ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Panda

144 entradas, incluindo variantes
ESCOLHER PERSONAGEMPAPanda
19On Block ≥ 0Neutras ou positivas
35On Block −9 a −1Vantagem negativa
59On Block ≤ −10Potencialmente puníveis
31Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Panda Super AttackH.2+3i15~16+9-3d—50—mjs
Heat Smash Floor Break Balcony Break Alternate input: H.HBS.2+3 Transition to +8 ROL with F on block only Transition to +13g HBS w…Ver notas completas
Heat Smash Floor Break Balcony Break Alternate input: H.HBS.2+3 Transition to +8 ROL with F on block only Transition to +13g HBS with D or 3+4 on block only 9 chip damage on block Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent Balcony breaks if only 2nd hit connects on standing opponent
So Shoe Me (Panda Style)H.db+1+3i15—+12—10—t—Alternate input: H.db+2+4 Unbreakable Uses 300F of remaining heat time
Panda Shooting StarH.uf+3+4i16~17+12g+7a—21 (8)SITmjs9?Alternate input: H.ROL.uf+3+4 Uses 240F of remaining heat time Transition to SIT (cannot cancel)
Spinning Panda Flightdb+4,H.1i27~28—+17a (-18)—20,14—l,mjsFloor Break On hit only Combos from 1st hit Partially consumes remaining Heat time
Fresh Wild Slapdb+1,2**i47~48+3+42a—11,30—h,M—Spike Reversal Break 12 chip damage on block Startup shortened during Heat: i34~35 startup (partially consumes Heat time) Transition to HBS with D or 3+4
Fresh Killing Clawsws1,2**,i44+3+27a (-9)—13,38—m,m—Transition to HBS with input D or 3+4 Balcony Break Tornado chip damage on block Cannot absorb with power crush Heat reduces charge length (consumes partial Heat time)
Fresh Honeycomb SpikeHBS.1,2**,i44~45+3+49a—10,30—m,m—chip damage on block Cannot absorb with power crush Heat reduces charge length (consumes partial Heat time)
Bear RollSIT.fN/A / i26~i31 Heat+1~+6 / -6~-1 HBS+7~+12 / 0~+5 HBS———sp—Alternative input: FC.3+4 or FDFA.f Transition to ROL Transition to HBS with input ROL.D or ROL.3+4 Becomes special mid attack during Heat (partially uses remaining Heat time)
Bear ShoveROL.1i15~16+4+35d (+27)—31—h—Balcony Break Tornado Guard Break during Heat Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time)
Demon Bear Breath1+2i13~14-13+18cg—25t45 r31m—Balcony Break Heat Engager Heat Dash +43d (+35) Forces crouch on hit
Bear Xb+1+2i18~19 i12~13-8+13d—10,20t68 r36h,m—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip damage Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash)
Grizzly Clawsd,df,f+2,1,i27-10+33a (+7) / HE—15,25—m,m—Balcony Break Heat Engager
Rabid Bearf,f,F+1+2i20~24+3+35d (-23)—30—mjs 21FBalcony Break Heat Engager Chip damage Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear TackleHBS.3+4i20~24-14+9a (-1)—21t67 r43Mpc7~19Heat Engager Heat Dash +5, +43d (+35) Balcony Break Panda: Decreased attack range and height hitbox (does not hit as deep)
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
1,11,1,i22~23-15-4c—5,8—h,m—Combo from 1st hit CH with 2F delay Move can be delayed by 3F
G-Clef Cannon1,1,1,i22~23-16+69a (+23)—5,8,14—h,m,m—Tornado Combo from 2nd hit Combo from 1st CH
Angry Lumberjack1,2,i22~24-5+11 (+2)—5,25—h,h—Balcony Break Jail from 1st hit Duckable Combo from 1st CH with 3F delay 10 chip damage on block
22i10-1+6—10—h——
2,12,1,i16-3+2—10,11—h,m—Combo from 1st hit with 2F delay +2c on crouching hit Panda: Reduced vertical hitbox (does not hit as high)
Bear Combo Middle2,1,2,i33~34-14+31a (+21)—10,11,22FCh,m,m——
Bear Combo Low2,1,3,i18-13-2—10,11,13—h,m,l—Combo from 2nd CH
33i18-5+21a (+11)—25—h—Balcony Break
44i14-6+5+30a20—h—Balcony Break on CH
Demon Bear Breath1+2i13~14-13+18cg—25t45 r31m—Balcony Break Heat Engager Heat Dash +43d (+35) Forces crouch on hit
Hunting3+4—————r15 HBSsp—
Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 …Ver notas completas
Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 FC with DB Remains in stance indefinitely Can move in stance with F or B
f+2f+2i12-13+3—11t44 r32h——
Wild Lumberjackf+2,1i20-5+36a (+10)—11,20t62 r30h,h—Balcony Break Combo from 1st hit with 9F delay Move can be delayed by 13F
f+3f+3i20-5+21a (+11)—30t49 r29h—Balcony Break
f+4f+4i15-6+5+30a22t40 r25h—Balcony Break on CH
f+1+2f+1+2i18-15+18a—16t55 r38m—Pseudo-homing?
Bear Claw Crossf+1+2,1+2i30~31-14+65a (+49)—16,20t87 r37m,M—Tornado Combo from 1st hit with 2F delay Interrupt with i8 from 1st block Grounded hit on off-axis hit against large body size characters?
Shape-Up Kickf+3+4i28~30-23+6a—20r40 FCLcs6~70Unparryable (bug?)
Shape-Up Hipf+3+4,1+2,i50~i60-16-13a—20,30 (24)t133 r43L,Mcs0~75Hip Interrupt with i31 from 1st block 24 damage from 1st hit with grounded scaling
df+1df+1i15~16-6+2—6—m——
df+1,2df+1,2,i22~23-11-2—6,9—m,m—Combo from 1st CH
Grizzly Rampagedf+1,2,1+2,i25~26-14c+17d—6,9,20—m,m,M—Combo from 2nd hit with 9F delay Combo from 1st CH Move can be delayed by 8F Input can be delayed by 10F
df+2df+2i15~16-9+2—10—m——
Kuma Musoudf+2,1,i20~21-16+35a (+25)—10,12—m,m—Combo from 1st hit with 4F delay Input can be delayed by 4F Move cannot be delayed
df+3df+3i16-9+2—13—m—+2c on crouching hit
Honey Trapdf+3,2,i27~28-5+22a—13,24—m,h—Balcony Break on airborne hit Combo from 1st hit 9 chip damage on block
df+4df+4i12-4+7—15—m——
Crouch Jabd+1i10-5+6—5t34 r24 FCslcs4~Transition to standing r24 with f at frame 25 +6c on crouching hit
Crouch Straightd+2i11-4+7—8t34 r23 FCslcs4~+7c on crouching hit
Crouch Spin Kickd+3i20-17-6—12t56 r36 FCLcs4~-6c on crouching hit
Crouch Shin Kickd+4i16-15-4—10t50 r34 FClcs4~-4c on crouching hit
Hip Smashd+1+2i14~15-15+13d (+3)—23—M—Balcony Break Hip 27 damage on clean hit
Bear Sitd+3+4—————r15 SITspjs6~12 fs13~15 cs16~67Alternative input: db+3+4 Transition to ROL with input SIT.F Transition to California Roll with input SIT.B
db+1db+1i14~15-10+4+911—h——
Double Wild Slapdb+1,2i22~23-13+4+13c11,20—h,M—Spike Combo from 1st hit Hold 2 to power up, up to 2 charge levels Transition to HBS with input D or 3+4
Double Wild Slapdb+1,2*i33~34-12+13c+42a11,20—h,M—Spike 8 chip damage on block Heat skips to db+1,2** charge with i34~35 startup Transition to HBS with D or 3+4
Fresh Wild Slapdb+1,2**i47~48+3+42a—11,30—h,M—Spike Reversal Break 12 chip damage on block Startup shortened during Heat: i34~35 startup (partially consumes Heat time) Transition to HBS with D or 3+4
Bear Lariatdb+2i18-15-1—10FCLcs6~51Transition to HBS with D or 3+4 (-17/-3)
Bear Pump in Pedaldb+3i18-12+1—12—l——
Spinning Kumadb+4i21~22-23+6+74a (+58)20FClcs6~Tornado
db+1+2db+1+2i14~15-9+2~3—4,4—mm——
db+1+2,1+2db+1+2,1+2,i15~16-110—4,4,4,4—mm,mm—Combos from 1st hit +10 CH but only on the last hit
Drum Rolldb+1+2,1+2,2,i20~21-15+22a (+12)—4,4,4,4,18—mm,mm,m——
Salmon Hunterdb+2+3i32~34-12+39a—30—l—Balcony Break Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
Salmon Hunterdb+2+3*i45~47-12+39a—40—l—Balcony Break chip damage on block
Fresh Salmon Hunterdb+2+3**i60~62-4+43a—60—l—Balcony Break chip damage on block
Bear Slashb+1i22~23-13+13a—24—Mpc7~21
Balcony Break Transition to -13 HBS with input D or 3+4 9 chip damage on block 12 chip damage on block after absorbing an attack i…Ver notas completas
Balcony Break Transition to -13 HBS with input D or 3+4 9 chip damage on block 12 chip damage on block after absorbing an attack in power crush state -3 on block after absorbing an attack in power crush state
b+2b+2i15-9+2—12—m——
b+2,1b+2,1,i23-3 / - 4 HBS / -14 ROL+8 / +7 HBS / -3 ROL—12,14—m,h—Combos from 1st hit Transition to HBS with input D or 3+4 Transition to ROL with input F
Howling Bearb+2,1,1+2,i26-11+15a (+6)—12,14,20—m,h,m—Balcony Break Combos from 2nd hit CH
b+2,2b+2,2,i25-10+6—12,15—m,m—Combos from 1st hit CH
Salmon Massacreb+2,2,1,i35~39-15+25a (+15)—12,15,25—m,m,mjsTornado Does not Tornado on wall hit Combos from 2nd hit CH
Bear Xb+1+2i18~19 i12~13-8+13d—10,20t68 r36h,m—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip damage Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash)
High Jinksb+3+4i22~23-28+61a—20—m—Alternate input: ws3+4 Tornado
Deadly Clawb+1+4i60~62—+16a/+21a HBS—25—ub(m)—Transition to HBS with input D or 3+4
Rolling Bearb+1+4,f,fi55~i130-20~+55+42a~+117a—40—sm—Hold F to extend attack Recovers in FUFT on hit or block If attack is extended to where you roll past the opponent, recovers in FUFA
Bear Skipub+1+2i31~32-17+12a—25—ljsCancel into HBS with input D or 3+4
Big Bear Attacku+1+2i18~23-8 / -7 HBS+6 / +7 HBS+8a / +9a24—mjsTransition to HBS with input D or 3+4
Pancake Pressu+3+4i34~39+14cg+20d—21—mjsTransition to SIT (cannot cancel)
Hornet Sweepuf+1i26~28-6+22a—20—mjsAlternate input: ub+1 or u+1 chip damage on block
Ultra Kumauf+2i28~30-6+30a+65a (+45)20—m—Balcony Break Homing Tailspin Alternate input: ub+2 or u+2
uf+3uf+3i16~17-13+30a (+20)—13—mjs—
uf+3,4uf+3,4,i10~12-11+30a (+20) / +21a (+14)—13,13—m,mjsLess frame advantage occurs after Combo from last hit
Bear Double Hop Kick Combouf+3,4,1+2,i18~19-15+16a / -2a—13,13,22—m,m,m—Spike Transition to HBS with input D or 3+4 Less frame advantage occurs after Combo from last hit
uf+4uf+4i29~30-6-10a (-20)—20—mjsBalcony Break
Kuma Hell Axleuf+4,3,i20~21+7+21a (+14)—20,25—m,mjsBalcony Break Only connects on hit or block Recovers in FUFT
Demon Uppercutf,F+2i19~21-19+45a (+35)—23—m——
Falling Bearf,F+1+2i37~38+8 HBS / +5 ROL52a HBS / +49a ROL—30—m—Chip damage Transition to HBS (cannot cancel into standing) Transition to ROL with input F
Anger Hookb,f+2i15~17-5+17a (+8)+62a (+42)26—h—Balcony Break Tailspin Chip damage on block
d,df,f+2d,df,f+2i17~18-8+3—15—m——
Grizzly Clawsd,df,f+2,1,i27-10+33a (+7) / HE—15,25—m,m—Balcony Break Heat Engager
Grizzly Claw Smashd,df,f+2,2,i33~34-18+21d—15,22—m,l—Chip damage on block
Leaping Side Kickf,f,F+3i22~23+6+13a (+3)—30—m—Balcony Break Chip damage on block
Rabid Bearf,f,F+1+2i20~24+3+35d (-23)—30—mjs 21FBalcony Break Heat Engager Chip damage Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Watch Your FeethFC.1i19~21-8+2c—12FCLcs0~46Can be done from Crouch Level 1
Bear RollhFC.1+2i26~i31+1~+6+7~+12——r31 ROLspfs1~31
Transition to ROL Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+19 or -6~-1 HBS or +1~…Ver notas completas
Transition to ROL Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+19 or -6~-1 HBS or +1~+6 FC on block +20~+25 or +0~+5 HBS or +7~+12 FC on hit Can be done from Crouch Level 1
ws1ws1i13~15-11+2+713—m——
Killing Clawsws1,2,i18~19-13+6 (+20g)+1813,20—m,m—Hold 2 to power up, up to 2 charge levels Transition to HBS with input D or 3+4 Tornado Wall Crush +20g on hit Wallsplat on CH
Killing Clawsws1,2*,i35-12+18c+33a (-2)13,28—m,m—Heat skips to Level 2 charge Transition to HBS with input D or 3+4 Balcony Break Tornado
Fresh Killing Clawsws1,2**,i44+3+27a (-9)—13,38—m,m—Transition to HBS with input D or 3+4 Balcony Break Tornado chip damage on block Cannot absorb with power crush Heat reduces charge length (consumes partial Heat time)
Mad Anglerws2i15~16-12+29a (+19)—20—m——
Spinning Bear Kickws3i18~20-9+17 (+8)—21—m—Balcony Break Homing
Paw Smashws4i11~12-6+5—20—m——
Hunting3+4—————r15 HBSsp—
Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 …Ver notas completas
Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 FC with DB Remains in stance indefinitely Can move in stance with F or B
HBS.1HBS.1i12~13-13+2+1210—m——
Honeycomb SpikeHBS.1,2,i24~25-13+4+13c10,20—m,m—Hold 2 to power up, up to 2 charge levels
Honeycomb SpikeHBS.1,2*,i33~34-12+13c+49a10,20—m,m—chip damage on block Heat skips to Level 2 charge
Fresh Honeycomb SpikeHBS.1,2**,i44~45+3+49a—10,30—m,m—chip damage on block Cannot absorb with power crush Heat reduces charge length (consumes partial Heat time)
Bear ClawHBS.2i21~24-15+21g—16t53 r29 HBSLcs1~Transition to HBS
Bear FlingHBS.1+2i19~22-15+79a—24—m—Tornado
Bear TackleHBS.3+4i20~24-14+9a (-1)—21t67 r43Mpc7~19Heat Engager Heat Dash +5, +43d (+35) Balcony Break Panda: Decreased attack range and height hitbox (does not hit as deep)
Hunting Hip SmashHBS.f+3+4————————Alternate input: HBS.b+3+4 Transition to SIT
Hornet BusterHBS.df+1i25~27-7+20a (+11)—23—m—Homing Balcony Break Strong Aerial Tailspin 9 chip damage
Big TreeHBS.df+2i15~16-17+35a (+25)—20—m—Tornado
Frolicking BearHBS.d+1+2i16~20-3+4+76a (+60)22t46? r26? HBSm—
Tornado Transition to HBS Tornado on CH only t44? r24? on hit Panda: Increased vertical attack hitbox height. Decreased attack ran…Ver notas completas
Tornado Transition to HBS Tornado on CH only t44? r24? on hit Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)
HBS.b+1+2HBS.b+1+2i26~29-25c+14a—16—l—Transition to HBS with input D or 3+4
Break'nHBS.b+1+2,1+2i22~24-29c+8a / -3a (-10)—16,33—l,l—Balcony Break Less frame advantage occurs after Combo from last hit
Hunting to Roll OverHBS.3——————sp—Transition to FUFA Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Hunting to Play DeadHBS.d+3+4——————sp—Transition to FDFA
Bear RollHBS.f,fN/A / i26~i31 Heat+1~+6 / -6~-1 HBS+7~+12 / 0~+5 HBS———sp—Transition to ROL Becomes Special Mid attack during Heat (partially uses remaining Heat time)
Backward RollHBS.b,b——————sp—Alternate input: SIT.B Transition to HBS with input D or 3+4
Bear Sitd+3+4—————r15 SITspjs6~12 fs13~15 cs16~67Alternative input: db+3+4 Transition to ROL with input SIT.F Transition to California Roll with input SIT.B
SIT.1SIT.1i21~22-12+4+915—l——
Double Trout SweepSIT.1,1,i25~26-12+6—15,13—l,l—Combo from 1st CH
Trout SmashSIT.2i19~21-12+73a (+57)—18—m—Tornado
ReboundSIT.3+4i25-12 / -10 ROL-4a / -2a ROL—20—m—Transition to ROL with input F
Bear RollSIT.fN/A / i26~i31 Heat+1~+6 / -6~-1 HBS+7~+12 / 0~+5 HBS———sp—Alternative input: FC.3+4 or FDFA.f Transition to ROL Transition to HBS with input ROL.D or ROL.3+4 Becomes special mid attack during Heat (partially uses remaining Heat time)
Bear ShoveROL.1i15~16+4+35d (+27)—31—h—Balcony Break Tornado Guard Break during Heat Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time)
Bear BackhandROL.2i17~19-17+28a (+18)—21—m——
Bear SlideROL.3i18~26-18+33a—20—l—Recovers in FUFT
Bear Rolling KickROL.4i26~30+7+26a—20—m—Recovers in FUFT
Giant RollROL.1+2i10~40-30+45a—22—sm—Recovers in FUFT on hit Recovers in off axis FUFT on block
Close Call! Panda Storming FlowerR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
You're Welcome1+3+4——————sp——
Ki Charge1+2+3+4—————————
Salmon SwipeSS.1+2i22~23-3+6c—23—m—9 chip damage Transition to +12 +3 HBS with D
Bear BackstrokeFUFA.1+2i17~19-2 (-2)+6 (+6)+6 (+6)15—m—Transition to HBS (Cannot cancel)
Get Up PunchFUFT.d+1+2i30+17+37a+37a21—m—Transition to SIT (Cannot cancel)
Bear ButterflyFDFA.1+2i14~16-12+6+610—l—Transition to HBS Move is airborne, requires strong parry
Dance With MeOTG.d+1+4i55~110,i25~38N/A8 (0) / +14—16 (11),48 (33)—l,ub(l)—Cancel into BT with input OTG.d+1+4,3+4 More frame advantage when hitting standing opponent
Bear's Bite1+3i12~14-3+1—35—th(h)—Homing Throw break: 1 or 2 Opponent status on hit: FUFT
Bear Hug2+4i12~14-6+1—35—th(h)—Homing Throw break: 1 or 2 Opponent status on hit: FUFT Side switch on hit
Bear SlamLeft throwi12~14-3+1—50—th(h)—Throw break: 1 Spike Opponent status on hit: FUFT
Choke SlamRight throwi12~14-3+1—40—th(h)—Throw break: 2 Opponent status on hit: FUFT off axis
Swing SwungBack throwi12~14—+1—70—th(h)—Throw break: none Opponent status on hit: FUFA
Headbuttuf+1+2i12~140+26d (+7)—35—th(h)—Throw break: 1+2 Balcony Break Opponent status on hit: FUFT
Rock'n Roll Circushcb,f+1+2i11+0+5—50—th(h)—Throw break: 1+2 60 dmg if opponent hits the wall Opponent status on hit: FUFA Side switch on throw break and hit
Bear TossHBS.f+1+2i26~27—-2d—30—th(h)—Removes Recoverable Health Spike Throw break: none Opponent status on hit: FUFA Panda: Reduced attack range and vertical hitbox (does not hit as high)

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63252 · Atualizado em 2026-11-05T01:46:05+00:00

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