ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Asuka

164 entradas, incluindo variantes
ESCOLHER PERSONAGEMASAsuka
11On Block ≥ 0Neutras ou positivas
75On Block −9 a −1Vantagem negativa
55On Block ≤ −10Potencialmente puníveis
23Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Triple Ascension KicksH.2+3i16+10g-6—12,11,27—m,tjs5~
Heat Smash Floor Break 7 chip damage on block Transition to attack throw on hit +15a if only the last hit connects +11d (-24) if o…Ver notas completas
Heat Smash Floor Break 7 chip damage on block Transition to attack throw on hit +15a if only the last hit connects +11d (-24) if only the last two hits connect 2nd hit damage 11 > 18 if 1st hit whiffs 3rd hit damage 27 > 30 if 1st hit whiffs Hit level becomes m,m,m on block/whiff
Hiboko no Kagamif,F+2,1,i21~22-5+19cg—16,21t68 r28m,h—
Heat Engager Heat Dash +36a (+26) Balcony Break Elbow Combo from 1st hit with 6f delay Combo from 1st CH with 12f delay Interrupt …Ver notas completas
Heat Engager Heat Dash +36a (+26) Balcony Break Elbow Combo from 1st hit with 6f delay Combo from 1st CH with 12f delay Interrupt with i1 from 1st block Input can be delayed 12f Move can be delayed 10f Gain Naniwa Gusto on Heat activation Forces tech backroll on hit
Heaven's Hammerd+2i18-4c+19a—20t49 r31m—Heat Engager Heat Dash +5, +67a (+50) Spike Balcony Break Gain NWG on Heat activation
Swallow Vortexdb+1,2,i26~27-9+22a (+13)—13,20t68 r27m,h—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8f delay Interrupt with i6 from 1st block Gain NWG on Heat activation
Mist Palm ThrustSS.2i13~14-13+13a (+4)—23t45 r31m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break (airborne) Gain NWG on Heat activation
Compulsory ReformDST.2i19-3+8a—20t55 r36m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break Elbow Gain NWG on Heat Activation Chip damage on blockSometimes written f+1+3,2 Destabilizer.2
Jab1i10-2+9—5t31 r21h——
Whiplash1,1,i24-7+4—5,15t60 r26h,m—Combo from 1st CH with 3f delay Links to f+1 extensions Interrupt with i4 from 1st block
1,1,31,1,3,i21~22-5+6+14c5,15,17t79 r23h,m,m—Combo from 2nd CH with 9f delay Interrupt with i1 from 2nd block Input can be delayed 10f
Jab Uppercut1,2,i22~23-8+6—5,8t59 r26h,m—Combo from 1st hit Combo from 1st CH with 3f delay Interrupt with i2 from 1st block
Jab Uppercut > Spinning Heel Drop1,2,3,i31~33-2+29a (+20)—5,8,24t62 r19h,m,m—
Balcony Break Strong Aerial Tailspin 4 chip damage on block Cancel to r18 with B Interrupt with i15 from 2nd block Whiffs vs SS, S…Ver notas completas
Balcony Break Strong Aerial Tailspin 4 chip damage on block Cancel to r18 with B Interrupt with i15 from 2nd block Whiffs vs SS, SW from 2nd block Interrupt with i1 from 2nd hit Last input can be held to power up
Jab Uppercut > Spinning Heel Drop (Hold)1,2,3*,i52~53+6+28a (+19)—5,8,26t84? r21h,m,m—
Balcony Break Strong Aerial Tailspin 10 chip damage on block Cancel to r15 with B Interrupt with i36 from 2nd block Interrupt with…Ver notas completas
Balcony Break Strong Aerial Tailspin 10 chip damage on block Cancel to r15 with B Interrupt with i36 from 2nd block Interrupt with i22 from 2nd hit Whiffs vs delayed SS, SW from 2nd block or hit
Jab Uppercut > Front Kick1,2,4,i18~19-12+18a (-1)—5,8,18t84 r31h,m,m—Balcony Break Combo from 1st CH or 2nd CH with 1f delay Move cannot be interrupted Move cannot be delayed Input can be delayed by 1F
Jab Low Kick1,3,i21-11+0—5,10t61 r30h,l—Combo from 1st hit with 2f delay Combo from 1st CH with 3f delay Interrupt with i1 from 1st block
22i12-7+2—9t40 r28h——
2,12,1,i18~19-6+6—9,10t56 r24h,h—Elbow Jail from 1st attack with 1f delay
Basho Cutter2,1,2,i26~27-10+16a (-1)—9,10,16t93 r33h,h,m—Tornado Balcony Break Combo from 2nd CH with 1f delay Interrupt with i8 from 2nd block Might whiff vs delayed SWL (inconsistent, SSL -> SWL)
Basho Oroshi2,1,d+1+2,i28~30-9+3c+38a9,10,23t98 r35h,h,m—Spike Combo from 2nd CH with 1f delay Cancel to r20 with B Cancel to FC with D Whiffs vs SSL, SWL from 1st block Interrupt with i10 from 2nd block
Mizu Basho2,3,i22~23-17+11a (-6)—9,20t74 r38h,m,js18~41 fs42~44Balcony Break Combo from 1st hit with 1f delay Interrupt with i1 from 1st block
33i14-7+9—17t40 r26m——
Hyakujitsuko3,1,i18~19-11+8+35a (+27)17,17t66 r29m,m—Balcony Break (CH) Combo from 1st hit with 14f delay Interrupt with i2 from 1st block Input can be delayed 14f Move can be delayed 10f
High Kick4i11-9+7+32a18t37 r26h—Balcony Break (CH)
Inner Strength1+2i16-9+27a—21t45 r29m——
Ryuuntsui3+4i23~24 i6~8-6+25a—10,21t79 r23m,Mjs5~33 fs34~36Floor Break Cancel to FC with D r44 on grounded hit
1+41+4i14 i17-3-3+45,8t52 r21sl,h—Jail from 1st attack
1+4,21+4,2,i19-2+9—5,8,10t71 r21sl,h,h—Combo from 2nd CH Move cannot be interrupted
White Heron Dance1+4,2,4,i24-9+4+17a (+8)5,8,10,26t102 r28sl,h,h,m—Balcony Break (CH) Combo from 3rd CH Interrupt with i4 from 3rd block
White Heron Lower Dance1+4,2,d+4,i24~25-23+27d—5,8,10,15t105 r30sl,h,h,L,cs10~38Combo from 3rd CH Interrupt with i4 from 3rd block Cancel to FC -7 -18 r37 with DB
White Heron Spinning Heel Drop1+4,3,i31~33-2+29a (+20)—5,8,25t66? r19sl,h,m—
Balcony Break Strong Aerial Tailspin 4 chip on block Cancel to r18 with B Interrupt with i18 from 2nd block Interrupt with i17 fro…Ver notas completas
Balcony Break Strong Aerial Tailspin 4 chip on block Cancel to r18 with B Interrupt with i18 from 2nd block Interrupt with i17 from 2nd hit Whiffs vs SS, SW from 2nd block or hit Last input can be held to power up Interrupt with i39 from 2nd block Interrupt with i38 from 2nd hit Whiffs vs delayed SS, SW from 2nd block or hit Link to attack from Spinning Heel Drop (f+3)
Whiplash (WHP)f+1i20-7+4—17t46 r26m——
Whiplash > Toe Kickf+1,3,i21~22-5+6+14c17,17t65 23m,m—Combo from 1st CH with 9f delay Interrupt with i1 from 1st block Input can be delayed 10f
Whiplash Sacred Bladef+1,4,i25~27-26+24a—17,26t84 32 FCm,L,cs6~Homing Combo from 1st CH Input can be delayed 15f Interrupt with i10 from 1st block Cancel to FC -24 -13 r43? with DB
Demon Slayerf+2i17~18-18+33a (+23)—20t54 r36M—Cancel to r26 FC with D Gain NWG on hit with 1 Hit advantage becomes +26a (+16) on NWG gain Sometimes written Tooth Fairy
Demon Slayer Vigilf+2,NWG.1+2,i31~32-8+67a (+51a)—20,15t85 r35M,m—Tornado Jail from 1st attack 4 chip damage on block Consumes NWG Consumes 600F of remaining Heat time Available only on hit or block Sometimes written NWG.f+2,1+2
Spinning Heel Drop (One Spin)f+3i31~i33-2~+0+29a (+20)—24t35 r19m—Balcony Break Chip damage on block Cancel to r33 with B
Spinning Heel Drop (Two Spins)f+3*i52~i53+6~+7+28a (+19)—26r21m—Balcony Break Chip damage on block Cancel to r55? with B
Spinning Heel Drop (Three Spins)f+3**i70~71—+28a (+19)—28r20m!—Balcony Break Cancel to r58? with B
Back Spin Kickf+4i19~21+3+28a—21t44 r23h—Homing Balcony Break (CH)
Exorcisorf+1+2i15~16-9+19a (+9)—26t52 r36hpc7~14Balcony Break Elbow +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Spinning Heel Chop > Naniwa Gustof+3+4i29~30-1+18a (+9)—27t60 r30M—Balcony Break 8 chip damage on block Gain NWG on hit -2a (-11) on hit after NWG gain
Wheel Kickf+2+3i23~24+0+25a—21t51 r27hps4~15Balcony Break Sabaki, parries high or mid punches +51a on a successful parry
df+1df+1i13~14-3+8—10t35 r21m——
Falling Towerdf+1,2,i22-3+0d—10,13,25t58 r22m,h,t—
Floor Break Combo from 1st CH with 2f delay Combo from 1st hit when off-axis to the left or right Interrupt with i2 from 1st block…Ver notas completas
Floor Break Combo from 1st CH with 2f delay Combo from 1st hit when off-axis to the left or right Interrupt with i2 from 1st block Input can be delayed 7f +18a on off-axis hit, +16a on BT hit Transition to attack throw on standing front hit Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
Kyara Bokudf+1,4,i23~24-12+22a (+17)+59a10,22t71 r33m,m—Balcony Break Combo from 1st CH with 1f delay Interrupt with i3 from 1st block Input can be delayed 7f
Rising Palmdf+2i15~16-6+35a (+25)—14t40 r24m—+5s on crouch hit
Kagaminodf+3i20~21-8+12a—23t53 r32M—Balcony Break
Front Kickdf+4i12-9+2—16t40 r28m——
Sacred Bladedf+3+4i28~30-26+70a (+54)—22t60 r32 FCLcs6~Homing Alternate input: 3~4 Cancel to r47? FC with DB
Heaven's Hammerd+2i18-4c+19a—20t49 r31m—Heat Engager Heat Dash +5, +67a (+50) Spike Balcony Break Gain NWG on Heat activation
Sashirod+1+2i20-18+3a—17t57 r37Lcs10~39Floor Break Can be done from Crouch Level 1
Double Lift Kicksd+3+4i14 i9~12-8+30a (+20)—5,15t73 r31l,hjs5~42 fs43~45Combo from 1st CH -25 if 1st hit is blocked Sometimes written Can Cans Cancan
Swallow Slicedb+1i14-10+6—13t43 r29mcs6~13—
Swallow Vortexdb+1,2,i26~27-9+22a (+13)—13,20t68 r27m,h—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 8f delay Interrupt with i6 from 1st block Gain NWG on Heat activation
Swallow Torrentdb+1,4,i28~29-15+16a (+9)—13,25t76 r33m,m,js29~46 fs47~49Tornado Combo from 1st hit Interrupt with i8 from 1st block
Funeral Palmdb+2i20~21-11+32a (+22)—22t50 r29mcs3~17Tornado
Enchanted Circledb+3i20-12+4c+14g17t51 r31L——
db+4db+4i22~24-11+0+314t52 r28Lcs6~41Transition to r22 FC with D
db+4,4db+4,4,i31~33-7+4+35a14,15t80 r24L,Lcs1~49Transition to r22 FC with D Interrupt with i12 from 1st block Slight mid evasion Can be low parried from block or normal hit only
Leg Cutterdb+4,4,4,i31~33-7+4+35a14,15,16—L,L,Lcs1~49Transition to r22 FC with D Interrupt with i12 from 2nd block Can be low parried from block or normal hit only
Kariashi Shiranuidb+4,3,i17-3+39a (+29)—14,21t71 r31L,h—Combo from 1st CH with 1f delay Crouch assist bufferable on hit (Perform moves with df_d_db inputs) -30 from any block Sometimes written (During Leg Cutter).3
Kariashi Hakurodb+4,1+4,i22 i17--3+9—14,5,8t92 r21L,sl,h—
Jail from 2nd attack Links to 1+4 string extensions Interrupt with i12 from any block Can be low parried from block or normal hit …Ver notas completas
Jail from 2nd attack Links to 1+4 string extensions Interrupt with i12 from any block Can be low parried from block or normal hit only -19 if entire string is ducked Sometimes written (During Leg Cutter).1+4
Raging Stormdb+1+2i42 i3+10g+18a (+9)—10,20t74 r27m,mps5~17Balcony Break Sabaki, parries lows except weapons +62a on successful parry Gain NWG on hit with 1
Violetb+1i29~30-10+6+0d17t58 r28 FCLcs6~58Transition to attack throw on CH, +22 damage Cancel to r39 FC with D at frame 25
Swallow Malletb+2i15-4c+1c—12t44 r29m——
Swallow Mallet Lunging Mist Thrustb+2,1,i28-7+4—12,14t69 r26m,m—Combo from 1st CH Interrupt with i2 WS from 1st block Links to f+1 extensions
Swallow Mallet Leg Cutterb+2,4,i33~35-11+0+312,14t78 r28m,Lcs15~Links to db+4 extensions Interrupt with i7 from 1st block Can be low parried from block or hit Transition to r22 FC with D
b+2,1+2b+2,1+2,i21-9+2—12,7t64 r28m,h—Elbow Jail from 1st attack with 5f delay Combo from 1st CH with 9f delay Input can be delayed 12F Cancel to r15 FC with D
Swallow Mallet Combob+2,1+2,4,i23~24-13+18a (+9)—12,7,20t92 r31m,h,m—Balcony Break Combo from 1st CH Combo from 2nd CH Interrupt with i4 from 1st block
Dragon Wheel Kickb+3i16~17-19+22a (+12)—15t54 r37mjs10~37 fs38~40Sometimes written Backflip
Dragon Wheel Kick Demon Slayerb+3,2,i17~18-20+33a (+23)—15,20 (14)t98 r38m,M—Airborne combo from 1st hit (+19a (+1)) Cancel to r11 with D Gain NWG on hit with 1 Interrupt with i23 on 1st block Whiffs vs SSL, SWL from 1st block
Dragon Wheel Leg Cutterb+3,4,i20~22-11+0+315,14t92 r28m,L,cs1~Airborne combo from 1st hit (+20a (+13)) Links to db+4 extensions Transition to r22 FC with D Interrupt with i26 from 1st block Whiffs vs SWR from 1st block
b+4b+4i15~16-7+8+56a17t45 r29m—Knee
b+4,2b+4,2,i18~19-12+4c—17,12t69 r30m,m—Floor Break Knee Jail from 1st block with ?F delay Input can be delayed 14f
Tsuyababukib+4,2,3,i20~23-16+15a (-2)—17,12,21t97 r32m,m,M—Balcony Break Combo from 2nd hit with 6f delay Interrupt with i4 from 1st block Move can be delayed 3f Gain NWG on hit with 1
Attack Reversalb+1+3————25r45—ps5~12Opponent recovers FUFT Reverses high or mid attacks
Attack Reversal (Hold)b+1+3*————25t83—ps5~54Opponent recovers FUFT Reverses high or mid attacks
b+1+4b+1+4i12 i17~18-8+5+715,8t68 r26h,L—Combo from 1st hit Interrupt with i1 from 1st block
Reverse Narcissusb+1+4,3,i32~33-13-2+16a15,8,18t106 r31h,L,L—Combo from 2nd CH Interrupt with i13 from 2nd block
Narcissusb+1+4,4,i25~26-14+5b—15,8,23t105 r37h,L,m—Balcony Break (airborne) Combo from 2nd CH Interrupt with i6 from 2nd block
Azaleab+2+3i24~25-9+6—23t55 r30mps4~15Balcony Break (airborne) Kick Sabaki, +59a on successful parry
ub+4ub+4i20~21-15+27a (+17)—25t52 r32mjs9~30 fs31~33Backwards momentum
Momiji Oroshiub+1+2i25-3+9d—23t56 r31m—Floor Break Spike Cancel to r35 with B Transition to FC -3 +6d with D
u+4u+4i20~21-13+31a (+21)—25t52 r32mjs9~30 fs31~33Recovers 4F faster on hit (t49 r28) No forward momentum
Sumiyoshi Plungeu+1+2i31~32-13c~-12c+19a—20t72 r40mjs9~31Spike 6 chip damage on block Power up when using NWG or in Heat
Sumiyoshi Festival PlungeNWG.u+1+2i31~32+8~+9+44a—33t72 r40Mjs9~31Floor Break 13 chip damage on block Consumes NWG Consumes 180F of remaining Heat time
uf+1uf+1i13-9+3—12t41 r28h—Has good left sidestep tracking
Ikutama Bashuf+1,2i26~27-11+13g—12,19t69 r29h,m—Balcony Break Strong Aerial Tailspin Combo from 1st hit Interrupt with i6 from 1st block Cancel to FC r34 with D at frame 20 (-3/-15)
uf+1,NWG.2uf+1,NWG.2,i26~27+0+19a (+10)—,24t69 r29,m—
Balcony Break Strong Aerial Tailspin Combo from 1st hit Unparryable by traditional punch parries (bug?) Cancel to FC r34 with D at…Ver notas completas
Balcony Break Strong Aerial Tailspin Combo from 1st hit Unparryable by traditional punch parries (bug?) Cancel to FC r34 with D at frame 20 (-3/-15) Consumes NWG Consumes 150F of remaining Heat time 4 chip damage on block Sometimes written NWG.uf+1,2
Rangetsuuf+2i14-1+0d—20,25t42 r28h,t—
Balcony Break (airborne) Floor Break +12a on off-axis hit, +10a on BT hit Transition to attack throw on standing front hit Won't t…Ver notas completas
Balcony Break (airborne) Floor Break +12a on off-axis hit, +10a on BT hit Transition to attack throw on standing front hit Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
Iwatouf+3i20~21-3+8+33a17t42 r21mjs11~27 fs28~30—
Night Skyuf+4i20~21-13+31a (+21)—25t52 r32mjs9~30 fs31~33Recovers 4F faster on hit (t49 r28)
Burning Lanternf,F+1i23+5+14c—30t90 r67m—Spike Recovers in r55 on hit or on block 8 chip damage on block
f,F+2f,F+2i15~16-9+2—16t46 r30m—Elbow Transition to -9 +2 FC r30 with D at frame 18 Has good right sidestep tracking
Hiboko no Kagamif,F+2,1,i21~22-5+19cg—16,21t68 r28m,h—
Heat Engager Heat Dash +36a (+26) Balcony Break Elbow Combo from 1st hit with 6f delay Combo from 1st CH with 12f delay Interrupt …Ver notas completas
Heat Engager Heat Dash +36a (+26) Balcony Break Elbow Combo from 1st hit with 6f delay Combo from 1st CH with 12f delay Interrupt with i1 from 1st block Input can be delayed 12f Move can be delayed 10f Gain Naniwa Gusto on Heat activation Forces tech backroll on hit
Yata Kagamif,F+2,3,i27~28-7+15a—16,22t75 r29m,M—Balcony Break Combo from 1st CH with 5f delay Interrupt with i7 from 1st block Input can be delayed 12f Move can be delayed 10f
Yata Kagami (charged)f,F+2,3*,i38~39+7+39a—16,26—m,m—Interrupt with i18 from 1st block Interrupt with i7 from 1st hit Whiffs vs SSL, SW from 1st block 10 chip damage on block
Higata no Kagamif,F+2,1+2,i25~26-13+23a (+13)—16,25t75 r31m,m—
Balcony Break Combo from 1st hit with 2F delay Combo from 1st CH with 7f delay Interrupt with i5 from 1st block Input can be delay…Ver notas completas
Balcony Break Combo from 1st hit with 2F delay Combo from 1st CH with 7f delay Interrupt with i5 from 1st block Input can be delayed 12f Move can be delayed 10f Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
Matoi Hiragif,F+3i20~21-9+11g+35a23t52 r31 FCm—Homing Balcony Break
Leaping Spin Kickf,F+4i20~21-3+66a (+46)—23t49 r28hjs6~21 fs22~24Strong Aerial Tailspin Balcony Break
Tenjin Upward Strikef,F+1+2i19~20-6+29a (+14)+68a (+52)20t55 r35M—Tornado 4 chip damage on block Grounded hit can be inconsistent sometimes
Tenjin Festival Upward StrikeNWG.f,F+1+2i19~20+2+32a+68a (+52)24t55 r35M—Tornado 7 chip damage on block Consumes NWG Consumes 300F of remaining Heat time Grounded hit can be inconsistent sometimes Unparryable with traditional punch parries (bug?)
Ame-no-Uzumef,f,F+3i24~28+3~+7+16a (+7)+48a (+1)32t52 r24mjs3~30 fs31~33Balcony Break ub,b+3:i68~72 effective startup 9 chip damage on block
Aizen Swingf,f,F+1+2i17~18+4+32a (+6)+67a (+51)24t51 r33h—Tornado Homing Balcony Break 4 chip damage on block Instant Tornado on CH Unparryable by traditional punch parries (running attack) Sometimes written wr1+2
Aizen Festival SwingNWG.f,f,F+1+2i17~18+7+33a+67a (+51)26t51 r33h—
Tornado Homing Balcony Break Wall Crush +18g~19g on block 7 chip damage on block Increased attack range Consumes NWG Consumes 300F…Ver notas completas
Tornado Homing Balcony Break Wall Crush +18g~19g on block 7 chip damage on block Increased attack range Consumes NWG Consumes 300F of remaining Heat time Unparryable by traditional punch parries (running attack) Sometimes written NWG.wr1+2
Crouch JabhFC.1i10-5+6—5t34 r24 FCslcs1~34Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Crouch StraighthFC.2i11-4+7—8t34 r23 FCslcs1~—
Crouch Spin KickhFC.3i16-17-6—10t52 r36 FCLcs1~—
Crouch Shin KickhFC.4i12-15-4—6t46 r34 FClcs1~—
hFC.3+4hFC.3+4i21~22 i9~10-6+5c—10,10t62 r24m,mjs5~19 fs20~22Transition to r22 FC with D Can be done from Crouch Level 1
Twin Cloud KickshFC.3+4,3,i31~32 i9~10+0c+15a—10,10,10,10r24m,m,m,m,js21~37 fs38~40Combo from 1st hit Interrupt with i11 from 2nd block Whiffs vs SS, SW from 1st block Transition to r22 FC with D
GraceFC.df+2i16~17-11+0+1710t46 r29 FCLcs1~—
MinazukiFC.df+3i17-9+34a (+26)—20t48 r31m—Balcony Break
Minazuki (Charged)FC.df+3*i29+8+37a—30t60 r31m—Balcony Break (airborne) 6 chip damage on block
ws1ws1i14~15-7+4—12t40 r25m——
Shikeitaiws1,4,i20-4+37a (+29)—12,20t63 r28m,h—Balcony Break Combo from 1st hit with 7f delay Interrupt with i1 from 1st block Move can be delayed 6f
ws2ws2i13~14-8+8—18t40 r26m—Elbow
Kohakuws2,1+2,i24~25-5+17—18,12t65 r25m,t—
Combo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Move can be delayed 2f Links t…Ver notas completas
Combo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Move can be delayed 2f Links to Destabilizer (f+1+3_f+2+4) extensions on hit +9 on BT hit
ws2,1ws2,1,i22-2+9—18,10t60 r21m,h—Combo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Continues into 10 strings
Moon Scentws3i18~19-16+35a (+25)—20t53 r34mfs18~40Tornado
Toe Smashws4i11~12-3+8—15t33 r21m—Can hit grounded while up-close and off-axis
Sudare Nagashiws1+2i21-2+13g +25w+14 +63a20t48 r27m—Wall Crush +25g on hit Elbow Cancel to r18 FC with D
Naniwa Peacemaker KnuckleR.df+1+2i20-18+0d—55+t86/62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Naniwa Peacemaker Knuckle (Half-Charge)R.df+1+2*i20~i54-18+0d—55+t86/62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Can be charged up to 34 frames (…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Can be charged up to 34 frames (up to 154F of charge input) Does 10-15 extra damage if i31+ and an attack was absorbed (131F charge input minimum) Freezes match timer on activation and on hit Restores recoverable health on hit Transition to attack throw on hit Consumes Rage Armored for the full duration
Naniwa Peacemaker Knuckle (Full Charge)R.df+1+2**i56-13+0d—60+t86/62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 89 Does 10-15 extra damage if an at…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 89 Does 10-15 extra damage if an attack was absorbed Freezes match timer on activation and on hit Restores recoverable health on hit Transition to attack throw on hit Consumes Rage 7 chip damage on block Armored for the full duration
Back Handspringub,b—————r49spjs9~40, fs41~43Perform f,f,f+3 (Ame-no-Uzume) with 3; i68~72 effective startup
Mist Palm ThrustSS.2i13~14-13+13a (+4)—23t45 r31m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break (airborne) Gain NWG on Heat activation
CamelliaSS.4i17~21-6~-2+7~+11+30a18t42 r21h——
Ki Charge1+2+3+4—————r55——Transition to Ultimate Tackle throw with 1+2 Cannot block for 5 seconds CH state for 5 seconds
Wall Jump Attack(Back to wall).b,b,UBi39~41+4c~+6c+22a—21t67 r26mfs5~13 js14~33 fs34~36—
Aiki Nage1+3i12~14-2+0d—35t45 r31t—Homing Floor Break Throw break 1 or 2
Katanuki2+4i12~14-2+0d—35t39 r25t—Homing Throw break 1 or 2 Side switch on hit Opponent recovers FDFA on hit
Cloud TasteLeft throw—-3-3d—40—t—Throw break 1 Opponent recovers FDFT on hit
Wind WheelRight throw—-3+0d—40—t—Throw break 2 Side switch on hit Opponent recovers FUFA on hit
Twisted LimbsBack throw——+7d—50—t—Unbreakable Side switch on hit Opponent recovers FDFA on hit
Destabilizer (DST)f+1+3i19~20—+17—0t45 r26t—-3 when exiting stance with no input Sometimes written DST
Compulsory ReformDST.2i19-3+8a—20t55 r36m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break Elbow Gain NWG on Heat Activation Chip damage on blockSometimes written f+1+3,2 Destabilizer.2
Inescapable TiradeDST.4i19-14+11a—19t56 r37l—Sometimes written f+1+3,4 Destabilizer.4
White Mountaindf+2+3i12-6-6d—40t39 r27t—Floor Break Throw break 2 Opponent recovers off-axis FUFT on hit Can side switch on hit
Cherry Blossomuf+1+2i12-3+0d—40t39 r27t—Throw break 1+2 Opponent recovers FUFA on hit
Falling RainFC.db+1+2i14-6+56a (+28)—15,15,15t41 r26t—Throw break 1+2 Side switch on hit 2nd damage on landing 3rd damage without tech roll
Naniwa Ultimate Tackle (Tackle)1+2+3+4,1+2i16-6—+3,0,0t94 r33,m,t—Throw break 1+2 Works on standing or crouching opponent Tackle is reversed on the player on break Opponent recovers FUFT on hitSometimes written Tackle
Eternal PunishmentTackle.2,1,2,1—+3c+0d—5,5,5,10———
Unbreakable unless reversed only 1st and 4th hits can be blocked 1 to defend left side (against right punch) 2 to defend right sid…Ver notas completas
Unbreakable unless reversed only 1st and 4th hits can be blocked 1 to defend left side (against right punch) 2 to defend right side (against left punch) 1, 2 or 1+2 to defend tackle from behind Does not consume CH state on hit Sometimes written 1+2+3+4,1+2,2,1,2,1
1st Hitws2i13~14-8+8—18t40 r26m—Elbow
2nd Hitws2,1,i22-2+9—18,10t60 r21m,h—Combo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Continues into 10 strings
3rd Hitws2,1,1—-23-12—18,10,8rm,h,m—10-hit combo string
4th Hitws2,1,1,1—-25-14—18,10,8,8rm,h,m,h—10-hit combo string
5th Hitws2,1,1,1,2—-11+0—18,10,8,8,6rm,h,m,h,m—10-hit combo string
6th Hitws2,1,1,1,2,1—-10+1—18,10,8,8,6,5rm,h,m,h,m,sm—10-hit combo string
7th Hitws2,1,1,1,2,1,4—-16-6—18,10,8,8,6,5,7rm,h,m,h,m,sm,m—10-hit combo string
8th Hitws2,1,1,1,2,1,4,3—-25-9—18,10,8,8,6,5,7,7rm,h,m,h,m,sm,m,l—10-hit combo string
10 Hit Combo 1ws2,1,1,1,2,1,4,3,3+4—-11KND—18,10,8,8,6,5,7,7,25,25rm,h,m,h,m,sm,m,l,m,m—10-hit combo string
1st Hit (2)ws2i13~14-8+8—18t40 r26m—Elbow
2nd Hit (2)ws2,1,i22-2+9—18,10t60 r21m,h—Combo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Continues into 10 strings
3rd Hit (2)ws2,1,1—-23-12—18,10,8rm,h,m—10-hit combo string
4th Hit (2)ws2,1,1,1—-25-14—18,10,8,8rm,h,m,h—10-hit combo string
5th Hit (2)ws2,1,1,1,2—-11+0—18,10,8,8,6rm,h,m,h,m—10-hit combo string
6th & 7th Hit (2)ws2,1,1,1,2,1+4—-33-7—18,10,8,8,6,7,5rm,h,m,h,m,sll,h—10-hit combo string
8th Hit (2)ws2,1,1,1,2,1+4,1—-10-43—18,10,8,8,6,7,5,6rm,h,m,h,m,sll,h,h—10-hit combo string
10 Hit Combo 2ws2,1,1,1,2,1+4,1,3+4—-43LNC—18,10,8,8,6,7,5,6,5,24rm,h,m,h,m,sll,h,h,l,m—10-hit combo string
1st Hit (3)ws2i13~14-8+8—18t40 r26m—Elbow
2nd Hit (3)ws2,1,i22-2+9—18,10t60 r21m,h—Combo from 1st hit with 3f delay Interrupt with i6 from 1st block Whiffs vs SSR, SWR from 1st block Continues into 10 strings
3rd Hit (3)ws2,1,1—-23-12—18,10,8rm,h,m—10-hit combo string
10 Hit Combo 3ws2,1,1,3,i21—+11a (+1)—18,10,8,10rm,h,m,,m—Balcony Break 10-hit combo string

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63406 · Atualizado em 2026-11-05T01:46:03+00:00

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