FIGHTER DATA / TEKKEN 8
Jin
144 entradas, incluindo variantesESCOLHER PERSONAGEMJIJin
17On Block ≥ 0Neutras ou positivas
48On Block −9 a −1Vantagem negativa
60On Block ≤ −10Potencialmente puníveis
19Não classificadasCondicionais, intervalos ou ausentes
Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.
Move List / Frame Data
| Golpe | Comando | Startup | On Block | On Hit | Counter Hit | Damage | Recovery | Hit Level | States | Stances / Heat / Notas |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat Burst | 2+3 | i16 | +1 | +2c | — | [12;12] | t92 r30 | m | pc7~16 | Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O. |
| Hellfire Trespass Slayer | H.2+3 | i15~16 | +3 | +0d | — | 57 | r33 | m,h,m | — | Heat Smash Reversal Break Balcony Break Transition to attack throw after 1st hit Transition to CD automatically on block Transitio…Ver notas completasHeat Smash Reversal Break Balcony Break Transition to attack throw after 1st hit Transition to CD automatically on block Transition to standing on block with B 6 chip damage on block Jail from 1st attack |
| Hellfire Darkside Slayer | H.2+3,4 | i15~16 | +9 | +32a (-4) | — | 50 | r32 | m,h,m | — | Heat Smash Reversal Break Balcony Break 7 chip damage on block Jail from 1st attack |
| Awakened Fiendish Claw | df+2,H.1+2 | i24~25 | +2 | +30a (+4) | — | 12,25 | t78 r35 | m,m | — | Balcony Break Combo from 1st hit Jail from 1st block Consumes 240F of remaining Heat time 5 chip damage on block |
| Awakened Power Stance | H.db+1+2 | i19~34 | +4 | +23g~+38g | — | 0 | t60 r26 | M | pc6~18 | Strong Aerial Tailspin Balcony Break Weapon? Transition to DVS r34 on hit or block Stance moves can be delayed by 9F Transition to…Ver notas completasStrong Aerial Tailspin Balcony Break Weapon? Transition to DVS r34 on hit or block Stance moves can be delayed by 9F Transition to r44 FC with no input Unparryable by traditional parries, Asuka, Nina, etc Consumes 300F of remaining Heat time Opponent recovers crouching |
| Awakened Black Wing | H.f,F+1+2 | i21~23 | +5 | +24cg | — | 20 | t61 r38 | m | js11~48 fs49~51 | Balcony Break Strong Aerial Tailspin Transition to DVS r32 on hit or block Stance moves can be delayed by 9F Transition to r42 FC …Ver notas completasBalcony Break Strong Aerial Tailspin Transition to DVS r32 on hit or block Stance moves can be delayed by 9F Transition to r42 FC with no input Consumes 240f of Heat time Cancel transition and recover Standing with B (-1/+18cg) 4 chip damage on block |
| Awakened Thunder God Fist | DVS.1 | i20~22 | -9 | +36d | — | 25 | t52 r30 | m | js22~43 fs44~46 | Tornado Jab evasion 7 chip damage on block |
| Awakened Wind God Fist | DVS.2 | i11~12 | +4 | +38a (+28) | — | 23 | t36 r24 | sm | — | 6 chip damage on block |
| Awakened Demon's Hoof | DVS.3 | i26~28 | +2c | +22a | — | 25 | t54 r26 | M | ,js5~25 fs26~28 | Spike 7 chip damage on block |
| Awakened Demon's Tail | DVS.DF+3 | i33~34 | -23 | -2a | — | 24 | t75 r41 | L | ,js5~25 fs26~28 | 7 chip damage on block |
| DVS.4 | DVS.4 | i16 | -12 | -2c | — | 10 | t55 r39 | L | — | 3 chip damage on block |
| Awakened Spinning Demon | DVS.4,4 | ,i25~26 | -14 | +3c | — | 10,25 | t77 r34 | L,m | — | Spike Jail from 1st block 5 chip damage on block |
| Median Line Destruction | 1+2 | i13 i8 i12 | -14 | +12a (+3) | — | 4,4,16 | t97 r33 | m,m,m | — | Balcony Break Heat Engager Heat Dash +5, +43d (+35) |
| Tanden Nidan-uchi | f+3,1 | ,i22 | -12 | +4 | — | 12,17 | t68 r31 | m,m | — | Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 8F delay Interrupt with i3 from 1st block Move can be delayed by 7F Inpu…Ver notas completasHeat Engager Heat Dash +43d (+35) Combo from 1st hit with 8F delay Interrupt with i3 from 1st block Move can be delayed by 7F Input can be delayed by 8F Balcony break on airborne hit |
| Right Spinning Axe Kick | df+4 | i20~21 | +0 | +8c | — | 22 | t42 r21 | m | — | Spike Heat Engager Heat Dash +67a (+50) |
| Demon's Paw | f,F+2 | i14~15 | -8 | +15a (+6) | — | 22 | t44 r29 | m | — | Heat Engager Heat Dash +36a (+26) Balcony Break 6 chip damage on block |
| Brimstone Bite | ZEN.1,2 | ,i23~24 | -14 | +32a (+6) | — | 14,21 | t56 r32 | m,m | — | Heat Engager Heat Dash +36a (+26) Balcony Break Combo from 1st hit with 6f delay Interrupt with i5 from 1st block Input can be del…Ver notas completasHeat Engager Heat Dash +36a (+26) Balcony Break Combo from 1st hit with 6f delay Interrupt with i5 from 1st block Input can be delayed 12f Move can be delayed 11f Cancel to Breaking Step -22 -11 r40 with DF on frame 20 Sometimes written CDS.1,2 |
| Jab | 1 | i10 | +1 | +8 | — | 5 | t29 r19 | h | — | Recovers 2f faster on hit or block (t27 r17) |
| Left Right Combo | 1,2 | ,i10 | -3 | +6 | — | 5,12 | t41 r21 | h,h | — | Jail from 1st attack with 4f delay |
| Left Right > Black Wing Rondo | 1,2,1 | ,i20~22 | -16 | +31a (+21) | — | 5,12,20 | t84 r37 | h,h,m | js20~49 fs50~52 | Tornado Combo from 2nd CH with 7f delay Interrupt with i6 from 1st block Input can be delayed 9f Move can be delayed 4f 6 chip damage on block |
| Left Right > Axe Kick | 1,2,3 | ,i24~26 | +0 | +31d | — | 5,12,20 | t72 r21 | h,h,m | — | Spike Interrupt with i10 from 1st block Whiffs vs SSR, SWR from 1st block Input can be delayed 9f Move can be delayed 4f |
| Left Right > Spinning Hook Kick | 1,2,4 | ,i20~22 | -4 | +23a (+14) | — | 5,12,26 | t72 r25 | h,h,h | — | Balcony Break Combo from 3rd hit with 7f delay Interrupt with i6 from 1st block Input can be delayed 9f Move can be delayed 4f |
| Left Jab > Single Low | 1,3 | ,i16~17 | -12 | -1 | — | 5,9 | t61 r30 | h,L | — | Combo from 1st hit with 4f delay Grounded hit can be inconsistent |
| Left Jab > Double Low | 1,3,4 | ,i23 | -13 | +3 | +29a | 5,9,17 | t85 r32 | h,L,l | — | Combo from 2nd CH with 7f delay Cannot low parry on 2nd hit Interrupt with i3 from 2nd block Input can be delayed 12f |
| Right Jab | 2 | i10 | +0 | +9 | — | 9 | t29 r19 | h | — | — |
| Double Thrust | 2,1 | ,i16~17 | -3 | +6 | — | 9,9 | t47 r20 | h,m | — | Jail from 1st block with 2f delay Combo from 1st hit with 2f delay Same animation as df+1 |
| Double Thrust > Roundhouse | 2,1,4 | ,i18~20 | -10 | +3 | +16a (+7) | 9,9,18 | t73 r26 | h,m,m | — | Balcony Break on CH Combo from 2nd CH with 8f delay Move cannot be interrupted Input can be delayed 10f Forces tech backroll on CH |
| Double Thrust > Low Trick Kick | 2,1,4~4 | ,i20~21 | -12 | +4c | +14d | 9,9,20 | t90 r28 | h,m,l | — | Interrupt with i16 from 2nd block Whiffs vs |
| Switchblade | 2,4 | ,i24~27 | -13 | +7 | — | 9,20 | t70 r33 | h,h | — | Balcony Break Combo from 1st hit with 2f delay Interrupt with i4 from 1st block Whiffs vs SSR from 1st block Enter ZEN -6, +14g r26 with F |
| 3 | 3 | i14 | -7 | +4 | — | 17 | t40 r26 | h | — | — |
| 3,1 | 3,1 | ,i20 | -1 | +7 | — | 17,7 | t54 r20 | h,h | — | Combo from 1st hit Move cannot be interrupted Enter ZEN +4 +12 r15 with F |
| Kishin Rekko | 3,1,4 | ,i18 | -13 | +3 | +29a | 17,7,18 | t86 r32 | h,h,l | — | Combo from 2nd CH with 9f delay Move cannot be interrupted Input can be delayed 14f Move can be delayed 12f |
| High Right Roundhouse | 4 | i13~14 | -9 | +10g | +13c | 15 | t46 r32 | h | — | Homing Balcony Break |
| Spinning Flare Kick | 4~3 | i24~34 | -11~-2 | +2a~+12a | — | 27 | t62 r28 FUFT | M | js12~31 fs32~ | Spike |
| Median Line Destruction | 1+2 | i13 i8 i12 | -14 | +12a (+3) | — | 4,4,16 | t97 r33 | m,m,m | — | Balcony Break Heat Engager Heat Dash +5, +43d (+35) |
| Left Sidekick | f+3 | i14 | -16 | -5 | — | 12 | t49 r35 | m | — | — |
| Tanden Nidan-uchi | f+3,1 | ,i22 | -12 | +4 | — | 12,17 | t68 r31 | m,m | — | Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 8F delay Interrupt with i3 from 1st block Move can be delayed by 7F Inpu…Ver notas completasHeat Engager Heat Dash +43d (+35) Combo from 1st hit with 8F delay Interrupt with i3 from 1st block Move can be delayed by 7F Input can be delayed by 8F Balcony break on airborne hit |
| Left Sidekick > Stinger | f+3,3 | ,i20 | -8 | +8 | — | 12,14 | t62 r27 | m,h | — | Combo from 1st hit with 8F delay Interrupt with i1 from 1st block Move can be delayed by 7F Input can be delayed by 8F Enter ZEN -…Ver notas completasCombo from 1st hit with 8F delay Interrupt with i1 from 1st block Move can be delayed by 7F Input can be delayed by 8F Enter ZEN -7 +9 r26 with F Transition to Special Move backdash with B |
| Front Thrust Kick | f+4 | i16-17 | -8 | +4 | +42a | 21 | t49 r32 | m | — | Enter ZEN -1 +11 +49a r26 with F Balcony break on airborne hit |
| Double Chamber Punch | f+1+2 | i14 i9~10 | -6 | +21a (+11) | — | 14,24 | t71 r33 | h,h | — | Balcony Break Jail from 1st attack 7 chip damage on block |
| Mid Left Punch | df+1 | i13~14 | -3 | +4 | +6 | 10 | t34 r20 | m | — | — |
| Mid Left Punch > High Roundhouse Kick | df+1,4 | ,i18~21 | -9 | +10g | +17a (+8) | 10,18 | t66 r30 | m,h | — | Balcony Break Combo from 1st hit with 6f delay Interrupt with i1 from 1st block Input can be delayed 10f Move can be delayed 9f |
| Mid Left Punch > Mid Sidekick | df+1,4~4 | ,i20 | -12 | +10a (+1) | — | 10,24 | t84 r35 | m,m | — | Balcony Break Interrupt with i17 from 1st block Interrupt with i10 from 1st hit Whiffs vs SSR, SW from 1st block Whiffs vs SS, SW from 1st hit |
| Fiendish Rend | df+2 | i16~17 | -9 | +6 | — | 12 | t47 r30 | m | — | Balcony Break Enter Breaking Step -2 +13g r23 with df 3 chip damage on block |
| Fiendish Talon Rend | df+2,4 | ,i26~27 | -12 | +9 | — | 12,19 | t78 r33 | m,m | js17~39 fs40~42 | Balcony Break Strong Aerial Tailspin Combo from 1st hit with 1F delay Interrupt with i5 from 1st block Move cannot be delayed Input can be delayed by 1F 3 chip damage on block |
| Left Roundhouse | df+3 | i12 | -8 | +3 | — | 16 | t39 r27 | m | — | — |
| Brazilian Kick | df+3~3 | i23~24 (i32~33) | +6c | +13c | — | 20 | t48 r23 | m | — | Spike Enter Breaking Step +2c +9c r27 with df i32~33 effective startup (cancel takes 9f) |
| Right Spinning Axe Kick | df+4 | i20~21 | +0 | +8c | — | 22 | t42 r21 | m | — | Spike Heat Engager Heat Dash +67a (+50) |
| Corpse Thrust > Black Wing Flash | d+1 | i21 | -13 | +0d | — | 21,10 | t56 r35 | m,t | pc7~20 | Balcony break on airborne hit Transition to attack throw on standing hit -9 on block after absorbing an attack and 8 chip damage on block |
| Scourge | d+2 | i22~23 | -14 | +4c | +25d | 22 | t55 r32 FC | L | cs8~55 | Balcony break on airborne hit |
| d+3 | d+3 | i15~16 | -14 | -3 | — | 7 | t48 r32 | l | — | — |
| d+3,4 | d+3,4 | ,i20~21 | -11 | -3 | — | 7,10 | t66 r29 | l,h | — | Combo from 1st CH Interrupt with i1 from 1st block |
| Kazama Style Three-Quarter Kick | d+3,4,3 | ,i24~25 | -12 | +31d (+23) | — | 7,10,21 | t95 r33 | l,h,m | — | Tornado Balcony Break Combo from 2nd CH with 2f delay Interrupt with i5 from 1st block Input can be delayed 10f |
| Knee Popper > Mid Sidekick | d+3,4~4 | ,i20 | -12 | +10a (+1) | — | 7,24 | t89 r35 | l,m | — | Balcony Break Interrupt with i19 from 1st block Interrupt with i8 from 1st hit Whiffs vs SSR, SW from 1st block Whiffs vs SS, SW from 1st hit |
| Right Sweep | d+4 | i16~17 | -12 | -1 | — | 11 | t47 r30 | L | cs6~31 | Flips over on grounded hit |
| Double Lift Kick | d+3+4 | i15 i10~12 | -19 | +32a (+22) | — | 5,15 | t63 r36 | m,m | js16~31 fs32~34 | Can be performed in reverse during backturn (Fox Step) |
| Crouch Jab | db+1 | i10 | -5 | +6 | — | 5 | t34 r24 FC | sl | cs4~ | Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit |
| db+2 | db+2 | i16 | -10 | -4 | — | 12 | t50 r34 | m | — | — |
| db+2,2 | db+2,2 | ,i8 | -12 | -7 | — | 12,11 | t61 r37 | m,h | — | Jail from 1st block Combo from 1st hit +43a from 1st CH |
| Savage Sword | db+2,2,3 | ,i35~36 | -9 | +20a | — | 12,11,21 | t87 r27 | m,h,m | — | Airborne combo from 1st CH (+22a (+15)) Balcony break on airborne hit Interrupt with i9 from 1st block Interrupt with i4 from 1st hit Whiffs vs SSL, SWL from 1st block |
| Punch > Cascade Kick | db+2,3 | ,i27~29 | -8 | +7a | — | 12,23 | t81 r31 | m,M | — | Spike Interrupt with i7 from 1st block Whiffs vs SSR from 1st block (inconsistent?) |
| Left Spinning Back Kick | db+3 | i19~21 | -10~-8 | +17a | — | 28 | t56 r35 | h | cs4~21 | Balcony break on airborne hit |
| Right Low Roundhouse | db+4 | i20~21 | -13 | +3 | +13g | 18 | t52 r31 | l | — | — |
| Power Stance | db+1+2 | i19~34 | -11~+4 | +17g~+32g | — | 0 | t60 r26 | M | — | Balcony Break +4a (-5) on BT hit Unparryable by traditional parries, Asuka, Nina, etc Opponent recovers crouching Power up in Heat |
| b+1 | b+1 | i12 | -9 | +2 | — | 11 | t40 r28 | h | — | — |
| Shun Maten | b+1,2 | ,i22~24 | -10 | +32a (+17) | — | 11,20 | t67 r31 | h,h | — | Tornado Combo from 1st hit with 8f delay Interrupt with i2 from 1st block |
| b+2 | b+2 | i15~16 | -11 | +0 | — | 12 | t45 r29 | m | — | — |
| Shun Masatsu | b+2,1 | ,i14~15 | -9 | +2 | — | 12,10 | t57 r27 | m,m | — | Jail from 1st block with 5F delay Combo from 1st hit with 1F delay Combo from 1st CH with 13f delay |
| Left Knee | b+3 | i16 (i15~16) | -6 | +5 | — | 17 | t41 r25 | m | — | Knee i15~16 when performing b+3,2 or transitioning into ZEN Enter ZEN -2 +9 r20 with F |
| Left Knee > Right Thrust | b+3,2 | ,i19~20 | -9 | +9g +21w | — | 17,20 | t66 r30 | m,m | — | Wall Crush +21g on hit Combo from 1st CH with 9F delay Move cannot be interrupted Balcony break on airborne hit |
| Spinning Sidekick | b+4 | i17~18 | -7 | +15a | — | 21 | t47 r29 | m | — | Balcony Break |
| Suigetsu Strike | b+1+2 | i23~24 | -12 | +6 | — | 20 | t54 r30 | m | ps3~10 | Punch sabaki: balcony break and +34d (+26) on hit |
| Zanshin Crouching Demon Stance (CDS) Mental Alertness (2) | b+3+4 | — | — | — | — | — | r5 ZEN | — | cs6~39 | Can perform all attacks from ZEN Stance Enter Breaking Step with DF Cancel on any frame with f Transition to dash with f Steps backward Actionable after 5f Sometimes written CDS |
| ub+4 | ub+4 | i15~17 | -13 | +19a (+9) | +33a (+23a) | 15 | t46 r29 | m | js9~20 fs21~23 | Balcony Break |
| Avenger Konshin Seikenzuki | ub+1+2 | i75~76 | — | +9a (+0) | — | 50 | t110 r34 | m! | — | Balcony Break Cancel to r50 with b,b |
| Evading Middle Strike | uf+2 | i15~16 | -10~-9 | +6~+7 | +19a (+10) | 18 | t41 r25 | m | — | Balcony break on CH Evasive, can avoid some attacks due to built-in sidestep |
| Left Spinning Jump Kick | uf+3 | i22~23 | -9 | +6 | +59a | 17 | t53 r30 | m | js9~23 fs24~26 | — |
| Front Jump Kick | uf+4 | i15~17 | -13 | +33a (+23a) | — | 13 | t46 r29 | m | js9~20 fs21~23 | — |
| Delayed Rising Toe Kick | uf,n,4 | i23~25 | -13 | +32a (+22a) | — | 20 | t55 r30 | m | js9~30 fs31~33 | Sometimes written Delayed Hopkick |
| Demon's Paw | f,F+2 | i14~15 | -8 | +15a (+6) | — | 22 | t44 r29 | m | — | Heat Engager Heat Dash +36a (+26) Balcony Break 6 chip damage on block |
| Left Axe Kick | f,F+3 | i23~25 | -4 | +24a | — | 20 | t49 r24 | m | — | Spike |
| Left Axe Kick > Left Jab | f,F+3,1 | ,i15 | +1 | +7 | — | 20,5 | t58 r18 | m,h | — | Airborne combo from 1st hit (+33a (+26)) Links to 1 jab extensions (e.g. f,F+3,1,2,4) Jails attack inputs (crouch assist bufferable) Duckable |
| Battery Sidekick | f,F+4 | i17~18 | -7 | +22a (+12) | — | 32 | t50 r32 | m | — | Balcony Break |
| b,f+2 | b,f+2 | i15~16 | -7 | +4 | — | 15 | t41 r25 | m | — | Has good left sidestep tracking |
| b,f+2,1 | b,f+2,1 | ,i21 | -5 | +6 | +9 | 15,14 | t61 r24 | m,h | — | Combo from 1st hit with 8f delay Interrupt with i2 from 1st block Input can be delayed 12f |
| Evil Intent | b,f+2,1,2 | ,i19~20 | -5 | +18a (+9) | +50a (+3) | 15,14,20 | t88 r26 | m,h,m | — | Balcony Break Combo from 2nd CH with 15f Interrupt with i4 from 1st block Input can be delayed 16f Move can be delayed 10f |
| Geyser | b,f+2,1,df+2 | ,i28~29 | -14 | +37a (+27) | — | 15,14,22 | t107 r36 | m,h,M | — | Tornado Combo from 2nd CH Interrupt with i13 from 2nd block Whiffs vs SSR, SWL from 2nd block Input can be delayed 16f Move can be delayed 10f |
| Keito | b,f+2,3 | ,i25 | -9 | +6 | +59a | 15,17 | t72 r31 | m,m | — | Combo from 1st hit with 4f delay Interrupt with i6 from 1st block Input can be delayed 9f Enter ZEN +2 +17g +71a r20 with F |
| Leaping Side Kick | f,f,F+3 | i22~23 | +6 | +13a~+14a (+3~+4) | — | 30 | t59 r36 | m | js3~25 fs26~28 | Balcony Break Transition to +6 +13a ZEN with F 9 Chip damage on block Sometimes written wr3 |
| Right Sweep (2) | FC.df+4 | i21~22 | -26 | +2c | +69a (+53) | 20 | t57 r31 | L | cs1~57 | Transition to +12cg ZEN with F on hit |
| Solar Plexus Strike | ws1 | i13~14 | -6 | +5 | — | 7 | t38 r24 | m | — | — |
| Twin Lancer | ws1,2 | ,i19~20 | -8 | +3c | — | 7,19 | t60 r26 | m,m | — | Spike Combo from 1st hit with 1f delay Combo from 1st CH with 10f delay Move cannot be interrupted Input can be delayed 13f Enter ZEN -9 +2c r27 with F |
| ws1,3 | ws1,3 | ,i14 | -6 | +4 | — | 7,8 | t54 r26 | m,h | — | Jail from 1st block Transition to r26 backdash with B |
| ws1,3,2 | ws1,3,2 | ,i18 | -11 | -6 | — | 7,8,4 | — | m,h,m | — | Combo from 1st hit Jail from 1st block |
| ws1,3,2,1 | ws1,3,2,1 | ,i10 | -11 | +3 | — | 7,8,4,3 | — | m,h,m,m | — | Combo from 1st hit Jail from 1st block |
| ws1,3,2,1,4 | ws1,3,2,1,4 | ,i20~21 | -31 | +8 | — | 7,8,4,3,5 | — | m,h,m,m,l | — | Combo from 1st hit Interrupt with i3 from 1st block |
| Kazama Style 6 Hit Combo Redux | ws1,3,2,1,4,2 | ,i31~32 | -16 | +15a | — | 7,8,4,3,5,10 | — | m,h,m,m,l,M | ,js8~28 fs29~31 | Balcony Break Spike Airborne combo from 1st hit (-8d) 4 chip damage on block |
| Solar Plexus Strike > Brazilian Kick | ws1,3~3 | ,i23~24 | +6 | +13c | — | 7,20 | t72 r23 | m,m | — | Spike Interrupt with i15 from 1st block Interrupt with i4 from 1st hit Whiffs vs SSL, SW from 1st block Enter Breaking Step +2 +9c with DF +16a on BT hit |
| Crouching Uppercut | ws2 | i14~15 | -12 | +39a (+29) | — | 14 | t35 r20 | m | — | — |
| Bamboo Splitter | ws3 | i16~18 | -9 | +10g | +22a | 20 | t49 r31 | m | — | Homing Balcony Break |
| ws4 | ws4 | i11~12 | -3 | +8 | — | 13 | t33 r21 | m | — | — |
| Double Cross Kicks | ws4,4 | ,i19~20 | -7 | +4 | — | 13,15 | t53 r30 | m,h | — | Combo from 1st hit with 1f delay Interrupt with i1 from 1st block Move cannot be delayed |
| Crouch Dash Breaking Step | f,n,d,df | — | — | — | — | — | r3? | — | — | Cannot be buffered Stance moves can be buffered out of heat dash Cancel to sidestep with u Cancel to block with b Sometimes written CD |
| f,n,d,df,UF | f,n,d,df,UF | — | — | — | — | — | r26 | — | js1~20 fs21~23 | Can access wr3 by inputting 3 on frames 1~2 Can access uf1+2 by inputting 1+2 on frames 1~2 Unable to act from frames 3~26 Sometimes written CD.UF |
| Thrusting Uppercut | CD.df+1 | i16~17 | -13 | +32a (+22) | — | 20 | t48 r31 | m | — | Tornado Turns into CD.df#1 while in heat Jab evasion Sometimes written f,n,d,df+1 |
| Electric Thrusting Uppercut | CD.df#1 | i16~17 | -13 | +36a (+26) | — | 22 | t48 r31 | M | — | Tornado 4 chip damage on block Jab evasion Recovers 4F faster on hit (t44 r27) Sometimes written f,n,d,df#1 ECD+1 |
| Wind Hook Fist | CD.df+2 | i11~12 | -10 | +76a (+60) | — | 20 | t40 r28 | h | — | Balcony Break Turns into EWHF (CD.df#2) while in heat Recovers 4F faster on hit (t36 r24) Sometimes written WHF f,n,d,df+2 |
| Electric Wind Hook Fist | CD.df#2 | i11~12 | +5~+6 | +76a (+60) | — | 25 | t39 r27 | h | — | Balcony Break Recovers 3f faster on hit or block (t36 r24) 5 chip damage on block Sometimes written EWHF Electric ECD+2 f,n,d,df#2 |
| CD.DF+4 | CD.DF+4 | i20~21 | -31 | +8c | — | 12 | t49 r28 | l | — | — |
| Depraved Savagery | CD.DF+4,2 | ,i31~32 | -16 | +21a | — | 12,28 | t81 r28 | l,M | ,js8~28 fs29~31 | Balcony Break Spike Airborne combo from 1st hit (-2d) 8 chip damage on block |
| Zenshin | f+3+4 | — | — | — | — | — | r10 ZEN | — | cs10~39 | Enter Breaking Step r20 with DF Steps forward Actionable after 10f Sometimes written ZEN |
| Zanshin Crouching Demon Stance (CDS) Mental Alertness (2) | b+3+4 | — | — | — | — | — | r5 ZEN | — | cs6~39 | Can perform all attacks from ZEN Stance Enter Breaking Step with DF Cancel on any frame with f Transition to dash with f Steps backward Actionable after 5f Sometimes written CDS |
| ZEN.1 | ZEN.1 | i16~17 | -3 | +8 | — | 14 | t38 r21 | m | — | Sometimes written CDS.1 |
| Brimstone Bite | ZEN.1,2 | ,i23~24 | -14 | +32a (+6) | — | 14,21 | t56 r32 | m,m | — | Heat Engager Heat Dash +36a (+26) Balcony Break Combo from 1st hit with 6f delay Interrupt with i5 from 1st block Input can be del…Ver notas completasHeat Engager Heat Dash +36a (+26) Balcony Break Combo from 1st hit with 6f delay Interrupt with i5 from 1st block Input can be delayed 12f Move can be delayed 11f Cancel to Breaking Step -22 -11 r40 with DF on frame 20 Sometimes written CDS.1,2 |
| Kazama Style Leg Strike Flurry | ZEN.1,3 | ,i24~25 | -9 | +0d | — | 14,14,14 | t74 r31 | m,h,t | — | Combo from 1st hit Interrupt with i6 from 1st block Whiffs vs SSR from 1st block Transition to attack throw on standing or airborn…Ver notas completasCombo from 1st hit Interrupt with i6 from 1st block Whiffs vs SSR from 1st block Transition to attack throw on standing or airborne hit +33a (+18) on side hit +18a (+11) and balcony break on BT hit Sometimes written CDS.1,3 |
| Fiendish Claw | ZEN.2 | i18~19 | -5 | +17a (+8) | — | 20 | t54 r32 | h | pc6~20 | Homing Balcony Break Strong Aerial Tailspin 6 chip damage on block +0 on block and 8 chip damage after absorbing an attack Sometimes written CDS.2 |
| Halberd Heel | ZEN.3 | i17~18 | -9 | +10g | +22a | 20 | t50 r32 | m | — | Homing Balcony Break +17a (+8) on BT hit Sometimes written CDS.3 |
| Corpse Crusher | ZEN.4 | i27~33 | +2~+8 | +17d~+23d | — | 25 | t64 r31 | M | js7~33 fs34~36 | Spike 7 chip damage on block Sometimes written CDS.4 |
| Low Chop > Karmic Epicenter | ZEN.1+2 | i21, i61 | -14 | +4 | — | 10,20 | t54 r33 FC | L,t | cs8~21 | Wall Crush +8 on hit Transition to attack throw on standing hit from the front Transition to +5 CD with DF after throw Sometimes written CDS.1+2 |
| Black Wing Bolt | ZEN.3+4 | i21~27 | +9g~+15g | +19a (+9) | — | 25 | t58 r31 | h | js10~32 fs33~35 | Balcony Break Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40 10 chip damage on block Sometimes written CDS.3+4 |
| Black Wing Rondo | ZEN.u+1 | i14~16 | -16 | +31a (+21) | — | 20 | t53 r37 | m | js8~43 fs44~46 | Tornado 6 chip damage on block Sometimes written CDS.u+1 |
| Polar Demon Gouge | R.df+1+2 | i20 | -18 | +0d | — | 55+ | t62 r42 | m,t | pc8~20 | Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completasRage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage |
| State of Zanshin Mental Alertness | 1+3+4 | — | — | — | — | — | r46 | — | — | — |
| Ki Charge | 1+2+3+4 | — | — | — | — | — | r55 | — | — | Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completasCan't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds |
| Parry | b+1+3 | — | — | — | — | — | r30 | — | ps3~9 | Strong parry: parries all highs or mids except throws, unblockables and charge moves r14 after parrying Plus frames after parrying depend on the recovery of the parried move |
| Black Out | OTG.d+1+2 | i19~20 | -13 | -2 (-10) | — | 24 | t51 r31 | L | — | Spike |
| Double Face Kick | 1+3 | i12~14 | +0 | +2d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 Jin recovers BT on break |
| Over the Shoulder Reverse | 2+4 | i12~14 | -3 | +0d | — | 35 | t45 r31 | t | — | Homing Throw break 1 or 2 Side switch on hit |
| Shoulder Flip | Left throw | — | -3 | +0 | — | 43 | — | t | — | Throw break 1 |
| Over the Limit | Right throw | — | -3 | +0d | — | 40 | — | t | — | Throw break 2 Side switch on hit |
| Pivoting Hip Throw | Back throw | — | — | +1d | — | 50 | — | t | — | Unbreakable Side switch on hit |
| Shun Ren Dan | df+2+4 | i12 | -2 | -4d | — | 40 | t39 r27 | t | — | Throw break 2 |
| Tidal Wave | uf+1+2 | i12 | +0 | +0d | — | 40 | t39 r27 | t | — | Floor Break Throw break 1+2 |
| Complicated Wire | qcb+1+3 | i12 | -2 | 0 | — | 40 | t39 r27 | t | — | Throw break 1 Opponent recovers FUFA |
| 10 Hit Combo 1 — etapa 1 | ub+2 | i16~17 | -5 | +4 | — | 12 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 2 | 3 | — | -21 | -10 | — | 7 | — | l | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 3 | 3 | — | -27 | -12 | — | 7 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 4 | 3 | — | -20 | -14 | — | 10 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 5 | 2 | — | -19 | -8 | — | 8 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 6 | 1 | — | -20 | -9 | — | 8 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 7 | 2 | — | -10 | +1 | — | 8 | — | m | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 8 | 3 | — | -8 | -13 | — | 10 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 9 | 4 | — | -23 | +18d | — | 18 | — | l | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
| 10 Hit Combo 1 — etapa 10 | 2 | — | -14 | +12a (+3) | — | 25 | — | h | — | Comando desta etapa da sequência; consulte a fonte para a sequência completa. |
CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.
Fonte e atualização
Wavu Wiki — fonte original · CC0 1.0
Versão do jogo: não informada nesta página · Revisão Wavu: 62015 · Atualizado em 2026-11-05T01:46:04+00:00
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