Legendary artist Akira ‘Akiman’ Yasuda shares intriguing insights into the development of iconic moves in Street Fighter 2. He reveals a unique rule among the creative team: a move was deemed successful only if it elicited laughter. For instance, Dhalsim’s exaggerated punch evolved from an initial 128-pixel limit to a comically long reach, causing fits of laughter during reviews. This playful spirit not only transformed character designs, like Blanka’s green skin, but also shaped the entire development atmosphere, making humor the cornerstone of this revolutionary fighting game.