | 1 break Power up with input 1,1,1+2 45/55 total damage Opponent recovers FDFR? AK recovers FUFA on break Side switch on break |
| Human Necktie | DMD.2,2 | — | +4 | -3d | — | 10 (15),20 (25) | — | t,t | — | 2 break Power up with input 3,4,1+2 50/60 total damage Opponent recovers FDFL? AK recovers FUFA on break Side switch on break |
| Neck Drop | DMD.1+2 | — | +0 | -3d | — | 10 (15) | — | t | — | 1+2 break Power up with input 2,1,1+2 30/35 total damage Opponent recovers FDFA Side switch on break |
| Choke Sleeper | DMD.1+2,1 | — | +4 | -3d | — | 10 (15),20 (25) | — | t,t | — | 1 break Power up with input 4,3,4,1+2 50/60 total damage Opponent recovers FDFL? AK recovers FUFA on break Side switch on break |
| 3-Count Pound | DMD.1+2,2 | — | +4 | -3d | — | 10 (15),25 (30) | — | t,t | — | 2 break Power up with input 2,1,1,1+2 55/65 total damage Opponent recovers FDFR? AK recovers FUFA on break Side switch on break |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63326 · Atualizado em 2026-11-05T01:46:03+00:00
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