ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Lee

173 entradas, incluindo variantes
ESCOLHER PERSONAGEMLELee
17On Block ≥ 0Neutras ou positivas
70On Block −9 a −1Vantagem negativa
64On Block ≤ −10Potencialmente puníveis
22Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Paradigm BreakerH.2+3i20, i27~28, i25-14+0d—15, 7, 20 (40)t91 r37l(t),M,m—Heat Smash Balcony Break Shift to attack throw on 1st hit (40 (17) damage) +18a (+8) on 2nd hit 20f timestop on 2nd hit
Crimson HowlH.df+3+4i16~17+2+9a (+0)—30t56 r39m—Balcony Break 6 chip damage on block Consumes 300F of remaining Heat Time Has good left sidestep tracking Transition to MS r39 with F (+2/+9a (+0)) 20f timestop on hit
Phantom RoseH.d+1+2i18+4+21a (+11)—25t52 r34m—
Balcony Break 5 chip damage on block Consumes 240F of remaining Heat Time Has good right sidestep tracking Transition to HMS r32 w…Ver notas completas
Balcony Break 5 chip damage on block Consumes 240F of remaining Heat Time Has good right sidestep tracking Transition to HMS r32 with 3+4 (+6/+23a (+13)) Cancel to r1 standing or r1 FC with b_db_d_df 20f timestop on hit
Machinegun Kicks Cardinal4,4:4,i20~21-9+15a (+6)—14,5 (3),12 (6)t78 r34h,h,h—
Heat Engager Heat Dash +43d (+35) Strong Aerial Tailspin Balcony Break Combo from 2nd hit with 1f-5f delay only Airborne combo fro…Ver notas completas
Heat Engager Heat Dash +43d (+35) Strong Aerial Tailspin Balcony Break Combo from 2nd hit with 1f-5f delay only Airborne combo from 1st CH (+29a (+22)) Input 4 during frames 12~16 of previous hit Interrupt with i2 from 2nd block Consumes 60F of remaining Heat time without perfect input 4 chip damage on block
Mercury Drivedf+3,2,3i22~23-14+13cg—13,13,20t94 r36m,h,m—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st or 2nd CH with 7F delay Interrupt with i3 from 1st block Move can be delayed by 10F
Fabulous Whipdf+4,4i22~23-9+10g—13,20t69 r32m,h—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block
Pulse Blastf,F+3i14~15-9+21a (+11)—23t48 r33m—Heat Engager Heat Dash +36a (+26) Balcony Break Slight jab evasion 20f timestop on hit
Amazing SwipeHMS.1,1,1i20-7+18cg—7,7,20t77 r30h,h,h—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit Interrupt with i1 from 1st block
Left Right Mid Kick1,2:4,i18-12+5+58a5,9,12t72 r31h,h,m—
Jail from 1st block Combo from 2nd hit with 1f delay Input 4 during frames 10-13 of 1,2 Consumes 60F of remaining Heat time withou…Ver notas completas
Jail from 1st block Combo from 2nd hit with 1f delay Input 4 during frames 10-13 of 1,2 Consumes 60F of remaining Heat time without perfect input 4 chip damage on block Move cannot be delayed Transition to HMS r33 with 3 (-14/+3/+57a) Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i15)
Acid Rain1,3:3:3,i21-17+14a—5,5,4,14t100 r44h,h,m,hjs10~17, fs18~20
Combo from 1st hit Input 3 during frames 8-9? of previous hit Interrupt from i1 from 1st block 20f timestop on hit Consumes 240F o…Ver notas completas
Combo from 1st hit Input 3 during frames 8-9? of previous hit Interrupt from i1 from 1st block 20f timestop on hit Consumes 240F of remaining Heat time without perfect input 5 chip damage on block
Mist Trap Throw3~3:4——+0d—18,15,5t110h,t—Unbreakable Input 4 on frame 31 from previous hit Perfect Input not required during Heat Consumes 240F of remaining Heat Time without perfect input
Deadly Revolution Cardinalf+4:1i24~25+5+20a (+3)—13,27t70 r29h,h—
Tornado Balcony Break Combo from 1st CH with 1F delay Input 1 on frames 9~12 Interrupt with i9 from 1st block 10 chip damage on bl…Ver notas completas
Tornado Balcony Break Combo from 1st CH with 1F delay Input 1 on frames 9~12 Interrupt with i9 from 1st block 10 chip damage on block Move cannot be delayed Input can be delayed by 1F
Acid Storm Cardinalf+3,3,3,3,3:4i23~24-9+27a (+12)—6,3,3,3,3,26 (18)t113 r37m,m,h,h,h,hjs20~42, fs43~45
Tornado Combo from 2nd to 4th hit Airborne combo from 5th hit (+70a (+54)) 4 must be input during frames 7-9 of previous hit Inter…Ver notas completas
Tornado Combo from 2nd to 4th hit Airborne combo from 5th hit (+70a (+54)) 4 must be input during frames 7-9 of previous hit Interrupt with i4 from 1st block 4 can be input after the 2nd hit on-wards 10 chip damage on block Perfect Input not required during Heat Consumes 60F of remaining Heat Time without perfect input Move cannot be delayed
Triple Fang Cardinalb+1:1,2i20~21-6+39d (-19)—12,6,23—h,m,h—Balcony Break Combos from 1st hit Perfect Input not required during Heat Partially consumes remaining Heat Time
Double Fang Cardinalb+1:1+2i14,i21-6+39d (-19)—12,25—h,h—Balcony Break Combos from 1st hit 10 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time
Jostle Wolf Cardinalf:F+2i15~16+2+18cg+69a (+53)26t47 r31h—
Tornado Balcony Break Transition to MS r28 with F on block or hit (+5/+21cg/+72a (+56)) Input f+2 up to 7F after f,n,f (e.g., f,n,…Ver notas completas
Tornado Balcony Break Transition to MS r28 with F on block or hit (+5/+21cg/+72a (+56)) Input f+2 up to 7F after f,n,f (e.g., f,n,f (7F),f+2) 11 chip damage on block Consumes 60F of remaining Heat time without perfect input
Friction Spear CardinalFC.df,d,DF#3i18~24-15~-9+5c+5d26FClcs js
* Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. Perfect Input not required during He…Ver notas completas
* Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. Perfect Input not required during Heat Perfect input when DF and 3 are input during the same frame Partially consumes remaining Heat Time Is not bufferable from full crouch (regular version gets buffered instead) Transition to HMS -15 +5c with 4 Sometimes written Slide
Wonderful Combo Cardinalws1:4i20-5+15g—12,23—m,h—Balcony Break Combo from 1st hit Transition to -8, +12g HMS with 3 Input 4 during frames 12-14 Move cannot be delayed 9 chip damage on block
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Left Right Combo1,2i12-3+7—5,9t44 r22h,h—Transition to MS r21 with F (-2/+8) Jail from 1st block with 4F delay Combo from 1st hit with 4F delay
1,2,21,2,2,i20~21-13-2—5,9,14t76 r31h,h,m—Combo from 2nd CH with 7F delay Interrupt with i2 from 1st block Move can be delayed 5F Input can be delayed 7F
Left Right Combo > Revolution Zwei1,2,2,3,i21~23-3+17a (+8)—5,9,14,23t103 r31h,h,m,h—
Balcony Break Combo from 2nd CH or 3rd hit with 8F delay Transition to HMS r37 with 4 (-9/+11a (+2a)) Cancel to r14 standing or FC…Ver notas completas
Balcony Break Combo from 2nd CH or 3rd hit with 8F delay Transition to HMS r37 with 4 (-9/+11a (+2a)) Cancel to r14 standing or FC with b_db_d_df (Cannot block i23) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i10) Interrupt with i6 from 3rd block Whiffs vs SSR from 3rd block Move can be delayed 13F Input can be delayed 17F
Left Right Mid Kick1,2,4,i18-12-1+58a5,9,10t72 r31h,h,m—
Jail from 1st block Combo from 2nd hit Transition to HMS r33 with 3 (-14/-3/+57a) Cancel to r11 standing or FC with b_db_d_df (Can…Ver notas completas
Jail from 1st block Combo from 2nd hit Transition to HMS r33 with 3 (-14/-3/+57a) Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i15) Consumes 60F of remaining Heat time without perfect input
Left Right Mid Kick1,2:4,i18-12+5+58a5,9,12t72 r31h,h,m—
Jail from 1st block Combo from 2nd hit with 1f delay Input 4 during frames 10-13 of 1,2 Consumes 60F of remaining Heat time withou…Ver notas completas
Jail from 1st block Combo from 2nd hit with 1f delay Input 4 during frames 10-13 of 1,2 Consumes 60F of remaining Heat time without perfect input 4 chip damage on block Move cannot be delayed Transition to HMS r33 with 3 (-14/+3/+57a) Cancel to r11 standing or FC with b_db_d_df (Cannot block i25) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i15)
1,31,3i16-11+0—5,5t56 r30h,h—Jail from 1st block with 2F delay Combo from 1st hit with 4F delay Move can be delayed by 4F
1,3:31,3:3,i9-11+0—5,5,4t65 r30h,h,m—Jail from 1st block Combo from 1st hit Input 3 during frames 13-16 of previous hit Bufferable during Heat
Acid Rain1,3:3:3,i21-17+14a—5,5,4,14t100 r44h,h,m,hjs10~17, fs18~20
Combo from 1st hit Input 3 during frames 8-9? of previous hit Interrupt from i1 from 1st block 20f timestop on hit Consumes 240F o…Ver notas completas
Combo from 1st hit Input 3 during frames 8-9? of previous hit Interrupt from i1 from 1st block 20f timestop on hit Consumes 240F of remaining Heat time without perfect input 5 chip damage on block
Right Cross2i10+1+7—10t28 r18h——
2,12,1i15~17-5+6—10,8t51 r22h,h—
Jail from 1st block with 4F delay Combo from 1st hit with 5F delay Combo from 1st CH with 7F delay Transition to HMS r22 with 3+4 …Ver notas completas
Jail from 1st block with 4F delay Combo from 1st hit with 5F delay Combo from 1st CH with 7F delay Transition to HMS r22 with 3+4 (-5/+6) Cancel to r9 standing or FC with b_db_d_df (Cannot block i14) Cancel to r2? standing or r7 FC with u_d~b_db_d_df Move can be delayed by 5F Input can be delayed by 7F
Combination Drei2,1,1i20~21-12+3+26a10,8,18t84 r30 FCh,h,m—Combo from 2nd CH with 4F delay Interrupt with i6 from 1st block Recovers 2F faster on hit (t82 r28) Move cannot be delayed Input can be delayed by 4F
Combination Fünf2,1,3i24~26-4+20a (+11)+65a (+45)10,8,20t85 r28h,h,h—Balcony Break Combo from 2nd CH with 2F delay Interrupt with i8 from 1st block Move cannot be delayed Input can be delayed by 2F
Combination Vier2,1,4i25~26-15+1+1110,8,18t91 r33h,h,Lcs15~56Combo from 2nd CH with 3F delay Interrupt with i10 from 1st block Move can be delayed by 8F Input can be delayed by 11F
2,22,2i20~21-13-2—10,14t64 r31h,m—Combo from 1st CH with 5F delay Interrupt with i2 from 1st block Move can be delayed 5F Input can be delayed 7F
Right Cross > Revolution Zwei2,2,3i21~23-3+17a (+8)—10,14,23t91 r31h,m,h—
Balcony Break Combo from 1st CH or 2nd hit with 8F delay Transition to HMS r37 with 4 (-9/+11a (+2a)) Cancel to r14 standing or FC…Ver notas completas
Balcony Break Combo from 1st CH or 2nd hit with 8F delay Transition to HMS r37 with 4 (-9/+11a (+2a)) Cancel to r14 standing or FC with b_db_d_df (Cannot block i23) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i10) Interrupt with i6 from 2nd block Whiffs vs SSR from 2nd block Move can be delayed 13F Input can be delayed 17F
Mist Kick3i14-8+7—16t41 r27m—Transition to HMS r27 with 4 (-8/+7) Cancel to r10 standing or FC with b_db_d_df (Cannot block i18) Cancel to r2? standing or r7 FC with u_d~b_db_d_df
Mist Wolf Combination3,3i17-10+1—16,18t60 r28m,h—Jail from 1st block with 2F delay Combo from 1st hit with 13F delay
Mist Trap3~3i17 (i30)-9+2—18t58 r28h—i30 effective startup (cancel takes 13F) Input 3 by frame 13 of 1st hit
Mist Trap Throw3~3:4——+0d—18,15,5t110h,t—Unbreakable Input 4 on frame 31 from previous hit Perfect Input not required during Heat Consumes 240F of remaining Heat Time without perfect input
Head Kick4i11-9+2+2s14t39 r28h—Sometimes written Magic Four
4,34,3i18-14-3+214,14 (9)t62 r33h,h—Combo from 1st hit Airborne combo from 1st CH (+19a (+12)) Move cannot be interrupted
Spinning Hammer Kick4,3,3i19~21-13+8d—14,14 (9),20 (10)t81 r30h,h,m—Spike Combo from 2nd CH with 11F delay Airborne combo from 1st CH (+23a (-12)) Move cannot be interrupted Move can be delayed by 10F Input can be delayed by 11F
Spin Kick Somersault Combo4,3,4i30~32-9+42a—14,14 (9),25 (12)t90 r29h,h,mjs22~40, fs41~43
Tornado Combo from 2nd CH with 5F delay Airborne combo from 1st CH (+80a (+64)) Interrupt with i10 from 2nd block Whiffs vs SSR, S…Ver notas completas
Tornado Combo from 2nd CH with 5F delay Airborne combo from 1st CH (+80a (+64)) Interrupt with i10 from 2nd block Whiffs vs SSR, SW from 2nd block (SSL inconsistent on big bodies) Recovers 5F faster on hit (t85 r24) Move can be delayed by 7F
4,44,4,i10-13-2—14,5 (3)t53 r32h,h—Jail from 1st block Combo from 1st hit Airborne combo from 1st CH +20a (+13)
Machinegun Kicks4,4,4,i10-13-2—14,5 (3),5 (2)t64 r32h,h,h—
Jail from 1st block with 1F delay Combo from 2nd hit with 1F delay Airborne combo from 1st CH (+25a (+18)) Consumes 60F of remaini…Ver notas completas
Jail from 1st block with 1F delay Combo from 2nd hit with 1F delay Airborne combo from 1st CH (+25a (+18)) Consumes 60F of remaining Heat time Move cannot be delayed Input can be delayed by 1F
Machinegun Kicks Cardinal4,4:4,i20~21-9+15a (+6)—14,5 (3),12 (6)t78 r34h,h,h—
Heat Engager Heat Dash +43d (+35) Strong Aerial Tailspin Balcony Break Combo from 2nd hit with 1f-5f delay only Airborne combo fro…Ver notas completas
Heat Engager Heat Dash +43d (+35) Strong Aerial Tailspin Balcony Break Combo from 2nd hit with 1f-5f delay only Airborne combo from 1st CH (+29a (+22)) Input 4 during frames 12~16 of previous hit Interrupt with i2 from 2nd block Consumes 60F of remaining Heat time without perfect input 4 chip damage on block
Lee Somersault4,u+3i33~35-1+48a—14,23t65 r18h,mjs25~46, fs47~49Transition to MS r26 with F (-9/+40) Interrupt with i14 from 2nd block Whiffs vs SSR, SW from 2nd block
Pirouette Punch1+2i21~22-1+3+26a20t50 r28 FCm—Homing Spike Transition to HMS r25 with 3+4 (+2/+6/+29a) Cancel to r1 standing or r1 FC with d_db_d_df
Hitman3+4—————t25 r10 HMS——
Transition to HMS Stays in stance indefinitely Cancel to r16 standing or FC with b_db (i16 block) Cancel to r1 standing or r7 FC w…Ver notas completas
Transition to HMS Stays in stance indefinitely Cancel to r16 standing or FC with b_db (i16 block) Cancel to r1 standing or r7 FC with u_d~b_db_d_df (i1 block) Shift to HMS sidestep r1 t25 with u_d Cancel to r7? FC with db (i7? block) Transition to r7 MS with f,n Transition to r7 FC with d_db_df
f+2f+2i14~15-9+2—12t42 r27m——
Double Signalf+2,1i19~20-10+16cg—12,22t66 r30m,h—
Balcony Break Combo from 1st hit with 10F delay Interrupt with i1 from 1st block 20f timestop on hit Forces tech back roll on hit …Ver notas completas
Balcony Break Combo from 1st hit with 10F delay Interrupt with i1 from 1st block 20f timestop on hit Forces tech back roll on hit Move can be delayed by 11F Input can be delayed by 12F
f+3f+3i15-18-7—6t52 r37m——
f+3,3f+3,3i8-18-7—6,3t61 r37m,m—Jail from 1st block Combo from 1st hit
f+3,3,3f+3,3,3i8-18-7—6,3,3t70 r37m,m,h—Jail from 1st block with 1F delay Combo from 1st hit with 1F delay Move cannot be delayed Input can be delayed by 1F
f+3,3,3,3f+3,3,3,3i8~9-18-7—6,3,3,3t89 r36m,m,h,h—Jail from 1st block with 1F delay Combo from 1st hit with 1F delay Move cannot be delayed Input can be delayed by 1F
f+3,3,3,3,3f+3,3,3,3,3i8~9-18+13a (+3)—6,3,3,3,3t88 r36m,m,h,h,h—Balcony Break Jail from 1st block Combo from 1st hit
Acid Stormf+3,3,3,3,3,4i23~24-9+27a (+12)—6,3,3,3,3,25 (17)t113 r37m,m,h,h,h,hjs20~42, fs43~45
Tornado Combo from 2nd or 3rd hit with 7F delay Combo from 4th hit with 6F delay Airborne combo from 5th hit with 11F delay (+70a …Ver notas completas
Tornado Combo from 2nd or 3rd hit with 7F delay Combo from 4th hit with 6F delay Airborne combo from 5th hit with 11F delay (+70a (+54)) 4 can be input after the 2nd hit on-wards Interrupt with i4 from 1st block Perfect Input not required during Heat Consumes 60F of remaining Heat Time without perfect input Move can be delayed by 16F Input can be delayed by 17F from 2nd or 3rd f+3,3,4: t86 f+3,3,3,4: t95 f+3,3,3,3,4: t104
Acid Storm Cardinalf+3,3,3,3,3:4i23~24-9+27a (+12)—6,3,3,3,3,26 (18)t113 r37m,m,h,h,h,hjs20~42, fs43~45
Tornado Combo from 2nd to 4th hit Airborne combo from 5th hit (+70a (+54)) 4 must be input during frames 7-9 of previous hit Inter…Ver notas completas
Tornado Combo from 2nd to 4th hit Airborne combo from 5th hit (+70a (+54)) 4 must be input during frames 7-9 of previous hit Interrupt with i4 from 1st block 4 can be input after the 2nd hit on-wards 10 chip damage on block Perfect Input not required during Heat Consumes 60F of remaining Heat Time without perfect input Move cannot be delayed
Silver Whipf+4i11-7+4—13t37 r26h——
Deadly Revolutionf+4,1i24~25-5+20a (+3)—13,24t70 r29h,h—
Tornado Balcony Break Combo from 1st CH with 6F delay Interrupt with i9 from 1st block Consumes 60F of remaining Heat time without…Ver notas completas
Tornado Balcony Break Combo from 1st CH with 6F delay Interrupt with i9 from 1st block Consumes 60F of remaining Heat time without perfect input Move can be delayed by 8F Input can be delayed by 16F
Deadly Revolution Cardinalf+4:1i24~25+5+20a (+3)—13,27t70 r29h,h—
Tornado Balcony Break Combo from 1st CH with 1F delay Input 1 on frames 9~12 Interrupt with i9 from 1st block 10 chip damage on bl…Ver notas completas
Tornado Balcony Break Combo from 1st CH with 1F delay Input 1 on frames 9~12 Interrupt with i9 from 1st block 10 chip damage on block Move cannot be delayed Input can be delayed by 1F
Deadly Arcf+4,3i21~23-8+6c+63a13,18t64 r25h,m—
Combo from 1st CH with 9F delay Interrupt with i6 from 1st block Transition to HMS r21 with 4 (-4/+6c/+63a) Cancel to r10 standing…Ver notas completas
Combo from 1st CH with 9F delay Interrupt with i6 from 1st block Transition to HMS r21 with 4 (-4/+6c/+63a) Cancel to r10 standing or FC with b_db_d_df (Cannot block i14) Cancel to r2? standing or r7 FC with u_d~b_db_d_df Recovers 4F faster on hit (t60 r21) Move can be delayed 11F Input can be delayed by 16F
Aggressive One-Twof+1+2i13, i14~15-13+18a (+9)—12,20t60 r31h,h—Balcony Break Jails from 1st block Combo from 1st hit
Feather Landingf+3+4i30~32, i2~4+4c+8c—10,20t63 r27 FCM,Mjs14~30, fs31~33Spike 9 chip damage on block
Quick Upperdf+1i13~14-1+5—10t33 r19m—Links to 10-hit combo
Silver Uppercutdf+2i15~16-7+34a (+24)—12t41 r25m—+4s on crouching normal hit Very slight jab evasion when performed from certain low-profile animations
Lee Left Middle Kickdf+3i14~15-8+3—13t41 r26m——
df+3,2df+3,2i19~20-10+5—13,13t63 r28m,h—Jail from 1st block with no delay Combo from 1st hit with 4F delay Recovers 4F faster on hit (t59 r24)
Mercury Drivedf+3,2,3i22~23-14+13cg—13,13,20t94 r36m,h,m—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st or 2nd CH with 7F delay Interrupt with i3 from 1st block Move can be delayed by 10F
Front Kickdf+4i13~14-9+5—13t41 r27m—Transition to HMS r27 with 3 (-9/+5) Cancel to r16 standing or FC with b_db_d_df (Cannot block i25) Cancel to r2? standing or r7 FC with u_d~b_db_d_df (Cannot block i10)
Fabulous Whipdf+4,4i22~23-9+10g—13,20t69 r32m,h—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit with 7F delay Interrupt with i3 from 1st block
Crouch Jabdb+1i10-5+6—5t34 r24 FCslcs4~Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
Gut Polisherd+2i18~19-6+8+1317t45 r26m—Jab evasion (frames 6 to 14?) 6f timestop on CH
Silver Lowd+3i16-15-1+17a17t47 r31 FCLcs6~47Transition to HMS r31 cs1~15 with 4 (-15/-1/+17a) Cancel to r1 standing or FC with b_db_d_df (Can block i16 moves) -1c on crouching opponents
Shind+4i12-13-14-27t44 r32l—-14c/-2c on crouching hit/CH
Shin > Head Kickd+4,n,4i23-9+2+27a (+17)7,16t63 r28l,h—
Combo from 1st CH with 7f delay Interrupt with i3 from 1st block Interrupt with i4 from 1st hit Whiffs vs SSR from 1st hit (cannot…Ver notas completas
Combo from 1st CH with 7f delay Interrupt with i3 from 1st block Interrupt with i4 from 1st hit Whiffs vs SSR from 1st hit (cannot SSR on block) Links to attacks from 4 (4,4:4, 4,3,4, etc.) d+4,n,4,4,4: Airborne combo from 2nd CH, 3rd hit whiffs (4th 8dmg +29a (+22)) Move can be delayed by 11F Sometimes written Magic Four
d+4,4d+4,4i20-15-16-47,8t66 r34l,l—
Combo from 1st CH with 10F delay Move cannot be interrupted from 1st block Interrupt with i1 from 1st hit Must hold D to input (d+…Ver notas completas
Combo from 1st CH with 10F delay Move cannot be interrupted from 1st block Interrupt with i1 from 1st hit Must hold D to input (d+4,d+4) -16c/-4c on crouching hit or CH Low parryable on hit or block Move can be delayed by 13F
d+4,4,4d+4,4,4i20-15-16-47,8,5t86 r34l,l,l—Combo from 2nd CH with 10F delay Move cannot be interrupted from 2nd block Interrupt with i1 from 2nd hit -4c on crouching CH Low parryable on hit or block
Laser Edge Kick Combod+4,4,4,4i24~25-20+11a (+2)—7,8,5,21t115 r38l,l,l,m—
Balcony Break Combo from 3rd CH with 6F delay Interrupt with i4 from 3rd block Interrupt with i5 from 3rd hit Transition to HMS r2…Ver notas completas
Balcony Break Combo from 3rd CH with 6F delay Interrupt with i4 from 3rd block Interrupt with i5 from 3rd hit Transition to HMS r29 with 3 (-11/+20a (+11)) Cancel to r11? standing or FC with b_db_d_df Cancel to r2? standing or r7 FC with u_d~b_db_d_df
db+2db+2i11-4+7—8—slcsAlternate input FC.2
Bump Kickdb+3i20-12-1—12—L——
db+4db+4i12-15-4—6—lcsAlternate input FC.4
Grass Snakedb+3+4i21~23-13+4+38a19—L——
b+1b+1i14-0+6—9—h——
b+1,1b+1,1i20-5+6—9,6—h,m—Transition to -1, +10g HMS with 3+4 Cancel and transition to -5, +1 MS with F +6c on crouching hit
Triple Fangb+1,1,2i20-11+1—9,6,18—h,m,h—Combos from 1st hit
b+1:1b+1:1i14,i20-5+6—12,6—h,m—
Transition to -1, +10g HMS with 3+4 Cancel and transition to -5, +1 MS with F +6c on crouching hit Perfect Input not required duri…Ver notas completas
Transition to -1, +10g HMS with 3+4 Cancel and transition to -5, +1 MS with F +6c on crouching hit Perfect Input not required during Heat Does not partially consume remaining Heat Time Heat Time is only consumed after the 2 followup
Triple Fang Cardinalb+1:1,2i20~21-6+39d (-19)—12,6,23—h,m,h—Balcony Break Combos from 1st hit Perfect Input not required during Heat Partially consumes remaining Heat Time
Double Fang Cardinalb+1:1+2i14,i21-6+39d (-19)—12,25—h,h—Balcony Break Combos from 1st hit 10 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time
Rear Cross Punchb+2i14-5+1—9—h—Transition to -1, +5 MS with F
b+2,4b+2,4i27-9+6—9,16HMSh,h—Balcony Break Automatically transitions to HMS on hit or block
Super High Combinationb+2,4,3i27-0+22a (+13)+51a9,16,21—h,h,hjsStrong Aerial Tailspin Balcony Break Transition to -5, +17a MS with F
b+3b+3i15-14-3—9—l——
Stinging Rushb+3,3i19-12-1—9,12—l,h—Transition to -7, +4 MS with F Combos from 1st hit
Silver Heelb+4i20~22-3+7c+64a20t42 r20m—
Spike Transition to HMS r19 with 3 (-2/+8c/+65a) Cancel to r11 standing or FC with b_db_d_df (Cannot block i13) Cancel to r2? stan…Ver notas completas
Spike Transition to HMS r19 with 3 (-2/+8c/+65a) Cancel to r11 standing or FC with b_db_d_df (Cannot block i13) Cancel to r2? standing or r7 FC with u_d~b_db_d_df +18d on crouching opponent
Mist Illusionb+1+3——+14BT————ps5?High and Mid parry Puts you behind opponent Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4
Illusion Edgeb+1+3,4i20—+22a (+13)—35—m—Balcony Break Only available upon successful parry Guaranteed hit
Silver Revolutionb+3+4i20-9+15a (+6)—23—hpc7Balcony Break
Wheel of Fateub+3i18~22-13+20a (+13)+74a (+58)20t50 r28Mfs17~34Tornado Instant tornado on CH Recovers 2F faster on hit (t48 r26)
Silver Cycloneub+3+4i60—+9a (+0)—60—h!—Balcony Break Unblockable Cancel and transition to HMS with 3+4
Fakeu+3———————jsTransition to FC with D Transition to HMS with 3+4
uf+3uf+3i25-9+2—12—mjs—
Brilliant Roséuf+3,1i21-12+3+26a12,18FCm,m—Combos from 1st hit
Double Mazurekuf+3,4i25-3+25a—12,23—m,h—Combos from 1st hit
Silver Arrowuf+4i15-13+31a (+21)—14—mjsKnee Alternate input ub+4, u+4
Silver Bulletuf+3+4i22+5+28d (+20)—30—hjsBalcony Break Transition to +8, +31d (+23) HMS with 3+4 9 chip damage
Delayed Rising Toe Kickuf,n,4i23-13+32a (+22)—20—mjs—
Jostle Wolff,F+2i15~16+2+18cg+69a (+53)23t47 r31h—Tornado Balcony Break Transition to MS r28 with F on block or hit (+5/+21cg/+72a (+56)) Consumes 60F of remaining Heat time without perfect input 6 chip damage on block
Jostle Wolf Cardinalf:F+2i15~16+2+18cg+69a (+53)26t47 r31h—
Tornado Balcony Break Transition to MS r28 with F on block or hit (+5/+21cg/+72a (+56)) Input f+2 up to 7F after f,n,f (e.g., f,n,…Ver notas completas
Tornado Balcony Break Transition to MS r28 with F on block or hit (+5/+21cg/+72a (+56)) Input f+2 up to 7F after f,n,f (e.g., f,n,f (7F),f+2) 11 chip damage on block Consumes 60F of remaining Heat time without perfect input
Pulse Blastf,F+3i14~15-9+21a (+11)—23t48 r33m—Heat Engager Heat Dash +36a (+26) Balcony Break Slight jab evasion 20f timestop on hit
Deadly Edgef,F+4i16~17-5+29a—22t40 r23hcs5~15—
Blazing Kickqcf+4i22~24-17+50a (+40)—24t62 r38M—Tornado Input bufferable (qcf+4 only)
Lee Cutterb,B+4i19~21+2+25a—23t47 r26h—
Strong Aerial Tailspin Homing Transition to HMS r23 with 3 (+5/+28a) Cancel to r10 standing or FC with b_db_d_df Cancel to r2? sta…Ver notas completas
Strong Aerial Tailspin Homing Transition to HMS r23 with 3 (+5/+28a) Cancel to r10 standing or FC with b_db_d_df Cancel to r2? standing or r7 FC with u_d~b_db_d_df 6 chip damage on block
f,f,F+3f,f,F+3i14~15-9+16a (+9)—14t48 r33mjs9~31, fs32~34Knee
Waxing Crescentf,f,F+3,4i20~22+3+19a / +24a (-11)—14,26 (18)t66 r29m,mjs1~22, fs23~25
Balcony Break Spike Airborne combo from 1st hit (+24a (-11)) Jail from 1st block Transition to HMS r26 with 3 (+6/+22a/+29a (-6)) …Ver notas completas
Balcony Break Spike Airborne combo from 1st hit (+24a (-11)) Jail from 1st block Transition to HMS r26 with 3 (+6/+22a/+29a (-6)) Cancel to r5 standing or FC with b_db_d_df Cancel to r2? standing or r7 FC with u_d~b_db_d_df 7 chip damage on block
Back Handspring > Hitmanub,b—————r60 HMS—js16~42, fs43~45Transition to HMS Cancel to r1 standing or r1 FC with b_db_d_df
FC.1FC.1i10-5+6—5—slcsAlternate input d+1, db+1
FC.2FC.2i11-4+7—5—slcsAlternate input db+2
FC.3FC.3i13-17-6—10—lcs—
FC.4FC.4i12-15-4—6—lcsAlternate input db+4
Silver TailFC.df+4i16~17-14+3c+25d17FClcsTransition to HMS with 3 (-14/+3c/+25d)
Catapult KickFC.UF+4i18~28-17+28a (+18)—25FCmjsTransition to -17, +28a (+18) HMS with 3 Alternate input FC.UB+4, FC.U+4
Catapult DropFC.UF+3+4i46~49-4+18a (+8)—30FUFTm,MjsBalcony Break Can hit cross-up Alternate input FC.UB+3+4, FC.U+3+4
Slide StepFC.df,d,DF—————FC—cs—
Friction SpearFC.df,d,DF+3i18~24-15~-9+5c+5d20FClcs js* Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range. Bufferable from full crouch Transition to HMS -15 +5c with 4
Friction Spear CardinalFC.df,d,DF#3i18~24-15~-9+5c+5d26FClcs js
* Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. Perfect Input not required during He…Ver notas completas
* Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. Perfect Input not required during Heat Perfect input when DF and 3 are input during the same frame Partially consumes remaining Heat Time Is not bufferable from full crouch (regular version gets buffered instead) Transition to HMS -15 +5c with 4 Sometimes written Slide
ws1ws1i13~14-2+7—12t34 r20 HMSm—Transition to HMS
Wonderful Spin Blowws1,2i20-7+2+712,17t60 r26m,h—Combo from 1st hit with 7F delay Transition to MS r22 cs10~23 with F (-3/+6/+11) Move can be delayed by 10F
Wonderful Combows1,4i20-5+4—12,20t62 r28m,h—Combo from 1st hit Transition to HMS with 3 (-8/+1) Move cannot be delayed Consumes 60F of remaining Heat time
Wonderful Combo Cardinalws1:4i20-5+15g—12,23—m,h—Balcony Break Combo from 1st hit Transition to -8, +12g HMS with 3 Input 4 during frames 12-14 Move cannot be delayed 9 chip damage on block
ws2ws2i14-8+3—12—m——
Rocket Heelws2,3i20-13+32a (+22)—12,24—m,m—Tornado Combos from 1st hit
Twister Heelws2,4i27-2+13g+37a12,23—m,h—Strong Aerial Tailspin Balcony Break Combos from 1st hit
ws3ws3i10-21-10—16—M——
ws3,3ws3,3i15-15-4c—16,11—M,m—Transition to -15, -4 HMS with 4 Combos from 1st hit
ws3,3,D+3ws3,3,D+3i26-19-8—16,11,8—M,m,l—Combos from 2nd hit CH
Infinite Kick Chain: Lowws3,3,D+3,3 ...i24-16-5—16,11,8,10—M,m,l,h—D+3,3 can be repeated infinitely Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks Combos from 3rd hit
ws3,3,DF+3ws3,3,DF+3i26-19-8—16,11,10—M,m,m—Combos from 2nd hit CH
Infinite Kick Chain: Middlews3,3,DF+3,3 ...i26-16-8—16,11,10,10—M,m,m,h—DF+3,3 can be repeated infinately Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks Combos from 3rd hit
Toe Smashws4i11-6+5—16—m—Transition to -9, +2 HMS with 3
Hitman3+4—————t25 r10 HMS——
Transition to HMS Stays in stance indefinitely Cancel to r16 standing or FC with b_db (i16 block) Cancel to r1 standing or r7 FC w…Ver notas completas
Transition to HMS Stays in stance indefinitely Cancel to r16 standing or FC with b_db (i16 block) Cancel to r1 standing or r7 FC with u_d~b_db_d_df (i1 block) Shift to HMS sidestep r1 t25 with u_d Cancel to r7? FC with db (i7? block) Transition to r7 MS with f,n Transition to r7 FC with d_db_df
Freaker JabHMS.1i12+2+9—7t31 r19 HMSh—Cancel to MS r18 with F at frame 10 Cancel to Scatter Kick (HMS.3) with 3 at frames 1 to 10 (i19 to i28)
HMS.1,1HMS.1,1i14~15-2+8—7,7t47 r20 HMSh,h—Combo from 1st hit Jail from 1st block Cancel to MS r20 with F (+1/+8) at frame 12
Amazing SwipeHMS.1,1,1i20-7+18cg—7,7,20t77 r30h,h,h—Heat Engager Heat Dash +43d (+35) Balcony Break Combo from 1st hit Interrupt with i1 from 1st block
Excellent ComboHMS.1,4i15-8+4+57a7,17t59 r32h,m—Combo from 1st hit with 10F delay Jail from 1st block with 6F Transition to HMS r32 with 3 (-8/+4/+58a)
Scatter BlowHMS.2i19~20-13+39a (+29)—23t54 r34m—Tornado High evasion Backsway motion Hits grounded from certain angles
Scatter KickHMS.3i18~19-3+0d—21,20t49 r30h,tpc8~17Strong Aerial Tailspin Homing Shifts to throw on hit from the front 6 chip damage on block +1 and 8 chip damage on block after attack absorption
Shin SlicerHMS.4i22~24-13+4c+72a (+56)20t54 r30 FCLcs6~54Instant Tornado on CH
Poison TouchHMS.1+2i15~16, i9~10-5+6—10,15t52 r25m,m—Combo from 1st hit Transition to HMS r23 with 3+4 (-3/+8) 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit)
Silver SlashHMS.u+3i20~22-9+23d (+13)—32t52 r30mjs9~29, fs30~32Balcony Break Transition to FC r30 with D 20f timestop on hit 9 chip damage on block
Silver CircleHMS.u+4i26~27+5c+8c+13c20t61 r34Mjs16~27, fs28~306 chip damage on block 4f timestop on CH
Mist Stepf,n———————csTransitions to MS Alternate input HMS.f,n Can perform standing actions except for 3 and 3+4?
MS.3MS.3i15-12-1—10—mjs—
Inverted AxleMS.3,4i15-13+32a (+22)—10,10—m,m——
Friction SpearMS.3+4i25~31-15~-9+5c+5d20FClcs js—
SwayMS.b,n—————hFC———
Axe SweepMS.b,n,4i21-13+3+1220—lcs—
The Marvelous RoseR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
Taunt2+3+4————————Has a hidden Perfect Input by inputting 2 on the 51~53 frames. Perfect Input is a Just Frame even in Heat
Ki Charge1+2+3+4—————————
Wall Jump Backflip(back to wall).b,b,UBi35~38+1+34d—21t55 r17 BTmfs5~7 is8~24 fs25~33 js34~37 fs38~40—
Forearm Drop1+3i12~14-3-2d—35t45 r31t—Homing Throw break 1 or 2
Axle Throw2+4i12~14-6-2d—35t45 r31t—Homing Throw break 1 or 2 Side swap
Lee HarassmentLeft Throwi12~14-3-3d—40—t—Throw break 1
Lee StunnerRight Throwi12~14-3+0d—40—t—Floor Break Throw break 2
Face CrusherBack Throwi12~14!-5d—50BTt—Unbreakable
Knee Driveuf+1+2i12~14-3+23d—20—t—Throw break 1+2 Alternate input HMS.uf+1+2
1st Hitdf+1i13~14-1+5—10t33 r19m—Links to 10-hit combo
2nd Hitdf+1,2i20-10+1—10,5t64 r29m,h—10-hit combo string Combo from 1st hit with 2F delay Move cannot be delayed
3rd Hitdf+1,2,2,i22-18-7—10,5,6t94? r37m,h,h—10-hit combo string Combo from 1st hit
4th Hitdf+1,2,2,1,i13-10+1—10,5,6,5t99? r29m,h,h,h—10-hit combo string Combo from 3rd CH
5th Hitdf+1,2,2,1,3,i22~23-26~-25-15~-14—10,5,6,5,7r44m,h,h,h,h—10-hit combo string Combo from 4th hit
6th Hitdf+1,2,2,1,3,3,i24-25-14—10,5,6,5,7,6—m,h,h,h,h,L—10-hit combo string Combo from 5th CH

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 63410 · Atualizado em 2026-11-05T01:46:05+00:00

Conteúdo próprio da Wavu sob CC0, salvo exceções. Materiais da Bandai Namco, imagens e vídeos não foram copiados.