ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Kuma

150 entradas, incluindo variantes
ESCOLHER PERSONAGEMKUKuma
16On Block ≥ 0Neutras ou positivas
37On Block −9 a −1Vantagem negativa
68On Block ≤ −10Potencialmente puníveis
29Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Salmon Fishing CastH.2+3i13~15, i45±0+33a (+23)—51t112? r35?M,M—Heat Smash Balcony Break 10 chip damage Transition to attack throw on 1st hit +20a (+10) 45dmg on 2nd hit if 1st hit misses
Wind Bear FistH.df+2+3i15~16±0+39 (+29)—20t40 r24smcs6~12Uses 180F of remaining heat time H.f,n,d,df+2 to power up (23dmg)
Fresh Wind Bear FistH.df+2+3*i25~26+5+45 (+35)—26t50 r24smcs6~22Reversal Break Uses 180F of remaining heat time 10 chip damage on block H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block)
Spinning Kuma Uppercutdb+4,H.1i28~31-23+10a (+3)—20,14—l,mjsOn hit only Combos from 1st hit Partially consumes remaining Heat time
Demon Bear Breath1+2i13~14-13+18cg—25t45 r31m—Balcony Break Heat Engager Heat Dash +43d (+35) Forces crouch on hit
Bear Xb+1+2i18~19 i12~13-8+13d—10,20t68 r36h,m—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip damage Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash)
Grizzly Clawsqcf+2,1,i27-10+33a (+7)—15,25t77 r32m,m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Interrupt with i5
Rabid Bearf,f,F+1+2i20~24+3+9c—30t59 r35mjs21~35 fs36~38
Balcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Transition to HBS with D or 3+4 (+3/+9c; does not shift…Ver notas completas
Balcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash) Forces tech backroll on hit Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
Bear TackleHBS.3+4i20~24-14+9a (-1)—21t67 r43Mpc7~19Heat Engager Heat Dash +5, +43d (+35) Balcony Break Panda: Decreased attack range and height hitbox (does not hit as deep)
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
1,11,1,i22~23-15-4c—5,8—h,m—Combo from 1st hit CH with 2F delay Move can be delayed by 3F
G-Clef Cannon1,1,1,i22~23-16+69a (+23)—5,8,14—h,m,m—Tornado Combo from 2nd hit Combo from 1st CH
Angry Lumberjack1,2,i22~24-5+11 (+2)—5,25—h,h—Balcony Break Jail from 1st hit Duckable Combo from 1st CH with 3F delay 10 chip damage on block
22i10-1+6—10—h——
2,12,1,i16-3+2—10,11—h,m—Combo from 1st hit with 2F delay +2c on crouching hit Panda: Reduced vertical hitbox (does not hit as high)
Bear Combo Middle2,1,2,i33~34-14+31a (+21)—10,11,22FCh,m,m——
Bear Combo Low2,1,3,i18-13-2—10,11,13—h,m,l—Combo from 2nd CH
33i18-5+21a (+11)—25—h—Balcony Break
44i14-6+5+30a20—h—Balcony Break on CH
Demon Bear Breath1+2i13~14-13+18cg—25t45 r31m—Balcony Break Heat Engager Heat Dash +43d (+35) Forces crouch on hit
Hunting3+4—————r15 HBSsp—
Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 …Ver notas completas
Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 FC with DB Remains in stance indefinitely Can move in stance with F or B
f+2f+2i12-13+3—11t44 r32h——
Wild Lumberjackf+2,1i20-5+36a (+10)—11,20t62 r30h,h—Balcony Break Combo from 1st hit with 9F delay Move can be delayed by 13F
f+3f+3i20-5+21a (+11)—30t49 r29h—Balcony Break
f+4f+4i15-6+5+30a22t40 r25h—Balcony Break on CH
f+1+2f+1+2i18-15+18a—16t55 r38m—Pseudo-homing?
Bear Claw Crossf+1+2,1+2i30~31-14+65a (+49)—16,20t87 r37m,M—Tornado Combo from 1st hit with 2F delay Interrupt with i8 from 1st block Grounded hit on off-axis hit against large body size characters?
Shape-Up Kickf+3+4i28~30-23+6a—20r40 FCLcs6~70Unparryable (bug?)
Shape-Up Hipf+3+4,1+2,i50~i60-16-13a—20,30 (24)t133 r43L,Mcs0~75Hip Interrupt with i31 from 1st block 24 damage from 1st hit with grounded scaling
df+1df+1i15~16-6+2—6—m——
df+1,2df+1,2,i22~23-11-2—6,9—m,m—Combo from 1st CH
Grizzly Rampagedf+1,2,1+2,i25~26-14c+17d—6,9,20—m,m,M—Combo from 2nd hit with 9F delay Combo from 1st CH Move can be delayed by 8F Input can be delayed by 10F
df+2df+2i15~16-9+2—10—m——
Kuma Musoudf+2,1,i20~21-16+35a (+25)—10,12—m,m—Combo from 1st hit with 4F delay Input can be delayed by 4F Move cannot be delayed
df+3df+3i16-9+2—13—m—+2c on crouching hit
Honey Trapdf+3,2,i27~28-5+22a—13,24—m,h—Balcony Break on airborne hit Combo from 1st hit 9 chip damage on block
df+4df+4i12-4+7—15—m——
Crouch Jabd+1i10-5+6—5t34 r24 FCslcs4~Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Crouch Straightd+2i11-4+7—8t34 r23 FCslcs4~+7c on crouching hit
Crouch Spin Kickd+3i20-17-6—12t56 r36 FCLcs4~-6c on crouching hit
Crouch Shin Kickd+4i16-15-4—10t50 r34 FClcs4~-4c on crouching hit
Hip Smashd+1+2i14~15-15+13d (+3)—23—M—Balcony Break Hip 27 damage on clean hit
Bear Sitd+3+4—————r15 SITspjs6~12 fs13~15 cs16~67Alternative input: db+3+4 Transition to ROL with input SIT.F Transition to California Roll with input SIT.B
db+1db+1i14~15-10+4+911—h——
Double Wild Slapdb+1,2i22~23-13+4+13c11,20—h,M—Spike Combo from 1st hit Hold 2 to power up, up to 2 charge levels Transition to HBS with input D or 3+4
Double Wild Slapdb+1,2*i33~34-12+13c+42a11,20—h,M—Spike 8 chip damage on block Heat skips to db+1,2** charge with i34~35 startup Transition to HBS with D or 3+4
Fresh Wild Slapdb+1,2**i47~48+3+42a—11,30—h,M—Spike Reversal Break 12 chip damage on block Startup shortened during Heat: i34~35 startup (partially consumes Heat time) Transition to HBS with D or 3+4
Bear Lariatdb+2i18-15-1—10FCLcs6~51Transition to HBS with D or 3+4 (-17/-3)
Bear Pump in Pedaldb+3i18-12+1—12—l——
Spinning Kumadb+4i21~22-23+6+74a (+38)20FClcs6~51Tornado Panda: Very slight decrease in vertical hitbox height (does not hit as high)
db+1+2db+1+2i14~15-9+2~3—4,4—m,m——
db+1+2,1+2db+1+2,1+2,i15~16-110—4,4,4,4—m,m,m,m——
Drum Rolldb+1+2,1+2,2,i20~21-15+22a (+12)—4,4,4,4,18—m,m,m,m,m——
Salmon Hunterdb+2+3i32~34-12+39a—30—L—Balcony Break on airborne hit Hold 2+3 to power up, up to 2 charge levels and deal chip damage on block
Salmon Hunterdb+2+3*i45~47-12+39a—40—L—Balcony Break on airborne hit 12 chip damage on block
Fresh Salmon Hunterdb+2+3**i60~62-4+43a—60—L—Balcony Break on airborne hit Unparryable 18 chip damage on block
Bear Slashb+1i22~23-13+13a—24—Mpc7~21
Balcony Break Transition to -13 HBS with input D or 3+4 9 chip damage on block 12 chip damage on block after absorbing an attack i…Ver notas completas
Balcony Break Transition to -13 HBS with input D or 3+4 9 chip damage on block 12 chip damage on block after absorbing an attack in power crush state -3 on block after absorbing an attack in power crush state
b+2b+2i15-9+2—12t43 r28m——
b+2,1b+2,1,i23-3+8—12,14t60 r22m,h—
Transition to HBS with input D or 3+4 (-4/+7) Transition to ROL with input F (-14/-3) Adds i28~31 SM projectile 5dmg attack during…Ver notas completas
Transition to HBS with input D or 3+4 (-4/+7) Transition to ROL with input F (-14/-3) Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+17 or -6~-3 HBS or +1~+4 FC on block +20~+23 or +0~+3 HBS or +7~+10 FC on hit
Howling Bearb+2,1,1+2,i26-11+15a (+6)—12,14,20t94 r30m,h,m—Balcony Break Combo from 2nd CH with 4F delay Move can be delayed by 10F Panda: Shorter vertical hitbox (does not hit as high)
b+2,2b+2,2,i25-10+6—12,15t70 r30m,m—Combo from 1st CH with 5F delay Move can be delayed by 13F
Salmon Massacreb+2,2,1,i35~39-15+25a (+15)—12,15,25t114 r35m,m,mjs38~58 fs59~61Tornado Combo from 2nd CH with 1F delay Move can be delayed by 15F
Bear Xb+1+2i18~19 i12~13-8+13d—10,20t68 r36h,m—
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip…Ver notas completas
Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip damage Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash)
High Jinksb+3+4i22~23-28+61a—20—m—Alternate input: ws3+4 Tornado
Deadly Clawb+1+4i60~62—+16a/+21a HBS—25—m!—Transition to HBS with input D or 3+4
Rolling Bearb+1+4,f,fi55~i130-20~+55+42a~+117a—40—SMfs55~147?Projectile Hold F to extend attack Recovers in FUFT on hit or block If attack is extended to where you roll past the opponent, recovers in FUFA
Bear Skipub+1+2i31~32-17+12a—25—ljs6~27 fs28~30Cancel to r22 HBS with D or 3+4 at frame 21
Big Bear Attacku+1+2i18~23-8f+6+8a24—mjs17~33 fs34~36Transition to HBS with D or 3+4 (-7/+7/+9a)
Pancake Pressu+3+4i34~39+10+20—21r11? SITmjs8~36 fs37~39 cs51~Transition to SIT (cannot cancel)
Hornet Sweepuf+1i26~28-6+22a—20r29 FCmjs9~30 js31~33Alternate input: ub+1 or u+1 8 chip damage on block
Ultra Kumauf+2i28~30-6+30a+65a (+45)20r32m—Balcony Break Homing Strong Aerial Tailspin Alternate input: ub+2 or u+2
uf+3uf+3i16~17-13+30a (+20)—13—mjs9~32 fs33~35Panda: Very slightly increased vertical hitbox height (hits higher)
uf+3,4uf+3,4,i10~12-11+30a (+20) / +21a (+14)—13,13—m,mjs1~17 fs18~20Less frame advantage occurs after Combo from last hit Panda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower)
Bear Double Hop Kick Combouf+3,4,1+2,i18~19-15+16a / -2a—13,13,22—m,m,M—Spike Transition to HBS with input D or 3+4 Less frame advantage occurs after Combo from last hit
uf+4uf+4i29~30-6-10a (-20)—20—mjs9~30 fs31~33Balcony Break
Kuma Hell Axleuf+4,3,i20~21+7+21a (+14)—20,25—m,mjsBalcony Break Only connects on hit or block Recovers in FUFT
Demon Uppercutf,F+2i19~21-19+45a (+35)—23t64 r43Mcs8~18—
Falling Bearf,F+1+2i37~38+8 HBS+52a HBS—30t70 r32 HBSMjs9~359 chip damage on block Transition to HBS Transition to ROL r35 fs39~ with F (+5/+49a) Panda: Reduced vertical hitbox (does not hit as high)
Anger Hookb,f+2i15~17-5+17a (+8)+62a (+42)26t48 r31h—Balcony Break 10 chip damage on block
qcf+2qcf+2i17~18-8+3—15t47 r29m——
Grizzly Clawsqcf+2,1,i27-10+33a (+7)—15,25t77 r32m,m—Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Interrupt with i5
Grizzly Claw Smashqcf+2,2,i33~34-18c+21d—15,22t88 r36m,L—Interrupt with i11 Move can be delayed by 5F 6 chip damage on block
Leaping Side Kickf,f,F+3i22~23+6+13a (+3)—30t59 r36mjs3~25 fs26~28Balcony Break 9 chip damage on block
Rabid Bearf,f,F+1+2i20~24+3+9c—30t59 r35mjs21~35 fs36~38
Balcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Transition to HBS with D or 3+4 (+3/+9c; does not shift…Ver notas completas
Balcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash) Forces tech backroll on hit Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
Watch Your FeethFC.1i19~21-8+2c—12FCLcs0~46Can be done from Crouch Level 1
Bear RollhFC.1+2i26~i31+1~+6+7~+12——r31 ROLspfs1~31
Transition to ROL Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+19 or -6~-1 HBS or +1~…Ver notas completas
Transition to ROL Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+19 or -6~-1 HBS or +1~+6 FC on block +20~+25 or +0~+5 HBS or +7~+12 FC on hit Can be done from Crouch Level 1
ws1ws1i13~15-11+2+713—m——
Killing Clawsws1,2,i18~19-13+6 (+20g)+18cg13,20—m,m—Combo from 1st hit Hold 2 to power up, up to 2 charge levels Transition to HBS with input D or 3+4 Tornado Wall Crush +20g on hit Balcony Break on CH
Killing Clawsws1,2*i33-12+18cg+31a (-2)13,28—m,m—Combo from 1st CH Heat skips to Level 2 charge Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2)) Balcony Break Tornado
Fresh Killing Clawsws1,2**,i44+3+27a (-9)—13,38—m,m—Transition to HBS with input D or 3+4 Balcony Break Tornado Reversal Break chip damage on block Heat reduces charge length (consumes partial Heat time)
Mad Anglerws2i15~16-12+29a (+19)—20—m——
Spinning Bear Kickws3i18~20-9+17 (+8)—21—m—Balcony Break Homing
Paw Smashws4i11~12-6+5—20—m——
Hunting3+4—————r15 HBSsp—
Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 …Ver notas completas
Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 FC with DB Remains in stance indefinitely Can move in stance with F or B
HBS.1HBS.1i12-13+5+1210t45 r32M—Elbow
Honeycomb SpikeHBS.1,2,i24~25-13+6c+13c10,23t71? r35 FCM,M—Combo from 1st hit with 20?F (charge) delay Hold 2 to power up, up to 2 charge levels Move can be delayed by 10F by holding 2
Honeycomb SpikeHBS.1,2*i33~34-12+13c+49a10,23t82 r35 FCM,M—Combo from 1st CH with 30?F (charge) delay Move can be delayed by 9?F by holding 2 Becomes HBS.1,2** during heat Consumes 240F? of remaining Heat time 9 chip damage on block
Fresh Honeycomb SpikeHBS.1,2**,i44~45+3+49a—10,30t94 r36 FCM,M—Reversal Break Replaces HBS.1,2*: i33~34 startup during Heat (t83? r36?) 12 chip damage on block
Bear ClawHBS.2i21~24-15+21g—16t53 r29 HBSLcs1~Transition to HBS
Bear FlingHBS.1+2i19~22-15+79a—24t55 r33Mcs1~18Tornado 27dmg upon opponent landing
Bear TackleHBS.3+4i20~24-14+9a (-1)—21t67 r43Mpc7~19Heat Engager Heat Dash +5, +43d (+35) Balcony Break Panda: Decreased attack range and height hitbox (does not hit as deep)
Bear TossHBS.f+1+2i26~27—-2d—30—th(h)—Removes Recoverable Health Spike Throw break: none Opponent status on hit: FUFA Panda: Reduced attack range and vertical hitbox (does not hit as high)
Hunting Hip SmashHBS.f+3+4i16~22-11+37a (+28)+69a (+22)25t23? r15? SITLjs9~21 fs22~Balcony Break Hip Transition to SIT during attack active frames Unparryable? Very short hitbox reach
Hornet BusterHBS.df+1i25~27-7+20a (+11)—23t55 r28m—Homing Balcony Break Strong Aerial Tailspin 9 chip damage
Big TreeHBS.df+2i15~16-17+35a (+25)—20t50 r34m—Tornado
Frolicking BearHBS.d+1+2i16~20-3+4+76a (+60)22t46? r26? HBSm—
Tornado Transition to HBS Tornado on CH only t44? r24? on hit Panda: Increased vertical attack hitbox height. Decreased attack ran…Ver notas completas
Tornado Transition to HBS Tornado on CH only t44? r24? on hit Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)
HBS.b+1+2HBS.b+1+2i26~29-20c+3+716t68 r39Lcs1~67Head Transition to r40 HBS with input D or 3+4 Panda: Reduced attack range and vertical hitbox (does not hit as high)
Break'nHBS.b+1+2,1+2i22~24-29c+8a—16,33t103? r51L,Lcs1~59Balcony Break Head Combo from 1st CH Panda: Reduced attack range and vertical hitbox (does not hit as high)
Hunting to Roll OverHBS.3—————r36? FUFAspfs1~36Transition to FUFA Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Hunting to Play DeadHBS.d+3+4—————r30? FDFAsp—Transition to FDFA
Bear RollHBS.f,fi26~i31+14~+19+20~+25——r31 ROLsp—
Transition to ROL Can transition to r20? HBS with D or 3+4 Can transition to r13? FC Becomes SM projectile 5dmg attack during Heat…Ver notas completas
Transition to ROL Can transition to r20? HBS with D or 3+4 Can transition to r13? FC Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+19 or -6~-1 HBS or +1~+6 FC on block +20~+25 or +0~+5 HBS or +7~+12 FC on hit
Backward RollHBS.b,b—————r40 FCsp—Alternate input: SIT.B Transition to r12 HBS with input D or 3+4 at frame 35
Bear Sitd+3+4—————r15 SITspjs6~12 fs13~15 cs16~67Alternative input: db+3+4 Transition to ROL with input SIT.F Transition to California Roll with input SIT.B
SIT.1SIT.1i21~22-12+4+915FCl——
Double Trout SweepSIT.1,1,i25~26-12+6—15,13FCl,l—Combo from 1st CH
Trout SmashSIT.2i19~21-12+73a (+57)—18—m—Tornado
ReboundSIT.3+4i25-12 / -10 ROL-4a / -2a ROL—20—M—Transition to ROL with input SIT.F
Bear RollSIT.fN/A / i26~i31 Heat+1~+6 / -6~-1 HBS+7~+12 / 0~+5 HBS——ROLsp—
Alternative input: FC.3+4 or FDFA.f Transition to ROL Transition to HBS with input ROL.D or ROL.3+4 Transition to FC with no input…Ver notas completas
Alternative input: FC.3+4 or FDFA.f Transition to ROL Transition to HBS with input ROL.D or ROL.3+4 Transition to FC with no input Becomes special mid attack during Heat (Uses 120F of remaining Heat time)
Bear ShoveROL.1i15~16+4+35d (+27)—31—h—Balcony Break Tornado Guard Break during Heat Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time)
Bear BackhandROL.2i17~19-17+28a (+18)—21—m——
Bear SlideROL.3i18~26-18+33a—20FUFTl—Recovers in FUFT
Bear Rolling KickROL.4i26~30+7+26a—20FUFTM—Recovers in FUFT
Giant RollROL.1+2i10~40-30+45a—22FUFTSM—Recovers in FUFT on hit Recovers in off axis FUFT on block
Type 38 Eradication Weapon: AramakiR.df+1+2i20-18+0d—55+t62 r42M,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
You're Welcome1+3+4——————sp——
Ki Charge1+2+3+4—————————
Salmon SwipeSS.1+2i22~23-3+6c—23—m—9 chip damage Transition to +12 +3 HBS with D
Bear BackstrokeFUFA.1+2i17~19-2+6—15HBSM—Transition to HBS (Cannot cancel) Reverse direction when performed in FUFT
Get Up PunchFUFT.d+1+2i29~31+18~+20+37a+37a21SITm—Transition to SIT (Cannot cancel) Reverse direction when performed in FUFA
Bear ButterflyFDFA.1+2i14~16-12+6+610HBSl—Transition to HBS Move is airborne, requires strong parry Reverse direction when performed in FDFT
Dance With MeOTG.d+1+4i55~110,i25~38N/A8 (0) / +14—16 (11),48 (33)—l,ub(l)—Cancel to BT with input OTG.d+1+4,3+4 More frame advantage when hitting standing opponent
Bear's Bite1+3i12~14-3+1—35—th(h)—Homing Throw break: 1 or 2 Opponent status on hit: FUFT
Bear Hug2+4i12~14-6+1—35—th(h)—Homing Throw break: 1 or 2 Opponent status on hit: FUFT Side switch on hit
Bear SlamLeft throwi12~14-3+1—50—th(h)—Throw break: 1 Spike Opponent status on hit: FUFT
Choke SlamRight throwi12~14-3+1—40—th(h)—Throw break: 2 Opponent status on hit: FUFT off axis
Swing SwungBack throwi12~14—+1—70—th(h)—Throw break: none Opponent status on hit: FUFA
Headbuttuf+1+2i12~140+26d (+7)—35—th(h)—Throw break: 1+2 Balcony Break Opponent status on hit: FUFT
Rock'n Roll Circushcb,f+1+2i11+0+5—50—th(h)—Throw break: 1+2 60 dmg if opponent hits the wall Opponent status on hit: FUFA Side switch on throw break and hit
Bear TossHBS.f+1+2i26~27—-2d—30—th(h)—Removes Recoverable Health Spike Throw break: none Opponent status on hit: FUFA Panda: Reduced attack range and vertical hitbox (does not hit as high)
1st hitFC.df+2i18~19-13-2—12rm—10-hit combo string
2nd hitFC.df+2,1i18~20-10~-8+1~+3—12,12r27m,h—10-hit combo string Combo from 1st hit Jail from 1st block
3rd hitFC.df+2,1,1+2i22~23-17-6—12,12,6—m,h,M—10-hit combo string Interrupt with i6 from 2nd block
4th hitFC.df+2,1,1+2,3i32~33-18-7—12,12,6,5—m,h,M,L—10-hit combo string Interrupt with i15 from 3rd block
5th hitFC.df+2,1,1+2,3,1+2i26~27-19-8—12,12,6,5,6—m,h,M,L,M—10-hit combo string Interrupt with i10 from 4th block Can SSR hit from 4th block
6th hitFC.df+2,1,1+2,3,1+2,3+4i25~26-12-1—12,12,6,5,6,6HBSm,h,M,L,M,mjs15~27 fs? cs28~10-hit combo string Interrupt with i8 from 5th block Can SSL/SSR and SWL/SWR from 5th block
7th hitFC.df+2,1,1+2,3,1+2,3+4,1+2i55-49-38—12,12,6,5,6,6,7FUFTm,h,M,L,M,m,mfs1~12210-hit combo string Interrupt float with i40? from 6th block Can SSL/SSR and SWL/SWR from 6th block
8th hitFC.df+2,1,1+2,3,1+2,3+4,1+2,2i20~22-17-6—12,12,6,5,6,6,7,6—m,h,M,L,M,m,m,m—10-hit combo string Interrupt with i21? from 7th block Can SSL/SSR and SWL/SWR from 7th block
9th hitFC.df+2,1,1+2,3,1+2,3+4,1+2,2,3i26-21+34a (+24)—12,12,6,5,6,6,7,6,21r40m,h,M,L,M,m,m,m,h—10-hit combo string Combo from 8th hit Interrupt with i8 from 8th block Can SSL/SSR and SWL/SWR from 8th block
10 Hit ComboFC.df+2,1,1+2,3,1+2,3+4,1+2,2,3,1i47+11+10c—12,12,6,5,6,6,7,6,21,35 (24)r37m,h,M,L,M,m,m,m,h,h—Balcony Break 10-hit combo string Aerial combo (+14a (+7)) from 8th or 9th hit Forces tech backroll on hit Interrupt with i33? from 9th block Can SSL/SSR and SWL/SWR from 9th block

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63408 · Atualizado em 2026-11-05T01:46:05+00:00

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