FIGHTER DATA / TEKKEN 8
Asuka
164 entradas, incluindo variantesESCOLHER PERSONAGEMASAsuka
11On Block ≥ 0Neutras ou positivas
75On Block −9 a −1Vantagem negativa
55On Block ≤ −10Potencialmente puníveis
23Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Triple Ascension Kicks | H.2+3 | i16 | +10g | -6 | — | 12,11,27 | — | m,t | js5~ | Heat Smash Floor Break 7 chip damage on block Transition to attack throw on hit +15a if only the last hit connects +11d (-24) if o…Ver notas completasHeat Smash Floor Break 7 chip damage on block Transition to attack throw on hit +15a if only the last hit connects +11d (-24) if only the last two hits connect 2nd hit damage 11 > 18 if 1st hit whiffs 3rd hit damage 27 > 30 if 1st hit whiffs Hit level becomes m,m,m on block/whiff |
| Hiboko no Kagami | f,F+2,1 | ,i21~22 | -5 | +19cg | — | 16,21 | t68 r28 | m,h | — | Heat Engager Heat Dash +36a (+26) Balcony Break Elbow Combo from 1st hit with 6f delay Combo from 1st CH with 12f delay Interrupt …Ver notas completasHeat Engager Heat Dash +36a (+26) Balcony Break Elbow Combo from 1st hit with 6f delay Combo from 1st CH with 12f delay Interrupt with i1 from 1st block Input can be delayed 12f Move can be delayed 10f Gain Naniwa Gusto on Heat activation Forces tech backroll on hit |
| Heaven's Hammer | d+2 | i18 | -4c | +19a | — | 20 | t49 r31 | m | — | Heat Engager Heat Dash +5, +67a (+50) Spike Balcony Break Gain NWG on Heat activation |
| Swallow Vortex | db+1,2 | ,i26~27 | -9 | +22a (+13) | — | 13,20 | t68 r27 | m,h | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8f delay Interrupt with i6 from 1st block Gain NWG on Heat activation |
| Mist Palm Thrust | SS.2 | i13~14 | -13 | +13a (+4) | — | 23 | t45 r31 | m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break (airborne) Gain NWG on Heat activation |
| Compulsory Reform | DST.2 | i19 | -3 | +8a | — | 20 | t55 r36 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Elbow Gain NWG on Heat Activation Chip damage on blockSometimes written f+1+3,2 Destabilizer.2 |
| Jab | 1 | i10 | -2 | +9 | — | 5 | t31 r21 | h | — | — |
| Whiplash | 1,1 | ,i24 | -7 | +4 | — | 5,15 | t60 r26 | h,m | — | Combo from 1st CH with 3f delay Links to f+1 extensions Interrupt with i4 from 1st block |
| 1,1,3 | 1,1,3 | ,i21~22 | -5 | +6 | +14c | 5,15,17 | t79 r23 | h,m,m | — | Combo from 2nd CH with 9f delay Interrupt with i1 from 2nd block Input can be delayed 10f |
| Jab Uppercut | 1,2 | ,i22~23 | -8 | +6 | — | 5,8 | t59 r26 | h,m | — | Combo from 1st hit Combo from 1st CH with 3f delay Interrupt with i2 from 1st block |
| Jab Uppercut > Spinning Heel Drop | 1,2,3 | ,i31~33 | -2 | +29a (+20) | — | 5,8,24 | t62 r19 | h,m,m | — | Balcony Break Strong Aerial Tailspin 4 chip damage on block Cancel to r18 with B Interrupt with i15 from 2nd block Whiffs vs SS, S…Ver notas completasBalcony Break Strong Aerial Tailspin 4 chip damage on block Cancel to r18 with B Interrupt with i15 from 2nd block Whiffs vs SS, SW from 2nd block Interrupt with i1 from 2nd hit Last input can be held to power up |
| Jab Uppercut > Spinning Heel Drop (Hold) | 1,2,3* | ,i52~53 | +6 | +28a (+19) | — | 5,8,26 | t84? r21 | h,m,m | — | Balcony Break Strong Aerial Tailspin 10 chip damage on block Cancel to r15 with B Interrupt with i36 from 2nd block Interrupt with…Ver notas completasBalcony Break Strong Aerial Tailspin 10 chip damage on block Cancel to r15 with B Interrupt with i36 from 2nd block Interrupt with i22 from 2nd hit Whiffs vs delayed SS, SW from 2nd block or hit |
| Jab Uppercut > Front Kick | 1,2,4 | ,i18~19 | -12 | +18a (-1) | — | 5,8,18 | t84 r31 | h,m,m | — | Balcony Break Combo from 1st CH or 2nd CH with 1f delay Move cannot be interrupted Move cannot be delayed Input can be delayed by 1F |
| Jab Low Kick | 1,3 | ,i21 | -11 | +0 | — | 5,10 | t61 r30 | h,l | — | Combo from 1st hit with 2f delay Combo from 1st CH with 3f delay Interrupt with i1 from 1st block |
| 2 | 2 | i12 | -7 | +2 | — | 9 | t40 r28 | h | — | — |
| 2,1 | 2,1 | ,i18~19 | -6 | +6 | — | 9,10 | t56 r24 | h,h | — | Elbow Jail from 1st attack with 1f delay |
| Basho Cutter | 2,1,2 | ,i26~27 | -10 | +16a (-1) | — | 9,10,16 | t93 r33 | h,h,m | — | Tornado Balcony Break Combo from 2nd CH with 1f delay Interrupt with i8 from 2nd block Might whiff vs delayed SWL (inconsistent, SSL -> SWL) |
| Basho Oroshi | 2,1,d+1+2 | ,i28~30 | -9 | +3c | +38a | 9,10,23 | t98 r35 | h,h,m | — | Spike Combo from 2nd CH with 1f delay Cancel to r20 with B Cancel to FC with D Whiffs vs SSL, SWL from 1st block Interrupt with i10 from 2nd block |
| Mizu Basho | 2,3 | ,i22~23 | -17 | +11a (-6) | — | 9,20 | t74 r38 | h,m | ,js18~41 fs42~44 | Balcony Break Combo from 1st hit with 1f delay Interrupt with i1 from 1st block |
| 3 | 3 | i14 | -7 | +9 | — | 17 | t40 r26 | m | — | — |
| Hyakujitsuko | 3,1 | ,i18~19 | -11 | +8 | +35a (+27) | 17,17 | t66 r29 | m,m | — | Balcony Break (CH) Combo from 1st hit with 14f delay Interrupt with i2 from 1st block Input can be delayed 14f Move can be delayed 10f |
| High Kick | 4 | i11 | -9 | +7 | +32a | 18 | t37 r26 | h | — | Balcony Break (CH) |
| Inner Strength | 1+2 | i16 | -9 | +27a | — | 21 | t45 r29 | m | — | — |
| Ryuuntsui | 3+4 | i23~24 i6~8 | -6 | +25a | — | 10,21 | t79 r23 | m,M | js5~33 fs34~36 | Floor Break Cancel to FC with D r44 on grounded hit |
| 1+4 | 1+4 | i14 i17 | -3 | -3 | +4 | 5,8 | t52 r21 | sl,h | — | Jail from 1st attack |
| 1+4,2 | 1+4,2 | ,i19 | -2 | +9 | — | 5,8,10 | t71 r21 | sl,h,h | — | Combo from 2nd CH Move cannot be interrupted |
| White Heron Dance | 1+4,2,4 | ,i24 | -9 | +4 | +17a (+8) | 5,8,10,26 | t102 r28 | sl,h,h,m | — | Balcony Break (CH) Combo from 3rd CH Interrupt with i4 from 3rd block |
| White Heron Lower Dance | 1+4,2,d+4 | ,i24~25 | -23 | +27d | — | 5,8,10,15 | t105 r30 | sl,h,h,L | ,cs10~38 | Combo from 3rd CH Interrupt with i4 from 3rd block Cancel to FC -7 -18 r37 with DB |
| White Heron Spinning Heel Drop | 1+4,3 | ,i31~33 | -2 | +29a (+20) | — | 5,8,25 | t66? r19 | sl,h,m | — | Balcony Break Strong Aerial Tailspin 4 chip on block Cancel to r18 with B Interrupt with i18 from 2nd block Interrupt with i17 fro…Ver notas completasBalcony Break Strong Aerial Tailspin 4 chip on block Cancel to r18 with B Interrupt with i18 from 2nd block Interrupt with i17 from 2nd hit Whiffs vs SS, SW from 2nd block or hit Last input can be held to power up Interrupt with i39 from 2nd block Interrupt with i38 from 2nd hit Whiffs vs delayed SS, SW from 2nd block or hit Link to attack from Spinning Heel Drop (f+3) |
| Whiplash (WHP) | f+1 | i20 | -7 | +4 | — | 17 | t46 r26 | m | — | — |
| Whiplash > Toe Kick | f+1,3 | ,i21~22 | -5 | +6 | +14c | 17,17 | t65 23 | m,m | — | Combo from 1st CH with 9f delay Interrupt with i1 from 1st block Input can be delayed 10f |
| Whiplash Sacred Blade | f+1,4 | ,i25~27 | -26 | +24a | — | 17,26 | t84 32 FC | m,L | ,cs6~ | Homing Combo from 1st CH Input can be delayed 15f Interrupt with i10 from 1st block Cancel to FC -24 -13 r43? with DB |
| Demon Slayer | f+2 | i17~18 | -18 | +33a (+23) | — | 20 | t54 r36 | M | — | Cancel to r26 FC with D Gain NWG on hit with 1 Hit advantage becomes +26a (+16) on NWG gain Sometimes written Tooth Fairy |
| Demon Slayer Vigil | f+2,NWG.1+2 | ,i31~32 | -8 | +67a (+51a) | — | 20,15 | t85 r35 | M,m | — | Tornado Jail from 1st attack 4 chip damage on block Consumes NWG Consumes 600F of remaining Heat time Available only on hit or block Sometimes written NWG.f+2,1+2 |
| Spinning Heel Drop (One Spin) | f+3 | i31~i33 | -2~+0 | +29a (+20) | — | 24 | t35 r19 | m | — | Balcony Break Chip damage on block Cancel to r33 with B |
| Spinning Heel Drop (Two Spins) | f+3* | i52~i53 | +6~+7 | +28a (+19) | — | 26 | r21 | m | — | Balcony Break Chip damage on block Cancel to r55? with B |
| Spinning Heel Drop (Three Spins) | f+3** | i70~71 | — | +28a (+19) | — | 28 | r20 | m! | — | Balcony Break Cancel to r58? with B |
| Back Spin Kick | f+4 | i19~21 | +3 | +28a | — | 21 | t44 r23 | h | — | Homing Balcony Break (CH) |
| Exorcisor | f+1+2 | i15~16 | -9 | +19a (+9) | — | 26 | t52 r36 | h | pc7~14 | Balcony Break Elbow +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state |
| Spinning Heel Chop > Naniwa Gusto | f+3+4 | i29~30 | -1 | +18a (+9) | — | 27 | t60 r30 | M | — | Balcony Break 8 chip damage on block Gain NWG on hit -2a (-11) on hit after NWG gain |
| Wheel Kick | f+2+3 | i23~24 | +0 | +25a | — | 21 | t51 r27 | h | ps4~15 | Balcony Break Sabaki, parries high or mid punches +51a on a successful parry |
| df+1 | df+1 | i13~14 | -3 | +8 | — | 10 | t35 r21 | m | — | — |
| Falling Tower | df+1,2 | ,i22 | -3 | +0d | — | 10,13,25 | t58 r22 | m,h,t | — | Floor Break Combo from 1st CH with 2f delay Combo from 1st hit when off-axis to the left or right Interrupt with i2 from 1st block…Ver notas completasFloor Break Combo from 1st CH with 2f delay Combo from 1st hit when off-axis to the left or right Interrupt with i2 from 1st block Input can be delayed 7f +18a on off-axis hit, +16a on BT hit Transition to attack throw on standing front hit Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead |
| Kyara Boku | df+1,4 | ,i23~24 | -12 | +22a (+17) | +59a | 10,22 | t71 r33 | m,m | — | Balcony Break Combo from 1st CH with 1f delay Interrupt with i3 from 1st block Input can be delayed 7f |
| Rising Palm | df+2 | i15~16 | -6 | +35a (+25) | — | 14 | t40 r24 | m | — | +5s on crouch hit |
| Kagamino | df+3 | i20~21 | -8 | +12a | — | 23 | t53 r32 | M | — | Balcony Break |
| Front Kick | df+4 | i12 | -9 | +2 | — | 16 | t40 r28 | m | — | — |
| Sacred Blade | df+3+4 | i28~30 | -26 | +70a (+54) | — | 22 | t60 r32 FC | L | cs6~ | Homing Alternate input: 3~4 Cancel to r47? FC with DB |
| Heaven's Hammer | d+2 | i18 | -4c | +19a | — | 20 | t49 r31 | m | — | Heat Engager Heat Dash +5, +67a (+50) Spike Balcony Break Gain NWG on Heat activation |
| Sashiro | d+1+2 | i20 | -18 | +3a | — | 17 | t57 r37 | L | cs10~39 | Floor Break Can be done from Crouch Level 1 |
| Double Lift Kicks | d+3+4 | i14 i9~12 | -8 | +30a (+20) | — | 5,15 | t73 r31 | l,h | js5~42 fs43~45 | Combo from 1st CH -25 if 1st hit is blocked Sometimes written Can Cans Cancan |
| Swallow Slice | db+1 | i14 | -10 | +6 | — | 13 | t43 r29 | m | cs6~13 | — |
| Swallow Vortex | db+1,2 | ,i26~27 | -9 | +22a (+13) | — | 13,20 | t68 r27 | m,h | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8f delay Interrupt with i6 from 1st block Gain NWG on Heat activation |
| Swallow Torrent | db+1,4 | ,i28~29 | -15 | +16a (+9) | — | 13,25 | t76 r33 | m,m | ,js29~46 fs47~49 | Tornado Combo from 1st hit Interrupt with i8 from 1st block |
| Funeral Palm | db+2 | i20~21 | -11 | +32a (+22) | — | 22 | t50 r29 | m | cs3~17 | Tornado |
| Enchanted Circle | db+3 | i20 | -12 | +4c | +14g | 17 | t51 r31 | L | — | — |
| db+4 | db+4 | i22~24 | -11 | +0 | +3 | 14 | t52 r28 | L | cs6~41 | Transition to r22 FC with D |
| db+4,4 | db+4,4 | ,i31~33 | -7 | +4 | +35a | 14,15 | t80 r24 | L,L | cs1~49 | Transition to r22 FC with D Interrupt with i12 from 1st block Slight mid evasion Can be low parried from block or normal hit only |
| Leg Cutter | db+4,4,4 | ,i31~33 | -7 | +4 | +35a | 14,15,16 | — | L,L,L | cs1~49 | Transition to r22 FC with D Interrupt with i12 from 2nd block Can be low parried from block or normal hit only |
| Kariashi Shiranui | db+4,3 | ,i17 | -3 | +39a (+29) | — | 14,21 | t71 r31 | L,h | — | Combo from 1st CH with 1f delay Crouch assist bufferable on hit (Perform moves with df_d_db inputs) -30 from any block Sometimes written (During Leg Cutter).3 |
| Kariashi Hakuro | db+4,1+4 | ,i22 i17 | --3 | +9 | — | 14,5,8 | t92 r21 | L,sl,h | — | Jail from 2nd attack Links to 1+4 string extensions Interrupt with i12 from any block Can be low parried from block or normal hit …Ver notas completasJail from 2nd attack Links to 1+4 string extensions Interrupt with i12 from any block Can be low parried from block or normal hit only -19 if entire string is ducked Sometimes written (During Leg Cutter).1+4 |
| Raging Storm | db+1+2 | i42 i3 | +10g | +18a (+9) | — | 10,20 | t74 r27 | m,m | ps5~17 | Balcony Break Sabaki, parries lows except weapons +62a on successful parry Gain NWG on hit with 1 |
| Violet | b+1 | i29~30 | -10 | +6 | +0d | 17 | t58 r28 FC | L | cs6~58 | Transition to attack throw on CH, +22 damage Cancel to r39 FC with D at frame 25 |
| Swallow Mallet | b+2 | i15 | -4c | +1c | — | 12 | t44 r29 | m | — | — |
| Swallow Mallet Lunging Mist Thrust | b+2,1 | ,i28 | -7 | +4 | — | 12,14 | t69 r26 | m,m | — | Combo from 1st CH Interrupt with i2 WS from 1st block Links to f+1 extensions |
| Swallow Mallet Leg Cutter | b+2,4 | ,i33~35 | -11 | +0 | +3 | 12,14 | t78 r28 | m,L | cs15~ | Links to db+4 extensions Interrupt with i7 from 1st block Can be low parried from block or hit Transition to r22 FC with D |
| b+2,1+2 | b+2,1+2 | ,i21 | -9 | +2 | — | 12,7 | t64 r28 | m,h | — | Elbow Jail from 1st attack with 5f delay Combo from 1st CH with 9f delay Input can be delayed 12F Cancel to r15 FC with D |
| Swallow Mallet Combo | b+2,1+2,4 | ,i23~24 | -13 | +18a (+9) | — | 12,7,20 | t92 r31 | m,h,m | — | Balcony Break Combo from 1st CH Combo from 2nd CH Interrupt with i4 from 1st block |
| Dragon Wheel Kick | b+3 | i16~17 | -19 | +22a (+12) | — | 15 | t54 r37 | m | js10~37 fs38~40 | Sometimes written Backflip |
| Dragon Wheel Kick Demon Slayer | b+3,2 | ,i17~18 | -20 | +33a (+23) | — | 15,20 (14) | t98 r38 | m,M | — | Airborne combo from 1st hit (+19a (+1)) Cancel to r11 with D Gain NWG on hit with 1 Interrupt with i23 on 1st block Whiffs vs SSL, SWL from 1st block |
| Dragon Wheel Leg Cutter | b+3,4 | ,i20~22 | -11 | +0 | +3 | 15,14 | t92 r28 | m,L | ,cs1~ | Airborne combo from 1st hit (+20a (+13)) Links to db+4 extensions Transition to r22 FC with D Interrupt with i26 from 1st block Whiffs vs SWR from 1st block |
| b+4 | b+4 | i15~16 | -7 | +8 | +56a | 17 | t45 r29 | m | — | Knee |
| b+4,2 | b+4,2 | ,i18~19 | -12 | +4c | — | 17,12 | t69 r30 | m,m | — | Floor Break Knee Jail from 1st block with ?F delay Input can be delayed 14f |
| Tsuyababuki | b+4,2,3 | ,i20~23 | -16 | +15a (-2) | — | 17,12,21 | t97 r32 | m,m,M | — | Balcony Break Combo from 2nd hit with 6f delay Interrupt with i4 from 1st block Move can be delayed 3f Gain NWG on hit with 1 |
| Attack Reversal | b+1+3 | — | — | — | — | 25 | r45 | — | ps5~12 | Opponent recovers FUFT Reverses high or mid attacks |
| Attack Reversal (Hold) | b+1+3* | — | — | — | — | 25 | t83 | — | ps5~54 | Opponent recovers FUFT Reverses high or mid attacks |
| b+1+4 | b+1+4 | i12 i17~18 | -8 | +5 | +7 | 15,8 | t68 r26 | h,L | — | Combo from 1st hit Interrupt with i1 from 1st block |
| Reverse Narcissus | b+1+4,3 | ,i32~33 | -13 | -2 | +16a | 15,8,18 | t106 r31 | h,L,L | — | Combo from 2nd CH Interrupt with i13 from 2nd block |
| Narcissus | b+1+4,4 | ,i25~26 | -14 | +5b | — | 15,8,23 | t105 r37 | h,L,m | — | Balcony Break (airborne) Combo from 2nd CH Interrupt with i6 from 2nd block |
| Azalea | b+2+3 | i24~25 | -9 | +6 | — | 23 | t55 r30 | m | ps4~15 | Balcony Break (airborne) Kick Sabaki, +59a on successful parry |
| ub+4 | ub+4 | i20~21 | -15 | +27a (+17) | — | 25 | t52 r32 | m | js9~30 fs31~33 | Backwards momentum |
| Momiji Oroshi | ub+1+2 | i25 | -3 | +9d | — | 23 | t56 r31 | m | — | Floor Break Spike Cancel to r35 with B Transition to FC -3 +6d with D |
| u+4 | u+4 | i20~21 | -13 | +31a (+21) | — | 25 | t52 r32 | m | js9~30 fs31~33 | Recovers 4F faster on hit (t49 r28) No forward momentum |
| Sumiyoshi Plunge | u+1+2 | i31~32 | -13c~-12c | +19a | — | 20 | t72 r40 | m | js9~31 | Spike 6 chip damage on block Power up when using NWG or in Heat |
| Sumiyoshi Festival Plunge | NWG.u+1+2 | i31~32 | +8~+9 | +44a | — | 33 | t72 r40 | M | js9~31 | Floor Break 13 chip damage on block Consumes NWG Consumes 180F of remaining Heat time |
| uf+1 | uf+1 | i13 | -9 | +3 | — | 12 | t41 r28 | h | — | Has good left sidestep tracking |
| Ikutama Bash | uf+1,2 | i26~27 | -11 | +13g | — | 12,19 | t69 r29 | h,m | — | Balcony Break Strong Aerial Tailspin Combo from 1st hit Interrupt with i6 from 1st block Cancel to FC r34 with D at frame 20 (-3/-15) |
| uf+1,NWG.2 | uf+1,NWG.2 | ,i26~27 | +0 | +19a (+10) | — | ,24 | t69 r29 | ,m | — | Balcony Break Strong Aerial Tailspin Combo from 1st hit Unparryable by traditional punch parries (bug?) Cancel to FC r34 with D at…Ver notas completasBalcony Break Strong Aerial Tailspin Combo from 1st hit Unparryable by traditional punch parries (bug?) Cancel to FC r34 with D at frame 20 (-3/-15) Consumes NWG Consumes 150F of remaining Heat time 4 chip damage on block Sometimes written NWG.uf+1,2 |
| Rangetsu | uf+2 | i14 | -1 | +0d | — | 20,25 | t42 r28 | h,t | — | Balcony Break (airborne) Floor Break +12a on off-axis hit, +10a on BT hit Transition to attack throw on standing front hit Won't t…Ver notas completasBalcony Break (airborne) Floor Break +12a on off-axis hit, +10a on BT hit Transition to attack throw on standing front hit Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead |
| Iwato | uf+3 | i20~21 | -3 | +8 | +33a | 17 | t42 r21 | m | js11~27 fs28~30 | — |
| Night Sky | uf+4 | i20~21 | -13 | +31a (+21) | — | 25 | t52 r32 | m | js9~30 fs31~33 | Recovers 4F faster on hit (t49 r28) |
| Burning Lantern | f,F+1 | i23 | +5 | +14c | — | 30 | t90 r67 | m | — | Spike Recovers in r55 on hit or on block 8 chip damage on block |
| f,F+2 | f,F+2 | i15~16 | -9 | +2 | — | 16 | t46 r30 | m | — | Elbow Transition to -9 +2 FC r30 with D at frame 18 Has good right sidestep tracking |
| Hiboko no Kagami | f,F+2,1 | ,i21~22 | -5 | +19cg | — | 16,21 | t68 r28 | m,h | — | Heat Engager Heat Dash +36a (+26) Balcony Break Elbow Combo from 1st hit with 6f delay Combo from 1st CH with 12f delay Interrupt …Ver notas completasHeat Engager Heat Dash +36a (+26) Balcony Break Elbow Combo from 1st hit with 6f delay Combo from 1st CH with 12f delay Interrupt with i1 from 1st block Input can be delayed 12f Move can be delayed 10f Gain Naniwa Gusto on Heat activation Forces tech backroll on hit |
| Yata Kagami | f,F+2,3 | ,i27~28 | -7 | +15a | — | 16,22 | t75 r29 | m,M | — | Balcony Break Combo from 1st CH with 5f delay Interrupt with i7 from 1st block Input can be delayed 12f Move can be delayed 10f |
| Yata Kagami (charged) | f,F+2,3* | ,i38~39 | +7 | +39a | — | 16,26 | — | m,m | — | Interrupt with i18 from 1st block Interrupt with i7 from 1st hit Whiffs vs SSL, SW from 1st block 10 chip damage on block |
| Higata no Kagami | f,F+2,1+2 | ,i25~26 | -13 | +23a (+13) | — | 16,25 | t75 r31 | m,m | — | Balcony Break Combo from 1st hit with 2F delay Combo from 1st CH with 7f delay Interrupt with i5 from 1st block Input can be delay…Ver notas completasBalcony Break Combo from 1st hit with 2F delay Combo from 1st CH with 7f delay Interrupt with i5 from 1st block Input can be delayed 12f Move can be delayed 10f Gain Naniwa Gusto on hit, advantage becomes +0a (-10) |
| Matoi Hiragi | f,F+3 | i20~21 | -9 | +11g | +35a | 23 | t52 r31 FC | m | — | Homing Balcony Break |
| Leaping Spin Kick | f,F+4 | i20~21 | -3 | +66a (+46) | — | 23 | t49 r28 | h | js6~21 fs22~24 | Strong Aerial Tailspin Balcony Break |
| Tenjin Upward Strike | f,F+1+2 | i19~20 | -6 | +29a (+14) | +68a (+52) | 20 | t55 r35 | M | — | Tornado 4 chip damage on block Grounded hit can be inconsistent sometimes |
| Tenjin Festival Upward Strike | NWG.f,F+1+2 | i19~20 | +2 | +32a | +68a (+52) | 24 | t55 r35 | M | — | Tornado 7 chip damage on block Consumes NWG Consumes 300F of remaining Heat time Grounded hit can be inconsistent sometimes Unparryable with traditional punch parries (bug?) |
| Ame-no-Uzume | f,f,F+3 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | 32 | t52 r24 | m | js3~30 fs31~33 | Balcony Break ub,b+3:i68~72 effective startup 9 chip damage on block |
| Aizen Swing | f,f,F+1+2 | i17~18 | +4 | +32a (+6) | +67a (+51) | 24 | t51 r33 | h | — | Tornado Homing Balcony Break 4 chip damage on block Instant Tornado on CH Unparryable by traditional punch parries (running attack) Sometimes written wr1+2 |
| Aizen Festival Swing | NWG.f,f,F+1+2 | i17~18 | +7 | +33a | +67a (+51) | 26 | t51 r33 | h | — | Tornado Homing Balcony Break Wall Crush +18g~19g on block 7 chip damage on block Increased attack range Consumes NWG Consumes 300F…Ver notas completasTornado Homing Balcony Break Wall Crush +18g~19g on block 7 chip damage on block Increased attack range Consumes NWG Consumes 300F of remaining Heat time Unparryable by traditional punch parries (running attack) Sometimes written NWG.wr1+2 |
| Crouch Jab | hFC.1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs1~34 | Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit |
| Crouch Straight | hFC.2 | i11 | -4 | +7 | — | 8 | t34 r23 FC | sl | cs1~ | — |
| Crouch Spin Kick | hFC.3 | i16 | -17 | -6 | — | 10 | t52 r36 FC | L | cs1~ | — |
| Crouch Shin Kick | hFC.4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs1~ | — |
| hFC.3+4 | hFC.3+4 | i21~22 i9~10 | -6 | +5c | — | 10,10 | t62 r24 | m,m | js5~19 fs20~22 | Transition to r22 FC with D Can be done from Crouch Level 1 |
| Twin Cloud Kicks | hFC.3+4,3 | ,i31~32 i9~10 | +0c | +15a | — | 10,10,10,10 | r24 | m,m,m,m | ,js21~37 fs38~40 | Combo from 1st hit Interrupt with i11 from 2nd block Whiffs vs SS, SW from 1st block Transition to r22 FC with D |
| Grace | FC.df+2 | i16~17 | -11 | +0 | +17 | 10 | t46 r29 FC | L | cs1~ | — |
| Minazuki | FC.df+3 | i17 | -9 | +34a (+26) | — | 20 | t48 r31 | m | — | Balcony Break |
| Minazuki (Charged) | FC.df+3* | i29 | +8 | +37a | — | 30 | t60 r31 | m | — | Balcony Break (airborne) 6 chip damage on block |
| ws1 | ws1 | i14~15 | -7 | +4 | — | 12 | t40 r25 | m | — | — |
| Shikeitai | ws1,4 | ,i20 | -4 | +37a (+29) | — | 12,20 | t63 r28 | m,h | — | Balcony Break Combo from 1st hit with 7f delay Interrupt with i1 from 1st block Move can be delayed 6f |
| ws2 | ws2 | i13~14 | -8 | +8 | — | 18 | t40 r26 | m | — | Elbow |
| Kohaku | ws2,1+2 | ,i24~25 | -5 | +17 | — | 18,12 | t65 r25 | m,t | — | Combo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Move can be delayed 2f Links t…Ver notas completasCombo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Move can be delayed 2f Links to Destabilizer (f+1+3_f+2+4) extensions on hit +9 on BT hit |
| ws2,1 | ws2,1 | ,i22 | -2 | +9 | — | 18,10 | t60 r21 | m,h | — | Combo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Continues into 10 strings |
| Moon Scent | ws3 | i18~19 | -16 | +35a (+25) | — | 20 | t53 r34 | m | fs18~40 | Tornado |
| Toe Smash | ws4 | i11~12 | -3 | +8 | — | 15 | t33 r21 | m | — | Can hit grounded while up-close and off-axis |
| Sudare Nagashi | ws1+2 | i21 | -2 | +13g +25w | +14 +63a | 20 | t48 r27 | m | — | Wall Crush +25g on hit Elbow Cancel to r18 FC with D |
| Naniwa Peacemaker Knuckle | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t86/62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Naniwa Peacemaker Knuckle (Half-Charge) | R.df+1+2* | i20~i54 | -18 | +0d | — | 55+ | t86/62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Can be charged up to 34 frames (…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Can be charged up to 34 frames (up to 154F of charge input) Does 10-15 extra damage if i31+ and an attack was absorbed (131F charge input minimum) Freezes match timer on activation and on hit Restores recoverable health on hit Transition to attack throw on hit Consumes Rage Armored for the full duration |
| Naniwa Peacemaker Knuckle (Full Charge) | R.df+1+2** | i56 | -13 | +0d | — | 60+ | t86/62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 89 Does 10-15 extra damage if an at…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 89 Does 10-15 extra damage if an attack was absorbed Freezes match timer on activation and on hit Restores recoverable health on hit Transition to attack throw on hit Consumes Rage 7 chip damage on block Armored for the full duration |
| Back Handspring | ub,b | — | — | — | — | — | r49 | sp | js9~40, fs41~43 | Perform f,f,f+3 (Ame-no-Uzume) with 3; i68~72 effective startup |
| Mist Palm Thrust | SS.2 | i13~14 | -13 | +13a (+4) | — | 23 | t45 r31 | m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break (airborne) Gain NWG on Heat activation |
| Camellia | SS.4 | i17~21 | -6~-2 | +7~+11 | +30a | 18 | t42 r21 | h | — | — |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | r55 | — | — | Transition to Ultimate Tackle throw with 1+2 Cannot block for 5 seconds CH state for 5 seconds |
| Wall Jump Attack | (Back to wall).b,b,UB | i39~41 | +4c~+6c | +22a | — | 21 | t67 r26 | m | fs5~13 js14~33 fs34~36 | — |
| Aiki Nage | 1+3 | i12~14 | -2 | +0d | — | 35 | t45 r31 | t | — | Homing Floor Break Throw break 1 or 2 |
| Katanuki | 2+4 | i12~14 | -2 | +0d | — | 35 | t39 r25 | t | — | Homing Throw break 1 or 2 Side switch on hit Opponent recovers FDFA on hit |
| Cloud Taste | Left throw | — | -3 | -3d | — | 40 | — | t | — | Throw break 1 Opponent recovers FDFT on hit |
| Wind Wheel | Right throw | — | -3 | +0d | — | 40 | — | t | — | Throw break 2 Side switch on hit Opponent recovers FUFA on hit |
| Twisted Limbs | Back throw | — | — | +7d | — | 50 | — | t | — | Unbreakable Side switch on hit Opponent recovers FDFA on hit |
| Destabilizer (DST) | f+1+3 | i19~20 | — | +17 | — | 0 | t45 r26 | t | — | -3 when exiting stance with no input Sometimes written DST |
| Compulsory Reform | DST.2 | i19 | -3 | +8a | — | 20 | t55 r36 | m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Elbow Gain NWG on Heat Activation Chip damage on blockSometimes written f+1+3,2 Destabilizer.2 |
| Inescapable Tirade | DST.4 | i19 | -14 | +11a | — | 19 | t56 r37 | l | — | Sometimes written f+1+3,4 Destabilizer.4 |
| White Mountain | df+2+3 | i12 | -6 | -6d | — | 40 | t39 r27 | t | — | Floor Break Throw break 2 Opponent recovers off-axis FUFT on hit Can side switch on hit |
| Cherry Blossom | uf+1+2 | i12 | -3 | +0d | — | 40 | t39 r27 | t | — | Throw break 1+2 Opponent recovers FUFA on hit |
| Falling Rain | FC.db+1+2 | i14 | -6 | +56a (+28) | — | 15,15,15 | t41 r26 | t | — | Throw break 1+2 Side switch on hit 2nd damage on landing 3rd damage without tech roll |
| Naniwa Ultimate Tackle (Tackle) | 1+2+3+4,1+2 | i16 | -6 | — | +3 | ,0,0 | t94 r33 | ,m,t | — | Throw break 1+2 Works on standing or crouching opponent Tackle is reversed on the player on break Opponent recovers FUFT on hitSometimes written Tackle |
| Eternal Punishment | Tackle.2,1,2,1 | — | +3c | +0d | — | 5,5,5,10 | — | — | — | Unbreakable unless reversed only 1st and 4th hits can be blocked 1 to defend left side (against right punch) 2 to defend right sid…Ver notas completasUnbreakable unless reversed only 1st and 4th hits can be blocked 1 to defend left side (against right punch) 2 to defend right side (against left punch) 1, 2 or 1+2 to defend tackle from behind Does not consume CH state on hit Sometimes written 1+2+3+4,1+2,2,1,2,1 |
| 1st Hit | ws2 | i13~14 | -8 | +8 | — | 18 | t40 r26 | m | — | Elbow |
| 2nd Hit | ws2,1 | ,i22 | -2 | +9 | — | 18,10 | t60 r21 | m,h | — | Combo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Continues into 10 strings |
| 3rd Hit | ws2,1,1 | — | -23 | -12 | — | 18,10,8 | r | m,h,m | — | 10-hit combo string |
| 4th Hit | ws2,1,1,1 | — | -25 | -14 | — | 18,10,8,8 | r | m,h,m,h | — | 10-hit combo string |
| 5th Hit | ws2,1,1,1,2 | — | -11 | +0 | — | 18,10,8,8,6 | r | m,h,m,h,m | — | 10-hit combo string |
| 6th Hit | ws2,1,1,1,2,1 | — | -10 | +1 | — | 18,10,8,8,6,5 | r | m,h,m,h,m,sm | — | 10-hit combo string |
| 7th Hit | ws2,1,1,1,2,1,4 | — | -16 | -6 | — | 18,10,8,8,6,5,7 | r | m,h,m,h,m,sm,m | — | 10-hit combo string |
| 8th Hit | ws2,1,1,1,2,1,4,3 | — | -25 | -9 | — | 18,10,8,8,6,5,7,7 | r | m,h,m,h,m,sm,m,l | — | 10-hit combo string |
| 10 Hit Combo 1 | ws2,1,1,1,2,1,4,3,3+4 | — | -11 | KND | — | 18,10,8,8,6,5,7,7,25,25 | r | m,h,m,h,m,sm,m,l,m,m | — | 10-hit combo string |
| 1st Hit (2) | ws2 | i13~14 | -8 | +8 | — | 18 | t40 r26 | m | — | Elbow |
| 2nd Hit (2) | ws2,1 | ,i22 | -2 | +9 | — | 18,10 | t60 r21 | m,h | — | Combo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Continues into 10 strings |
| 3rd Hit (2) | ws2,1,1 | — | -23 | -12 | — | 18,10,8 | r | m,h,m | — | 10-hit combo string |
| 4th Hit (2) | ws2,1,1,1 | — | -25 | -14 | — | 18,10,8,8 | r | m,h,m,h | — | 10-hit combo string |
| 5th Hit (2) | ws2,1,1,1,2 | — | -11 | +0 | — | 18,10,8,8,6 | r | m,h,m,h,m | — | 10-hit combo string |
| 6th & 7th Hit (2) | ws2,1,1,1,2,1+4 | — | -33 | -7 | — | 18,10,8,8,6,7,5 | r | m,h,m,h,m,sll,h | — | 10-hit combo string |
| 8th Hit (2) | ws2,1,1,1,2,1+4,1 | — | -10 | -43 | — | 18,10,8,8,6,7,5,6 | r | m,h,m,h,m,sll,h,h | — | 10-hit combo string |
| 10 Hit Combo 2 | ws2,1,1,1,2,1+4,1,3+4 | — | -43 | LNC | — | 18,10,8,8,6,7,5,6,5,24 | r | m,h,m,h,m,sll,h,h,l,m | — | 10-hit combo string |
| 1st Hit (3) | ws2 | i13~14 | -8 | +8 | — | 18 | t40 r26 | m | — | Elbow |
| 2nd Hit (3) | ws2,1 | ,i22 | -2 | +9 | — | 18,10 | t60 r21 | m,h | — | Combo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Continues into 10 strings |
| 3rd Hit (3) | ws2,1,1 | — | -23 | -12 | — | 18,10,8 | r | m,h,m | — | 10-hit combo string |
| 10 Hit Combo 3 | ws2,1,1,3 | ,i21 | — | +11a (+1) | — | 18,10,8,10 | r | m,h,m,,m | — | Balcony Break 10-hit combo string |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63406 · Atualizado em 2026-11-05T01:46:03+00:00
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