ROBKOF / STREET FIGHTER 6

FRAME DATA

Vantagens e desvantagens de golpes.

29 FIGHTERS DISPONÍVEIS
66Golpes cadastrados
6Categorias
9Golpes + no block
29Block ≤ −4 (puníveis)

Move List / Frame Data

Golpe Comando Startup Active Recovery On Hit On Block Dano Cancel
Power Geyser214214P13135424-272600—
Twin Geyser214214P~PP2264355—1100—
Triple Geyser214214P~PP~PP14112518—2500—
Crack Shoot214HK233,3,2,3143-1300—
Burning Knuckle214HP23141728-81200super
Crack Shoot214KK204229-21200—
Crack Shoot214LK16441-3700—
Quick Burn214LP102(10)2233-5300super
Quick Burn214LPMP or 214LPHP102(10)22333-5400super
Crack Shoot214MK174,323-3900—
Burning Knuckle214MP1492030-61000super
Burning Knuckle214MPHP19141760-81400super
Buster Wolf236236K7126022-262000—
Rising Fang236236P8272922-504000—
Rising Fang (CA)236236P8272937-504500—
Power Charge236HK2592737-16800special, super
Round Wave236HP2991485900super
Power Charge236KK1982455-14800special, super
Power Charge236LK145243-9700super
Power Wave236LP14-35-3-9600super
Power Charge236MK2062342-11800super
Power Wave236MP16[14]32—-6700super
Power Wave236PP15-282-2400super
Sliding Kick2HK1032440-11900—
Crouching Heavy Punch2HP86(4)221-4800special, super
Crouching Light Kick2LK52113-2200chain
Crouching Light Punch2LP4384-1300chain, special, super
Crouching Medium Kick2MK8319-2-6500special, super, target_combo
Fire Kick2MK~2HK1322835-16500special, super
Crouching Medium Punch2MP64135-1600special, super
Buster Throw4LPLK532318—1200—
Back Taunt4PPPKKK499-—————
Standing Heavy Kick5HK124211-4900—
Standing Heavy Punch5HP91,31821400special, super
Standing Light Kick5LK52122-2300special, super
Standing Light Punch5LP4374-1300chain, special, super
Standing Medium Kick5MK93185-2700—
Standing Medium Punch5MP73162-3700special, super, target_combo
Power Shoot5MP~HK1833139-14600target_combo
Power Dunk5MP~HK~HK183(21)63325—1300—
Power Dunk (Perfect)5MP~HK~HK183(21)63324—1500—
Power Drive5MP~HP1532229-51100—
Passing Sway5MP~MK13227-3-12400target_combo
Jumping Knee5MP~MK~MK242203-21000—
Jumping Lariat5MP~MK~MP24218431000—
Neutral Taunt5PPPKKK300-—————
Neutral Taunt (Burnout)5PPPKKK370-—————
Rising Tackle623HP72,4,142727-36700super
Rising Tackle623LP5102133-231000super
Rising Tackle623MP64,62825-26600super
Rising Tackle623PP62,3,2,2,3,33427-42400—
Hammer Punch6HP223192-3800—
Back Knuckle (Block)6HPHK2032623-6500—
Back Knuckle (Recovery)6HPHK1832623-6500—
Forward Taunt6PPPKKK205-—————
Back Spin KickHPHK2623535-3800—
Jumping Heavy Kickj.HK107395800—
Jumping Heavy Punchj.HP96395800—
Jumping Light Kickj.LK57373300—
Jumping Light Punchj.LP47362300—
Jumping Medium Kickj.MK76384500—
Jumping Medium Punchj.MP743117700—
Grasping UpperLPLK532322—1200—
Drive ParryMPMK112 or until released33————
Drive Rush CancelMPMK or 669-15————
Parry Drive RushMPMK~663-15————
Deslize horizontalmente para ver todas as colunas no celular.

Fonte e atualização

Fonte: SF6 Sensei / SuperCombo Wiki (CC BY-SA 4.0)
Referência: Consultar fonte original
Versão informada: Nao informado pela fonte
Última alteração dos dados: 2026-10-28T22:32:16+00:00
Licença informada: CC BY-SA 4.0
Dados locais atualizados pelo processo existente; esta página apenas lê os arquivos JSON.