FIGHTER DATA / TEKKEN 8
Lidia
176 entradas, incluindo variantesESCOLHER PERSONAGEMLILidia
26On Block ≥ 0Neutras ou positivas
52On Block −9 a −1Vantagem negativa
49On Block ≤ −10Potencialmente puníveis
49Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Efflorescent Blizzard | H.2+3 | i18 | +10g | +0d | — | 5,5,30 (55) | t128? r36 | m,m,m,h | js77~102, fs103~105 | Heat Smash Balcony Break Shift to attack throw on hit Transition to r31 HAE on block Cancel HAE transition with B on block Increas…Ver notas completasHeat Smash Balcony Break Shift to attack throw on hit Transition to r31 HAE on block Cancel HAE transition with B on block Increases HAE level by 1 on hit +10a (+1) from 2nd hit 8 chip damage on block |
| Heian Shodan Seikenzuki > Heaven and Earth | H.1+2 | i31 | +1 | +37a (+29) | — | 25 | t64 r33 | m | — | Reversal Break Balcony Break Cancel to r35 backdash with b,b at frame 10 Cancel to r18 forward dash with f,f at frame 3 Transition…Ver notas completasReversal Break Balcony Break Cancel to r35 backdash with b,b at frame 10 Cancel to r18 forward dash with f,f at frame 3 Transition to HAE on hit or block only Cancel HAE transition with B Consumes 90F of remaining Heat time Hold for 20~30 frames |
| Heian Shodan Seikenzuki (Slight Hold) > Heaven and Earth | H.1+2* | i42~64 | +6g | +37a (+29) | — | 35 | r33 | m | — | Reversal Break Balcony Break Cancel with b,b or f,f Transition to HAE on hit or block only Cancel HAE transition with B Partially uses remaining Heat time Hold for 31~54 frames |
| Heian Shodan Seikenzuki: Digress > Heaven and Earth | H.1+2** | i65 | +10g | +63a | — | 55 | r35 | m | — | Reversal Break Balcony Break Cancel with b,b or f,f Transition to HAE on hit or block only Cancel HAE transition with B Partially uses remaining Heat time Hold for 55 frames |
| Lightning Seikenzuki | H.f,F+2 | i13 | +5 | +17 | — | 22 | r33 | m | — | Reversal Break Transition to HRS on hit or block only Partially uses remaining Heat time Input H.f,f,F+2 to power up |
| Swift High Seikenzuki > Heaven and Earth | H.f,f,F+1 | i13~15 | +5 | +31a (+23) | — | 37 | r33 | h | — | Tornado Balcony Break Transition to HAE on hit or block only Cancel HAE transition with B Partially uses remaining Heat time |
| Bassai-zuki > Heaven and Earth | H.WLF.1 | i22 | +6g | +38a (+30) | — | 24 | r34 | m | — | Balcony Break Tornado Cancel with b,b or f,f on frames 10~18 Transition to HAE on hit or block only Cancel HAE transition with B |
| Bassai-zuki (Hold) > Heaven and Earth | H.WLF.1* | i36 | +10g | +66 | — | 34 | r34 | m | — | Tornado Cancel with b,b or f,f on frames 10~18 Transition to HAE on hit or block only Cancel HAE transition with B Balcony break on airborne hit |
| Political Storm | f+1+2,3,1+2 | ,i14,i22 | -15 | +20d (+15) | — | 5,4,5,4,20 | t110 r36 | h,m,m,m,m | — | Heat Engager Heat Dash +5, +43d (+35) Power up with input qcf+1+2 (adds 5 dmg to last hit) Jail from any attack |
| Stalwart Governance | b+1 | i18 | +2 | +22cg | — | 24 | t44 r26 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break 4 chip damage on block Forces tech backroll on hit |
| Flash Elbow | FC.df+2 | i12 | -14 | +9a | — | 22 | t48 r36 | m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Elbow |
| Unanimous Consent | HRS.2 | i16 | -10 | +8 | — | 18,10 | t41 r25 | m,t | — | Heat Engager Heat Dash +5, +67a (+50) Transitions to attack throw on front hit Does not transition to throw when using Heat Dash A…Ver notas completasHeat Engager Heat Dash +5, +67a (+50) Transitions to attack throw on front hit Does not transition to throw when using Heat Dash Activates Heat when throw is completed Transition to r33 HAE on hit only when heat is not depleted Cancel HAE transition with B (+6) +6 on hit when heat is depleted |
| High Left Reverse Hook Kick | CAT.3 | i13~14 | -4 | +11g | — | 20 | t45 r31 | h | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| Flurry | 1,2 | ,i10 | -3 | +4 | — | 5,8 | t41 r21 | h,h | — | Jail from 1st attack with 4f delay Combo from 1st hit with 4f delay |
| Flurry > Mid Chaser | 1,2,2 | ,i22 | -8 | +8 | — | 5,8,10 | t71 r29 | h,h,m | — | Combo from 1st hit with 3f delay Interrupt with i3 from 1st block Transition to CAT on hit or block only CAT transition is -16 |
| Flurry > Gale Kick | 1,2,3 | ,i26~27 | -6 | +20a (+11) | — | 5,8,27 | t76 r29 | h,h,h | ,js16~31 | Balcony Break Interrupt with i7 from 1st block Whiffs vs SSL, SWL from 1st block Input can be delayed 3f |
| Flurry > Low Right Kick | 1,2,4 | ,i26 | -13 | +3 | +26a | 5,8,15 | t78 r32 | h,h,l | — | Input can be delayed 8f Interrupt with i7 from 2nd block Can be low parried on hit Can hit grounded while off-axis |
| High Jab > High Right Kick | 1,4 | ,i19 | -8 | +1 | — | 5,17 | t58 r29 | h,h | — | Combo from 1st hit with 4f delay Move cannot be interrupted Balcony break on airborne hit |
| 2 | 2 | i11 | +0 | +8 | — | 8 | t30 r19 | h | — | — |
| Double Twisting Chop | 2,2 | ,i20 | -4 | +11g | — | 8,20 | t60 r29 | h,h | — | Strong Aerial Tailspin Balcony Break Combo from 1st hit with 4f delay Move cannot be interrupted Transition to CAT on hit or block only CAT transition is -12 |
| High Right Reverse Jab > Mid Right Front Kick | 2,4 | ,i21 | -8 | +4 | — | 8,13 | t59 r27 | h,m | — | Combo from 1st hit with 4f delay Interrupt with i1 from 1st block |
| 3 | 3 | i15 | -9 | +7 | — | 9 | t43 r28 | h | — | — |
| Gankaku | 3,2 | ,i22 | -4 | +58a | — | 9,10 | t68 r28 | h,h | — | Tornado Combo from 1st hit with 3f delay Just frame input within a 3f window (14~16) adds 2 damage Interrupt with i5 from 1st bloc…Ver notas completasTornado Combo from 1st hit with 3f delay Just frame input within a 3f window (14~16) adds 2 damage Interrupt with i5 from 1st block Whiffs vs SSR from 1st block Balcony break on airborne hit Hitstop 20f on hit |
| 4 | 4 | i13 | -8 | +1 | — | 14 | t42 r29 | h | — | — |
| High Right Roundhouse Kick > Jumping Back Spin Kick | 4,3 | ,i29~30 | -14 | +27a | — | 14,20 | t82 r39 | h,m | ,js20~36 fs37~45 | Balcony Break Combo from 1st CH Interrupt with i7 from 1st block |
| Heian Shodan Seikenzuki | 1+2 | i31 | -9 | +17g | — | 20 | t64 r33 | m | — | Balcony Break Cancel with b,b or f,f Opponent recovers crouching on hit Hold for 20~30 frames |
| Heian Shodan Seikenzuki (Slight Hold) | 1+2* | i42~64 | -5 | +32a (+24) | — | 25 | r33 | m | — | Balcony Break Cancel with input b,b or f,f Hold for 31~54 frames 5 chip damage on block |
| Heian Shodan Seikenzuki: Digress | 1+2** | i65 | +7 | +55a | — | 30 | r35 | m | — | 9 chip damage on block Hold for 55 frames |
| Floret Maelstrom | 3+4 | i20~21, i18 | +0 | +23g | — | 6,20 | t68 r28 | m,m | js16~40 | Jail from 1st attack Balcony break on airborne hit Transition to CAT on hit or block only |
| f+2 | f+2 | i12 | -7 | +4 | — | 10 | t38 r26 | h | — | Elbow |
| Horned Lark | f+2,4 | ,i18 | -13 | +16a (+7) | — | 10,23 | t64 r34 | h,h | — | Balcony Break Jail from 1st attack |
| f+3 | f+3 | i17~18 | -11 | -4 | +6 | 12 | t47 r29 | m | js6~15 | — |
| Viola Mandshurica | f+3,2 | i24~25 | -4 | +24g | +59a | 12,20 | t81 r35 | m,m | — | Tornado Transition to WLF r30 on hit or block Combo from 1st CH with 11F delay Interrupt with i8 from 1st block Whiffs vs SSR from…Ver notas completasTornado Transition to WLF r30 on hit or block Combo from 1st CH with 11F delay Interrupt with i8 from 1st block Whiffs vs SSR from 1st block WLF transition is -12 Crumple stun on CH 4F timestop on CH Move can be delayed by 10F Input can be delayed by 13F |
| Jumping Front Kick > Helm Splitter | f+3,4 | ,i21~23 | +5 | +17 | — | 12,21 | t79 r35 HRS | m,h | ,js15~27 fs28~30 | Combo from 1st CH with 10f delay Move can be delayed 7f Can be ducked on hit Interrupt with i5 from 1st block Power up with input …Ver notas completasCombo from 1st CH with 10f delay Move can be delayed 7f Can be ducked on hit Interrupt with i5 from 1st block Power up with input qcf+4, adds 2 damage Balcony break on airborne hit Transitions to HRS 6 chip damage on block |
| f+4 | f+4 | i17 | -4 | +1 | — | 8 | t46 r29 | m | — | — |
| f+4,3 | f+4,3 | ,i13~14 | -10 | +0 | — | 8,10 | t61 r29 | m,m | ,js5~17 fs18~20 | Jail from 1st attack with 1f delay |
| Kusanku Double Kick > Uraken-uchi | f+4,3,1 | ,i21~22 | -12 | +17a | — | 8,10,24 | t86 r32 | m,m,m | — | Balcony Break Spike Combo from 2nd CH |
| Kusanku Triple Kick | f+4,3,4 | ,i27~28 | -10 | +19a (+12) | +28a (+22) | 8,10,23 | t90 r30 | m,m,m | — | Tornado Combo from 2nd CH |
| f+1+2 | f+1+2 | i14, i9~10 | -10 | +1 | — | 5,4 | t66 r28 | h,m | — | Jail from 1st attack |
| f+1+2,3 | f+1+2,3 | ,i16 | -13 | -2 | — | 5,4,5 | t86 r32 | h,m,m | — | Knee Jail from 1st attack |
| Political Storm | f+1+2,3,1+2 | ,i14,i22 | -15 | +20d (+15) | — | 5,4,5,4,20 | t110 r36 | h,m,m,m,m | — | Heat Engager Heat Dash +5, +43d (+35) Power up with input qcf+1+2 (adds 5 dmg to last hit) Jail from any attack |
| Horse Stance | f+3+4 | — | — | — | — | — | t44 r20 HRS | — | — | Actionable after 20f Stance moves can be delayed by 12F? |
| df+1 | df+1 | i13 | -5 | +2 | — | 13 | t37 r24 | m | — | — |
| Mid Left Hook Thrust > Reverse Chop | df+1,2 | ,i16~17 | -4 | +4 | — | 13,10 | t55 r24 | m,h | — | Combo from 1st hit with 1f delay |
| Mid Left Hook Thrust > Mid Left Sidekick | df+1,3 | ,i23 | -13 | +10a (+1) | +55a | 13,17 | t77 35 | m,m | — | Balcony Break Combo from 1st CH with 3f delay Input can be delayed 6f Move can be delayed 5f |
| Coiled Elbow Slam | df+2 | i15 | +0 | +11 | +14 (+24g) | 17 | t44 r29 | m | — | Strong Aerial Tailspin Elbow Transition to CAT on hit or block only |
| df+3 | df+3 | i14~15 | -8 | +5 | — | 15 | t44 r29 | m | — | Knee |
| Mid Left Knee > Mid Right Sidekick | df+3,4 | ,i22 | -12 | +31a (+23) | — | 15,20 | t73 r34 | m,m | — | Balcony Break Combo from 1st CH with 2f delay |
| df+4 | df+4 | i15 | -4 | +6 | — | 12 | t41 r26 | m | — | — |
| Crescent Kick > High Elbow Strike | df+4,2 | ,i26 | -8 | +11d | — | 12,20 | t71 r29 | m,h | — | Tornado Elbow Combo from 1st hit with 1f delay Balcony break on airborne hit |
| Rapture | df+4~3 | i20~21 | +8 | +57a | — | 24 | t49 r28 | h | — | Strong Aerial Tailspin 7 chip damage on block |
| Triangle Kick | df+4~4 | i12~13 | +6c~+7c | +15a | — | 27 | t37 r24 | h | — | Spike |
| Tourbillion | df+3+4 | i22~23 | -9 | +12g | — | 25 | t53 r30 | m | — | Homing Balcony Break |
| Chop | d+1 | i19~20 | -7c | +6c | +21d | 20 | t52 r32 | m | — | Spike |
| Lame Duck | d+2 | i18 | -14 | -4 | +12 | 12 | t52 r34 FC | L | cs6~ | — |
| d+3 | d+3 | i15 | -16 | -5 | +5 | 9 | t50 r35 | l | — | Can hit grounded off-axis |
| Kansetsu-geri | d+3,1 | ,i18 | -3 | +4 | — | 9,8 | t56 r22 | l,h | — | Combo from 1st CH with 1f delay Jail from 1st hit |
| Majority Rules | d+3,1,2 | ,i17 | -6 | +17cg | — | 9,8,20 | t84 r30 | l,h,h | — | Tornado Balcony Break Combo from 2nd hit Combo from 1st CH Forces tech backroll on hit |
| d+4 | d+4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs4~ | — |
| Down Jab | db+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | — | Transition to standing r24 with f |
| Valley Breeze | db+2 | i16~17 | -7 | +7 | — | 14 | t44 r27 | m | — | — |
| Adjourning Sweep | db+3 | i16~17 | -11 | +7 | — | 17 | r27 HRS | L | — | Homing Clean hit adds 3 damage Transition to HRS on hit or block only Transition to attack throw on CH HRS transition is -19 |
| Red Tape | CH.db+3 | i16~17 | — | -2 | — | 20/24,17/19/21/27 | t100 | t | — | Power up based on Heaven and Earth level: Level 0: 17 damage Level 1: 19 damage Level 2: 21 damage Level 3: 27 damage Restores recoverable health |
| Shin Splinter | db+4 | i22 | -13 | +0 | — | 15 | t55 r33 | l | — | Can hit grounded off-axis |
| For the People | db+3+4 | i22 | -3 | +5 | — | 21 | t47 r25 | m | ps5~13 | Has low parry effect Does not parry weapon lows |
| For the Nation | db+3+4,P.1 | ,i16 | — | +33a (+25) | — | 21,21 | t71 r32 | m,h | — | Balcony Break Combo from 1st hit Just frame input within a 2f window (21~22) adds 2 damage |
| Stalwart Governance | b+1 | i18 | +2 | +22cg | — | 24 | t44 r26 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break 4 chip damage on block Forces tech backroll on hit |
| Ruling Party | b+2 | i13 | -9 | +1 | — | 14 | t42 r29 | h | — | — |
| Crushing Left Knee | b+2,3 | ,i22 | -10 | +6 | +63a | 14,14 | t62 r27 | h,m | — | Knee Combo from 1st hit with 7f delay Input 3 on frames 12~14 to add 3 damage |
| b+3 | b+3 | i17~18 | -7 | +4 | — | 16 | t43 r25 | m | — | — |
| Birds of Prey | b+3,1 | ,i23~24 | -11~-10 | +5 | +14 | 16,10 | t71 r29 | m,m | — | Combo from 1st hit |
| b+3,4 | b+3,4 | ,i20 | -11 | +0s | — | 16,16 | t68 r30 | m,h | — | Combo from 1st hit |
| Birds and Beasts | b+3,4,1+2 | ,i20 | -15 | +21a (+11) | — | 16,16,19 | t94 r35 | m,h,m | — | Balcony Break Combo from 1st or 2nd hit Input qcf+1+2 to add 2 damage Power up based on Heaven and Earth level HAE lvl.0 19 damage…Ver notas completasBalcony Break Combo from 1st or 2nd hit Input qcf+1+2 to add 2 damage Power up based on Heaven and Earth level HAE lvl.0 19 damage HAE lvl.1 21 damage HAE lvl.2 23 damage HAE lvl.3 29 damage |
| Back Spin Kick | b+4 | i16 | -3 | +6 | +31a | 21 | t40 r24 | h | — | Homing Balcony break on airborne or CH |
| Iron Lady | b+1+2 | i20 | -13 | +11a (+2) | — | 25 | t54 r34 | m | pc7~19 | Balcony Break -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state |
| Cat Stance | b+3+4 | — | — | — | — | — | t44 r20 CAT | — | — | Actionable after 20f |
| Gekisai Ura-uchi | b+1+4 | i60~61 | — | +9a | — | 35 | t100 r39 | m! | — | Balcony Break |
| Gyre | uf+1 | i23 | -6 | +3 | — | 18 | t50 r27 | m | ps5~17 | Elbow Parries high punches or kicks Hitstop on successful parry Forced 2nd hit on successful parry |
| Vortex | uf+1,P | ,i16 | — | +11g | — | 18,20 | r26 CAT | m,h | — | Balcony Break Input P:2 to deal 23 damage |
| Willow Branch | uf+3 | i25~27 | -9 | +15cg | — | 28 | t58 r31 | M | js11~24 fs25~27 | Balcony Break Spike Forces tech backroll on hit |
| Cleaving Spirit | uf+4 | i15~16,i13 | -5 | +69a (+53) | — | 10,23 (16) | t46 r30 | m,h | js9~30 fs31~33 | Balcony Break Tornado Transition to CAT on hit or block only 2nd hit available only as airborne combo from 1st hit CAT transition is -13 |
| Delayed Rising Toe Kick | uf,n,4 | i23~25 | -13 | +32a (+22) | — | 20 | t55 r30 | m | js9~30 fs31~33 | — |
| Lightning Seikenzuki | f,F+2 | i13 | +5 | +15g | +17 | 20 | t46 r33 HRS | m | — | Transition to HRS on hit or block only Input f,f,F+2 to power up |
| Flying Forward Kick | f,F+3 | i19~20 | -14 | +30a (+20) | — | 21 | t53 r33 | M | js11~19 | Tornado |
| f,F+4 | f,F+4 | i18 | -13 | -2 | — | 12 | t50 r32 | m | — | — |
| Hazy Moon Double Kick | f,F+4,3 | ,i24~25 | -27 | +17a (+2) | — | 12,16 | t92 r47 | m,m | js27~46 fs47~49 | Combo from 1st hit Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level…Ver notas completasCombo from 1st hit Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level HAE lvl.3: Removes Recoverable Health Decreases HAE lvl by 1 on hit |
| Celestial Comet Punch | (airborne).f,F+4,3 | i18,i24~25 | — | -1 | — | 8,8,8 | — | m,m,th | — | Balcony Break Power up based on Heaven and Earth level HAE lvl.0 16 damage HAE lvl.1 20 damage HAE lvl.2 28 damage HAE lvl.3 38 da…Ver notas completasBalcony Break Power up based on Heaven and Earth level HAE lvl.0 16 damage HAE lvl.1 20 damage HAE lvl.2 28 damage HAE lvl.3 38 damage lvl.3 causes Wallsplat Regain recoverable health |
| White Whale | f,F+1+2 | i15~16 | -13 | +13a (+4) | — | 26 | t52 r36 | m | — | Balcony Break Clean hit adds 7 damage |
| Swift High Seikenzuki | f,f,F+1 | i13~15 | +6 | +24a (+19) | — | 24 | t45 r30 | h | — | Tornado Balcony Break 7 Chip damage on block |
| Flying Blade | f,f,F+3 | i23~25 | +6 | +11cg | — | 30 | t60 r35 | m | js12~33 34~36 | Balcony Break 9 Chip damage on block Forces tech backroll on hit |
| qcf+2 | qcf+2 | i16 | -8 | +0 | — | 12 | t46 r30 | m | — | Input qcf,qcf+2 to power up, adds 3 damage |
| qcf+2,2 | qcf+2,2 | ,i20 | -14 | -1 | — | 12,17 | t70 r33 | m,m | — | Combo from 1st CH |
| Blossom Fury | qcf+2,2,1+2 | ,i20~21 | -17 | +18a (+13) | — | 12,17,25 | t95 r36 | m,m,m | — | Combo from 2nd hit Combo from 1st CH Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage Full string deals 47 damage with power up input, 42 damage without |
| Helm Splitter | qcf+4 | i17~19 | +5 | +17 | — | 21 | t54 r35 HRS | h | js10~22 fs23~25 | Homing Transitions to HRS 8 Chip damage on block |
| qcf+1+2 | qcf+1+2 | i16~17 | -12 | +2 | — | 18 | t47 r30 | m | — | Alternate input: db+1+2 but does 3 less damage |
| Red Poppy | qcf+1+2,2 | ,i24~25 | -4 | +24g | +58a | 18,20 | t77 r35 WLF | m,m | — | Tornado Combo from 1st hit Combo from 1st CH with 12f delay Transition to WLF on hit or block only Balcony break on airborne hit Can be charged to enhance WLF transition is -12 |
| Red Poppy (charged) | qcf+1+2,2* | ,i35~36 | +8 | +34d (+26) | +58a | 18,26 | WLF | m,m | — | Tornado Balcony Break Transition to WLF on hit or block only 10 Chip damage on block |
| hFC.1 | hFC.1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs1~ | Transition to r25? with f Transition input can be delayed 16f |
| hFC.2 | hFC.2 | i11 | -4 | +7 | — | 8 | t34 r23 FC | sl | cs1~ | — |
| hFC.3 | hFC.3 | i16 | -17 | -6 | — | 10 | t52 r36 FC | L | cs1~ | — |
| hFC.4 | hFC.4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs1~ | — |
| Flash Elbow | FC.df+2 | i12 | -14 | +9a | — | 22 | t48 r36 | m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Elbow |
| Odd-tooth Snake | FC.df+3 | i20 | -26 | +2c | — | 16 | t56 r36 FC | L | cs1~ | +12a on clean hit, 4 extra damage |
| ws1 | ws1 | i13~14 | -3 | +4 | — | 12 | t35 r21 | m | — | — |
| White-tailed Eagle | ws1,2 | ,i21~22 | +0 | +11 | — | 12,18 | t66? r29 CAT | m,h | — | Combo from 1st hit with 1f delay Transition to CAT on hit or block only |
| Wild Eagle | ws1,4 | ,i21~22 | -13 | +21a (+16) | — | 12,20 | t71 r34 | m,m | — | Balcony Break Knee Combo from 1st hit with 1f delay |
| Upward Thrust | ws2 | i15~16 | -12 | +29a (+19) | — | 15 | t46 r30 | m | — | Tornado |
| Bridging the Gap | ws3 | i14~15 | -12 | +32a (+24) | +71a (+55) | 20 | t47 r32 | m | js14~22 fs23~25 | Balcony Break Tornado Knee |
| ws4 | ws4 | i11~12 | -4 | +7 | — | 13 | t34 r22 | m | — | — |
| Caustic Retort | ws4,2 | ,i18 | +0 | +8 | — | 13,12 | t60? r28 CAT | m,h | — | Combo from 1st hit with 2f delay Transition to CAT on hit or block only |
| Horse Stance | f+3+4 | — | — | — | — | — | t44 r20 HRS | — | — | Actionable after 20f Stance moves can be delayed by 12F? |
| Hachi-wari | HRS.1 | i17~18 | +1 | +16g | — | 22 | t43 r25 | h | pc7~16 | Balcony Break Homing Transition to WLF on hit or block +8 WLF frame advantage and 8 chip damage on block after absorbing an attack in power crush state |
| Unanimous Consent | HRS.2 | i16 | -10 | +8 | — | 18,10 | t41 r25 | m,t | — | Heat Engager Heat Dash +5, +67a (+50) Transitions to attack throw on front hit Does not transition to throw when using Heat Dash A…Ver notas completasHeat Engager Heat Dash +5, +67a (+50) Transitions to attack throw on front hit Does not transition to throw when using Heat Dash Activates Heat when throw is completed Transition to r33 HAE on hit only when heat is not depleted Cancel HAE transition with B (+6) +6 on hit when heat is depleted |
| Kumo-geri | HRS.3 | i22~24 | -4 | +14 | — | 21 | t53 r29 | m | js9~27 fs28~30 | Strong Aerial Tailspin Balcony Break Homing 4 chip damage on block |
| Muramasa | HRS.4 | i28 | +8 | +22d | +44a | 20 | t53 r25 | m | — | Spike 6 chip damage on block Transition to WLF on hit or block only |
| Low Chop | HRS.1+2 | i20~21 | -18 | -1c | +67a (+51) | 17 | t57 r36 FC | L | cs8~ | Powered up based on Heaven and Earth Level HAE lvl.1 19 damage HAE lvl.2 21 damage HAE lvl.3 23 damage +21a on hit, and decreases HAE level by 1 |
| Higekiri | HRS.3+4 | i20~21 | +6 | +32d | — | 28 | WLF | h | — | Homing Transitions to WLF |
| Stalking Wolf Stance | HRS.F | — | — | — | — | — | t45 r20 WLF | — | — | Actionable after 20f Stance moves can be delayed by 16F |
| Horse Stance > Cancel | HRS.b | — | — | — | — | — | r21 | — | — | After recovery, limited to blocking for 13 frames Takes 8f to cancel into block |
| Horse Stance > Heaven and Earth | H.HRS.U | — | — | — | — | — | t51 r25 HAE | — | ps5~39 | Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases He…Ver notas completasStance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases Heaven and Earth level (carries over into next round) Partially uses remaining Heat time Heat consumption is reduced the higher the level Level 1: Consumes 900F of remaining Heat time Level 2: Consumes 300F of remaining Heat time Level 3: Consumes 210?F of remaining Heat time |
| Horse Stance > Vacuity | HRS.b,B | — | — | — | — | — | r32 | — | js11~25 fs26~28 | — |
| Cat Stance | b+3+4 | — | — | — | — | — | t44 r20 CAT | — | — | Actionable after 20f |
| Mid Left Thrust | CAT.1 | i17 | -4 | +18a (+9) | +38a (+30) | 26 | t44 r27 | m | — | Balcony Break |
| CAT.2 | CAT.2 | i14~15 | -10 | +1 | — | 12 | t43 r28 | h | — | — |
| Rising Carp | CAT.2,2 | ,i26~27 | -10 | +19a (+12) | +73a (+57) | 12,18 | t73 r30 | h,m | — | Tornado Combo from 1st CH Just frame input within a 3f window (13~15) adds 2 damage |
| CAT.2,3 | CAT.2,3 | ,i18~19 | -10 | +1 | — | 12,13 | t62 r29 | h,m | — | Combo from 1st CH |
| Enlightenment | CAT.2,3,1 | ,i18 | -10 | +12a (+3) | — | 12,13,22 | t85 r32 | h,m,m | — | Balcony Break Elbow Combo from 2nd hit with 10f delay Combo from 1st CH Move can be delayed 9f |
| High Left Reverse Hook Kick | CAT.3 | i13~14 | -4 | +11g | — | 20 | t45 r31 | h | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break |
| CAT.4 | CAT.4 | i19~20 | -6 | +8c | +33a | 14 | t49 r29 | L | cs11~31 | Transition to WLF on hit or block only Crouching state ends early on frame 20 when transitioning to WLF WLF transition is -14 Powe…Ver notas completasTransition to WLF on hit or block only Crouching state ends early on frame 20 when transitioning to WLF WLF transition is -14 Powered up based on Heaven and Earth Level HAE lvl.1 16 damage HAE lvl.2 18 damage HAE lvl.3 20 damage |
| Crouching Tiger, Rising Dragon | CAT.4,3+4 | ,i38~39 | -18 | +5a | — | 14,25 | t93 r34 FC | L,M | ,js21~25 fs26~39 | Spike Combo from 1st CH Jails from 1st hit HAE lvl.3: Combos from 1st hit and decreases Heaven and Earth level by 1 |
| Gojushiho | CAT.1+2 | i16 | -1 | +27g | +37 (+29) | 25 | t45 r29 | m | — | Tornado Transition to WLF on hit or block only |
| Cat Stance > Stalking Wolf Stance | CAT.F | — | — | — | — | — | t45 r20 WLF | — | — | Actionable after 20f Stance moves can be delayed by 16F |
| Cat Stance > Cancel | CAT.b | — | — | — | — | — | r15 | — | — | After recovery, limited to blocking for 7 frames |
| Cat Stance > Heaven and Earth | H.CAT.U | — | — | — | — | — | t51 r25 HAE | — | ps5~39 | Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases He…Ver notas completasStance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases Heaven and Earth level (carries over into next round) Partially uses remaining Heat time Heat consumption is reduced the higher the level Level 1: Consumes 900F of remaining Heat time Level 2: Consumes 300F of remaining Heat time Level 3: Consumes 210?F of remaining Heat time |
| Cat Stance > Vacuity | CAT.b,B | — | — | — | — | — | r32 | — | js11~25 fs26~28 | — |
| Stalking Wolf Stance | HRS.F | — | — | — | — | — | t45 r20 WLF | — | — | Actionable after 20f Stance moves can be delayed by 16F |
| Bassai-zuki | WLF.1 | i22~36 | +2 | +30a (+22) | — | 24 | t56 r34 | m | — | Tornado Balcony Break Cancel with b,b or f,f on frames 10~18 7 Chip damage on block Jab evasion |
| WLF.1* | WLF.1* | i36 | +7 | +57a | — | 34 | t56 r24 | m | — | Tornado 13 chip damage on block |
| Jion Upward Thrust | WLF.2 | i15~16 | -7 | +22a (+5) | — | 21 | t43 r27 | M | — | Balcony Break Steel pedal |
| WLF.3 | WLF.3 | i17 | -6 | +4 | — | 10 | t48 r31 | m | — | — |
| Mid Left Kick > Nimble Thrust | WLF.3,1 | ,i26 | -6 | +37a (+29) | — | 10,21 | t71 r28 | m,m | — | Balcony Break Combo from 1st CH Move cannot be interrupted |
| Serpent Incision | WLF.4 | i20,i23~25 | -14c | +5c | — | 10,20 | t55 r35 | L,M | — | Floor Break Second hit available on hit or block only Power up based on Heaven and Earth level HAE lvl.0 30 damage HAE lvl.1 32 da…Ver notas completasFloor Break Second hit available on hit or block only Power up based on Heaven and Earth level HAE lvl.0 30 damage HAE lvl.1 32 damage HAE lvl.2 34 damage HAE lvl.3 38 damage lvl.3 +2d on hit |
| Stalking Wolf Stance > Cancel | WLF.b | — | — | — | — | — | r15 | — | — | After recovery, limited to blocking for 7 frames |
| Stalking Wolf Stance > Heaven and Earth | H.WLF.U | — | — | — | — | — | t51 r25 HAE | — | ps5~39 | Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases He…Ver notas completasStance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases Heaven and Earth level (carries over into next round) Partially uses remaining Heat time Heat consumption is reduced the higher the level Level 1: Consumes 900F of remaining Heat time Level 2: Consumes 300F of remaining Heat time Level 3: Consumes 210?F of remaining Heat time |
| Stalking Wolf Stance > Vacuity | WLF.b,B | — | — | — | — | — | r32 | — | js11~25 fs26~28 | — |
| Heaven and Earth | H.HRS.U | — | — | — | — | — | t51 r25 HAE | — | ps5~39 | Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases He…Ver notas completasStance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases Heaven and Earth level (carries over into next round) Partially uses remaining Heat time Heat consumption is reduced the higher the level Level 1: Consumes 900F of remaining Heat time Level 2: Consumes 300F of remaining Heat time Level 3: Consumes 210?F of remaining Heat time |
| Heaven's Gavel: Injustice Banish | HAE.1 | i18~19 | -11 | +80a (+60) | — | 21/23 | t55 r36 | m | pc7~17 | Spike Power up based on Heaven and Earth level 7/6/4 chip damage on block -7 frame advantage after absorbing an attack in power cr…Ver notas completasSpike Power up based on Heaven and Earth level 7/6/4 chip damage on block -7 frame advantage after absorbing an attack in power crush state Guarantees grounded hit vs airborne opponent +51a on BT hit |
| Heaven's Sword: Wreath Puncture | HAE.2 | i13, i20~21 | +2 | +14a | — | 10,20/24/28 | t47 r34 | m,m | — | Balcony Break 7/11/12 chip damage on block Power up based on Heaven and Earth level +35a (-1) on hit with HAE level 3 2nd hit available on hit or block only |
| Heaven's Cannon: Crushing Defamation | HAE.1+2 | i16 | — | +0a | — | 35/38/41 | t55 r39 | h! | — | Tornado Power up based on Heaven and Earth level |
| Heaven and Earth | P.HAE | — | — | — | — | — | t56 r28 HAE | — | — | Transition to HAE Strong parry effect |
| Heaven and Earth > Cancel | HAE.b | — | — | — | — | — | r15 | — | — | After recovery, limited to blocking for 7 frames |
| Scarlet Valor: Martial Devotion | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Bow | 1+3+4 | — | — | — | — | — | r50 | — | — | — |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | r55 | — | — | Can't block for 5 seconds CH state for 5 seconds |
| Elbow Slam | SS.2 | i18 | -1c | +10c | +17c | 18 | t51 r33 HRS | m | — | Floor Break Elbow Transition to HRS |
| Evasive High Right Back Kick | SS.4 | i16~17 | -6 | +16g | +14 | 21 | t43 r26 | h | — | Balcony Break |
| b+1+3 | b+1+3 | — | — | — | — | — | r35 | — | ps5~12 | Parries high or mid punches |
| Law of the Land | P.b+1+3 | i16, i16, i16 | — | +23a (+18) | — | 5,5,20 | r32 | h,h,h | 15 16 | Input 2 within a 2f window (15~16) on the second punch, adds 2 damage |
| Veto | OTG.d+1+2 | i18~19 | -13 | +6c | — | 24 | t50 r31 | L | — | Spike Power up based on Heaven and Earth level Regain recoverable health |
| Moonlit Frost | 1+3 | i12~14 | -3 | +4 | — | 35 | t45 r31 | t | — | Homing Throw break: 1 or 2 Opponent on break: standing |
| Parched Valley | 2+4 | i12~14 | -6 | +0d | — | 35 | t45 r31 | t | — | Homing Floor Break Throw break: 1 or 2 Opponent on hit: FUFA Side switch on hit |
| Moonlit Frost | Left throw | — | -3 | +4 | — | 40 | — | t | — | Throw break: 1 Opponent on break: standing |
| Parched Valley | Right throw | — | -3 | +0d | — | 40 | — | t | — | Floor Break Throw break: 2 Opponent on hit: FUFA Side switch on hit |
| Smear Campaign | Back throw | — | — | +0d | — | 50 | — | t | — | Homing Throw break: none Opponent on hit: FDFT |
| Trifecta | uf+1+2 | i12 | -6 | +0d | — | 40 | t39 r27 | t | — | Throw break: 1+2 Opponent on hit: FUFA Regain recoverable health Only when Heaven and Earth lvl is 3: 50 damage |
| 2,1 | 2,1 | ,i20~21 | — | +1 | — | 8,10 | — | h,h | — | 10-hit combo string |
| 2,1,4 | 2,1,4 | ,i22 | — | +2 | — | 8,10,15 | — | h,h,h | — | 10-hit combo string |
| 2,1,4,4 | 2,1,4,4 | ,i24~25 | — | — | — | 8,10,15,5 | — | h,h,h,l | cs | 10-hit combo string |
| 2,1,4,4,1 | 2,1,4,4,1 | ,i23~24 | — | — | — | 8,10,15,5,5 | — | h,h,h,l,m | — | 10-hit combo string |
| 2,1,4,4,1,2 | 2,1,4,4,1,2 | ,i22 | — | — | — | 8,10,15,5,5,8 | — | h,h,h,l,m,h | — | 10-hit combo string |
| 2,1,4,4,1,2,1 | 2,1,4,4,1,2,1 | ,i18~19 | — | — | — | 8,10,15,5,5,8,8 | — | h,h,h,l,m,h,h | — | 10-hit combo string |
| 2,1,4,4,1,2,1,3 | 2,1,4,4,1,2,1,3 | ,i22 | — | — | — | 8,10,15,5,5,8,8,5 | — | h,h,h,l,m,h,h,m | — | 10-hit combo string |
| 2,1,4,4,1,2,1,3,2 | 2,1,4,4,1,2,1,3,2 | ,i14 | — | — | — | 8,10,15,5,5,8,8,5,4 | — | h,h,h,l,m,h,h,m,m | — | 10-hit combo string |
| 10 Hit Combo | 2,1,4,4,1,2,1,3,2,1 | ,22 | — | +11a (+6) | — | 8,10,15,5,5,8,8,5,4,27 | — | h,h,h,l,m,h,h,m,m,m | — | 10-hit combo string |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63411 · Atualizado em 2026-11-05T01:46:05+00:00
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