FIGHTER DATA / TEKKEN 8
Lee
173 entradas, incluindo variantesESCOLHER PERSONAGEMLELee
17On Block ≥ 0Neutras ou positivas
70On Block −9 a −1Vantagem negativa
64On Block ≤ −10Potencialmente puníveis
22Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Paradigm Breaker | H.2+3 | i20, i27~28, i25 | -14 | +0d | — | 15, 7, 20 (40) | t91 r37 | l(t),M,m | — | Heat Smash Balcony Break Shift to attack throw on 1st hit (40 (17) damage) +18a (+8) on 2nd hit 20f timestop on 2nd hit |
| Crimson Howl | H.df+3+4 | i16~17 | +2 | +9a (+0) | — | 30 | t56 r39 | m | — | Balcony Break 6 chip damage on block Consumes 300F of remaining Heat Time Has good left sidestep tracking Transition to MS r39 with F (+2/+9a (+0)) 20f timestop on hit |
| Phantom Rose | H.d+1+2 | i18 | +4 | +21a (+11) | — | 25 | t52 r34 | m | — | Balcony Break 5 chip damage on block Consumes 240F of remaining Heat Time Has good right sidestep tracking Transition to HMS r32 w…Ver notas completasBalcony Break 5 chip damage on block Consumes 240F of remaining Heat Time Has good right sidestep tracking Transition to HMS r32 with 3+4 (+6/+23a (+13)) Cancel to r1 standing or r1 FC with b_db_d_df 20f timestop on hit |
| Machinegun Kicks Cardinal | 4,4:4 | ,i20~21 | -9 | +15a (+6) | — | 14,5 (3),12 (6) | t78 r34 | h,h,h | — | Heat Engager Heat Dash +43d (+35) Strong Aerial Tailspin Balcony Break Combo from 2nd hit with 1f-5f delay only Airborne combo fro…Ver notas completasHeat Engager Heat Dash +43d (+35) Strong Aerial Tailspin Balcony Break Combo from 2nd hit with 1f-5f delay only Airborne combo from 1st CH (+29a (+22)) Input 4 during frames 12~16 of previous hit Interrupt with i2 from 2nd block Consumes 60F of remaining Heat time without perfect input 4 chip damage on block |
| Mercury Drive | df+3,2,3 | i22~23 | -14 | +13cg | — | 13,13,20 | t94 r36 | m,h,m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st or 2nd CH with 7F delay Interrupt with i3 from 1st block Move can be delayed by 10F |
| Fabulous Whip | df+4,4 | i22~23 | -9 | +10g | — | 13,20 | t69 r32 | m,h | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block |
| Pulse Blast | f,F+3 | i14~15 | -9 | +21a (+11) | — | 23 | t48 r33 | m | — | Heat Engager Heat Dash +36a (+26) Balcony Break Slight jab evasion 20f timestop on hit |
| Amazing Swipe | HMS.1,1,1 | i20 | -7 | +18cg | — | 7,7,20 | t77 r30 | h,h,h | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit Interrupt with i1 from 1st block |
| Left Right Mid Kick | 1,2:4 | ,i18 | -12 | +5 | +58a | 5,9,12 | t72 r31 | h,h,m | — | Jail from 1st block Combo from 2nd hit with 1f delay Input 4 during frames 10-13 of 1,2 Consumes 60F of remaining Heat time withou…Ver notas completasJail from 1st block Combo from 2nd hit with 1f delay Input 4 during frames 10-13 of 1,2 Consumes 60F of remaining Heat time without perfect input 4 chip damage on block Move cannot be delayed Transition to HMS r33 with 3 (-14/+3/+57a) Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i15) |
| Acid Rain | 1,3:3:3 | ,i21 | -17 | +14a | — | 5,5,4,14 | t100 r44 | h,h,m,h | js10~17, fs18~20 | Combo from 1st hit Input 3 during frames 8-9? of previous hit Interrupt from i1 from 1st block 20f timestop on hit Consumes 240F o…Ver notas completasCombo from 1st hit Input 3 during frames 8-9? of previous hit Interrupt from i1 from 1st block 20f timestop on hit Consumes 240F of remaining Heat time without perfect input 5 chip damage on block |
| Mist Trap Throw | 3~3:4 | — | — | +0d | — | 18,15,5 | t110 | h,t | — | Unbreakable Input 4 on frame 31 from previous hit Perfect Input not required during Heat Consumes 240F of remaining Heat Time without perfect input |
| Deadly Revolution Cardinal | f+4:1 | i24~25 | +5 | +20a (+3) | — | 13,27 | t70 r29 | h,h | — | Tornado Balcony Break Combo from 1st CH with 1F delay Input 1 on frames 9~12 Interrupt with i9 from 1st block 10 chip damage on bl…Ver notas completasTornado Balcony Break Combo from 1st CH with 1F delay Input 1 on frames 9~12 Interrupt with i9 from 1st block 10 chip damage on block Move cannot be delayed Input can be delayed by 1F |
| Acid Storm Cardinal | f+3,3,3,3,3:4 | i23~24 | -9 | +27a (+12) | — | 6,3,3,3,3,26 (18) | t113 r37 | m,m,h,h,h,h | js20~42, fs43~45 | Tornado Combo from 2nd to 4th hit Airborne combo from 5th hit (+70a (+54)) 4 must be input during frames 7-9 of previous hit Inter…Ver notas completasTornado Combo from 2nd to 4th hit Airborne combo from 5th hit (+70a (+54)) 4 must be input during frames 7-9 of previous hit Interrupt with i4 from 1st block 4 can be input after the 2nd hit on-wards 10 chip damage on block Perfect Input not required during Heat Consumes 60F of remaining Heat Time without perfect input Move cannot be delayed |
| Triple Fang Cardinal | b+1:1,2 | i20~21 | -6 | +39d (-19) | — | 12,6,23 | — | h,m,h | — | Balcony Break Combos from 1st hit Perfect Input not required during Heat Partially consumes remaining Heat Time |
| Double Fang Cardinal | b+1:1+2 | i14,i21 | -6 | +39d (-19) | — | 12,25 | — | h,h | — | Balcony Break Combos from 1st hit 10 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time |
| Jostle Wolf Cardinal | f:F+2 | i15~16 | +2 | +18cg | +69a (+53) | 26 | t47 r31 | h | — | Tornado Balcony Break Transition to MS r28 with F on block or hit (+5/+21cg/+72a (+56)) Input f+2 up to 7F after f,n,f (e.g., f,n,…Ver notas completasTornado Balcony Break Transition to MS r28 with F on block or hit (+5/+21cg/+72a (+56)) Input f+2 up to 7F after f,n,f (e.g., f,n,f (7F),f+2) 11 chip damage on block Consumes 60F of remaining Heat time without perfect input |
| Friction Spear Cardinal | FC.df,d,DF#3 | i18~24 | -15~-9 | +5c | +5d | 26 | FC | l | cs js | * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. Perfect Input not required during He…Ver notas completas* Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. Perfect Input not required during Heat Perfect input when DF and 3 are input during the same frame Partially consumes remaining Heat Time Is not bufferable from full crouch (regular version gets buffered instead) Transition to HMS -15 +5c with 4 Sometimes written Slide |
| Wonderful Combo Cardinal | ws1:4 | i20 | -5 | +15g | — | 12,23 | — | m,h | — | Balcony Break Combo from 1st hit Transition to -8, +12g HMS with 3 Input 4 during frames 12-14 Move cannot be delayed 9 chip damage on block |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| Left Right Combo | 1,2 | i12 | -3 | +7 | — | 5,9 | t44 r22 | h,h | — | Transition to MS r21 with F (-2/+8) Jail from 1st block with 4F delay Combo from 1st hit with 4F delay |
| 1,2,2 | 1,2,2 | ,i20~21 | -13 | -2 | — | 5,9,14 | t76 r31 | h,h,m | — | Combo from 2nd CH with 7F delay Interrupt with i2 from 1st block Move can be delayed 5F Input can be delayed 7F |
| Left Right Combo > Revolution Zwei | 1,2,2,3 | ,i21~23 | -3 | +17a (+8) | — | 5,9,14,23 | t103 r31 | h,h,m,h | — | Balcony Break Combo from 2nd CH or 3rd hit with 8F delay Transition to HMS r37 with 4 (-9/+11a (+2a)) Cancel to r14 standing or FC…Ver notas completasBalcony Break Combo from 2nd CH or 3rd hit with 8F delay Transition to HMS r37 with 4 (-9/+11a (+2a)) Cancel to r14 standing or FC with b_db_d_df (Cannot block i23) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i10) Interrupt with i6 from 3rd block Whiffs vs SSR from 3rd block Move can be delayed 13F Input can be delayed 17F |
| Left Right Mid Kick | 1,2,4 | ,i18 | -12 | -1 | +58a | 5,9,10 | t72 r31 | h,h,m | — | Jail from 1st block Combo from 2nd hit Transition to HMS r33 with 3 (-14/-3/+57a) Cancel to r11 standing or FC with b_db_d_df (Can…Ver notas completasJail from 1st block Combo from 2nd hit Transition to HMS r33 with 3 (-14/-3/+57a) Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i15) Consumes 60F of remaining Heat time without perfect input |
| Left Right Mid Kick | 1,2:4 | ,i18 | -12 | +5 | +58a | 5,9,12 | t72 r31 | h,h,m | — | Jail from 1st block Combo from 2nd hit with 1f delay Input 4 during frames 10-13 of 1,2 Consumes 60F of remaining Heat time withou…Ver notas completasJail from 1st block Combo from 2nd hit with 1f delay Input 4 during frames 10-13 of 1,2 Consumes 60F of remaining Heat time without perfect input 4 chip damage on block Move cannot be delayed Transition to HMS r33 with 3 (-14/+3/+57a) Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i15) |
| 1,3 | 1,3 | i16 | -11 | +0 | — | 5,5 | t56 r30 | h,h | — | Jail from 1st block with 2F delay Combo from 1st hit with 4F delay Move can be delayed by 4F |
| 1,3:3 | 1,3:3 | ,i9 | -11 | +0 | — | 5,5,4 | t65 r30 | h,h,m | — | Jail from 1st block Combo from 1st hit Input 3 during frames 13-16 of previous hit Bufferable during Heat |
| Acid Rain | 1,3:3:3 | ,i21 | -17 | +14a | — | 5,5,4,14 | t100 r44 | h,h,m,h | js10~17, fs18~20 | Combo from 1st hit Input 3 during frames 8-9? of previous hit Interrupt from i1 from 1st block 20f timestop on hit Consumes 240F o…Ver notas completasCombo from 1st hit Input 3 during frames 8-9? of previous hit Interrupt from i1 from 1st block 20f timestop on hit Consumes 240F of remaining Heat time without perfect input 5 chip damage on block |
| Right Cross | 2 | i10 | +1 | +7 | — | 10 | t28 r18 | h | — | — |
| 2,1 | 2,1 | i15~17 | -5 | +6 | — | 10,8 | t51 r22 | h,h | — | Jail from 1st block with 4F delay Combo from 1st hit with 5F delay Combo from 1st CH with 7F delay Transition to HMS r22 with 3+4 …Ver notas completasJail from 1st block with 4F delay Combo from 1st hit with 5F delay Combo from 1st CH with 7F delay Transition to HMS r22 with 3+4 (-5/+6) Cancel to r9 standing or FC with b_db_d_df (Cannot block i14) Cancel to r2? standing or r7 FC with u_d~b_db_d_df Move can be delayed by 5F Input can be delayed by 7F |
| Combination Drei | 2,1,1 | i20~21 | -12 | +3 | +26a | 10,8,18 | t84 r30 FC | h,h,m | — | Combo from 2nd CH with 4F delay Interrupt with i6 from 1st block Recovers 2F faster on hit (t82 r28) Move cannot be delayed Input can be delayed by 4F |
| Combination Fünf | 2,1,3 | i24~26 | -4 | +20a (+11) | +65a (+45) | 10,8,20 | t85 r28 | h,h,h | — | Balcony Break Combo from 2nd CH with 2F delay Interrupt with i8 from 1st block Move cannot be delayed Input can be delayed by 2F |
| Combination Vier | 2,1,4 | i25~26 | -15 | +1 | +11 | 10,8,18 | t91 r33 | h,h,L | cs15~56 | Combo from 2nd CH with 3F delay Interrupt with i10 from 1st block Move can be delayed by 8F Input can be delayed by 11F |
| 2,2 | 2,2 | i20~21 | -13 | -2 | — | 10,14 | t64 r31 | h,m | — | Combo from 1st CH with 5F delay Interrupt with i2 from 1st block Move can be delayed 5F Input can be delayed 7F |
| Right Cross > Revolution Zwei | 2,2,3 | i21~23 | -3 | +17a (+8) | — | 10,14,23 | t91 r31 | h,m,h | — | Balcony Break Combo from 1st CH or 2nd hit with 8F delay Transition to HMS r37 with 4 (-9/+11a (+2a)) Cancel to r14 standing or FC…Ver notas completasBalcony Break Combo from 1st CH or 2nd hit with 8F delay Transition to HMS r37 with 4 (-9/+11a (+2a)) Cancel to r14 standing or FC with b_db_d_df (Cannot block i23) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i10) Interrupt with i6 from 2nd block Whiffs vs SSR from 2nd block Move can be delayed 13F Input can be delayed 17F |
| Mist Kick | 3 | i14 | -8 | +7 | — | 16 | t41 r27 | m | — | Transition to HMS r27 with 4 (-8/+7) Cancel to r10 standing or FC with b_db_d_df (Cannot block i18) Cancel to r2? standing or r7 FC with u_d~b_db_d_df |
| Mist Wolf Combination | 3,3 | i17 | -10 | +1 | — | 16,18 | t60 r28 | m,h | — | Jail from 1st block with 2F delay Combo from 1st hit with 13F delay |
| Mist Trap | 3~3 | i17 (i30) | -9 | +2 | — | 18 | t58 r28 | h | — | i30 effective startup (cancel takes 13F) Input 3 by frame 13 of 1st hit |
| Mist Trap Throw | 3~3:4 | — | — | +0d | — | 18,15,5 | t110 | h,t | — | Unbreakable Input 4 on frame 31 from previous hit Perfect Input not required during Heat Consumes 240F of remaining Heat Time without perfect input |
| Head Kick | 4 | i11 | -9 | +2 | +2s | 14 | t39 r28 | h | — | Sometimes written Magic Four |
| 4,3 | 4,3 | i18 | -14 | -3 | +2 | 14,14 (9) | t62 r33 | h,h | — | Combo from 1st hit Airborne combo from 1st CH (+19a (+12)) Move cannot be interrupted |
| Spinning Hammer Kick | 4,3,3 | i19~21 | -13 | +8d | — | 14,14 (9),20 (10) | t81 r30 | h,h,m | — | Spike Combo from 2nd CH with 11F delay Airborne combo from 1st CH (+23a (-12)) Move cannot be interrupted Move can be delayed by 10F Input can be delayed by 11F |
| Spin Kick Somersault Combo | 4,3,4 | i30~32 | -9 | +42a | — | 14,14 (9),25 (12) | t90 r29 | h,h,m | js22~40, fs41~43 | Tornado Combo from 2nd CH with 5F delay Airborne combo from 1st CH (+80a (+64)) Interrupt with i10 from 2nd block Whiffs vs SSR, S…Ver notas completasTornado Combo from 2nd CH with 5F delay Airborne combo from 1st CH (+80a (+64)) Interrupt with i10 from 2nd block Whiffs vs SSR, SW from 2nd block (SSL inconsistent on big bodies) Recovers 5F faster on hit (t85 r24) Move can be delayed by 7F |
| 4,4 | 4,4 | ,i10 | -13 | -2 | — | 14,5 (3) | t53 r32 | h,h | — | Jail from 1st block Combo from 1st hit Airborne combo from 1st CH +20a (+13) |
| Machinegun Kicks | 4,4,4 | ,i10 | -13 | -2 | — | 14,5 (3),5 (2) | t64 r32 | h,h,h | — | Jail from 1st block with 1F delay Combo from 2nd hit with 1F delay Airborne combo from 1st CH (+25a (+18)) Consumes 60F of remaini…Ver notas completasJail from 1st block with 1F delay Combo from 2nd hit with 1F delay Airborne combo from 1st CH (+25a (+18)) Consumes 60F of remaining Heat time Move cannot be delayed Input can be delayed by 1F |
| Machinegun Kicks Cardinal | 4,4:4 | ,i20~21 | -9 | +15a (+6) | — | 14,5 (3),12 (6) | t78 r34 | h,h,h | — | Heat Engager Heat Dash +43d (+35) Strong Aerial Tailspin Balcony Break Combo from 2nd hit with 1f-5f delay only Airborne combo fro…Ver notas completasHeat Engager Heat Dash +43d (+35) Strong Aerial Tailspin Balcony Break Combo from 2nd hit with 1f-5f delay only Airborne combo from 1st CH (+29a (+22)) Input 4 during frames 12~16 of previous hit Interrupt with i2 from 2nd block Consumes 60F of remaining Heat time without perfect input 4 chip damage on block |
| Lee Somersault | 4,u+3 | i33~35 | -1 | +48a | — | 14,23 | t65 r18 | h,m | js25~46, fs47~49 | Transition to MS r26 with F (-9/+40) Interrupt with i14 from 2nd block Whiffs vs SSR, SW from 2nd block |
| Pirouette Punch | 1+2 | i21~22 | -1 | +3 | +26a | 20 | t50 r28 FC | m | — | Homing Spike Transition to HMS r25 with 3+4 (+2/+6/+29a) Cancel to r1 standing or r1 FC with d_db_d_df |
| Hitman | 3+4 | — | — | — | — | — | t25 r10 HMS | — | — | Transition to HMS Stays in stance indefinitely Cancel to r16 standing or FC with b_db (i16 block) Cancel to r1 standing or r7 FC w…Ver notas completasTransition to HMS Stays in stance indefinitely Cancel to r16 standing or FC with b_db (i16 block) Cancel to r1 standing or r7 FC with u_d~b_db_d_df (i1 block) Shift to HMS sidestep r1 t25 with u_d Cancel to r7? FC with db (i7? block) Transition to r7 MS with f,n Transition to r7 FC with d_db_df |
| f+2 | f+2 | i14~15 | -9 | +2 | — | 12 | t42 r27 | m | — | — |
| Double Signal | f+2,1 | i19~20 | -10 | +16cg | — | 12,22 | t66 r30 | m,h | — | Balcony Break Combo from 1st hit with 10F delay Interrupt with i1 from 1st block 20f timestop on hit Forces tech back roll on hit …Ver notas completasBalcony Break Combo from 1st hit with 10F delay Interrupt with i1 from 1st block 20f timestop on hit Forces tech back roll on hit Move can be delayed by 11F Input can be delayed by 12F |
| f+3 | f+3 | i15 | -18 | -7 | — | 6 | t52 r37 | m | — | — |
| f+3,3 | f+3,3 | i8 | -18 | -7 | — | 6,3 | t61 r37 | m,m | — | Jail from 1st block Combo from 1st hit |
| f+3,3,3 | f+3,3,3 | i8 | -18 | -7 | — | 6,3,3 | t70 r37 | m,m,h | — | Jail from 1st block with 1F delay Combo from 1st hit with 1F delay Move cannot be delayed Input can be delayed by 1F |
| f+3,3,3,3 | f+3,3,3,3 | i8~9 | -18 | -7 | — | 6,3,3,3 | t89 r36 | m,m,h,h | — | Jail from 1st block with 1F delay Combo from 1st hit with 1F delay Move cannot be delayed Input can be delayed by 1F |
| f+3,3,3,3,3 | f+3,3,3,3,3 | i8~9 | -18 | +13a (+3) | — | 6,3,3,3,3 | t88 r36 | m,m,h,h,h | — | Balcony Break Jail from 1st block Combo from 1st hit |
| Acid Storm | f+3,3,3,3,3,4 | i23~24 | -9 | +27a (+12) | — | 6,3,3,3,3,25 (17) | t113 r37 | m,m,h,h,h,h | js20~42, fs43~45 | Tornado Combo from 2nd or 3rd hit with 7F delay Combo from 4th hit with 6F delay Airborne combo from 5th hit with 11F delay (+70a …Ver notas completasTornado Combo from 2nd or 3rd hit with 7F delay Combo from 4th hit with 6F delay Airborne combo from 5th hit with 11F delay (+70a (+54)) 4 can be input after the 2nd hit on-wards Interrupt with i4 from 1st block Perfect Input not required during Heat Consumes 60F of remaining Heat Time without perfect input Move can be delayed by 16F Input can be delayed by 17F from 2nd or 3rd f+3,3,4: t86 f+3,3,3,4: t95 f+3,3,3,3,4: t104 |
| Acid Storm Cardinal | f+3,3,3,3,3:4 | i23~24 | -9 | +27a (+12) | — | 6,3,3,3,3,26 (18) | t113 r37 | m,m,h,h,h,h | js20~42, fs43~45 | Tornado Combo from 2nd to 4th hit Airborne combo from 5th hit (+70a (+54)) 4 must be input during frames 7-9 of previous hit Inter…Ver notas completasTornado Combo from 2nd to 4th hit Airborne combo from 5th hit (+70a (+54)) 4 must be input during frames 7-9 of previous hit Interrupt with i4 from 1st block 4 can be input after the 2nd hit on-wards 10 chip damage on block Perfect Input not required during Heat Consumes 60F of remaining Heat Time without perfect input Move cannot be delayed |
| Silver Whip | f+4 | i11 | -7 | +4 | — | 13 | t37 r26 | h | — | — |
| Deadly Revolution | f+4,1 | i24~25 | -5 | +20a (+3) | — | 13,24 | t70 r29 | h,h | — | Tornado Balcony Break Combo from 1st CH with 6F delay Interrupt with i9 from 1st block Consumes 60F of remaining Heat time without…Ver notas completasTornado Balcony Break Combo from 1st CH with 6F delay Interrupt with i9 from 1st block Consumes 60F of remaining Heat time without perfect input Move can be delayed by 8F Input can be delayed by 16F |
| Deadly Revolution Cardinal | f+4:1 | i24~25 | +5 | +20a (+3) | — | 13,27 | t70 r29 | h,h | — | Tornado Balcony Break Combo from 1st CH with 1F delay Input 1 on frames 9~12 Interrupt with i9 from 1st block 10 chip damage on bl…Ver notas completasTornado Balcony Break Combo from 1st CH with 1F delay Input 1 on frames 9~12 Interrupt with i9 from 1st block 10 chip damage on block Move cannot be delayed Input can be delayed by 1F |
| Deadly Arc | f+4,3 | i21~23 | -8 | +6c | +63a | 13,18 | t64 r25 | h,m | — | Combo from 1st CH with 9F delay Interrupt with i6 from 1st block Transition to HMS r21 with 4 (-4/+6c/+63a) Cancel to r10 standing…Ver notas completasCombo from 1st CH with 9F delay Interrupt with i6 from 1st block Transition to HMS r21 with 4 (-4/+6c/+63a) Cancel to r10 standing or FC with b_db_d_df (Cannot block i14) Cancel to r2? standing or r7 FC with u_d~b_db_d_df Recovers 4F faster on hit (t60 r21) Move can be delayed 11F Input can be delayed by 16F |
| Aggressive One-Two | f+1+2 | i13, i14~15 | -13 | +18a (+9) | — | 12,20 | t60 r31 | h,h | — | Balcony Break Jails from 1st block Combo from 1st hit |
| Feather Landing | f+3+4 | i30~32, i2~4 | +4c | +8c | — | 10,20 | t63 r27 FC | M,M | js14~30, fs31~33 | Spike 9 chip damage on block |
| Quick Upper | df+1 | i13~14 | -1 | +5 | — | 10 | t33 r19 | m | — | Links to 10-hit combo |
| Silver Uppercut | df+2 | i15~16 | -7 | +34a (+24) | — | 12 | t41 r25 | m | — | +4s on crouching normal hit Very slight jab evasion when performed from certain low-profile animations |
| Lee Left Middle Kick | df+3 | i14~15 | -8 | +3 | — | 13 | t41 r26 | m | — | — |
| df+3,2 | df+3,2 | i19~20 | -10 | +5 | — | 13,13 | t63 r28 | m,h | — | Jail from 1st block with no delay Combo from 1st hit with 4F delay Recovers 4F faster on hit (t59 r24) |
| Mercury Drive | df+3,2,3 | i22~23 | -14 | +13cg | — | 13,13,20 | t94 r36 | m,h,m | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st or 2nd CH with 7F delay Interrupt with i3 from 1st block Move can be delayed by 10F |
| Front Kick | df+4 | i13~14 | -9 | +5 | — | 13 | t41 r27 | m | — | Transition to HMS r27 with 3 (-9/+5) Cancel to r16 standing or FC with b_db_d_df (Cannot block i25) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i10) |
| Fabulous Whip | df+4,4 | i22~23 | -9 | +10g | — | 13,20 | t69 r32 | m,h | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block |
| Crouch Jab | db+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~ | Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit |
| Gut Polisher | d+2 | i18~19 | -6 | +8 | +13 | 17 | t45 r26 | m | — | Jab evasion (frames 6 to 14?) 6f timestop on CH |
| Silver Low | d+3 | i16 | -15 | -1 | +17a | 17 | t47 r31 FC | L | cs6~47 | Transition to HMS r31 cs1~15 with 4 (-15/-1/+17a) Cancel to r1 standing or FC with b_db_d_df (Can block i16 moves) -1c on crouching opponents |
| Shin | d+4 | i12 | -13 | -14 | -2 | 7 | t44 r32 | l | — | -14c/-2c on crouching hit/CH |
| Shin > Head Kick | d+4,n,4 | i23 | -9 | +2 | +27a (+17) | 7,16 | t63 r28 | l,h | — | Combo from 1st CH with 7f delay Interrupt with i3 from 1st block Interrupt with i4 from 1st hit Whiffs vs SSR from 1st hit (cannot…Ver notas completasCombo from 1st CH with 7f delay Interrupt with i3 from 1st block Interrupt with i4 from 1st hit Whiffs vs SSR from 1st hit (cannot SSR on block) Links to attacks from 4 (4,4:4, 4,3,4, etc.) d+4,n,4,4,4: Airborne combo from 2nd CH, 3rd hit whiffs (4th 8dmg +29a (+22)) Move can be delayed by 11F Sometimes written Magic Four |
| d+4,4 | d+4,4 | i20 | -15 | -16 | -4 | 7,8 | t66 r34 | l,l | — | Combo from 1st CH with 10F delay Move cannot be interrupted from 1st block Interrupt with i1 from 1st hit Must hold D to input (d+…Ver notas completasCombo from 1st CH with 10F delay Move cannot be interrupted from 1st block Interrupt with i1 from 1st hit Must hold D to input (d+4,d+4) -16c/-4c on crouching hit or CH Low parryable on hit or block Move can be delayed by 13F |
| d+4,4,4 | d+4,4,4 | i20 | -15 | -16 | -4 | 7,8,5 | t86 r34 | l,l,l | — | Combo from 2nd CH with 10F delay Move cannot be interrupted from 2nd block Interrupt with i1 from 2nd hit -4c on crouching CH Low parryable on hit or block |
| Laser Edge Kick Combo | d+4,4,4,4 | i24~25 | -20 | +11a (+2) | — | 7,8,5,21 | t115 r38 | l,l,l,m | — | Balcony Break Combo from 3rd CH with 6F delay Interrupt with i4 from 3rd block Interrupt with i5 from 3rd hit Transition to HMS r2…Ver notas completasBalcony Break Combo from 3rd CH with 6F delay Interrupt with i4 from 3rd block Interrupt with i5 from 3rd hit Transition to HMS r29 with 3 (-11/+20a (+11)) Cancel to r11? standing or FC with b_db_d_df Cancel to r2? standing or r7 FC with u_d~b_db_d_df |
| db+2 | db+2 | i11 | -4 | +7 | — | 8 | — | sl | cs | Alternate input FC.2 |
| Bump Kick | db+3 | i20 | -12 | -1 | — | 12 | — | L | — | — |
| db+4 | db+4 | i12 | -15 | -4 | — | 6 | — | l | cs | Alternate input FC.4 |
| Grass Snake | db+3+4 | i21~23 | -13 | +4 | +38a | 19 | — | L | — | — |
| b+1 | b+1 | i14 | -0 | +6 | — | 9 | — | h | — | — |
| b+1,1 | b+1,1 | i20 | -5 | +6 | — | 9,6 | — | h,m | — | Transition to -1, +10g HMS with 3+4 Cancel and transition to -5, +1 MS with F +6c on crouching hit |
| Triple Fang | b+1,1,2 | i20 | -11 | +1 | — | 9,6,18 | — | h,m,h | — | Combos from 1st hit |
| b+1:1 | b+1:1 | i14,i20 | -5 | +6 | — | 12,6 | — | h,m | — | Transition to -1, +10g HMS with 3+4 Cancel and transition to -5, +1 MS with F +6c on crouching hit Perfect Input not required duri…Ver notas completasTransition to -1, +10g HMS with 3+4 Cancel and transition to -5, +1 MS with F +6c on crouching hit Perfect Input not required during Heat Does not partially consume remaining Heat Time Heat Time is only consumed after the 2 followup |
| Triple Fang Cardinal | b+1:1,2 | i20~21 | -6 | +39d (-19) | — | 12,6,23 | — | h,m,h | — | Balcony Break Combos from 1st hit Perfect Input not required during Heat Partially consumes remaining Heat Time |
| Double Fang Cardinal | b+1:1+2 | i14,i21 | -6 | +39d (-19) | — | 12,25 | — | h,h | — | Balcony Break Combos from 1st hit 10 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time |
| Rear Cross Punch | b+2 | i14 | -5 | +1 | — | 9 | — | h | — | Transition to -1, +5 MS with F |
| b+2,4 | b+2,4 | i27 | -9 | +6 | — | 9,16 | HMS | h,h | — | Balcony Break Automatically transitions to HMS on hit or block |
| Super High Combination | b+2,4,3 | i27 | -0 | +22a (+13) | +51a | 9,16,21 | — | h,h,h | js | Strong Aerial Tailspin Balcony Break Transition to -5, +17a MS with F |
| b+3 | b+3 | i15 | -14 | -3 | — | 9 | — | l | — | — |
| Stinging Rush | b+3,3 | i19 | -12 | -1 | — | 9,12 | — | l,h | — | Transition to -7, +4 MS with F Combos from 1st hit |
| Silver Heel | b+4 | i20~22 | -3 | +7c | +64a | 20 | t42 r20 | m | — | Spike Transition to HMS r19 with 3 (-2/+8c/+65a) Cancel to r11 standing or FC with b_db_d_df (Cannot block i13) Cancel to r2? stan…Ver notas completasSpike Transition to HMS r19 with 3 (-2/+8c/+65a) Cancel to r11 standing or FC with b_db_d_df (Cannot block i13) Cancel to r2? standing or r7 FC with u_d~b_db_d_df +18d on crouching opponent |
| Mist Illusion | b+1+3 | — | — | +14BT | — | — | — | — | ps5? | High and Mid parry Puts you behind opponent Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4 |
| Illusion Edge | b+1+3,4 | i20 | — | +22a (+13) | — | 35 | — | m | — | Balcony Break Only available upon successful parry Guaranteed hit |
| Silver Revolution | b+3+4 | i20 | -9 | +15a (+6) | — | 23 | — | h | pc7 | Balcony Break |
| Wheel of Fate | ub+3 | i18~22 | -13 | +20a (+13) | +74a (+58) | 20 | t50 r28 | M | fs17~34 | Tornado Instant tornado on CH Recovers 2F faster on hit (t48 r26) |
| Silver Cyclone | ub+3+4 | i60 | — | +9a (+0) | — | 60 | — | h! | — | Balcony Break Unblockable Cancel and transition to HMS with 3+4 |
| Fake | u+3 | — | — | — | — | — | — | — | js | Transition to FC with D Transition to HMS with 3+4 |
| uf+3 | uf+3 | i25 | -9 | +2 | — | 12 | — | m | js | — |
| Brilliant Rosé | uf+3,1 | i21 | -12 | +3 | +26a | 12,18 | FC | m,m | — | Combos from 1st hit |
| Double Mazurek | uf+3,4 | i25 | -3 | +25a | — | 12,23 | — | m,h | — | Combos from 1st hit |
| Silver Arrow | uf+4 | i15 | -13 | +31a (+21) | — | 14 | — | m | js | Knee Alternate input ub+4, u+4 |
| Silver Bullet | uf+3+4 | i22 | +5 | +28d (+20) | — | 30 | — | h | js | Balcony Break Transition to +8, +31d (+23) HMS with 3+4 9 chip damage |
| Delayed Rising Toe Kick | uf,n,4 | i23 | -13 | +32a (+22) | — | 20 | — | m | js | — |
| Jostle Wolf | f,F+2 | i15~16 | +2 | +18cg | +69a (+53) | 23 | t47 r31 | h | — | Tornado Balcony Break Transition to MS r28 with F on block or hit (+5/+21cg/+72a (+56)) Consumes 60F of remaining Heat time without perfect input 6 chip damage on block |
| Jostle Wolf Cardinal | f:F+2 | i15~16 | +2 | +18cg | +69a (+53) | 26 | t47 r31 | h | — | Tornado Balcony Break Transition to MS r28 with F on block or hit (+5/+21cg/+72a (+56)) Input f+2 up to 7F after f,n,f (e.g., f,n,…Ver notas completasTornado Balcony Break Transition to MS r28 with F on block or hit (+5/+21cg/+72a (+56)) Input f+2 up to 7F after f,n,f (e.g., f,n,f (7F),f+2) 11 chip damage on block Consumes 60F of remaining Heat time without perfect input |
| Pulse Blast | f,F+3 | i14~15 | -9 | +21a (+11) | — | 23 | t48 r33 | m | — | Heat Engager Heat Dash +36a (+26) Balcony Break Slight jab evasion 20f timestop on hit |
| Deadly Edge | f,F+4 | i16~17 | -5 | +29a | — | 22 | t40 r23 | h | cs5~15 | — |
| Blazing Kick | qcf+4 | i22~24 | -17 | +50a (+40) | — | 24 | t62 r38 | M | — | Tornado Input bufferable (qcf+4 only) |
| Lee Cutter | b,B+4 | i19~21 | +2 | +25a | — | 23 | t47 r26 | h | — | Strong Aerial Tailspin Homing Transition to HMS r23 with 3 (+5/+28a) Cancel to r10 standing or FC with b_db_d_df Cancel to r2? sta…Ver notas completasStrong Aerial Tailspin Homing Transition to HMS r23 with 3 (+5/+28a) Cancel to r10 standing or FC with b_db_d_df Cancel to r2? standing or r7 FC with u_d~b_db_d_df 6 chip damage on block |
| f,f,F+3 | f,f,F+3 | i14~15 | -9 | +16a (+9) | — | 14 | t48 r33 | m | js9~31, fs32~34 | Knee |
| Waxing Crescent | f,f,F+3,4 | i20~22 | +3 | +19a / +24a (-11) | — | 14,26 (18) | t66 r29 | m,m | js1~22, fs23~25 | Balcony Break Spike Airborne combo from 1st hit (+24a (-11)) Jail from 1st block Transition to HMS r26 with 3 (+6/+22a/+29a (-6)) …Ver notas completasBalcony Break Spike Airborne combo from 1st hit (+24a (-11)) Jail from 1st block Transition to HMS r26 with 3 (+6/+22a/+29a (-6)) Cancel to r5 standing or FC with b_db_d_df Cancel to r2? standing or r7 FC with u_d~b_db_d_df 7 chip damage on block |
| Back Handspring > Hitman | ub,b | — | — | — | — | — | r60 HMS | — | js16~42, fs43~45 | Transition to HMS Cancel to r1 standing or r1 FC with b_db_d_df |
| FC.1 | FC.1 | i10 | -5 | +6 | — | 5 | — | sl | cs | Alternate input d+1, db+1 |
| FC.2 | FC.2 | i11 | -4 | +7 | — | 5 | — | sl | cs | Alternate input db+2 |
| FC.3 | FC.3 | i13 | -17 | -6 | — | 10 | — | l | cs | — |
| FC.4 | FC.4 | i12 | -15 | -4 | — | 6 | — | l | cs | Alternate input db+4 |
| Silver Tail | FC.df+4 | i16~17 | -14 | +3c | +25d | 17 | FC | l | cs | Transition to HMS with 3 (-14/+3c/+25d) |
| Catapult Kick | FC.UF+4 | i18~28 | -17 | +28a (+18) | — | 25 | FC | m | js | Transition to -17, +28a (+18) HMS with 3 Alternate input FC.UB+4, FC.U+4 |
| Catapult Drop | FC.UF+3+4 | i46~49 | -4 | +18a (+8) | — | 30 | FUFT | m,M | js | Balcony Break Can hit cross-up Alternate input FC.UB+3+4, FC.U+3+4 |
| Slide Step | FC.df,d,DF | — | — | — | — | — | FC | — | cs | — |
| Friction Spear | FC.df,d,DF+3 | i18~24 | -15~-9 | +5c | +5d | 20 | FC | l | cs js | * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range. Bufferable from full crouch Transition to HMS -15 +5c with 4 |
| Friction Spear Cardinal | FC.df,d,DF#3 | i18~24 | -15~-9 | +5c | +5d | 26 | FC | l | cs js | * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. Perfect Input not required during He…Ver notas completas* Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. Perfect Input not required during Heat Perfect input when DF and 3 are input during the same frame Partially consumes remaining Heat Time Is not bufferable from full crouch (regular version gets buffered instead) Transition to HMS -15 +5c with 4 Sometimes written Slide |
| ws1 | ws1 | i13~14 | -2 | +7 | — | 12 | t34 r20 HMS | m | — | Transition to HMS |
| Wonderful Spin Blow | ws1,2 | i20 | -7 | +2 | +7 | 12,17 | t60 r26 | m,h | — | Combo from 1st hit with 7F delay Transition to MS r22 cs10~23 with F (-3/+6/+11) Move can be delayed by 10F |
| Wonderful Combo | ws1,4 | i20 | -5 | +4 | — | 12,20 | t62 r28 | m,h | — | Combo from 1st hit Transition to HMS with 3 (-8/+1) Move cannot be delayed Consumes 60F of remaining Heat time |
| Wonderful Combo Cardinal | ws1:4 | i20 | -5 | +15g | — | 12,23 | — | m,h | — | Balcony Break Combo from 1st hit Transition to -8, +12g HMS with 3 Input 4 during frames 12-14 Move cannot be delayed 9 chip damage on block |
| ws2 | ws2 | i14 | -8 | +3 | — | 12 | — | m | — | — |
| Rocket Heel | ws2,3 | i20 | -13 | +32a (+22) | — | 12,24 | — | m,m | — | Tornado Combos from 1st hit |
| Twister Heel | ws2,4 | i27 | -2 | +13g | +37a | 12,23 | — | m,h | — | Strong Aerial Tailspin Balcony Break Combos from 1st hit |
| ws3 | ws3 | i10 | -21 | -10 | — | 16 | — | M | — | — |
| ws3,3 | ws3,3 | i15 | -15 | -4c | — | 16,11 | — | M,m | — | Transition to -15, -4 HMS with 4 Combos from 1st hit |
| ws3,3,D+3 | ws3,3,D+3 | i26 | -19 | -8 | — | 16,11,8 | — | M,m,l | — | Combos from 2nd hit CH |
| Infinite Kick Chain: Low | ws3,3,D+3,3 ... | i24 | -16 | -5 | — | 16,11,8,10 | — | M,m,l,h | — | D+3,3 can be repeated infinitely Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks Combos from 3rd hit |
| ws3,3,DF+3 | ws3,3,DF+3 | i26 | -19 | -8 | — | 16,11,10 | — | M,m,m | — | Combos from 2nd hit CH |
| Infinite Kick Chain: Middle | ws3,3,DF+3,3 ... | i26 | -16 | -8 | — | 16,11,10,10 | — | M,m,m,h | — | DF+3,3 can be repeated infinately Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks Combos from 3rd hit |
| Toe Smash | ws4 | i11 | -6 | +5 | — | 16 | — | m | — | Transition to -9, +2 HMS with 3 |
| Hitman | 3+4 | — | — | — | — | — | t25 r10 HMS | — | — | Transition to HMS Stays in stance indefinitely Cancel to r16 standing or FC with b_db (i16 block) Cancel to r1 standing or r7 FC w…Ver notas completasTransition to HMS Stays in stance indefinitely Cancel to r16 standing or FC with b_db (i16 block) Cancel to r1 standing or r7 FC with u_d~b_db_d_df (i1 block) Shift to HMS sidestep r1 t25 with u_d Cancel to r7? FC with db (i7? block) Transition to r7 MS with f,n Transition to r7 FC with d_db_df |
| Freaker Jab | HMS.1 | i12 | +2 | +9 | — | 7 | t31 r19 HMS | h | — | Cancel to MS r18 with F at frame 10 Cancel to Scatter Kick (HMS.3) with 3 at frames 1 to 10 (i19 to i28) |
| HMS.1,1 | HMS.1,1 | i14~15 | -2 | +8 | — | 7,7 | t47 r20 HMS | h,h | — | Combo from 1st hit Jail from 1st block Cancel to MS r20 with F (+1/+8) at frame 12 |
| Amazing Swipe | HMS.1,1,1 | i20 | -7 | +18cg | — | 7,7,20 | t77 r30 | h,h,h | — | Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit Interrupt with i1 from 1st block |
| Excellent Combo | HMS.1,4 | i15 | -8 | +4 | +57a | 7,17 | t59 r32 | h,m | — | Combo from 1st hit with 10F delay Jail from 1st block with 6F Transition to HMS r32 with 3 (-8/+4/+58a) |
| Scatter Blow | HMS.2 | i19~20 | -13 | +39a (+29) | — | 23 | t54 r34 | m | — | Tornado High evasion Backsway motion Hits grounded from certain angles |
| Scatter Kick | HMS.3 | i18~19 | -3 | +0d | — | 21,20 | t49 r30 | h,t | pc8~17 | Strong Aerial Tailspin Homing Shifts to throw on hit from the front 6 chip damage on block +1 and 8 chip damage on block after attack absorption |
| Shin Slicer | HMS.4 | i22~24 | -13 | +4c | +72a (+56) | 20 | t54 r30 FC | L | cs6~54 | Instant Tornado on CH |
| Poison Touch | HMS.1+2 | i15~16, i9~10 | -5 | +6 | — | 10,15 | t52 r25 | m,m | — | Combo from 1st hit Transition to HMS r23 with 3+4 (-3/+8) 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) |
| Silver Slash | HMS.u+3 | i20~22 | -9 | +23d (+13) | — | 32 | t52 r30 | m | js9~29, fs30~32 | Balcony Break Transition to FC r30 with D 20f timestop on hit 9 chip damage on block |
| Silver Circle | HMS.u+4 | i26~27 | +5c | +8c | +13c | 20 | t61 r34 | M | js16~27, fs28~30 | 6 chip damage on block 4f timestop on CH |
| Mist Step | f,n | — | — | — | — | — | — | — | cs | Transitions to MS Alternate input HMS.f,n Can perform standing actions except for 3 and 3+4? |
| MS.3 | MS.3 | i15 | -12 | -1 | — | 10 | — | m | js | — |
| Inverted Axle | MS.3,4 | i15 | -13 | +32a (+22) | — | 10,10 | — | m,m | — | — |
| Friction Spear | MS.3+4 | i25~31 | -15~-9 | +5c | +5d | 20 | FC | l | cs js | — |
| Sway | MS.b,n | — | — | — | — | — | hFC | — | — | — |
| Axe Sweep | MS.b,n,4 | i21 | -13 | +3 | +12 | 20 | — | l | cs | — |
| The Marvelous Rose | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| Taunt | 2+3+4 | — | — | — | — | — | — | — | — | Has a hidden Perfect Input by inputting 2 on the 51~53 frames. Perfect Input is a Just Frame even in Heat |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | — | — | — | — |
| Wall Jump Backflip | (back to wall).b,b,UB | i35~38 | +1 | +34d | — | 21 | t55 r17 BT | m | fs5~7 is8~24 fs25~33 js34~37 fs38~40 | — |
| Forearm Drop | 1+3 | i12~14 | -3 | -2d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 |
| Axle Throw | 2+4 | i12~14 | -6 | -2d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 Side swap |
| Lee Harassment | Left Throw | i12~14 | -3 | -3d | — | 40 | — | t | — | Throw break 1 |
| Lee Stunner | Right Throw | i12~14 | -3 | +0d | — | 40 | — | t | — | Floor Break Throw break 2 |
| Face Crusher | Back Throw | i12~14 | ! | -5d | — | 50 | BT | t | — | Unbreakable |
| Knee Drive | uf+1+2 | i12~14 | -3 | +23d | — | 20 | — | t | — | Throw break 1+2 Alternate input HMS.uf+1+2 |
| 1st Hit | df+1 | i13~14 | -1 | +5 | — | 10 | t33 r19 | m | — | Links to 10-hit combo |
| 2nd Hit | df+1,2 | i20 | -10 | +1 | — | 10,5 | t64 r29 | m,h | — | 10-hit combo string Combo from 1st hit with 2F delay Move cannot be delayed |
| 3rd Hit | df+1,2,2 | ,i22 | -18 | -7 | — | 10,5,6 | t94? r37 | m,h,h | — | 10-hit combo string Combo from 1st hit |
| 4th Hit | df+1,2,2,1 | ,i13 | -10 | +1 | — | 10,5,6,5 | t99? r29 | m,h,h,h | — | 10-hit combo string Combo from 3rd CH |
| 5th Hit | df+1,2,2,1,3 | ,i22~23 | -26~-25 | -15~-14 | — | 10,5,6,5,7 | r44 | m,h,h,h,h | — | 10-hit combo string Combo from 4th hit |
| 6th Hit | df+1,2,2,1,3,3 | ,i24 | -25 | -14 | — | 10,5,6,5,7,6 | — | m,h,h,h,h,L | — | 10-hit combo string Combo from 5th CH |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 63410 · Atualizado em 2026-11-05T01:46:05+00:00
Conteúdo próprio da Wavu sob CC0, salvo exceções. Materiais da Bandai Namco, imagens e vídeos não foram copiados.