FIGHTER DATA / TEKKEN 8
Kuma
150 entradas, incluindo variantesESCOLHER PERSONAGEMKUKuma
16On Block ≥ 0Neutras ou positivas
37On Block −9 a −1Vantagem negativa
68On Block ≤ −10Potencialmente puníveis
29Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Salmon Fishing Cast | H.2+3 | i13~15, i45 | ±0 | +33a (+23) | — | 51 | t112? r35? | M,M | — | Heat Smash Balcony Break 10 chip damage Transition to attack throw on 1st hit +20a (+10) 45dmg on 2nd hit if 1st hit misses |
| Wind Bear Fist | H.df+2+3 | i15~16 | ±0 | +39 (+29) | — | 20 | t40 r24 | sm | cs6~12 | Uses 180F of remaining heat time H.f,n,d,df+2 to power up (23dmg) |
| Fresh Wind Bear Fist | H.df+2+3* | i25~26 | +5 | +45 (+35) | — | 26 | t50 r24 | sm | cs6~22 | Reversal Break Uses 180F of remaining heat time 10 chip damage on block H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block) |
| Spinning Kuma Uppercut | db+4,H.1 | i28~31 | -23 | +10a (+3) | — | 20,14 | — | l,m | js | On hit only Combos from 1st hit Partially consumes remaining Heat time |
| Demon Bear Breath | 1+2 | i13~14 | -13 | +18cg | — | 25 | t45 r31 | m | — | Balcony Break Heat Engager Heat Dash +43d (+35) Forces crouch on hit |
| Bear X | b+1+2 | i18~19 i12~13 | -8 | +13d | — | 10,20 | t68 r36 | h,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip damage Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash) |
| Grizzly Claws | qcf+2,1 | ,i27 | -10 | +33a (+7) | — | 15,25 | t77 r32 | m,m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Interrupt with i5 |
| Rabid Bear | f,f,F+1+2 | i20~24 | +3 | +9c | — | 30 | t59 r35 | m | js21~35 fs36~38 | Balcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Transition to HBS with D or 3+4 (+3/+9c; does not shift…Ver notas completasBalcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash) Forces tech backroll on hit Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high) |
| Bear Tackle | HBS.3+4 | i20~24 | -14 | +9a (-1) | — | 21 | t67 r43 | M | pc7~19 | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Panda: Decreased attack range and height hitbox (does not hit as deep) |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| 1,1 | 1,1 | ,i22~23 | -15 | -4c | — | 5,8 | — | h,m | — | Combo from 1st hit CH with 2F delay Move can be delayed by 3F |
| G-Clef Cannon | 1,1,1 | ,i22~23 | -16 | +69a (+23) | — | 5,8,14 | — | h,m,m | — | Tornado Combo from 2nd hit Combo from 1st CH |
| Angry Lumberjack | 1,2 | ,i22~24 | -5 | +11 (+2) | — | 5,25 | — | h,h | — | Balcony Break Jail from 1st hit Duckable Combo from 1st CH with 3F delay 10 chip damage on block |
| 2 | 2 | i10 | -1 | +6 | — | 10 | — | h | — | — |
| 2,1 | 2,1 | ,i16 | -3 | +2 | — | 10,11 | — | h,m | — | Combo from 1st hit with 2F delay +2c on crouching hit Panda: Reduced vertical hitbox (does not hit as high) |
| Bear Combo Middle | 2,1,2 | ,i33~34 | -14 | +31a (+21) | — | 10,11,22 | FC | h,m,m | — | — |
| Bear Combo Low | 2,1,3 | ,i18 | -13 | -2 | — | 10,11,13 | — | h,m,l | — | Combo from 2nd CH |
| 3 | 3 | i18 | -5 | +21a (+11) | — | 25 | — | h | — | Balcony Break |
| 4 | 4 | i14 | -6 | +5 | +30a | 20 | — | h | — | Balcony Break on CH |
| Demon Bear Breath | 1+2 | i13~14 | -13 | +18cg | — | 25 | t45 r31 | m | — | Balcony Break Heat Engager Heat Dash +43d (+35) Forces crouch on hit |
| Hunting | 3+4 | — | — | — | — | — | r15 HBS | sp | — | Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 …Ver notas completasAlternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 FC with DB Remains in stance indefinitely Can move in stance with F or B |
| f+2 | f+2 | i12 | -13 | +3 | — | 11 | t44 r32 | h | — | — |
| Wild Lumberjack | f+2,1 | i20 | -5 | +36a (+10) | — | 11,20 | t62 r30 | h,h | — | Balcony Break Combo from 1st hit with 9F delay Move can be delayed by 13F |
| f+3 | f+3 | i20 | -5 | +21a (+11) | — | 30 | t49 r29 | h | — | Balcony Break |
| f+4 | f+4 | i15 | -6 | +5 | +30a | 22 | t40 r25 | h | — | Balcony Break on CH |
| f+1+2 | f+1+2 | i18 | -15 | +18a | — | 16 | t55 r38 | m | — | Pseudo-homing? |
| Bear Claw Cross | f+1+2,1+2 | i30~31 | -14 | +65a (+49) | — | 16,20 | t87 r37 | m,M | — | Tornado Combo from 1st hit with 2F delay Interrupt with i8 from 1st block Grounded hit on off-axis hit against large body size characters? |
| Shape-Up Kick | f+3+4 | i28~30 | -23 | +6a | — | 20 | r40 FC | L | cs6~70 | Unparryable (bug?) |
| Shape-Up Hip | f+3+4,1+2 | ,i50~i60 | -16 | -13a | — | 20,30 (24) | t133 r43 | L,M | cs0~75 | Hip Interrupt with i31 from 1st block 24 damage from 1st hit with grounded scaling |
| df+1 | df+1 | i15~16 | -6 | +2 | — | 6 | — | m | — | — |
| df+1,2 | df+1,2 | ,i22~23 | -11 | -2 | — | 6,9 | — | m,m | — | Combo from 1st CH |
| Grizzly Rampage | df+1,2,1+2 | ,i25~26 | -14c | +17d | — | 6,9,20 | — | m,m,M | — | Combo from 2nd hit with 9F delay Combo from 1st CH Move can be delayed by 8F Input can be delayed by 10F |
| df+2 | df+2 | i15~16 | -9 | +2 | — | 10 | — | m | — | — |
| Kuma Musou | df+2,1 | ,i20~21 | -16 | +35a (+25) | — | 10,12 | — | m,m | — | Combo from 1st hit with 4F delay Input can be delayed by 4F Move cannot be delayed |
| df+3 | df+3 | i16 | -9 | +2 | — | 13 | — | m | — | +2c on crouching hit |
| Honey Trap | df+3,2 | ,i27~28 | -5 | +22a | — | 13,24 | — | m,h | — | Balcony Break on airborne hit Combo from 1st hit 9 chip damage on block |
| df+4 | df+4 | i12 | -4 | +7 | — | 15 | — | m | — | — |
| Crouch Jab | d+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~ | Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit |
| Crouch Straight | d+2 | i11 | -4 | +7 | — | 8 | t34 r23 FC | sl | cs4~ | +7c on crouching hit |
| Crouch Spin Kick | d+3 | i20 | -17 | -6 | — | 12 | t56 r36 FC | L | cs4~ | -6c on crouching hit |
| Crouch Shin Kick | d+4 | i16 | -15 | -4 | — | 10 | t50 r34 FC | l | cs4~ | -4c on crouching hit |
| Hip Smash | d+1+2 | i14~15 | -15 | +13d (+3) | — | 23 | — | M | — | Balcony Break Hip 27 damage on clean hit |
| Bear Sit | d+3+4 | — | — | — | — | — | r15 SIT | sp | js6~12 fs13~15 cs16~67 | Alternative input: db+3+4 Transition to ROL with input SIT.F Transition to California Roll with input SIT.B |
| db+1 | db+1 | i14~15 | -10 | +4 | +9 | 11 | — | h | — | — |
| Double Wild Slap | db+1,2 | i22~23 | -13 | +4 | +13c | 11,20 | — | h,M | — | Spike Combo from 1st hit Hold 2 to power up, up to 2 charge levels Transition to HBS with input D or 3+4 |
| Double Wild Slap | db+1,2* | i33~34 | -12 | +13c | +42a | 11,20 | — | h,M | — | Spike 8 chip damage on block Heat skips to db+1,2** charge with i34~35 startup Transition to HBS with D or 3+4 |
| Fresh Wild Slap | db+1,2** | i47~48 | +3 | +42a | — | 11,30 | — | h,M | — | Spike Reversal Break 12 chip damage on block Startup shortened during Heat: i34~35 startup (partially consumes Heat time) Transition to HBS with D or 3+4 |
| Bear Lariat | db+2 | i18 | -15 | -1 | — | 10 | FC | L | cs6~51 | Transition to HBS with D or 3+4 (-17/-3) |
| Bear Pump in Pedal | db+3 | i18 | -12 | +1 | — | 12 | — | l | — | — |
| Spinning Kuma | db+4 | i21~22 | -23 | +6 | +74a (+38) | 20 | FC | l | cs6~51 | Tornado Panda: Very slight decrease in vertical hitbox height (does not hit as high) |
| db+1+2 | db+1+2 | i14~15 | -9 | +2~3 | — | 4,4 | — | m,m | — | — |
| db+1+2,1+2 | db+1+2,1+2 | ,i15~16 | -11 | 0 | — | 4,4,4,4 | — | m,m,m,m | — | — |
| Drum Roll | db+1+2,1+2,2 | ,i20~21 | -15 | +22a (+12) | — | 4,4,4,4,18 | — | m,m,m,m,m | — | — |
| Salmon Hunter | db+2+3 | i32~34 | -12 | +39a | — | 30 | — | L | — | Balcony Break on airborne hit Hold 2+3 to power up, up to 2 charge levels and deal chip damage on block |
| Salmon Hunter | db+2+3* | i45~47 | -12 | +39a | — | 40 | — | L | — | Balcony Break on airborne hit 12 chip damage on block |
| Fresh Salmon Hunter | db+2+3** | i60~62 | -4 | +43a | — | 60 | — | L | — | Balcony Break on airborne hit Unparryable 18 chip damage on block |
| Bear Slash | b+1 | i22~23 | -13 | +13a | — | 24 | — | M | pc7~21 | Balcony Break Transition to -13 HBS with input D or 3+4 9 chip damage on block 12 chip damage on block after absorbing an attack i…Ver notas completasBalcony Break Transition to -13 HBS with input D or 3+4 9 chip damage on block 12 chip damage on block after absorbing an attack in power crush state -3 on block after absorbing an attack in power crush state |
| b+2 | b+2 | i15 | -9 | +2 | — | 12 | t43 r28 | m | — | — |
| b+2,1 | b+2,1 | ,i23 | -3 | +8 | — | 12,14 | t60 r22 | m,h | — | Transition to HBS with input D or 3+4 (-4/+7) Transition to ROL with input F (-14/-3) Adds i28~31 SM projectile 5dmg attack during…Ver notas completasTransition to HBS with input D or 3+4 (-4/+7) Transition to ROL with input F (-14/-3) Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+17 or -6~-3 HBS or +1~+4 FC on block +20~+23 or +0~+3 HBS or +7~+10 FC on hit |
| Howling Bear | b+2,1,1+2 | ,i26 | -11 | +15a (+6) | — | 12,14,20 | t94 r30 | m,h,m | — | Balcony Break Combo from 2nd CH with 4F delay Move can be delayed by 10F Panda: Shorter vertical hitbox (does not hit as high) |
| b+2,2 | b+2,2 | ,i25 | -10 | +6 | — | 12,15 | t70 r30 | m,m | — | Combo from 1st CH with 5F delay Move can be delayed by 13F |
| Salmon Massacre | b+2,2,1 | ,i35~39 | -15 | +25a (+15) | — | 12,15,25 | t114 r35 | m,m,m | js38~58 fs59~61 | Tornado Combo from 2nd CH with 1F delay Move can be delayed by 15F |
| Bear X | b+1+2 | i18~19 i12~13 | -8 | +13d | — | 10,20 | t68 r36 | h,m | — | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip…Ver notas completasHeat Engager Heat Dash +5, +43d (+35) Balcony Break Floor Break on airborne hit Homing Strong Aerial Tailspin 1st hit only 12 chip damage Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash) |
| High Jinks | b+3+4 | i22~23 | -28 | +61a | — | 20 | — | m | — | Alternate input: ws3+4 Tornado |
| Deadly Claw | b+1+4 | i60~62 | — | +16a/+21a HBS | — | 25 | — | m! | — | Transition to HBS with input D or 3+4 |
| Rolling Bear | b+1+4,f,f | i55~i130 | -20~+55 | +42a~+117a | — | 40 | — | SM | fs55~147? | Projectile Hold F to extend attack Recovers in FUFT on hit or block If attack is extended to where you roll past the opponent, recovers in FUFA |
| Bear Skip | ub+1+2 | i31~32 | -17 | +12a | — | 25 | — | l | js6~27 fs28~30 | Cancel to r22 HBS with D or 3+4 at frame 21 |
| Big Bear Attack | u+1+2 | i18~23 | -8f | +6 | +8a | 24 | — | m | js17~33 fs34~36 | Transition to HBS with D or 3+4 (-7/+7/+9a) |
| Pancake Press | u+3+4 | i34~39 | +10 | +20 | — | 21 | r11? SIT | m | js8~36 fs37~39 cs51~ | Transition to SIT (cannot cancel) |
| Hornet Sweep | uf+1 | i26~28 | -6 | +22a | — | 20 | r29 FC | m | js9~30 js31~33 | Alternate input: ub+1 or u+1 8 chip damage on block |
| Ultra Kuma | uf+2 | i28~30 | -6 | +30a | +65a (+45) | 20 | r32 | m | — | Balcony Break Homing Strong Aerial Tailspin Alternate input: ub+2 or u+2 |
| uf+3 | uf+3 | i16~17 | -13 | +30a (+20) | — | 13 | — | m | js9~32 fs33~35 | Panda: Very slightly increased vertical hitbox height (hits higher) |
| uf+3,4 | uf+3,4 | ,i10~12 | -11 | +30a (+20) / +21a (+14) | — | 13,13 | — | m,m | js1~17 fs18~20 | Less frame advantage occurs after Combo from last hit Panda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower) |
| Bear Double Hop Kick Combo | uf+3,4,1+2 | ,i18~19 | -15 | +16a / -2a | — | 13,13,22 | — | m,m,M | — | Spike Transition to HBS with input D or 3+4 Less frame advantage occurs after Combo from last hit |
| uf+4 | uf+4 | i29~30 | -6 | -10a (-20) | — | 20 | — | m | js9~30 fs31~33 | Balcony Break |
| Kuma Hell Axle | uf+4,3 | ,i20~21 | +7 | +21a (+14) | — | 20,25 | — | m,m | js | Balcony Break Only connects on hit or block Recovers in FUFT |
| Demon Uppercut | f,F+2 | i19~21 | -19 | +45a (+35) | — | 23 | t64 r43 | M | cs8~18 | — |
| Falling Bear | f,F+1+2 | i37~38 | +8 HBS | +52a HBS | — | 30 | t70 r32 HBS | M | js9~35 | 9 chip damage on block Transition to HBS Transition to ROL r35 fs39~ with F (+5/+49a) Panda: Reduced vertical hitbox (does not hit as high) |
| Anger Hook | b,f+2 | i15~17 | -5 | +17a (+8) | +62a (+42) | 26 | t48 r31 | h | — | Balcony Break 10 chip damage on block |
| qcf+2 | qcf+2 | i17~18 | -8 | +3 | — | 15 | t47 r29 | m | — | — |
| Grizzly Claws | qcf+2,1 | ,i27 | -10 | +33a (+7) | — | 15,25 | t77 r32 | m,m | — | Heat Engager Heat Dash +5, +36a (+26) Balcony Break Combo from 1st hit with 5F delay Interrupt with i5 |
| Grizzly Claw Smash | qcf+2,2 | ,i33~34 | -18c | +21d | — | 15,22 | t88 r36 | m,L | — | Interrupt with i11 Move can be delayed by 5F 6 chip damage on block |
| Leaping Side Kick | f,f,F+3 | i22~23 | +6 | +13a (+3) | — | 30 | t59 r36 | m | js3~25 fs26~28 | Balcony Break 9 chip damage on block |
| Rabid Bear | f,f,F+1+2 | i20~24 | +3 | +9c | — | 30 | t59 r35 | m | js21~35 fs36~38 | Balcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Transition to HBS with D or 3+4 (+3/+9c; does not shift…Ver notas completasBalcony Break Heat Engager Heat Dash +5, +36a (+26) 9 chip damage on block Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash) Forces tech backroll on hit Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high) |
| Watch Your Feet | hFC.1 | i19~21 | -8 | +2c | — | 12 | FC | L | cs0~46 | Can be done from Crouch Level 1 |
| Bear Roll | hFC.1+2 | i26~i31 | +1~+6 | +7~+12 | — | — | r31 ROL | sp | fs1~31 | Transition to ROL Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+19 or -6~-1 HBS or +1~…Ver notas completasTransition to ROL Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+19 or -6~-1 HBS or +1~+6 FC on block +20~+25 or +0~+5 HBS or +7~+12 FC on hit Can be done from Crouch Level 1 |
| ws1 | ws1 | i13~15 | -11 | +2 | +7 | 13 | — | m | — | — |
| Killing Claws | ws1,2 | ,i18~19 | -13 | +6 (+20g) | +18cg | 13,20 | — | m,m | — | Combo from 1st hit Hold 2 to power up, up to 2 charge levels Transition to HBS with input D or 3+4 Tornado Wall Crush +20g on hit Balcony Break on CH |
| Killing Claws | ws1,2* | i33 | -12 | +18cg | +31a (-2) | 13,28 | — | m,m | — | Combo from 1st CH Heat skips to Level 2 charge Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2)) Balcony Break Tornado |
| Fresh Killing Claws | ws1,2** | ,i44 | +3 | +27a (-9) | — | 13,38 | — | m,m | — | Transition to HBS with input D or 3+4 Balcony Break Tornado Reversal Break chip damage on block Heat reduces charge length (consumes partial Heat time) |
| Mad Angler | ws2 | i15~16 | -12 | +29a (+19) | — | 20 | — | m | — | — |
| Spinning Bear Kick | ws3 | i18~20 | -9 | +17 (+8) | — | 21 | — | m | — | Balcony Break Homing |
| Paw Smash | ws4 | i11~12 | -6 | +5 | — | 20 | — | m | — | — |
| Hunting | 3+4 | — | — | — | — | — | r15 HBS | sp | — | Alternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 …Ver notas completasAlternate input: FDFA.3+4 Can low parry in HBS with F Transition to HBS Transition to r10 FC with input ub_u_uf Transition to r15 FC with DB Remains in stance indefinitely Can move in stance with F or B |
| HBS.1 | HBS.1 | i12 | -13 | +5 | +12 | 10 | t45 r32 | M | — | Elbow |
| Honeycomb Spike | HBS.1,2 | ,i24~25 | -13 | +6c | +13c | 10,23 | t71? r35 FC | M,M | — | Combo from 1st hit with 20?F (charge) delay Hold 2 to power up, up to 2 charge levels Move can be delayed by 10F by holding 2 |
| Honeycomb Spike | HBS.1,2* | i33~34 | -12 | +13c | +49a | 10,23 | t82 r35 FC | M,M | — | Combo from 1st CH with 30?F (charge) delay Move can be delayed by 9?F by holding 2 Becomes HBS.1,2** during heat Consumes 240F? of remaining Heat time 9 chip damage on block |
| Fresh Honeycomb Spike | HBS.1,2** | ,i44~45 | +3 | +49a | — | 10,30 | t94 r36 FC | M,M | — | Reversal Break Replaces HBS.1,2*: i33~34 startup during Heat (t83? r36?) 12 chip damage on block |
| Bear Claw | HBS.2 | i21~24 | -15 | +21g | — | 16 | t53 r29 HBS | L | cs1~ | Transition to HBS |
| Bear Fling | HBS.1+2 | i19~22 | -15 | +79a | — | 24 | t55 r33 | M | cs1~18 | Tornado 27dmg upon opponent landing |
| Bear Tackle | HBS.3+4 | i20~24 | -14 | +9a (-1) | — | 21 | t67 r43 | M | pc7~19 | Heat Engager Heat Dash +5, +43d (+35) Balcony Break Panda: Decreased attack range and height hitbox (does not hit as deep) |
| Bear Toss | HBS.f+1+2 | i26~27 | — | -2d | — | 30 | — | th(h) | — | Removes Recoverable Health Spike Throw break: none Opponent status on hit: FUFA Panda: Reduced attack range and vertical hitbox (does not hit as high) |
| Hunting Hip Smash | HBS.f+3+4 | i16~22 | -11 | +37a (+28) | +69a (+22) | 25 | t23? r15? SIT | L | js9~21 fs22~ | Balcony Break Hip Transition to SIT during attack active frames Unparryable? Very short hitbox reach |
| Hornet Buster | HBS.df+1 | i25~27 | -7 | +20a (+11) | — | 23 | t55 r28 | m | — | Homing Balcony Break Strong Aerial Tailspin 9 chip damage |
| Big Tree | HBS.df+2 | i15~16 | -17 | +35a (+25) | — | 20 | t50 r34 | m | — | Tornado |
| Frolicking Bear | HBS.d+1+2 | i16~20 | -3 | +4 | +76a (+60) | 22 | t46? r26? HBS | m | — | Tornado Transition to HBS Tornado on CH only t44? r24? on hit Panda: Increased vertical attack hitbox height. Decreased attack ran…Ver notas completasTornado Transition to HBS Tornado on CH only t44? r24? on hit Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high) |
| HBS.b+1+2 | HBS.b+1+2 | i26~29 | -20c | +3 | +7 | 16 | t68 r39 | L | cs1~67 | Head Transition to r40 HBS with input D or 3+4 Panda: Reduced attack range and vertical hitbox (does not hit as high) |
| Break'n | HBS.b+1+2,1+2 | i22~24 | -29c | +8a | — | 16,33 | t103? r51 | L,L | cs1~59 | Balcony Break Head Combo from 1st CH Panda: Reduced attack range and vertical hitbox (does not hit as high) |
| Hunting to Roll Over | HBS.3 | — | — | — | — | — | r36? FUFA | sp | fs1~36 | Transition to FUFA Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground) |
| Hunting to Play Dead | HBS.d+3+4 | — | — | — | — | — | r30? FDFA | sp | — | Transition to FDFA |
| Bear Roll | HBS.f,f | i26~i31 | +14~+19 | +20~+25 | — | — | r31 ROL | sp | — | Transition to ROL Can transition to r20? HBS with D or 3+4 Can transition to r13? FC Becomes SM projectile 5dmg attack during Heat…Ver notas completasTransition to ROL Can transition to r20? HBS with D or 3+4 Can transition to r13? FC Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) +14~+19 or -6~-1 HBS or +1~+6 FC on block +20~+25 or +0~+5 HBS or +7~+12 FC on hit |
| Backward Roll | HBS.b,b | — | — | — | — | — | r40 FC | sp | — | Alternate input: SIT.B Transition to r12 HBS with input D or 3+4 at frame 35 |
| Bear Sit | d+3+4 | — | — | — | — | — | r15 SIT | sp | js6~12 fs13~15 cs16~67 | Alternative input: db+3+4 Transition to ROL with input SIT.F Transition to California Roll with input SIT.B |
| SIT.1 | SIT.1 | i21~22 | -12 | +4 | +9 | 15 | FC | l | — | — |
| Double Trout Sweep | SIT.1,1 | ,i25~26 | -12 | +6 | — | 15,13 | FC | l,l | — | Combo from 1st CH |
| Trout Smash | SIT.2 | i19~21 | -12 | +73a (+57) | — | 18 | — | m | — | Tornado |
| Rebound | SIT.3+4 | i25 | -12 / -10 ROL | -4a / -2a ROL | — | 20 | — | M | — | Transition to ROL with input SIT.F |
| Bear Roll | SIT.f | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | — | — | ROL | sp | — | Alternative input: FC.3+4 or FDFA.f Transition to ROL Transition to HBS with input ROL.D or ROL.3+4 Transition to FC with no input…Ver notas completasAlternative input: FC.3+4 or FDFA.f Transition to ROL Transition to HBS with input ROL.D or ROL.3+4 Transition to FC with no input Becomes special mid attack during Heat (Uses 120F of remaining Heat time) |
| Bear Shove | ROL.1 | i15~16 | +4 | +35d (+27) | — | 31 | — | h | — | Balcony Break Tornado Guard Break during Heat Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time) |
| Bear Backhand | ROL.2 | i17~19 | -17 | +28a (+18) | — | 21 | — | m | — | — |
| Bear Slide | ROL.3 | i18~26 | -18 | +33a | — | 20 | FUFT | l | — | Recovers in FUFT |
| Bear Rolling Kick | ROL.4 | i26~30 | +7 | +26a | — | 20 | FUFT | M | — | Recovers in FUFT |
| Giant Roll | ROL.1+2 | i10~40 | -30 | +45a | — | 22 | FUFT | SM | — | Recovers in FUFT on hit Recovers in off axis FUFT on block |
| Type 38 Eradication Weapon: Aramaki | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | M,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| You're Welcome | 1+3+4 | — | — | — | — | — | — | sp | — | — |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | — | — | — |
| Salmon Swipe | SS.1+2 | i22~23 | -3 | +6c | — | 23 | — | m | — | 9 chip damage Transition to +12 +3 HBS with D |
| Bear Backstroke | FUFA.1+2 | i17~19 | -2 | +6 | — | 15 | HBS | M | — | Transition to HBS (Cannot cancel) Reverse direction when performed in FUFT |
| Get Up Punch | FUFT.d+1+2 | i29~31 | +18~+20 | +37a | +37a | 21 | SIT | m | — | Transition to SIT (Cannot cancel) Reverse direction when performed in FUFA |
| Bear Butterfly | FDFA.1+2 | i14~16 | -12 | +6 | +6 | 10 | HBS | l | — | Transition to HBS Move is airborne, requires strong parry Reverse direction when performed in FDFT |
| Dance With Me | OTG.d+1+4 | i55~110,i25~38 | N/A | 8 (0) / +14 | — | 16 (11),48 (33) | — | l,ub(l) | — | Cancel to BT with input OTG.d+1+4,3+4 More frame advantage when hitting standing opponent |
| Bear's Bite | 1+3 | i12~14 | -3 | +1 | — | 35 | — | th(h) | — | Homing Throw break: 1 or 2 Opponent status on hit: FUFT |
| Bear Hug | 2+4 | i12~14 | -6 | +1 | — | 35 | — | th(h) | — | Homing Throw break: 1 or 2 Opponent status on hit: FUFT Side switch on hit |
| Bear Slam | Left throw | i12~14 | -3 | +1 | — | 50 | — | th(h) | — | Throw break: 1 Spike Opponent status on hit: FUFT |
| Choke Slam | Right throw | i12~14 | -3 | +1 | — | 40 | — | th(h) | — | Throw break: 2 Opponent status on hit: FUFT off axis |
| Swing Swung | Back throw | i12~14 | — | +1 | — | 70 | — | th(h) | — | Throw break: none Opponent status on hit: FUFA |
| Headbutt | uf+1+2 | i12~14 | 0 | +26d (+7) | — | 35 | — | th(h) | — | Throw break: 1+2 Balcony Break Opponent status on hit: FUFT |
| Rock'n Roll Circus | hcb,f+1+2 | i11 | +0 | +5 | — | 50 | — | th(h) | — | Throw break: 1+2 60 dmg if opponent hits the wall Opponent status on hit: FUFA Side switch on throw break and hit |
| Bear Toss | HBS.f+1+2 | i26~27 | — | -2d | — | 30 | — | th(h) | — | Removes Recoverable Health Spike Throw break: none Opponent status on hit: FUFA Panda: Reduced attack range and vertical hitbox (does not hit as high) |
| 1st hit | FC.df+2 | i18~19 | -13 | -2 | — | 12 | r | m | — | 10-hit combo string |
| 2nd hit | FC.df+2,1 | i18~20 | -10~-8 | +1~+3 | — | 12,12 | r27 | m,h | — | 10-hit combo string Combo from 1st hit Jail from 1st block |
| 3rd hit | FC.df+2,1,1+2 | i22~23 | -17 | -6 | — | 12,12,6 | — | m,h,M | — | 10-hit combo string Interrupt with i6 from 2nd block |
| 4th hit | FC.df+2,1,1+2,3 | i32~33 | -18 | -7 | — | 12,12,6,5 | — | m,h,M,L | — | 10-hit combo string Interrupt with i15 from 3rd block |
| 5th hit | FC.df+2,1,1+2,3,1+2 | i26~27 | -19 | -8 | — | 12,12,6,5,6 | — | m,h,M,L,M | — | 10-hit combo string Interrupt with i10 from 4th block Can SSR hit from 4th block |
| 6th hit | FC.df+2,1,1+2,3,1+2,3+4 | i25~26 | -12 | -1 | — | 12,12,6,5,6,6 | HBS | m,h,M,L,M,m | js15~27 fs? cs28~ | 10-hit combo string Interrupt with i8 from 5th block Can SSL/SSR and SWL/SWR from 5th block |
| 7th hit | FC.df+2,1,1+2,3,1+2,3+4,1+2 | i55 | -49 | -38 | — | 12,12,6,5,6,6,7 | FUFT | m,h,M,L,M,m,m | fs1~122 | 10-hit combo string Interrupt float with i40? from 6th block Can SSL/SSR and SWL/SWR from 6th block |
| 8th hit | FC.df+2,1,1+2,3,1+2,3+4,1+2,2 | i20~22 | -17 | -6 | — | 12,12,6,5,6,6,7,6 | — | m,h,M,L,M,m,m,m | — | 10-hit combo string Interrupt with i21? from 7th block Can SSL/SSR and SWL/SWR from 7th block |
| 9th hit | FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3 | i26 | -21 | +34a (+24) | — | 12,12,6,5,6,6,7,6,21 | r40 | m,h,M,L,M,m,m,m,h | — | 10-hit combo string Combo from 8th hit Interrupt with i8 from 8th block Can SSL/SSR and SWL/SWR from 8th block |
| 10 Hit Combo | FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3,1 | i47 | +11 | +10c | — | 12,12,6,5,6,6,7,6,21,35 (24) | r37 | m,h,M,L,M,m,m,m,h,h | — | Balcony Break 10-hit combo string Aerial combo (+14a (+7)) from 8th or 9th hit Forces tech backroll on hit Interrupt with i33? from 9th block Can SSL/SSR and SWL/SWR from 9th block |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63408 · Atualizado em 2026-11-05T01:46:05+00:00
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