Tools such as 2D Fighter Maker and MUGEN make it easier to create custom fighting games

Tools such as 2D Fighter Maker and MUGEN have been a fixture of the fighting game genre for more than two decades. They allow developers to create custom fighting games or characters without having to build complex systems, mechanics and animations from scratch, simplifying the development process.
These platforms have made possible dozens of independent games and countless modifications that bring a wide variety of characters together in a single game. One well-known example is Saltybet, where unusual characters, including different versions of Ronald McDonald, Teletubbies and Master Chief, face off.
There is currently an ambitious project called 3D MUGEN, which aims to take this idea into a three-dimensional world. Its development is assisted by artificial intelligence, a new element compared with earlier versions.
However, projects of this kind often progress quickly at first before running into difficulties. They may be abandoned when artificial intelligence falls short of expectations or other opportunities arise. For now, it is therefore worth waiting to see what comes next for 3D MUGEN.
What do I think about this?
Tools such as 2D Fighter Maker and MUGEN have made it easier to create custom fighting games for more than twenty years, bringing together a wide variety of characters. Can the AI-assisted 3D MUGEN overcome the challenges these projects commonly face?
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