ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Feng

169 entradas, incluindo variantes
ESCOLHER PERSONAGEMFEFeng
12On Block ≥ 0Neutras ou positivas
54On Block −9 a −1Vantagem negativa
65On Block ≤ −10Potencialmente puníveis
38Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Yinglong Mountain CrusherH.2+3i20~21, i24~25+12+0—20,35t80 r34m,t—Heat Smash Balcony Break 7 chip damage on block 2nd hit 26dmg +30a (-6) on 1st whiff Transition to STC on block Transition to standing with B (+7)
Iron Fortressb+1+2i13~14-19+18a (+13)—31t52 r38m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Shoulder
Exploding Daggerf,F+2i18~19-9+16a (+7)—25t47 r28m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break
Dancing Scorpion Stingws1,3i22~23-6+4c—13,20t71 r33m,h—Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 3F delay Move can be delayed by 10F Input can be delayed by 12F Unparryable by traditional kick parries (bug?)
Fei He ZhangKNP.2i14-9+22a (+12)—20t48 r34h—Heat Engager Heat Dash +5, +43d (+35) Balcony Break
Slashing TigerBT.2i19~21-9+13a—20t56 r35m—Heat Engager Heat Dash +5, +67a (+50) Balcony Break
Jiaolong Sea SplitterH.3+4i30~31+7c+22d—23t70? r38? BTM—
Spike Consumes 300F of remaining Heat time 4 chip damage on block +38d on aerial hit Creates an unblockable low shockwave along th…Ver notas completas
Spike Consumes 300F of remaining Heat time 4 chip damage on block +38d on aerial hit Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush. Recovers 3F faster on hit (t67 r35 BT)
Essence of Iron PalmH.b+1i10~11-8+36a (+28)—20t39 r28h—Balcony Break Consumes 210F of remaining Heat time
Gulfing Sea Splitterb+4,H.3+4i31~32+7cg+12d—10,20t85? r39? BTm,M—
Balcony Break Spike Combo from 1st hit with 7F delay 4 chip damage on block Consumes 300F of remaining Heat time +38d on aerial hi…Ver notas completas
Balcony Break Spike Combo from 1st hit with 7F delay 4 chip damage on block Consumes 300F of remaining Heat time +38d on aerial hit Interrupt with i11 from 1st block Whiffs vs SSL from 1st block (Inconsistent; depends on character/body type) Move can be delayed by 6F Input can be delayed by 7F
Essence of Nian Zhang Mie BaH.f,F+1+2*i39~40+11+22a (+12)—30t73? r33m—Balcony Break Guard Break Consumes 270F of remaining Heat time 12 chip damage on block
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Jab Spear Fist1,1i25~26-11+2+61a5,21t66 r29h,m—Links to 10-hit string Interrupt with i7 from 1st block Whiffs vs SWR from 1st block Move can be delayed by 3F Input can be delayed by 4F
Shun Lian Quan1,2i10-3+8—5,9t32 r22h,h—Jail from 1st block with 4F delay Combo from 1st hit with 4F delay
Firestorm1,2,2i17-13+3—5,9,12t69 r32h,h,h—Combo from 1st hit with 3F delay Jails attack inputs with 2F delay (crouch assist bufferable) Duckable Transition to BT with B (-11/+5)
Jab Roundhouse Combo1,3i16~17-5+8~+9—5,19t53 r23h,h—Combo from 1st hit with 4F delay Move cannot be interrupted Move can be delayed by 1F Input can be delayed by 4F
Right Jab2i10-3+5—8t32 r22h——
2,42,4i17-12-1—8,15t58 r31h,m—Jail from 1st attack with 2F delay Combo from 1st hit with 8F delay
San Lian Heng2,4,1i24-12+24a (+14)—8,15,25t85 r32h,m,mjs12~19Balcony Break Combo from 2nd CH with 6F delay Interrupt with i6 from 1st block Move can be delayed by 10F Input can be delayed by 12F Cancel to BT with B (-13/-2)
33i16-11+0—15t46 r30m——
3,33,3i17-9+2—15,10t61 r28m,h—Jail from 1st block with 2F delay Combo from 1st hit with 10F delay
Peacock Sweep3,3,4i25~26-12+7c+17a15,10,23t90 r30 BTm,h,l—Combo from 2nd CH with 5F delay Interrupt with i6 from 1st block Cancel to r16 BT with B (-13/-2) Move can be delayed by 10F Input can be delayed by 11F
Peacock Strike3,1+2i28~29-12+22a (+17)—15,30t77 r32m,m—
Balcony Break Combo from 1st hit with 2F delay Combo from 1st hit with up to 2F of charge (i30~31 startup) Interrupt with i8 from …Ver notas completas
Balcony Break Combo from 1st hit with 2F delay Combo from 1st hit with up to 2F of charge (i30~31 startup) Interrupt with i8 from 1st block Whiffs vs SSL, SWL (SSR and SWR may be inconsistent) Move can be delayed by 10F
Peacock Strike (Hold)3,1+2*i44~45+7+23a (+13)—15,35t93? r32m,m—Balcony Break Interrupt with i24 from 1st block Whiffs vs SS, SW from 1st block Whiffs vs SS, SWL from 1st hit (SSR more consistent w/ big bodies?) 14 chip damage on block
3~43~4i34~36-7c+19a—27t65 r29mjs20~34 fs35~37Transition to BT with B (-2c/+24a)
Leaping Whirlwind Combo3~4,3i18~20-26+24a—27,16 (11)t95 r32 FCm,lcs6~52Aerial combo from 1st hit (+19d (+12)) with 7F delay Interrupt with i2 from 1st block Move cannot be delayed Input can be delayed by 7F
44i11-9+2+27g17t39 r28h——
Headspring4~3i28~i34-3+1c+16a~+22a25t62 r28Mjs15~32 fs33~357 chip damage on block
Iron Shield1+2i21~22-13+8—20t53 31mps5~9Wall Crush +20g on hit Elbow Punch sabaki +14 on successful parry
f+2f+2i15-8+3+10g10t42 r27m——
f+2,1f+2,1i19-8+3—10,10t62 r27m,m—Combo from 1st CH with 1F delay Move cannot be interrupted Move can be delayed by 10F Input can be delayed by 11F
Boar's Tuskf+2,1,2i13~14-19+19a (+14)—10,10,28t93 r38m,m,m—Balcony Break Shoulder Combo from 2nd hit with 12F delay Jail from 2nd block with 6F delay Move can be delayed by 10F Input can be delayed by 16F
f+3f+3i21-3+7—10t44 r23m——
Piercing Dragonf+3,2i21~22-3+8+43a (+35)10,17t64 r21m,h—Combo from 1st hit with 7F delay Move cannot be interrupted
Climbing Dragonf+3,4i23~24-16+33a (+23)—10,15t79 r34m,mjs21~43 fs44~46Tornado Combo from 1st hit Interrupt with i2 from 1st block
f+4f+4i18~19-9+52a—19t46 r27h—Good left sidestep tracking Transition to r22 BT with B (-5/+56a)
Tornado Open Palmf+4,2i24~25-14+31a (+16)—19,24 (16)t81 r33h,m—Tornado Aerial combo from 1st hit (+70a (+54)) with 5F delay Interrupt with i9 from 1st block Whiffs vs SSR, SWR from 1st block Move cannot be delayed Input can be delayed by 5F
Tornado Stompf+4,3i22~24-10+25d—19,30 (21)t74 r27h,M—Spike Aerial combo from 1st hit (+26a (-9)) with 5F delay Interrupt with i7 from 1st block Move cannot be delayed Input can be delayed by 5F
Tornado Sweepf+4,4i33~33-31+27a—19,16 (11)t86 r30h,lcs10~42Aerial combo from 1st hit (+19a (+12)) with 5F delay Interrupt with i17 from 1st block Move cannot be delayed Input can be delayed by 5F
Tiger's Clawf+1+2i19~20-9+13a (+4)—25t56 r36hpc7~18Balcony Break Has good left sidestep tracking +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Stunning Palmdf+1i14+0+6+36g11t33 r19m——
df+2df+2i20~21-8+4—15t48 r27m——
God Palmdf+2,2i13~14-6+14a (+4)—15,21t65 r29m,m—Balcony Break Combo from 1st hit with 1F delay Jail from 1st block with 1F delay 20f timestop on hit Move cannot be delayed Input can be delayed by 1F
Lift Kickdf+3i18~19-9+76a (+60)—17t46 r27M—Tornado Can be accessed from a manual CD input with input qcf,df+3
df+4df+4i15-6+5—13t40 r25m——
df+4,2df+4,2i20~21-11+1+813,13t66 r30m,m—Combo from 1st hit with 8F delay Move cannot be interrupted
Pau Lau Stingerdf+4,2,1+2i34~35-19+31a (+16)—13,13,21t110 r39m,m,M—
Tornado Shoulder Combo from 2nd CH with 4F delay Interrupt with i14 from 2nd block Interrupt with i2 from 2nd hit Whiffs vs SSR, S…Ver notas completas
Tornado Shoulder Combo from 2nd CH with 4F delay Interrupt with i14 from 2nd block Interrupt with i2 from 2nd hit Whiffs vs SSR, SWR from 2nd block Move can be delayed by 9F Input can be delayed by 10F
Twin Dragondf+4,3i23~24-4+15g+27a13,23t66 r27m,h—Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block
Ruinous Halberddf+3+4i23~27-7+21a—23t55 r28m—Homing
Crouch Jabd+1i10-5+6—5t34 r24 FCslcs4~34Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Heavy Hammerd+2i20~21-12-1—16t51 r30 FCLcs6~51-1c on crouching hit
Crouch Spin Kickd+3i16-17-6—10t52 r36 FCLcs4~52-6c on crouching hit
d+4d+4i14~15-11+0—7t44 r29L—+0c on crouching hit
Parting Heavensd+4,1+2i26-10+11a (+2)—7,22t75 r34L,m—Balcony Break Combo from 1st CH with 4F delay Interrupt with i7 from 1st block Move can be delayed by 5F Input can be delayed by 6F
d+1+2d+1+2i20~21-9+8c—15t48 r27M——
Mad Windmilld+1+2,1i22~23-12+18a (+11)—15,20—M,m—Tornado Combo from 1st hit with 12F delay Interrupt with i4 from 1st block Move can be delayed by 10F Input can be delayed by 12F
Crouch Shin Kickd+3+4i12-15-4—6t46 r34 FClcs4~46-4c on crouching hit
db+1db+1i16-12+4—15t47 r31m—Transition to r28 KNP with B (-9/+7) Cannot block i15 when going to KNP on block Transition to r35 STC with F (-16/+0)
Spear of Lu Budb+1,2i23~24-11+3—15,18t71 r31m,m—Combo from 1st hit with 8F delay Interrupt with i3 from 1st block Move can be delayed by 10F
db+1,2,4db+1,2,4i31-7-3a—15,18,30t115 r40 FCm,m,Mjs15~31 fs32~34Floor Break Combo from 2nd CH with 2F delay Interrupt with i11 from 2nd block Whiffs vs SS, SW from 2nd block Move cannot be delayed Input can be delayed by 2F
Rampaging Liondb+1,2,4,3+4i39~42-3~0+31a (+21)—15,18,3020t139 r19m,m,M,mjs38~45 fs46~48Balcony Break Same attack as Spring Up (FUFT.b+3+4) Interrupt with i10 from 3rd block Whiffs vs SS, SW from 3rd block Move can be delayed by 12F
Spinning Neck Strikedb+1,4i24~25-2+24a (+15)—15,23t72 r25m,h—Balcony Break Combo from 1st hit with 7F delay Interrupt with i6 from 1st block Move can be delayed by 8F Input can be delayed by 10F
db+2db+2i20~21-15-4—10t54 r33lcs6~30-4c on crouching hit
db+2,2db+2,2i28~30-17+25a—10,10t85 r34l,lcs1~30Combo from 1st CH Interrupt with i9 from 1st block Can be backdashed after blocking 1st hit Cancel to r13 standing with B (-15/-4)
Hellwindsdb+2,2,2i28~29-14+7a—10,10,25t102 r32l,l,M—Spike Aerial combo from 2nd hit (+22a (-13)) Sometimes written Baby Tantrum
Piercing Arrowdb+3i17-15+4c+0d14t51 r34 FClcs6~51Transition to attack throw when CH from front Transition to BT on CH Can be accessed from a manual CD input with input qcf,db+3
Mighty Sweep Kickdb+4i31 (30~32)-26+76a (+60)—23t58 r26 FClcs6~58Tornado on normal hit only Homing Transition to FC on hit Instant tornado launcher
db+1+2db+1+2i21~22-4+4—13t49 r27m—Floor Break
Dragon Slayerdb+1+2,2i29~30-12+14g—13,10t83 r30 FCm,lcs8~60Combo from 1st CH with 4F delay Interrupt with i6 from 1st block Move can be delayed by 10F Input can be delayed by 12F -1c on crouching hit
Iron Palmb+1i10~11-12+1+36a (+28)17t41 r30h—Balcony Break on CH
b+2b+2i17-11+0c—13t47 r30m—Floor Break
b+2,3b+2,3i22~24-11+0+8c13,6t72 r28m,l—Combo from 1st hit with 3F delay Interrupt with i5 from 1st block Move can be delayed by 15F Input can be delayed by 18F +0c on crouching hit
b+2,3,4b+2,3,4i24~25-12+19a (+12)—13,6,13t100 r30m,l,m—Combo from 2nd CH Interrupt with i7 from 2nd block Whiffs vs SSR, SWR from 2nd block
Hungry Tigerb+2,3,4,2i24~25-6c+4c—13,6,13,22t132 r35m,l,m,M—Spike Aerial combo from 3rd hit (-6a~-9a) with 13F delay Interrupt with i7 from 3rd block Move can be delayed by 10F Input can be delayed by 13F
Chin Breakerb+3i22~23+4+6+10a21t52 r29m—Knee 4 chip damage on block Transition to r25 CD on hit or block with df (+6/+8/+12d) Transition to r1 FC with DF~db (+5/+7/+11d)
Zhuan Shen Huan Wub+3~4—————r20 BT——Transition to BT Transition to STC r20 with 3+4
Fish Hookb+4i12~13-10+2—10t42 r29m——
Lapping Wavesb+4,2i22-6+3+20cg10,19t65 r30m,h—
Balcony Break on CH Combo from 1st hit with 7F delay Interrupt with i2 from 1st block Move can be delayed by 6F Input can be delay…Ver notas completas
Balcony Break on CH Combo from 1st hit with 7F delay Interrupt with i2 from 1st block Move can be delayed by 6F Input can be delayed by 7F Transition to CD with df on hit or block (-1/+8/+25cg) Transition to r1 FC with DF~db (-2/+7/+24cg)
Iron Fortressb+1+2i13~14-19+18a (+13)—31t52 r38m—Heat Engager Heat Dash +5, +43d (+35) Balcony Break Shoulder
Falcon's Beakub+1i25~26-15+10a (+1)+30a (+22)20t60 r34m—Balcony Break ~i5~8? backsway
Throat Gougeub+2i16,15-10+10—8,20t66 r33m,h—Does not jail
ub+3ub+3i22~23-11~-10+15a~+16a—16t60 r37mjs9~32 fs33~35Strong Aerial Tailspin Backwards momentum
ub+4ub+4i15~17-13+19a (+9)+33a (+23)15t48 r31mjs9~28 fs29~31Balcony Break No forward momentum
Death Palmub+1+2i79~82—+50a (+19)—70t115 r33m!——
Leaping Hammer Fistu+2i38~40+2c+10—25t70 r30Mjs9~35 fs36~387 chip damage on block
Eagle Clawuf+1i18~19-5+4—12t44 r25mjs6~31 fs32~34+12c on crouching opponent No forward momentum with input u+1
Evading Palm Strikeuf+2i18-10+3+52a (+21)18t52 r34m——
Side Swipeuf+3i22~23-7+22a—16t53 r30mjs9~32 fs33~35Strong Aerial Tailspin No forward momentum with input u+3
Soaring Eagleuf+4i15~17-13+33a (+23)—13t48 r31mjs9~28 fs29~31Recovers 2F faster on hit (t46 r29)
uf+3+4uf+3+4i24,i4~6,i3~4-14+25a (+18)—10,10,7 (10)t66 r28M,h,hcs6~23 fs33~34 js35~37 fs38~39 js40~49 fs50~52—
Assassin's Bowuf+3+4,3,i17~18-6+14c—10,10,7 (10),23 (11)t90? r33?M,h,h,hfs1~2 js3~16 fs17~19
Balcony Break Tornado Aerial combo from 1st hit Jails from 3rd block (3rd hit only blockable by big characters) Interrupt with i3 …Ver notas completas
Balcony Break Tornado Aerial combo from 1st hit Jails from 3rd block (3rd hit only blockable by big characters) Interrupt with i3 from 2nd block Previous hit crouching state is canceled when 3 is input Previous hit is cs6~23 when extension is delayed by at least 21F Input can be delayed by 37F Move cannot be delayed Duckable from 2nd block (by normal bodies) Forces tech backroll on normal hit
Delayed Rising Toe Kickuf,n,4i23~25-13+32a (+22)—20—mjs9—
Exploding Daggerf,F+2i18~19-9+16a (+7)—25t47 r28m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break
Tremor Stompf,F+3i32~33+8c+8c—33t61 r28M—9 chip damage on block Transition to r28 STC with f (+8c/+8c)
f,F+4f,F+4i19~20-15+30a (+20)—15t53 r33m——
Spreading Wingsf,F+4,3i20~21-14+32a (+22)—15,21t73 r32m,mjs20
Combo from 1st hit with 11F delay Interrupt with i1 from 1st block Move can be powered up by delaying input by at least 8F (25 dam…Ver notas completas
Combo from 1st hit with 11F delay Interrupt with i1 from 1st block Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24)) Recovers 1F faster on hit (t72 r31)
Nian Zhang Mie Baf,F+1+2i23~24-9+16a—25t57 r33m—Balcony Break Hold 1+2 to power up and deal chip damage on block
Nian Zhang Mie Ba (charged)f,F+1+2*i39~40+6+22a (+12)—30t73? r33m—Balcony Break 12 chip damage on block Becomes Essence of Nian Zhang Mie Ba in Heat
Severing Swordf,f,F+3i20~25+6~+11g+13d (+3)—30t63 r38mjs5~33 fs34~36Balcony Break 9 chip damage on block
Silent ArrowFC.df+1i21~22-13c-2+13g19t53 r31 FClcs1~53-2c on crouching opponent
Monkey StrikeFC.df+2i18-14+55a—21t52 r34 FCmcs18~40—
FC.df+4FC.df+4i19~20-8c+3—13t46 r26 BTl—Can be input with D,df+4 (i27? effective startup) Transition to BT +3c on crouching opponent
Xuan Jiao Xiao Yan ShouFC.df+4,1i20~21-2+6—13,10t62 r20l,h—Combo from 1st hit -20 from 1st block
ws1ws1i13-3+3—13t35 r22m——
ws1,2ws1,2,i9-12-1—13,16t55 r31m,m—Jail from 1st block with 6F delay Combo from 1st hit with 6F delay Move can be delayed by 4F Input can be delayed by 6F
Dancing Dragonws1,2,1i17~18-14+12a (+3)+32a (+24)13,16,20t75 r32m,m,m—Balcony Break Jail from 1st block with 2F delay Combo from 2nd CH with 12F delay Move can be delayed by 15F Input can be delayed by 16F
Dancing Scorpion Stingws1,3i22~23-6+4c—13,20t71 r33m,h—Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 3F delay Move can be delayed by 10F Input can be delayed by 12F Unparryable by traditional kick parries (bug?)
Adamantine Uppercutws2i15~16-7+29g+78a (+62)17t41 r25m—Tornado (CH Only)
Bow Kickws3i15~16-12+33a (+23)—15t46 r30m——
Rising Heel Kickws4i11~12-7+7+29g18t37 r25m——
Push Handsws1+2i23~24-9+3—20t52 r28mps5~8Punch parry +14 on successful parry
Hidden IntentionsSS.2i15+3+9+31g18t39 r24 BTh—Homing Transition to BT
Swift Sweep KickSS.4i20~22-31c-3~-1+71a (+55)19t53 r31lcs10~31Has a clean hit effect (+71a (+55) on hit) -3~-1 on hit with no clean hit
Enlightened CircleSS.1+2i22~23+1~+2+21a (+12)—24t46 r23m—Balcony Break 7 chip damage on block
Zhuan Shen Huan Wub+3~4—————r20 BT——Transition to BT Transition to STC r20 with 3+4
BackfistBT.1i12-3+14—12t34 r22h——
Slashing TigerBT.2i19~21-9+13a—20t56 r35m—Heat Engager Heat Dash +5, +67a (+50) Balcony Break
Tremor StompBT.3i32~33+8c+8c—33t61 r28M—9 chip damage on block Transition to STC with f (+8c/+8c)
Hustle ElbowBT.1+2i16~17-3+8+41a (+33)20t40 r23 BTm—Balcony Break (CH only) Elbow
Reverse Fractured DiamondBT.d+1i20~21-13c+4+16a20t52 r31 FClcs15~52—
Reverse Mighty Sweep KickBT.d+3i18~20-26c-4~-2+70a (+54)20t52 r32 FCLcs6~52Has clean hit effect (+70a (+54)) -4~-2 on normal hit
Pao Lau ImpalerBT.1+4i12~14-6-5d—45t45 r31t—Throw break 1+2
Lingering Shadowqcf—————r1 CD——
Minimum 3f needed to enter (one for each directional) Transition to r6? hFC with alternate input d,DF Cannot access stance moves C…Ver notas completas
Minimum 3f needed to enter (one for each directional) Transition to r6? hFC with alternate input d,DF Cannot access stance moves Can access FC.df+4 with input d,DF+4 (i27? effective startup) Cancel to sidestep with U Can access df+3 and db+3 from a manual qcf input Sometimes written LIS
LandslideCD.1i18~19-14+0+12g18t51 r32Lcs6~19Head Transition to FC with D Sometimes written qcf+1
Mountain CrusherCD.2i18~19-14+67a (+51)—25t55 r36m—Tornado Sometimes written qcf+2
Yan Wang's WrathCD.1+2i16~17+0c+7c+1325t47 r30m—HeadSometimes written qcf+1+2
Shifting CloudsCD.3+4—————t44 r20 STC—ps3~18
Parries high and mid fist and feet moves (not elbows/knees/heads etc) Transition to STC absorbing one hit Transitions to STC.P aft…Ver notas completas
Parries high and mid fist and feet moves (not elbows/knees/heads etc) Transition to STC absorbing one hit Transitions to STC.P after absorbing two hits Transition to r20 KNP with B (r25 autoblock) Sometimes written qcf+3+4
Bow KickCD.3i15~16-12+33a (+23)—15t46 r30m—Sometimes written qcf+3
Rising Heel KickCD.4i11~12-7+7+29g18t37 r25m—Sometimes written qcf+4
Shifting Cloudsf+3+4—————t44 r20 STC—ps3~18
Parries high and mid fist and feet moves (not elbows/knees/heads etc) Transition to STC absorbing one hit Transitions to STC.P aft…Ver notas completas
Parries high and mid fist and feet moves (not elbows/knees/heads etc) Transition to STC absorbing one hit Transitions to STC.P after absorbing two hits Transition to r20 KNP with B (r25 autoblock)
Bao Dan PoSTC.1i20~21-15+38a—20t57 r36mpc8~19-9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Driller Hook BackhandSTC.2i14~15+0+25g—18t44 r29h—Transition to BT with B (+3/+28g) Transition to CD on hit or block with DF (+4/+29g) Transition to r1 FC with DF~db (+0/+28g)
Spiraling Tiger KickSTC.3i22~23+6+23d—25t54 r31 BTh—Homing Balcony Break 7 chip damage on block
Jin Bu ZhenSTC.4i20-13+3+1420t52 r32l——
Pummeling FistsSTC.1+2i18-9c+17d—20t55 r37m——
Falcon Beak's SnareSTC.Pi18~19-17+53a—21t55 r36m—Only occurs during STC after absorbing 2 hits without performing any stance action
Deceptive Stepb+3+4—————t39 r15 KNP——i20 high/mid block Transition to r39 STC with f (ps25~39)
Fractured DiamondKNP.1i20~21-13c+4+16a20t52 r31 FClcs15~52—
Fei He ZhangKNP.2i14-9+22a (+12)—20t48 r34h—Heat Engager Heat Dash +5, +43d (+35) Balcony Break
Rising Swallow KickKNP.3i22~23-14+77a (+55)—20t55 r32mjs15~30 fs31~33Tornado
KNP.4KNP.4i18-31c-4—10t52 r34l—Stagger low
Xuan Tui StrikeKNP.4,1+2i28-6+15a (+6)—10,35 (24)t76 r29 BTl,h—Balcony Break Shoulder Aerial combo from 1st hit (+30a (+20))
KNP.3+4KNP.3+4i31~34-7-3d—30t74 r40 FCMjs15—
Leaping LionKNP.3+4,3+4i39~42-3~0+31a (+21)—30,20t98 r19M,mjs38Balcony Break Same attack as Spring Up (FUFT.b+3+4) Interrupt with i10 from 3rd block Whiffs vs SS, SW from 3rd block Move can be delayed by 12F
Enlighted Yellow Dragon PalmR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Taunt1+3+4—————t55———
Ki Charge1+2+3+4—————t55———
Ki Charge (hold)1+2+3+4*—————t110——
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
Spring UpFUFT.b+3+4i30~33-3~0+28d (+18)—20—mfs1~27 js28~Balcony Break
Thunder StompOTG.d+3+4i24~25-13-2—24 (19)—L—-2d (-10) on grounded hit
Wall Jump Punch(Back to wall).b,b,UBi39~41+4c~+6c+22a—21t67 r26mfs5~13 is8~13 js14~46 fs47~49—
Neck Twister1+3i12~14-6-4d—35t45 r31t—Homing Throw break 1 or 2
Serpent Slayer2+4i12~14-3+0d—35t45 r31t—Homing Throw break 1 or 2
Jaws of DeathLeft Throw—-3-6d—40—t—Throw break 1
Wandering SoulRight Throw—-3-4d—40—t—Throw break 2
Violent StormBack Throw——-4d—50—t—Cannot break throw
Kunlun Avalancheuf+1+2—-6+0d—40—t—Floor Break Throw break 1+2
Pao Lau ImpalerBT.1+4i12~14-6-5d—45t45 r31t—Throw break 1+2
Attack Reversalb+1+3——-3d—25——ps5~12Timed with opponent punch Sideswitch on parry
10 Hit Combo 1 — etapa 11i10+1+8—5—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 21i25~26-11+2—5—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 32i16~17-14-3—5—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 41i18~19-14-1—5—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 53i18~20-21c-2c—8—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 64i15~16-17-6—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 72i30~31-20c-9—7—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 82i28~30-22c+20a—5—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 92i26~27-20+12a (+5)—7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 102i13~14-13+34a (+24)—10—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 62032 · Atualizado em 2026-11-05T01:46:04+00:00

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