ROBKOF / TEKKEN 8

FRAME DATA

Golpes, vantagens, estados e Heat — dados originais preservados.
42 / 42 PERSONAGENS COM DADOS
FIGHTER DATA / TEKKEN 8

Jin

144 entradas, incluindo variantes
ESCOLHER PERSONAGEMJIJin
17On Block ≥ 0Neutras ou positivas
48On Block −9 a −1Vantagem negativa
60On Block ≤ −10Potencialmente puníveis
19Não classificadasCondicionais, intervalos ou ausentes

Contagens de entradas, incluindo variantes e etapas de combos; não necessariamente golpes únicos. Somente inteiros simples são classificados. Uma desvantagem ≤ −10 não garante punição em toda situação.

Move List / Frame Data

GolpeComandoStartupOn BlockOn HitCounter HitDamageRecoveryHit LevelStatesStances / Heat / Notas
Heat Burst2+3i16+1+2c—[12;12]t92 r30mpc7~16Heat Burst Cancel to r45 with b,b on frame 42 2 chip damage on block 12 chip damage on hit Only deals recoverable damage Cannot cause a K.O.
Hellfire Trespass SlayerH.2+3i15~16+3+0d—57r33m,h,m—
Heat Smash Reversal Break Balcony Break Transition to attack throw after 1st hit Transition to CD automatically on block Transitio…Ver notas completas
Heat Smash Reversal Break Balcony Break Transition to attack throw after 1st hit Transition to CD automatically on block Transition to standing on block with B 6 chip damage on block Jail from 1st attack
Hellfire Darkside SlayerH.2+3,4i15~16+9+32a (-4)—50r32m,h,m—Heat Smash Reversal Break Balcony Break 7 chip damage on block Jail from 1st attack
Awakened Fiendish Clawdf+2,H.1+2i24~25+2+30a (+4)—12,25t78 r35m,m—Balcony Break Combo from 1st hit Jail from 1st block Consumes 240F of remaining Heat time 5 chip damage on block
Awakened Power StanceH.db+1+2i19~34+4+23g~+38g—0t60 r26Mpc6~18
Strong Aerial Tailspin Balcony Break Weapon? Transition to DVS r34 on hit or block Stance moves can be delayed by 9F Transition to…Ver notas completas
Strong Aerial Tailspin Balcony Break Weapon? Transition to DVS r34 on hit or block Stance moves can be delayed by 9F Transition to r44 FC with no input Unparryable by traditional parries, Asuka, Nina, etc Consumes 300F of remaining Heat time Opponent recovers crouching
Awakened Black WingH.f,F+1+2i21~23+5+24cg—20t61 r38mjs11~48 fs49~51
Balcony Break Strong Aerial Tailspin Transition to DVS r32 on hit or block Stance moves can be delayed by 9F Transition to r42 FC …Ver notas completas
Balcony Break Strong Aerial Tailspin Transition to DVS r32 on hit or block Stance moves can be delayed by 9F Transition to r42 FC with no input Consumes 240f of Heat time Cancel transition and recover Standing with B (-1/+18cg) 4 chip damage on block
Awakened Thunder God FistDVS.1i20~22-9+36d—25t52 r30mjs22~43 fs44~46Tornado Jab evasion 7 chip damage on block
Awakened Wind God FistDVS.2i11~12+4+38a (+28)—23t36 r24sm—6 chip damage on block
Awakened Demon's HoofDVS.3i26~28+2c+22a—25t54 r26M,js5~25 fs26~28Spike 7 chip damage on block
Awakened Demon's TailDVS.DF+3i33~34-23-2a—24t75 r41L,js5~25 fs26~287 chip damage on block
DVS.4DVS.4i16-12-2c—10t55 r39L—3 chip damage on block
Awakened Spinning DemonDVS.4,4,i25~26-14+3c—10,25t77 r34L,m—Spike Jail from 1st block 5 chip damage on block
Median Line Destruction1+2i13 i8 i12-14+12a (+3)—4,4,16t97 r33m,m,m—Balcony Break Heat Engager Heat Dash +5, +43d (+35)
Tanden Nidan-uchif+3,1,i22-12+4—12,17t68 r31m,m—
Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 8F delay Interrupt with i3 from 1st block Move can be delayed by 7F Inpu…Ver notas completas
Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 8F delay Interrupt with i3 from 1st block Move can be delayed by 7F Input can be delayed by 8F Balcony break on airborne hit
Right Spinning Axe Kickdf+4i20~21+0+8c—22t42 r21m—Spike Heat Engager Heat Dash +67a (+50)
Demon's Pawf,F+2i14~15-8+15a (+6)—22t44 r29m—Heat Engager Heat Dash +36a (+26) Balcony Break 6 chip damage on block
Brimstone BiteZEN.1,2,i23~24-14+32a (+6)—14,21t56 r32m,m—
Heat Engager Heat Dash +36a (+26) Balcony Break Combo from 1st hit with 6f delay Interrupt with i5 from 1st block Input can be del…Ver notas completas
Heat Engager Heat Dash +36a (+26) Balcony Break Combo from 1st hit with 6f delay Interrupt with i5 from 1st block Input can be delayed 12f Move can be delayed 11f Cancel to Breaking Step -22 -11 r40 with DF on frame 20 Sometimes written CDS.1,2
Jab1i10+1+8—5t29 r19h—Recovers 2f faster on hit or block (t27 r17)
Left Right Combo1,2,i10-3+6—5,12t41 r21h,h—Jail from 1st attack with 4f delay
Left Right > Black Wing Rondo1,2,1,i20~22-16+31a (+21)—5,12,20t84 r37h,h,mjs20~49 fs50~52Tornado Combo from 2nd CH with 7f delay Interrupt with i6 from 1st block Input can be delayed 9f Move can be delayed 4f 6 chip damage on block
Left Right > Axe Kick1,2,3,i24~26+0+31d—5,12,20t72 r21h,h,m—Spike Interrupt with i10 from 1st block Whiffs vs SSR, SWR from 1st block Input can be delayed 9f Move can be delayed 4f
Left Right > Spinning Hook Kick1,2,4,i20~22-4+23a (+14)—5,12,26t72 r25h,h,h—Balcony Break Combo from 3rd hit with 7f delay Interrupt with i6 from 1st block Input can be delayed 9f Move can be delayed 4f
Left Jab > Single Low1,3,i16~17-12-1—5,9t61 r30h,L—Combo from 1st hit with 4f delay Grounded hit can be inconsistent
Left Jab > Double Low1,3,4,i23-13+3+29a5,9,17t85 r32h,L,l—Combo from 2nd CH with 7f delay Cannot low parry on 2nd hit Interrupt with i3 from 2nd block Input can be delayed 12f
Right Jab2i10+0+9—9t29 r19h——
Double Thrust2,1,i16~17-3+6—9,9t47 r20h,m—Jail from 1st block with 2f delay Combo from 1st hit with 2f delay Same animation as df+1
Double Thrust > Roundhouse2,1,4,i18~20-10+3+16a (+7)9,9,18t73 r26h,m,m—Balcony Break on CH Combo from 2nd CH with 8f delay Move cannot be interrupted Input can be delayed 10f Forces tech backroll on CH
Double Thrust > Low Trick Kick2,1,4~4,i20~21-12+4c+14d9,9,20t90 r28h,m,l—Interrupt with i16 from 2nd block Whiffs vs
Switchblade2,4,i24~27-13+7—9,20t70 r33h,h—Balcony Break Combo from 1st hit with 2f delay Interrupt with i4 from 1st block Whiffs vs SSR from 1st block Enter ZEN -6, +14g r26 with F
33i14-7+4—17t40 r26h——
3,13,1,i20-1+7—17,7t54 r20h,h—Combo from 1st hit Move cannot be interrupted Enter ZEN +4 +12 r15 with F
Kishin Rekko3,1,4,i18-13+3+29a17,7,18t86 r32h,h,l—Combo from 2nd CH with 9f delay Move cannot be interrupted Input can be delayed 14f Move can be delayed 12f
High Right Roundhouse4i13~14-9+10g+13c15t46 r32h—Homing Balcony Break
Spinning Flare Kick4~3i24~34-11~-2+2a~+12a—27t62 r28 FUFTMjs12~31 fs32~Spike
Median Line Destruction1+2i13 i8 i12-14+12a (+3)—4,4,16t97 r33m,m,m—Balcony Break Heat Engager Heat Dash +5, +43d (+35)
Left Sidekickf+3i14-16-5—12t49 r35m——
Tanden Nidan-uchif+3,1,i22-12+4—12,17t68 r31m,m—
Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 8F delay Interrupt with i3 from 1st block Move can be delayed by 7F Inpu…Ver notas completas
Heat Engager Heat Dash +43d (+35) Combo from 1st hit with 8F delay Interrupt with i3 from 1st block Move can be delayed by 7F Input can be delayed by 8F Balcony break on airborne hit
Left Sidekick > Stingerf+3,3,i20-8+8—12,14t62 r27m,h—
Combo from 1st hit with 8F delay Interrupt with i1 from 1st block Move can be delayed by 7F Input can be delayed by 8F Enter ZEN -…Ver notas completas
Combo from 1st hit with 8F delay Interrupt with i1 from 1st block Move can be delayed by 7F Input can be delayed by 8F Enter ZEN -7 +9 r26 with F Transition to Special Move backdash with B
Front Thrust Kickf+4i16-17-8+4+42a21t49 r32m—Enter ZEN -1 +11 +49a r26 with F Balcony break on airborne hit
Double Chamber Punchf+1+2i14 i9~10-6+21a (+11)—14,24t71 r33h,h—Balcony Break Jail from 1st attack 7 chip damage on block
Mid Left Punchdf+1i13~14-3+4+610t34 r20m——
Mid Left Punch > High Roundhouse Kickdf+1,4,i18~21-9+10g+17a (+8)10,18t66 r30m,h—Balcony Break Combo from 1st hit with 6f delay Interrupt with i1 from 1st block Input can be delayed 10f Move can be delayed 9f
Mid Left Punch > Mid Sidekickdf+1,4~4,i20-12+10a (+1)—10,24t84 r35m,m—Balcony Break Interrupt with i17 from 1st block Interrupt with i10 from 1st hit Whiffs vs SSR, SW from 1st block Whiffs vs SS, SW from 1st hit
Fiendish Renddf+2i16~17-9+6—12t47 r30m—Balcony Break Enter Breaking Step -2 +13g r23 with df 3 chip damage on block
Fiendish Talon Renddf+2,4,i26~27-12+9—12,19t78 r33m,mjs17~39 fs40~42Balcony Break Strong Aerial Tailspin Combo from 1st hit with 1F delay Interrupt with i5 from 1st block Move cannot be delayed Input can be delayed by 1F 3 chip damage on block
Left Roundhousedf+3i12-8+3—16t39 r27m——
Brazilian Kickdf+3~3i23~24 (i32~33)+6c+13c—20t48 r23m—Spike Enter Breaking Step +2c +9c r27 with df i32~33 effective startup (cancel takes 9f)
Right Spinning Axe Kickdf+4i20~21+0+8c—22t42 r21m—Spike Heat Engager Heat Dash +67a (+50)
Corpse Thrust > Black Wing Flashd+1i21-13+0d—21,10t56 r35m,tpc7~20Balcony break on airborne hit Transition to attack throw on standing hit -9 on block after absorbing an attack and 8 chip damage on block
Scourged+2i22~23-14+4c+25d22t55 r32 FCLcs8~55Balcony break on airborne hit
d+3d+3i15~16-14-3—7t48 r32l——
d+3,4d+3,4,i20~21-11-3—7,10t66 r29l,h—Combo from 1st CH Interrupt with i1 from 1st block
Kazama Style Three-Quarter Kickd+3,4,3,i24~25-12+31d (+23)—7,10,21t95 r33l,h,m—Tornado Balcony Break Combo from 2nd CH with 2f delay Interrupt with i5 from 1st block Input can be delayed 10f
Knee Popper > Mid Sidekickd+3,4~4,i20-12+10a (+1)—7,24t89 r35l,m—Balcony Break Interrupt with i19 from 1st block Interrupt with i8 from 1st hit Whiffs vs SSR, SW from 1st block Whiffs vs SS, SW from 1st hit
Right Sweepd+4i16~17-12-1—11t47 r30Lcs6~31Flips over on grounded hit
Double Lift Kickd+3+4i15 i10~12-19+32a (+22)—5,15t63 r36m,mjs16~31 fs32~34Can be performed in reverse during backturn (Fox Step)
Crouch Jabdb+1i10-5+6—5t34 r24 FCslcs4~Transition to standing r24 cs1~25 with f at frame 25 +6c on crouching hit
db+2db+2i16-10-4—12t50 r34m——
db+2,2db+2,2,i8-12-7—12,11t61 r37m,h—Jail from 1st block Combo from 1st hit +43a from 1st CH
Savage Sworddb+2,2,3,i35~36-9+20a—12,11,21t87 r27m,h,m—Airborne combo from 1st CH (+22a (+15)) Balcony break on airborne hit Interrupt with i9 from 1st block Interrupt with i4 from 1st hit Whiffs vs SSL, SWL from 1st block
Punch > Cascade Kickdb+2,3,i27~29-8+7a—12,23t81 r31m,M—Spike Interrupt with i7 from 1st block Whiffs vs SSR from 1st block (inconsistent?)
Left Spinning Back Kickdb+3i19~21-10~-8+17a—28t56 r35hcs4~21Balcony break on airborne hit
Right Low Roundhousedb+4i20~21-13+3+13g18t52 r31l——
Power Stancedb+1+2i19~34-11~+4+17g~+32g—0t60 r26M—Balcony Break +4a (-5) on BT hit Unparryable by traditional parries, Asuka, Nina, etc Opponent recovers crouching Power up in Heat
b+1b+1i12-9+2—11t40 r28h——
Shun Matenb+1,2,i22~24-10+32a (+17)—11,20t67 r31h,h—Tornado Combo from 1st hit with 8f delay Interrupt with i2 from 1st block
b+2b+2i15~16-11+0—12t45 r29m——
Shun Masatsub+2,1,i14~15-9+2—12,10t57 r27m,m—Jail from 1st block with 5F delay Combo from 1st hit with 1F delay Combo from 1st CH with 13f delay
Left Kneeb+3i16 (i15~16)-6+5—17t41 r25m—Knee i15~16 when performing b+3,2 or transitioning into ZEN Enter ZEN -2 +9 r20 with F
Left Knee > Right Thrustb+3,2,i19~20-9+9g +21w—17,20t66 r30m,m—Wall Crush +21g on hit Combo from 1st CH with 9F delay Move cannot be interrupted Balcony break on airborne hit
Spinning Sidekickb+4i17~18-7+15a—21t47 r29m—Balcony Break
Suigetsu Strikeb+1+2i23~24-12+6—20t54 r30mps3~10Punch sabaki: balcony break and +34d (+26) on hit
Zanshin Crouching Demon Stance (CDS) Mental Alertness (2)b+3+4—————r5 ZEN—cs6~39Can perform all attacks from ZEN Stance Enter Breaking Step with DF Cancel on any frame with f Transition to dash with f Steps backward Actionable after 5f Sometimes written CDS
ub+4ub+4i15~17-13+19a (+9)+33a (+23a)15t46 r29mjs9~20 fs21~23Balcony Break
Avenger Konshin Seikenzukiub+1+2i75~76—+9a (+0)—50t110 r34m!—Balcony Break Cancel to r50 with b,b
Evading Middle Strikeuf+2i15~16-10~-9+6~+7+19a (+10)18t41 r25m—Balcony break on CH Evasive, can avoid some attacks due to built-in sidestep
Left Spinning Jump Kickuf+3i22~23-9+6+59a17t53 r30mjs9~23 fs24~26—
Front Jump Kickuf+4i15~17-13+33a (+23a)—13t46 r29mjs9~20 fs21~23—
Delayed Rising Toe Kickuf,n,4i23~25-13+32a (+22a)—20t55 r30mjs9~30 fs31~33Sometimes written Delayed Hopkick
Demon's Pawf,F+2i14~15-8+15a (+6)—22t44 r29m—Heat Engager Heat Dash +36a (+26) Balcony Break 6 chip damage on block
Left Axe Kickf,F+3i23~25-4+24a—20t49 r24m—Spike
Left Axe Kick > Left Jabf,F+3,1,i15+1+7—20,5t58 r18m,h—Airborne combo from 1st hit (+33a (+26)) Links to 1 jab extensions (e.g. f,F+3,1,2,4) Jails attack inputs (crouch assist bufferable) Duckable
Battery Sidekickf,F+4i17~18-7+22a (+12)—32t50 r32m—Balcony Break
b,f+2b,f+2i15~16-7+4—15t41 r25m—Has good left sidestep tracking
b,f+2,1b,f+2,1,i21-5+6+915,14t61 r24m,h—Combo from 1st hit with 8f delay Interrupt with i2 from 1st block Input can be delayed 12f
Evil Intentb,f+2,1,2,i19~20-5+18a (+9)+50a (+3)15,14,20t88 r26m,h,m—Balcony Break Combo from 2nd CH with 15f Interrupt with i4 from 1st block Input can be delayed 16f Move can be delayed 10f
Geyserb,f+2,1,df+2,i28~29-14+37a (+27)—15,14,22t107 r36m,h,M—Tornado Combo from 2nd CH Interrupt with i13 from 2nd block Whiffs vs SSR, SWL from 2nd block Input can be delayed 16f Move can be delayed 10f
Keitob,f+2,3,i25-9+6+59a15,17t72 r31m,m—Combo from 1st hit with 4f delay Interrupt with i6 from 1st block Input can be delayed 9f Enter ZEN +2 +17g +71a r20 with F
Leaping Side Kickf,f,F+3i22~23+6+13a~+14a (+3~+4)—30t59 r36mjs3~25 fs26~28Balcony Break Transition to +6 +13a ZEN with F 9 Chip damage on block Sometimes written wr3
Right Sweep (2)FC.df+4i21~22-26+2c+69a (+53)20t57 r31Lcs1~57Transition to +12cg ZEN with F on hit
Solar Plexus Strikews1i13~14-6+5—7t38 r24m——
Twin Lancerws1,2,i19~20-8+3c—7,19t60 r26m,m—Spike Combo from 1st hit with 1f delay Combo from 1st CH with 10f delay Move cannot be interrupted Input can be delayed 13f Enter ZEN -9 +2c r27 with F
ws1,3ws1,3,i14-6+4—7,8t54 r26m,h—Jail from 1st block Transition to r26 backdash with B
ws1,3,2ws1,3,2,i18-11-6—7,8,4—m,h,m—Combo from 1st hit Jail from 1st block
ws1,3,2,1ws1,3,2,1,i10-11+3—7,8,4,3—m,h,m,m—Combo from 1st hit Jail from 1st block
ws1,3,2,1,4ws1,3,2,1,4,i20~21-31+8—7,8,4,3,5—m,h,m,m,l—Combo from 1st hit Interrupt with i3 from 1st block
Kazama Style 6 Hit Combo Reduxws1,3,2,1,4,2,i31~32-16+15a—7,8,4,3,5,10—m,h,m,m,l,M,js8~28 fs29~31Balcony Break Spike Airborne combo from 1st hit (-8d) 4 chip damage on block
Solar Plexus Strike > Brazilian Kickws1,3~3,i23~24+6+13c—7,20t72 r23m,m—Spike Interrupt with i15 from 1st block Interrupt with i4 from 1st hit Whiffs vs SSL, SW from 1st block Enter Breaking Step +2 +9c with DF +16a on BT hit
Crouching Uppercutws2i14~15-12+39a (+29)—14t35 r20m——
Bamboo Splitterws3i16~18-9+10g+22a20t49 r31m—Homing Balcony Break
ws4ws4i11~12-3+8—13t33 r21m——
Double Cross Kicksws4,4,i19~20-7+4—13,15t53 r30m,h—Combo from 1st hit with 1f delay Interrupt with i1 from 1st block Move cannot be delayed
Crouch Dash Breaking Stepf,n,d,df—————r3?——Cannot be buffered Stance moves can be buffered out of heat dash Cancel to sidestep with u Cancel to block with b Sometimes written CD
f,n,d,df,UFf,n,d,df,UF—————r26—js1~20 fs21~23Can access wr3 by inputting 3 on frames 1~2 Can access uf1+2 by inputting 1+2 on frames 1~2 Unable to act from frames 3~26 Sometimes written CD.UF
Thrusting UppercutCD.df+1i16~17-13+32a (+22)—20t48 r31m—Tornado Turns into CD.df#1 while in heat Jab evasion Sometimes written f,n,d,df+1
Electric Thrusting UppercutCD.df#1i16~17-13+36a (+26)—22t48 r31M—Tornado 4 chip damage on block Jab evasion Recovers 4F faster on hit (t44 r27) Sometimes written f,n,d,df#1 ECD+1
Wind Hook FistCD.df+2i11~12-10+76a (+60)—20t40 r28h—Balcony Break Turns into EWHF (CD.df#2) while in heat Recovers 4F faster on hit (t36 r24) Sometimes written WHF f,n,d,df+2
Electric Wind Hook FistCD.df#2i11~12+5~+6+76a (+60)—25t39 r27h—Balcony Break Recovers 3f faster on hit or block (t36 r24) 5 chip damage on block Sometimes written EWHF Electric ECD+2 f,n,d,df#2
CD.DF+4CD.DF+4i20~21-31+8c—12t49 r28l——
Depraved SavageryCD.DF+4,2,i31~32-16+21a—12,28t81 r28l,M,js8~28 fs29~31Balcony Break Spike Airborne combo from 1st hit (-2d) 8 chip damage on block
Zenshinf+3+4—————r10 ZEN—cs10~39Enter Breaking Step r20 with DF Steps forward Actionable after 10f Sometimes written ZEN
Zanshin Crouching Demon Stance (CDS) Mental Alertness (2)b+3+4—————r5 ZEN—cs6~39Can perform all attacks from ZEN Stance Enter Breaking Step with DF Cancel on any frame with f Transition to dash with f Steps backward Actionable after 5f Sometimes written CDS
ZEN.1ZEN.1i16~17-3+8—14t38 r21m—Sometimes written CDS.1
Brimstone BiteZEN.1,2,i23~24-14+32a (+6)—14,21t56 r32m,m—
Heat Engager Heat Dash +36a (+26) Balcony Break Combo from 1st hit with 6f delay Interrupt with i5 from 1st block Input can be del…Ver notas completas
Heat Engager Heat Dash +36a (+26) Balcony Break Combo from 1st hit with 6f delay Interrupt with i5 from 1st block Input can be delayed 12f Move can be delayed 11f Cancel to Breaking Step -22 -11 r40 with DF on frame 20 Sometimes written CDS.1,2
Kazama Style Leg Strike FlurryZEN.1,3,i24~25-9+0d—14,14,14t74 r31m,h,t—
Combo from 1st hit Interrupt with i6 from 1st block Whiffs vs SSR from 1st block Transition to attack throw on standing or airborn…Ver notas completas
Combo from 1st hit Interrupt with i6 from 1st block Whiffs vs SSR from 1st block Transition to attack throw on standing or airborne hit +33a (+18) on side hit +18a (+11) and balcony break on BT hit Sometimes written CDS.1,3
Fiendish ClawZEN.2i18~19-5+17a (+8)—20t54 r32hpc6~20Homing Balcony Break Strong Aerial Tailspin 6 chip damage on block +0 on block and 8 chip damage after absorbing an attack Sometimes written CDS.2
Halberd HeelZEN.3i17~18-9+10g+22a20t50 r32m—Homing Balcony Break +17a (+8) on BT hit Sometimes written CDS.3
Corpse CrusherZEN.4i27~33+2~+8+17d~+23d—25t64 r31Mjs7~33 fs34~36Spike 7 chip damage on block Sometimes written CDS.4
Low Chop > Karmic EpicenterZEN.1+2i21, i61-14+4—10,20t54 r33 FCL,tcs8~21Wall Crush +8 on hit Transition to attack throw on standing hit from the front Transition to +5 CD with DF after throw Sometimes written CDS.1+2
Black Wing BoltZEN.3+4i21~27+9g~+15g+19a (+9)—25t58 r31hjs10~32 fs33~35Balcony Break Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40 10 chip damage on block Sometimes written CDS.3+4
Black Wing RondoZEN.u+1i14~16-16+31a (+21)—20t53 r37mjs8~43 fs44~46Tornado 6 chip damage on block Sometimes written CDS.u+1
Polar Demon GougeR.df+1+2i20-18+0d—55+t62 r42m,tpc8~20
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activatio…Ver notas completas
Rage Art Removes Recoverable Health Reversal Break Damage increases with lower health, maximum 82 Freezes match timer on activation equal to (total frame idle recovery - 5F) or 57F when canceled by any action Freezes match timer on hit by 15F 114F timestop on activation 20F timestop on block r24 opponent blockstun (r44 effective blockstun w/ timestop) Restores 13 recoverable health on hit Transition to attack throw on hit Consumes Rage
State of Zanshin Mental Alertness1+3+4—————r46———
Ki Charge1+2+3+4—————r55——
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next at…Ver notas completas
Can't block for 5 seconds CH state on your next attack for 5 seconds (Tekken 7 and prior games) 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) Attacks taken will be CH for 5 seconds
Parryb+1+3—————r30—ps3~9Strong parry: parries all highs or mids except throws, unblockables and charge moves r14 after parrying Plus frames after parrying depend on the recovery of the parried move
Black OutOTG.d+1+2i19~20-13-2 (-10)—24t51 r31L—Spike
Double Face Kick1+3i12~14+0+2d—35t45 r31t—Homing Throw break 1 or 2 Jin recovers BT on break
Over the Shoulder Reverse2+4i12~14-3+0d—35t45 r31t—Homing Throw break 1 or 2 Side switch on hit
Shoulder FlipLeft throw—-3+0—43—t—Throw break 1
Over the LimitRight throw—-3+0d—40—t—Throw break 2 Side switch on hit
Pivoting Hip ThrowBack throw——+1d—50—t—Unbreakable Side switch on hit
Shun Ren Dandf+2+4i12-2-4d—40t39 r27t—Throw break 2
Tidal Waveuf+1+2i12+0+0d—40t39 r27t—Floor Break Throw break 1+2
Complicated Wireqcb+1+3i12-20—40t39 r27t—Throw break 1 Opponent recovers FUFA
10 Hit Combo 1 — etapa 1ub+2i16~17-5+4—12—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 23—-21-10—7—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 33—-27-12—7—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 43—-20-14—10—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 52—-19-8—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 61—-20-9—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 72—-10+1—8—m—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 83—-8-13—10—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 94—-23+18d—18—l—Comando desta etapa da sequência; consulte a fonte para a sequência completa.
10 Hit Combo 1 — etapa 102—-14+12a (+3)—25—h—Comando desta etapa da sequência; consulte a fonte para a sequência completa.

CH vazio: a fonte não informa um efeito diferente do hit normal. Valores e intervalos não são estimados; comandos das tabelas de combos identificam etapas. Recovery preserva total, recuperação e stance conforme a fonte.

Fonte e atualização

Wavu Wiki — fonte original · CC0 1.0

Versão do jogo: não informada nesta página · Revisão Wavu: 62015 · Atualizado em 2026-11-05T01:46:04+00:00

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