ROBKOF / STREET FIGHTER 6

FRAME DATA

Vantagens e desvantagens de golpes.

29 FIGHTERS DISPONÍVEIS
65Golpes cadastrados
6Categorias
11Golpes + no block
29Block ≤ −4 (puníveis)

Move List / Frame Data

Golpe Comando Startup Active Recovery On Hit On Block Dano Cancel
Psycho Cannon214214P8-2711565150—
Psycho Blitz214HP152(11)2(6)22340-12250super
Psycho Blitz214LP113(3)3(6)4143-5200super
Psycho Blitz214MP132(7)3(9)31639-12250super
Psycho Blitz214PP131(4)1(3)1(3)1(3)1(3)1(8)22042-4150super
Psycho Storm236236K132(7)2(16)2(3)2(16)1(1)1(1)15633-3210—
Psycho Chamber236236P10106424-494000—
Psycho Chamber (CA)236236P10106424-494500—
Psycho Flicker236HK1281851—800super, special
Psycho Flicker (Hold)236[HK]30101956—800super
Psycho Flicker236KK25432614400super
Psycho Flicker236LK114261-6800super, special
Psycho Flicker (Hold)236[LK]26524614800super
Psycho Flicker236MK154263-6900super, special
Psycho Flicker (Hold)236[MK]30524614800super
Psycho Spark236P141283-54006p, super
Psycho Spark236PP1412743-22006p, super
Psycho Shoot236PP~6P12-2846-2400super
Psycho Shoot236P~6P12-303-8600super
Crouching Heavy Kick2HK12219-1-6800special, super, target_combo
Low Smash Combination2HK~HP1051938-8700special, super
Low Hook Punch2HP1042430-12900—
Crouching Light Kick2LK52122-4300special, super
Crouching Light Punch2LP43103-3200chain
Crouching Medium Kick2MK92168-1600special, super
Crouching Medium Punch2MP83192-6500special, super
Kill Rush (Backward)4KK—-31————
Rib Crusher4LPLK532317—1200—
Back Taunt4PPPKKK370-—————
Standing Heavy Kick5HK1031284800special, super
Standing Heavy Punch5HP104185-2800special, super
Psycho Knuckle (Lv.1)5[HP]301~1525—-28006kk
Psycho Knuckle (Lv.2)5[HP]601~1529—412006kk
Standing Light Kick5LK62133-3300target_combo
Flicker Combination 15LK~LK73153-3400target_combo
Flicker Combination 25LK~LK~LK73161-8600—
Standing Light Punch5LP4374-1300chain, special, super
Standing Medium Kick5MK10216—-5600special, super, target_combo
Hitman Combination 15MK~MK7220—-6300target_combo
Hitman Combination 25MK~MK~HP1152335-11600—
Standing Medium Punch5MP73156-1600special, super, target_combo
Body Blow Combination5MP~HP1322338-8400special, super
Neutral Taunt5PPPKKK192-—————
Psycho Uppercut623HP1663338-211200super
Psycho Uppercut623LP1082338-13900super
Psycho Uppercut623MP1463239-201000super
Psycho Uppercut623PP1363619-28800—
Cobra Punch6HP173211-3900—
Hammer Blow (Block)6HPHK2032623-6500—
Hammer Blow (Recovery)6HPHK1832623-6500—
Kill Rush (Forward)5/6KK—-31———6p
Kill Switch Break5/6KK~6P1132038-4600super
Kill Switch Chaser5/6KK~dl.6P1332050-6600super
Forward Taunt6PPPKKK304-—————
Turn PunchHPHK2623535-3800—
Jumping Heavy Kickj.HK8231511800—
Jumping Heavy Punchj.HP95384800—
Jumping Light Kickj.LK8331-3300—
Jumping Light Punchj.LP55351300—
Jumping Medium Kickj.MK102395700—
Jumping Medium Punchj.MP86362500—
Face BusterLPLK532324—1200—
Drive ParryMPMK112 or until released33————
Drive Rush CancelMPMK or 669-15————
Parry Drive RushMPMK~663-15————
Deslize horizontalmente para ver todas as colunas no celular.

Fonte e atualização

Fonte: SF6 Sensei / SuperCombo Wiki (CC BY-SA 4.0)
Referência: Consultar fonte original
Versão informada: Nao informado pela fonte
Última alteração dos dados: 2026-10-28T22:31:59+00:00
Licença informada: CC BY-SA 4.0
Dados locais atualizados pelo processo existente; esta página apenas lê os arquivos JSON.