ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Raven

195 entradas, incluindo variantes
ESCOLHER PERSONAGEMRARaven
6On Block ≥ 0Neutras ou positivas
29On Block −9 a −1Vantagem negativa
33On Block ≤ −10Potencialmente puníveis
127Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
PandemoniumH.2+3i18~20+14g+3a—20,35t63 r43m,t—Heat Smash Balcony Break Transition to r20 SZN on block 9 chip damage on block
Crusader1+2i14-9+15a—20t47 r33m—Heat Engager Heat Dash +43d (+35)
Shadow Spearf,F+2i15~16-12~-11+15a (+5)—26t56 r39m—Heat Engager Heat Dash +36a (+26) Balcony Break
Spinning Middle Kickws3+4i16~18-12+7~+9—20t52 r34m—Heat Engager Homing Balcony Break Heat Dash +5, +43d (+35) Cancel to r19 BT with B
Dual ThanatosSZN.2i18, i23~24-9+7a (-2)—20,10t48 r30m,sm—Heat Engager Heat Dash +36a (+26) on hit Balcony Break Transition to second hit on hit
Chronos LatheBT.4i19~20-5~-4+18c—21t49 r29 BTmjs6~19Heat Engager Heat Dash +36a (+26) on hit, +5 on block Balcony Break Forces tech backroll on hit
Body Blow > Phantom Macedf+1,H.4i18~27, i44~45-3~-2+6cg—13,25,(30)t94 r30m,sm,smjs51~54, fs55~57
Balcony Break Spike Combo from 1st hit with 5F delay Interrupt with i1 from 1st block Available only on hit or block 2nd hit only …Ver notas completas
Balcony Break Spike Combo from 1st hit with 5F delay Interrupt with i1 from 1st block Available only on hit or block 2nd hit only available on block (jailing) 20F timestop on hit t78 r32 on hit 11 chip damage on block Consumes 240F of remaining Heat time on block Forces tech backroll on hit Move can be delayed by 1F Input can be delayed by 5F
Assassin's Sting > Phantom Javelindb+2,1,H.1i18~19, i39~47-3~+5+2a (-7)—13,15,24,(30)t114 r25m,h,sm,smjs48~61, fs62~64
Balcony Break Combo from 2nd CH with 9F delay Available only on hit or block 2nd hit only available on block (jailing) Interrupt w…Ver notas completas
Balcony Break Combo from 2nd CH with 9F delay Available only on hit or block 2nd hit only available on block (jailing) Interrupt with i3 from 2nd block 20F timestop on hit t102 r41 on hit Consumes 240F of remaining Heat time on block 10 chip damage on block Move can be delayed by 5F Input can be delayed by 9F
Missing Worm > Phantom Halberdb+2,4,H.2i19~20, i39~41-3~-1+24a (+9)—12,13,21,(30)t115 r27h,h,sm,smjs44~57, fs58~60
Tornado Combo from 2nd CH with 9F delay Interrupt with i5 from 2nd block Available only on hit or block 2nd hit only available on …Ver notas completas
Tornado Combo from 2nd CH with 9F delay Interrupt with i5 from 2nd block Available only on hit or block 2nd hit only available on block (jailing) 20F timestop on hit t106 r39 on hit Consumes 240F of remaining Heat time on block 10 chip damage on block Move can be delayed by 4F Input can be delayed by 9F
Typhon Fang Phantomf,f,F+3,H.4i19~20+7~+8+72a (+56)—20,20t74 r30 BTm,smjs1~10, fs11~13Tornado Instant Tornado on hit Consumes 600F of remaining Heat time Available only on hit or block 20f timestop on hit 6 chip damage on blockSometimes written WR3,H.4
Trident Kick > Phantom Halberdws3,H.2i19~20, i39~41-3~-1+65a (+49)—18,21 (14),(30)t89 r27m,sm,smjs44~57, fs58~60
Tornado Airborne combo from 1st hit Available only on hit or block 2nd hit only available on block (jailing) Interrupt with i1 fro…Ver notas completas
Tornado Airborne combo from 1st hit Available only on hit or block 2nd hit only available on block (jailing) Interrupt with i1 from 1st block t80 r39 on hit Consumes 600F of remaining Heat time on block 10 chip damage on block Move is delayed by 4F Input cannot be delayed
Fatal Elbow > Phantom Halberdqcf+1,H.2i19~20, i39~41-3~-1+24a (+9)—15,21,(30)rm,sm,sm—Tornado Combo from 1st hit Available only on hit or block Consumes 240F of remaining Heat time on block
Swift Blade > Phantom MaceSZN.1,H.4i18~27, i44~45-3~-2+6c—12,25,30rh,sm,sm—Balcony Break Spike Combo from 1st hit Available only on hit or block Forces tech backroll on hit
Radius Flail > Phantom HalberdSZN.3,H.2i19~20 i39~41-3~-1+24a (+9)—16,21,30rm,sm,sm—Tornado Combo from 1st hit Available only on hit or block
Blinding Knife > Phantom JavelinBT.2,2,H.1i18~19, i39~47-3+2a (-7)—9,12,24,30rh,m,sm,sm—Balcony Break Combo from 1st hit Available only on hit or block
Cold Worm > Phantom HalberdBT.f+2,4,H.2i19~20 i39~41-3~-1+24a (+9)—13,17,21,30rm,h,sm,sm—Tornado Combo from 2nd CH Available only on hit or block
Jab1i10+1+8—5t27 r17h——
Left Right Combo1,2,i12-3+7—5,12t33 r21h,h—Jail from 1st attack with 2f delay Transition to r22 SZN with 3+4 or D (-4/+6)
Left Right Combo > Black Hole1,2,4,i23~25-14~-12+15a (-2)—5,12,20t58 r33 BTh,h,M,js23~42 fs43~45Tornado Balcony Break Combo from 1st or 2nd CH Interrupt with i4
Right Jab2i10-1+8—9t30 r20h——
PDK Combo2,3,i22-13-2—9,10t54 r32h,l,cs6~Combo from 1st hit Interrupt with i4
PK Combo2,4,i18~19-8~-7+8—9,16—h,h—Wall Crush +16g on hit, +18g on hit when transitioning into CD Transition to +8 BT on hit with B Transition to +8 FC on hit with D Transition to +10 CD on hit with F
33,i14~15-8~-7+3~+4—10t41 r26m——
3,33,3,i17~18-8~-7+5~+6—10,16t44 r26m,h—Combo from 1st hit Jail from 1st block
Valkyrie Lance Combo3,3,4,i26~27-9+13c+66a (+50)10,16,20t60 r33m,h,h—Balcony Break Combo from 2nd CH Interrupt with i8 Cancel to r18 BT at -16~-15/-3~-2 with B Forces tech backroll on hit
High Kick4i12~13-7~-6+3~+4—16t39 r26h——
Brocken Connect4,1,i19~20-3~-2+7~+8—16,13t44 r24 BTh,h—Combo from 1st hit Jail from 1st block
Chariot3~4i25~26 i31~36-9~-4+19a—10,16t62 r26 BTm,M—Spike
Chariot to Blind Roll3~4,F—-39~-36-8—10,16r55m,Mis8~30 ,js13~41 fs42~44Will phase through opponent up-close
Hydra Bite4~3i16 i29~30-16~-15+31a (+21)—8,10t58 r28m,mjs14~27 fs28~30Recovery listed is for the second hit
Hydra Bite Low4~3,1,i34~35-13~-2+4~+5—8,10,15t66 r31 FCm,m,l,cs1~Interrupt with i15 Can be delayed
Hydra Bite High4~3,3,i24~27-3~+0+14a—8,10,18t55 r28m,m,h—Balcony Break Interrupt with i7 Can be delayed
Hydra Bite Mid4~3,4,i33~34-14~-13+15a—8,10,20t63 r29m,m,m—Balcony Break Interrupt with i14 Can be delayed
Crusader1+2i14-9+15a—20t47 r33m—Heat Engager Heat Dash +43d (+35)
f+2f+2i15~16-12~-11-1~+0—10t46 r30m——
Tartarosf+2,3,i21~22-9~-8+6c~+7c—10,13t49 r27m,M—Spike Combo from 1st hit with 8F delay Interrupt with i6 Transition to r27 SZN with 3+4_D (-9~-8/+6c~+7c) Move can be delayed by 10F Input can be delayed by 14F
f+3f+3i17-9+3—18t50 r33m—Homing Transition to r30 BT with B (-6/+6)
Circling Windsf+3,2,i30-14+10a (+1)+30a (+22)18,21t65 r35m,m—Balcony Break Combo from 1st hit Interrupt with i5
Lance Kickf+4i15~16-12+67a (+51)—17t49 r33h—Tornado Balcony Break Instant Tornado on hit
Minos Typhoonf+1+2i18~19, i7-13+30a (+4)—10,20t62 r36h,mpc7~17Balcony Break -9 and 12 chip damage after attack absorption
Body Blowdf+1i14~15-2~-1+8~+9—13t37 r22m—Pseudo-homing. Can only be sidewalked left at range
Body Blow > Phantom Macedf+1,4,i18~27-13+6c—13,25t78? r32?m,sm—Balcony Break Spike Weapon Projectile Combo from 1st hit Interrupt with i1 Available only on hit or block Forces tech backroll on hit
Uppercutdf+2i16~18-13~-11+30a (+20)—15t46 r28 BTm—Elbow? Launches crouching opponents Unparryable by standard parries (bug?)
Meat Hookdf+2,3,i12~13-8~-7+28a (+19)—15,17t34 r21m,h—Balcony Break
Bolt Stunnerdf+2,4,i12~13-15~-14+11a (+2)—15,24t46 r33m,m—Balcony Break
Shadow Snap Kickdf+3i16~17-9~-8+12a+46a (+36)17t44 r27hcs6~17—
df+4df+4i15~16-9~-8+2~+3—15t43 r27m——
Pendulum Kickdf+4,4,i22~25-14~-13+6a—15,16t56 r31m,M—Balcony Break Combo from 1st hit with 7f delay Input can be delayed 9f Move can be delayed 8f
Pendulum Shadowdf+4,4,3,i27~30-6~-3+18a—15,16,22t59 r29m,M,M,js1~27 fs28~30—
Crouch Stepdf+3+4—————r13? FC—cs4~25Transitions to Crouch Step
Crouch Jabd+1i10-5+6—5t34 r24 FCslcs4~Can recover standing with f
Crouch Straightd+2i11-4+7—8t34 r23 FCslcs4~—
Stinging Lowd+3i15-11+0—10t45 r30L——
Basilisk Fangd+4i21-13-2+13g18t53 r32 FCLcs6~-2c on crouching opponents
Assassin's Stingdb+2i13~14-4~-3+5~+6—13r24 BTm—Elbow
Assassin's Sting Combodb+2,1,i22~23-1~+0+8~+9—13,15t42 r19m,h—Combo from 1st hit Transition to r22 SZN (-4/+5) with 3+4 or D
Assassin's Sting > Phantom Javelindb+2,1,1,i18~19-13+2a (-7)—13,15,24t101? r40?m,h,sm—Balcony Break Weapon Projectile Combo from 2nd CH Interrupt with i3 Available only on hit or block
Killer Beedb+3i28~29-12~-11+5~+6+39d19t59 r30 FCLjs8~24 fs25~27 cs28~Cannot be low parried (bug?)
Shinobi Cyclonedb+4i24~25-14~-13+4c~+5c+37a21t57 r32Lcs6~49—
Elbow Strikeb+1i16~17+7c~+8c+10c~+11c+33d21t48 r31h—Spike Elbow 6 chip damage on block Transitions to r26 SZN on hit or block only
b+2b+2i15~17-14~-12-3~-1—12t48 r31h——
b+2,2b+2,2,i22-3+6+812,17t61 r22 BTh,m—Elbow Combo from 1st hit with 6F delay -16 on whiff after 1st hit Interrupt with i4 Input can be delayed 13f
Unicorn's Tailb+2,2,3i21~22-19~-18+12a (-5)+26a (+16)12,17,20t98 r37h,m,M—Balcony Break Combo from 2nd CH Interrupt with i1 from 2nd block Grounded hit can be inconsistent
Deadly Talonb+2,2,1+2,i20~21-30~-29+3d—12,17,20t114 r48h,m,L,cs18~29Combo from 2nd CH Interrupt with i6 from 1st block Move is delayed 6F Move cannot be delayed Input cannot be delayed
Missing Wormb+2,4,i24~25-7~-6+4~+5—12,13t67 r25h,h—Combo from 1st hit with 4F delay -22 on whiff after 1st hit Interrupt with i6 from 1st block Whiffs vs SS, SWL from 1st block Input can be delayed 13f
Missing Worm > Phantom Halberdb+2,4,2,i19~20-13+24a (+9)—12,13,21t107? r40?h,h,sm—Tornado Weapon Projectile Combo from 2nd CH Interrupt with i5 Available only on hit or block
Hades Heelb+3i27~29+4~+6+15a—23t52 r23M—Spike 4 chip damage on block
b+4b+4i14~15-9~-8-1~+0—13t45 r30m—Knee
Skull Smasherb+4,4,i17~19-8~-6+6c~+8c—13,20r45 BTm,m—Spike Combo from 1st hit Jail from 1st block
Skull Smasher Feintb+4,B+4,i37~42+1c~+6c+2c~+7c+12a13,24r65 BTm,M—Spike Interrupt with i15
Skull Smasher Feint Lowb+4,B+4~3,i20-11+0—13,11t50 r30m,L,cs12~37Interrupt with i29
Skull Spinb+4,B+4~3,3+4,i26~30-25~-21+6a—13,11,15t70 r40m,L,m—Combo from 2nd hit with 4f delay Interrupt with i6 Input can be delayed 7f
Alternating Smashb+1+2i28~30-15~-13+20a (+10)—30t65 r33m—Balcony Break Backswing blow Evades on 6f
ub+1ub+1i16-6+5—11t41 r25m—Can be performed during CD (Shadow Sprint)
Gate Keeperub+1,2,i18~19-13~-12-2c~-1c—11,13t50 r31m,m—Spike Combo from 1st hit with 7f delay Interrupt with i5 Can be performed during CD (Shadow Sprint)
Deathbringeru+3i27~28+2+6~+7—23r51 BThjs9~30 fs31~33Strong Aerial Tailspin 9 chip damage on block Alternate input: ub+3 Can be performed during CD (Shadow Sprint)
Deathbringer Lowu+3,3i31~32-16~-15+16a—23,18t76 r44h,L,cs14~39Transitions to r76 Ki Charge on hit only Alternate input: ub+3,3 Interrupt with i4 Hit cancels 1st hit's 2nd active frame Can be performed during CD (Shadow Sprint)
Deathbringer Low > Shadowu+3,3,3,i27~30-6~-4+18a—23,18,22t59 r29h,L,M,js1~27 fs28~30Alternate input: ub+3,3,3 Interrupt with i36 Can be performed during CD (Shadow Sprint)
Shadow Scytheuf+3i29~30-9+20a—20t59 r29Mjs9~30Spike Can be performed during CD (Shadow Sprint)
uf+4uf+4i20~21-9~-8+22a (+12)—14t48 r27mjs8~27 fs28~30Balcony Break Can be performed during CD (Shadow Sprint)
Stormbringeruf+4,4,i16~19-15+9g~12g+21a14,20t50 r31m,m—Balcony Break Alternate input: ub+4,4 or u+4,4 Interrupt with i6 Can cancel to r19 BT at -16~-15/+15a (+5) with B Can be performed during CD (Shadow Sprint)
uf+3+4uf+3+4i23~25-13+17a—17t59 r34mjs8~26Spike Can be performed during CD (Shadow Sprint)
uf+3+4,4uf+3+4,4,i21~22-11~-10+0~+1—17,9t51 r29m,Lcs1~41Interrupt with i2 Can be performed during CD (Shadow Sprint)
Chakramuf+3+4,4,2,i21-13+10a—17,9,21t58 r37m,L,m—Interrupt with i12 Can be performed during CD (Shadow Sprint)
Spinning Chakramuf+3+4,3+4,i20~24-25~-21+6a—17,15t65 r41m,m—Interrupt with i3 Can be performed during CD (Shadow Sprint)
Delayed Rising Toe Kickuf,n,4i23~25-13~-11+32a (+22)—20t55 r30mjs9~30 fs31~33—
Shadow Spearf,F+2i15~16-12~-11+15a (+5)—26t56 r39m—Heat Engager Heat Dash +36a (+26) Balcony Break
Sudden Strikef,F+3i15~18-14~-11+43a (+29)—20t38 r20mjs7~23 fs24~26Balcony Break Knee
Iron Maulf,F+4i15~17-10~-8+21a (+4)—21t44 r27m—Balcony Break
Typhon Fangf,f,F+3i22~24+4~+6+6a—20t70 r42 BTmjs14~34 fs35~37Floor Break 6 chip damage on block
War Houndb,B+2i17~18 i30~31-10~-9+5~+6—15,21t68 r37m,hps1?~Balcony Break Jail from 1st attack Parries high or mid punches or kicks
Blind Ghostb,B+2,P,i15~25-8~+2+0d—15,21,35r32 BTm,h,t——
Crouch JabFC.1i10-5+6—5t34 r24 FCslcs1~Can recover standing with f
Crouch StraightFC.2i11-4+7—8t34 r23 FCslcs1~—
Crouch Spin KickFC.3i16-17-6—10t52 r36 FCLcs1~—
Crouch Chin KickFC.4i12-15-4—6t46 r34 FClcs1~—
Aqua SpiderFC.df+3i20~22-9~-7+2~+4+30d17t48 r26 BTLcs1~35Alternate input: d,DF+3
Tornado DestructionFC.df+3+4i18~20 i34~36-23~-21-5a—17,25t66 r46L,smcs1~17Spike Transition to r20 SZN on hit only Second hit available on hit only Airborne spike on 1st and 2nd hit
Crouch StepFC.df,d,DF—————t30 r1? FC—cs1~30—
Crouch Step to Shadow SprintFC.df,d,DF,f—————t25 r1? CD———
Rising Uppercutws1i14~15-14~-13+35a (+25)—14t39 r24m——
Jackknife Elbowws2i13~14-8~-7+8~+9+37a (+27)17t40 r28m—Elbow
Trident Kickws3i16~17-8~-7+0s—18t46 r29m——
Trident Kick > Phantom Halberdws3,2,i19~20-13+65a (+49)—18,21 (14)t81? r40?m,sm—Tornado Weapon Projectile Combo from 1st hit Interrupt with i1 14 damage with scaling from 1st Available only on hit or block
Shadow Snap Kickws4i11~12-7~-6+7~+8—18t37 r25m——
Spinning Middle Kickws3+4i16~18-12+7~+9—20t52 r34m—Heat Engager Homing Balcony Break Heat Dash +5, +43d (+35) Cancel to r19 BT with B
Shadow Sprintqcf—————t25 r2? CD——Cancel to t30 r1? FC with d,DF
Fatal Elbowqcf+1i16-6+9+1315t49 r33m—Elbow Transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D
Fatal Elbow > Phantom Halberdqcf+1,2,i19~20-13+24a (+9)—15,21t81? r40?m,sm—Tornado Weapon Projectile Combo from 1st hit with 7F delay Interrupt with i1 Available only on hit or block Move can be delayed by 2F Input can be delayed by 7F
Buzzsawqcf+2i22~23-12~-11+5~+6+14~+1518t56 r30Lcs10~45Cancel to r41? BT with qcf+2~B
Laevateinnqcf+2~1i20~21-9~-8+24a (+14)—25t51 r30m—Balcony Break 7 chip damage on block Actual startup is i40~41
Poison Needle > Nightmareqcf+3i16~17-7~-6-4d—16,14t47 r30h,t—Spike Transitions to attack throw on front hit only, otherwise launch +33a (+23)
Black Holeqcf+4i18~20-14~-12+32a (+22)—15t50 r30 BTMfs20~32Tornado
Hellhoundqcf+1+2i24 i35±0+11a (+2)—10,20t68 r33 FCm,m—Balcony Break
Spinning Middle Kickqcf+3+4i16~18-12+7~+9—20t52 r34m—Heat Engager Homing Balcony Break Heat Dash +5, +43d (+35) Cancel to r19 BT with B
Soulzone3+4—————t40 r20 SZN——Transition to CD (Shadow Sprint) with F Alternate input: d+3+4 or hFC.3+4
Swift BladeSZN.1i14~15+1+8~+9+1312t36 r21h—Transition to t30 r2? CD at +5~+6/+12~+13g/+17 with input F
Swift Blade > Phantom MaceSZN.1,4,i18~27-13+6c—12,25t78? r32?h,sm—Spike Balcony Break Combo from 1st hit Available only on hit or block Forces tech backroll on hit
Dual ThanatosSZN.2i18, i23~24-9+7a (-2)—20,10t48 r30m,sm—Heat Engager Heat Dash +36a (+26) on hit Balcony Break Transition to second hit on hit
Radius FlailSZN.3i16~17-1+5~+6—16t46mjs9~17Transition to BT (-1/+5) with B Transition to FC (-1/+5) with D
Radius Flail > Phantom HalberdSZN.3,2,i19~20-13+24a (+9)—16,21t82? r40?m,sm—Tornado Combo from 1st hit Available only on hit or block Power up during Heat
Cocytus GlideSZN.4i17~24-14~-7+4~+11g+13a~+20a21t52 r28 FCLcs6~—
Oceanus FissureSZN.1+2i15~16+0~+1+23a+69a (+53)25t47 r31h—Homing Balcony Break Strong Aerial Tailspin Tornado on CH 7 chip damage on block
Blind StrikeSZN.3+4i27~30-6+18a—25—mjsFloor Break
Shadow SprintSZN.F—————r13? CD———
Blind FallSZN.U—————r25—js1~17 fs15~17—
Blind Fall to Crouching StateSZN.D—————r25 FC—js1~17 fs15~17—
Blind LabyrinthSZN.B—————r25 BT—js1~17 fs15~17—
Labyrinthb+3+4—————r14 BT———
Labyrinth to FrontBT.b+3+4—————r14——Can block mid or high attacks after 5f
Blind AxeBT.1i8-1~+0+5~+6—7t28 r19h——
Blind LanceBT.1,4,i16~17-8~-7+14c+67a (+51)7,23t50 r33h,h—Balcony Break Combo from 1st hit Interrupt with i1 Forces tech backroll on hit
BackfistBT.2i10+0+7—9t28 r18 BTh——
Backfist > StraightBT.2,1,i14-1+3—9,10t36 r22h,h—Elbow? Combo from 1st hit Jails Transition to r36 BT with B Transition to t31 r18 +3/+7 CD with F
Blinding KnifeBT.2,2,i21~22-9~-8+2~+3—9,12t49 r27h,m—Combo from 1st CH Interrupt with i2 Transition to t45 r25 SZN with 3+4 or D (-7~-6/+8~+9)
Blinding Knife > Phantom JavelinBT.2,2,1,i18~19-13+2a (-7)—9,12,24t95? r40?h,m,sm—Balcony Break Weapon Projectile Available only on hit or block Combo from 2nd hit Combo from 1st CH Interrupt with i3
BT.3BT.3i10-11+0—10t40 r30h——
BT.3,4BT.3,4,i28~30+0~+2+1~+3+11g~+13g10,17t57 r27h,m—Combo from 1st hit with 2f delay Interrupt with i9 Input can be delayed 6f Move can be delayed 5f Forces crouch on CH i10 attacks guaranteed on CH (1st active frame)
Crescent MirageBT.3,4,3,i27~30-6~-3+18a—10,17,22t59 r29h,m,M,js1~27 fs28~30Interrupt with i24 Same move as (df+4,4),3
FafnirBT.3,4,4,i32~34-9~-8+5a—10,17,21t67 r33 BTh,m,M,js12~31 fs32~34Spike Combo from 2nd CH Interrupt with i5
Fafnir to Blind RollBT.3,4,4,F—-36——10,17,21r62h,m,M,js18~49 fs50~52Will phase through opponent up-close While vanished, Raven has no hurtbox
Chronos LatheBT.4i19~20-5~-4+18c—21t49 r29 BTmjs6~19Heat Engager Heat Dash +36a (+26) on hit, +5 on block Balcony Break Forces tech backroll on hit
CrusaderBT.1+2i15~16-13+30a (+22)—23t50 r34mpc6~14Balcony Break -7 and 9 chip damage on block on attack absorption
Spiral CannonBT.3+4i15 i34~35-14+34a (+24)—5,16t73 r58m,mjs13~31 fs32~34—
Soul StealBT.f+1i16-8+6—18t48 r32m—Balcony Break Transitions to throw on hit only Opponent recovers BT on hit
BT.f+2BT.f+2i17~18-5~-4+6~+7—13t41 r23m——
Cold MassacreBT.f+2,3,i24~25-7~-6+14c~+15c—13,15t50 r25m,M—Spike Combo from 1st CH with 5f delay Interrupt with i5 Input can be delayed 12f
Cold WormBT.f+2,4,i20~21-7~-6+4~+5—13,17t46 r25m,h—Combo from 1st hit with 1f delay Interrupt with i1 Input can be delayed 12f
Cold Worm > Phantom HalberdBT.f+2,4,2,i19~20-13+24a (+9)—13,17,21t104? r40?m,h,sm—Tornado Weapon Projectile Combo from 2nd CH Interrupt with i5 Available only on hit or block
Demon KneeBT.f+3i13~14-5~-4+6+1417t55 r41m—Knee Transition to r45 BT at -8/+3/+11 with input B
Kama KickBT.f+4i16-9+4—13t44 r28 BTL——
Trick BangBT.f+4,1,i22~23-9~-8+5~+6—13,15t52 r29L,h—Tornado Combo from 1st hit Interrupt with i2 Transition to r26 t36 SZN with 3+4 or D (-6~-5/+8~+9)
Reverse ChakramBT.f+3+4i25~27-9~-7+5a—24t60 r36Mjs5~24 fs25~27 cs28~51Spike
Reverse Chakram to Blind RollBT.f+3+4,F—-36-22—24r62M,js18~49 fs50~52Will phase through opponent up-close While vanished, Raven has no hurtbox
Crouch Spin KnuckleBT.d+1i10-5+6—5t34 r24 FCslcs1~—
Revenant StabBT.d+2i20~21-12+4+13g20—Lcs4~Transition to Blind Fall (standing) on hit Transition to +4 BT (Blind Labyrinth) with B on hit Transition to +4 FC (Blind Fall) with D on hit
Shinobi CycloneBT.d+3i25~27-26~-24+0~+2—16t55 r28Lcs4~48Tornado on Clean hit only Clean hit +74a (+58), 20 damage
Crouch Spin KickBT.d+4i12-15-4—6t46 r34 FClcs1~—
BT.b+2BT.b+2i16~17-2~-1+6~+7—14t40 r20 BTm—Elbow
Abyss CannonBT.b+2,3,i20 i39~40-14+34a (+24)—14,5,16t69 r38m,m,m,js18~36 fs37~39Combo from 1st CH Interrupt with i1
Abyss SpearBT.b+2,4,i17~18+0+5—14,13—m,h—Transition to BT (+0/+5) with B Transition to FC (+0/+5) with D Combos from 1st hit CH Jail from 1st attack with 3f delay
Cannon TailBT.b+3i18~19+4~+5+41a—22t44 r25 BTh—Homing Balcony Break Strong Aerial Tailspin 6 chip damage on block
Gremlin SmasherBT.f,F+3i21~22-9~-8+8a—25t58 36mcs4~22—
VermillionBT.f,F+3+4i23~30-18~-11+24a—17t60 r30Lfs13~21 cs18~49—
Blind RollBT.f,f,f—————r52—js12?~41 fs42~44Will phase through opponent up-close While vanished, Raven has no hurtbox
Sixth SenseBT.f+1+2—————r40—ps1~8Parries mid or high punches or kicks
BT.f+1+2,PBT.f+1+2,P——+5d—25—t—Opponent recovers FUFA
Utsusemi Escapeb+1+3—————r40—ps1~10Parries all attacks except for Rage Arts
Utsusemi Escapeb+1+3,P——-31——r50 FC—js1~32 cs33~Deals recoverable self-damage on a successful parry Raven will teleport back a safe distance Can input b+1+3/b+2+4 again at frame 40 before recovering in FC
Wild Hunt X-ecutorR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Ki Charge1+2+3+4—————r55——CH state for 5 seconds Can't block for 5 seconds
Dead End1+2+3+4,b,f,1+2,i59~61—+21a (+11)—,60t115 r51,m!,cs12~42Balcony Break Cannot be blocked
Wall Jump Attack(Back to wall).b,b,UBi40~43+6~+9+28a (+19)—21t62 r19 BTmis8~13, fs18~26, js27~45, fs46~48Balcony Break
Back HandspringUB,b—————r51 SZN—js10~38 fs39~41—
Pandora SpinUB,b,3+4,i38~40 i46~49 i51~54—-19a—,20,20,20t130 r66m!,m!,M!,js21~56Spike
Utsusemi Escapeb+1+3—————r40—ps1~10Parries all attacks except for Rage Arts
Utsusemi Escapeb+1+3,P——-31——r50 FC—js1~32 cs33~Deals recoverable self-damage on a successful parry Raven will teleport back a safe distance Can input b+1+3/b+2+4 again at frame 40 before recovering in FC
Grave Digger1+3i12~14-6+0d—35t45 r31t—Homing Throw break 1 or 2
Salamander2+4i12~14-3+0d—35t45 r31t—Homing Throw break 1 or 2 Side switch
Neck RingerLeft throw—-3-3d—40—t—Floor Break Throw break 1 Side switch on hit
Swift AssassinRight throw—-3-4d—40—t—Floor Break Throw break 2
Dark MatterBack throw——-4d—50—t—Floor Break Unbreakable
Orbiting Moondf+1+4i11-2+0d—35t39 r28t—Floor Break Throw break 1 Alternate input: qcf,df+1+4
Undertakeruf+1+2i12-2+0d—40t38 r27t—Throw break 1+2 Can side switch on hit
10 Hit Combo 1 — etapa 1ub+1—-——11—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 22—-——13—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 32—-——5—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 42—-——5—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 54—-——8—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 62—-——8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 73—-——9—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 84—-——5—L—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 92—-——6—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 101+2————35—M!—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 62124 · Atualizado em 2026-11-05T01:46:06+00:00

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