FIGHTER DATA / TEKKEN 8
Panda
144 entradas, incluindo variantesESCOLHER PERSONAGEMPAPanda
19On Block ≥ 0Neutras ou positivas
35On Block −9 a −1Vantagem negativa
59On Block ≤ −10Potencialmente puníveis
31Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Panda Super Attack | H.2+3 | i15~16 | +9 | -3d | — | 50 | — | m | js | Heat Smash Floor Break Balcony Break Alternate input: H.HBS.2+3 Transition to +8 ROL with F on block only Transition to +13g HBS w…Ver notas completasHeat Smash Floor Break Balcony Break Alternate input: H.HBS.2+3 Transition to +8 ROL with F on block only Transition to +13g HBS with D or 3+4 on block only 9 chip damage on block Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent Balcony breaks if only 2nd hit connects on standing opponent |
| So Shoe Me (Panda Style) | H.db+1+3 | i15 | — | +12 | — | 10 | — | t | — | Alternate input: H.db+2+4 Unbreakable Uses 300F of remaining heat time |
| Panda Shooting Star | H.uf+3+4 | i16~17 | +12g | +7a | — | 21 (8) | SIT | m | js9? | Alternate input: H.ROL.uf+3+4 Uses 240F of remaining heat time Transition to SIT (cannot cancel) |
| Spinning Panda Flight | db+4,H.1 | i27~28 | — | +17a (-18) | — | 20,14 | — | l,m | js | Floor Break On hit only Combos from 1st hit Partially consumes remaining Heat time |
| Fresh Wild Slap | db+1,2** | i47~48 | +3 | +42a | — | 11,30 | — | h,M | — | Spike Reversal Break 12 chip damage on block Startup shortened during Heat: i34~35 startup (partially consumes Heat time) Transition to HBS with D or 3+4 |
| Fresh Killing Claws | ws1,2** | ,i44 | +3 | +27a (-9) | — | 13,38 | — | m,m | — | Transition to HBS with input D or 3+4 Balcony Break Tornado chip damage on block Cannot absorb with power crush Heat reduces charge length (consumes partial Heat time) |
| Fresh Honeycomb Spike | HBS.1,2** | ,i44~45 | +3 | +49a | — | 10,30 | — | m,m | — | chip damage on block Cannot absorb with power crush Heat reduces charge length (consumes partial Heat time) |
| Bear Roll | SIT.f | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | — | — | — | sp | — | Alternative input: FC.3+4 or FDFA.f Transition to ROL Transition to HBS with input ROL.D or ROL.3+4 Becomes special mid attack during Heat (partially uses remaining Heat time) |
| Bear Shove | ROL.1 | i15~16 | +4 | +35d (+27) | — | 31 | — | h | — | Balcony Break Tornado Guard Break during Heat Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time) |
| Demon Bear Breath | 1+2 | i13~14 | -13 | +18cg | — | 25 | t45 r31 | m | — | Balcony Break Heat Engager Heat Dash +43d (+35) Forces crouch on hit |
| Bear X | b+1+2 | i18~19 i12~13 | -8 | +13d | — | 10,20 | t68 r36 | h,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip damage Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash) |
| Grizzly Claws | d,df,f+2,1 | ,i27 | -10 | +33a (+7) / HE | — | 15,25 | — | m,m | — | Balcony Break Heat Engager |
| Rabid Bear | f,f,F+1+2 | i20~24 | +3 | +35d (-23) | — | 30 | — | m | js 21F | Balcony Break Heat Engager Chip damage Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) |
| Bear Tackle | HBS.3+4 | i20~24 | -14 | +9a (-1) | — | 21 | t67 r43 | M | pc7~19 | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Panda: Decreased attack range and height hitbox (does not hit as deep) |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| 1,1 | 1,1 | ,i22~23 | -15 | -4c | — | 5,8 | — | h,m | — | Combo from 1st hit CH with 2F delay Move can be delayed by 3F |
| G-Clef Cannon | 1,1,1 | ,i22~23 | -16 | +69a (+23) | — | 5,8,14 | — | h,m,m | — | Tornado Combo from 2nd hit Combo from 1st CH |
| Angry Lumberjack | 1,2 | ,i22~24 | -5 | +11 (+2) | — | 5,25 | — | h,h | — | Balcony Break Jail from 1st hit Duckable Combo from 1st CH with 3F delay 10 chip damage on block |
| 2 | 2 | i10 | -1 | +6 | — | 10 | — | h | — | — |
| 2,1 | 2,1 | ,i16 | -3 | +2 | — | 10,11 | — | h,m | — | Combo from 1st hit with 2F delay +2c on crouching hit Panda: Reduced vertical hitbox (does not hit as high) |
| Bear Combo Middle | 2,1,2 | ,i33~34 | -14 | +31a (+21) | — | 10,11,22 | FC | h,m,m | — | — |
| Bear Combo Low | 2,1,3 | ,i18 | -13 | -2 | — | 10,11,13 | — | h,m,l | — | Combo from 2nd CH |
| 3 | 3 | i18 | -5 | +21a (+11) | — | 25 | — | h | — | Balcony Break |
| 4 | 4 | i14 | -6 | +5 | +30a | 20 | — | h | — | Balcony Break on CH |
| Demon Bear Breath | 1+2 | i13~14 | -13 | +18cg | — | 25 | t45 r31 | m | — | Balcony Break Heat Engager Heat Dash +43d (+35) Forces crouch on hit |
| Hunting | 3+4 | — | — | — | — | — | r15 HBS | sp | — | Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 …Ver notas completasAlternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 FC with DB Remains in stance indefinitely Can move in stance with F or B |
| f+2 | f+2 | i12 | -13 | +3 | — | 11 | t44 r32 | h | — | — |
| Wild Lumberjack | f+2,1 | i20 | -5 | +36a (+10) | — | 11,20 | t62 r30 | h,h | — | Balcony Break Combo from 1st hit with 9F delay Move can be delayed by 13F |
| f+3 | f+3 | i20 | -5 | +21a (+11) | — | 30 | t49 r29 | h | — | Balcony Break |
| f+4 | f+4 | i15 | -6 | +5 | +30a | 22 | t40 r25 | h | — | Balcony Break on CH |
| f+1+2 | f+1+2 | i18 | -15 | +18a | — | 16 | t55 r38 | m | — | Pseudo-homing? |
| Bear Claw Cross | f+1+2,1+2 | i30~31 | -14 | +65a (+49) | — | 16,20 | t87 r37 | m,M | — | Tornado Combo from 1st hit with 2F delay Interrupt with i8 from 1st block Grounded hit on off-axis hit against large body size characters? |
| Shape-Up Kick | f+3+4 | i28~30 | -23 | +6a | — | 20 | r40 FC | L | cs6~70 | Unparryable (bug?) |
| Shape-Up Hip | f+3+4,1+2 | ,i50~i60 | -16 | -13a | — | 20,30 (24) | t133 r43 | L,M | cs0~75 | Hip Interrupt with i31 from 1st block 24 damage from 1st hit with grounded scaling |
| df+1 | df+1 | i15~16 | -6 | +2 | — | 6 | — | m | — | — |
| df+1,2 | df+1,2 | ,i22~23 | -11 | -2 | — | 6,9 | — | m,m | — | Combo from 1st CH |
| Grizzly Rampage | df+1,2,1+2 | ,i25~26 | -14c | +17d | — | 6,9,20 | — | m,m,M | — | Combo from 2nd hit with 9F delay Combo from 1st CH Move can be delayed by 8F Input can be delayed by 10F |
| df+2 | df+2 | i15~16 | -9 | +2 | — | 10 | — | m | — | — |
| Kuma Musou | df+2,1 | ,i20~21 | -16 | +35a (+25) | — | 10,12 | — | m,m | — | Combo from 1st hit with 4F delay Input can be delayed by 4F Move cannot be delayed |
| df+3 | df+3 | i16 | -9 | +2 | — | 13 | — | m | — | +2c on crouching hit |
| Honey Trap | df+3,2 | ,i27~28 | -5 | +22a | — | 13,24 | — | m,h | — | Balcony Break on airborne hit Combo from 1st hit 9 chip damage on block |
| df+4 | df+4 | i12 | -4 | +7 | — | 15 | — | m | — | — |
| Crouch Jab | d+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~ | Transition to standing r24 with f at frame 25 +6c on crouching hit |
| Crouch Straight | d+2 | i11 | -4 | +7 | — | 8 | t34 r23 FC | sl | cs4~ | +7c on crouching hit |
| Crouch Spin Kick | d+3 | i20 | -17 | -6 | — | 12 | t56 r36 FC | L | cs4~ | -6c on crouching hit |
| Crouch Shin Kick | d+4 | i16 | -15 | -4 | — | 10 | t50 r34 FC | l | cs4~ | -4c on crouching hit |
| Hip Smash | d+1+2 | i14~15 | -15 | +13d (+3) | — | 23 | — | M | — | Balcony Break Hip 27 damage on clean hit |
| Bear Sit | d+3+4 | — | — | — | — | — | r15 SIT | sp | js6~12 fs13~15 cs16~67 | Alternative input: db+3+4 Transition to ROL with input SIT.F Transition to California Roll with input SIT.B |
| db+1 | db+1 | i14~15 | -10 | +4 | +9 | 11 | — | h | — | — |
| Double Wild Slap | db+1,2 | i22~23 | -13 | +4 | +13c | 11,20 | — | h,M | — | Spike Combo from 1st hit Hold 2 to power up, up to 2 charge levels Transition to HBS with input D or 3+4 |
| Double Wild Slap | db+1,2* | i33~34 | -12 | +13c | +42a | 11,20 | — | h,M | — | Spike 8 chip damage on block Heat skips to db+1,2** charge with i34~35 startup Transition to HBS with D or 3+4 |
| Fresh Wild Slap | db+1,2** | i47~48 | +3 | +42a | — | 11,30 | — | h,M | — | Spike Reversal Break 12 chip damage on block Startup shortened during Heat: i34~35 startup (partially consumes Heat time) Transition to HBS with D or 3+4 |
| Bear Lariat | db+2 | i18 | -15 | -1 | — | 10 | FC | L | cs6~51 | Transition to HBS with D or 3+4 (-17/-3) |
| Bear Pump in Pedal | db+3 | i18 | -12 | +1 | — | 12 | — | l | — | — |
| Spinning Kuma | db+4 | i21~22 | -23 | +6 | +74a (+58) | 20 | FC | l | cs6~ | Tornado |
| db+1+2 | db+1+2 | i14~15 | -9 | +2~3 | — | 4,4 | — | mm | — | — |
| db+1+2,1+2 | db+1+2,1+2 | ,i15~16 | -11 | 0 | — | 4,4,4,4 | — | mm,mm | — | Combos from 1st hit +10 CH but only on the last hit |
| Drum Roll | db+1+2,1+2,2 | ,i20~21 | -15 | +22a (+12) | — | 4,4,4,4,18 | — | mm,mm,m | — | — |
| Salmon Hunter | db+2+3 | i32~34 | -12 | +39a | — | 30 | — | l | — | Balcony Break Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block |
| Salmon Hunter | db+2+3* | i45~47 | -12 | +39a | — | 40 | — | l | — | Balcony Break chip damage on block |
| Fresh Salmon Hunter | db+2+3** | i60~62 | -4 | +43a | — | 60 | — | l | — | Balcony Break chip damage on block |
| Bear Slash | b+1 | i22~23 | -13 | +13a | — | 24 | — | M | pc7~21 | Balcony Break Transition to -13 HBS with input D or 3+4 9 chip damage on block 12 chip damage on block after absorbing an attack i…Ver notas completasBalcony Break Transition to -13 HBS with input D or 3+4 9 chip damage on block 12 chip damage on block after absorbing an attack in power crush state -3 on block after absorbing an attack in power crush state |
| b+2 | b+2 | i15 | -9 | +2 | — | 12 | — | m | — | — |
| b+2,1 | b+2,1 | ,i23 | -3 / - 4 HBS / -14 ROL | +8 / +7 HBS / -3 ROL | — | 12,14 | — | m,h | — | Combos from 1st hit Transition to HBS with input D or 3+4 Transition to ROL with input F |
| Howling Bear | b+2,1,1+2 | ,i26 | -11 | +15a (+6) | — | 12,14,20 | — | m,h,m | — | Balcony Break Combos from 2nd hit CH |
| b+2,2 | b+2,2 | ,i25 | -10 | +6 | — | 12,15 | — | m,m | — | Combos from 1st hit CH |
| Salmon Massacre | b+2,2,1 | ,i35~39 | -15 | +25a (+15) | — | 12,15,25 | — | m,m,m | js | Tornado Does not Tornado on wall hit Combos from 2nd hit CH |
| Bear X | b+1+2 | i18~19 i12~13 | -8 | +13d | — | 10,20 | t68 r36 | h,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip damage Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash) |
| High Jinks | b+3+4 | i22~23 | -28 | +61a | — | 20 | — | m | — | Alternate input: ws3+4 Tornado |
| Deadly Claw | b+1+4 | i60~62 | — | +16a/+21a HBS | — | 25 | — | ub(m) | — | Transition to HBS with input D or 3+4 |
| Rolling Bear | b+1+4,f,f | i55~i130 | -20~+55 | +42a~+117a | — | 40 | — | sm | — | Hold F to extend attack Recovers in FUFT on hit or block If attack is extended to where you roll past the opponent, recovers in FUFA |
| Bear Skip | ub+1+2 | i31~32 | -17 | +12a | — | 25 | — | l | js | Cancel into HBS with input D or 3+4 |
| Big Bear Attack | u+1+2 | i18~23 | -8 / -7 HBS | +6 / +7 HBS | +8a / +9a | 24 | — | m | js | Transition to HBS with input D or 3+4 |
| Pancake Press | u+3+4 | i34~39 | +14cg | +20d | — | 21 | — | m | js | Transition to SIT (cannot cancel) |
| Hornet Sweep | uf+1 | i26~28 | -6 | +22a | — | 20 | — | m | js | Alternate input: ub+1 or u+1 chip damage on block |
| Ultra Kuma | uf+2 | i28~30 | -6 | +30a | +65a (+45) | 20 | — | m | — | Balcony Break Homing Tailspin Alternate input: ub+2 or u+2 |
| uf+3 | uf+3 | i16~17 | -13 | +30a (+20) | — | 13 | — | m | js | — |
| uf+3,4 | uf+3,4 | ,i10~12 | -11 | +30a (+20) / +21a (+14) | — | 13,13 | — | m,m | js | Less frame advantage occurs after Combo from last hit |
| Bear Double Hop Kick Combo | uf+3,4,1+2 | ,i18~19 | -15 | +16a / -2a | — | 13,13,22 | — | m,m,m | — | Spike Transition to HBS with input D or 3+4 Less frame advantage occurs after Combo from last hit |
| uf+4 | uf+4 | i29~30 | -6 | -10a (-20) | — | 20 | — | m | js | Balcony Break |
| Kuma Hell Axle | uf+4,3 | ,i20~21 | +7 | +21a (+14) | — | 20,25 | — | m,m | js | Balcony Break Only connects on hit or block Recovers in FUFT |
| Demon Uppercut | f,F+2 | i19~21 | -19 | +45a (+35) | — | 23 | — | m | — | — |
| Falling Bear | f,F+1+2 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | — | 30 | — | m | — | Chip damage Transition to HBS (cannot cancel into standing) Transition to ROL with input F |
| Anger Hook | b,f+2 | i15~17 | -5 | +17a (+8) | +62a (+42) | 26 | — | h | — | Balcony Break Tailspin Chip damage on block |
| d,df,f+2 | d,df,f+2 | i17~18 | -8 | +3 | — | 15 | — | m | — | — |
| Grizzly Claws | d,df,f+2,1 | ,i27 | -10 | +33a (+7) / HE | — | 15,25 | — | m,m | — | Balcony Break Heat Engager |
| Grizzly Claw Smash | d,df,f+2,2 | ,i33~34 | -18 | +21d | — | 15,22 | — | m,l | — | Chip damage on block |
| Leaping Side Kick | f,f,F+3 | i22~23 | +6 | +13a (+3) | — | 30 | — | m | — | Balcony Break Chip damage on block |
| Rabid Bear | f,f,F+1+2 | i20~24 | +3 | +35d (-23) | — | 30 | — | m | js 21F | Balcony Break Heat Engager Chip damage Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) |
| Watch Your Feet | hFC.1 | i19~21 | -8 | +2c | — | 12 | FC | L | cs0~46 | Can be done from Crouch Level 1 |
| Bear Roll | hFC.1+2 | i26~i31 | +1~+6 | +7~+12 | — | — | r31 ROL | sp | fs1~31 | Transition to ROL Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+19 or -6~-1 HBS or +1~…Ver notas completasTransition to ROL Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+19 or -6~-1 HBS or +1~+6 FC on block +20~+25 or +0~+5 HBS or +7~+12 FC on hit Can be done from Crouch Level 1 |
| ws1 | ws1 | i13~15 | -11 | +2 | +7 | 13 | — | m | — | — |
| Killing Claws | ws1,2 | ,i18~19 | -13 | +6 (+20g) | +18 | 13,20 | — | m,m | — | Hold 2 to power up, up to 2 charge levels Transition to HBS with input D or 3+4 Tornado Wall Crush +20g on hit Wallsplat on CH |
| Killing Claws | ws1,2* | ,i35 | -12 | +18c | +33a (-2) | 13,28 | — | m,m | — | Heat skips to Level 2 charge Transition to HBS with input D or 3+4 Balcony Break Tornado |
| Fresh Killing Claws | ws1,2** | ,i44 | +3 | +27a (-9) | — | 13,38 | — | m,m | — | Transition to HBS with input D or 3+4 Balcony Break Tornado chip damage on block Cannot absorb with power crush Heat reduces charge length (consumes partial Heat time) |
| Mad Angler | ws2 | i15~16 | -12 | +29a (+19) | — | 20 | — | m | — | — |
| Spinning Bear Kick | ws3 | i18~20 | -9 | +17 (+8) | — | 21 | — | m | — | Balcony Break Homing |
| Paw Smash | ws4 | i11~12 | -6 | +5 | — | 20 | — | m | — | — |
| Hunting | 3+4 | — | — | — | — | — | r15 HBS | sp | — | Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 …Ver notas completasAlternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 FC with DB Remains in stance indefinitely Can move in stance with F or B |
| HBS.1 | HBS.1 | i12~13 | -13 | +2 | +12 | 10 | — | m | — | — |
| Honeycomb Spike | HBS.1,2 | ,i24~25 | -13 | +4 | +13c | 10,20 | — | m,m | — | Hold 2 to power up, up to 2 charge levels |
| Honeycomb Spike | HBS.1,2* | ,i33~34 | -12 | +13c | +49a | 10,20 | — | m,m | — | chip damage on block Heat skips to Level 2 charge |
| Fresh Honeycomb Spike | HBS.1,2** | ,i44~45 | +3 | +49a | — | 10,30 | — | m,m | — | chip damage on block Cannot absorb with power crush Heat reduces charge length (consumes partial Heat time) |
| Bear Claw | HBS.2 | i21~24 | -15 | +21g | — | 16 | t53 r29 HBS | L | cs1~ | Transition to HBS |
| Bear Fling | HBS.1+2 | i19~22 | -15 | +79a | — | 24 | — | m | — | Tornado |
| Bear Tackle | HBS.3+4 | i20~24 | -14 | +9a (-1) | — | 21 | t67 r43 | M | pc7~19 | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Panda: Decreased attack range and height hitbox (does not hit as deep) |
| Hunting Hip Smash | HBS.f+3+4 | — | — | — | — | — | — | — | — | Alternate input: HBS.b+3+4 Transition to SIT |
| Hornet Buster | HBS.df+1 | i25~27 | -7 | +20a (+11) | — | 23 | — | m | — | Homing Balcony Break Strong Aerial Tailspin 9 chip damage |
| Big Tree | HBS.df+2 | i15~16 | -17 | +35a (+25) | — | 20 | — | m | — | Tornado |
| Frolicking Bear | HBS.d+1+2 | i16~20 | -3 | +4 | +76a (+60) | 22 | t46? r26? HBS | m | — | Tornado Transition to HBS Tornado on CH only t44? r24? on hit Panda: Increased vertical attack hitbox height. Decreased attack ran…Ver notas completasTornado Transition to HBS Tornado on CH only t44? r24? on hit Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high) |
| HBS.b+1+2 | HBS.b+1+2 | i26~29 | -25c | +14a | — | 16 | — | l | — | Transition to HBS with input D or 3+4 |
| Break'n | HBS.b+1+2,1+2 | i22~24 | -29c | +8a / -3a (-10) | — | 16,33 | — | l,l | — | Balcony Break Less frame advantage occurs after Combo from last hit |
| Hunting to Roll Over | HBS.3 | — | — | — | — | — | — | sp | — | Transition to FUFA Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground) |
| Hunting to Play Dead | HBS.d+3+4 | — | — | — | — | — | — | sp | — | Transition to FDFA |
| Bear Roll | HBS.f,f | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | — | — | — | sp | — | Transition to ROL Becomes Special Mid attack during Heat (partially uses remaining Heat time) |
| Backward Roll | HBS.b,b | — | — | — | — | — | — | sp | — | Alternate input: SIT.B Transition to HBS with input D or 3+4 |
| Bear Sit | d+3+4 | — | — | — | — | — | r15 SIT | sp | js6~12 fs13~15 cs16~67 | Alternative input: db+3+4 Transition to ROL with input SIT.F Transition to California Roll with input SIT.B |
| SIT.1 | SIT.1 | i21~22 | -12 | +4 | +9 | 15 | — | l | — | — |
| Double Trout Sweep | SIT.1,1 | ,i25~26 | -12 | +6 | — | 15,13 | — | l,l | — | Combo from 1st CH |
| Trout Smash | SIT.2 | i19~21 | -12 | +73a (+57) | — | 18 | — | m | — | Tornado |
| Rebound | SIT.3+4 | i25 | -12 / -10 ROL | -4a / -2a ROL | — | 20 | — | m | — | Transition to ROL with input F |
| Bear Roll | SIT.f | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | — | — | — | sp | — | Alternative input: FC.3+4 or FDFA.f Transition to ROL Transition to HBS with input ROL.D or ROL.3+4 Becomes special mid attack during Heat (partially uses remaining Heat time) |
| Bear Shove | ROL.1 | i15~16 | +4 | +35d (+27) | — | 31 | — | h | — | Balcony Break Tornado Guard Break during Heat Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time) |
| Bear Backhand | ROL.2 | i17~19 | -17 | +28a (+18) | — | 21 | — | m | — | — |
| Bear Slide | ROL.3 | i18~26 | -18 | +33a | — | 20 | — | l | — | Recovers in FUFT |
| Bear Rolling Kick | ROL.4 | i26~30 | +7 | +26a | — | 20 | — | m | — | Recovers in FUFT |
| Giant Roll | ROL.1+2 | i10~40 | -30 | +45a | — | 22 | — | sm | — | Recovers in FUFT on hit Recovers in off axis FUFT on block |
| Close Call! Panda Storming Flower | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| You're Welcome | 1+3+4 | — | — | — | — | — | — | sp | — | — |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | — | — | — |
| Salmon Swipe | SS.1+2 | i22~23 | -3 | +6c | — | 23 | — | m | — | 9 chip damage Transition to +12 +3 HBS with D |
| Bear Backstroke | FUFA.1+2 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) | 15 | — | m | — | Transition to HBS (Cannot cancel) |
| Get Up Punch | FUFT.d+1+2 | i30 | +17 | +37a | +37a | 21 | — | m | — | Transition to SIT (Cannot cancel) |
| Bear Butterfly | FDFA.1+2 | i14~16 | -12 | +6 | +6 | 10 | — | l | — | Transition to HBS Move is airborne, requires strong parry |
| Dance With Me | OTG.d+1+4 | i55~110,i25~38 | N/A | 8 (0) / +14 | — | 16 (11),48 (33) | — | l,ub(l) | — | Cancel into BT with input OTG.d+1+4,3+4 More frame advantage when hitting standing opponent |
| Bear's Bite | 1+3 | i12~14 | -3 | +1 | — | 35 | — | th(h) | — | Homing Throw break: 1 or 2 Opponent status on hit: FUFT |
| Bear Hug | 2+4 | i12~14 | -6 | +1 | — | 35 | — | th(h) | — | Homing Throw break: 1 or 2 Opponent status on hit: FUFT Side switch on hit |
| Bear Slam | Left throw | i12~14 | -3 | +1 | — | 50 | — | th(h) | — | Throw break: 1 Spike Opponent status on hit: FUFT |
| Choke Slam | Right throw | i12~14 | -3 | +1 | — | 40 | — | th(h) | — | Throw break: 2 Opponent status on hit: FUFT off axis |
| Swing Swung | Back throw | i12~14 | — | +1 | — | 70 | — | th(h) | — | Throw break: none Opponent status on hit: FUFA |
| Headbutt | uf+1+2 | i12~14 | 0 | +26d (+7) | — | 35 | — | th(h) | — | Throw break: 1+2 Balcony Break Opponent status on hit: FUFT |
| Rock'n Roll Circus | hcb,f+1+2 | i11 | +0 | +5 | — | 50 | — | th(h) | — | Throw break: 1+2 60 dmg if opponent hits the wall Opponent status on hit: FUFA Side switch on throw break and hit |
| Bear Toss | HBS.f+1+2 | i26~27 | — | -2d | — | 30 | — | th(h) | — | Removes Recoverable Health Spike Throw break: none Opponent status on hit: FUFA Panda: Reduced attack range and vertical hitbox (does not hit as high) |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63252 · Atualizado em 2026-11-05T01:46:05+00:00
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