ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Lidia

176 entradas, incluindo variantes
ESCOLHER PERSONAGEMLILidia
26On Block ≥ 0Neutras ou positivas
52On Block −9 a −1Vantagem negativa
49On Block ≤ −10Potencialmente puníveis
49Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Efflorescent BlizzardH.2+3i18+10g+0d—5,5,30 (55)t128? r36m,m,m,hjs77~102, fs103~105
Heat Smash Balcony Break Shift to attack throw on hit Transition to r31 HAE on block Cancel HAE transition with B on block Increas…Ver notas completas
Heat Smash Balcony Break Shift to attack throw on hit Transition to r31 HAE on block Cancel HAE transition with B on block Increases HAE level by 1 on hit +10a (+1) from 2nd hit 8 chip damage on block
Heian Shodan Seikenzuki > Heaven and EarthH.1+2i31+1+37a (+29)—25t64 r33m—
Reversal Break Balcony Break Cancel to r35 backdash with b,b at frame 10 Cancel to r18 forward dash with f,f at frame 3 Transition…Ver notas completas
Reversal Break Balcony Break Cancel to r35 backdash with b,b at frame 10 Cancel to r18 forward dash with f,f at frame 3 Transition to HAE on hit or block only Cancel HAE transition with B Consumes 90F of remaining Heat time Hold for 20~30 frames
Heian Shodan Seikenzuki (Slight Hold) > Heaven and EarthH.1+2*i42~64+6g+37a (+29)—35r33m—Reversal Break Balcony Break Cancel with b,b or f,f Transition to HAE on hit or block only Cancel HAE transition with B Partially uses remaining Heat time Hold for 31~54 frames
Heian Shodan Seikenzuki: Digress > Heaven and EarthH.1+2**i65+10g+63a—55r35m—Reversal Break Balcony Break Cancel with b,b or f,f Transition to HAE on hit or block only Cancel HAE transition with B Partially uses remaining Heat time Hold for 55 frames
Lightning SeikenzukiH.f,F+2i13+5+17—22r33m—Reversal Break Transition to HRS on hit or block only Partially uses remaining Heat time Input H.f,f,F+2 to power up
Swift High Seikenzuki > Heaven and EarthH.f,f,F+1i13~15+5+31a (+23)—37r33h—Tornado Balcony Break Transition to HAE on hit or block only Cancel HAE transition with B Partially uses remaining Heat time
Bassai-zuki > Heaven and EarthH.WLF.1i22+6g+38a (+30)—24r34m—Balcony Break Tornado Cancel with b,b or f,f on frames 10~18 Transition to HAE on hit or block only Cancel HAE transition with B
Bassai-zuki (Hold) > Heaven and EarthH.WLF.1*i36+10g+66—34r34m—Tornado Cancel with b,b or f,f on frames 10~18 Transition to HAE on hit or block only Cancel HAE transition with B Balcony break on airborne hit
Political Stormf+1+2,3,1+2,i14,i22-15+20d (+15)—5,4,5,4,20t110 r36h,m,m,m,m—Heat Engager Heat Dash +5, +43d (+35) Power up with input qcf+1+2 (adds 5 dmg to last hit) Jail from any attack
Stalwart Governanceb+1i18+2+22cg—24t44 r26m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break 4 chip damage on block Forces tech backroll on hit
Flash ElbowFC.df+2i12-14+9a—22t48 r36m—Heat Engager Heat Dash +43d (+35) Balcony Break Elbow
Unanimous ConsentHRS.2i16-10+8—18,10t41 r25m,t—
Heat Engager Heat Dash +5, +67a (+50) Transitions to attack throw on front hit Does not transition to throw when using Heat Dash A…Ver notas completas
Heat Engager Heat Dash +5, +67a (+50) Transitions to attack throw on front hit Does not transition to throw when using Heat Dash Activates Heat when throw is completed Transition to r33 HAE on hit only when heat is not depleted Cancel HAE transition with B (+6) +6 on hit when heat is depleted
High Left Reverse Hook KickCAT.3i13~14-4+11g—20t45 r31h—Heat Engager Heat Dash +5, +43d (+35) Balcony Break
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Flurry1,2,i10-3+4—5,8t41 r21h,h—Jail from 1st attack with 4f delay Combo from 1st hit with 4f delay
Flurry > Mid Chaser1,2,2,i22-8+8—5,8,10t71 r29h,h,m—Combo from 1st hit with 3f delay Interrupt with i3 from 1st block Transition to CAT on hit or block only CAT transition is -16
Flurry > Gale Kick1,2,3,i26~27-6+20a (+11)—5,8,27t76 r29h,h,h,js16~31Balcony Break Interrupt with i7 from 1st block Whiffs vs SSL, SWL from 1st block Input can be delayed 3f
Flurry > Low Right Kick1,2,4,i26-13+3+26a5,8,15t78 r32h,h,l—Input can be delayed 8f Interrupt with i7 from 2nd block Can be low parried on hit Can hit grounded while off-axis
High Jab > High Right Kick1,4,i19-8+1—5,17t58 r29h,h—Combo from 1st hit with 4f delay Move cannot be interrupted Balcony break on airborne hit
22i11+0+8—8t30 r19h——
Double Twisting Chop2,2,i20-4+11g—8,20t60 r29h,h—Strong Aerial Tailspin Balcony Break Combo from 1st hit with 4f delay Move cannot be interrupted Transition to CAT on hit or block only CAT transition is -12
High Right Reverse Jab > Mid Right Front Kick2,4,i21-8+4—8,13t59 r27h,m—Combo from 1st hit with 4f delay Interrupt with i1 from 1st block
33i15-9+7—9t43 r28h——
Gankaku3,2,i22-4+58a—9,10t68 r28h,h—
Tornado Combo from 1st hit with 3f delay Just frame input within a 3f window (14~16) adds 2 damage Interrupt with i5 from 1st bloc…Ver notas completas
Tornado Combo from 1st hit with 3f delay Just frame input within a 3f window (14~16) adds 2 damage Interrupt with i5 from 1st block Whiffs vs SSR from 1st block Balcony break on airborne hit Hitstop 20f on hit
44i13-8+1—14t42 r29h——
High Right Roundhouse Kick > Jumping Back Spin Kick4,3,i29~30-14+27a—14,20t82 r39h,m,js20~36 fs37~45Balcony Break Combo from 1st CH Interrupt with i7 from 1st block
Heian Shodan Seikenzuki1+2i31-9+17g—20t64 r33m—Balcony Break Cancel with b,b or f,f Opponent recovers crouching on hit Hold for 20~30 frames
Heian Shodan Seikenzuki (Slight Hold)1+2*i42~64-5+32a (+24)—25r33m—Balcony Break Cancel with input b,b or f,f Hold for 31~54 frames 5 chip damage on block
Heian Shodan Seikenzuki: Digress1+2**i65+7+55a—30r35m—9 chip damage on block Hold for 55 frames
Floret Maelstrom3+4i20~21, i18+0+23g—6,20t68 r28m,mjs16~40Jail from 1st attack Balcony break on airborne hit Transition to CAT on hit or block only
f+2f+2i12-7+4—10t38 r26h—Elbow
Horned Larkf+2,4,i18-13+16a (+7)—10,23t64 r34h,h—Balcony Break Jail from 1st attack
f+3f+3i17~18-11-4+612t47 r29mjs6~15—
Viola Mandshuricaf+3,2i24~25-4+24g+59a12,20t81 r35m,m—
Tornado Transition to WLF r30 on hit or block Combo from 1st CH with 11F delay Interrupt with i8 from 1st block Whiffs vs SSR from…Ver notas completas
Tornado Transition to WLF r30 on hit or block Combo from 1st CH with 11F delay Interrupt with i8 from 1st block Whiffs vs SSR from 1st block WLF transition is -12 Crumple stun on CH 4F timestop on CH Move can be delayed by 10F Input can be delayed by 13F
Jumping Front Kick > Helm Splitterf+3,4,i21~23+5+17—12,21t79 r35 HRSm,h,js15~27 fs28~30
Combo from 1st CH with 10f delay Move can be delayed 7f Can be ducked on hit Interrupt with i5 from 1st block Power up with input …Ver notas completas
Combo from 1st CH with 10f delay Move can be delayed 7f Can be ducked on hit Interrupt with i5 from 1st block Power up with input qcf+4, adds 2 damage Balcony break on airborne hit Transitions to HRS 6 chip damage on block
f+4f+4i17-4+1—8t46 r29m——
f+4,3f+4,3,i13~14-10+0—8,10t61 r29m,m,js5~17 fs18~20Jail from 1st attack with 1f delay
Kusanku Double Kick > Uraken-uchif+4,3,1,i21~22-12+17a—8,10,24t86 r32m,m,m—Balcony Break Spike Combo from 2nd CH
Kusanku Triple Kickf+4,3,4,i27~28-10+19a (+12)+28a (+22)8,10,23t90 r30m,m,m—Tornado Combo from 2nd CH
f+1+2f+1+2i14, i9~10-10+1—5,4t66 r28h,m—Jail from 1st attack
f+1+2,3f+1+2,3,i16-13-2—5,4,5t86 r32h,m,m—Knee Jail from 1st attack
Political Stormf+1+2,3,1+2,i14,i22-15+20d (+15)—5,4,5,4,20t110 r36h,m,m,m,m—Heat Engager Heat Dash +5, +43d (+35) Power up with input qcf+1+2 (adds 5 dmg to last hit) Jail from any attack
Horse Stancef+3+4—————t44 r20 HRS——Actionable after 20f Stance moves can be delayed by 12F?
df+1df+1i13-5+2—13t37 r24m——
Mid Left Hook Thrust > Reverse Chopdf+1,2,i16~17-4+4—13,10t55 r24m,h—Combo from 1st hit with 1f delay
Mid Left Hook Thrust > Mid Left Sidekickdf+1,3,i23-13+10a (+1)+55a13,17t77 35m,m—Balcony Break Combo from 1st CH with 3f delay Input can be delayed 6f Move can be delayed 5f
Coiled Elbow Slamdf+2i15+0+11+14 (+24g)17t44 r29m—Strong Aerial Tailspin Elbow Transition to CAT on hit or block only
df+3df+3i14~15-8+5—15t44 r29m—Knee
Mid Left Knee > Mid Right Sidekickdf+3,4,i22-12+31a (+23)—15,20t73 r34m,m—Balcony Break Combo from 1st CH with 2f delay
df+4df+4i15-4+6—12t41 r26m——
Crescent Kick > High Elbow Strikedf+4,2,i26-8+11d—12,20t71 r29m,h—Tornado Elbow Combo from 1st hit with 1f delay Balcony break on airborne hit
Rapturedf+4~3i20~21+8+57a—24t49 r28h—Strong Aerial Tailspin 7 chip damage on block
Triangle Kickdf+4~4i12~13+6c~+7c+15a—27t37 r24h—Spike
Tourbilliondf+3+4i22~23-9+12g—25t53 r30m—Homing Balcony Break
Chopd+1i19~20-7c+6c+21d20t52 r32m—Spike
Lame Duckd+2i18-14-4+1212t52 r34 FCLcs6~—
d+3d+3i15-16-5+59t50 r35l—Can hit grounded off-axis
Kansetsu-gerid+3,1,i18-3+4—9,8t56 r22l,h—Combo from 1st CH with 1f delay Jail from 1st hit
Majority Rulesd+3,1,2,i17-6+17cg—9,8,20t84 r30l,h,h—Tornado Balcony Break Combo from 2nd hit Combo from 1st CH Forces tech backroll on hit
d+4d+4i12-15-4—6t46 r34 FClcs4~—
Down Jabdb+1i10-5+6—5t34 r24 FCsl—Transition to standing r24 with f
Valley Breezedb+2i16~17-7+7—14t44 r27m——
Adjourning Sweepdb+3i16~17-11+7—17r27 HRSL—Homing Clean hit adds 3 damage Transition to HRS on hit or block only Transition to attack throw on CH HRS transition is -19
Red TapeCH.db+3i16~17—-2—20/24,17/19/21/27t100t—Power up based on Heaven and Earth level: Level 0: 17 damage Level 1: 19 damage Level 2: 21 damage Level 3: 27 damage Restores recoverable health
Shin Splinterdb+4i22-13+0—15t55 r33l—Can hit grounded off-axis
For the Peopledb+3+4i22-3+5—21t47 r25mps5~13Has low parry effect Does not parry weapon lows
For the Nationdb+3+4,P.1,i16—+33a (+25)—21,21t71 r32m,h—Balcony Break Combo from 1st hit Just frame input within a 2f window (21~22) adds 2 damage
Stalwart Governanceb+1i18+2+22cg—24t44 r26m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break 4 chip damage on block Forces tech backroll on hit
Ruling Partyb+2i13-9+1—14t42 r29h——
Crushing Left Kneeb+2,3,i22-10+6+63a14,14t62 r27h,m—Knee Combo from 1st hit with 7f delay Input 3 on frames 12~14 to add 3 damage
b+3b+3i17~18-7+4—16t43 r25m——
Birds of Preyb+3,1,i23~24-11~-10+5+1416,10t71 r29m,m—Combo from 1st hit
b+3,4b+3,4,i20-11+0s—16,16t68 r30m,h—Combo from 1st hit
Birds and Beastsb+3,4,1+2,i20-15+21a (+11)—16,16,19t94 r35m,h,m—
Balcony Break Combo from 1st or 2nd hit Input qcf+1+2 to add 2 damage Power up based on Heaven and Earth level HAE lvl.0 19 damage…Ver notas completas
Balcony Break Combo from 1st or 2nd hit Input qcf+1+2 to add 2 damage Power up based on Heaven and Earth level HAE lvl.0 19 damage HAE lvl.1 21 damage HAE lvl.2 23 damage HAE lvl.3 29 damage
Back Spin Kickb+4i16-3+6+31a21t40 r24h—Homing Balcony break on airborne or CH
Iron Ladyb+1+2i20-13+11a (+2)—25t54 r34mpc7~19Balcony Break -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Cat Stanceb+3+4—————t44 r20 CAT——Actionable after 20f
Gekisai Ura-uchib+1+4i60~61—+9a—35t100 r39m!—Balcony Break
Gyreuf+1i23-6+3—18t50 r27mps5~17Elbow Parries high punches or kicks Hitstop on successful parry Forced 2nd hit on successful parry
Vortexuf+1,P,i16—+11g—18,20r26 CATm,h—Balcony Break Input P:2 to deal 23 damage
Willow Branchuf+3i25~27-9+15cg—28t58 r31Mjs11~24 fs25~27Balcony Break Spike Forces tech backroll on hit
Cleaving Spirituf+4i15~16,i13-5+69a (+53)—10,23 (16)t46 r30m,hjs9~30 fs31~33Balcony Break Tornado Transition to CAT on hit or block only 2nd hit available only as airborne combo from 1st hit CAT transition is -13
Delayed Rising Toe Kickuf,n,4i23~25-13+32a (+22)—20t55 r30mjs9~30 fs31~33—
Lightning Seikenzukif,F+2i13+5+15g+1720t46 r33 HRSm—Transition to HRS on hit or block only Input f,f,F+2 to power up
Flying Forward Kickf,F+3i19~20-14+30a (+20)—21t53 r33Mjs11~19Tornado
f,F+4f,F+4i18-13-2—12t50 r32m——
Hazy Moon Double Kickf,F+4,3,i24~25-27+17a (+2)—12,16t92 r47m,mjs27~46 fs47~49
Combo from 1st hit Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level…Ver notas completas
Combo from 1st hit Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level HAE lvl.3: Removes Recoverable Health Decreases HAE lvl by 1 on hit
Celestial Comet Punch(airborne).f,F+4,3i18,i24~25—-1—8,8,8—m,m,th—
Balcony Break Power up based on Heaven and Earth level HAE lvl.0 16 damage HAE lvl.1 20 damage HAE lvl.2 28 damage HAE lvl.3 38 da…Ver notas completas
Balcony Break Power up based on Heaven and Earth level HAE lvl.0 16 damage HAE lvl.1 20 damage HAE lvl.2 28 damage HAE lvl.3 38 damage lvl.3 causes Wallsplat Regain recoverable health
White Whalef,F+1+2i15~16-13+13a (+4)—26t52 r36m—Balcony Break Clean hit adds 7 damage
Swift High Seikenzukif,f,F+1i13~15+6+24a (+19)—24t45 r30h—Tornado Balcony Break 7 Chip damage on block
Flying Bladef,f,F+3i23~25+6+11cg—30t60 r35mjs12~33 34~36Balcony Break 9 Chip damage on block Forces tech backroll on hit
qcf+2qcf+2i16-8+0—12t46 r30m—Input qcf,qcf+2 to power up, adds 3 damage
qcf+2,2qcf+2,2,i20-14-1—12,17t70 r33m,m—Combo from 1st CH
Blossom Furyqcf+2,2,1+2,i20~21-17+18a (+13)—12,17,25t95 r36m,m,m—Combo from 2nd hit Combo from 1st CH Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage Full string deals 47 damage with power up input, 42 damage without
Helm Splitterqcf+4i17~19+5+17—21t54 r35 HRShjs10~22 fs23~25Homing Transitions to HRS 8 Chip damage on block
qcf+1+2qcf+1+2i16~17-12+2—18t47 r30m—Alternate input: db+1+2 but does 3 less damage
Red Poppyqcf+1+2,2,i24~25-4+24g+58a18,20t77 r35 WLFm,m—Tornado Combo from 1st hit Combo from 1st CH with 12f delay Transition to WLF on hit or block only Balcony break on airborne hit Can be charged to enhance WLF transition is -12
Red Poppy (charged)qcf+1+2,2*,i35~36+8+34d (+26)+58a18,26WLFm,m—Tornado Balcony Break Transition to WLF on hit or block only 10 Chip damage on block
hFC.1hFC.1i10-5+6—5t34 r24 FCslcs1~Transition to r25? with f Transition input can be delayed 16f
hFC.2hFC.2i11-4+7—8t34 r23 FCslcs1~—
hFC.3hFC.3i16-17-6—10t52 r36 FCLcs1~—
hFC.4hFC.4i12-15-4—6t46 r34 FClcs1~—
Flash ElbowFC.df+2i12-14+9a—22t48 r36m—Heat Engager Heat Dash +43d (+35) Balcony Break Elbow
Odd-tooth SnakeFC.df+3i20-26+2c—16t56 r36 FCLcs1~+12a on clean hit, 4 extra damage
ws1ws1i13~14-3+4—12t35 r21m——
White-tailed Eaglews1,2,i21~22+0+11—12,18t66? r29 CATm,h—Combo from 1st hit with 1f delay Transition to CAT on hit or block only
Wild Eaglews1,4,i21~22-13+21a (+16)—12,20t71 r34m,m—Balcony Break Knee Combo from 1st hit with 1f delay
Upward Thrustws2i15~16-12+29a (+19)—15t46 r30m—Tornado
Bridging the Gapws3i14~15-12+32a (+24)+71a (+55)20t47 r32mjs14~22 fs23~25Balcony Break Tornado Knee
ws4ws4i11~12-4+7—13t34 r22m——
Caustic Retortws4,2,i18+0+8—13,12t60? r28 CATm,h—Combo from 1st hit with 2f delay Transition to CAT on hit or block only
Horse Stancef+3+4—————t44 r20 HRS——Actionable after 20f Stance moves can be delayed by 12F?
Hachi-wariHRS.1i17~18+1+16g—22t43 r25hpc7~16Balcony Break Homing Transition to WLF on hit or block +8 WLF frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Unanimous ConsentHRS.2i16-10+8—18,10t41 r25m,t—
Heat Engager Heat Dash +5, +67a (+50) Transitions to attack throw on front hit Does not transition to throw when using Heat Dash A…Ver notas completas
Heat Engager Heat Dash +5, +67a (+50) Transitions to attack throw on front hit Does not transition to throw when using Heat Dash Activates Heat when throw is completed Transition to r33 HAE on hit only when heat is not depleted Cancel HAE transition with B (+6) +6 on hit when heat is depleted
Kumo-geriHRS.3i22~24-4+14—21t53 r29mjs9~27 fs28~30Strong Aerial Tailspin Balcony Break Homing 4 chip damage on block
MuramasaHRS.4i28+8+22d+44a20t53 r25m—Spike 6 chip damage on block Transition to WLF on hit or block only
Low ChopHRS.1+2i20~21-18-1c+67a (+51)17t57 r36 FCLcs8~Powered up based on Heaven and Earth Level HAE lvl.1 19 damage HAE lvl.2 21 damage HAE lvl.3 23 damage +21a on hit, and decreases HAE level by 1
HigekiriHRS.3+4i20~21+6+32d—28WLFh—Homing Transitions to WLF
Stalking Wolf StanceHRS.F—————t45 r20 WLF——Actionable after 20f Stance moves can be delayed by 16F
Horse Stance > CancelHRS.b—————r21——After recovery, limited to blocking for 13 frames Takes 8f to cancel into block
Horse Stance > Heaven and EarthH.HRS.U—————t51 r25 HAE—ps5~39
Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases He…Ver notas completas
Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases Heaven and Earth level (carries over into next round) Partially uses remaining Heat time Heat consumption is reduced the higher the level Level 1: Consumes 900F of remaining Heat time Level 2: Consumes 300F of remaining Heat time Level 3: Consumes 210?F of remaining Heat time
Horse Stance > VacuityHRS.b,B—————r32—js11~25 fs26~28—
Cat Stanceb+3+4—————t44 r20 CAT——Actionable after 20f
Mid Left ThrustCAT.1i17-4+18a (+9)+38a (+30)26t44 r27m—Balcony Break
CAT.2CAT.2i14~15-10+1—12t43 r28h——
Rising CarpCAT.2,2,i26~27-10+19a (+12)+73a (+57)12,18t73 r30h,m—Tornado Combo from 1st CH Just frame input within a 3f window (13~15) adds 2 damage
CAT.2,3CAT.2,3,i18~19-10+1—12,13t62 r29h,m—Combo from 1st CH
EnlightenmentCAT.2,3,1,i18-10+12a (+3)—12,13,22t85 r32h,m,m—Balcony Break Elbow Combo from 2nd hit with 10f delay Combo from 1st CH Move can be delayed 9f
High Left Reverse Hook KickCAT.3i13~14-4+11g—20t45 r31h—Heat Engager Heat Dash +5, +43d (+35) Balcony Break
CAT.4CAT.4i19~20-6+8c+33a14t49 r29Lcs11~31
Transition to WLF on hit or block only Crouching state ends early on frame 20 when transitioning to WLF WLF transition is -14 Powe…Ver notas completas
Transition to WLF on hit or block only Crouching state ends early on frame 20 when transitioning to WLF WLF transition is -14 Powered up based on Heaven and Earth Level HAE lvl.1 16 damage HAE lvl.2 18 damage HAE lvl.3 20 damage
Crouching Tiger, Rising DragonCAT.4,3+4,i38~39-18+5a—14,25t93 r34 FCL,M,js21~25 fs26~39Spike Combo from 1st CH Jails from 1st hit HAE lvl.3: Combos from 1st hit and decreases Heaven and Earth level by 1
GojushihoCAT.1+2i16-1+27g+37 (+29)25t45 r29m—Tornado Transition to WLF on hit or block only
Cat Stance > Stalking Wolf StanceCAT.F—————t45 r20 WLF——Actionable after 20f Stance moves can be delayed by 16F
Cat Stance > CancelCAT.b—————r15——After recovery, limited to blocking for 7 frames
Cat Stance > Heaven and EarthH.CAT.U—————t51 r25 HAE—ps5~39
Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases He…Ver notas completas
Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases Heaven and Earth level (carries over into next round) Partially uses remaining Heat time Heat consumption is reduced the higher the level Level 1: Consumes 900F of remaining Heat time Level 2: Consumes 300F of remaining Heat time Level 3: Consumes 210?F of remaining Heat time
Cat Stance > VacuityCAT.b,B—————r32—js11~25 fs26~28—
Stalking Wolf StanceHRS.F—————t45 r20 WLF——Actionable after 20f Stance moves can be delayed by 16F
Bassai-zukiWLF.1i22~36+2+30a (+22)—24t56 r34m—Tornado Balcony Break Cancel with b,b or f,f on frames 10~18 7 Chip damage on block Jab evasion
WLF.1*WLF.1*i36+7+57a—34t56 r24m—Tornado 13 chip damage on block
Jion Upward ThrustWLF.2i15~16-7+22a (+5)—21t43 r27M—Balcony Break Steel pedal
WLF.3WLF.3i17-6+4—10t48 r31m——
Mid Left Kick > Nimble ThrustWLF.3,1,i26-6+37a (+29)—10,21t71 r28m,m—Balcony Break Combo from 1st CH Move cannot be interrupted
Serpent IncisionWLF.4i20,i23~25-14c+5c—10,20t55 r35L,M—
Floor Break Second hit available on hit or block only Power up based on Heaven and Earth level HAE lvl.0 30 damage HAE lvl.1 32 da…Ver notas completas
Floor Break Second hit available on hit or block only Power up based on Heaven and Earth level HAE lvl.0 30 damage HAE lvl.1 32 damage HAE lvl.2 34 damage HAE lvl.3 38 damage lvl.3 +2d on hit
Stalking Wolf Stance > CancelWLF.b—————r15——After recovery, limited to blocking for 7 frames
Stalking Wolf Stance > Heaven and EarthH.WLF.U—————t51 r25 HAE—ps5~39
Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases He…Ver notas completas
Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases Heaven and Earth level (carries over into next round) Partially uses remaining Heat time Heat consumption is reduced the higher the level Level 1: Consumes 900F of remaining Heat time Level 2: Consumes 300F of remaining Heat time Level 3: Consumes 210?F of remaining Heat time
Stalking Wolf Stance > VacuityWLF.b,B—————r32—js11~25 fs26~28—
Heaven and EarthH.HRS.U—————t51 r25 HAE—ps5~39
Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases He…Ver notas completas
Stance moves can be delayed by 14F Parries all highs or mids Transition to +12g? HAE on successful parry Entering HAE increases Heaven and Earth level (carries over into next round) Partially uses remaining Heat time Heat consumption is reduced the higher the level Level 1: Consumes 900F of remaining Heat time Level 2: Consumes 300F of remaining Heat time Level 3: Consumes 210?F of remaining Heat time
Heaven's Gavel: Injustice BanishHAE.1i18~19-11+80a (+60)—21/23t55 r36mpc7~17
Spike Power up based on Heaven and Earth level 7/6/4 chip damage on block -7 frame advantage after absorbing an attack in power cr…Ver notas completas
Spike Power up based on Heaven and Earth level 7/6/4 chip damage on block -7 frame advantage after absorbing an attack in power crush state Guarantees grounded hit vs airborne opponent +51a on BT hit
Heaven's Sword: Wreath PunctureHAE.2i13, i20~21+2+14a—10,20/24/28t47 r34m,m—Balcony Break 7/11/12 chip damage on block Power up based on Heaven and Earth level +35a (-1) on hit with HAE level 3 2nd hit available on hit or block only
Heaven's Cannon: Crushing DefamationHAE.1+2i16—+0a—35/38/41t55 r39h!—Tornado Power up based on Heaven and Earth level
Heaven and EarthP.HAE—————t56 r28 HAE——Transition to HAE Strong parry effect
Heaven and Earth > CancelHAE.b—————r15——After recovery, limited to blocking for 7 frames
Scarlet Valor: Martial DevotionR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Bow1+3+4—————r50———
Ki Charge1+2+3+4—————r55——Can't block for 5 seconds CH state for 5 seconds
Elbow SlamSS.2i18-1c+10c+17c18t51 r33 HRSm—Floor Break Elbow Transition to HRS
Evasive High Right Back KickSS.4i16~17-6+16g+1421t43 r26h—Balcony Break
b+1+3b+1+3—————r35—ps5~12Parries high or mid punches
Law of the LandP.b+1+3i16, i16, i16—+23a (+18)—5,5,20r32h,h,h15 16Input 2 within a 2f window (15~16) on the second punch, adds 2 damage
VetoOTG.d+1+2i18~19-13+6c—24t50 r31L—Spike Power up based on Heaven and Earth level Regain recoverable health
Moonlit Frost1+3i12~14-3+4—35t45 r31t—Homing Throw break: 1 or 2 Opponent on break: standing
Parched Valley2+4i12~14-6+0d—35t45 r31t—Homing Floor Break Throw break: 1 or 2 Opponent on hit: FUFA Side switch on hit
Moonlit FrostLeft throw—-3+4—40—t—Throw break: 1 Opponent on break: standing
Parched ValleyRight throw—-3+0d—40—t—Floor Break Throw break: 2 Opponent on hit: FUFA Side switch on hit
Smear CampaignBack throw——+0d—50—t—Homing Throw break: none Opponent on hit: FDFT
Trifectauf+1+2i12-6+0d—40t39 r27t—Throw break: 1+2 Opponent on hit: FUFA Regain recoverable health Only when Heaven and Earth lvl is 3: 50 damage
2,12,1,i20~21—+1—8,10—h,h—10-hit combo string
2,1,42,1,4,i22—+2—8,10,15—h,h,h—10-hit combo string
2,1,4,42,1,4,4,i24~25———8,10,15,5—h,h,h,lcs10-hit combo string
2,1,4,4,12,1,4,4,1,i23~24———8,10,15,5,5—h,h,h,l,m—10-hit combo string
2,1,4,4,1,22,1,4,4,1,2,i22———8,10,15,5,5,8—h,h,h,l,m,h—10-hit combo string
2,1,4,4,1,2,12,1,4,4,1,2,1,i18~19———8,10,15,5,5,8,8—h,h,h,l,m,h,h—10-hit combo string
2,1,4,4,1,2,1,32,1,4,4,1,2,1,3,i22———8,10,15,5,5,8,8,5—h,h,h,l,m,h,h,m—10-hit combo string
2,1,4,4,1,2,1,3,22,1,4,4,1,2,1,3,2,i14———8,10,15,5,5,8,8,5,4—h,h,h,l,m,h,h,m,m—10-hit combo string
10 Hit Combo2,1,4,4,1,2,1,3,2,1,22—+11a (+6)—8,10,15,5,5,8,8,5,4,27—h,h,h,l,m,h,h,m,m,m—10-hit combo string

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63411 · Atualizado em 2026-11-05T01:46:05+00:00

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