FIGHTER DATA / TEKKEN 8
Raven
195 entradas, incluindo variantesESCOLHER PERSONAGEMRARaven
6On Block ≥ 0Neutras ou positivas
29On Block −9 a −1Vantagem negativa
33On Block ≤ −10Potencialmente puníveis
127Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Pandemonium | H.2+3 | i18~20 | +14g | +3a | — | 20,35 | t63 r43 | m,t | — | Heat Smash Balcony Break Transition to r20 SZN on block 9 chip damage on block |
| Crusader | 1+2 | i14 | -9 | +15a | — | 20 | t47 r33 | m | — | Heat Engager Heat Dash +43d (+35) |
| Shadow Spear | f,F+2 | i15~16 | -12~-11 | +15a (+5) | — | 26 | t56 r39 | m | — | Heat Engager Heat Dash +36a (+26) Balcony Break |
| Spinning Middle Kick | ws3+4 | i16~18 | -12 | +7~+9 | — | 20 | t52 r34 | m | — | Heat Engager Homing Balcony Break Heat Dash +5, +43d (+35) Cancel to r19 BT with B |
| Dual Thanatos | SZN.2 | i18, i23~24 | -9 | +7a (-2) | — | 20,10 | t48 r30 | m,sm | — | Heat Engager Heat Dash +36a (+26) on hit Balcony Break Transition to second hit on hit |
| Chronos Lathe | BT.4 | i19~20 | -5~-4 | +18c | — | 21 | t49 r29 BT | m | js6~19 | Heat Engager Heat Dash +36a (+26) on hit, +5 on block Balcony Break Forces tech backroll on hit |
| Body Blow > Phantom Mace | df+1,H.4 | i18~27, i44~45 | -3~-2 | +6cg | — | 13,25,(30) | t94 r30 | m,sm,sm | js51~54, fs55~57 | Balcony Break Spike Combo from 1st hit with 5F delay Interrupt with i1 from 1st block Available only on hit or block 2nd hit only …Ver notas completasBalcony Break Spike Combo from 1st hit with 5F delay Interrupt with i1 from 1st block Available only on hit or block 2nd hit only available on block (jailing) 20F timestop on hit t78 r32 on hit 11 chip damage on block Consumes 240F of remaining Heat time on block Forces tech backroll on hit Move can be delayed by 1F Input can be delayed by 5F |
| Assassin's Sting > Phantom Javelin | db+2,1,H.1 | i18~19, i39~47 | -3~+5 | +2a (-7) | — | 13,15,24,(30) | t114 r25 | m,h,sm,sm | js48~61, fs62~64 | Balcony Break Combo from 2nd CH with 9F delay Available only on hit or block 2nd hit only available on block (jailing) Interrupt w…Ver notas completasBalcony Break Combo from 2nd CH with 9F delay Available only on hit or block 2nd hit only available on block (jailing) Interrupt with i3 from 2nd block 20F timestop on hit t102 r41 on hit Consumes 240F of remaining Heat time on block 10 chip damage on block Move can be delayed by 5F Input can be delayed by 9F |
| Missing Worm > Phantom Halberd | b+2,4,H.2 | i19~20, i39~41 | -3~-1 | +24a (+9) | — | 12,13,21,(30) | t115 r27 | h,h,sm,sm | js44~57, fs58~60 | Tornado Combo from 2nd CH with 9F delay Interrupt with i5 from 2nd block Available only on hit or block 2nd hit only available on …Ver notas completasTornado Combo from 2nd CH with 9F delay Interrupt with i5 from 2nd block Available only on hit or block 2nd hit only available on block (jailing) 20F timestop on hit t106 r39 on hit Consumes 240F of remaining Heat time on block 10 chip damage on block Move can be delayed by 4F Input can be delayed by 9F |
| Typhon Fang Phantom | f,f,F+3,H.4 | i19~20 | +7~+8 | +72a (+56) | — | 20,20 | t74 r30 BT | m,sm | js1~10, fs11~13 | Tornado Instant Tornado on hit Consumes 600F of remaining Heat time Available only on hit or block 20f timestop on hit 6 chip damage on blockSometimes written WR3,H.4 |
| Trident Kick > Phantom Halberd | ws3,H.2 | i19~20, i39~41 | -3~-1 | +65a (+49) | — | 18,21 (14),(30) | t89 r27 | m,sm,sm | js44~57, fs58~60 | Tornado Airborne combo from 1st hit Available only on hit or block 2nd hit only available on block (jailing) Interrupt with i1 fro…Ver notas completasTornado Airborne combo from 1st hit Available only on hit or block 2nd hit only available on block (jailing) Interrupt with i1 from 1st block t80 r39 on hit Consumes 600F of remaining Heat time on block 10 chip damage on block Move is delayed by 4F Input cannot be delayed |
| Fatal Elbow > Phantom Halberd | qcf+1,H.2 | i19~20, i39~41 | -3~-1 | +24a (+9) | — | 15,21,(30) | r | m,sm,sm | — | Tornado Combo from 1st hit Available only on hit or block Consumes 240F of remaining Heat time on block |
| Swift Blade > Phantom Mace | SZN.1,H.4 | i18~27, i44~45 | -3~-2 | +6c | — | 12,25,30 | r | h,sm,sm | — | Balcony Break Spike Combo from 1st hit Available only on hit or block Forces tech backroll on hit |
| Radius Flail > Phantom Halberd | SZN.3,H.2 | i19~20 i39~41 | -3~-1 | +24a (+9) | — | 16,21,30 | r | m,sm,sm | — | Tornado Combo from 1st hit Available only on hit or block |
| Blinding Knife > Phantom Javelin | BT.2,2,H.1 | i18~19, i39~47 | -3 | +2a (-7) | — | 9,12,24,30 | r | h,m,sm,sm | — | Balcony Break Combo from 1st hit Available only on hit or block |
| Cold Worm > Phantom Halberd | BT.f+2,4,H.2 | i19~20 i39~41 | -3~-1 | +24a (+9) | — | 13,17,21,30 | r | m,h,sm,sm | — | Tornado Combo from 2nd CH Available only on hit or block |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t27 r17 | h | — | — |
| Left Right Combo | 1,2 | ,i12 | -3 | +7 | — | 5,12 | t33 r21 | h,h | — | Jail from 1st attack with 2f delay Transition to r22 SZN with 3+4 or D (-4/+6) |
| Left Right Combo > Black Hole | 1,2,4 | ,i23~25 | -14~-12 | +15a (-2) | — | 5,12,20 | t58 r33 BT | h,h,M | ,js23~42 fs43~45 | Tornado Balcony Break Combo from 1st or 2nd CH Interrupt with i4 |
| Right Jab | 2 | i10 | -1 | +8 | — | 9 | t30 r20 | h | — | — |
| PDK Combo | 2,3 | ,i22 | -13 | -2 | — | 9,10 | t54 r32 | h,l | ,cs6~ | Combo from 1st hit Interrupt with i4 |
| PK Combo | 2,4 | ,i18~19 | -8~-7 | +8 | — | 9,16 | — | h,h | — | Wall Crush +16g on hit, +18g on hit when transitioning into CD Transition to +8 BT on hit with B Transition to +8 FC on hit with D Transition to +10 CD on hit with F |
| 3 | 3 | ,i14~15 | -8~-7 | +3~+4 | — | 10 | t41 r26 | m | — | — |
| 3,3 | 3,3 | ,i17~18 | -8~-7 | +5~+6 | — | 10,16 | t44 r26 | m,h | — | Combo from 1st hit Jail from 1st block |
| Valkyrie Lance Combo | 3,3,4 | ,i26~27 | -9 | +13c | +66a (+50) | 10,16,20 | t60 r33 | m,h,h | — | Balcony Break Combo from 2nd CH Interrupt with i8 Cancel to r18 BT at -16~-15/-3~-2 with B Forces tech backroll on hit |
| High Kick | 4 | i12~13 | -7~-6 | +3~+4 | — | 16 | t39 r26 | h | — | — |
| Brocken Connect | 4,1 | ,i19~20 | -3~-2 | +7~+8 | — | 16,13 | t44 r24 BT | h,h | — | Combo from 1st hit Jail from 1st block |
| Chariot | 3~4 | i25~26 i31~36 | -9~-4 | +19a | — | 10,16 | t62 r26 BT | m,M | — | Spike |
| Chariot to Blind Roll | 3~4,F | — | -39~-36 | -8 | — | 10,16 | r55 | m,M | is8~30 ,js13~41 fs42~44 | Will phase through opponent up-close |
| Hydra Bite | 4~3 | i16 i29~30 | -16~-15 | +31a (+21) | — | 8,10 | t58 r28 | m,m | js14~27 fs28~30 | Recovery listed is for the second hit |
| Hydra Bite Low | 4~3,1 | ,i34~35 | -13~-2 | +4~+5 | — | 8,10,15 | t66 r31 FC | m,m,l | ,cs1~ | Interrupt with i15 Can be delayed |
| Hydra Bite High | 4~3,3 | ,i24~27 | -3~+0 | +14a | — | 8,10,18 | t55 r28 | m,m,h | — | Balcony Break Interrupt with i7 Can be delayed |
| Hydra Bite Mid | 4~3,4 | ,i33~34 | -14~-13 | +15a | — | 8,10,20 | t63 r29 | m,m,m | — | Balcony Break Interrupt with i14 Can be delayed |
| Crusader | 1+2 | i14 | -9 | +15a | — | 20 | t47 r33 | m | — | Heat Engager Heat Dash +43d (+35) |
| f+2 | f+2 | i15~16 | -12~-11 | -1~+0 | — | 10 | t46 r30 | m | — | — |
| Tartaros | f+2,3 | ,i21~22 | -9~-8 | +6c~+7c | — | 10,13 | t49 r27 | m,M | — | Spike Combo from 1st hit with 8F delay Interrupt with i6 Transition to r27 SZN with 3+4_D (-9~-8/+6c~+7c) Move can be delayed by 10F Input can be delayed by 14F |
| f+3 | f+3 | i17 | -9 | +3 | — | 18 | t50 r33 | m | — | Homing Transition to r30 BT with B (-6/+6) |
| Circling Winds | f+3,2 | ,i30 | -14 | +10a (+1) | +30a (+22) | 18,21 | t65 r35 | m,m | — | Balcony Break Combo from 1st hit Interrupt with i5 |
| Lance Kick | f+4 | i15~16 | -12 | +67a (+51) | — | 17 | t49 r33 | h | — | Tornado Balcony Break Instant Tornado on hit |
| Minos Typhoon | f+1+2 | i18~19, i7 | -13 | +30a (+4) | — | 10,20 | t62 r36 | h,m | pc7~17 | Balcony Break -9 and 12 chip damage after attack absorption |
| Body Blow | df+1 | i14~15 | -2~-1 | +8~+9 | — | 13 | t37 r22 | m | — | Pseudo-homing. Can only be sidewalked left at range |
| Body Blow > Phantom Mace | df+1,4 | ,i18~27 | -13 | +6c | — | 13,25 | t78? r32? | m,sm | — | Balcony Break Spike Weapon Projectile Combo from 1st hit Interrupt with i1 Available only on hit or block Forces tech backroll on hit |
| Uppercut | df+2 | i16~18 | -13~-11 | +30a (+20) | — | 15 | t46 r28 BT | m | — | Elbow? Launches crouching opponents Unparryable by standard parries (bug?) |
| Meat Hook | df+2,3 | ,i12~13 | -8~-7 | +28a (+19) | — | 15,17 | t34 r21 | m,h | — | Balcony Break |
| Bolt Stunner | df+2,4 | ,i12~13 | -15~-14 | +11a (+2) | — | 15,24 | t46 r33 | m,m | — | Balcony Break |
| Shadow Snap Kick | df+3 | i16~17 | -9~-8 | +12a | +46a (+36) | 17 | t44 r27 | h | cs6~17 | — |
| df+4 | df+4 | i15~16 | -9~-8 | +2~+3 | — | 15 | t43 r27 | m | — | — |
| Pendulum Kick | df+4,4 | ,i22~25 | -14~-13 | +6a | — | 15,16 | t56 r31 | m,M | — | Balcony Break Combo from 1st hit with 7f delay Input can be delayed 9f Move can be delayed 8f |
| Pendulum Shadow | df+4,4,3 | ,i27~30 | -6~-3 | +18a | — | 15,16,22 | t59 r29 | m,M,M | ,js1~27 fs28~30 | — |
| Crouch Step | df+3+4 | — | — | — | — | — | r13? FC | — | cs4~25 | Transitions to Crouch Step |
| Crouch Jab | d+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~ | Can recover standing with f |
| Crouch Straight | d+2 | i11 | -4 | +7 | — | 8 | t34 r23 FC | sl | cs4~ | — |
| Stinging Low | d+3 | i15 | -11 | +0 | — | 10 | t45 r30 | L | — | — |
| Basilisk Fang | d+4 | i21 | -13 | -2 | +13g | 18 | t53 r32 FC | L | cs6~ | -2c on crouching opponents |
| Assassin's Sting | db+2 | i13~14 | -4~-3 | +5~+6 | — | 13 | r24 BT | m | — | Elbow |
| Assassin's Sting Combo | db+2,1 | ,i22~23 | -1~+0 | +8~+9 | — | 13,15 | t42 r19 | m,h | — | Combo from 1st hit Transition to r22 SZN (-4/+5) with 3+4 or D |
| Assassin's Sting > Phantom Javelin | db+2,1,1 | ,i18~19 | -13 | +2a (-7) | — | 13,15,24 | t101? r40? | m,h,sm | — | Balcony Break Weapon Projectile Combo from 2nd CH Interrupt with i3 Available only on hit or block |
| Killer Bee | db+3 | i28~29 | -12~-11 | +5~+6 | +39d | 19 | t59 r30 FC | L | js8~24 fs25~27 cs28~ | Cannot be low parried (bug?) |
| Shinobi Cyclone | db+4 | i24~25 | -14~-13 | +4c~+5c | +37a | 21 | t57 r32 | L | cs6~49 | — |
| Elbow Strike | b+1 | i16~17 | +7c~+8c | +10c~+11c | +33d | 21 | t48 r31 | h | — | Spike Elbow 6 chip damage on block Transitions to r26 SZN on hit or block only |
| b+2 | b+2 | i15~17 | -14~-12 | -3~-1 | — | 12 | t48 r31 | h | — | — |
| b+2,2 | b+2,2 | ,i22 | -3 | +6 | +8 | 12,17 | t61 r22 BT | h,m | — | Elbow Combo from 1st hit with 6F delay -16 on whiff after 1st hit Interrupt with i4 Input can be delayed 13f |
| Unicorn's Tail | b+2,2,3 | i21~22 | -19~-18 | +12a (-5) | +26a (+16) | 12,17,20 | t98 r37 | h,m,M | — | Balcony Break Combo from 2nd CH Interrupt with i1 from 2nd block Grounded hit can be inconsistent |
| Deadly Talon | b+2,2,1+2 | ,i20~21 | -30~-29 | +3d | — | 12,17,20 | t114 r48 | h,m,L | ,cs18~29 | Combo from 2nd CH Interrupt with i6 from 1st block Move is delayed 6F Move cannot be delayed Input cannot be delayed |
| Missing Worm | b+2,4 | ,i24~25 | -7~-6 | +4~+5 | — | 12,13 | t67 r25 | h,h | — | Combo from 1st hit with 4F delay -22 on whiff after 1st hit Interrupt with i6 from 1st block Whiffs vs SS, SWL from 1st block Input can be delayed 13f |
| Missing Worm > Phantom Halberd | b+2,4,2 | ,i19~20 | -13 | +24a (+9) | — | 12,13,21 | t107? r40? | h,h,sm | — | Tornado Weapon Projectile Combo from 2nd CH Interrupt with i5 Available only on hit or block |
| Hades Heel | b+3 | i27~29 | +4~+6 | +15a | — | 23 | t52 r23 | M | — | Spike 4 chip damage on block |
| b+4 | b+4 | i14~15 | -9~-8 | -1~+0 | — | 13 | t45 r30 | m | — | Knee |
| Skull Smasher | b+4,4 | ,i17~19 | -8~-6 | +6c~+8c | — | 13,20 | r45 BT | m,m | — | Spike Combo from 1st hit Jail from 1st block |
| Skull Smasher Feint | b+4,B+4 | ,i37~42 | +1c~+6c | +2c~+7c | +12a | 13,24 | r65 BT | m,M | — | Spike Interrupt with i15 |
| Skull Smasher Feint Low | b+4,B+4~3 | ,i20 | -11 | +0 | — | 13,11 | t50 r30 | m,L | ,cs12~37 | Interrupt with i29 |
| Skull Spin | b+4,B+4~3,3+4 | ,i26~30 | -25~-21 | +6a | — | 13,11,15 | t70 r40 | m,L,m | — | Combo from 2nd hit with 4f delay Interrupt with i6 Input can be delayed 7f |
| Alternating Smash | b+1+2 | i28~30 | -15~-13 | +20a (+10) | — | 30 | t65 r33 | m | — | Balcony Break Backswing blow Evades on 6f |
| ub+1 | ub+1 | i16 | -6 | +5 | — | 11 | t41 r25 | m | — | Can be performed during CD (Shadow Sprint) |
| Gate Keeper | ub+1,2 | ,i18~19 | -13~-12 | -2c~-1c | — | 11,13 | t50 r31 | m,m | — | Spike Combo from 1st hit with 7f delay Interrupt with i5 Can be performed during CD (Shadow Sprint) |
| Deathbringer | u+3 | i27~28 | +2 | +6~+7 | — | 23 | r51 BT | h | js9~30 fs31~33 | Strong Aerial Tailspin 9 chip damage on block Alternate input: ub+3 Can be performed during CD (Shadow Sprint) |
| Deathbringer Low | u+3,3 | i31~32 | -16~-15 | +16a | — | 23,18 | t76 r44 | h,L | ,cs14~39 | Transitions to r76 Ki Charge on hit only Alternate input: ub+3,3 Interrupt with i4 Hit cancels 1st hit's 2nd active frame Can be performed during CD (Shadow Sprint) |
| Deathbringer Low > Shadow | u+3,3,3 | ,i27~30 | -6~-4 | +18a | — | 23,18,22 | t59 r29 | h,L,M | ,js1~27 fs28~30 | Alternate input: ub+3,3,3 Interrupt with i36 Can be performed during CD (Shadow Sprint) |
| Shadow Scythe | uf+3 | i29~30 | -9 | +20a | — | 20 | t59 r29 | M | js9~30 | Spike Can be performed during CD (Shadow Sprint) |
| uf+4 | uf+4 | i20~21 | -9~-8 | +22a (+12) | — | 14 | t48 r27 | m | js8~27 fs28~30 | Balcony Break Can be performed during CD (Shadow Sprint) |
| Stormbringer | uf+4,4 | ,i16~19 | -15 | +9g~12g | +21a | 14,20 | t50 r31 | m,m | — | Balcony Break Alternate input: ub+4,4 or u+4,4 Interrupt with i6 Can cancel to r19 BT at -16~-15/+15a (+5) with B Can be performed during CD (Shadow Sprint) |
| uf+3+4 | uf+3+4 | i23~25 | -13 | +17a | — | 17 | t59 r34 | m | js8~26 | Spike Can be performed during CD (Shadow Sprint) |
| uf+3+4,4 | uf+3+4,4 | ,i21~22 | -11~-10 | +0~+1 | — | 17,9 | t51 r29 | m,L | cs1~41 | Interrupt with i2 Can be performed during CD (Shadow Sprint) |
| Chakram | uf+3+4,4,2 | ,i21 | -13 | +10a | — | 17,9,21 | t58 r37 | m,L,m | — | Interrupt with i12 Can be performed during CD (Shadow Sprint) |
| Spinning Chakram | uf+3+4,3+4 | ,i20~24 | -25~-21 | +6a | — | 17,15 | t65 r41 | m,m | — | Interrupt with i3 Can be performed during CD (Shadow Sprint) |
| Delayed Rising Toe Kick | uf,n,4 | i23~25 | -13~-11 | +32a (+22) | — | 20 | t55 r30 | m | js9~30 fs31~33 | — |
| Shadow Spear | f,F+2 | i15~16 | -12~-11 | +15a (+5) | — | 26 | t56 r39 | m | — | Heat Engager Heat Dash +36a (+26) Balcony Break |
| Sudden Strike | f,F+3 | i15~18 | -14~-11 | +43a (+29) | — | 20 | t38 r20 | m | js7~23 fs24~26 | Balcony Break Knee |
| Iron Maul | f,F+4 | i15~17 | -10~-8 | +21a (+4) | — | 21 | t44 r27 | m | — | Balcony Break |
| Typhon Fang | f,f,F+3 | i22~24 | +4~+6 | +6a | — | 20 | t70 r42 BT | m | js14~34 fs35~37 | Floor Break 6 chip damage on block |
| War Hound | b,B+2 | i17~18 i30~31 | -10~-9 | +5~+6 | — | 15,21 | t68 r37 | m,h | ps1?~ | Balcony Break Jail from 1st attack Parries high or mid punches or kicks |
| Blind Ghost | b,B+2,P | ,i15~25 | -8~+2 | +0d | — | 15,21,35 | r32 BT | m,h,t | — | — |
| Crouch Jab | FC.1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs1~ | Can recover standing with f |
| Crouch Straight | FC.2 | i11 | -4 | +7 | — | 8 | t34 r23 FC | sl | cs1~ | — |
| Crouch Spin Kick | FC.3 | i16 | -17 | -6 | — | 10 | t52 r36 FC | L | cs1~ | — |
| Crouch Chin Kick | FC.4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs1~ | — |
| Aqua Spider | FC.df+3 | i20~22 | -9~-7 | +2~+4 | +30d | 17 | t48 r26 BT | L | cs1~35 | Alternate input: d,DF+3 |
| Tornado Destruction | FC.df+3+4 | i18~20 i34~36 | -23~-21 | -5a | — | 17,25 | t66 r46 | L,sm | cs1~17 | Spike Transition to r20 SZN on hit only Second hit available on hit only Airborne spike on 1st and 2nd hit |
| Crouch Step | FC.df,d,DF | — | — | — | — | — | t30 r1? FC | — | cs1~30 | — |
| Crouch Step to Shadow Sprint | FC.df,d,DF,f | — | — | — | — | — | t25 r1? CD | — | — | — |
| Rising Uppercut | ws1 | i14~15 | -14~-13 | +35a (+25) | — | 14 | t39 r24 | m | — | — |
| Jackknife Elbow | ws2 | i13~14 | -8~-7 | +8~+9 | +37a (+27) | 17 | t40 r28 | m | — | Elbow |
| Trident Kick | ws3 | i16~17 | -8~-7 | +0s | — | 18 | t46 r29 | m | — | — |
| Trident Kick > Phantom Halberd | ws3,2 | ,i19~20 | -13 | +65a (+49) | — | 18,21 (14) | t81? r40? | m,sm | — | Tornado Weapon Projectile Combo from 1st hit Interrupt with i1 14 damage with scaling from 1st Available only on hit or block |
| Shadow Snap Kick | ws4 | i11~12 | -7~-6 | +7~+8 | — | 18 | t37 r25 | m | — | — |
| Spinning Middle Kick | ws3+4 | i16~18 | -12 | +7~+9 | — | 20 | t52 r34 | m | — | Heat Engager Homing Balcony Break Heat Dash +5, +43d (+35) Cancel to r19 BT with B |
| Shadow Sprint | qcf | — | — | — | — | — | t25 r2? CD | — | — | Cancel to t30 r1? FC with d,DF |
| Fatal Elbow | qcf+1 | i16 | -6 | +9 | +13 | 15 | t49 r33 | m | — | Elbow Transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D |
| Fatal Elbow > Phantom Halberd | qcf+1,2 | ,i19~20 | -13 | +24a (+9) | — | 15,21 | t81? r40? | m,sm | — | Tornado Weapon Projectile Combo from 1st hit with 7F delay Interrupt with i1 Available only on hit or block Move can be delayed by 2F Input can be delayed by 7F |
| Buzzsaw | qcf+2 | i22~23 | -12~-11 | +5~+6 | +14~+15 | 18 | t56 r30 | L | cs10~45 | Cancel to r41? BT with qcf+2~B |
| Laevateinn | qcf+2~1 | i20~21 | -9~-8 | +24a (+14) | — | 25 | t51 r30 | m | — | Balcony Break 7 chip damage on block Actual startup is i40~41 |
| Poison Needle > Nightmare | qcf+3 | i16~17 | -7~-6 | -4d | — | 16,14 | t47 r30 | h,t | — | Spike Transitions to attack throw on front hit only, otherwise launch +33a (+23) |
| Black Hole | qcf+4 | i18~20 | -14~-12 | +32a (+22) | — | 15 | t50 r30 BT | M | fs20~32 | Tornado |
| Hellhound | qcf+1+2 | i24 i35 | ±0 | +11a (+2) | — | 10,20 | t68 r33 FC | m,m | — | Balcony Break |
| Spinning Middle Kick | qcf+3+4 | i16~18 | -12 | +7~+9 | — | 20 | t52 r34 | m | — | Heat Engager Homing Balcony Break Heat Dash +5, +43d (+35) Cancel to r19 BT with B |
| Soulzone | 3+4 | — | — | — | — | — | t40 r20 SZN | — | — | Transition to CD (Shadow Sprint) with F Alternate input: d+3+4 or hFC.3+4 |
| Swift Blade | SZN.1 | i14~15 | +1 | +8~+9 | +13 | 12 | t36 r21 | h | — | Transition to t30 r2? CD at +5~+6/+12~+13g/+17 with input F |
| Swift Blade > Phantom Mace | SZN.1,4 | ,i18~27 | -13 | +6c | — | 12,25 | t78? r32? | h,sm | — | Spike Balcony Break Combo from 1st hit Available only on hit or block Forces tech backroll on hit |
| Dual Thanatos | SZN.2 | i18, i23~24 | -9 | +7a (-2) | — | 20,10 | t48 r30 | m,sm | — | Heat Engager Heat Dash +36a (+26) on hit Balcony Break Transition to second hit on hit |
| Radius Flail | SZN.3 | i16~17 | -1 | +5~+6 | — | 16 | t46 | m | js9~17 | Transition to BT (-1/+5) with B Transition to FC (-1/+5) with D |
| Radius Flail > Phantom Halberd | SZN.3,2 | ,i19~20 | -13 | +24a (+9) | — | 16,21 | t82? r40? | m,sm | — | Tornado Combo from 1st hit Available only on hit or block Power up during Heat |
| Cocytus Glide | SZN.4 | i17~24 | -14~-7 | +4~+11g | +13a~+20a | 21 | t52 r28 FC | L | cs6~ | — |
| Oceanus Fissure | SZN.1+2 | i15~16 | +0~+1 | +23a | +69a (+53) | 25 | t47 r31 | h | — | Homing Balcony Break Strong Aerial Tailspin Tornado on CH 7 chip damage on block |
| Blind Strike | SZN.3+4 | i27~30 | -6 | +18a | — | 25 | — | m | js | Floor Break |
| Shadow Sprint | SZN.F | — | — | — | — | — | r13? CD | — | — | — |
| Blind Fall | SZN.U | — | — | — | — | — | r25 | — | js1~17 fs15~17 | — |
| Blind Fall to Crouching State | SZN.D | — | — | — | — | — | r25 FC | — | js1~17 fs15~17 | — |
| Blind Labyrinth | SZN.B | — | — | — | — | — | r25 BT | — | js1~17 fs15~17 | — |
| Labyrinth | b+3+4 | — | — | — | — | — | r14 BT | — | — | — |
| Labyrinth to Front | BT.b+3+4 | — | — | — | — | — | r14 | — | — | Can block mid or high attacks after 5f |
| Blind Axe | BT.1 | i8 | -1~+0 | +5~+6 | — | 7 | t28 r19 | h | — | — |
| Blind Lance | BT.1,4 | ,i16~17 | -8~-7 | +14c | +67a (+51) | 7,23 | t50 r33 | h,h | — | Balcony Break Combo from 1st hit Interrupt with i1 Forces tech backroll on hit |
| Backfist | BT.2 | i10 | +0 | +7 | — | 9 | t28 r18 BT | h | — | — |
| Backfist > Straight | BT.2,1 | ,i14 | -1 | +3 | — | 9,10 | t36 r22 | h,h | — | Elbow? Combo from 1st hit Jails Transition to r36 BT with B Transition to t31 r18 +3/+7 CD with F |
| Blinding Knife | BT.2,2 | ,i21~22 | -9~-8 | +2~+3 | — | 9,12 | t49 r27 | h,m | — | Combo from 1st CH Interrupt with i2 Transition to t45 r25 SZN with 3+4 or D (-7~-6/+8~+9) |
| Blinding Knife > Phantom Javelin | BT.2,2,1 | ,i18~19 | -13 | +2a (-7) | — | 9,12,24 | t95? r40? | h,m,sm | — | Balcony Break Weapon Projectile Available only on hit or block Combo from 2nd hit Combo from 1st CH Interrupt with i3 |
| BT.3 | BT.3 | i10 | -11 | +0 | — | 10 | t40 r30 | h | — | — |
| BT.3,4 | BT.3,4 | ,i28~30 | +0~+2 | +1~+3 | +11g~+13g | 10,17 | t57 r27 | h,m | — | Combo from 1st hit with 2f delay Interrupt with i9 Input can be delayed 6f Move can be delayed 5f Forces crouch on CH i10 attacks guaranteed on CH (1st active frame) |
| Crescent Mirage | BT.3,4,3 | ,i27~30 | -6~-3 | +18a | — | 10,17,22 | t59 r29 | h,m,M | ,js1~27 fs28~30 | Interrupt with i24 Same move as (df+4,4),3 |
| Fafnir | BT.3,4,4 | ,i32~34 | -9~-8 | +5a | — | 10,17,21 | t67 r33 BT | h,m,M | ,js12~31 fs32~34 | Spike Combo from 2nd CH Interrupt with i5 |
| Fafnir to Blind Roll | BT.3,4,4,F | — | -36 | — | — | 10,17,21 | r62 | h,m,M | ,js18~49 fs50~52 | Will phase through opponent up-close While vanished, Raven has no hurtbox |
| Chronos Lathe | BT.4 | i19~20 | -5~-4 | +18c | — | 21 | t49 r29 BT | m | js6~19 | Heat Engager Heat Dash +36a (+26) on hit, +5 on block Balcony Break Forces tech backroll on hit |
| Crusader | BT.1+2 | i15~16 | -13 | +30a (+22) | — | 23 | t50 r34 | m | pc6~14 | Balcony Break -7 and 9 chip damage on block on attack absorption |
| Spiral Cannon | BT.3+4 | i15 i34~35 | -14 | +34a (+24) | — | 5,16 | t73 r58 | m,m | js13~31 fs32~34 | — |
| Soul Steal | BT.f+1 | i16 | -8 | +6 | — | 18 | t48 r32 | m | — | Balcony Break Transitions to throw on hit only Opponent recovers BT on hit |
| BT.f+2 | BT.f+2 | i17~18 | -5~-4 | +6~+7 | — | 13 | t41 r23 | m | — | — |
| Cold Massacre | BT.f+2,3 | ,i24~25 | -7~-6 | +14c~+15c | — | 13,15 | t50 r25 | m,M | — | Spike Combo from 1st CH with 5f delay Interrupt with i5 Input can be delayed 12f |
| Cold Worm | BT.f+2,4 | ,i20~21 | -7~-6 | +4~+5 | — | 13,17 | t46 r25 | m,h | — | Combo from 1st hit with 1f delay Interrupt with i1 Input can be delayed 12f |
| Cold Worm > Phantom Halberd | BT.f+2,4,2 | ,i19~20 | -13 | +24a (+9) | — | 13,17,21 | t104? r40? | m,h,sm | — | Tornado Weapon Projectile Combo from 2nd CH Interrupt with i5 Available only on hit or block |
| Demon Knee | BT.f+3 | i13~14 | -5~-4 | +6 | +14 | 17 | t55 r41 | m | — | Knee Transition to r45 BT at -8/+3/+11 with input B |
| Kama Kick | BT.f+4 | i16 | -9 | +4 | — | 13 | t44 r28 BT | L | — | — |
| Trick Bang | BT.f+4,1 | ,i22~23 | -9~-8 | +5~+6 | — | 13,15 | t52 r29 | L,h | — | Tornado Combo from 1st hit Interrupt with i2 Transition to r26 t36 SZN with 3+4 or D (-6~-5/+8~+9) |
| Reverse Chakram | BT.f+3+4 | i25~27 | -9~-7 | +5a | — | 24 | t60 r36 | M | js5~24 fs25~27 cs28~51 | Spike |
| Reverse Chakram to Blind Roll | BT.f+3+4,F | — | -36 | -22 | — | 24 | r62 | M | ,js18~49 fs50~52 | Will phase through opponent up-close While vanished, Raven has no hurtbox |
| Crouch Spin Knuckle | BT.d+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs1~ | — |
| Revenant Stab | BT.d+2 | i20~21 | -12 | +4 | +13g | 20 | — | L | cs4~ | Transition to Blind Fall (standing) on hit Transition to +4 BT (Blind Labyrinth) with B on hit Transition to +4 FC (Blind Fall) with D on hit |
| Shinobi Cyclone | BT.d+3 | i25~27 | -26~-24 | +0~+2 | — | 16 | t55 r28 | L | cs4~48 | Tornado on Clean hit only Clean hit +74a (+58), 20 damage |
| Crouch Spin Kick | BT.d+4 | i12 | -15 | -4 | — | 6 | t46 r34 FC | l | cs1~ | — |
| BT.b+2 | BT.b+2 | i16~17 | -2~-1 | +6~+7 | — | 14 | t40 r20 BT | m | — | Elbow |
| Abyss Cannon | BT.b+2,3 | ,i20 i39~40 | -14 | +34a (+24) | — | 14,5,16 | t69 r38 | m,m,m | ,js18~36 fs37~39 | Combo from 1st CH Interrupt with i1 |
| Abyss Spear | BT.b+2,4 | ,i17~18 | +0 | +5 | — | 14,13 | — | m,h | — | Transition to BT (+0/+5) with B Transition to FC (+0/+5) with D Combos from 1st hit CH Jail from 1st attack with 3f delay |
| Cannon Tail | BT.b+3 | i18~19 | +4~+5 | +41a | — | 22 | t44 r25 BT | h | — | Homing Balcony Break Strong Aerial Tailspin 6 chip damage on block |
| Gremlin Smasher | BT.f,F+3 | i21~22 | -9~-8 | +8a | — | 25 | t58 36 | m | cs4~22 | — |
| Vermillion | BT.f,F+3+4 | i23~30 | -18~-11 | +24a | — | 17 | t60 r30 | L | fs13~21 cs18~49 | — |
| Blind Roll | BT.f,f,f | — | — | — | — | — | r52 | — | js12?~41 fs42~44 | Will phase through opponent up-close While vanished, Raven has no hurtbox |
| Sixth Sense | BT.f+1+2 | — | — | — | — | — | r40 | — | ps1~8 | Parries mid or high punches or kicks |
| BT.f+1+2,P | BT.f+1+2,P | — | — | +5d | — | 25 | — | t | — | Opponent recovers FUFA |
| Utsusemi Escape | b+1+3 | — | — | — | — | — | r40 | — | ps1~10 | Parries all attacks except for Rage Arts |
| Utsusemi Escape | b+1+3,P | — | — | -31 | — | — | r50 FC | — | js1~32 cs33~ | Deals recoverable self-damage on a successful parry Raven will teleport back a safe distance Can input b+1+3/b+2+4 again at frame 40 before recovering in FC |
| Wild Hunt X-ecutor | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | r55 | — | — | CH state for 5 seconds Can't block for 5 seconds |
| Dead End | 1+2+3+4,b,f,1+2 | ,i59~61 | — | +21a (+11) | — | ,60 | t115 r51 | ,m! | ,cs12~42 | Balcony Break Cannot be blocked |
| Wall Jump Attack | (Back to wall).b,b,UB | i40~43 | +6~+9 | +28a (+19) | — | 21 | t62 r19 BT | m | is8~13, fs18~26, js27~45, fs46~48 | Balcony Break |
| Back Handspring | UB,b | — | — | — | — | — | r51 SZN | — | js10~38 fs39~41 | — |
| Pandora Spin | UB,b,3+4 | ,i38~40 i46~49 i51~54 | — | -19a | — | ,20,20,20 | t130 r66 | m!,m!,M! | ,js21~56 | Spike |
| Utsusemi Escape | b+1+3 | — | — | — | — | — | r40 | — | ps1~10 | Parries all attacks except for Rage Arts |
| Utsusemi Escape | b+1+3,P | — | — | -31 | — | — | r50 FC | — | js1~32 cs33~ | Deals recoverable self-damage on a successful parry Raven will teleport back a safe distance Can input b+1+3/b+2+4 again at frame 40 before recovering in FC |
| Grave Digger | 1+3 | i12~14 | -6 | +0d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 |
| Salamander | 2+4 | i12~14 | -3 | +0d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 Side switch |
| Neck Ringer | Left throw | — | -3 | -3d | — | 40 | — | t | — | Floor Break Throw break 1 Side switch on hit |
| Swift Assassin | Right throw | — | -3 | -4d | — | 40 | — | t | — | Floor Break Throw break 2 |
| Dark Matter | Back throw | — | — | -4d | — | 50 | — | t | — | Floor Break Unbreakable |
| Orbiting Moon | df+1+4 | i11 | -2 | +0d | — | 35 | t39 r28 | t | — | Floor Break Throw break 1 Alternate input: qcf,df+1+4 |
| Undertaker | uf+1+2 | i12 | -2 | +0d | — | 40 | t38 r27 | t | — | Throw break 1+2 Can side switch on hit |
| 10 Hit Combo 1 — etapa 1 | ub+1 | — | - | — | — | 11 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 2 | 2 | — | - | — | — | 13 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 3 | 2 | — | - | — | — | 5 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 4 | 2 | — | - | — | — | 5 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 5 | 4 | — | - | — | — | 8 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 6 | 2 | — | - | — | — | 8 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 7 | 3 | — | - | — | — | 9 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 8 | 4 | — | - | — | — | 5 | — | L | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 9 | 2 | — | - | — | — | 6 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 10 | 1+2 | — | — | — | — | 35 | — | M! | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 62124 · Atualizado em 2026-11-05T01:46:06+00:00
Conteúdo próprio da Wavu sob CC0, salvo exceções. Materiais da Bandai Namco, imagens e vídeos não foram copiados.