ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Armor King

182 entradas, incluindo variantes
ESCOLHER PERSONAGEMARArmor King
35On Block ≥ 0Neutras ou positivas
60On Block −9 a −1Vantagem negativa
49On Block ≤ −10Potencialmente puníveis
38Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Infierno JaguarH.2+3i17, i42~43+9+1d—54t79 r36m,t—
Heat Smash Balcony Break Can also be done during BAD Transition to attack throw on hit 2nd hit 16dmg and +13a (-4) on hit after 1s…Ver notas completas
Heat Smash Balcony Break Can also be done during BAD Transition to attack throw on hit 2nd hit 16dmg and +13a (-4) on hit after 1st whiff Opponent left FUFT after attack throw 5 chip damage on block
Dark Elbow Hookf+2,1,i18~19-9+16a—12,25t69 r33m,h—
Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Trade with i…Ver notas completas
Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Trade with i1? Move can be delayed by 10F Input can be delayed by 11F Opponent recovers in FDFA
Brawler Kickf,F+4i14-8+13cg—25t49 r35m—Heat Engager Heat Dash +36a (+26) Balcony Break Forces tech back roll on hit
Prison Crusherws3,1i24~25-13+28a (+2)—12,24t77 r37m,m—
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Whiffs vs SSR fr…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Whiffs vs SSR from 1st block (Not possible with big bodies) Move can be delayed by 5F Input can be delayed by 6F
Ruffian Double SmashBAD.1,2,i24~25-12+18a (+13)—13,24t77 r36h,m—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i5 from 1st block 20f timestop…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i5 from 1st block 20f timestop on hit Input can be delayed by 6F Move can be delayed by 1F
Storm Makerd+2+4i12~13—+0d—35t37 r24th(m)—Heat Engager Unable to Heat Dash Unbreakable Opponent recovers FUFA
Outbreak: Villaindb+2,H.1,i26~27+3+17a (+8)—12,25t72 r31m,m—Balcony Break Combo from 1st hit Interrupt with i5 from 1st block Consumes 240F of remaining Heat time
Neck Hunter: VillainH.ub+1i24~25+5+74a (+58)—25t50 r25h—
Strong Aerial Tailspin Homing Balcony Break Instant Tornado Transition to r26 BAD with F (+5/+75a(+59)) Cancel 2nd active frame Co…Ver notas completas
Strong Aerial Tailspin Homing Balcony Break Instant Tornado Transition to r26 BAD with F (+5/+75a(+59)) Cancel 2nd active frame Consumes 150F of remaining Heat time 7 chip damage on block
Mexican Uppercut: VillainH.ub+1+2*i50~52+8+65a (+49)—28t89 r37M—Tornado Can also be done during BAD Consumes 240F of remaining Heat time 8 chip damage on block
Blackguard Rush: VillainBAD.3,H.2i34~36-9+1a—15,25t103 r46m,M—Balcony Break Jail from 1st block Opponent left FDFA Consumes 240F of remaining Heat time 11 chip damage on block after absorbing an attack in power crush state
Malice Mist: VillainH.f,n,d,df+1+2i25~28—+23g—[10]t57 r29h!—On hit, gives a special stun that makes throws unbreakable for the stun duration Consumes 600F of remaining Heat time Only deals recoverable damage Cannot K.O
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
One Two Punch1,2,i10-3+6—5,10t42 r22h,h—Combo from 1st hit with 2F delay Jail from 1st block with 2F delay Recovers 1F faster on hit (t41 r21)
Left Right Uppercut1,2,1,i24~25-5+1+115,10,14t68 r23h,h,m—Combo from 2nd CH with 3F delay Interrupt with i4 from 2nd block Move can be delayed by 10F Cancel to r38 BAD with F (-19/-11) at frame 13
22i10+1+7—10t28 r18h——
Right Jab > Uppercut2,1,i23~24-3+7—10,15t55 r21h,m—Combo from 1st hit Interrupt with i3 from 1st block Recovers 2F faster on hit (t53 r19)
33i15~16-4+3—17t47 r31h—Has good right sidestep tracking
3,43,4,i27~29-9+3—17,15t76 r30h,m—Combo from 1st hit with 7F delay Move cannot be interrupted Move can be delayed by 7F Input can be delayed by 8F
Dark Stampede3,4,1,i21~22-13+15a (+6)—17,15,28t102 r33h,m,m—Balcony Break Shoulder Combo from 2nd CH with 14F delay Move can be delayed by 13F Input can be delayed by 16F Trade with i1? i17 r17 cancel with B (-14/-2)
44i13-5+6+6s17t37 r24h——
High Kick Tornado4,3,i25~26+0+9+27d17,18t53 r27h,h—
Balcony Break on 2nd CH Combo from 1st hit with 5F delay Combo from 1st CH with 5F delay (+23a (+16)) Interrupt with i5 from 1st b…Ver notas completas
Balcony Break on 2nd CH Combo from 1st hit with 5F delay Combo from 1st CH with 5F delay (+23a (+16)) Interrupt with i5 from 1st block Whiffs vs SSR, SWR from 1st block i18 r17 cancel with B (-16/-5) Move can be delayed by 6F
1+21+2i17~19-10+0—10t55 r36m—Elbow Transition to r15 BT with B (-10/+0)
Dark Cyclone1+2,2,i18-3+16a—10,20t72 r24m,h—Combo from 1st hit with 11F delay Interrupt with i2 from 1st block Move cannot be delayed Input can be delayed by 11F
Dark Buzzsaw1+2,4,i19~20-13+8+58a10,17t81 r31m,m—Combo from 1st hit with 11F delay Interrupt with i3 from 1st block Move cannot be delayed Input can be delayed by 11F
Round Out Kick3+4i25~32-7+3—14t52 r20 BTMjs11~36, fs37~39BT.3+4 spins backwards and recovers frontfacing
Phenomenon Shadow DDT3+4(hold)i35—+0—14,40t96 r26 BTM,t (h)js14~38, fs39~41
Floor Break Shift to attack throw on front grounded hit Interrupt with i24 from 1st block Interrupt with i14 from 1st hit Whiffs v…Ver notas completas
Floor Break Shift to attack throw on front grounded hit Interrupt with i24 from 1st block Interrupt with i14 from 1st hit Whiffs vs SS, SW from 1st block or hit Cannot throw break Opponent is left FUFL
Dark Blast3+4,1,i14~15-8+8—14,16t80 r28M,h—Combo from 1st hit Interrupt with i6 from 1st block Transition to BAD r28 with F (-8/+8)
Round Out Elbow3+4,2,i17~i34-18d-16a (-52)—14,25t99? r25? FUFAM,Mjs9~37, fs38~40
Balcony Break Elbow Combo from 1st hit Opponent recovers FDFA; opponent cannot tech roll Interrupt with i8 from 1st block Whiffs v…Ver notas completas
Balcony Break Elbow Combo from 1st hit Opponent recovers FDFA; opponent cannot tech roll Interrupt with i8 from 1st block Whiffs vs SSR, SWR from 1st block AK recovers standing on hit (t136 r62)
Round Out Body Press3+4,1+2,i24~34+0c-5d—14,25,5t87 r21 FDFLM,M,tjs9~34, fs35~37
Transition to attack throw on close range front hit +2c~+12c on mid hit Interrupt with i13 from 1st block Whiffs vs SS, SW from 1s…Ver notas completas
Transition to attack throw on close range front hit +2c~+12c on mid hit Interrupt with i13 from 1st block Whiffs vs SS, SW from 1st block Opponent left FUFA Armor King recovers FUFL on hit, and FDFL on block
f+2f+2i15~16-11+2—12t45 r29m—Elbow
Dark Elbow Hookf+2,1,i18~19-9+16a—12,25t69 r33m,h—
Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Trade with i…Ver notas completas
Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Combo from 1st CH with 11F delay Trade with i1? Move can be delayed by 10F Input can be delayed by 11F Opponent recovers in FDFA
f+3f+3i15~16-9+7—9t44 r28m——
f+3,2f+3,2,i20~21-11+5—9,12t66 r29m,m—Combo from 1st hit with 4F delay Move cannot be interrupted Transition to CD r19 with DF (-1/+15)
Dark Tidef+3,2,1,i24~26-13+16cg+34a9,12,19t99 r33m,m,m—
Tornado Balcony Break Combo from 2nd CH with 4F delay Opponent recovers crouching on hit Recovers 1F faster on hit (t98 r32) Inter…Ver notas completas
Tornado Balcony Break Combo from 2nd CH with 4F delay Opponent recovers crouching on hit Recovers 1F faster on hit (t98 r32) Interrupt with i8 from 2nd block Whiffs vs SSL from 2nd block Move can be delayed by 8F Input can be delayed by 11F
Wind-Up Stompf+4i23~25+3c+7c+12c21t55 r30M—Spike
Wrecking Cyclonef+1+2i22~23-12+22g—22t55 r32mpc7~21Strong Aerial Tailspin Transition to BAD r28 on hit only with F (+26g) -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Shoulder Impactf+1+4i13~15-19+17a (+12)—28t52 r37m—Balcony Break Shoulder
df+1df+1i13~14-3+7—12t34 r20m—Recovers 1F faster on hit (t33 r19) Jab evasion?
Bastard Rushdf+1,2,i18~19-6+8+12c12,19t60 r26m,h—Tornado Combo on 1st CH with 8F delay 4f timestop on CH Interrupt with i1 from 1st block Move can be delayed 8F Input can be delayed 9F
Concussion Hookdf+2i15~16-12+4+22a21t46 r30m—Jab evasion?
Double Concussiondf+2,1,i15~16+0+8+1121,8t62 r25m,h—
Combo from 1st hit Transition to BAD r25 with F (+0/+8/+11) Interrupt with i1 from 1st block Move is delayed 5f Move cannot be del…Ver notas completas
Combo from 1st hit Transition to BAD r25 with F (+0/+8/+11) Interrupt with i1 from 1st block Move is delayed 5f Move cannot be delayed Input cannot be delayed No KND on 1st CH Links to 10-hit strings
Dark Knee Liftdf+3i17~18-5+5+49a17t47 r29m—Knee 4f timestop on CH
df+4df+4i12-4+7—15t35 r23m——
Frankensteinerdf+3+4i28~35-11~-18?+17d/-7c~0c—15,30t65 r30 FUFTSM,tjs13~37, fs38~40Throw only when opponent standing close. Cannot throw break. Transition to BT r129? after attack throw
Crouch Jabd+1i10-5+6—5t34 r24 FCslcs4~34Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Knee Lift Combinationd+1,4,i15-10+6—5,13t54 r29sl,m—Knee Jail from 1st block Combo from 1st CH
d+2d+2i17~18-5+5c+1317t45 r27 FCm——
d+2,4d+2,4,i22~23-14-3—17,13t81 r38m,M—Interrupt with i1 from 1st block Move is delayed 2F Input cannot be delayed
Blackjack Combinationd+2,4,3,i35~40-11c+7a—17,13,20t121 r38 FCm,M,Mjs26~37 fs38~40Combo from 2nd hit Interrupt with i10 from 2nd block Jab evasion
Stompd+3i17-12+2+914t48 r31L——
Crouch Shin Kickd+4i14-15-4—6t48 r34 FClcs4~48-4c on crouching hit
d+3+4d+3+4i17-16-2+015t52 r35Lcs6~52Can be done from Crouch Level 1 Recovers 3F faster on hit (r32 t49)
Taurus Cutter Edged+3+4,1,i20~21-9+15g+27d15,13t73 r27L,h—Balcony Break Combo from 1st CH with 8F delay Interrupt with i8 from 1st block Whiffs vs SSR, SWR from 1st block (inconsistent) Move cannot be delayed Input can be delayed by 8F
Taurus Cutter Trapd+3+4,3,i23~24-15+15a (-2)—15,16t83 r34L,m—
Balcony Break Tornado Combo from 1st CH with 8F delay Interrupt with i11 from 1st block Whiffs vs SSR, SWL, SWR from 1st block (SS…Ver notas completas
Balcony Break Tornado Combo from 1st CH with 8F delay Interrupt with i11 from 1st block Whiffs vs SSR, SWL, SWR from 1st block (SSL less consistent) Move cannot be delayed Input can be delayed by 8F Opponent recovers FDFA
Corporate Elbowd+2+3i30~35-8+0c—25t73 r38Mfs21~59Elbow Spike
db+2db+2i14-11+0—12t44 r30m—Increased opponent blockstun (r19 -> r21) when performing db+2,H.1
Killer PK Combodb+2,3,i26~27-12+11a (+2)—12,22t74 r33m,m—Balcony Break Combo from 1st hit Interrupt with i6 from 1st block Whiffs vs SSL and SWL from 1st block (inconsistent, character & range dependent)
db+2,4db+2,4,i20~21-5+7—12,20t64 r29m,h—Balcony Break on airborne hit Combo from 1st hit Move cannot be interrupted (can be parried by Raven b+1+3)
Dark Flooddb+2,4,2,i30~31-12+32a (+6)—12,20,24t98 r32m,h,m—Balcony Break Combo from 2nd CH with 5F delay Interrupt with i5 from 2nd block Move can be delayed by 4F Input can be delayed by 5F
Foot Sweepdb+3i22~24-26+6+74a (+58)26t51 r27 FCLcs6~51Homing
Low Drop Kickdb+4i29~31-17 FDFT-3d+27a20t65 r31 FDFTLcs6~14 js16~29 fs30~65Opponent recovers FDFA Transitions to FDFT Transitions to r41 FC on hit (t71 r41 fs30~34, cs35~71)
Shadow Forcedb+3+4i20~21-7+18cg—20t52 r31hcs6~19Tornado Balcony Break 4 chip damage on block Opponent recovers crouching Hit vs BT +13a (+4)
Dark Jabb+1i12~13-7+5—12t42 r29h——
Dark Jab > Hell Stabb+1,2,i20~21-12+8+1112,20t65 r30h,m—Combo from 1st hit with 11F delay Jail from 1st block with 2F delay Transition to r30 BAD with F (-12/+8/+11) Move can be delayed by 10F Input can be delayed by 11F
b+2b+2i13-11+0c—10t43 r30m——
b+2,1b+2,1,i18-12-1—10,8t64 r31m,m—Combo from 1st hit Move cannot be interrupted Move is delayed 2f Move cannot be delayed Input cannot be delayed
Knife Edge Combob+2,1,2,i25~26-7+19a (+10)—10,8,20t89 r30m,m,h—Balcony Break Combo from 1st or 2nd CH with 5F delay Interrupt with i5 from 2nd block Move can be delayed by 20F
Dark Toll Kickb+3i16~18-12+66a (+50)—17t51 r33h—Balcony Break Tornado
Toe Kickb+4i15~16-9+2—15t48 r32m——
Toe Kick > Stunnerb+4,1+2——+0d—15,20t121m,t—Throw only comes out on front hit Input 1+2 during frames 1-17 of b+4
Blindsideb+1+2i16~17+0+4+150t44 r27m——
Pendulum Kickb+3+4i20~21-9+12a (+3)—22t58 r37m—Homing Balcony Break
Neck Hunterub+1i24~25+5+39d (+31)—21t50 r25h—Balcony Break Homing 6 chip damage on block Powered up during Heat +19d on BT hit
Rising Toe Kickub+4i15~17-13+19a (+9)+33a (+29)15t48 r31mjs9~30, fs31~33Balcony Break No forward momentum Recovers 2f faster on hit (t46 r29)
Straight Arrowub+1+2i30~31-14+33d (+25)—20t44 r33m—Balcony Break Sidesteps to the right +13d on BT hit
Mexican Uppercutub+1+2*i50~52+0+29a—24t89 r37m—Tornado 7 chip damage on block Sidesteps to the right Opponent recovers FUFA Powered up during Heat
Capital Punishmentu+1+2i35~36+2c+22a—25t63 r27mjs8~29, fs30~32—
Burning Knuckleu+1+2*i67—+11a—45t105 r38m!js15~63, fs64~66—
Spinning Lariatuf+1i23~24+4+11g+58a20t55 r31m—Balcony Break 6 chip damage on block +18a (+9) on BT hit
uf+2uf+2i15~16-12-1—7t46 r30m——
Death Sandwichuf+2,1i25~26-13+45a (+37)—7,10t78 r35m,m—
Floor Break Elbow Combo from 1st hit with 1F delay Interrupt with i7 May whiff vs SSR from 1st block (inconsistent) Move cannot be…Ver notas completas
Floor Break Elbow Combo from 1st hit with 1F delay Interrupt with i7 May whiff vs SSR from 1st block (inconsistent) Move cannot be delayed Input can be delayed by 1F +50a (+38) on BT hit
Switch Jumping Kneeuf+3i19~21-8+5+35a (+25)17t48 r27mjs17~24, fs25~27Knee
Rising Toe Kickuf+4i15~17-13+33a (+23)—13t48 r29mjs9~30, fs31~33—
Scissors Kickuf+3+4i32~38-7+22a (+9)—23t65 r27 FUFTmjs8~38, fs39~65Can tech roll -17 on tech roll Ukemi input timing 6F
Delayed Rising Toe Kickuf,n,4i23~25-13+32a (+22)—20t55 r30mjs9~21, fs22~24—
Hell-Shaker Punchf,F+2i16~17-6+6+44a20t46 r29m——
Comeback Kickf,F+3i17~19+2+15a (+6)—23t52 r33h—Balcony Break Homing 6 chip damage on block
Brawler Kickf,F+4i14-8+13cg—25t49 r35m—Heat Engager Heat Dash +36a (+26) Balcony Break Forces tech back roll on hit
Drop Kickf,F+3+4i23~24-10+10cg—35t60 r36 FDFThjs14~39, fs40~60Balcony Break Forces tech back roll on hit 10 chip damage on block
Underhandedf,f,n,2i19-13+5+1020t51 r32Lcs8~37Transition to BAD r29 on hit with F (+8/+13)
Dark Destroyerb,B+2+3i63~66—+52a—50t125 r59 BTm!js62~78, fs79~81Cancel to r45 FC with D at frame 36
Flying Brawler Kickf,f,F+3i23~25+6+22cg—30t50 r25mjs3~23, fs24~26Balcony Break 9 chip damage on block Forces tech backroll on hit Recovers 1F faster on hit (t49 r24)
Running Exploderf,f,F+3+4i28~34+17g+6cg—40t70 r36 FUFTmjs9~40, fs41~70Balcony Break Forces tech backroll on hit
Dashing Low Drop Kick(2 steps or more) wr4i20~24-21+0d+30a20t60 r36 FUFTLjs7~23, fs24~70—
Crouch JabhFC.1i10-5+6—5t34 r24 FCslcs1~34Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Crouch StraighthFC.2i11-4+7—8t34 r23 FCslcs1~34+7c on crouching hit
Crouch Spin KickhFC.3i18-16-2—12t50 r32 FCLcs1~52-2c on crouching hit
Crouch Shin KickhFC.4i14-15-4—6t48 r34 FClcs1~46-4c on crouching hit
Backhand ChopFC.df+2i24~25+1+52a—23t51 r26m—6 chip damage on block 20f timestop on hit
Snap Uppercutws1i15~16-12+31a (+21)—16t46 r31m—Elbow Recovers 2F faster on hit (t44 r29)
Jugular Thrustws2i12-9+3+27a17t46 r34m—On CH can shift to True Dark Smash with 2 or f,d,df+2 4f timestop on CH
True Dark SmashCH.ws2,2i12, i11~12+1+35a (+28)—20,22 (15) / 25 (17)t111 r23m,m—Power up with input f,d,df+2 in a 20f sequence Can input during frames 25-74 Sometimes written Blue Spark Dark Upper
ws3ws3i13~14-6+6—12t38 r24m—Knee
Prison Crusherws3,1i24~25-13+28a (+2)—12,24t77 r37m,m—
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Whiffs vs SSR fr…Ver notas completas
Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i6 from 1st block Whiffs vs SSR from 1st block (Not possible with big bodies) Move can be delayed by 5F Input can be delayed by 6F
Toe Smashws4i11~12-6+5—20t36 r24m——
Shadow SweepSS.2i19~20-12+3+6c17t50 r30 FCLcs6~50BT.d+2: cs4~50
Buzz Saw KickSS.4i19~20-8+13a+58a22t51 r31m—Balcony Break +13a (+4) on side or backturned hit 5f timestop on CH
Blind KickBT.3i13~14-14+49a—20t51 r37M—Tornado Unparryable by traditional kick parries (bug?)
Turn SobatBT.4i18-10+11a (+2)—20t52 r34m—Balcony Break
Shadow SweepBT.d+2i19~20-12+3+6c17t50 r30 FCLcs4~50—
Moonsault DropBT.1+4i41~47—+0d—20t73 r26M!js12~42, fs43~47Armor King recovers FDFR on close hit on frames 41~42 (t91 r49 fs43~91), and FUFT on far hit (frames 43 to 47) or whiff Sometimes written Moonsault
Beast Stepf,n,d,df—————t20 r1——
Cannot be buffered Stance moves can be buffered out of heat dash Recovers in FC at frame 20 Cancel to SS with u Cancel to standing…Ver notas completas
Cannot be buffered Stance moves can be buffered out of heat dash Recovers in FC at frame 20 Cancel to SS with u Cancel to standing block with b from frames 1 to 9Sometimes written CD
Shadow Lariatf,n,d,df+1i15~16+5+16a—20t46 r30h—6 chip damage on block 20f timestop on hit Recovers 8F faster on hit (t38 r22) Opponent left FDFA on hit
Dark Smashf,n,d,df+2i11~12 (i14+)-10+36a (+26)—20t40 r28h—Can also be performed with f,n,df#2 (i13+) Recovers 1F faster on hit(t39 r27) Sometimes written Dark Upper
Dark Infernof,n,d,DF+3i35~37—+19a (+10)—30t65 r28h!—Balcony Break Cancel to r41 standing with B at frame 19 20f timestop on hit
Knee Vaultf,n,d,DF+4i16~18-9+28a (+20)—22t53 r35mjs11~27, fs28~30Balcony Break Tornado Knee
Poison Mistf,n,d,df+1+2i35~38—+23g—[5]t67 r29h!—On hit, gives a special stun that makes throws unbreakable for the stun duration Comes out faster in heat Cannot K.O
Cobra Clutch (DMD)f,n,d,df+1+3i12 (i17)-3+0—20t46 r27t—
1 or 2 break depending on Armor King's input 1 for CD1+3/1+4, 2 for CD2+4/2+3 Transition to DMD i20 fastest possible startup in ne…Ver notas completas
1 or 2 break depending on Armor King's input 1 for CD1+3/1+4, 2 for CD2+4/2+3 Transition to DMD i20 fastest possible startup in neutral (f,n,d,df,1+3_2+4) df and 1+3_2+4 cannot be input on the same frame Opponent recovers FDFT Side switch on hit or breakSometimes written Dark Magma Drive
Bad Jaguarf+3+4—————t50 r25 BADspps5-12?Transition to BAD Parries mid and high punches Cannot block in stance Stance moves can be delayed by 25f Sometimes written Gas parry
Unforgivenf+3+4,Pi25~34—+23g—[5]t57 r23h!—On successful parry, gives a special stun that makes throws unbreakable for the stun duration Cannot K.O
BAD.1BAD.1i11+1+8—13t33 r22h——
Ruffian Double SmashBAD.1,2,i24~25-12+18a (+13)—13,24t77 r36h,m—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i5 from 1st block 20f timestop…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Combo from 1st hit with 6F delay Interrupt with i5 from 1st block 20f timestop on hit Input can be delayed by 6F Move can be delayed by 1F
Ruffian RaidBAD.1,4,i22~23+4~+5+11g~+12g—13,22t71 r32 BTh,h—Transition to BT Combo from 1st hit with 6F delay Interrupt with i3 from 1st block Input can be delayed by 6F Move can be delayed by 1F
BAD.2BAD.2i15~16-7+4—12t41 r25m——
Thug ForceBAD.2,3,i22~23-7+18cg—12,24t73 r31m,h—Balcony Break Tornado Combo from 1st hit with 7F delay Interrupt with i6 from 1st block Input can be delayed by 8F Move can be delayed by 5F Forces crouching on hit
S.C.SBAD.2,4i18~19-12+0d—12,15,20t70 r32m,m,t—
Combo from 1st hit with 8F delay Interrupt with i2 from 1st block Input can be delayed by 8F Move can be delayed by 5F Transitions…Ver notas completas
Combo from 1st hit with 8F delay Interrupt with i2 from 1st block Input can be delayed by 8F Move can be delayed by 5F Transitions to attack throw on front hit only Opponent left FUFT
Blackguard Gut RenchBAD.3i20~21-13+11a (+2)—20t54 r33mpc7~19Balcony Break Has good right sidestep tracking Power up if an attack is absorbed Reversal Break 8 chip damage on block -9 on block
Bandido SnatchBAD.4i17~18-13+3c+26a23t49 r31L——
Brigand Stomping HeadbuttBAD.1+2i26~27+5+12c+40a22t61 r34m—Head 4f timestop on CH 6 chip damage on block
Shadow PressBAD.db+1+2i14~17-18c+0d—18,15t60 r43 FDFAm,tjs14~34, fs35~60Shift to attack throw on grounded, airborne, and backturn hit Recovers standing r66 on hit Opponent is left FUFT on hit
Double Arm SwingBAD.1+3i14-7-20d (-50)—40(45)/70,5t43 r29th(h)—
Homing during Heat Throw break 1 Perform tech ukemi to reduce 5 damage. Side switch 70 damage on wall splat regardless of input. I…Ver notas completas
Homing during Heat Throw break 1 Perform tech ukemi to reduce 5 damage. Side switch 70 damage on wall splat regardless of input. Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. f,b,d,f are required inputs for normal throw i11 startup for Bluespark throw with buffered input BAD.1+3: i14 startup (t43). Cannot execute blue spark variant Opponent recovers in FDFT. Sometimes written Giant Swing
Gloriously Disgraceful KickBAD.2+4i14~15+0+0d—45t42 r27th(h)—Homing during Heat Throw break 2 Opponent recovers in FDFT.
Poison MistBAD.f+1+2i35~38—+23g—[5]t67 r29h!—On hit, gives a special stun that makes throws unbreakable for the stun duration Comes out faster in heat Cannot K.O
Dark SupernovaR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
1+3+41+3+4i37~44—+12g?—25t55 r11h!—Extremely high hitbox
Whirling Spring KickFUFT.b+3+4i16~28-25+4a (-6)—25t62 r34 BTmfs1~11, js12~34, fs35~45Balcony Break Faster than normal spring kick and knocks down.
Catchb+1+3——+0d—25t44—ps5~12Reverses High or Mid punches only Opponent recovers FUFA when parrying a left punch Opponent recovers FDFL when parrying a right punch Has a followup on whiff only
Jugular Thrust Trapb+1+3,2i17 (i38)-9+3+27a17t62 r34m—i38 effective startup (b+1+3 takes 21 frames) On CH transition to True Dark Smash
OTG.d+4OTG.d+4i19~21-16c-5d (-13)—18t54 r33L—-5 on hit when opponent is standing -5c on crouching hit
OTG.d+4,4OTG.d+4,4i18~21-16c-8d—18,8 (5)t74 r33L,L—Floor Break Scaled combo from 1st hit on grounded opponent -5 on hit when opponent is standing -5c on crouching hit
Crazy StompOTG.d+4,4,4i18~21-16c-8d—18,8 (5),6 (3)t84 r32L,L,L—Floor Break (Airborne) Scaled combo from 1st hit on grounded opponent -5 on hit when opponent is standing
Crazy TormentOTG.d+4,4,3+4i30~32-17c+0d—18,8 (5),20t116 r43L,L,SMjs13~32Combos from 1st hit on grounded opponent +5 on hit when opponent is standing
Wall Jump Attack(Back to wall).b,b,UBi40~45—+0d—40t69 r24 BTh!,tis8~24 fs24~33 js34~39 fs40~47Floor Break Shift to attack throw on hit Opponent recovers FUFR?
Knee Bash1+3i12~14-6+0—35t45 r31th(h)—Homing Throw break 1 or 2 f+1+3: Extended range, i15~17, t50 r33 Opponent left FUFA
Suplex2+4i12~14-3+0d—35t45 r31th(h)—Homing Throw break 1 or 2 f+2+4: Extended range, i15~17, t50 r33 Opponent left FUFA
Jaguar Screwdriver2+4,d+1+2——-10d—3538—th(h)—Floor Break Unbreakable throw extension Input d+1+2 by frame 101 Opponent left FUFA
Reverse Valley Death Bomb(Left Side Throw)—-3+0d—40—th(h)—Balcony Break Throw break 1 Opponent left FDFA
Reverse DDT(Right Side Throw)i12~14-3+0d———th(h)—Throw break 2 Opponent left FDFA
Quick Reverse DDT(Back Throw)i12~14!-4d—60—th(h)—Unbreakable throw Opponent left FUFA
Driving Headbuttdf+2+3i12-3+0d—40t39 r27th(h)—Floor Break Throw break 2 Opponent left FUFT
DDTdb+1+2i11-6+2d—40t39 r28th(h)—Throw break 1+2 Side switch on hit Opponent left FUFA Armor King recovers FUFA on hit
Armor King Driveruf+1+2i12-6+0d—40t39 r27th(h)—Floor Break Throw break 1+2 Opponent left FUFA
Tombstone Piledriverdb,n,f+2+4i11-2-3d—53t39 r28th(h)—Floor Break Throw break 2 Opponent left FUFA
Brilliant Brawler Kickf,f,F+2+4i10-5+10d—40 (45)t39 r29th(h)—
Balcony Break Homing during heat Throw break 1+2 Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark…Ver notas completas
Balcony Break Homing during heat Throw break 1+2 Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). i13 startup for Bluespark throw with buffered input Opponent left FUFT Armor King recovers FUFT on hit Sometimes written Shining Wizard SW
Hades Dropqcb+1+2i11-3+0d—40(45)t39 r28th(h)—
Balcony Break Homing during heat Opponent takes 5 additional damage when they hit the ground Opponent takes 4 additional damage wh…Ver notas completas
Balcony Break Homing during heat Opponent takes 5 additional damage when they hit the ground Opponent takes 4 additional damage when they hit a wall Throw break 1+2 Opponent left FUFA
Double Arm Swingf,hcf+1i10-7-20d (-50)—40(45)/70,5t39 r29th(h)—
Homing during Heat Throw break 1 Perform tech ukemi to reduce 5 damage. Side switch 70 damage on wall splat regardless of input. I…Ver notas completas
Homing during Heat Throw break 1 Perform tech ukemi to reduce 5 damage. Side switch 70 damage on wall splat regardless of input. Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. f,b,d,f are required inputs for normal throw i11 startup for Bluespark throw with buffered input BAD.1+3: i14 startup (t43). Cannot execute blue spark variant Opponent recovers in FDFT. Sometimes written Giant Swing
Ultimate Tackle (UT)hFC.1+2i26-5+3d—0—t(s)—1+2 throw break (except from behind). Catches standing and crouching opponent from all directions. Can be done from Crouch Level 1
Ultimate PunchUT.2,1,2,1—+0+0d—5,5,5,15—t—Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
ArmbarUT.1+2—-9+1d—25—t—1+2 throw break. Can also input at 3rd hit of Ultimate Punch. Opponent recovers in FUFR.
Demon Bombd+1+3i12~13—+0d—35t37 r24th(m)—Floor Break Unbreakable Opponent recovers FUFA
Storm Makerd+2+4i12~13—+0d—35t37 r24th(m)—Heat Engager Unable to Heat Dash Unbreakable Opponent recovers FUFA
Seesaw WhipFUFT.db+1+3i18~20+0+20d—30t59 r39th(g)—Balcony Break Throw break 1 7F throw break window on NH or CH (throw escape cannot be buffered or held) Side swap Can wall splat Opponent recovers FDFT
Stand UpOTG.db+2+4i18~20+0+12 / +9—0t59 r39th(g)—
Throw break 2 7F throw break window on NH or CH (throw escape cannot be buffered or held) Opponent recovers standing (+12) Opponen…Ver notas completas
Throw break 2 7F throw break window on NH or CH (throw escape cannot be buffered or held) Opponent recovers standing (+12) Opponent can be FUFT,FUFA,FDFT,FDFA If opponent was FUFA or FDFA, opponent recovers BT (+9)
Enzui KneeFUFA.db+1+3i18~20+0-19d—35t59 r39th(g)—Balcony Break Can wall splat Throw break 1 Opponent recovers FDFT
Turn OverFUFL.db+1+3i18~20+0+25d—0t59 r39th(g)—1 or 2 throw break, depending on Armor King's input. Opponent recovers in FDFL/FDFR.
Standing Ankle HoldFDFT.db+1+3i18~20+0+0d—35t59 r39th(g)—Throw break 1 Opponent recovers FUFT
Wake-Up LariatFDFA.db+1+3i18~20+0+8d—40t59 r39th(g)—Throw break 1 Opponent recovers FUFT
Back MountFDFL.db+1+3i18~20+8-10d—0t59 r39th(g)—1 or 2 throw break, depending on Armor King's input. Transitions to Back Mount (BM), which has the Ultimate Punch followup Opponent recovers in FDFT.
Back Mount > Ultimate PunchBM.2,1,2,1—+0-6d—5,5,5,15—t—
Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. …Ver notas completas
Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. Opponent recovers FDFT AK recovers FUFA on throw break
Running Cross DriverAIR.f,f,F+2+4i10—+0d—50(55)—t(a)—
Floor Break Cannot throw break. Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). Op…Ver notas completas
Floor Break Cannot throw break. Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). Opponent recovers in FUFT. Sometimes written Air Shining Wizard
Muscle DriverAIR.f,hcf+1i10—+0d—40(45)—t(a)—
Floor Break Cannot throw break. Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark…Ver notas completas
Floor Break Cannot throw break. Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage). AIR.BAD1+3: i14 startup. Cannot execute blue spark variant Opponent recovers in FDFA. Side switch
D TriggerAIR.BAD.2+4i14—+0d—45—t(a)—Cannot throw break Opponent recovers in FDFA.
Black Rain of HellWALL.1+3i10—+0d—65?—t(w)—Homing Cannot throw break. Opponent recovers in FUFT.
Cobra Clutch (DMD)f,n,d,df+1+3i12 (i17)-3+0—20t46 r27t—
1 or 2 break depending on Armor King's input 1 for CD1+3/1+4, 2 for CD2+4/2+3 Transition to DMD i20 fastest possible startup in ne…Ver notas completas
1 or 2 break depending on Armor King's input 1 for CD1+3/1+4, 2 for CD2+4/2+3 Transition to DMD i20 fastest possible startup in neutral (f,n,d,df,1+3_2+4) df and 1+3_2+4 cannot be input on the same frame Opponent recovers FDFT Side switch on hit or breakSometimes written Dark Magma Drive
Flinging Half NelsonDMD.1—-3+0d—20 (25)—t—1 break Power up with input 2+4,1+2 40/45 total damage Opponent recovers FDFA Side switch on hit or break
SleeperDMD.2—-3-3d—10 (15)—t—2 break Power up with input 3+4,1+2 30/35 total damage Opponent recovers FDFR? Side switch on break
Triple TroubleDMD.2,1—+4-3d—10 (15),15 (20)—t,t—1 break Power up with input 1,1,1+2 45/55 total damage Opponent recovers FDFR? AK recovers FUFA on break Side switch on break
Human NecktieDMD.2,2—+4-3d—10 (15),20 (25)—t,t—2 break Power up with input 3,4,1+2 50/60 total damage Opponent recovers FDFL? AK recovers FUFA on break Side switch on break
Neck DropDMD.1+2—+0-3d—10 (15)—t—1+2 break Power up with input 2,1,1+2 30/35 total damage Opponent recovers FDFA Side switch on break
Choke SleeperDMD.1+2,1—+4-3d—10 (15),20 (25)—t,t—1 break Power up with input 4,3,4,1+2 50/60 total damage Opponent recovers FDFL? AK recovers FUFA on break Side switch on break
3-Count PoundDMD.1+2,2—+4-3d—10 (15),25 (30)—t,t—2 break Power up with input 2,1,1,1+2 55/65 total damage Opponent recovers FDFR? AK recovers FUFA on break Side switch on break

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63326 · Atualizado em 2026-11-05T01:46:03+00:00

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